Jump to content

[PP-19] Ki'Raioning and on and on... <<Keep Calm and Ki-Raion>> [Abandoned]


Recommended Posts

<<Keep Calm and Ki-Raion>>

Listening to the elder's tale, Freyd found it remarkable how Ki-Riaon's updated form was said to offer a great boon to healing, and healers in particular.  Firm Anima would need this.  So would the player base at large, especially if the rumours coming in were true.  Aincrad had changed into a harsher and deadlier version of itself in the aftermath of Shadow's defeat.  Part of him genuinely wondered if he had been.  The end of the raid itself was still a nightmare-filled jumble of memories faded to black.  The truth of events might be anything, and he'd be hard pressed to confirm or deny any theory.  Vagaries never sat well with the Whisper, who found himself instinctively grimacing as he struggled to clear his recollections.

To: @Valentine
From: Freyd

Our favourite cat-like friend has revealed a little treat that you might like.  Meet me in 'Home', on Floor 19.  The level has changed a bit, and so has this quest.  I suspect that you will enjoy the rewards.

***

[Choice: confronting Ki-Raion during the day]

Freyd | HP: 900/900 | EN: 124/124 | DMG: 27 | MIT: 111| EVA: 3 | ACC: 6 | BH: 49 | LD: 5 | | FLN: 8 | HLY: 8 | TXV 24/3 | V.O.: 99

Consuming:

Crème Brûlée (Snack) | Accuracy 2 [172786-1]
Smores (Snack) | Evasion 2 [172792]
Liquor of Light (Potion) | Damage 3 [178030-3]
Divinity's Wait (Meal)| T3 Mitigation 3 [177229]
Viperion (Salve) | Toxic Venom [178257]

Stats:

Spoiler

Freyd,
Level: 31
Paragon Level: 60
HP: 900/900
EN: 124/124

Stats:
Damage: 24 (+3)
Mitigation: 66 (+45)
Evasion: 1 (+2)
Accuracy: 4 (+2)
Battle Healing: 45(+4 Survival)
Loot Dice: 5
FLN: 8
HLY: 8
V.O.: 90 (+9 Survival)
(TXV 24/3)

Equipped Gear:
Weapon: Samael's Pride (T4-WH, VO 1, HOLY 1, FLN 1)
Armor: Skirmisher's Garb (T3 LA, MIT 2, EVA 1)
Misc: Night Shades (T3-Trinket, ACC 3)

Skills:
War Hammer R5
Light Armor R5
Searching R5
Battle Healing R5
Charge
Energist
Extended Weight Limit

Active Mods:
Large Pockets
Ferocity
Stamina
Meticulous
Resolve

Inactive Mods:

Active Extra Skills:
Disguise
Survival
Meditation
Forgotten King’s Authority

Inactive Extra Skills:

Battle Ready Inventory:Teleport Crystals: Gungnir: T3 Perfect HP Rec [Instant]: Mass HP Rec [Instant] (+30*Tier HP): Antidote 3:

Housing Buffs:
Rested: -1 energy cost for the first two expenditures of each combat
Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
Item Stash: +1 Battle Ready Inventory Slot
Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed.
Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
Skylight (Searching): +1 Rank to the Searching skill.
Angler: +1 material gained when fishing
Advanced Training: +10% Exp to a thread. Limit one use per month [0/1]
Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
Decor [Potted Tanabata Bamboo Tree]: This buff affects the player and their choice of up to two party members.

Guild Hall Buffs:
Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild:
Kumatetsu Statue: +1 Base Damage for a thread

Wedding Ring:

 

Edited by Freyd
Link to post
Share on other sites

Valentine managed to clean up the room in his estate. Having the place alone left a lot to be desired. He found the overall change in Aincrad made it easier for him to focus on other things. Not the fact that his life was falling apart. A notification on his hud caught his eye. Valentine gave a nod before sending his response message.

Quote

 

TO: @Freyd

From: Valentine

Sure. I will be there in a jiffy.

 

Valentine found himself back on floor 19. Even with a good memory it did him no good. The floors changed a lot more than he remembered. Before it was just a straight walk, this time he was heading in the same direction. “Sherry. I do not remember this Bastion wall shrine being a thing before.” Valentine calmly stated as he walked across the large stone bridge. He made sure to keep his eyes up so as to not peer into the deep chasm below. It was nice that the forbidden lands had more of an entrance this time. It was like begging people to stay away.

He made his way deeper into the place. This time he was calmer as he was a lot stronger as well. He spotted Freyd in the distance and walked over gingerly. “I made….” Valentine quickly shut up. A lot of people lost strength after Aincrad changed. It was his first time meeting Freyd in a while. It made him a tad bit unsure if the man was weaker. It was why he quit talking when he noticed the quest boss. 

“I can only hope this reward is good.” He said through a clenched smile. At the thought of fighting the boss again.
 

 

Stats: Using basic training

Spoiler

 

Name: Valentine
Level: 31 (Pargon +3)
HP: 620/620
EN: 80/80
 

Stats:
Damage: 13
Mitigation: 54
Evasion: 0
ACC: 1
REC: 2
LM: 2
V.D: 1

Equipped Gear:
Weapon: Blood Rights| Tier 4 Perfect Knife | 
Armor: Sanguine Necktie (Tier 4/Perfect/Light Armor)[Mit 1] [L.M I] [V. Def 1]
Trinket: Ring of clear heart (Tier 4/Perfect/Trinket)[LM 1][REC 2]

Skills:
Dagger [Rank 5]
Light Armor [Rank 5]
First Aid [Rank 5]

Extra Skills:
First Aid [Rank 5]
Meditation 
Concentration

Mods:
Purify- Active: Post Action, Energy cost: 3 EN, Cooldown: 1 Turn, Effect: Remove all status conditions on one target party member. Can target the user.
Energize- Active: Post Action, Energy Cost: 10 Energy, Effect: Restore 8 Energy to target party member. Cannot target the user.
Barrier- Active: Post Action
Energy Cost: 15 EN, Cooldown: 2 turns, Effect: All party members gain a barrier effect that lasts until the beginning of the user's next turn. The barrier reduces final damage from all sources done to the party by 15 % for one turn.
Dagger Ferocity- Effect: Gain +2 base damage when using Sword Arts of the dagger type.  Players cannot use both Precision and Ferocity.
Meticulous- Effect: Gain +1 base damage

Ad-Ons:
Hyperactive- Active: Post Action
Energy Cost: 5 Energy, Cooldown: 3 Turns, Effect: Increase the passive energy regen of the target party member by 3 for three turns. Can target the user. [A player cannot be affected by Hyperactive more than once at a time.]
Field Medic- Active: Post Action
Energy Cost: 15 EN, Cooldown: 3 Turns, Effect: Heal your entire party (including yourself) for 25% of each party member’s maximum HP (rounded down).
Resolve- Effect: Gain +1 Accuracy and +10 * Tier HP.
 

Familiar Skills:
Protector Familiar-
Active: Free Action
Cooldown: 3 Posts
Effect: The next time you would take damage, your familiar rushes to your aid, reducing the final damage by 10%.

Combat Mastery:
Combat Mastery- Damage III
Passive
Effect: Gain +1 * Tier additional Base Damage per rank. Ranks of this Skill apply to Damage enhancement caps.

 

Battle Ready Inventory:

 

Housing Buffs:
Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
Rested: -1 energy cost for the first two expenditures of each combat
Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
Working: +2 EXP to crafting attempts
Basic Training: 5% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.
Practiced Angler: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.

Guild Hall Buffs:
Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Valentine: HP: 620/620 | EN: 80/80 | DMG: 13 | EVA: 0 | ACC: 1 | MIT: 30 | REC: 2 (CD6:+8) | LM: 2 | V.D: 1 (CD9: 31)

 

 

Edited by Valentine
Link to post
Share on other sites

Freyd pursed his lips, appreciating Valentine's reaction for what it was.  "All of our knowledge and assumptions have been brought into question.  I'd rather have a strong healer at my back before taking this on again, and that means you.  We both know the drill.  This thing hit hard last time.  It may hit even harder now.  But if the intel I got from my broker contact is correct, the perk at the end will be especially worthwhile for you as a healer.  That will save lives, which makes it worth the risk."  He looked over at Valentine, with pragmatic confidence in his eyes.

"If things go wrong," he flipped him a teleport crystal, "I want you to get the hell out of here.  Got it?"  In this moment, Freyd was acting as O&I's captain, and looking after his own.  Though they had run a few quests together, it was his sense that Val's level of devotion to Firm Anima was tenuous, especially after the business with ChaseR.  That didn't matter one whit at the moment. He wasn't about to risk a guild member's life unnecessarily, under any circumstance.

"Are you good, or do you need a minute?"

Link to post
Share on other sites

Valentine gave a nod but his eyes never left the boss. “I appreciate it but if we die then neither of us did our jobs very well.” Valentine could be considered a lot of things by a lot of people. The one thing he could never be called was a coward. Would strategic retreat be smart under circumstances? Yes, if the situation calls for it live to fight another day. It did not mean he would abandon people. The Moss people were never cowards.

“Let’s get this show on the road. Sherry ready to play.” The cobra flicked her tongue. She could be a blood thirsty little minx. Valentine started off with giving Freyd a Hyperactive boost. Energy levels were something he noticed were harder to moderate. It was why taking off the pressure before the fight even started went a long way to the overall flow of the battle. It was that and Val felt bad that he forgot to bring any crystals with him.

Spoiler

 

Valentine uses Hyperactive on Freyd +3 EN regen for his next 3 turns.

ID Battle Craft Loot MOB Character Link Purpose Time
187790 10 4 8 6 Valentine http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Checking for recovery 2021-04-08 10:01:59

CD: 4 = Recovery Miss

 

Freyd | HP: 900/900 | EN: 124/124 | DMG: 27 | MIT: 111| EVA: 3 | ACC: 6 | BH: 49 | LD: 5 | | FLN: 8 | HLY: 8 | TXV 24/3 | V.O.: 99

Valentine| HP: 620/620 | EN: 75/80 (-5 EN) | DMG: 13 | EVA: 0 | ACC: 1 | MIT: 30 | REC: 2 (CD6:+8) | LM: 2 | V.D: 1 (CD9: 31)

 

Ki'Raion | HP: 1000/1000 | DMG: 200 | MIT: 125 | ACC: 3 | EVA: 2

Abilities:

Tail Swipe | If BD 9-10 and MD 1-5 is rolled simultaneously, <<Ki’Raion>> unleashes a powerful tail swipe that can strike a whole party. Deals 150 AoE damage to all party members as well as normal damage to the player with the most hate.
Venus Fly Trap | If BD of 9-10 and MD of 6-10 is rolled simultaneously, <<Ki’Raion>> lunges at the player with the most hate and encases them in its floral mane. They experience 150 additional damage and will take 100 additional damage for each following turn that they're trapped. They are freed when at least 200 HP damage has been dealt to "Ki’Raion" or another player achieves greater hate. A trapped player may still attack.
Photosynthesize | Absorbing the Sun’s energy, every second attack <<Ki’Raion>> makes will be damage boosted by 150. On turns when this damage boost is not active, <<Ki'Raion>> will heal 100 HP. This heal can exceed its typical health maximum.  This ability is only available to <<Ki'Raion>> if fought during the day.

 

 

Edited by Valentine
Link to post
Share on other sites

Freyd rushed forward, a sliver of graspable nothingness appearing in his hands as he ran.  Halfway to their common target, he planted one end of his weapon in a perfectly placed nook in the rocky ground, vaulting himself high into the air and placing the blazing sun at his back.  Ki-Raion, even empower as it was by that source of brilliance, was blinded to his approach.  The impact created  a crack of thunder the spread outward like a wall of wind, scattering dust and debris in every direction even as the lion's face formed the epicenter of a new crater in the landscape.  Freyd's form skidded along the mob's back, like a Flinstone on a dinosaur, bleaching the grey surface white wherever his feet made contact.

Ki'Raion, its butt and tail high in the air as all its weight bore onto its head, made only the softest feline whimper in response, and didn't move.

Spoiler

Free Action | Freyd activates Grappling Familiar
Post Action | Odin's Wrath (x18 AoE, 16 EN +2/hit): 18 EN - (Rested 1/2, Stamina) = 15 EN (CD 0/4).  Freyd activates Charge (CD 0/3, -8 EN)

ID #187803 | BD: 10 (Crit +2, Charge +5, Holy +8).  DMG (18*42=756-125=631.  Target stunned.

Ki-Raion loses its action.

Freyd | HP: 900/900 | EN: 101/124 (124-15-8) | DMG: 27 | MIT: 111| EVA: 3 | ACC: 6 | BH: 49 | LD: 5 | | FLN: 8 | HLY: 8 | TXV 24/3 | V.O.: 99 | [HYPERACTIVE 1/3]
Valentine| HP: 620/620 | EN: 75/80 | DMG: 13 | EVA: 0 | ACC: 1 | MIT: 30 | REC: 2 (CD6:+8) | LM: 2 | V.D: 1 (CD9: 31)

[0,2] Ki'Raion | HP: 369/1000 | DMG: 200 | MIT: 125 | ACC: 3 | EVA: 2 (1000-631)

Abilities:

Tail Swipe | If BD 9-10 and MD 1-5 is rolled simultaneously, <<Ki’Raion>> unleashes a powerful tail swipe that can strike a whole party. Deals 150 AoE damage to all party members as well as normal damage to the player with the most hate.
Venus Fly Trap | If BD of 9-10 and MD of 6-10 is rolled simultaneously, <<Ki’Raion>> lunges at the player with the most hate and encases them in its floral mane. They experience 150 additional damage and will take 100 additional damage for each following turn that they're trapped. They are freed when at least 200 HP damage has been dealt to "Ki’Raion" or another player achieves greater hate. A trapped player may still attack.
Photosynthesize | Absorbing the Sun’s energy, every second attack <<Ki’Raion>> makes will be damage boosted by 150. On turns when this damage boost is not active, <<Ki'Raion>> will heal 100 HP. This heal can exceed its typical health maximum.  This ability is only available to <<Ki'Raion>> if fought during the day.

 

Edited by Freyd
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...