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[F06] <<Calming the Soul>>


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Floor 6
<<Calming the Soul>>
Solo Party | 20+ Posts
Repeatable for standard thread rewards

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Quest Rewards:

  • 2,000 Experience Points
  • Unlock <<Meditation>> Extra Skill

Requirements:

  • Meditate beneath the Waterfall of the Sage.
  • Conquer all of your Inner Demons.
  • Equipment and Battle-Ready Inventory are set upon declaration, and cannot be changed throughout the thread.  No access to your broader inventory is permitted.

Summary:

Nestled deep within the jungles of the sixth floor awaits a most sacred place. A former holy ground, abandoned by religious practitioners of ages past; the Waterfall of the Sage. It attracts nearby players like moths to a flame, filling those who arrive with an unbridled sense of serenity and relaxation. Even to the casual visitor, importance seems to precipitate upon the area, its pressure as unrelenting as it is palpable. People from even the furthest reaches of the floating castle Aincrad will campaign to the scene to sit atop the mossy stone settled before the waterfall, concentrating on its ebb and flow in the hopes of uncovering its secrets.

Rumors tell tales of tourists who have opened their eyes to a separate plane of existence. To some, it may appear to be a sprawling, endless white space devoid of matter. To others, an obsidian void that devours every last trace of light. Players have reported everything between, from fields of flowers to a literal rendition of Hell itself, depending upon the proclivities of the individual experiencing it. Despite the discrepancies in venues between players, there do seem to be consistent aspects that all of the experiences have shared.

Invasive whispers permeate the space, echoing the subject’s deepest and most secretive thoughts. A shadow - a featureless silhouette of a human being occupies the space, its shape and size mirroring the individual who finds themselves there. It will introduce the player to a series of doors as a disturbingly large, unsettlingly white smile stretches across what one could only assume to be its face. The doors will present themselves in a manner that holds significance to the player, their designs depicting colors, shapes, symbols, textures, or even smells that are designed to elicit an emotional response in accordance with their deepest held fears and anxieties.

The shadow will motion with its hand, a signal for the player to enter the doors at their own pace. Upon selecting a door, the player is faced with one of their Inner Demons, who must be vanquished before proceeding. Behind each door awaits increasingly powerful foes, the dread attached to each more substantial than the last. Each door features its own location, layout decided by the Inner Demon being fought. Those who found themselves unable to proceed suffered a jarring unraveling of the mind, their fears casting them out of the trance and back into reality, causing the quest to fail. 

The players who failed lost not only the rewards, but a piece of themselves. The players who succeeded left with something more; insight, courage, and the techniques to steady their fears and calm the turbulent tides of their minds.

Outline: 

 

No additional instructions.
 


NPCs

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<<The Entity>>
A shadow figure that acts as the guide within the space of the quest. It will always adopt the shape of the subject, and always sport the unsettling smile once it has appeared. It is neither hostile, nor particularly helpful; more a silent observer than an active participant in the quest.

 


Enemies:

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<<First Inner Demon>>
The first Inner Demon in a series against one’s greatest fears and anxieties. Its shape, form, and name will manifest in accordance with the trepidations of the viewer.

HP: ¼ of Player’s maximum HP
DMG: ¼ of Player’s Maximum Damage (Base Damage * Highest available Sword Art, including buffs/enhancements)
MIT: ¼ of Player’s Base Damage

<<Second Inner Demon>>

The second Inner Demon in a series against one’s greatest fears and anxieties. Its shape, form, and name will manifest in accordance with the trepidations of the viewer.

HP: ⅓ of Player’s maximum HP
DMG: ⅓ of Player’s Maximum Damage (Base Damage * Highest available Sword Art, including buffs/enhancements)
MIT: ⅓ of Player’s Base Damage

<<Third Inner Demon>>

The third Inner Demon in a series against one’s greatest fears and anxieties. Its shape, form, and name will manifest in accordance with the trepidations of the viewer.

HP: ½ of Player’s maximum HP
DMG: ½ of Player’s Maximum Damage (Base Damage * Highest available Sword Art, including buffs/enhancements)
MIT: ½ of Player’s Base Damage

<<Fourth Inner Demon>>

The fourth and final Inner Demon in a series against one’s greatest fears and anxieties. Its shape, form, and name will manifest in accordance with the trepidations of the viewer.

HP: ¾ of Player’s maximum HP
DMG: ¾ of Player’s Maximum Damage (Base Damage * Highest available Sword Art, including buffs/enhancements)
MIT: ¾ of Player’s Base Damage

 


Epilogue:

Spoiler

Upon slaying the final Inner Demon, the Player will find themselves awash in a white light. The light will consume them in entirety before fading to reveal the Waterfall of the Sage. Any amount of time may have passed while in the trance, depending upon the individual experience. A panel will populate before the Player heralding the quest’s completion, along with an alert that indicates the <<Meditation>> skill has been unlocked in their skill tree.

 

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