Jump to content

[SP-F?] Nature's Treasure 3.0


Recommended Posts

Quest Info

Spoiler

Any Floor
<<Nature’s Treasures: Little Eden>>
Party Limit: 4 | 20+ Posts
Repeatable

0rJpxw7065MOI-p9vvyB-zHbdQJi3MWyVAD7BvFh

Quest Rewards:

  • Any materials and loot that you find/gather.

Requirements:

  • Speak with Nemo about a special dungeon near the edge of the floor.
  • Roleplay travelling to Little Eden (minimum of four posts) with Nemo.
  • Optional: Defeat rare monsters for loot.
  • Optional: Go fishing in the river for treasure.
  • Optional: Search for chests.
  • Optional: Search for materials throughout the garden.
  • Defeat  <<Nemo, Wind of Gaia>> (only available for the first time clearing this quest).

Summary:

A rumor has begun to spread far and wide across Aincrad. Players and NPCs alike speak of a special dungeon that offers great wealth and riches for those that can defeat its guardian. Players speak of a lonely NPC that cares for the garden held within its depths, and guides anyone who requests to enter it. However, NPCs warn of a powerful monster that lurks within, attacking players who dare to “steal” from the garden, leaving them gravely injured, or simply killing them outright. You search out the NPC, seeking to enter the garden, and gather materials and loot. Eventually, you come across the NPC introducing himself as Nemo. He guides you to Little Eden, showing the way to the garden within the depths of the dungeon.

As you begin to gather materials, loot chests, fish in the river, and defeat monsters, you notice that Nemo seems to be growing more and more agitated with your  actions. When you make ready to leave, Nemo forcibly stops you, demanding that you return what you have taken. Your eyes focus on his name and health bar, and, much to your horror, you see that somehow his health pool has grown significantly larger, and his name has changed. It seems that the boss was really Nemo in disguise.

After defeating Nemo, he concedes to your strength, and gifts you a special crystal that activates a warp panel at the center of the garden, allowing you to leave the Garden.

Outline: 

After accepting the quest, you travel alongside Nemo to Little Eden, and make your way into the depths of Little Eden, reaching the garden at its very core. You have the option of fighting rare mobs, each of them offering their own challenges and granting increased rewards upon their defeat. <<Gilded hands>>, which are rare mobs not spawned by usual means, grant a bonus 1000*Tier col and 3*Tier Materials upon their defeat.

Upon trying to leave the dungeon, you will be unable to find the way that you came in, and will have your way blocked by Nemo, who transforms into the dungeon boss.

The following bonuses are applied when performing the following actions in Little Eden:

  • Searching | LD rolls of 11-14 give 1 material.  LD rolls of 15+ give 2 materials. The Gatherer Skill is added to this roll as well. All CD thresholds for the Gatherer Skill are reduced by 1.
  • Fishing | A natural CD roll of 1-3 fishes up a <<Gilded Hand>> mob. All CD thresholds for the Fishing Skill are reduced by 1.
  • Treasure Chests | A natural LD of 1-3 results in two <<Gilded Hand>> mobs.
  • Looting Mobs | Mobs that satisfy the loot minimum always drop (HP * 4) col and 1 Material as default drops, before other upgrades and aspects of the loot table are taken into account.
     

NPCs:

nMDupBgS_YGYkAib5r0gJySKS5VjpnvxweL6lTcL

<<Nemo>>
A kind gardener that cares for and tends to the many plants and mobs that live in Little Eden. He happily guides players there, though he gives them a warning about “stealing” from the garden. Nemo will greet the player as a friend on repeat visits. However, he does not seem to remember fighting the player, and will react in a confused manner if questioned about it, brushing aside any questions of the sort. Gets upset with the player if they kill mobs while he is nearby, expressing pain at their actions towards the creatures of the garden.


Enemies:

LX-T3Kgit7sMd9FvpChcigTLN3uLqVO6KgJfQpMq

<<Orchid Nymph>>
A large flower-like creature that resembles a cross between a preying mantis, a spider, and an orchid blossom. Attacks are swift and painful, and can cause swift paralysis if players are not careful while fighting them

HP: Loot Standard (Any tier)
DMG: Loot Standard (Any tier)

Abilities:

  • Venomous Claws | Crits cause paralysis and inflict Toxic Venom matching the player's tier for 2 turns.

5N0-3QkOONJn1scuqIIP35ONVfUAl_kXOL60nNhW

<<Snapdragon>>
A small dragon that pretends to be a flower until an unsuspecting traveler tries to pull it out of the ground, causing it to reveal its true nature. Don’t let its small size fool you, the fangs of this small dragon can pierce through even the toughest steel

HP: Loot Standard (Any tier)
DMG: Loot Standard (Any tier)

Abilities:

  • Piercing Crunch Gains <<Phase>> on a natural MD of 9 or 10.

wSClCe8p2OmalhyeQ6_bNtn_CFIJi7Q1A3tt0DIF

<<Mossy Wolf>>
A direwolf formed from the earth of the floor, attacks in packs, and is able to drain the life of players away in order to heal itself.

HP: Loot Standard (Any tier)
DMG: Loot Standard (Any tier)

Abilities:

  • Leeching Fang On a natural MD of 9 or 10, this mob heals for 10% of the final damage dealt to its target.

YusI3YMvnWCNNDu84qDYXWWeZk5XJLDR2uViDqr_

<<Knight of Gaia>>
A large, silvery creature with razor-sharp blades on its hands, it attacks with vicious precision, aiming to slow them down, and drain away their health at a steady rate.

HP: Loot Standard (Any tier)
DMG: Loot Standard (Any tier)
ACC: 3

Abilities:

  • Debilitate | On a natural MD of 9 or 10, the mob strikes the player with a heavy blow, inflicting Bleed matching the Player's Tier for two turns, and applying a -2 evasion debuff to the player hit.

7XVyoKy3TEVsXMotLIgmo0IS_1LdDVNe17x5JTsy

<<Gilded Hand>>
A strange glove that has developed a head, and glimmers with a faint golden sheen. It aims to debilitate or severely weaken players so that it can flee from them. Only encountered through fishing and through opening chests.

HP: Loot Standard (Any tier)
DMG: Loot Standard (Any tier)
ACC: 2
EVA: 2

Abilities:

  • Knockdown Pro | On a natural 10, Gilded Hand applies a stun to their target, and attacks a second time.  This effect can only occur once per turn.
  • Anxious This mob only attacks every other turn, unless attacking multiple times in a row due to <<Knockdown Pro>>.
  • Coward Gilded Hand attempts to flee automatically when their health falls below half. Successfully escapes on a CD 12. <<Gilded Hands>> automatically flee if all players in the party are stunned.

vdsUYWVm4fNGPcfsiina1FD24I293wZHPrHox6w1

<<Nemo, the Wind of Gaia>>
The true form of Nemo. A ferocious green dragon that is as nimble and swift as the flowing wind. Attacks swiftly and powerfully, attempting to kill the player for trespassing and desecrating his home

HP: Loot Standard + 25*Tier
DMG: Loot Standard + 10*Tier
EVA: 2
MIT: 25*Tier
This mob uses its own BD roll when attacking.

Abilities:

  • Twin Fangs On a natural BD of 9 with a CD of 8+, the boss tears into the player with razor sharp fangs, inflicting 35*Tier unmitigatable damage.
  • Nature’s Roar On a natural BD of 10, Nemo unleashes a gust of wind on the player, inflicting 65*Tier mitigatable damage.
  • Gaia’s Protection Nemo cannot be reduced below 10 HP, and the fight ends once the player reduces his health to this level.
     

Player Stats and Items

Spoiler

Level

22

HP:

440

Energy:

62

Damage:

11 (+2 SA)

Mitigation:

+20

Accuracy:

+3

Evasion:

+4

LD:

+6

Stealth Detection:

+2

Equipment

 

Name: Comforting Hand Wraps
Your Profession: Tailor
Your Rank: 8
ID: 130302
Roll: CD12 | LD17
Item Type: Hand Wraps
Tier: 
1
Quality: Perfect
Enhancements: DMG | DMG | DMG
Description: An extremely practical basic hand wrap, the power lays in the user. “Shhhh, just go to sleep, everything will be okay” Legend says monsters still hear the whispers of the fist.
Post Link: 
http://www.sao-rpg.com/topic/17882-f1-r8-tailor-the-crusty-bahrnacle/?do=findComment&amp;comment=588366

 

Name: Never Miss Pants
Your Profession: Tailor
Your Rank: 8
ID: 130123
Roll: CD12 | LD3
Item Type: Light Armour Trousers
Tier: 1
Quality: Perfect
Enhancements: EVA | EVA | EVA
Description: "Now nobody said that you had a problem with your aim, especially not with whatever these trousers contain. Sturdy against groin attacks especially."
Post Link: 
http://www.sao-rpg.com/topic/17882-f1-r8-tailor-the-crusty-bahrnacle/?do=findComment&amp;comment=588162

 

 

 

 

Item Name: Ladybug Earrings
Profession: Artisan
Rank: 5
Roll ID: 131325
Roll Result: 12 (11, +1)
Item Type: Jewellery
Tier: 1
Quality: Perfect
Enhancements: Loot Die, Loot Die, Loot Die
Description: Simply miraculous to use. Provides the user with a charge of luck. Rumours have said that earrings like these would provide one with the power to transform into a superhero, though that seems to be the case otherwise with this pair.
Post Link: 
http://www.sao-rpg.com/topic/18303-f01-r5-artisan-the-evening-star-open/?do=findComment&amp;comment=589839

Consumables

Name: Energizer Bars x2
Your Profession: Cook
Your Rank: 6
ID: 188027
Roll: CD 9+1 

Item Type: Snack
Tier: 2
Quality: Rare
Enhancements: Vitality, Vitality
Description: It looks like a battery, smells like a battery, they wouldn't think to sell off a battery as food, would they?

Name: Energizer Bars x2
Your Profession: Cook
Your Rank: 6
ID: 188029 
Roll: CD 10+1 
Item Type: Snack

Tier: 2
Quality: Rare
Enhancements: Vitality, Vitality
Description: It looks like a battery, smells like a battery, they wouldn't think to sell off a battery as food, would they?


Post Link for both evaluations

 

Randal had first heard about this rumour from an NPC that was loligagging near his snack cart. Almost all the NPCs in general had begun talking about the same thing all at once. Someone must have completed a hidden quest and activated something that has changed Aincrad again. The only time this happened was when a played did something.

 

The NPCs all spoke of the same event, of a special location or dungeon somewhere which contained so much loot and wealth that even the lousiest player would be able to climb to the peak of the leader boards in a single leap. However, these innumerable riches hid a deeped darker truth, that all players who had ever entered the dungeon had never returned alive. Randal was sure it was a hoax, he had heard of other players completing the quest and coming back out, he just had to find a particular NPC but they never told him the exact location. They did mention however that it was located near the edge of the floor. Since players were coming back, thrr words of NPCs must have been just a dramatization of what actually happens.

Edited by Randal
Link to post
Share on other sites

That was how Randal came face to face with Nemo. Nemo had straight and long silver hair up to his jawline and wore a white collared shirt that was splattered with dirt stains. On his front was a plain green apron similar dirtied. Randal felt like he might be the one he was looking for but upon speaking to him, he did not mention any sort of dungeon but asked that Randal actually help him do some small quest like touching up his garden. Randal knew that the NPC that he was looking for was liking to be a wandering NPC, meaning that they did not have a fixed location and was constantly on the move. As a result, Randal decided it would not hurt to get some additional experience along the way. As such, this led Randal to saying yes but Nemo told him that the location of the quest was actual his own secret garden that quite some distance away, this meant that Randal would have to trek a bit further towards the edge of the floor which suited his needs perfectly.

Link to post
Share on other sites

The way to Nemo’s garden was not perilous by any means, in fact it was almost like walking through a budding vineyard with so many pots and plants all over the place farmed and planted with different techniques which gave the journey a very refreshing feeling. Nemo continued to regale Randal with his own stories, though not more interesting the story of how a floor labyrinth was cleared, Nemo’s advice was full of useful survival information, like what kind of plants can be eaten and which were poisonous, or even how to identify a good spot to plant seed. There was even advice on finding the right spot to fish. Nemo attribute his talkative nature to the solitary lifestyle that he led, when all you have for friends were creatures that could not conversate with you, you do tend to go a little crazy for the sound of another’s voice.

Link to post
Share on other sites

Overall, Randal thought that Nemo as an NPC, if he were a real person, was very much like an older individual who had been left along by his children to live in a home and to tend to his own garden everyday in order to maintain some semblance of sanity. Even the things he said or the way he acted made him feel wise beyond his years. After all, he only looked to be slightly more than 20 or so, why does it sound like he had lived for an extremely long time and only recently became invested in the lifestyle of gather or fishing. He spoke of the abundance of herbs that he grew at his garden, each one a treasure in it’s own right and how if Randal could assist him by contributing some manpower to the de-weeding and maintenance of the farm, he would be free to relax at the area if he ever needed to.

Link to post
Share on other sites

This was a very big deal to Randal; he really did not mind if there was a place at the edge of the floor to rest because he doubted that he would ever come back here if not for the dungeon that was somewhere in the vicinity. Anyway, it was not in Randal’s personality to focus on something else when he was at task for something. As such he out his mind at work and began asking Nemo for details to the quest that he had taken from him. Turns out that it was very simple, Randal need only come into Nemo’s garden and help him gather some materials. This was great for Randal too because he had recently completed the Gatherer profession quest line which meant that he could not earn exp for his gathering attempts.

 

Soon the two’s journey would come to an end, as a magnificent scene revealed itself to Randal, this place looked like a castle, an enormous palace. The outside looked so regal and well-taken care of, what about the inside?

Link to post
Share on other sites

There was a great stone wall that encapsulated the entire area and Randal was there sitting walking right into centre of the compound. There was almost any imaginable kind of facility in the area. Nemo claimed that he tended to all the plants that grew, animals that roamed and fish that swam elegantly in the waters. Randal was no fisherman but looking at the sheer number of fishes that lurked beneath the waters was a good indication that he was likely to catch something anyway. Nemo warned though, first he warned Randal of all the monsters that had learned to lurk in the shrubs, he warned of the Orchid Nymph which had paralysis dripping from her many legs, of the Snapdragons that remained still near the waters to lure unsuspecting prey nearby. There were mossy wolves that sometimes strolled in from the eastern entrance which was loosely guarded due to a lack of manpower among others. Nemo warned Randal not to provoke the beasts as they had never attacked him before and would like to maintain the peaceful atmosphere.

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
188222 4 1 2 2 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Find Material 2021-04-12 23:25:01

 

Edited by Randal
Link to post
Share on other sites

There were some other creatures in the vicinity that were worth nothing to Randal. There were two rare monsters that sometimes come by and cause chaos in the garden, they always appeared when Nemo was somewhere else and wreck the garden and lake. It was a Knight of Gaia which Nemo described to be a large silvery creature with extremely sharp blades for hands. The other was something called a Gilded Hand, this monster was rare not in that it randomly appears but often when trying to open one of the many treasure chests that were located with the grounds, they had been possessed by some kind of spirit that brought the object to life, they retain the spirit of treasure, unwilling to be tamed by anyone and will attempt to flee in moments of danger. This made them extremely notorious amongst other players that had come to meet Nemo.

Randal finds 4 Mats
LD 14 + 6 = 20 // CD = 10

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
188223 2 10 14 7 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Find Material 2021-04-12 23:25:55

 

Edited by Randal
Link to post
Share on other sites

Randal took Nemo’s words and advice to heart and at this moment there were no other players around the area. Taking Nemo’s request to heart not to attack the monsters if any should appear, Randal got permission from Nemo to tend to his garden. Even the weeds that grew close to the most valuable herbs were medicinal and consumable in their own right. This meant that he could pocket and use many of them in his crafting and was being of assistance to Nemo by taking them out of the ground and preventing them from sucking the nutrients away from the other plants that needed them more. By doing Nemo this service, Randal might be trusted to go into his other gardens. Eventually Randal would realise that there was never anything that would stop him from venturing all over the castle and its grounds and there was certainly a lot to see.

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
188225 6 5 4 8 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Find Material 2021-04-12 23:42:44

 

Edited by Randal
Link to post
Share on other sites

Every time there was an incident or run-in with some of the more common monsters that were found around the garden, Randal would run away and leave them be, leaving that area to be tended by them. Although they all seemed quite menacing at first, they truly did not wreak havoc in the garden but lived in tandem with it. They rested peacefully among the flowers resting and eating other insects that seek to desecrate the valuable flowers. The flower nymphs would slice up oncoming enemies with their venomous claws and cause a state of paralysis in them. In this way, they would be saved up for the next time they go hungry. Kind of like making a snack and taking it to go at a drive thru. That was just what the flower nymphs did. Each of the other two mobs that were commonly found in the area contributed in their own way. The Snapdragon less so than the Mossy Wolf but in their own ways.

Randal finds 4 Mat
LD: 10 + 6 = 16 // CD: 9

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
188226 6 9 10 3 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Find Material 2021-04-12 23:49:49

 

Edited by Randal
Link to post
Share on other sites

Randal thought about all the different things that he could make with the materials that were to be found all over the place. The various snacks that he made would be greatly enhanced by these random vegetables he found in the ground here, he was sure. There is a high chance that the quality of these herbs would fetch a high price in the cook’s market as well, so that was literally no reason why Randal would avoid picking them up. He considered their various uses, more so than just as an add-on to another snack that he had previously made, but instead as a centrepiece of its own. This was a marvellous idea, after all, there were not many edible flower bouquets in the entire Aincrad and maybe lovers would buy them to give to one another as food and as a gift of appreciation. Randal giggled to himself at the thought. Although it was a good idea, he also knew that he was not the best judge of his own ideas, he usually inflated their value thinking they were gone but they end up a little overrated

Randal finds 4 Mats
LD: 12+6=18 // CD: 10

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
188227 2 10 12 6 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Find Material 2021-04-12 23:51:16

 

Edited by Randal
Link to post
Share on other sites

Randal was taking a break from all of the gathering, harvesting and picking that he had done when he spotted a mossy wolf tussling with a huge tree branch. When left alone, these creatures were so similar to normal animals in the wild that they were almost mistakable for wile dogs instead of wolves. The dark green that covered their fur was easily identified to be moss but the creature itself used the moss to its advantage to camouflage itself against the green backdrop, easily concealing its presence in order to make the most of an opportunity in front of prey. There was only a few who could spot a mossy wolf when it was fully camouflaged, and they would all be wise enough to avoid confrontation with such a beast. Randal had the pleasure watching a mossy wolf while it was comfortable with its guard down which was interesting to see.

Randal gets 3 Mat
LD: 14+6 = 20

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
188228 1 3 14 3 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Find Material 2021-04-13 00:04:55

 

Edited by Randal
Link to post
Share on other sites

The mossy wolf soon left the area to do its own thing. Randal watched as the strong creature walked away. On its mossy body must have been a variety of pollen that had the fortune of being picked up by the Mossy Wolf even though it was on accident. They were certainly doing an amazing job for the environment, and this eliminated the need for bees which was a relief because even though mossy wolves were scarier individually, there were still individuals, having to deal with an entire hive of bees just to acquire some flowers was a task better left to those who were not fearful and trained to be beekeepers. Here Randal was trained to fight if he needed to but definitely would lose out to a swarm of bees compared to a Mossy wolf. Randal picked Pebbles up and showed him the view of the world from a different perspective and his slime-like familiar rolled back and forth to see all around itself.

Randal finds  3 Mats
LD: 12 + 6 = 18

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
188229 5 4 12 1 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Find Material 2021-04-13 00:05:58

 

Edited by Randal
Link to post
Share on other sites

Before Randal ever got close enough to the water to grab a seat and have some lunch, he had to circumnavigate around the flower because of what Nemo said, some of these flowers were actually Snapdragon and although they were small in size, their ferocious teeth could actually tear through the armour that normal adventurers wear, much less the flimsy piece of cloth that Randal called armour. This made him a little scared because they acted dangerously, pretending to be a cute little flower before snapping at those that disturb its rest. It acted like a baby that would be an absolute nightmare to deal with. Unfortunately, for the Snapdragon, they resided near the water and dragonflies buzzing around would never let it sleep in peace. Unfortunately for the dragonflies, the Snapdragon would not let them live in peace. That is to say that they would pay the price of life and be killed for its insolence.

Randal finds 4 Mat

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
188230 1 10 15 10 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Find Material 2021-04-13 00:07:30

 

Edited by Randal
Link to post
Share on other sites

Now it was about time for Randal to call it a day and went to say goodbye to Nemo, he had been the one to show Randal this lovely place and was very amicable all the time when Randal was going around, so he held a lot of gratitude for the young man. However, what actually ended up happening was Nemo went freaking berserk, he pushes Randal to some weak effect and begins to crouch down, shaking vigorously as he grows larger and larger, his skin peeling back to reveal green scales, his head elongating and morphing into something much sharper. Wings burst from his back in a cry. All the animals and wildlife begin to flee from the cancel, disappearing in moments. Randal saw that Nemo’s name and health bar changed and grew exponentially larger. Something in his mind clicked about the different pieces of information that he had. This was the dungeon and Nemo was the NPC, there was barely anything else located at the edge of the floor and all the treasure he found warranted calling this place a special dungeon.

Spoiler

Nemo
HP (Player Level*20 + Player Tier*25) = 22*20 + 3*25 = 515 HP
DMG (Player Level*6 + Player Tier*10) = 22*6 + 3*10 = 162 DMG
MIT (Player Tier*25) = 3*25 = 75 MIT
2 EVA

Abilities:

  • Twin Fangs On a natural BD of 9 with a CD of 8+, the boss tears into the player with razor sharp fangs, inflicting 35*Tier unmitigatable damage.
  • Nature’s Roar On a natural BD of 10, Nemo unleashes a gust of wind on the player, inflicting 65*Tier mitigatable damage.
  • Gaia’s Protection Nemo cannot be reduced below 10 HP, and the fight ends once the player reduces his health to this level.

Level:

22

HP:

440

Energy:

60 / 62

Damage:

11 (+2 SA)

Mitigation:

+20

Accuracy:

+3

Evasion:

+4

 

 

 

 

 

 

 

 

Randal uses 2 EN and Misses.
Nemo misses.

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
188233 3 3 16 4 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png All Might vs Nemo 2021-04-13 00:41:04
ID Battle Craft Loot MOB Character Link Purpose Time
188234 1 10 9 10 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Nemo vs Randal 2021-04-13 00:45:28

 

Edited by Randal
Link to post
Share on other sites

Nemo’s final form was magnificent and horrifying at the same time, Randal realised he was sorely unprepared for this battle as soon as Nemo yelled a terrifying roar and swiped at Randal. All the ferocious swings rang too close to home as Randal dodged away and rolled away in a hurried bid to avoid dying. Randal sidestepped and tried to go close to Nemo, his new form was that of a dragon and his large body had difficulty dealing with enemies that were too close to him. However, Randal could barely damage Nemo with regular hits, his punches and kicks seemingly bouncing of the hide. It was difficult to dodge all the oncoming attacks, so he ran off and took cover. Some small level of fatigue setting in. Randal took off away from the dragon and began lurking around the corners, but Nemo was no fool and quickly caught and begun chasing its prey.

Spoiler

Nemo
HP (Player Level*20 + Player Tier*25) = 22*20 + 3*25 = 515 HP
DMG (Player Level*6 + Player Tier*10) = 22*6 + 3*10 = 162 DMG
MIT (Player Tier*25) = 3*25 = 75 MIT
2 EVA

Abilities:

  • Twin Fangs On a natural BD of 9 with a CD of 8+, the boss tears into the player with razor sharp fangs, inflicting 35*Tier unmitigatable damage.
  • Nature’s Roar On a natural BD of 10, Nemo unleashes a gust of wind on the player, inflicting 65*Tier mitigatable damage.
  • Gaia’s Protection Nemo cannot be reduced below 10 HP, and the fight ends once the player reduces his health to this level.

Level:

22

HP:

440

Energy:

59 / 62

Damage:

11 (+2 SA)

Mitigation:

+20

Accuracy:

+3

Evasion:

+4

 

 

 

 

 

 

 

 

Randal uses 2 EN and Misses.
Nemo misses. 
BD: 8 -4 = 4

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
188235 3 7 6 1 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Full Cowl vs Nemo 2021-04-13 00:53:16
ID Battle Craft Loot MOB Character Link Purpose Time
188236 8 4 16 6 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Nemo vs Randal 2021-04-13 00:53:48

 

Edited by Randal
Link to post
Share on other sites

Randal climbed into the castle to hide from the dragon and finally caught a moment’s respite as it could not get in through the front door. Randal was trapped and the dragon was raging even more furiously than before. Randal had to do something, after searching around the castle for a while, Randal found a window that was right about above Nemo’s head. Risking it all, Randal leapt from the window and plummet towards Nemo, finally unleashing his Sword Art mid-air and stabbing Nemo’s vitals, although dragon probably contained a different anatomy from the regular human bandits Randal faced, he still managed to aim for the softer organs like the eyes and nose, dealing almost a fifth of damage thanks to his skills and ingenuity. Nemo never expected Randal to come back out so soon and was enraged when he was suddenly blinded for a moment, attacking recklessly in Randal’s general direction.

Spoiler

Nemo
HP (Player Level*20 + Player Tier*25) = 22*20 + 3*25 = 410 HP
DMG (Player Level*6 + Player Tier*10) = 22*6 + 3*10 = 162 DMG
MIT (Player Tier*25) = 3*25 = 75 MIT
2 EVA

Abilities:

  • Twin Fangs On a natural BD of 9 with a CD of 8+, the boss tears into the player with razor sharp fangs, inflicting 35*Tier unmitigatable damage.
  • Nature’s Roar On a natural BD of 10, Nemo unleashes a gust of wind on the player, inflicting 65*Tier mitigatable damage.
  • Gaia’s Protection Nemo cannot be reduced below 10 HP, and the fight ends once the player reduces his health to this level.

Level:

22

HP:

440

Energy:

50 / 62

Damage:

11 (+2 SA)

Mitigation:

+20

Accuracy:

+3

Evasion:

+4

 

 

 

 

 

 

 

 

Randal uses 10 EN for Acupucture for x12 dmg and Major Crits. BD: 10
DMG: (13+2)*12 = 180
Nemo crit misses. BD: 1

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
188242 10 8 20 9 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Acupuncture vs Nemo 2021-04-13 02:03:19
ID Battle Craft Loot MOB Character Link Purpose Time
188243 1 1 10 7 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Nemo vs Randal 2021-04-13 02:04:01

 

Edited by Randal
Link to post
Share on other sites

Fortunately, Randal was playing the fight as safe as he could without running away and giving up all his loot and had been prepared to run away right as his tactic had worked. He attempt to flee back into the castle but the semi-blinded Nemo was not going to let its prey escape again, quickly manovering itself to block the entrace to the castle, Randal was frustrated, without using his brain, he was unlikely to succeed in this battle. He continued to escape from Nemo, gaining a meagre amount of distance from Nemo which was quickly dashed as soon as Nemo recovered its sight and pounced at Randal. Fortunately, a dodge left the pounce missing its mark but leaving Randal in no better position than he was before the dodge. Randal was this close to pulling his hair out as Nemo gave him no time to recollect his wits, leaping above Randal and blocking his path every time he tried to leave the vicinity to gain some time.

Spoiler

Nemo
HP (Player Level*20 + Player Tier*25) = 22*20 + 3*25 = 410HP
DMG (Player Level*6 + Player Tier*10) = 22*6 + 3*10 = 162 DMG
MIT (Player Tier*25) = 3*25 = 75 MIT
2 EVA

Abilities:

  • Twin Fangs On a natural BD of 9 with a CD of 8+, the boss tears into the player with razor sharp fangs, inflicting 35*Tier unmitigatable damage.
  • Nature’s Roar On a natural BD of 10, Nemo unleashes a gust of wind on the player, inflicting 65*Tier mitigatable damage.
  • Gaia’s Protection Nemo cannot be reduced below 10 HP, and the fight ends once the player reduces his health to this level.

Level:

22

HP:

440

Energy:

49 / 62

Damage:

11 (+2 SA)

Mitigation:

+20

Accuracy:

+3

Evasion:

+4

 

 

 

 

 

 

 

 

Randal uses 2 EN and Misses. 
Nemo misses. BD: 6 -4 = 4

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
188245 6 5 9 1 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Nemo vs Randal 2021-04-13 02:16:21
188244 3 7 10 10 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png All Might vs Nemo 2021-04-13 02:16:08

 

Edited by Randal
Link to post
Share on other sites

His antics gave him some leeway to plan his next attack, Randal, who recognized a pattern in what the dragon was doing ran towards the castle again, expecting Nemo to stand in his way once more. Once the dragon landed, however, Randal did not turn tail and repeat the same pattern but stepped around the dragon’s side and stabbed into the softer underbelly of the dragon. According to the legends, all dragons had extremely hard scales around their body except on their underside. This rang true as he managed to jab and stab into the Dragon’s body, not gaining much as a result but reducing its health to slight above half. There was barely anytime to do anything else as the dragon hunkered down and almost crushed the comparatively tiny Randal under its weight. Randal saw the minute shift in weight and cut it close when he jumped away and safely landed beside the dragon’s attack.

Spoiler

Nemo
HP (Player Level*20 + Player Tier*25) = 22*20 + 3*25 = 329HP
DMG (Player Level*6 + Player Tier*10) = 22*6 + 3*10 = 162 DMG
MIT (Player Tier*25) = 3*25 = 75 MIT
2 EVA

Abilities:

  • Twin Fangs On a natural BD of 9 with a CD of 8+, the boss tears into the player with razor sharp fangs, inflicting 35*Tier unmitigatable damage.
  • Nature’s Roar On a natural BD of 10, Nemo unleashes a gust of wind on the player, inflicting 65*Tier mitigatable damage.
  • Gaia’s Protection Nemo cannot be reduced below 10 HP, and the fight ends once the player reduces his health to this level.

Level:

22

HP:

440

Energy:

40 / 62

Damage:

11 (+2 SA)

Mitigation:

+20

Accuracy:

+3

Evasion:

+4

 

 

 

 

 

 

 

 

Randal uses 10 EN and hits
DMG: 13*12=156 // 156 - 75 = 81
Nemo misses. BD: 6 -4 = 4

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
188253 6 11 2 6 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Nemo vs Randal 2021-04-13 03:58:35
ID Battle Craft Loot MOB Character Link Purpose Time
188254 8 5 4 6 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Acupuncture vs Nemo 2021-04-13 03:59:37

 

Edited by Randal
Link to post
Share on other sites

Nemo was again caught by surprise when its plan of tiring out the prey but forcing it to run back and forth backfired, causing it to take damage once again, this time on the underside of his precious belly, dragons were unique in that on their underside was not naked skin unprotected by scales by some fuzzy fur. Fur in which they took great pride in grooming probably cause if Randal was in the right mind to smell it, it smelled good. Regardless, of its smell however, the enraged Nemo stepped slightly off the side of the path and opened the entrance to the castle once again. Allowing for Randal to slip past him once more and enter the relative safety of the castle. The dragon carried on thrashing at the door until the noises stopped and it left. Though the lack of sounds made Randal sure that Nemo was waiting somewhere to pounce on him.

Spoiler

Nemo
HP (Player Level*20 + Player Tier*25) = 22*20 + 3*25 = 329HP
DMG (Player Level*6 + Player Tier*10) = 22*6 + 3*10 = 162 DMG
MIT (Player Tier*25) = 3*25 = 75 MIT
2 EVA

Abilities:

  • Twin Fangs On a natural BD of 9 with a CD of 8+, the boss tears into the player with razor sharp fangs, inflicting 35*Tier unmitigatable damage.
  • Nature’s Roar On a natural BD of 10, Nemo unleashes a gust of wind on the player, inflicting 65*Tier mitigatable damage.
  • Gaia’s Protection Nemo cannot be reduced below 10 HP, and the fight ends once the player reduces his health to this level.

Level:

22

HP:

297 / 440

Energy:

49 / 62

Damage:

11 (+2 SA)

Mitigation:

+20

Accuracy:

+3

Evasion:

+4

 

 

 

 

 

 

 

 

Randal uses T2E2 Snack // VIT 2*2*2=8 EN
Nemo Hits. BD: 9 (Minor Crit) // CD: 3
DMG: 162 + 1 - 20 = 143

Spoiler
ID Battle Craft Loot MOB Character Link Purpose Time
188255 9 3 4 4 Randal http://www.cydel.net/images/saorpg/diceroll/Msg_hover2.png Nemo vs Randal 2021-04-13 04:18:48

 

Edited by Randal
Link to post
Share on other sites
Spoiler

 

Alkor level 31 [paragon 21]

740/740 HP 108/108 EN

Base Damage: 19 Mit: 30 Acc: 4 Eva: 3 Blight: 32 [afflicted target loses 20 Mitigation for duration] Bleed: 48 Paralyze

Skills: One Handed Straight Sword Rank 5, Light Armor Rank 5, Energist

Extra Skills: Combat Mastery Rank 3

Mods: Stamina, Ferocity, Meticulous, Resolve

Equipment: 

Witchfang: T4 Demonic Straight Sword [Bleed | Paralyze| Blight | Cursed]

Cloak of the Wandering Warrior: T3 Perfect Cloak [3 EVA]

Eye of Osiris: T1 Perfect Trinket [3 ACC]

It almost seemed nonsensical for Alkor to visit this place. Without a profession, he'd never had a reason, but now that the System had drastically changed it seemed like a perfect time to get acquainted with new information. The more he knew, the less things that Aincrad had to use against him- and by extension, those around him. So, when he made his way into Little Eden and saw someone struggling against a mob that he'd never seen before it did strike him as odd. Usually, this place was full of parties of people who were fighting for materials. This was just one guy, and he seemed to be struggling. Alkor glanced at his health, at the enemy's, and at the Player's energy bar- dwindled near to nothing.

If left to his devices, Aincrad might very well claim the Player's life. Alkor moved without a thought, his weapon in hand before he was halfway to the creature and Player. "Switch with me!" he bellowed loudly, not giving the other man any room for argument. At this point, it was better to ask forgiveness than permission. He had a Sword Art waiting in the wings as he closed the gap between them and launched himself at the enemy with the wicked, black blade. His attack ravaged the creature, taken aback by the sudden intrusion, as it seized up from some unseen affliction.

When Alkor landed, he stayed crouched and kept his eyes on the other Player. "You should be careful," he said. "It's almost suicidal to take something this strong on by yourself, especially at lower levels." He didn't have much time before the enemy started to spasm, yowling in intense agony as the virulence of Witchfang truly began to run its course. "No problem now, though. It's as good as dead," he remarked in a cool, quiet, collected voice. "Just give it a minute."

He waited for everything to sink in. On the off chance the creature survived his Malboro's Breath of a critical hit, it would be no real problem to mop up what was left afterward. "You did good to survive this long," he added, not wanting to rob the aspiring new player of his yearning to move forward. The First Sword then glanced back toward the dragon, frowning.

"Hmmm..."

 ID# 188338 Battle: 9
Alkor deals [19+1=20+2=22x15= 255 Damage

Nemo: 74/515 (-255) HP 162 Damage 75 (-20) Mit  0 (-2) Eva [Blight 32 (0/2), Paralyze, Bleed 48 (0/2)]

[10] (8 for Switching, +2 for Critical Hit) Alkor: 740/740 HP 95/108 EN (-13) Base Damage: 19 Mit: 30 Acc: 4 Eva: 3 Blight: 32 [afflicted target loses 20 Mitigation for duration] Bleed: 48 Paralyze
[0] Randal:  297/440 HP 49/65 EN 11 Dmg 20 Mit 3 Acc 4 Eva

Cooldowns:
Shadow Explosion is on a 3 turn cooldown

Link to post
Share on other sites
Guest
This topic is now closed to further replies.
×
×
  • Create New...