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[BR-F26] Six Feet Under [Labyrinth Boss]


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The souterrain seemed to reach forever, the windowless walls closing together with each step. That, of course, was simply an optical illusion, caused by the haphazard stonework and flickering light cast by uniformly spaced metal lanterns. Three things remained true: the stench of sewage, the plunging temperature, and the path's slight downward slope. By the time the intrepid Players finally reached the enormous wooden door, they had traveled far beneath the city. To their Cobwebs, old rope, and slime-slicked vines clung to the ceiling like macabre crepe-paper streamers. Rotting barrels, long forgotten, lay toppled along the walls. A line of stagnant green water (if it could be called "water") began a few feet before the door, then disappeared beneath it. It was likely that the city's network of sewers continued on the other side of the door. Unfortunately, something very large, and very vicious, stood between the vanguard and their prize.


Overview

  • The Labyrinth Guardian battle will begin when all six players have posted an introductory post, including their stats/equipment.
  • The scouting party may contact outside help, and swap out for a different Player.
    • The switch should be roleplayed by the original scout in the scouting thread (for example, sending a message to their replacement).
    • The Player intending to participate in the fight is the only one who needs to post in this thread. They do not need to post in the scouting thread.
  • Once all six participants have posted, the boss stats will be edited into this post, and the fight will begin.
  • Players will control the boss.
    • It will have it's own rolls, but does not necessarily need it's own posts.
    • Questions concerning the boss (stats, abilities, etc.) should be directed to staff.
  • Stats from the scouting thread (buffs, equipment swaps, etc.) may be carried over to this thread.
    • Equipment changes can still be made, and consumables taken, during the introductory round as well.

Boss

 

latest.png

Telicomys, Guardian of the Sewers
HP: 4000/4000 | MIT: 175 | DMG: 280 | ACC: 4 | EVA: 4

Abilities:

  • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
  • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
  • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
  • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
  • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
  • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
  • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle.
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Her way out the sewers was long, winding and arduous. After all, breezing through the different stalls filled with savoury food again and not think twice about opening her wallet? A challenge nigh impossible, and yet when the player arose from the underdark unscathed and col intact, she did wonder with pride how she was able to surface unscathed.

When she caught sight of her gathered party under the light of the sun, NIGHT realized that it was on her, again, to guide them back without getting distracted.

( --Honestly... )

"Crow, up top," she hollered, noticing her friend notably present and not missing as the group had speculated from before. With one swing, she'd sent a green cloth bag of desserts his way, the bundle tied neatly with a knot at the top. It sailed through the air in an arc. Without looking to check if her throw had landed, the player turned around, taking in a deep breath. Her A-game was needed if she were to make it to the labyrinth guardian, hunger untamed.

"We should make it quick. There's all the time in the world to look around the districts down below when we're done."

A gesture of two fingers, held together, waving for the group to tail along. And while NIGHT was at it, hitting the broken sloping pavements with her descent, she pulled forth a number of consumables, pouring the liquids as condiments over her remaining piece of half-eaten kweh.

8hmll5P.png
| NIGHT
 | Status: [-- except divinity's wait. that's just a palette cleanser...]

Notes:
//

Spoiler

NIGHT HP: 840/840 | EN: 122/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5


 equipment

  • Jack's Executioner
    BLIGHT (32, -20MIT), BLEED (48), FROSTBITE (40, -1ACC), STATIC (40, 24 SPLASH)
  • Tracksuit of Unfathomable Fashionability
    MIT (24), LM II
  • Silver Crescent Necklace
    ACC II, EVA II

 battle-ready inventory

  • Orgoth's Legacy
    ACC, PHASE, HOLY (8)
  • [ref] Waltz of the Damned (3) | Instant
    INCARCERATION
  • Imugi's Inspiration (5) | Instant
    MASS HP RECOVERY [+30*Tier HP]

 skills

Spoiler

mod count: 5/5

  • 2HSS | RANK 5/5
    • ferocity, stamina, precision
    • shift: aoe
  • CLOTH ARMOR | RANK 5/5
    • athletics, nimble
  • COMBAT MASTERY: DMG | RANK 3/3
  • SEARCHING | RANK 4+1/5
    • reveal
  • BATTLE HEALING | RANK 3/5
  • EXTENDED MOD LIMIT
  • ENERGIST
  • FAMILIAR: PROFESSION

extra

  1. SURVIVAL
  2. CONCENTRATION
  3. HIDING
    • blindside, vanish, surprise attack-t

 consumed buffs

Spoiler

statue

  • KUMATETSU | +1 DMG

consumables

  • Crème Brûlée | ACCURACY II | 176313
  • Smores | EVASION II | 175580-1
  • Liquor of Light | DMG III
  • Breakfast Fry | PROTEIN III* | filled
  • Divinity's Wait | TIER III | MITIGATION III | 166925-2
  • One Beast's Defiance | ANTIDOTE II | 148780-1

 sword arts

Spoiler

en cost matches multiplier unless stated otherwise. shift underlined.

  • ST | x12 -> x15 | x20
  • AOE | x15 -> x18
  • TECH-A | x12 | STUN | 13EN
  • TECH-B | x12 | DELAY
  • TECH-D | x12 | SHATTER
  • TECH-G | x12 | BURN

 misc buffs

Spoiler

housing

  • Dimensional Backpack, Item Stash
    | +2 Battle-Ready Inventory Slots.
  • Well Rested
    | -1 EN for the first three expenditures of each combat. 
  • Relaxed
    | +(5 * Tier) HP per out-of-combat post. Full energy restoration occurs after two turns out of combat.
  • Squeaky Clean
    | -25% DoT damage taken from the first DoT applied to this player in a thread.
  • Skylight: Searching
    | +1 Expertise to declared utility skill. Cooldown of 30 days to reassign.
  • Multipurpose
    | +1 LD/Prosperity/Stealth/Detection to one post per thread. Can be applied after a roll.
  • Filling
    | +1 T1 slot to a food consumed by this player in a thread. Can exceed Cook enhancement caps.
  • Col Deposit
    | +5% col from loot-minimum mobs, +10% col from treasure chests.

paragon

  • Lv. 5 | Gain additional col equivalent to 10% of EXP earned in that thread.
  • Lv. 10 | +3% EXP Gain.

gathering

  • Greenhouse
    | +2 G.EXP, +1 CD&LD to gathering attempts.
  • Familiar: Profession
    | +2 G.EXP
  • Demeter's Cornucopia
    | +1 CD to gathering attempts. 

 

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Baldur didn't consider himself a neat freak. He didn't think he was someone who went to great lengths to stay clean nor avoid being dirty. He had worked hard in his youth, covered in mud and sweat and blood in his various jobs.

But the sewer was something else.

The sound of it. The way it clung to everything, physically and olfactorily, and that oppressive atmosphere that always exists in them. It rankled the gaijin Samurai. When light was seen at the end of the tunnel, he didn't increase his pace, he continued to slowly bring up the rear, but said a silent prayer of thanks that they were almost through.

"Looks like we've finally come to the end of it. I wonder what kind of creature will bar our way further. Hopefully the last one was not a precedent, but rather only signified the strength of the floor boss."

Baldur rattled the blades at his hip in their Saya as he prepared for the battle.

Spoiler

» Baldur, The Gaijin Samurai vWKwiqS.png

  • Modified HP:
  • Modified EN:
  • Modified MIT:
  • Modified ACC:
  • Modified DMG:
  • Modified EVA:
  • Battle Heal:
  • Search:
  • Temp Buff:
  • Temp Buff:
  • Temp Buff:
  • Temp Buff:
  • Temp Buff:

» Base Stats

  • Base HP: 820
  • Base EN: 116 (includes 20 for Energist)
  • Base MIT: 78
  • Base ACC: 5 (includes AA and does not automatically miss on 1s)
  • Base DMG: 23 
  • Base EVA: 2
  • Battle Heal: 41 HP
  • Keen: +1
  • Recovery: +4 EN

» Items Equipped:

  • Warden's Fury - Absolute Accuracy/2 Paralyze
  • Muramasa - Absolute Accuracy/Fallen/Blight/Burn
  • Ethereal Tether - Zanshin - Absolute Accuracy/Keen/Freeze/Burn
  • Montsuki haori - 48 DMG MIT/+1 EVASION/+4 EN RECOVERY
  • Emerald Teardrop - +2 ACC/+1 EVASION
  • Hammerspace Backpack (HB) +1 BR item (allows stacks up to 7)

» Battle-Ready Inventory:

  • Medium Damage Potion x7 | Rare T2 Item | +2 Damage
  • Basic Teleportation Crystal x1 | Good Item | Teleports player to the Town of Beginnings
  • Max Mass HP Recovery Crystal x7 | Perfect T2 Item | +30*Target Tier (30/60/90)
  • Max T2 HP Recovery Crystal II x5 | Perfect T2 Item | +180 HP
  • Safeguard Potion x3 | Perfect Tier 1 | Safeguard
  • HB: Max Vitality Snack x2 | Rare Tier 2 | Grants +12 Energy
  • EWL: Medium Antidote Potion x1 | Rare Tier 2 | Immune to negative status effects for 2 turns
  • EWL: Muramasa or Warden's Fury
  • EWL: Emerald Matagama | Perfect | +3 Accuracy
  • SC: 

     

» Skills:

  • One Hand Curved Sword | Rank 1/5 | 
  • Katana | Rank 5/5 | 
  • Battle Healing | Rank 5/5 | 
  • Light Armor | Rank 5/5 | 
  • Charge | Purchased | 
  • Quick Change | Purchased
  • Extended Weight Limit | Purchased
  • Extended Mod Limit | Purchased
  • Energist | Purchased
  • Combat Shift | ST Specialist

» Extra Skills:

  • Concentration | Equipped
  • Survival | Un-equipped
  • Meditation | Equipped
  • Parry | Equipped
  • Forgotten King's Authority | Equipped
  • Shatter | Not Yet Unlocked

» Mods:

  • Meticulous: Equipped
  • Resolve: Equipped
  • Emergency Recovery: Equipped
  • [Mod slot empty]
  • [Mod Slot Empty]
  • ADD-ON Ferocity: Equipped
  • ADD-ON Stamina: Equipped
  • ADD-ON: Precision: Equipped

» Housing Bonuses:

  • Rested: -1 EN on first 2 uses
  • Tasty: Turns 2 food into feast for 4
  • Advanced Training: +2 SP to a thread 1/month
  • Filling: Add 1 extra tier 1 slot to food
  • Item Stash: +1 BR item slot
  • Relaxed: OOC regen 5*tier, recover EN out of combat after 2 turns in lieu of 3
  • Angler: +1 Mat when fishing

 

Edited by Baldur
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"Crow, up top,"

It was the first thing heard as he and the group made their way to the coordinates that Night sent on him or them. Finally, they've got a grasp of where the room is and what's more got something for him. "Oh shit!" he quickly grabbed the item Night has thrown at him. He wasn't a good catcher, his nimble feet is his doom. He was rather good at moving around anywhere and that makes some things thrown at him nearly escape his grasp. This one however he caught it and it was food, some kind of dessert she bought or brought but from where?

All that Crozeph could see was an old-looking area where cobwebs gathered. He wasn't the most hygienic person and the last one to be saying something about it but he can't help but notice how the place was simply saying that it can cause sickness to anyone who ventures there. He followed the group earlier and as they got out at the end of the tunnel and Night giving him something, he wondered

"How the hell was Night able to buy this? isn't the one searching balls deep in the underground" he asked, almost unaware of what he's saying can be heard while holding the food she gave to him.

"An underground part of the settlement? you can brew any kinds of trouble here and less would give a shit about it." He then proceeded to eat whatever buff he can find in his inventory.

Spoiler

image_2021-09-22_144202.png

Battle Ready Inventory: 

  • Skadi's Permafrost T3 Perfect | ACC | Freeze I | Frostbite I
  • Imugi's Inspiration x5 [164881-164891-164892-164893-164896]
  • Safeguard potion
  • Teleport crystal
  •  

Buffs:

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"It's good to see that we're getting somewhere with.."

The Jade Hunter scrunched his nose, before covering it with his hand.  Quickly going through his menu, he equipped his forest cloak to pull the extra cloth around his mouth and nose.

"..And I thought I experienced enough in here."

He would sigh softly before looking over everyone.  Sensory issues have been a pain in his arse since he could remember.  Not being able to feel pain, but know when something is supposed to hurt from memory alone?  Every dull throb would register as pain, if not for the human mind taking care of most of that.  Taste and smell were still an issue though.  One couldn't get sick or nauseous, but that didn't mean the gag reflex was still there.  He felt like throwing up then an there, but the cloth kept most of the issue at bay.

"Let's get this over with already."

Hirru Stats (Buffs applied in scouting thread)

Spoiler

Hirru Lvl 31 (PL 29)

806 HP (+100 PL)
110 Energy (+10 PL)
6 Accuracy
1 Evasion
8 Luck (11 w/ Favor | 14 w/ Favor on Dungeon/Labyrinth)
20 Base Damage (23 w/ Ferocity & Impetus) [28 w/ Charge]
167 Mitigation
1 Paralysis
32 Envenom 

Equipment

<Shelob's Fang> .................... // +1 Accuracy, +1 Paralysis, +24 Envenom
<Bulwark> .......................... // +72 Mitigation (107 w/ skill)
<Spirit of the Jade Dragon> ........ // +2 Accuracy, +1 Evasion
<Lun'Rael's Insignia> .............. // Unique Vanity | 
<Dimensional Backpack> ............. // +1 B.R.I Slot

Battle Ready Inventory

<Teleportation Crystal> x1 ......... // Teleport to a town / out of a dungeon [Uses 2 posts: 1 for use, next to teleport]
<Favor of the Golden Dragon> ....... // +3 Luck Die
<Rush Bar> ............................ // +12 EN
<Potion of Moderate Healing> .......... // +10% Health Recovery
<Empty>
<Empty>

Skills

Straight Sword [AOE Spec] .......... // Rank 5: +7 DMG
AOE Shift .......................... // Rank ?: +4 Multiplier to AOE I & II, +2 EN 
Heavy Armor ........................ // Rank 5: +35 MIT
Search and Detect .................. // Rank 5: +5 LD | +5 Stealth Detect
Charge ............................. // Rank ?: +5 DMG on successful first strike / -1 ACC / -5 EN / 5 turn CD
Energist ........................... // Rank ?: +20 EN
Combat Mastery: Damage ............. // Rank 3: +12 DMG
Lockpicking ........................ // Rank 3: +3 LD on Chests

Extra Skills (Max 4)
Concentration ...................... // +1 to your BD / 5 turn cooldown / -5 EN / 5 turn CD
Survival ........................... // Heal 44 HP when out of battle each post / Negate environmental damage
Shatter ............................ // On hit, negate 15 Mit before dmg calc / -5 EN / 2 turn CD

Skill Mods (Max 5)

Detect ............................. // +1 to Labyrinth searches | +2 Stealth Detect
Impetus ............................ // +1 Dmg
Reveal (Add on)..................... // +2 to Labyrinth searches | Post 10 searches | 3 turn Labyrinth Cooldown
Dismantle (Add on) ................. // +2 LD on Chests
SS Ferocity (Add on) ............... // +2 Dmg to all SS Sword Arts
SS Precision (Add on) .............. // +1 ACC
SS Stamina (Add on) ................ // -2 EN to all SS Sword Arts

 

Edited by Hirru
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NIGHT had seemingly found the entrance to the labyrinth guardian, Macradon felt his energy levels rise up in excitement. The exhilarating and invigorating feeling of combat was on its way and the knight could barely contain his excitement as he grinned like a kid on Christmas day. He quickly adjusted all his armour to have a proper fit with everything and scoured through his inventory for a quick setup and chugged a wide selection of handy concoctions and snacks. Even though he had done all this prep work before on many occasions, this scenario was a bit different, somewhat vile to a degree. The scenery around them truly was the slums, truly a place of disgust. Macradon barely had the willpower to chow down all his snacks to prepare himself physically for this fight. The sewage that flooded the alley, the dim lights around him, and the plummeting temperature was far from an ideal environment for a fight, but they all had to tough this one out.

Macradon snickered and drew his sword after preparing himself for the fight and chortled at the guardian “This one seems quite tough, but I hope we’re all ready to throw ourselves at this … thing.”

< Hearty Seafood Soup consumed >
< Carrot Sauerkraut consumed >
< Beef Wellington consumed >
< Snack of the Snake consumed >
< Titan's Strength consumed >
< Crystallised Elixir of Vitality consumed >

Stats
«Macradon» 1035/1035 HP | 119 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | 122/122 EN

Spoiler
DynamicMac_v2_narrow.png
Macradon
The Imperial Topaz
Level: 31(57)
«Macradon» 1035/1035 HP | 119 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 113 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | 122/122 EN
Stats HP: 1035
EN: 122
ACC: 4
EVA: 1
DMG: 24
MIT: 119
REC: 8
FRT: 16(8)
FRS: 16(2 turns)
VMP: 90
Equipped Items - Blade of the Bloody Dictator // +16 Holy Damage, Phase, 10%+Survival(113) Vampiric Offensive
- Silverlight ................ // +64 Mitigation, +16(8) Frost Thorns, +16 Frost Damage
- Templar's Necklace ......... // +8 Recovery, +2 Accuracy
Battle Ready Inventory - 5 x Teleportation Crystal .. // Teleport the user to a designated location
- Snake Venom ................ // Add poison damage to a weapon
- Snowfrost .................. // Half burn damage
- 3 x Antidote Potion ........ // Negates 1 charge of status condition
- The Biggest Peep ........... // +20 Holy Blessing, +6 Recovery
- Dimensional backpack
- - Templar's Redemption ..... // +9 Damage
Buffs - Rested ..................... // -1 energy cost for the first two expenditures of each combat.
- Filling .................... // Increase the effectiveness of a single food item consumed in a thread by
                                  +1 T1 slots.
- Relaxed .................... // Increase Out of Combat HP regen by 5*Tier+Survival(22) HP and decrease full energy regen
                                  to 2 Out of Combat posts.
- Col Deposit ................ // +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
- Paragon Level 57 ........... // +220 HP, +22 EN.
- Loot Die ................... // +3 LD
- Damage Mitigation .......... // +45 Damage mitigation
- Accuracy ................... // +2 Accuracy
- Evasion .................... // +1 Evasion
- Protein .................... // +2 Base Damage, -40 Damage Mitigation
- Antidote ................... // 1 Charge
- Damage ..................... // +3 Base Damage
- Overhealth ................. // +15% Max HP
Skills & Mods

- 2H Straight Sword .......... || Rank 5: +7 Damage.
- - Ferocity .................. // +2 Damage.
- - Stamina ................... // Decrease Energy Cost by 2.

- Battle Healing ............. || Rank 5: Heal 5%+Survival(56) each post In-Battle.

- Charge ..................... || Rank 5: +5 on initial hit.

- Combat Mastery: Damage ..... || +1*Tier*Rank(12)

- Energist ................... || Add 5*Tier(20) Energy to your max pool.

- Fighting Spirit ............ || +1 Hate generation.

- Heavy Armor ................ || Rank 5: +35 Damage Mitigation.
- - Impetus ................... // +1 Damage.
- - Iron Skin ................. // +15 Mitigation, +15*Tier(60) HP.

- Searching .................. || Rank 5: +5 Loot Die, +5 Stealth Detection.
- - Detect .................... // +2 Stealth Detection, +1 LD when seargin for Sub-Dungeons or Labyrinths.
- - Reveal .................... || +2 LD when seargin for Sub-Dungeons or Labyrinths. You may also search for a
                                   sub-dungeon or labyrinth once every 10 posts (instead of 15). Reduces the
                                   personal post cooldown when searching for a labyrinth to 3 posts (instead of 5).

Quick Change ............... || Allows the user to instantly equip, unequip, or swap any equipment in their
                                  battle-ready inventory.

Aerial Ace ................. || Increase damage at the cost of ACC, EVA, & MIT while in Aerial stance.

 

- Disguise ................... || +1 EVA for one turn, lesser critical doesn't autohit.

- Meditation ................. || Recover 4*Tier(16) energy with post action.
- Parry ...................... || Reduce incoming damage by 50%(rounded down).
- Survival ................... || Increase all Healing from all sources by 10%. Immune to environmental damage.

Edited by Macradon
Added Battleready inventory
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Another day like so many before it, enjoying a drink in front of the cherry blossoms in her yard. Today's plans were modest at best, though she would rigorously follow her routine. Until a almost unfamiliar bell reminded her that she was still a part of this virtual prison no matter the amount of daydreaming. With a soft sigh, she set the tea cup aside and opened the message. Her eyes widened with every word and her interest grew in the same time. Unexpected, was to say the least.. both the content and the sender. The message came as a blunt reality check as the blonde's feature slightly hardened. After reading, she took a moment to process while tapping her nail against the wooden table. Sensing her master's glance gaze at her, Kimba let out a lazy yawn as she returned the glance.

"Ready to get back into action?" Ariel finally asked after a few moments of silence between them. She need not wait for an answer as preparations were already being made via console and mental checklist were being crossed. She left the 'head maid' Claudia in charge of the school grounds and students, giving only the briefest of explanations on her way out. She didn't need say much, almost everyone knew the lioness' longing. She was sent off with smiles as she once more done the red spartan cape over her school's white uniform.

...

Navigating through the 26th floor proved to be more annoying than anything, especially when the target location was underground.. in a sewer. Luckily her profession came with its perks as she pulled out of her inventory a cherry scented bandana and wrapped it around her nose and mouth, mitigating some of the damage received to her senses. As she drew closer to the marker several figures revealed themselves and she was pleased to recognize most (if not all of them).

"I hope I'm not late to the party!" she claimed with a wink and a grin under her makeshift mask. then her silver eyes momentarily flashes green as the blonde scouted the area around them with her searching skill and mods. If there were any kind of traps or enemies hidden, her sharp gaze would notice them instantly.


ID# 198982  Active Stealth Detection: 18 +7   /   Passive Stealth Detection: 10 +7

Stats: HP: 918/918 | EN: 100/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3

Spoiler

Skills:gvBkZUL.png

Stats: 
HP: 918/918 | EN: 100/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +35 HB | +45 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3

Spoiler
  • 918 HP (620 +20*10 +98) | 100 Energy(80 +2*10)
  • 0 Mitigation (12[skill]-60[drink2])
  • 2 Evasion (2[snack2])
  • 5(7) Accuracy (1[weapon] +2[trinket] +2[snack1] +2(keen))
  • Absolute Accuracy (Attack rolls of 1 no longer automatically miss. Gain +1 to the BD when attacking.)
  • Keen (After a successful attack, gain +1 BD until your next successful attack, at which point this bonus is removed.)
  • 30 Base Damage (1[base] +7[weapon skill] +2[ferocity] +1[athletics] +12[mastery] +4[drink1] +3[drink2])
  • Risky (When you take damage, gain (+8) base damage until your next successful attack)
  • Fallen Damage (Successful BD: 6-8 (before modifiers) add (+8) fallen damage to your total base damage.)
  • +39 HP Holy Blessing + Survival (After taking damage, heal HP at the beginning of your next turn. Can only trigger once per round.)
  • +49 HP Battle Healing + Survival (While in combat, recover 5% of your maximum HP (rounded down) at the beginning of your turn.)
  • +6 LD (+7 SD /+3 LD more when searching for dungeons: 10 posts CD & labyrinth: 3 posts CD)

 

 Equipment: 

≪Onimaru Shi#187508≫ ≪Leonidas' Strength#187509≫         ≪Keen Eye#151723≫     
T4: Absolute Accuracy | Keen | Fallen (Katana)  T4: Holy Blessing | Holy Blessing | Risky | Risky (Cloth) T1: Accuracy | Accuracy | Keen (Trinket)      

An odachi with it's saya made of polished maple, adorned with brilliant golden colour etchings and ceremonially decorated with tufts of white feathers. The long blade itself is black as the shadows and the flaming etchings on the steel seem to come alive at the wielder's will.        
        

 

A blood red cape with a black inverted V design in the middle of the back, if worn as light armor; one of the trademark items worn by the Spartans that fought until the last man.         
        
        
A obsidian ring with thin parallel silver linings, that is said to increase one's eyesight.
 
 

  Inventory:  

Spoiler

≪Cold Brew Coffee#(x5) [Potion]≫        
T3: HP Recovery | HP Recovery | HP Recovery (+180 HP)        
An unremarkable flask of cold brew coffee. Creamer provided separately.        
        
ID# 152747 | 152757 | 152763 | 152764 | 152868        

 

 

Spoiler

≪Flash of Rejuvenation#(x4) [Crystal]≫        
T1: Mass HP Recovery (+30*PTier HP)        
This master crafted concoction is derived from Self-Heal with some Cold-Ivory mixed with a dash of Viscous Gel. This gold hued crystal when crushed and spread airborne pumps a wave of energy outward, bestowing strength and vigor to all in range.        
        
 IDs# 144486 / 144486-1 / 144486-2 / 144486-3 / 144770        

 

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Spoiler
≪Shirajishi-ryū Keikogi#189021≫        
T1: Evasion | Evasion | Evasion (Cloth)        
Initially designed as a uwagi, some creative liberties transformed it into a high low hem jacket. The long pristine white backside with blue accents and black trims, reaches down to ground level. Branded with 白獅子流 (white lion style) kanji on the back, it brings the item closer to the initial design. 
 
 
Spoiler
≪Guardian Cloak#187511≫        
T1: Loot Die | Loot Die | Loot Die (Cloth)        
A gray cloak with silver trims, on its backside lay four guild icons all crossed with a blood red X. pic.        
 

 
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Spoiler

≪Teleport(x2) [Crystal]≫

 Buffs: 

  • +4 DMG: "Filling" -> ≪Liquor of Light#152857 [Drink]≫
  • +3 DMG/ -60 Mitigation -> ≪Omega Protein Shake#86815 [Drink]≫
  • +2 Accuracy-> ≪Spicy Rice Cakes#152043 [Snack]≫
  • +2 Evasion-> ≪Ramen Bowl with Egg#151906-1 [Snack]≫
  • +98 HP (12%) -> ≪Field Rations≫
  • T3 Toxic Venom [24/3]: ≪Viperion#151628 [Salve]≫
  • Search IV -> V: "Skylight"
  • +1 LD/SR/SD/Prosperity [1/1]: "Multipurpose"
  • Laurel Wreath: "Paragon lvl. 5"
  • +1 LD to Looting: "Paragon lvl. 10"
  • -1 EN [3/3]: "Well Rested"
  • -25% DoT [1/1]: "Squeaky Clean"
  • +20 HP OOC regen: "Relaxed" 
  • +1 BRI slot: ≪Dimensional Backpack≫
  • +1 BRI slot: "Item Stash"
  • +10% EXP: "Advanced Training" 

 

Edited by Ariel - The Crowned Lion
finished editting (hopefully)
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the stench was nothing less than horrible. but judging from the masks her quarry had so quickly donned from naught, night wondered if there had been an epidemic that encouraged such behaviour in the populous when she wasn't looking. even within her sanitary country, not everyone back home would've executed on the practice. perhaps in another lifetime, she mused.

(and the player knew if she were obscuring herself this well, she would've had an armored helm prepared instead.)

but night hadn't the equipment available; neither was it necessary to go up against an overgrown, overzealous old rat. with two fingers, she signaled the guardian over to the leader of her party, before stepping to the side, almost as though she was sent over to present their prized kill of the day. and as the party was left gawking (look, it's hard to tell what sort of reaction was had when everybody had their masks on), the player let herself fade away into obscurity.

a strategic withdrawl, if she might.


ID198985 | LD9+5 = 14 | stealth roll.

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Following the gaze from NIGHT, the hunter would scan the entrance to see what she was looking at, but the thing that moving seemed more than the hunter thought.  A mass of fur and rags would stand taller than even Macradon.  The appearance of a giant rat creature, or would it be a rat man, covered in decrepit ragged cloth which seemed to emit some sort of dust particles as it moved.  It moved closer to the group before standing high above Hirru.  It's voice seemed to come out in sniveling cackles, and noisy sniffing, but it could still be slightly understood.

"You you *sniffsniffsniff* Why do you stand there?  Stand here here? *sniffsniff*  Stay back, earth thing!  You you smell *sniffsniff* stink clean.  Make no sense."

Hirru had no answer for the creature, he had had enough of talking to beings of this floor to get anywhere.  He unsheathed Shelob's Fang, a two handed straight sword that glistened with the venom of a spider.  With a short wind-up, the hunter went in for a stunning strike, something he learned to start off with while venturing with Freyd.  However, Hirru did not fathom that the rat would be much stronger and faster than he was.  The rat parried the hunter's strike away with a swipe of his tail.

"Wha.."

"Yes yes *sniffsniff* This one does want die!  Do you all too?  *sniffsniff* Say say you do."

With that, the rat's health bars filled out in front of them all with a name to reside over them, Telicomys, Guardian of the Sewer.

[ID: 198986] [BD: 1+6-5] [CD: 8] TECH-A Missed -2 EN

Spoiler

**note this is not the post order until everyone has posted once.  Please edit your stats, if I got it wrong, or otherwise**

NIGHT HP: 840/840 | EN: 122/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5
Hirru | HP: 806/806 | EN: 108/110 (-2)| DMG: 23 | ACC: 6 | EVA: 1 | MIT: 167 | EVM: 32 | PARA: 1 | LD: 8
Macradon |  1035/1035 HP | 119 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | 122/122 EN
Ariel | HP: 918/918 | EN: 100/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3
Crozeph -
Baldur - 

Telicomys, Guardian of the Sewers | HP: 4000/4000 | MIT: 175 | DMG: 280 | ACC: 4 | EVA: 4

Abilities:

  • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
  • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
  • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
  • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
  • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
  • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
  • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle.

 

Edited by Hirru
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the risk she'd taken was calculated. but boy, she didn't account for this variable.

that echo of her status falling off, it haunted her every nightmare the moment she knew herself to be vulnerable. and it was no different here, now that she felt the gaze of the skaven upon her, a misdirection act from her party members gone wrong.

the player held her breath. put her entire weight into the strike, that familiar chain of events, the blow hard and heavy just as she'd always remembered it being, following through on her executioner's lead. and that tough hide of the ratman bit back a resistance; the tinge of flame she'd sought to scathe the rodent with sizzled only slightly upon its oily, grizzled hair. but the solid sink of metal into virtual flesh and bone was enough for night to peel herself off the construct in a swift flurry, dirge in her hand dropped to its feet, the woman sloshing up muck as she slowed herself to a stop. that hand upon the moldy floor, now seeped in sewage, was raised out of the shallow liquid once night stole away from the ground.

she shook the residue off. her glare to the boss was only in despise, the woman counting down the seconds for when she could resign herself back into the darkness.

Spoiler

> FREE ACTION: STEALTH
> FREE ACTION: USING ITEM | Waltz of the Damned | Instant | [INCARCERATION] applied!
> POST ACTION: TECH-G | x12 | BURN | -12EN

ID198988 | ld3 +5 = 8 | tfw no stealth
ID198987 | bd5+5-4 = 6 | cd1 | pogchamp still hit him tho
 | 30 * 12 = 360 DMG
 | 360 - 175 = 185 DMG
 | [BURN: 56 * 2 = 112] (0/1) applied!


[1] NIGHT HP: 840/840 | EN: 110/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5
[1] Hirru | HP: 806/806 | EN: 108/110 (-2)| DMG: 23 | ACC: 6 | EVA: 1 | MIT: 167 | EVM: 32 | PARA: 1 | LD: 8
[0] Macradon | 1035/1035 HP | 119 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | 122/122 EN
[0] Ariel | HP: 918/918 | EN: 100/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3
[0] Crozeph -
[0] Baldur - 

Telicomys, Guardian of the Sewers | HP: 3815/4000 | MIT: 175 | DMG: 280 | ACC: 4 | EVA: 4 | INCARCERATION | [BURN: 112] (0/1)

Abilities:

  • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
  • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
  • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
  • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
  • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
  • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
  • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle.
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What a nice line-up of players, It was something that Crozeph wasn't expecting but will it be enough to defeat that thing that is standing between them? a rat holding a weapon and a name on its head "Telicomys? I was expecting something like Stuart or Ratatouille but..." as he saw two players move forward, Crozeph unsheathe his katana and joined them.

"We can't burn it more" he thought as he saw Night's DoT weapon having less duration. For a moment he thought of using Skadi to freeze the rat in place, these creatures are quite nimble in their normal size but that doesn't mean this one would be less. Shadow wrapped around his arm as he held his weapon, black goo oozing out of its blade. "Blade Demon 1st For-" Crozeph wasn't even near the giant rat for 5 seconds but the enemy is already moving out of his katana's reach "fucking evasive" he muttered. 

ID:198994 | BD: 3 + 4 = 7 - 4 EVA = 3 [Fail]

[1] NIGHT HP: 840/840 | EN: 110/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5
[1] Hirru | HP: 806/806 | EN: 108/110 (-2)| DMG: 23 | ACC: 6 | EVA: 1 | MIT: 167 | EVM: 32 | PARA: 1 | LD: 8
[0] Macradon | 1035/1035 HP | 119 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | 122/122 EN
[0] Ariel | HP: 918/918 | EN: 100/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3
[0] Crozeph | HP: 620/620 | EN: 68/80 | DMG: 20 | ACC: 4 | EVA: 2 | MIT: 54 | Phase | FLN: 16| REC: 3 | LD: 1
[0] Baldur - 

Telicomys, Guardian of the Sewers | HP: 3815/4000 | MIT: 175 | DMG: 280 | ACC: 4 | EVA: 4 | INCARCERATION | [BURN: 112] (0/1)

Abilities:

  • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
  • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
  • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
  • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
  • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
  • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
  • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle.
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Baldur watched as the others rushed forward, they were faster than he was, but the gaijin samurai watched as they attacked. Night coming from the shadows and hitting the creature, but Hirru and Crow both missed the creature. Quickly, Baldur flickered to one of his mentally prepared presets. Items arranged in his inventory just so, that way he could switch to them in a moment's notice. The amulet around his neck changed, and Baldur moved his hand from the handle of the <<Ethereal Thether - Zanshin> >to <<Muramasa>>. A moment later his form became a streak of color, blue and and orange followed by a sickly arc of blood red and black. The blade of the <<Muramasa>> caught with black fire as he brought it down on the giant rat, the cut slicing through it's 3d model in what would have otherwise been a lethal strike in the real world, but just exposed the red wire mesh of its model.

"Careful, he might have some kind of blight or poison effect. Make sure you've got an antidote handy."

As the wanna-be samurai came to a stop on the fire side of the rodent, he took a longer moment to survey what had been done. Their opening attacks had left the boss depleted by about 1/8th of its health pool. It would be a tough foe, but perhaps not as tough as he had first thought. Still, 6 rounds would be a long fight by most standards, and he didn't quite have a good feel of the burn rate on energy.


Roll ID:199001
Baldur uses Quick Change: Ethereal Tether - Zanshin -> Muramasa, and Emerald Teardrop -> Emerald Magatama

BD: 8 +6 ACC - 4 EVA = 10 (hit) Fallen Triggered
ST-1 = 23+8 x 15 = 465 RAW - 175 Mit = 290 Dmg Dealt
CD: 9 (ST-B Unlocked for next turn)

Spoiler

[1] NIGHT HP: 840/840 | EN: 110/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5
[1] Hirru | HP: 806/806 | EN: 108/110 (-2)| DMG: 23 | ACC: 6 | EVA: 1 | MIT: 167 | EVM: 32 | PARA: 1 | LD: 8
[0] Macradon | 1035/1035 HP | 119 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | 122/122 EN
[0] Ariel | HP: 918/918 | EN: 100/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3
[0] Crozeph | HP: 620/620 | EN: 68/80 | DMG: 20 | ACC: 4 | EVA: 2 | MIT: 54 | Phase | FLN: 16| REC: 3 | LD: 1
[1] Baldur - | HP: 820/820 | EN: 108/116 (-12|+4) | DMG: 23 | ACC: 6 | EVA: 2 | MIT: 78 | BH: 41 | REC: 4 | FLN: 8 | BLI: 32 | BRN: 56

Telicomys, Guardian of the Sewers | HP: 3525/4000 | MIT: 175 | DMG: 280 | ACC: 4 | EVA: 4 | INCARCERATION | [BURN: 112] (0/1)

Abilities:

  • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
  • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
  • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
  • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
  • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
  • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
  • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle.

 

Edited by Baldur
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That rat bastard was just standing there, menacingly, waiting for the party to commence their vanguard. Macradon and the others had prepared themselves, at least most of them had prepared themselves for this battle. Recalling from earlier labyrinth bosses, they would be tough to fight for a single party, but still doable. First to act was NIGHT, quickly slithering into her hidden self before Hirru would approach, slowly as the overgrown rat began to speak.

“It’s somewhat intelligent, makes this fight a bit different than a savage dragon trying to wreak havoc …” he thought to himself and got into battle stance “Giving it a go.” he muttered and took a deep inhale. He spread out his legs for a wider stance, lowering his main hand and raising his offhand. His sword was in a lagging position behind him, ready to be towed around as he entered his <Aerial> stance.

Quick spurts of light emitted as multiple people ran up to the rat to engage in combat, blinding colours lit up the sewage arena, giving it an atmosphere like a late night underground rave, or a wild order 66 with lightsabers and blasters.

The knight began to charge in with heavy steps, each clanging and reverbing around the arena. He didn’t think of direct ways to get towards the rat since everyone had already gone straight at it, so there’s only one way to get to it if the front is blocked by attacks … jump over it.

As each lunge got closer and closer to the rat, Macradon felt like his body was getting lighter, his armour having minuscule drawbacks of weight, his blade shining bright. With a quick movement the knight easily manoeuvred over his party and with a quick spin perpendicular to the rat, Macradon used his downwards momentum to land behind it while cleaving down through it. His landing was less than beautiful, much closer to a near crash rather than a near landing but it managed to keep him standing. “Well that was new” he chortled in surprise, having no idea if that was how it was supposed to be used, or if he had to tinker a bit more with it.

ID: 199005
BD: 7-4+4-1=6 -> Hit!
Sword art: ST-I -> (24+5-1+5)x12-175 = 221 Damage to Telicomys

Spoiler

[1] NIGHT HP: 840/840 | EN: 110/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5
[1] Hirru | HP: 806/806 | EN: 108/110 (-2)| DMG: 23 | ACC: 6 | EVA: 1 | MIT: 167 | EVM: 32 | PARA: 1 | LD: 8
[2] Macradon | 1035/1035 HP | 59119 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | Aerial | 97/122 EN (-12-5-8)
[0] Ariel | HP: 918/918 | EN: 100/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3
[0] Crozeph | HP: 620/620 | EN: 68/80 | DMG: 20 | ACC: 4 | EVA: 2 | MIT: 54 | Phase | FLN: 16| REC: 3 | LD: 1
[1] Baldur - | HP: 820/820 | EN: 108/116 (-12|+4) | DMG: 23 | ACC: 6 | EVA: 2 | MIT: 78 | BH: 41 | REC: 4 | FLN: 8 | BLI: 32 | BRN: 56

Telicomys, Guardian of the Sewers | HP: 3304/4000 | MIT: 175 | DMG: 280 | ACC: 4 | EVA: 4 | INCARCERATION | [BURN: 112] (0/1) -221

Abilities:

  • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
  • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
  • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
  • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
  • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
  • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
  • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle.

 

Edited by Macradon
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Soon enough, she found out why she could see the reason for her summon with her own eyes. The creature before their eyes was repulsing to say the least and when it opened it's mouth to speak, the blonde lurched back and took a deep breath from her DIY mask. A couple of the players took initiative so the blonde decided to hold back and watch them. She was somewhat unfamiliar, an improvised straw training dummy being the only opponent that helped her keep her skill sharp since the new swords art updates. 

She kept an eye on Night, who took cover in the shadows and couldn't help but be reminded of an old friend that used similar techniques, though hers seemed more perfected and her bite more deadly as she was surprised to see the Burn status pop-up. She took note of the thing's high evasion after Crow's attempt and lowered her hand to her hilt after a small nod to no one in particular. In the same time she lowered in a crouching posture right hand on her hilt and almost charged at the target, remembering the changes before her first step.

Another nod, checking her mental list then she dashed in just as Baldur finished his display. She aimed at it's belly and started her assault with a simple Iai that connected. As she suspected it didn't see her attack as much of a thread since it barely bothered dodging it

" *sniffsniff* yes! Come to die! "

"ugh!" reacted the blonde and with her free hand she grabbed and threw her scented mask over it's face. The big rat didn't seem to like that as it started swinging its randomly and charged spontaneously. "Watch out!" she shouted as the boss went past her and charged into Crozeph.


ID# 199058 BD: 10 (nat. crit!)  CD:11 (ST-B ok!) | TECH-B | x12 (30 +2) =384 -175 Mit =209 DMG > Telicomys
Keen proc.
[Delay] applied (-1 ACC/ 1 turn)
TXV applied (x2 DMG > Incarceration)
-11 EN

ID# 199058 BD: 9 (nat. crit!)| Telicomys Attack |  280 -54 Mit =226 DMG > Crozeph

Spoiler

[1] NIGHT HP: 840/840 | EN: 110/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5
[0] Hirru | HP: 806/806 | EN: 108/110 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 167 | EVM: 32 | PARA: 1 | LD: 8
[2] Macradon | 1035/1035 HP | 59 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | Aerial | 97/122 EN 
[2] Ariel | HP: 918/918 | EN: 89/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3
[0] Crozeph  | HP: 394/620 | EN: 68/80 | DMG: 20 | ACC: 4 | EVA: 2 | MIT: 54 | Phase | FLN: 16| REC: 3 | LD: 1 
[1] Baldur | HP: 820/820 | EN: 108/116 | DMG: 23 | ACC: 6 | EVA: 2 | MIT: 78 | BH: 41 | REC: 4 | FLN: 8 | BLI: 32 | BRN: 56

Telicomys, Guardian of the Sewers | HP: 2839/4000 (-112 -48 -305) | MIT: 175 | DMG: 280 | ACC: 4(3) | EVA: 4 | INCARCERATION | [BURN: 112] (1/1) | [TXV: 48] (1/2) | [Delay] 

Abilities:

  • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
  • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
  • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
  • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
  • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
  • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
  • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle.

 

Edited by Ariel - The Crowned Lion
corrected EN
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A large eerily glowing mace would break out from under of the creature's clothes and slam into Crozeph, reducing his health by a scary margin.  Hirru's mind started to immediately think of counter measures.  Why did it enrage and attack Cro when Macradon or Ariel, whom hit the creature the hardest, should have been targeted instead.  No, it went after Cro.  Could it have been because he missed?  He would have the same hate as Hirru then?  Does that mean that this creature could hit anyone, like that one alligator boss in the 5th floor arena?  Though, it could be going after highest and lowest.  Could that be it?  Maybe, but Hirru needed to find more variables to make sure.  For now, he would have to either switch with Mac, or take the support route and do nothing.

"*sniffsniff* Die die skinny one.  Does not hurt us, yes yes. *growlsniff*  Maybe, big one more tasty?"

"I won't let you!"

Hirru quickly shot out at the giant rat thing, and proceeded to activate his concentration skill to get a better hit on the thing.  Sword glowing red, the hunter whirled around to strike at its back, but that damned tail got in the way again.  It bat his sword away, like it was nothing, and sent him flying backwards.  There goes the switch, that only meant that Hirru could only do nothing now.  Why was he always so useless, he thought, as the cowl of his cloak fell from his head, revealing his green hair once more.  This time, the eyes of Telicomys glinted.

"*sniffsniff* Sickly one, here!  Fur aglow with taint!  *growl* Must eat-feed, but big one also look mouthful, yes-yes."

"Huh.."

Hirru quickly looked back to Cro.

"Do you have any healing?  If not, try to gain HATE against the boss.  I'll take the rear, until I can switch hate with someone.  I can also give you my health potion!"

[ID: 199060] [BD: 2+7-4=5] [CD: 6] TECH-A  Missed {Concentration Active} -7 EN

Spoiler

[1] NIGHT HP: 840/840 | EN: 110/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5
[0] Hirru | HP: 806/806 | EN: 103/110 (+4-7)| DMG: 23 | ACC: 6 | EVA: 1 | MIT: 167 | EVM: 32 | PARA: 1 | LD: 8
[2] Macradon | 1035/1035 HP | 59 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | Aerial | 97/122 EN 
[2] Ariel | HP: 918/918 | EN: 88/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3
[0] Crozeph  | HP: 394/620 | EN: 68/80 | DMG: 20 | ACC: 4 | EVA: 2 | MIT: 54 | Phase | FLN: 16| REC: 3 | LD: 1 
[1] Baldur | HP: 820/820 | EN: 108/116 | DMG: 23 | ACC: 6 | EVA: 2 | MIT: 78 | BH: 41 | REC: 4 | FLN: 8 | BLI: 32 | BRN: 56

Telicomys, Guardian of the Sewers | HP: 2839/4000 | MIT: 175 | DMG: 280 | ACC: 4(3) | EVA: 4 | INCARCERATION | [BURN: 112] (1/1) | [TXV: 48] (1/2) | [Delay] 

Abilities:

  • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
  • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
  • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
  • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
  • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
  • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
  • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle.
Edited by Hirru
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--had she felt the need or the opportunity to press harder on her assault. but the rate at which her party was dancing about this rodent, it didn't seem particularly dangerous to keep herself constant, real.

diving for the crow, night could only reason the skaven had other thoughts on its mind; food, shelter, and the eradication of natural predators from its own home. a futile effort, the woman reasoned, watching the brief scuffle between her friend and foe from between the blurred lines drawn sleek in her rush towards the guardian. with a swing stopped midway of a cut, quicker this time, her horizontal slash transitioned into a swift diagonal, sparks flying, caught upon the tips of the beast's gangrene pelt. and with a held breath the player felt a need to skip the rest of her brutal chain, throwing the weight of her blade behind her, dropping it against dark waters for only a brief moment.

one roll, one skip, and within a second the edge was fast between her fingers once more, the woman clearing a metre between her and their opponent.

Spoiler

> FREE ACTION: CONCENTRATION (1/5)
> POST ACTION: TECH-G | x12 | BURN | -12EN; +4EN regen

ID199061 | bd4+5+1-3 = 6 | cd2 | :eyes:
 | 30 * 12 = 360 DMG
 | 360 - 175 = 185 DMG
 | [BURN: 56 * 2 = 112] (0/1) applied!


[2] NIGHT HP: 840/840 | EN: 102/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5 | [CONCENTRATION] (1/5)
[0] Hirru | HP: 806/806 | EN: 103/110 (+4-7)| DMG: 23 | ACC: 6 | EVA: 1 | MIT: 167 | EVM: 32 | PARA: 1 | LD: 8
[2] Macradon | 1035/1035 HP | 59 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | Aerial | 97/122 EN 
[2] Ariel | HP: 918/918 | EN: 88/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3
[0] Crozeph  | HP: 394/620 | EN: 68/80 | DMG: 20 | ACC: 4 | EVA: 2 | MIT: 54 | Phase | FLN: 16| REC: 3 | LD: 1 
[1] Baldur | HP: 820/820 | EN: 108/116 | DMG: 23 | ACC: 6 | EVA: 2 | MIT: 78 | BH: 41 | REC: 4 | FLN: 8 | BLI: 32 | BRN: 56

Telicomys, Guardian of the Sewers | HP: 2654/4000 | MIT: 175 | DMG: 280 | ACC: 4(3) | EVA: 4 | INCARCERATION | [BURN: 112] (1/1) | [TXV: 48] (1/2) | [Delay] 

Abilities:

  • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
  • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
  • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
  • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
  • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
  • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
  • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle.

 

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In spite of their rocky start, the group was beginning to work well together. Baldur hadn't know when she arrived, but Ariel appeared, aiding them in their fight. It was good to see his old friend again in the heat of battle.

More than that, she knew how to make an opening for him.

As <<Night>> lit the giant rat on fire once more, the stench, and thankfully light, filled the tunnel. Burning rat was an unpleasant smell, but the light allowed Baldur's steel blue eyes to finally get a good look at the monsters form. He slid the blade back into its saya with a precise, practiced motion and then took his crouching stance, <<Charging>> his attack and his <<concentration>> flawless. <<Ariel>> struck the boss with a devastating blow, staggering him for a moment and creating the opening Baldur was looking for. He released his hair trigger resistance to the sword art, his <<Iai>> flashing through the darkness. No black and crimson flames rippled along the blood red hamon this time, but instead as he struck, the corruption of the blade spread onto <<Telicomys, Guardian of the Sewers>> and weakened its mitigation and left an albiet decreased DoT effect. Baldur was pleased with how much the HP bar dropped, but the thought pulled him back to his friend who was in the yellow.

"Crow, I got you." Baldur rushed over to his friend, holding one of his healing crystals up to one of his oldest friends and healed a large chunk of the mans HP.

"Be careful, but I think we got this in the bag."


ID# 199062 BD: 10 (Crit) CD: 10 (Rec Proc) (Unlock ST-B)
ST-B: 23 +2 (crit) +5 (charge) = 30x23 = 690 Raw - 175 = 515 DMG Dealt
Blight Triggered. Burn Triggered.

Baldur uses his <<Max T2 HP Recovery Crystal II>> | Perfect T2 Item | +180 HP on <<Crozeph>>

Spoiler

[2] NIGHT HP: 840/840 | EN: 102/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5 | [CONCENTRATION] (1/5)
[0] Hirru | HP: 806/806 | EN: 103/110 (+4-7)| DMG: 23 | ACC: 6 | EVA: 1 | MIT: 167 | EVM: 32 | PARA: 1 | LD: 8
[2] Macradon | 1035/1035 HP | 59 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | Aerial | 97/122 EN 
[2] Ariel | HP: 918/918 | EN: 88/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3
[0] Crozeph  | HP: 574/620 | EN: 68/80 | DMG: 20 | ACC: 4 | EVA: 2 | MIT: 54 | Phase | FLN: 16| REC: 3 | LD: 1 
[3] Baldur | HP: 820/820 | EN: 96/116 (-20/+4/+4) | DMG: 23 | ACC: 6 | EVA: 2 | MIT: 78 | BH: 41 | REC: 4 | FLN: 8 | BLI: 32 | BRN: 56

Telicomys, Guardian of the Sewers | HP: 2,139/4000 | MIT: 175 155 (1/1) | DMG: 280 | ACC: 4(3) | EVA: 4 | INCARCERATION | [BURN: 112] (1/1) | [TXV: 48] (1/2) | [Delay] | BLI: 32 (1/1)

Abilities:

  • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
  • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
  • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
  • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
  • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
  • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
  • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle

 

Edited by Baldur
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tch... how unpleasant.

He muttered under his breath as the giant rat moved past the other players and attacked him. If this fight was before the reset that Shadow did he would've been fine but now he's more fragile without a tank and Shadow's dredges of power is Crozeph's bitch. Ariel had warned him to look out but it seems his lack of evasion backfired more than he expected. 

Fortunately the people who are with him made sure it won't happen twice, that would be shame on them. "I got some mass heals so I can at least..." as he was replying to Hirru, Baldur had already given him support by using a potion on him "thank you shishou, there must've been a weird mechanic. I was pretty sure I have zero hate to pull it's attention."

Crozeph gripped his katana took one good look at the enemy and dashed. The area wasn't well lit and it seems the rat has adapted to it too, unless it might be a different kind of darkness. He lowered his blade, the enemy locking it's eyes on how he's going to pivot his body and move his arms to attack.

then shadow, hovered around him...

"Man I hate this flashy thing my weapon doe-" he reached the right distance and made a thrusting attack, landing a good stab on the rat's side "allow me to introduce-" as he buried his katana deep, 3 spike like goo hardened as if it made his blade look barbed. 

"Still too flashy."

ID: 199063 | BD: 6 + 4 ACC = 10 - 4 EVA = 6 [success]
Crozeph recovered 31 HP [Battle Healing]
Crozeph dealt 20 + 16 [Fallen] + 8 [Risky] x 12 [ST-I] = 528 - 155 = 373 damage to Telicomys
ST-II unlocked
ST-B unlocked [CD: 10]

[2] NIGHT HP: 840/840 | EN: 102/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5 | [CONCENTRATION] (1/5)
[0] Hirru | HP: 806/806 | EN: 103/110 (+4-7)| DMG: 23 | ACC: 6 | EVA: 1 | MIT: 167 | EVM: 32 | PARA: 1 | LD: 8
[2] Macradon | 1035/1035 HP | 59 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | Aerial | 97/122 EN 
[2] Ariel | HP: 918/918 | EN: 88/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3
[1] Crozeph  | HP: 605/620 | EN: 56/80 | DMG: 20 | ACC: 4 | EVA: 2 | MIT: 54 | Phase | FLN: 16| REC: 3 | LD: 1 
[3] Baldur | HP: 820/820 | EN: 96/116 (-20/+4/+4) | DMG: 23 | ACC: 6 | EVA: 2 | MIT: 78 | BH: 41 | REC: 4 | FLN: 8 | BLI: 32 | BRN: 56

Telicomys, Guardian of the Sewers | HP: 1,766/4000 | MIT: 175 155 (1/1) | DMG: 280 | ACC: 4(3) | EVA: 4 | INCARCERATION | [BURN: 112] (1/1) | [TXV: 48] (1/2) | [Delay] | BLI: 32 (1/1)

Abilities:

  • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
  • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
  • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
  • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
  • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
  • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
  • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle
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One thing led to another … but this “another” was not something Macradon had anticipated, it was news to him that monsters could act in such way and it excited him to the core. “Yes!” he howled out in a gleeful manner as the ratman scoured away from the frontal forces and slithered up to the young man Crozeph to beat him up with his mace “Wait shit!” he growled back when he realized what that meant, its AI could target character by reverse aggro, which was much more difficult to juggle. But despite the harsh hit, Crozeph was steadfast and stood his ground even though his health points took a sizeable chunk from the one attack by the rat monstrosity.

The barrage of fierce frontliners would slowly whittle away the rat’s health in a good and stable manner, giving Macradon enough courage to press on. “Hey you rat bastard, who’re you looking at!” he called out as he went for another aerial strike. His quick approach towards the tangled mess of players that had rushed up before him would block his direct approach but one thing he wanted to try was a more dynamic attack than before.

With the metal of all the iron clad players present, the noise from Macradon was barely noticeable from all the sword and other player’s armour. His sprint was going full on towards the main threat, and his genius … perhaps not super genius … plan was to slide underneath and get to the other side of the rat and as he would exit the leg tunnel the knight sprung back up and pulled his sword behind him, arching from his back and over his head, using his built up momentum to slice upwards through the rat leaving himself with an exposed back.

ID: 199066
CD: 7 -> Recovery proc.

ID: 199065
BD: 8+4-4 = 8 -> Hit!
CD: 10 -> ST-B ready.
Attack: (24+4)x15-155 = 265 Damage to Telicomys.

Spoiler

[2] NIGHT HP: 840/840 | EN: 102/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5 | [CONCENTRATION] (1/5)
[0] Hirru | HP: 806/806 | EN: 103/110 (+4-7)| DMG: 23 | ACC: 6 | EVA: 1 | MIT: 167 | EVM: 32 | PARA: 1 | LD: 8
[4] Macradon | 1035/1035 HP | 59 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | Aerial | 87/122 EN (+8)(-18)
[2] Ariel | HP: 918/918 | EN: 88/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3
[1] Crozeph  | HP: 605/620 | EN: 56/80 | DMG: 20 | ACC: 4 | EVA: 2 | MIT: 54 | Phase | FLN: 16| REC: 3 | LD: 1 
[3] Baldur | HP: 820/820 | EN: 96/116 (-20/+4/+4) | DMG: 23 | ACC: 6 | EVA: 2 | MIT: 78 | BH: 41 | REC: 4 | FLN: 8 | BLI: 32 | BRN: 56

Telicomys, Guardian of the Sewers | HP: 1,501/4000 | MIT: 175 155 (1/1) | DMG: 280 | ACC: 4(3) | EVA: 4 | INCARCERATION | [BURN: 112] (1/1) | [TXV: 48] (1/2) | [Delay] | BLI: 32 (1/1) (-265)

Abilities:

  • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
  • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
  • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
  • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
  • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
  • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
  • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle

 

Edited by Macradon
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The blonde was about to retrieve one of the healing items she brought, leftovers from the previous raid. But Baldur managed to restore Crow's HP back with ease. With a long breath she let her worries go and focused once more on the task. The boss seemed to completely ignore her up to this point, she was glad about it because her armor was virtually inexistent though her eyebrow arched in slight annoyance at the same time. Once more she lowered her center of gravity and concentrated on her next move, with honestly was the easiest by now. If you blinked, you'd have missed her charge towards the rat.

"You're wide open!" she claimed as she whispered from behind the mob, her weapon's black tip poking through its tattered shirt right below its neck. Having hit the dangling cow bell, the blonde rotated the blade from left to right three times, hitting it more with the flat side: "Lunch time's over!" she added with a satisfied grin. The giant rat however, didn't seem to have registered what she did to it, as it barely reacted to her actions or words. 

"big one *sniffsniff* tasty feast. plenty meat and bones. kikikikikikikiki" it cackled and stepped forwards, sliding off the blonde's sword. A few seconds later, it continued its high pitched cackling and attacked Macradon, claws scratching at his shiny armor as it tried to peel it off him to get to his flesh. Greed even more visible on its visage as the whole mob gained a red hue and its fur started standing up on some places, as if electrified.


ID# 199068 BD: 6 (3 +7 -1+1 -4, hit!)  CD:12 (ST-B ok!) | R5 ST-B | x23 (30 +5) =690 -155 Mit =535 DMG > Telicomys (Vicious and Rowdy)
Keen proc.
-17 EN (+4-22+1)

ID# 199069 BD: 9 (nat. crit!)  CD: 2  MD: 8 (Rot proc.)  | Telicomys Attack |  280 -59 Mit =221 DMG > Macradon
-48 HP TXV
-112 HP BURN
-32 HP BLI
-8 HP FRT

Spoiler

[2] NIGHT HP: 840/840 | EN: 102/122 | DMG: 30 | ACC: 5 | EVA: 5 | MIT: 48 | LM: 2 | BLI: 32 | BLD: 48 | FRB: 40 | STC: 40 | LD: 5 | BH: 25 | Stealth Rating: 5 | [CONCENTRATION] (1/5)
[0] Hirru | HP: 806/806 | EN: 103/110 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 167 | EVM: 32 | PARA: 1 | LD: 8
[4] Macradon | 814/1035 HP | 59 MIT | 24 DMG | 4 ACC | 1 EVA | 8 REC | 56 BH | 99 VMP | 16(8) FRT | 16 FRS | 16 Holy | Phase | Aerial | 87/122 EN | [Rot:24] (0/2) -50% Heal &
[3] Ariel | HP: 918/918 | EN: 71/100 | DMG: 30 (+8)(+8) | MIT: 0 | AA | ACC: 5(7) | EVA: 2 | +39 HB | +49 BH | +6 LD | Fallen (1) | Keen (2) | Risky (2) | TXV 24/3 | [CONC.] (0/5)
[1] Crozeph  | HP: 605/620 | EN: 56/80 | DMG: 20 | ACC: 4 | EVA: 2 | MIT: 54 | Phase | FLN: 16| REC: 3 | LD: 1 
[3] Baldur | HP: 820/820 | EN: 96/116 | DMG: 23 | ACC: 6 | EVA: 2 | MIT: 78 | BH: 41 | REC: 4 | FLN: 8 | BLI: 32 | BRN: 56

Telicomys, Guardian of the Sewers | HP: 766/4000 | MIT: 175 155 (1/1) | DMG: 280 | ACC: 5 | EVA: 5 | INCARCERATION | [FRT:32] (0/1)

Abilities:

  • Vermin: Cannot be affected by Hypnosis and Lullaby at the same time. This boss is also immune to the Grappling Familiar skill and Freeze effects.
  • Tenacious: Paralyzing this monster will enrage it, increasing its DMG to 300 for two turns. This effect starts only when the paralysis effect ends.
  • Persistent: This boss can be paralyzed up to three times before becoming immune to the effect.
  • Raised Filthy: All DoT effects will last 1 less turn on Telicomys.
  • Vile and Rotten: On MD 8-10, the attack target will be afflicted with Rot for two turns, taking 24 unmitigatable DMG per turn and receiving 50% reduced heals.
  • Chop Up: On a CD 9+, the boss will target the player with the lowest hatred instead.
  • Vicious and Rowdy: Upon reaching 1500 HP, the boss' ACC and EVA will be increased by +1 for the rest of the battle

 

Edited by Ariel - The Crowned Lion
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