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[SP - F25] <<Trouble Brewing>>


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Well, he'd gone and done it this time. He'd gotten himself rightfully, and truly, lost.

He'd known the nature of the labyrinth from his last outing. He had seen the maze as more like a monster in and of itself than a structure, something that lived and breathed. Shifted. Moved. Taunted. And yet, when he'd chosen to come back to this dreadful floor in search of his target, he'd neglected to grab more of that enchanted chalk from the old man. Perhaps, he thought, it was because the old man had so ungraciously hoisted himself in Bahr's path the time before, practically demanding the swordsman take heed and use the chalk, lest he be perilously lost forever. At the time, Bahr had thought the old man wild. He'd only taken the chalk to placate him, only to learn what a treasured tool it would turn out to be in the end. Even with having learned that valuable lesson, Bahr had been too hasty in his stead and neglected to pick it up this time around.

Foolish.

There was nothing more to be done now, aside from muddle through and hope for the best. He had a teleport crystal, at least, in case things got dicey. That is, assuming they even worked out here. Bahr was still trying his best to wrap his head around the magics of this world. He'd heard tales of spaces where the teleport crystals are ineffectual, but hadn't encountered one himself yet. Then again, he wasn't the sort to use them.
 

Spoiler

STATS

LEVEL - 32
PARAGON LEVEL - 52
HP - 880
EN - 122
DMG - 20
MIT - 103
ACC - 4
EVA - 3
STEALTH - 4
FALLEN - 8
BLEED - 48
BURN - 56
BLIGHT - 32 | (-20)
BH - 44
HB - 17

TANOS TOTEM ACTIVE - +25 MIT
DIMENSIONAL BACKPACK ACTIVE - +1 Battle-Ready Inventory slot

HOME BUFFS
» WELL RESTED
      -1 EN FOR THE FIRST THREE TURNS OF COMBAT
» RELAXED
      +15 TO OUT OF COMBAT HP REGENERATION
      FULL ENERGY REGENERATION AFTER TWO POSTS OUT OF COMBAT
» SQUEAKY CLEAN
      REDUCE INCOMING DOT DAMAGE BY 25% FOR FIRST INCOMING DOT INFLICTED IN THREAD
» FILLING
      INCREASE EFFECTIVENESS OF A SINGLE CONSUMED FOOD ITEM IN A THREAD BY +1 T1 SLOT
» ITEM STASH
      +1 BATTLE-READY INVENTORY SLOT
» DELICIOUS
      COMBINE 3 IDENTICAL FOOD ITEMS INTO A FEAST ONCE PER THREAD
» SKYLIGHT SEARCHING
      [CURRENTLY UNASSIGNED]
» ANGLER
      +1 MATERIAL GAINED WHILE FISHING
» MULTIPURPOSE
      GAIN +1 TO LD, STEALTH RATING, STEALTH DETECTION, OR PROSPERITY TO ONE POST IN A THREAD
      CAN BE APPLIED AFTER THE ROLL
» DECOR: <<SPOOKY AMENITY>>
      REDUCE INCOMING DOT DAMAGE BY 5% FOR FIRST INCOMING DOT INFLICTED IN THREAD


SKILLS

COMBAT SKILLS
» BATTLE HEALING R5
     
 PASSIVE
      WHILE IN COMBAT, USER HEALS FOR 5% (44 HP) OF THEIR MAX HP EACH TURN
» ENERGIST
     
 PASSIVE
      +20 EN

UTILITY SKILLS
» QUICK CHANGE
     
 FREE ACTION
      ALLOWS THE USER TO INSTANTLY EQUIP, UNEQUIP, OR SWAP ANY EQUIPMENT IN THEIR BATTLE-READY INVENTORY
           COOLDOWN: 3 TURNS

EXTRA SKILLS
» CONCENTRATION
     
 FREE ACTION
      GAIN ABSOLUTE ACCURACY ON NEXT ATTACK
          
 COOLDOWN: 5 TURNS
» 
DISGUISE
     
 FREE ACTION
      +1 EVA UNTIL START OF YOUR NEXT TURN
      MINOR CRITICALS DO NOT AUTOHIT DURING DURATION
           COOLDOWN: 5 TURNS
» MEDITATION
     
 POST ACTION
      RECOVER AN ADDITIONAL 16 ENERGY
           COOLDOWN: 3 TURNS
» 
FORGOTTEN KING'S AUTHORITY
     
 FREE ACTION
      DISPEL ANY DISABLING EFFECTS ON THE USER
           COOLDOWN: 7 TURNS
           COST: 5 EN
» 
PHOTOSYNTHESIZE
     
 FREE ACTION
      IMPROVE THE EFFECTS OF ANY HEALING THE USER DOES (DISREGARDING PASSIVE) UNTIL START OF NEXT TURN BY 20%
           COOLDOWN: 5 TURNS
           COST: 5 EN
» 
ASSAULT MODE
     
 FREE ACTION
      SWITCH ACCURACY AND EVASION VALUES UNTIL START OF NEXT TURN
           COOLDOWN: 4 TURNS
           COST: 5 EN
» 
FROZEN HIDE
     
 FREE ACTION
      APPLY ONE SLOT OF FROST AURA AND ONE SLOT OF FROST THORNS EQUAL TO TIER OF USER UNTIL START OF NEXT TURN
           COOLDOWN: 4 TURNS
          
 COST: 5 EN
» 
HIDING R5
     
 PASSIVE
      +5 STEALTH

COMBAT MASTERY
» DAMAGE R3
     
 PASSIVE
      +12 DMG

WEAPON SKILLS
» STRAIGHT SWORD R5
     
 PASSIVE
      +7 DMG WHEN STRAIGHT SWORD IS EQUIPPED
           STAMINA ADDON: REDUCES EN EXPENDITURE OF ALL ATTACKS BY 2
           PRECISION ADDON: +1 ACC
           FOCUS ADDON: REDUCES CRITICAL HIT AND DOT THRESHOLDS BY 1

ARMOR SKILLS
» LIGHT ARMOR R5
     
 PASSIVE
      +30 MIT
      -2 STEALTH
           RESOLVE ADDON: +1 ACC AND +40 HP WHEN WEARING LIGHT ARMOR

COMBAT SHIFT
» ST SPECIALIST
     
 PASSIVE
      ST-I, ST-II, AND ST-B ENHANCED
           +3 TO MULTIPLIERS
           +2 TO EN EXPENDITURE

MODS
» BATTLE HEALING MOD: EMERGENCY RECOVERY
     
 PASSIVE
      NON-FATAL DAMAGE THAT LEAVES USER BELOW 25% OF THEIR MAX HP ACTIVATES A 10% OF MAX HP REPLENISHMENT AFTER ATTACK RESOLVES
      CANNOT APPLY MORE THAN ONCE PER THREAD
» HIDING MOD: UNTRACEABLE
     
 PASSIVE
      +1 STEALTH
      NEGATES THE EFFECTS OF TRACKING SKILL AGAINST THE USER
»
 HIDING MOD: VANISH
     
 POST/FREE ACTION
      ALLOWS USER TO ENTER STEALTH DURING COMBAT
           CAN ACTIVATE AS REACTIVE FREE ACTION UPON COMPLETING LAST HIT AGAINST A FOE
           COST: 5 EN
           COOLDOWN: 3 TURNS
                COOLDOWN BEGINS UPON EXITING STEALTH
»
 HIDING MOD: SURPRISE ATTACK (TRICKSTER)
     
 PASSIVE
      ATTACKS MADE FROM STEALTH CANNOT MISS
      ATTACKS MADE FROM STEALTH REDUCE FINAL DMG BY 50% AND AUTOMATICALLY APPLY ALL STATUS EFFECTS
           COST: 8 EN

EQUIPMENT

WEAPON
» [EQUIPPED] "FORGOTTEN KING'S SPITE" - STRAIGHT SWORD (T4 - DEMONIC)
     ➥ FALLEN
           +8 TO BASE DAMAGE ON NATURAL ROLLS OF 6-8
     ➥ BLEED
           DEALS 48 UNMITIGATABLE DMG FOR TWO TURNS ON NATURAL CRITICAL HITS
     ➥ BURN
           DEALS 56 UNMITIGATABLE DMG FOR TWO TURNS ON NATURAL CRITICAL HITS
     ➥ BLIGHT
           DEALS 32 UNMITIGATABLE DMG FOR TWO TURNS ON NATURAL CRITICAL HITS
           BLIGHT-AFFLICTED TARGETS SUFFER -20 MIT PENALTY DURING STATUS DURATION

ARMOR
» [EQUIPPED] "BLOODSTAINED COAT" - LIGHT ARMOR (T4 - DEMONIC)
      +48 MIT
      +1 EVA
      HOLY BLESSING
           AFTER TAKING DAMAGE, USER HEALS 2% (17 HP) OF MAX HP AT THE BEGINNING OF THE FOLLOWING TURN

TRINKET
» [EQUIPPED] "EAGLE'S EYE" - TRINKET (T1 - DEMONIC)
      +2 EVA
      +2 ACC

FAMILIAR
» [EQUIPPED] SWINE BAJESUS - RENDING FAMILIAR FAMILIAR
     ➥ FREE ACTION
     ➥ USER AND FAMILIAR ATTACK IN TANDEM, DEALING REND [28 UNMITIGATABLE DMG] TO THE TARGET THAT LASTS 2 TURNS

           COOLDOWN: 5 TURNS

BATTLE-READY INVENTORY

» [ON STANDBY] "DAWN'S DEMISE" - STRAIGHT SWORD (T4 - DEMONIC)
     ➥ HOLY II
           +16 TO BASE DAMAGE ON NATURAL ROLLS OF 9 OR HIGHER
     ➥ FALLEN
           +8 TO BASE DAMAGE ON NATURAL ROLLS OF 6-8
     ➥ PHASE
           IGNORES 50% OF MIT ON NATURAL ROLLS OF 9 OR HIGHER
»
 [x5] VITALITY II SNACKS (T4 - RARE)
     ➥ RESTORES 16 EN
     ➥ ID: 188417 | 188419-A | 188419-B | 188420-A | 188420-B

» [x5] VITALITY II SNACKS (T4 - RARE)
     ➥ RESTORES 16 EN
     ➥ ID: 188423-A | 188423-B | 188423-C | 188423-D | 188426

» [x5] VITALITY II SNACKS (T4 - RARE)
     ➥ RESTORES 16 EN
     ➥ ID: 188427-A | 188427-B | 188429 | 188466-C | 188466-D

» [x5] VITALITY II SNACKS (T4 - RARE)
     ➥ RESTORES 16 EN
     ➥ ID: 188691 | 188692-A | 188692-B | 188697-A | 188697-B

» [x4] VITALITY II SNACKS (T4 - RARE)
     ➥ RESTORES 16 EN
     ➥ ID: 188699 | 188700 | 188702 | 188703

» [x2]TELEPORTATION CRYSTAL 
     ➥ INSTANTLY TRANSPORTS THE USER TO A TELEPORT LOCATION OF THEIR CHOOSING

Bahr consumes Nanaimo Bar [ID: 207517]. (+2 ACC)
Bahr consumes Avocado Toast and Smoked Salmon [ID: 208213-A]. (+2 EVA >>> +3 EVA with "Filling" House Buff)
Bahr consumes Poutine [ID: 207550-B]. (+132 HP)
Bahr consumes Liquor of Light [ID: 184559-C]. (+3 DMG)
Bahr consumes Divinity's Wait [ID: 192118-A]. (+60 MIT)
Bahr consumes Breakfast Fry [ID:194838-A]. (+2 DMG | -40 MIT)
Bahr consumes Berry Crumb Bar [ID: 194229]. (+3 LD)

Spoiler

Bahr: HP: 1012/1012 | EN: 122/122 | DMG: 25 | MIT: 123 | ACC: 6 | EVA: 6 | LD: 3 | STLTH: 4 | FLN: 8 | BLD: 48 | BRN: 56 | BLGT: 32 | BH: 50 | HB: 20

 

Edited by Bahr
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One of the exciting parts of being lost is that no one way is necessarily the "wrong" way. Especially if you're not exactly sure where the thing you're looking for actually is.

According to the quest parameters, Bahr was supposed to be searching for a tower of sorts. Which one would think would be easy, seeing as the tower would, well, tower over the walls of the labyrinth. But what the layman might not know is that the walls of the Endless Maze are tall. Like, really tall. So tall you couldn't reasonably see more than whatever slice of fake sky rested directly above your head. Were there longer columns or hallways to walk down, Bahr suspected that it wouldn't be as big of an issue, and he would more or less be able to cheat out basic navigation landmarks. But, with the way the maze was built, it was hopeless.

That was more or less why he had neglected the chalk, now that he thought of it. He had the teleport crystals, so getting out was never going to be a problem. And had assumed that, if there were towers to be found, they would be easily found due to their towering nature. But, in fact, he'd been wrong.

Shocker.

And now not only was he lost, but he didn't have any way of knowing which way he'd been so far. The walls behind each turn seemed the same as the last, and there was no realistic way of knowing whether he had actually ventured a respectable length into the maze, or if he had merely circled around the entrance dozens of times by now. At least if he could find the entrance, he could be graces with some more of the old man's chalk. Perhaps that's what he should have been doing. Or not. He didn't really know what the right move was anymore.

Spoiler

Searching for Foreboding Tower.
ID: 208651 | LD: 7+3=10
Failure.
CD: 7
Mob check passed.

 

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Bahr had to blink when he rounded the corner and saw it. Standing there, tall before him on the other end of a long, narrow hallway, was none other than a tower. Now that he could see it head-on, it seemed like so obvious a location. In fact, he was certain that he'd seen pieces of it melding into the floor above during his pursuit but had simply not put two and two together. Now it lay bare before him, and all he could do was laugh. It had been right under his nose all along.

Standing in the way was a singular mob. A dainty, frail little thing. Though, to the green Player, possibly a terrifying undead entity the likes of which had previously only existed within the depth of their greatest nightmares. Not for Bahr, though, who jubilantly slashed through the little critter with a single swipe in his rush to explore the tower stretched tall ahead of him.
 

Spoiler

Searching for Foreboding Tower.
ID: 208653 | LD: 16+3=19
Foreboding Tower found!
CD: 1
(1) Undead spawned!

Bahr: HP: 1012/1012 | EN: 111/122 | DMG: 25 | MIT: 123 | ACC: 6 | EVA: 6 | LD: 3 | STLTH: 4 | FLN: 8 | BLD: 48 | BRN: 56 | BLGT: 32 | BH: 50 | HB: 20

Bahr used [x15 ST-I] Silencer-11 EN (Energy expenditure reduced by 1 by the "Well Rested" House Buff.)
ID: 208676 | BD: 10, Critical Hit | 27x15=405 DMG

Undead: HP: 0/400 | DMG: 128 | IMMUNITY TO ALL STATUS EFFECTS


Looting
Undead
ID: 208677
LD: 16+3=19 | CD: 1
2000 col
(2) Crafting Materials
(1) T3 Perfect Consumable [ID: 208677-A]
(1) T3 Rare Trinket [ID:208677-B]

 

Edited by Bahr
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Truthfully, the tower was a lot more boring than he had originally anticipated. He skulked around the perimeter first, looking for any alternative entrances, or wayward mobs that would have a chance to sneak up on him from behind at a later time. Upon finding neither of these things, it seemed that the only other thing to do was to check the front door, and see what dangers awaited beyond it. He steeled himself as his hand gripped the door handle, other hand gripping the handle of his blade and holding it steady. On the other side of that door, there was no telling what there could be. For all he knew, that first Undead was merely the guardsman for an entire Undead infestation, based right in this very tower. It was possible, nay, likely that he would be assaulted upon entrance, and made to know the true meaning of suffer.

Nope. Dusty in here.

Though his disappointment was immeasurable, he at the very least had a bit more time to collect himself before moving on to the next stage. The target this time around was something a tab more fearsome than a big ass hermit crab. This time, Bahr was fighting the true stuff of legends. The flying lizards themselves.

Dragons.

He still got giddy just thinking about it. Dragons. There wasn't much he remembered from his life before Aincrad, but certain responses had just stuck. Like the positive way he reacted to the smell of coffee, or the way he felt when Lessa entered a room. Finding dragons to be bizarre and exotic seemed like second nature. And though they were apparently somewhat common in the land of Aincrad, Bahr knew deep down that that couldn't be true in real life.

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As he ascended the staircase, he found himself silently marveling over the masonry that must have gone into making a place like this possible. He also wondered if it was indeed capable of holding up the weight of a massive dragon. Would it be waiting for him at the top, anyway? Or would it be summoned as a prompt once he reached the top? At any rate, currently, his Spidey senses weren't tingling. He didn't feel any sort of lingering threat ahead. He didn't feel threatened. And if the worst mobs around these parts were like the one he'd so effortlessly dispatched on his way in, he suspected that the dragon may not actually be it was all cracked up to be.

That being said, he'd had similar thoughts about the crab - both before the fight against it, and during, before it had pinned him to a rock and beaten him within an inch of his life. It was underestimating his opponent that had nearly done him in the last time, and he didn't intend to make that mistake again. This time, he would be prepared, he told himself. This time, he would take the mob out no problems. This time, no funny business.

In accordance with this, just before reaching the top, Bahr activated his Hiding ability. One panel at a time, his visage folded away into nothingness, not a trace behind for any would-be assailants to trace.
 

Spoiler

Entering Stealth.
ID: 208690 | LD: 16+4=20 Stealth Rating.

 

Edited by Bahr
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In the heart of a desolate, moonlit night, atop a tower that seemed to pierce the very heavens, Bahr stood shrouded in invisibility. His presence, obscured by arcane magic, allowed him to survey the scene with an air of predatory patience. The tower, constructed from the same eerie black bricks as the rest of the castle, seemed to merge seamlessly with the obsidian-colored sky. His yellow eyes, like burning embers amidst the shadows, fixed upon the immense, coiled form of a giant black dragon. Its scales, as dark as the abyss, glistened menacingly under the cold moonlight. The creature exuded an aura of malevolence, a sentinel guarding the secrets of the castle.

With a swift, practiced motion, Bahr withdrew a gleaming blade coated with potent poisons from its sheath. The blade seemed to absorb the surrounding darkness, its edge sharpened by the anticipation of the impending battle. Every inch of his tall, broad-shouldered frame radiated readiness and determination. As he gathered his focus, Bahr's presence shifted from the realm of invisibility to the material world. He emerged like a specter from the darkness, a silent predator stalking its prey. With the grace of a seasoned swordsman, he closed the distance between himself and the colossal beast.

 

Spoiler

<<Shadow Dragon Matriarch>> encountered.
HP: 4500
DMG: 250
MIT: 150
ACC: 3
EVA: 1

Dragon’s Scales: The Matriarch’s scales protect it, not allowing its MIT to drop below 110.
Pureblood: The boss is immune to Hypnosis, Lullaby, Misperception, Paralysis, Freeze as well as the Familiar’s Grappling Skill.
Tail Swipe: When rolling MD 9-10, the Matriarch will use its tail as a whip to attack all of the party, dealing 120 unmitigatable damage and lower everyone’s energy by 10.
Piercing Gaze: On a CD 10+, the boss will paralyze the player with the lowest hate for a turn before attacking normally. This skill cannot activate alongside <<Tail Swipe>> or <<Hellfire>>.
Vicious Stomp: In the case of a CD 6-9 and LD 10+, the Matriarch will stomp the ground, lowering the entire party’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Preparation: Every four turns, the boss will attack the player with the highest hate for 100 DMG before flying up in the air, preparing to bombard the players with fire on its next turn. 
Hellfire: After staying in <<Preparation>> for a turn uninterrupted, the boss will breathe out fire on the players, dealing 300 unmitigatable DMG and applying 24 Burn DMG for the next two turns.
Bring Down The House: If the Matriarch is still in <<Preparation>>, players can deal 750 DMG to it to knock it out of the sky. Doing so will prevent it from using <<Hellfire>> and deal an additional 250 unmitigatable DMG to it.

Spoiler

Bahr: HP: 1012/1012 | EN: 110/122 | DMG: 25 | MIT: 123 | ACC: 6 | EVA: 6 | LD: 3 | STLTH: 4 | FLN: 8 | BLD: 48 | BRN: 56 | BLGT: 32 | BH: 50 | HB: 20

Surprise Attack (Prankster) Activated. [Attack cannot miss. All relevant status effects inflicted at cost of half final damage.]
Bahr used [x12 TECH-A] Tempest-12 EN (Energy expenditure reduced by 1 by the "Well Rested" House Buff.)
ID: 208691 | BD: 1, Hit | 25x12=300 | 300-150=150 | 150/2=75 DMG inflicted.

BURN INFLICTED | BLIGHT INFLICTED | BLEED INFLICTED | REND INFLICTED

Shadow Dragon Matriarch: HP: 4261/4500 | DMG: 250 | MIT: 130 | ACC: 3 | EVA: 1 | BURN (1/2@56) | BLIGHT (1/2@32) | BLEED (1/2@48) | REND (1/2@28) | STUNNED

 

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The black dragon, unaware of the impending threat, let out a guttural roar that shook the tower's foundations. It was a cry of dominance, a declaration of its unassailable power. Little did it know that its arrogance would be its downfall. With a fluid motion, Bahr struck. His blade, infused with deadly toxins, found its mark as it sliced through the dragon's scales. A surge of venom coursed through the creature's veins, and its roar turned into a deafening, pained howl that reverberated through the castle's spires.

While the beast was stunned, Bahr used the opportunity to shift his fighting style, swapping to a weapon more suited to the straightforward battle he would face ahead. Forgotten King's Spite evaporated and was just as quickly replaced with Dawn's Demise, which immediately hummed with a sickening hue before being brought down on its foe in a follow up attack. The beast again roared, the tower almost swaying as it finally took to its feet.

 

Spoiler

Bahr: HP: 1012/1012 | EN: 103/122 | DMG: 25 | MIT: 123 | ACC: 6 | EVA: 6 | LD: 3 | STLTH: 4 | HLY: 16 | FLN: 8 | PHASE | BH: 50 | HB: 20

Quick Change activated. Forgotten King's Spite [FLN/BRN/BLT/BLD] swapped out for Dawn's Demise [HLY2/FLN/PHS]

Rending Familiar cooldown: 1/5

Bahr used [x15 ST-I] Mulch Shot-11 EN (Energy expenditure reduced by 1 by the "Well Rested" House Buff.)
ID: 208693 | BD: 6, Hit | 33x15=495 | 495-130=365

FALLEN ACTIVATED

Shadow Dragon Matriarch: HP: 3732/4500 | DMG: 250 | MIT: 130 | ACC: 3 | EVA: 1 | BURN (2/2@56) | BLIGHT (2/2@32) | BLEED (2/2@48) | REND (2/2@28)
Shadow Dragon Matriarch attacks Bahr
ID: 208694 | MD: 5, Miss | CD: 8 | LD: 20
Shadow Dragon Matriarch misses its attack, but stomps the floor, reducing Bahr's EVA by 1 for two turns.

 

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With a fluid, almost ethereal grace, Bahr continued to press his advantage. His blade, imbued with crackling dark energy, struck once more. The blade sliced through the dragon's thick scales, eliciting another anguished roar from the beast. Dark tendrils of energy snaked through the wound, sapping the creature's strength and causing it to stagger. Bahr's relentless assault was taking its toll, and the dragon's movements grew increasingly erratic.

But the black dragon, driven by sheer rage and desperation, unleashed a devastating counterattack. With a swift, thunderous sweep of its massive tail, it struck Bahr with bone-crushing force. The impact sent the swordsman hurtling through the air, crashing into the stone parapet of the tower. Bahr grimaced, his white hair matted with sweat as he struggled to his feet. The dragon, wounded and furious, advanced on him with bared fangs and claws that gleamed like obsidian.

It was a testament to the sheer resilience of the swordsman that he managed to stand once more, his determination unbroken even in the face of such overwhelming power.

 

Spoiler

Bahr: HP: 892/1012 | EN: 82/122 | DMG: 25 | MIT: 123 | ACC: 6 | EVA: 5 | LD: 3 | STLTH: 4 | HLY: 16 | FLN: 8 | PHASE | BH: 50 | HB: 20

Rending Familiar cooldown: 2/5
Quick Change cooldown: 1/3

EVA reduced by 1: 1/2

Bahr used [x18 ST-II] Shield-Render-15 EN
ID: 208695 | BD: 7, Hit | CD: 10, ST-B PRIMED | 33x18=594 | 594-130=464 DMG

FALLEN ACTIVATED

Shadow Dragon Matriarch: HP: 3268/4500 | DMG: 250 | MIT: 130 | ACC: 3 | EVA: 1
Shadow Dragon Matriarch attacks Bahr
ID: 208696 | MD: 9, Critical Hit | 120 unmitigatable DMG inflicted | EN reduced by 10

 

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As the battle atop the dark castle's tower continued, Bahr found himself on the precipice of exhaustion, but his determination burned brighter than ever. With grim resolve, he summoned another wellspring of power, this time channeling holy energy into his blade. The contrast between the darkness that shrouded the castle and the radiant energy of his attack was stark. His blade, now infused with the divine power, struck true once more. It sliced through the dragon's scales, releasing a burst of holy energy that seared the creature's flesh. The black dragon recoiled in agony, its roars echoing across the desolate landscape. It was a blow that resonated with a righteous fury, as if the heavens themselves had intervened in this clash of titans.

However, the dragon was far from defeated. With renewed determination, it lunged at Bahr, jaws gaping wide to deliver a crushing bite. But Bahr, with the reflexes of a seasoned warrior, managed to evade the deadly assault. He rolled to the side, narrowly escaping the dragon's snapping maw, and found himself back on his feet.

 

Spoiler

Bahr: HP: 962/1012 | EN: 66/122 | DMG: 25 | MIT: 123 | ACC: 6 | EVA: 5 | LD: 3 | STLTH: 4 | HLY: 16 | FLN: 8 | PHASE | BH: 50 | HB: 20

Rending Familiar cooldown: 3/5
Quick Change cooldown: 2/3

EVA reduced by 1: 2/2

Bahr used [x23 ST-B] Galaxy Destroyer-20 EN
ID: 208697 | BD: 9, Critical Hit | 42x23=966 | 966-75=891 DMG

HOLY ACTIVATED | PHASE ACTIVATED

Shadow Dragon Matriarch: HP: 2377/4500 | DMG: 250 | MIT: 150 | ACC: 3 | EVA: 1
Shadow Dragon Matriarch attacks Bahr
ID: 208698 | MD: 7, Miss
Shadow Dragon Matriarch misses, then takes to the sky in Preparation for another big attack.

 

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The dragon's fury was palpable as it roared in frustration, its massive form causing tremors in the stone beneath. Bahr knew that he couldn't afford to relent, for every moment of respite only allowed the wounded beast to recover. The battle had reached a critical juncture, where each strike and dodge carried the weight of destiny, and the outcome remained uncertain. Bahr, his senses honed by the intensity of the battle, seized an opportunity. As the black dragon reeled from its missed bite, he closed the distance with breathtaking speed. His blade, shimmering with moonlight, found its mark once again, this time striking the creature's head with a resounding impact.

The dragon's eyes, once filled with malice and rage, now briefly registered shock and pain. The impact surged through its massive form, causing it to convulse and tremble. For a fleeting moment, the creature was stunned, its movements slowed and uncoordinated.

Spoiler

Bahr: HP: 1012/1012 | EN: 57/122 | DMG: 25 | MIT: 123 | ACC: 6 | EVA: 6 | LD: 3 | STLTH: 4 | HLY: 16 | FLN: 8 | PHASE | BH: 50 | HB: 20

Rending Familiar cooldown: 4/5
Quick Change cooldown: 3/3


Bahr used [x12 TECH-A] Tempest-13 EN
ID: 208699 | BD: 2, Hit | CD: 9, ST-B PRIMED | 25x12=300 | 300-150=150 DMG


Shadow Dragon Matriarch: HP: 2227/4500 | DMG: 250 | MIT: 150 | ACC: 3 | EVA: 1 | STUNNED

 

Edited by Bahr
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It was a critical opening, and Bahr didn't hesitate. With all the strength and skill he could muster, he launched a series of rapid strikes at the dragon's vulnerable spots. His blade cut through scales, flesh, and bone, each hit delivering a crippling blow. The dragon let out a deafening roar, its anguish echoing through the night.

But Bahr didn't relent. He knew that this was his chance to turn the tide of battle. With a final, powerful swing, he swung toward the dragon's head once more, and... Missed.

How could he miss? It was right there!

In a desperate bid to defend itself, the creature summoned reserves of its power from within its torso. With a deafening roar, it unleashed a torrent of searing, black flames from its gaping maw, directing the fiery inferno straight at Bahr. The scorching heat washed over him, and the intensity of the fire threatened to sear his armor and flesh. Bahr gritted his teeth and rolled across the stone floor, extinguishing smoldering embers on his clothing.

Spoiler

Bahr: HP: 712/1012 | EN: 59/122 | DMG: 25 | MIT: 123 | ACC: 6 | EVA: 6 | LD: 3 | STLTH: 4 | HLY: 16 | FLN: 8 | PHASE | BH: 50 | HB: 20 | BURN

Rending Familiar cooldown: 5/5

Bahr used [x23 ST-B] Galaxy Destroyer-2 EN FOR MISS
ID: 208700 | BD: 1, Miss


Shadow Dragon Matriarch: HP: 2227/4500 | DMG: 250 | MIT: 150 | ACC: 3 | EVA: 1
Preparation phase completed successfully.
Shadow Dragon Matriarch uses Hellfire, dealing 300 unmitigatable DMG and inflicting 
BURN @24DMG for two turns.

 

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Despite the close call, he knew that he couldn't afford to stay down. The dragon, though weakened, was far from finished, and it would seize any opportunity to strike back. The dragon's fiery breath was a reminder of its formidable power. Bahr, undeterred by the flames, prepared to resume the fight, determination burning in his amber eyes.

Bahr, fueled by his unyielding resolve, swiftly recovered and closed the distance once more. His blade, now crackling with holy energy, sliced through the air with precision. It struck the black dragon's flank, and the burst of divine power seared through its scales. The creature let out a deafening roar, its body convulsing in agony as it was struck once again by the potent holy energy.

The dragon, now wounded and enraged, responded with a thunderous stomp of its massive clawed feet. The stone floor of the tower quaked under the force of the impact, sending cracks spidering out from the epicenter. Dust and debris filled the air, obscuring the battlefield.

Spoiler

Bahr: HP: 758/1012 | EN: 51/122 | DMG: 25 | MIT: 123 | ACC: 6 | EVA: 6 | LD: 3 | STLTH: 4 | HLY: 16 | FLN: 8 | PHASE | BH: 50 | HB: 20 | BURN

Bahr used [x15 ST-I] Eidolon of Light-12 EN
ID: 208701 | BD: 10, Critical Hit | CD: 11, ST-B PRIMED | 43x15=645 | 645-75=570 DMG

HOLY ACTIVATED | PHASE ACTIVATED

Shadow Dragon Matriarch: HP: 1657/4500 | DMG: 250 | MIT: 150 | ACC: 3 | EVA: 1
Shadow Dragon Matriarch attacks Bahr

ID: 208702 | MD: 5, Miss | CD: 7 | LD: 16
Shadow Dragon Matriarch misses its attack, but stomps the floor, reducing Bahr's EVA by 1 for two turns.

 

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Bahr, caught in the shockwave of the dragon's attack, was momentarily disoriented. He stumbled but quickly regained his footing, his white hair now dusted with soot. He knew that he had to press his advantage, for the dragon's injuries were beginning to take their toll.

Bahr readied himself for the next round of combat. The outcome of this epic battle hung in the balance, and Bahr was determined to emerge victorious. He pressed forward, his blade soaked with dark energy, and sliced through the air once more. With a precise strike, he targeted the dragon's wounded flank, unleashing the malevolent power upon the beast. The dark energy sizzled as it met the dragon's scales, causing the creature to convulse in agony once more.

The dragon's roar filled the tower, its pain and fury echoing off the stone walls. It tried to lash out with a swipe of its massive claw, but its movements were sluggish and uncoordinated, a testament to the injuries it had sustained. Bahr, ever the agile swordsman, deftly evaded the dragon's attack, rolling to the side and narrowly avoiding the deadly claw.

Spoiler

Bahr: HP: 804/1012 | EN: 35/122 | DMG: 25 | MIT: 123 | ACC: 6 | EVA: 6 | LD: 3 | STLTH: 4 | HLY: 16 | FLN: 8 | PHASE | BH: 50 | HB: 20 | BURN

EVA reduced by 1: 1/2

Bahr used [x23 ST-B] Galaxy Destroyer-20 EN
ID: 208703 | BD: 6, Hit | 33x23=759 | 759-150=609 DMG

FALLEN ACTIVATED

Shadow Dragon Matriarch: HP: 1048/4500 | DMG: 250 | MIT: 150 | ACC: 3 | EVA: 1
Shadow Dragon Matriarch attacks Bahr

ID: 208704 | MD: 3, Miss

 

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Bahr's relentless assault continued as he drove his blade, infused with dark energy, into the dragon's wounded side once more. The malevolent power coursed through the creature's body, eliciting another agonizing roar that reverberated through the tower.

But in its fury and desperation, the black dragon resorted to a drastic measure. With a thunderous stomp of its massive clawed foot, it brought its full weight down upon the already weakened floor. The stone beneath its feet shattered, and the tower's structure crumbled under the immense force. As the floor collapsed, Bahr was sent hurtling downward, debris and dust swirling around him. The world seemed to spin as he plummeted through the dark abyss of the tower's interior. His mind raced, and his instincts kicked in as he desperately sought a way to regain control.

The situation had taken a dire turn. Bahr had been cast into the depths of the tower, separated from the wounded dragon above, and after a moment a thunderous THUD brought his descent to an abrupt end.

 

Spoiler

Bahr: HP: 747/1012 | EN: 27/122 | DMG: 25 | MIT: 123 | ACC: 6 | EVA: 6 | LD: 3 | STLTH: 4 | HLY: 16 | FLN: 8 | PHASE | BH: 50 | HB: 20

EVA reduced by 1: 2/2

Bahr used [x15 ST-I] Shield-Render-12 EN
ID: 208705 | BD: 6, Hit | 33x15=495 | 495-150=345 DMG

FALLEN ACTIVATED

Shadow Dragon Matriarch: HP: 703/4500 | DMG: 250 | MIT: 150 | ACC: 3 | EVA: 1
Shadow Dragon Matriarch attacks Bahr

ID: 208706 | MD: 3, Hit | CD: 12 | LD: 14 | 250-123=127 DMG
Shadow Dragon Matriarch PARALYZES Bahr, then hits an attack, then stomps on the floor, reducing Bahr's EVA by 1 for two turns.

 

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The black dragon, though injured and enraged, had managed to spread its massive wings. With a powerful stroke, it began to slow its descent, gliding gracefully through the crumbling tower. The creature's sharp eyes remained fixed on the paralyzed swordsman, and it seized the opportunity to close the distance between them.

Bahr, still stunned from the fall, struggled to move or regain his bearings. He watched in grim realization as the dragon approached, its enormous wingspan casting a shadow over him. The situation seemed dire, and he knew that he had to act quickly to avoid becoming an easy target for the vengeful beast. The swordsman faced a perilous predicament, with the wounded dragon descending upon him. Time was running out, and he needed to find a way to turn the tide of the battle once more.

 

Spoiler

Bahr: HP: 817/1012 | EN: 31/122 | DMG: 25 | MIT: 123 | ACC: 6 | EVA: 6 | LD: 3 | STLTH: 4 | HLY: 16 | FLN: 8 | PHASE | BH: 50 | HB: 20

EVA reduced by 1: 1/2

Bahr is PARALYZED, but shakes it off before the Shadow Dragon Matriarch's next attack.

Shadow Dragon Matriarch: HP: 703/4500 | DMG: 250 | MIT: 150 | ACC: 3 | EVA: 1
Shadow Dragon Matriarch attacks Bahr

ID: 208708 | MD: 4, Miss | CD: 8 | LD: 12
Shadow Dragon Matriarch misses its attack, but stomps the floor, reducing Bahr's EVA by 1 for two turns. T
hen, it takes to the sky in Preparation for another big attack.

 

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As the black dragon descended with menacing grace, its eyes locked onto Bahr, who was still reeling from the fall. With a deafening roar, the dragon unleashed another searing blast of fire from its gaping maw. The scorching flames engulfed Bahr, igniting his armor and causing searing pain to shoot through his body.

Bahr gritted his teeth and summoned every ounce of his willpower to push through the agony. With sheer determination, he managed to struggle to his feet, his body smoldering from the dragon's fiery assault. The swordsman knew that he couldn't afford to falter now, not with the wounded dragon landing in front of him.

In a split-second decision, Bahr lashed out with his blade, the dark energy crackling as it struck the dragon's scaled hide. The timing was perfect, and his attack landed just as the dragon's massive form made contact with the ground. The force of the blow sent shockwaves through the creature's body, and it let out a deafening roar of pain.

 

Spoiler

Bahr: HP: 567/1012 | EN: 23/122 | DMG: 25 | MIT: 123 | ACC: 6 | EVA: 6 | LD: 3 | STLTH: 4 | HLY: 16 | FLN: 8 | PHASE | BH: 50 | HB: 20 | BURN

EVA reduced by 1: 1/2

Bahr used [x15 ST-I] Shield-Render-12 EN
ID: 208709 | BD: 5, Hit | CD: 9, ST-B PRIMED | 25x15=375 | 375-150=225 DMG


Shadow Dragon Matriarch: HP: 478/4500 | DMG: 250 | MIT: 150 | ACC: 3 | EVA: 1
Preparation phase completed successfully.
Shadow Dragon Matriarch uses Hellfire, dealing 300 unmitigatable DMG and inflicting 
BURN @24DMG for two turns.

 

Edited by Bahr
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As the wounded dragon let out a final, earth-shaking roar of agony, Bahr seized the opportunity. With his blade infused with holy energy, he delivered a devastating blow to the creature's heart. The radiant power coursed through the dragon's dark scales, illuminating them with a brilliant, divine light. The black dragon's body convulsed one last time, and then it fell, its massive form crashing to the ground with a resounding thud. Its eyes, once filled with fury and menace, dimmed and lost their luster. Then, its entire frame evaporated into countless polygonal shards.

The battle had come to an end.

Bahr, breathing heavily and covered in burns from the dragon's fire, stood victorious over the fallen beast. The tower's dark and oppressive atmosphere was contrasted by the radiant light still emanating from his blade. The battle was won, and Bahr had emerged triumphant. The dragon, once a fearsome adversary, was now scattered to the winds, its threat extinguished.

 

Spoiler

Bahr: HP: 613/1012 | EN: 7/122 | DMG: 25 | MIT: 123 | ACC: 6 | EVA: 6 | LD: 3 | STLTH: 4 | HLY: 16 | FLN: 8 | PHASE | BH: 50 | HB: 20 | BURN

EVA reduced by 1: 2/2

Bahr used [x23 ST-B] Galaxy Destroyer-20 EN
ID: 208710 | BD: 9, Critical Hit | 42x23=966 | 966-75=891 DMG

HOLY ACTIVATED | PHASE ACTIVATED

Shadow Dragon Matriarch: HP: 0/4500 | DMG: 250 | MIT: 150 | ACC: 3 | EVA: 1

 

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Amid the aftermath of the battle, Bahr's sharp eyes scanned the debris-strewn chamber. As he surveyed the wreckage caused by the tower's collapse, his attention was drawn to a glimmer of metallic sheen amidst the rubble. Approaching cautiously, Bahr soon uncovered the source of the glint. A chest, ornate and adorned with intricate carvings, had tumbled down to the bottom of the tower when the floor gave way. It lay there, miraculously intact while everything around it was damaged and tattered.

Curiosity piqued, Bahr knelt down and examined the chest. It appeared to be ancient, with elaborate designs etched into its surface. He ran his fingers along the cold metal, feeling the texture of the engravings. It was clear that this was no ordinary treasure chest; it had an aura of significance. Intrigued and cautious, Bahr carefully opened the chest, revealing its contents. What lay within, he could not have anticipated. A singular sword, almost nondescript in its darkness, save for a scale pattern which mimicked the dragon he'd just slain.

 

Spoiler

Searching Foreboding Tower loot.
ID: 208711 | LD: 1 | (1) T4 Demonic Weapon [ID: 208711] acquired.

 

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  • 1 year later...

The blade was as black as the darkest night, with intricate patterns etched into the metal, resembling the scales of the dragon he had just slain. It was a work of artistry and craftsmanship, its design mirroring the fearsome creature it seemed to be inspired by. The hilt was adorned with onyx gemstones that glistened with an otherworldly brilliance.

Carefully, Bahr reached into the chest and grasped the hilt of the sword. As he lifted it from its resting place, he could feel a surge of power emanating from the weapon. It was as if the sword itself held the essence of the dragon he had defeated, a relic of the battle that had just transpired.

The weight of the sword in his hand felt both comforting and ominous, a reminder of the perilous journey he had undertaken. The discovery of this unique and enigmatic weapon marked a turning point in his adventure, promising new challenges and mysteries yet to be unraveled.

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With the black, scaled sword in hand, Bahr quietly opened his menu and began to navigate. He couldn't help but feel that wielding such a weapon would come with its own set of consequences, and for now, he was content with the sword safely stored in his virtual inventory. After a few swift taps, the sword vanished in a ribbon of light.

It was time to leave this dark and foreboding castle behind. He had achieved his goal, defeating the fearsome dragon, and now he possessed a mysterious and powerful artifact. Exiting the castle, Bahr stepped into the daylight, the fresh air a welcome contrast to the suffocating atmosphere of the tower. The sun bathed the landscape in a warm, golden glow, signaling the beginning of a new chapter in his adventure. Bahr walked away from the castle, his footsteps echoing in the silence of the surrounding wilderness.

In the back of his mind, Bahr thought of who might be able to identify the sword and what, if anything, it could be good for. He hadn't seen Dagger in sometime, and Jackpot... Well, Jackass was a more fitting name.

- - - 

Quest Completed.

Thread rewards:
400 col
3816 words = (3816/10)*9 = 3434 exp

Quest rewards:
5,000 EXP
20,000 Col
Dragon’s Jewel (T4/Unique/Consumable): Provides the user with DMG +5, at the cost of all non-action inhibiting status effects lasting twice their original duration against the user. This effect does not stack with other consumables.
(1) T4 Demonic Weapon [ID: 208711]

Laurel Wreath adds 1265 col.

8434 exp total. 21665 col total.

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