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[PP-F16] Going fishing <<Scents of the wild: Figthing Fish>> -Temporary closed-


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Zandra woke up in her big estate, she stretched her arms high in the air and let out a loud yawn. As she glances over to the left side of her bed, she both happy and sad for what she sees. Or rather, what she not sees. There is no dark haired man laying in the bed beside her. They have become husband and wife, but just a few weeks later, he had strangely disapeared. She had even had to inform the frontlines that he wouldnt participate in next boss fight. She actually was a little annoyed on him because of that. But it wasnt her choice to decide what he should do. Now she had other stuff to do thou. She quickly changed into her combat gear and headed to floor 16. Today, it was time to go for some fishing, and not the peaceful kind.

An hour later she exited the portal and stopped for a bit as she had walked a few meters away from the portal.

stats:

Spoiler

Name: Zandra
Level: 31
Paragon level: 57
HP: 840 (840(level))
Energy: 102
Damage: 19(1(base)+7(2h-skill)+8(combat mastery)+1(Impetus)+2(Ferocity))
Mitigation: 85 (35(skill)+48(armor mit)+32(flame aura))
Defensive dmg: 16 (16(flame aura))
Accuracy: 3 (3(gear))
Fallen: 16 (16(Axe))
Burn: 56(8-10) (56(8-10)(Axe)) 

Skills:

Axe r5
Heavy armor r5
Combat mastery: Damage r2

Mods:

-Impetus

Equipment:

-Teseleths fury(Axe): 2 Fallen | 2 Burn
-Inferno(Heavy armor): 2 Flame aura | 2 mitigation
-Handwraps of accuracy(trinket): +3 ACC

Extra skills:

-
-
-
-

Battle ready inventory

-Amphibian war rally
-Unicorn horn
-5x Mass heal crystal
-5x Mass heal crystal
-
-
-
-Dimensional backpack
-Dimensional pouch

Consumable

-
-
-
-
-

Guild hall/house buff

-Col Despoit: +5% bonus col drop
-Well rested: -1 energy cost 3 first expenditures/combat
-Squeaky clean: -25% DoT dmg from first DoT attack/thread
-Hard working: +2 Crafting EXP and +1 attempt/day
-Practiced angler: +2 EXP fishing, +1 LD & CD to fishing attempts
-Delicious: Turn 3 food into a 6player-feast
-Mega slime farm: +10% EXP one thread/month
-Filling: +1 t1 slot to a food buff
-Item stash: +1 BR inventory slot
-Relaxed: +20 HP ooc regen, energy full refill 2 posts
-Col stash: +5% col from monster kills and treasure chests

Others:

-

Quest:

Spoiler

Floor 16
<<Scents of the Wild: Fighting Fish>>
Party: 2 | 20+ Posts
Prerequisite: Must complete <<Scents of the Wild: Keepers of Nature>>.
Repeatable for standard page rewards.

Quest Rewards:

  • 2,000 Experience Points
  • 3,000 Col
  • Each player receives: 
    • Mōretsuna Key
      • One of six chunks of the tablet found within a cavern on the first floor. It resembles the indent of the door holding treasure from players. This one is shaped into a wave of water. 
      • Not Transferrable
  • Completion of this quest is required to unlock <<Scents of the Wild: Shocking Stallion>>

Requirements:

  • Must fish up <<Mōretsuna>> (Roll a CD of 9+; players with the Fishing Skill gain a +2 Bonus.  Each roll requires a post action.)
  • Defeat <<Mōretsuna>>.

Summary:

The King of the Sea, and the third Guardian of Nature’s bounty: The Mōretsuna. A massive fish with razor sharp teeth that swims at speeds unmatched by anything else in the water. Players will have to fish for it and hope that it doesn’t snap their lines, or their spines.

Outline:

Take a boat into the water and fish for the Mōretsuna. Players with the fishing skill should have an easier time pulling it to shore, but that won’t make it any easier. Be ready for a tough fight. Upon defeating the fish, just like the others, the tablet will break again in the shape of waves like the ocean.
 


 Enemies:

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<<Mōretsuna>>

HP: 1100/1100 | DMG: 200 | MIT: 125 | ACC: 2 | EVA: 1
This boss uses its own BD roll when attacking.

Abilities:

  • Drown | On a CD of 10+, <<Mōretsuna>> will attempt to drag down the player instead of attacking. The player, on their next turn, will need to make a separate LD roll (as a free action) of 10+ to resist being dragged down. If the player fails, they lose their current turn and are dunked deep into the water, where they take 150 unmitigatable damage. The damage repeats at the start of the player's turn until they spend a post action to return to the boat.
  • Splash On an attack roll of a natural 9-10, along with its basic attack, <<Mōretsuna>> will splash water onto the player, bringing them to their knees and stunning them their next turn.
  • Struggle On an attack roll of natural 1, <<Mōretsuna>> will flail and automatically hit each player for 50 unmitigable damage, but also deals 50 unmitigated damage to itself.

 

Edited by Zandra
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