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[F04; PP] Foreshadowing | <<The Night's Shadow>>


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Nari wasn't slow by any means, especially without her heavy armour holding her down. Still, running in the snow, and the general height advantage that Jomei had meant that her attempt at beating him back to town was over before it had even begun. Not that she was upset about it - instead, she found herself laughing aloud as she managed to pass the edge of the town just mere steps behind Jomei. "Man...if I had...legs like yours...I would be unstoppable...or at least a bit faster..."

Between gasping for breath, and trying to fight against her laughter, her words came out in broken gaps. Taking a few seconds - and putting her hand against a nearby wall to hold herself upright - Nari took her breath in large gasps, exaggerating the motion ever so slightly. 

"Uhm, excuse me?" Nari's head snapped around to find a younger man, and at his side someone who appeared to be an odd representation of an authoritative figure, waiting patiently ahead of them. She sent a quick glance over towards Jomei, wondering what they had just walked into - they were in a safe zone, so it shouldn't be a huge concern. Still better to be safe...

"Hey...something I can do for you?" Her voice was hesitant. She didn't like when NPCs - and these clearly were NPCs - randomly approached. It usually meant trigger events, or other bad news that they were about to be caught up in. "We've just gotten back from the cold, and were hoping to take some time to-"

Her words were cut off as the younger of the two began speaking, explaining the situation that was occurring to Nari and Jomei. She waited patiently, although the two of them were already well aware. Between their own encounter, and the information that Nari had managed to obtain from the local brokers, most of this seemed repetitive. As the younger man - Levi, she'd noticed - stopped speaking, Nari felt a sigh of relief...which was only broken by the other beginning a monologue to explain how they had once lived under a tyrant king's rule. 

Resisting a groan - but throwing a look of impatience towards Jomei - Nari waited until the two had finished their explanation, before speaking again. "Yeah we can definitely help out. I mean we already dealt with one of their soldiers, and he wasn't too tough. I doubt that another one or two-"

For the second time, her words were interrupted as the sounds of blaring horns rang out. Nari spun on the spot, looking back the way they had come. She'd expected to find a group of soldiers, maybe ten, or twenty of them. What she saw instead was an entire army...all waiting to rush forward, their swords slamming against the shields, chests of whatever else they could use to create a ruckus. "Well, that's...that's not good....uhhh....Jomei, we may have walked into a literal war..."

 


 

Reference Quest: 

 

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Spoiler

notes

  • --

Nari-Lanreth | Lv. 32 | P. 40 | HP: 840/840 | EN: 98/98 | ACC: 4 | DMG: 20 | EVA: 2 | MIT: 30 | B.Healing [+44] | L.Momentum: 1 | LD: 3 | Bld: 48
Tier 4 | Tier 8


equipped

  • Solitude's Sorrow
    [Scythe; Tier 4 Perfect]
    Enhancement: Accuracy [2 Slots]
    Enhancement: Bleed [1 Slots] 
  • Reaper's Defence 
    [Light Armour; Tier 4 Perfect]
    Enhancement: Evasion [2 Slots]
    Enhancement: Light Momentum [1 Slots]
  • Music Box
    [
    Trinket; Tier 1 Perfect]
    Enhancement: Loot Die [3 Slots]

battle-ready inventory

  • Teleport Crystal {3}
  • Starter Healing Potions {4} | Heals 50 HP
  • Divinity's Wait {5} | Tier 2; Perfect Potion | Mitigation III
  • Divinity's Protection {5} | Tier 3; Perfect Potion | Overhealth III
  • Cold Brew Coffee {4} | Tier 1; Perfect Potion | HP Recovery III
  • Percephonius Pyratius {11} | Tier 4; Perfect Potion | Damage III
  • Ketchup Chips {3} | Tier 4; Perfect Snacks| Probiotics III
  • Siúil a Rún {2} | Tier 3; Perfect; Masterpiece Support Song | HP Recovery III [Mass]

skills

Spoiler

Utility Skills
Extended Weight Limit [Active: Passive. Effect: +2 additional Battle-Ready inventory slots.
]

Combat Skills
Battle Healing [Rank: 3. Active: Passive. Effect: While in combat, recover 1% per rank of your maximum HP (rounded down) at the beginning of your turn.]
Fighting Spirit [Active: Passive. Effect: Attacking and using Howl or Focused Howl generates +1 additional Hate. (Ex. Generate 1/2/3 Hate on a Miss/Hit/Critical attack. Generate 5 Hate when using Focused Howl.)]

Weapon Skills
Polearm [Rank: 5. Active: Passive. Effect: +7 DMG]
[Rank 5 Weapon Addon] Stamina [Active: Passive. Effect: Reduces EN of all attacks by 2.]
[Rank 5 Weapon Addon] Precision [Active: Passive. Effect: Gain +1 ACC.]
[Rank 5 Weapon Addon] <<Weapon Type>> Focus [Active: Passive. Effect: Decreases minor critical threshold by 1. Also reduces DoT thresholds by 1. Players cannot use Focus and Ferocity at the same time for the same Weapon Type.]
[Rank 5 Shift] TECH Specialist [Active: Passive. Effect: For TECH Sword Arts, +4 to multipliers, +3 to EN cost. No other Shifts may be taken.]

Armour Skills

Light Armour [Rank: 5. Active: Passive. Effect: 30 MIT. Mitigation is capped at 2 slots.]
[Light Armour Mod] Meticulous [Active: Passive. Effect: Gain +1 base Damage.]
[Light Armour Add-on] Resolve [Active: Passive. Effect: Gain +1 Accuracy and +10 * Tier HP.]

Active Extra Skills
Concentration [Active: Free Action. Cooldown: 5 turns. Effect: As a free action, gain Absolute Accuracy on your next attack. In the case Absolute Accuracy is already present, increase your Accuracy by 1 instead. Effect lasts until the start of next turn.]

Meditation [Active: Post Action. Cooldown: 3 turns. Effect: Recover an additional (4 * Tier) energy.]

Parry [Active: Post action. Energy cost: 9 EN Cooldown: 3 Turns. Effect: Apply the energy cost upon proc, not activation. Reduces the final damage of the next successful attack against you by 50% (rounded down) and negates stun/paralysis effects of that attack. If hit by multiple attacks, only apply parry to the first attack against you. Parry lasts for three turns. Cooldown starts when the player activates the Skill. If the player is hit when using Parry, the cooldown is reset to 3 turns.]

[Parry Mod] Vengeful Riposte [Active: Passive. Cooldown: 4 Turns. Effect: A successful Parry also returns 50% (rounded down) of the raw damage that would be dealt to you back to your opponent. The reflected damage can be mitigated by the opponent.]

Survival [Active: Passive. Effect: Increases Healing effects received from all sources by 10%. Grants immunity to all damage dealing environmental attacks/effects.]

Familiar Skills
Protector Familiar [Active: Free Action. Cooldown: 3 Posts; Effect: The next time you would take damage, your familiar rushes to your aid, reducing the final damage by 10%.]

sword arts

Spoiler

[x12] ST-I (12 10 EN) | A single-target sword art.
[x15] ST-II (15 13 EN) | A powerful single-target sword art. Only available for use when ST-I was used and successfully struck an enemy the previous turn or if ST-II had been used and had missed the previous turn.
[x20] ST-B (20 18 EN) | A devastating single-target sword art. Can only be used if the sword art used the previous turn is not ST-B and had rolled a natural CD9+. When performing an AoE attack, use only the first roll.
[x11] AOE-I (11 9 + 2 * targets EN) | AOE | A sword art that strikes multiple targets at once.
[x14] AOE-II (14 12 + 2 * targets EN) | AOE | A powerful sword art that strikes multiple targets at once. Only available for use when AOE-I was used and successfully struck an enemy the previous turn or if AOE-II had been used and had missed the previous turn.
[x16] TECH-A (16 14 EN) | STUN | A single-target sword art that stuns an enemy.
[x16] TECH-B (15 13 EN) | DELAY | A single-target sword art that, on a successful strike, applies [Delay] on the enemy. [Delay] is a status condition that reduces the enemy’s ACC by 1 for one turn.
[x16] TECH-C (15 13 EN) | COUNTER | A single-target sword art that, on a successful strike, places [Counter] around the player. [Counter] reduces the final damage taken by its user by 25% (rounded down) for one turn.
[x16] TECH-D (15 13 EN) | SHATTER | A single-target sword art that applies [Shatter] to an enemy for 3 turns. [Shatter] is a debuff that can stack up to a cap of 3. Each stack of [Shatter] removes -20 MIT from an enemy, down to 0, if it has MIT.
[x12] TECH-F (11 9 + 2 * targets EN) | AOE STUN | A sword art that strikes multiple targets at once. All struck targets are stunned for one turn.
[x16] TECH-G (15 13 EN) | BURN | A single-target sword art that, on a successful strike, applies [Burn] on the enemy. [Burn] is a DoT ailment that deals [14 * Player Tier] unmitigated Burn damage for 2 turns.
[x2]
RAW-A (10 8 EN) | THORNS | A single-target sword art that utilizes the [Thorns] of the individual against the enemy. Other types of enhancements that apply damage upon contact with the individual are also considered in improving the damage of this sword art (eg. Immolation Potion, Flame/Frost Aura, etc). Outgoing damage is considered mitigatable.  Must have a weapon equipped to activate this sword art.

buffs

Spoiler

Estate Buffs

Master Bedroom [-1 energy cost for the first three expenditures of each combat.]
Master Bathroom [The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down).]
Dining Room [Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.]
Basic Kitchen [Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.]
Living Room [Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.]
Attic (Storage) [+5% bonus col from monster kills and treasure chests]
Storage Closet [+1 Battle Ready Inventory Slot]

 

 

 
 

 

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Jomei
the emerald duelist 
222.jpg
Spoiler

notes

  • Level: 32 | Paragon: 67 | Tier: 4(10) 

Jomei: 900/900 HP | 128/128 EN | DMG 23 | MIT 44 | EVA 3 | ACC 4 | BH 49 | HLY BLS 19 | FLN 16 | HLY 8 | AA | LD 1 | F.Sprt.


equipped

  • Fragarach 
  • Vestige of St. Patrick
  • Alatreon's Will

battle-ready inventory

  • Antidote (3/3) 

skills

Spoiler

Skills
Saber R5 | TECH Spec.
Combat Mastery DMG R3

Cloth Armor R5
Charge
B Healing R5
Energist
Fighting Spirit
MA R2

Extra:
Concentration (x)
Survival (x)
Meditation (x)
Parry
Forgotten King's Authority
Hiding R.4


Mods
Athletics (x)
Vanish (x)


Addons
Stamina (x)
Ferocity (x)
Precision (x)
Nimble (x)

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buffs

Spoiler

Housing Buffs: 
Bedroom: -1 energy cost for the first two expenditures of each combat    
Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)    
Dining Room: Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast.
Living Room: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.

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"Hah..hah.." The closer the two made it to Snowfrost, the clearer the paths were. The steps they needed to take sunk less into the snow and met solid ground more often, allowing for faster travel. Of course, by then, they were already out of breath from starting their race in almost ankle deep snow. Heavy breaths pushed out from his lungs as he slowed to a stop just inside of the settlement's safe zone. "Phew." Back pressed to the wall of a nearby building, his chest rose and fell as he caught his breath. "Racing through the snow.. probably didn't.. help you either." He said to his shorter, purple haired companion as she finally caught up to Jomei moments later. 

Both still breathing heavy, their own personal clouds of fog obscuring their faces, the duo was approached by a pair of unfamiliar faces.. one older and one younger. Jomei's head fell to look in Nari's direction, and then towards the two individuals. Nari had responded to their calling out to them, so it seemed the NPC's decided to hit her with their pre generated speeches, leaving Jomei in the passenger seat listening. 

Aside from glances revealing her impatient nature from Nari, Jomei could sense the slightly growing frustration from inside the small form of the woman. As she looked in his direction, he responded with a small chuckle and smile. They had wanted to find out more about this Night King questline.. they couldn't exactly be annoyed that their query came searching for them, rather than the other way around. 

At the end of the NPC's pleas for help from the two players, a blaring horn made itself known from outside of the town. An army of soldiers akin to the one they had slain in the forest stood there, most likely awaiting orders to assault the peaceful town. "Huh" Jomei exclaimed as he stood up to his full height, right hand instinctually resting on the pommel of his rapier. 
"Would you believe me if I said it wasn't the first time?" his eyes serious, brow furrowed as he looked out at the impending assault, though turned kind again when turned to Nari, smirk included, "Life of a frontliner, eh? What do you need from us?" Jomei turned his attention towards the two NPC's.

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"What do you mean it's not the first...you know what, nevermind. I don't think I even want to know..." Her eyes shifted over the mass of warriors that seemed to taunt them from the distance. At the moment, they hadn't made any movements to come closer - not that Nari was relying on their good faith in such a situation. For now, it seemed like they were-

"Perhaps we should consider formulating our defences?" Nari's thoughts were interrupted by the elderly NPC once again. She glanced over at @Jomei, her left eyebrow raised as she tried to silently question the man. She had no idea what defences the elderly man was referencing, or what they would even do with such things. "If you'll follow me...? I can show you what we have available to work with, and maybe get some ideas from there..."

With nothing better to go on, Nari nodded to the NPC, falling into step behind them as the two began to lead them towards another area of the town. The soldiers in the distance seemed to maintain their position, their noise not ceasing, but no obvious signs of any forward movement...for the moment. As they walked, Nari leaned closer to Jomei, whispering at the ginger. "Hey, super-warrior, what ideas do you have for designing defences? This is...a bit outside of my experience..."

The two guides stopped before a collection of...well, what appeared to be an oversized pile of wood, shovels, crowbars and assorted other tools - some of which Nari wasn't even familiar with at all. She gazed hesitantly between Jomei, the duo-NPCs, and the pile, before hazarding a guess at their next steps. "So...we should build some barricades, in order to stop them from...getting in? I mean that's what you do in these instances, right...?"

It seemed easy enough, and as Nari stared at it longer, she realised that was likely the case...but she waited to see what the ginger would say. Here, he seemed to be the experienced figure, and Nari was more than ready to bow down to that experience. So to speak. 

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Jomei and Nari followed along with the NPCs as they suggested building up the town's defenses against the looming threat of the Night King's army. "Do you have a strong guard presence? Or anyone able to fight?" The elderly man shook his head, "The few guards we have stationed at the pathways out of the city are trained to keep the peace. They are not soldiers meant for battle. They will assist in guiding the townsfolk to shelters. This is why we are so desperate for your assistance." Jomei simply nodded in response, looking over to Nari to see her feelings on the situation. In that same moment, Nari had asked Jomei's opinion on the same thing.. more specifically, the defenses. "Lets see what we're working with first.. then we can come up with some ideas." 

The two were guided to piles of lumber and tools to use at their disposal. "Should have figured, being a lumber town and all. No shortage of trees." the ginger said with a small chuckle. As he stared at the wood piles, and at the surrounding city, he only heard murmurs from the townsfolk.. and the very distant shouting and boasting from the Night King's army. What he was really hoping to hear were suggestions.. someone barking out orders. Of course, it seemed, that was up to them. However, even Nari seemed a bit clueless where to go from here. 

The pressure and anxiety that came with stepping in to lead began to creep in. All of those times he felt he failed those who looked up to him. Closing his eyes, he took a deep breath in through his nostrils. He spoke in a louder tone so that all those around could hear, sounding much more determined than he felt inside, "Defense of the city is top priority! We need to make sure that none of their soldiers can push past our line!" Gesturing outwards with a pointed finger, causing his cloak to flare outwards, "We need to build a wall around the city. Focus on the open areas first.. then fortify houses if need be." Walking over to the pile of tools, he picked up two shovels and handed them to two, able bodied citizens, "Dig a trench around the city as well.. create difficult terrain for them to climb through before they can even put a finger on the walls you built! We can focus on forming some sort of offense after we've created a solid defense."

Picking up a hammer, Jomei stepped over to Nari and held it out for her. "Ready to defend a city against an army?" 

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She'd jumped as Jomei raised his voice, yelling out for all nearby to hear. The words seemed to carry a level of authority that she'd never seen in the ginger before. Even having known him for as long as she did - which admittedly, wasn't long - she felt surprised by his sudden leap forward, taking the reigns of leadership naturally. He's a natural...man, I wish I could do that...She'd hesitated, looking towards the ginger hoping for answers. And he'd provided those answers, calling out to all nearby. Nari felt herself flush slightly in response, embarrassed that she hadn't been able to do that, that she wasn't able to jump into the role of leading others forwards - unable to do what she truly, wanted to do.

As Jomei turned to request her help, though, she found herself staring at him silently for a few seconds - her eyes wide in shock, both at the way that he had so flawlessly stepped forward and the situation as a whole. Slowly, as if thawing from the frozen tundra around them, Nari nodded. "So long as you are at my side...yeah, I'm ready." She gave a slight grin, before turning to look over the defences that were slowly being started. There was so much to do, and always so little time. "Walls are going to be important, if only to funnel them into a kill zone...should we focus on those first?"

She didn't wait for an answer, leaping into action now that they had direction and purpose. The timber pieces proved to be heavier than Nari had expected, and as she struggled to hold one upright, she glanced back at Jomei. "Oh great and wonderful leader, wanna come help us do some actual work?"

210140 | CD: 1 | Wooden Wall Creation | Failure (CD 9+ required).

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Jomei smriks, "You really think I'm gonna just tell them what to do and not get my hands dirty?" Jomei looked at the piles of wood and logs, "Yeah.. lets start with making a wall. I think leaving an opening for them to funnel through might be a good idea for us to handle them." Squatting down, Jomei attempted to help lift one of the logs Nari needed help with. Heavy, but the two of them were able to move it without much issue. "Alright uh.. lets stand it upright here." Jomei gestured, and the two were able to stand the log up straight. "Now.. how do we keep it in place?" Jomei questioned, looking at Nari.. looking at the other townsfolk. "Maybe if we put another one up next to it, we can use the smaller pieces to wood and nail them together. Let me go just..." as Jomei went to go back to the loose logs, the one they had been working on began to tilt, before crashing into the snow. 

"Shit.." Jomei cursed under his breath, rubbing the side of his head. "You know what? Lets let the lumber experts take care of building the wall.. why don't we grab some shovels and help with digging the trench, yeah?" 

 

ID 210150 | CD 4

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The burst of laughter that escaped Nari as the log fell to the ground couldn't be helped. Holding onto her stomach, it took what felt like long minutes before she calmed enough to speak aloud, her voice continuing to shake ever so slightly as the laughter continued in small bursts. "Yeah...yeah maybe...maybe handling big sticks...isn't your thing...let's uh...trench...yeah diggy-diggy...heheh...digg-hahah!...diggy-diggy hole!"

As she moved towards the already-started-trench, picking up a shovel and driving it into the ground, small bursts of giggling and song escaped from Nari, her enthusiasm and humour in high spirits considering the force that waited for them along the hilltop; as if an ill-omen on the edge of their vision. She worked with her eyes on the ground, trying to ignore the danger ever-present before her, hoping that by ignoring it they would get more time to finish their preparations.

"Hey, Jomei. I hope you don't dig holes like you put up walls, otherwise we might want to consider taking the offensive before they can." She took a brief pause in her work to throw a tongue-filled-smile towards the ginger, before glancing out to the hilltop. Her smile faded as she saw the mass of soldiers, still waiting for something. Their lack of forward movement wasn't nearly as comforting as Nari had hoped. Instead, it made it feel like she was staring up at an impending doom, just taunting her as it waited for the moment to strike. At least our trench is coming along well... Her eyes roamed over the line she'd dug already, deeper than she'd expected in such a short amount of time. It was certainly a good start, but she knew there was still so much more that could be - and needed to be - done, before they were ready. "I hope we make it out of this one, Jomei..."

ID210152 | CD: 10 | Results: +1 EVA to Town on first attack.

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Jomei's lips pursed as Nari began to laugh at his misfortune. He would only let out a small growl as he grabbed a shovel and made his way to the outside of the partially build barrier. Digging a deep enough hole should be simple enough, in comparison to setting up 10 foot tall stakes in the ground while under pressure. Planting his feet in the snow, he would drive the nose of the shovel into the snow and dirt. Taking purchase, he would press the shovel deeper into the Earth with his boot, before scooping it out of the ground and to the side.

"Yeah, like you were such a big help with putting up that wall." Jomei said, his olive eyes peering up at Nari before cracking a smirk. The two continued to dig, piling the loose dirt and snow along the sides of the trench to make it even deeper. Lucky enough for them, the townsfolk were able to put up a frame of a wall without their help.. though how much it would actually do to defend the town, he wasn't sure. After some time, a trench had been dug along the city's outskirts. "Alright.. I think we're good here. I think maybe we'd do well to set up some traps, possibly take out a few of their ranks without having to lift a sword." 

Seeing that some of the town's citizens were finishing up their work, he would call out to them all again. "Set up some traps around the perimeter. Dig some pitfalls behind snowbanks, try your best to keep them hidden. Throw some spiked stakes at the bottom for good measure. Might as well set up some on the weaker spots in the wall as well. Anything to keep them back!"

ID 210244 | CD 9 +2 EVA to Town on first attack.

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Nari couldn't help but stick her tongue out in response as Jomei accused her of not helping with the wall. Even still, there was a smile in her eyes, and tugging at the corner of her mouth. It felt good to be able to jest with another individual once again, even if they were staring down possible death in the near future. 

"Hey, I was doing my damned best! Can't have high expectations from someone who only comes up to your waist at best, though!" She placed her shovel down, for the time being. They had made good headway on their trench, and figured that it would be best to leave the remainder to the NPCs to finish off - assuming they were capable of doing so. As Jomei mentioned the necessity for traps, Nari knew that she would likely have better luck with sticking sharpened stakes in the ground than she would with large logs designed to build a wall.

Or, at least that was what she had thought. Reality, however, decided to play against her concepts. As she struggled to get the stakes into the ground to start with - knowing not to dig all the dirt away, lest the base be unstable - before trying to drive it further in, she found herself getting more and more frustrated. After some time struggling, she tossed the stake aside and threw a glare towards Jomei; her hands on her hips and a death look in her eyes. "Say one word. I dare you."


ID210245 | CD: 8 | Results: Failure to make stabby trap.

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Jomei and Nari began to work on some of the traps, snagging bunches of some of the smaller, yet still thick branches that had been sharpened to a point. Should be simple enough. Shove the stakes into the ground at an angle with the point sticking outwards. Almost like a fence, but tilted outwards rather than straight up and down. There were probably plenty of ways to set up this trap, tying the stakes together at point, creating a base to easily support them.. they could have even tied them to higher up points on the wall. 

Nari and Jomei attempted none of those, and instead struggled. 

Shoving one of the stakes into the ground at an angle, Jomei watched as, with even the slightest bit of pressure, the stake would slide and fall to the ground flat. "You'll hear no words from me." Jomei said, with just as much luck as her. "We had better luck digging.. come on, maybe we can make some pitfall traps." 

ID 210246 | CD 2 | Failed

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Pitfall traps. Those should be easy, right? Nari's scepticism with their success thus far made her wonder if it would be any easier. So far, they'd only been successful at making a long hole in the ground - which anyone should be able to do, so long as they had hands and a breath in their lungs. 

"I mean, we can give it a try...I don't know how successful we'll be based upon..." She waved a hand at the area around them, as if signifying the lack of work they'd managed to complete thus far. Sure, they'd dug a hole, but otherwise... "That being said...I mean, it is digging...so maybe we can get lucky?"

It didn't take long for Nari to realise that the digging would be the easiest part. In fact, it had taken almost no time at all before she was standing in a hole that came up just past her shoulders - which, in fairness wasn't severely deep. Where she did find herself faltering, however, was in attempting to place any sort of staking into the pit itself. Although she took her time, trying to jam sticks into loose dirt, and have them not fall over appeared well beyond her skill set. "Stupid piece of shit stick. IhopeyouburninaforestfireyouabsolutegarbagehowdohowarepeoplesupposedtoUGHFUCKTHIS."


ID210247 | CD: 3 | Failed to make pitfall trap

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All Jomei could hear was shouting, screaming, and cursing from the hole that Nari had dug in an attempt to create some sort of a hidden trap. "Guess she's not fairing very well..." Jomei said to himself from his own hole, before continuing to dig deeper and deeper. Once he felt the trap was deep enough, he worked his way upwards to climb out of the hole. Of course, using snow as a gripping point didn't exactly help, as he managed to simply pull loose snow down into the hole he had created. "Dammit." he cursed to himself under his breath.. at least he had gotten out of the hole and didn't bury himself in it. 

The time to prepare had passed, as the image of the looming army seemed to change. Their casual waiting, and intimidating had changed to a preparedness.. an eerie quiet. Jomei made his way back towards the town, joining up with Nari and any of the townsfolk who remained outside of the residences. Jomei spoke to just Nari at first, "I'm not sure how well the defenses we set up will help the town.. so it might be more on us to take them out before they can cause any real damage."  Turning his attention then to the rest of the citizens who were finishing up any final preparations, he hurried them along towards the safe houses. "Go, the attack is going to begin any moment. Everyone stay inside until the fighting has ended. We will keep you all safe, I promise." 

Jomei watched as the last of the town huddled into the buildings.. leaving Nari and Jomei alone in the quiet streets. "Are you ready?" he asked her, one last time.

ID 210274 | CD 6 | Failed

Final Results:
+2 EVA to Town on first attack.

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"Confident." The remark was short, and void of emotion as Nari watched the last of the townsfolk disappear from sight. She couldn't help but appreciate the collected appearance Jomei was maintaining, her own far less so. She fidgeted with her scythe, the anxiety within her visible even through the cold passiveness she was trying to maintain. Her eyes carried that worry as they glanced back up towards the soldiers waiting on the hill, still crying out to the skies above them, as if they hadn't tired at all of doing so for longer than Nari cared to check. "Ready? To face down an entire army, with no one but the two of us helming the fight...yeah, sure. If nothing else, I guess I'll get to bring my reaper-look to life..."

The joke was hollow, barely a flicker of a smirk touching the corner of her mouth. She was far too nervous, far too unsettled to relax enough to show any sign of happiness. They'd managed to create a trench, which...was better than it could have gone, but still disappointing in its own way. "Whatever happens...don't get too far away. We'll take them on together, yeah?"

Whether Jomei was prepared to answer or not, didn't matter. It was at that moment - as if sensing something had changed - that the soldiers suddenly rushed forwards, the mass of troops surging towards the town in an almost animalistic way. Nari shifted her weight, bringing her scythe behind her and into a ready position. She breathed softly, half-closing her eyes as she pushed away all her thoughts, all her worries. For now, there was just the fight, just the surging crowd before them. Nothing else mattered, until this was over and done with...

 


Nari-Lanreth | Lv. 32 | P. 40 | HP: 840/840 | EN: 81/98 | ACC: 4 | DMG: 20 | EVA: 2 | MIT: 30 | B.Healing [+44] | L.Momentum: 1 | LD: 3 | Bld: 48
Jomei | 900/900 HP | 128/128 EN | DMG 23 | MIT 44 | EVA 3 | ACC 4 | BH 49 | HLY BLS 19 | FLN 16 | HLY 8 | AA | LD 1 | F.Sprt.
Town | HP: 10,000/10,000


Enemy Forces
Squadron One
Snow Soldier 1 | HP: 38/350 | DMG: 125 | Stunned | Bleed [1/2 turns]
Snow Soldier 2 | HP: 50/350 | DMG: 125 | Stunned | Bleed [1/2 turns]
Snow Soldier 3 | HP: 350/350 | DMG: 125
Snow Soldier 4 | HP: 110/350 | DMG: 125 | Stunned
Snow Soldier 5 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain | HP: 500/500 | DMG: 150 | MIT: 50

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Two
Snow Soldier 6 | HP: 350/350 | DMG: 125
Snow Soldier 7 | HP: 350/350 | DMG: 125
Snow Soldier 8 | HP: 350/350 | DMG: 125
Snow Soldier 9 | HP: 350/350 | DMG: 125
Snow Soldier 10 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain 2 | HP: 500/500 | DMG: 150 | MIT: 50

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Three
Snow Soldier 11 | HP: 350/350 | DMG: 125
Snow Soldier 12 | HP: 350/350 | DMG: 125
Snow Soldier 13 | HP: 350/350 | DMG: 125
Snow Soldier 14 | HP: 350/350 | DMG: 125
Snow Soldier 15 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain 3 | HP: 500/500 | DMG: 150 | MIT: 50

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Four
Snow Soldier 16 | HP: 350/350 | DMG: 125
Snow Soldier 17 | HP: 350/350 | DMG: 125
Snow Soldier 18 | HP: 350/350 | DMG: 125
Snow Soldier 19 | HP: 350/350 | DMG: 125
Snow Soldier 20 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain 4 | HP: 500/500 | DMG: 150 | MIT: 50

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.


Ice GeneralHP: 1500/1500 | DMG: 200 | MIT: 100 | ACC: 2
This boss uses its own BD roll when attacking.
This boss will never attack the Town, and will always remain focused on the player(s).
General's Might | Every other post, the Ice General will make an AoE attack, striking up to 4 players with the highest hate. Each target will receive its own roll, similar to usual AoEs.
Armored Momentum | Every miss the Ice General makes, increase his next successful hit by 25 (damage stacks). Bonus damage is lost after a successful hit. Each miss during an AoE from <<General's Might>> contributes to these stacks. For instance, if this boss used an AoE at base damage and missed the first player targeted, the damage toward the second player would be increased by 25. If it were to then hit the second player, the damage toward the third player would revert to normal. If it were to miss also the second player, it the attack would gain an additional 25 damage toward the third Player. If the <<Ice General>> already has stacks of <<Armored Momentum>> prior to starting an AoE attack with <<General's Might>>, these stacks will act as the base damage for the entire AoE attack.
Power of the Ice King | Once at 600 health or lower, the <<Ice General>> will switch from his two handed axe to a two handed sword which has a frosty aura/mist. On an MD of 9-10, the target will receive the Freeze status effect.

Combat

ID210275  | BD: 10+4=14  | <> | Major Critical Hit: (20+2)x12 = 264 + 48 (Bleed) = 312 damage | Stunned | Bleed [1/2 turns]
ID210276  | BD: 9+4=13 | <<Tech-F vs. Snow Soldier 2>> | Minor Critical Hit: (20+1)x12 = 252 + 48 (Bleed) = 300 damage | Stunned | Bleed [1/2 turns]
ID210277 | BD: 1+4=5 | <<Tech-F vs. Snow Soldier 3>> | Miss [-2 EN]
ID210278 | BD: 7+4=11 | <<Tech-F vs. Snow Soldier 4>> | Hit: 20x12 = 240 damage | Stunned
ID210278 | MD: 5+1-2=4 | <<Captain 1 vs. Nari>> | Miss!



 

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Memories seemed to flash back all at once. Like strikes of lightning, violently illuminating a pitch black, night sky. Images of the boss fight against the Leviathan on the twenty fourth floor. He had been put in charge of heading the planning on that one as well... after some infighting between players. Had he been more confident, they would not have almost experienced their first defeat from a floor boss. Another flash saw his friends, comrades, frozen solid due to the beast's power, some knocked far from the fray.. others retreating out of fear. Finally, only him standing there.. face to face with the dragon like head that rose out of the rough tide like a serpent. Only four others standing with him at the ending, when they had started with a total of fifteen players. 

His hand froze as he began reaching for his rapier.. the tip of his finger shakily touching the pommel of the hilt. Fear of failure began to sink in, fear of losing this town, fear of losing his friend. Had it been luck that saved him that day against the wrath of the titan of a boss, or skill? And would that skill prove to save him in yet another dire situation such as this?

He spoke no words in response to Nari as he finally mustered up the courage to pull his rapier from his waist, olive eyes watching as the dark wave of the Night Kind's army descended the nearby hills, like a landslide. Before he could even think, or come up with any plans of attack, the roar of boots and armor charging the two lonely players was upon them. The long polearm of a horse backed soldier slammed into his shoulder, causing the ginger's boots to skid in the snow before coming to a stop. A squadron of soldiers was quick to follow, raising their blades against Jomei. Charging up a quick sword art, his rapier cut through the cold air swiftly and accurately, stopping three of them in their tracks with a stunning attack, and vanquishing one.

The remaining squadrons pushed past the two towards the rickety wall surrounding the town. Though the traps they had prepared were not doing much to assist in stopping the assault, many were taken by surprise by the deep trenches built behind tall snowbanks. The first wave began stumbling and slipping into the trench, climbing over each other to make it to the wall. The second wave, however, remained back and began tossing torches into the town, setting one of the nearby houses ablaze in moments.

Nari-Lanreth | Lv. 32 | P. 40 | HP: 745/840 | EN: 81/98 | ACC: 4 | DMG: 20 | EVA: 2 | MIT: 30 | B.Healing [+44] | L.Momentum: 1 | LD: 3 | Bld: 48 -95 HP
Jomei | 792/900 HP | 113/128 EN | DMG 23 | MIT 44 | EVA 3 | ACC 4 | BH 49 | HLY BLS 19 | FLN 16 | HLY 8 | AA | LD 1 | F.Sprt. -108 HP 

Town | 9373 / 10000 HP (+2 EVA on first attack) - 627 HP

Enemy Forces
Squadron One (Focused on Nari)
Snow Soldier 1 | HP: 38/350 | DMG: 125 | Stunned | Bleed [1/2 turns]
Snow Soldier 2 | HP: 50/350 | DMG: 125 | Stunned | Bleed [1/2 turns]
Snow Soldier 3 | HP: 350/350 | DMG: 125
Snow Soldier 4 | HP: 110/350 | DMG: 125 | Stunned
Snow Soldier 5 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain | HP: 500/500 | DMG: 150 | MIT: 50

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Two (Focused on Jomei)
Snow Soldier 6 | HP: 74/350 | DMG: 125 STUN
Snow Soldier 7 | HP: 74/350 | DMG: 125 STUN
Snow Soldier 8 | HP: 0/350 | DMG: 125
Snow Soldier 9 | HP: 74/350 | DMG: 125 STUN
Snow Soldier 10 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain 2 | HP: 500/500 | DMG: 150 | MIT: 50

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Three (Focused on Town)
Snow Soldier 11 | HP: 350/350 | DMG: 125
Snow Soldier 12 | HP: 350/350 | DMG: 125
Snow Soldier 13 | HP: 350/350 | DMG: 125
Snow Soldier 14 | HP: 350/350 | DMG: 125
Snow Soldier 15 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain 3 | HP: 500/500 | DMG: 150 | MIT: 50

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Four (Focused on Town)
Snow Soldier 16 | HP: 350/350 | DMG: 125
Snow Soldier 17 | HP: 350/350 | DMG: 125
Snow Soldier 18 | HP: 350/350 | DMG: 125
Snow Soldier 19 | HP: 350/350 | DMG: 125
Snow Soldier 20 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

Frost Captain 4 | HP: 500/500 | DMG: 150 | MIT: 50
Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Spoiler

Ice General HP: 1500/1500 | DMG: 200 | MIT: 100 | ACC: 2
This boss uses its own BD roll when attacking.
This boss will never attack the Town, and will always remain focused on the player(s).
General's Might | Every other post, the Ice General will make an AoE attack, striking up to 4 players with the highest hate. Each target will receive its own roll, similar to usual AoEs.
Armored Momentum | Every miss the Ice General makes, increase his next successful hit by 25 (damage stacks). Bonus damage is lost after a successful hit. Each miss during an AoE from <<General's Might>> contributes to these stacks. For instance, if this boss used an AoE at base damage and missed the first player targeted, the damage toward the second player would be increased by 25. If it were to then hit the second player, the damage toward the third player would revert to normal. If it were to miss also the second player, it the attack would gain an additional 25 damage toward the third Player. If the <<Ice General>> already has stacks of <<Armored Momentum>> prior to starting an AoE attack with <<General's Might>>, these stacks will act as the base damage for the entire AoE attack.
Power of the Ice King | Once at 600 health or lower, the <<Ice General>> will switch from his two handed axe to a two handed sword which has a frosty aura/mist. On an MD of 9-10, the target will receive the Freeze status effect.

Combat:
Frost Captain 1 | ID 210284 | MD 9 | 152 - 44 = 108 DMG 
Jomei Tech-F |
ID 210285 | 3 (+4) | 12 x 23 = 276 STUN
ID 210286 | 2 (+4) | 12 x 23 = 276 STUN
ID 210287 | 7 (+4) Fallen | 12 x 23(+8) = 372 STUN
ID 210288 | 3 (+4) | 12 x 23 = 276 STUN

Spoiler

Enemy Forces
Squadron One (Focused on Nari)
Snow Soldier 1 DMG: 125 | Stunned 
Snow Soldier 2  DMG: 125 | Stunned 
Snow Soldier 3 | DMG: 125 210289 BD 8 -2+1 | 95 DMG
Snow Soldier 4  DMG: 125 | Stunned
Snow Soldier 5 DMG: 125 210289 MD 2+1 | Miss
Frost Captain  DMG: 150 


Squadron Two (Focused on Jomei)
Snow Soldier 6 DMG: 125 STUN
Snow Soldier 7DMG: 125 STUN
Snow Soldier 9 DMG: 125 STUN
Snow Soldier 10 DMG: 125 210290 | BD 2+1 | Miss
Frost Captain 2 DMG: 150 


Squadron Three (Focused on Town)
Snow Soldier 11 DMG: 125 210292 | BD 4+1 | Miss
Snow Soldier 12DMG: 125 210292 | MD 3+1 | Miss
Snow Soldier 13DMG: 125 210293 | BD 3+1 | Miss
Snow Soldier 14 DMG: 125 210293 | MD 10 | 127 DMG
Snow Soldier 15 DMG: 125 210294 | MD 4(+1) | Miss
Frost Captain 3 DMG: 150 210291 | MD 6+1 -2(First Attack on Town) | Miss


Squadron Four (Focused on Town)
Snow Soldier 16 DMG: 125 210296 | BD 5(+1) | 125 DMG
Snow Soldier 17 DMG: 125 210296 | MD 2(+1) | Miss
Snow Soldier 18 DMG: 125 210297 | MD 8(+1) | 125 DMG
Snow Soldier 19  DMG: 125 210297 | BD 6(+1) | 125 DMG
Snow Soldier 20 DMG: 125 210298 | MD 5(+1) | 125 DMG
Frost Captain 4 | DMG: 150 210295 | BD 3(+1) | Miss

Total: 
627 DMG vs Town

 

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The flow of the enemy force overwhelmed Nari, her scythe flashing against the bodies that surrounded her. She'd lost sight of Jomei the moment the rush came in, soldiers surrounding her and attempting to slash at her with their smaller weapons. Her scythe, thankfully, kept most of them at length - well beyond their ability to reach her. That luck didn't last long, however, as she felt something pierce into her back. 

Reactionary, she spun and slashed at the man, her scythe tearing through him and giving her a view of her ginger companion. The man was surrounded, just like Nari, his Rapier moving almost faster than Nari's eyes could keep up with. As always, the man's speed was surmountable to amazing, leaving Nari wondering if she could ever attain the skills that he displayed.

Stop staring at Jomei or you won't get the chance to attain those skills...there's still a battle going on. She shook off the thoughts, turning back to stare at the soldiers before her. She needed to finish with this squadron, so that she could help Jomei - and more importantly, take out the other squadrons that had slipped by and were attacking their defences. Her scythe whirled into motion again, slashing aside two more of the soldiers, before focusing its blade upon the horse-situated Captain. 

For a few moments, the man parried her attempts, before she brought her own weapon underneath the horse and up the other side, catching the man on his exposed side and driving the tip of her blade into his side. She quickly followed the weapon beneath the beast, retrieving it carefully before taking a defensive stance on the other side. "Almost done here, Jomei! Keep yourself safe, and...I'll be there shortly!" 

 


 

 

Spoiler

Nari-Lanreth | Lv. 32 | P. 40 | HP: 789[+44]/840 | EN: 68/98 | ACC: 4 | DMG: 20 | EVA: 2 | MIT: 30 | B.Healing [+44] | L.Momentum: 1 | LD: 3 | Bld: 48
Jomei | 792/900 HP | 113/128 EN | DMG 23 | MIT 44 | EVA 3 | ACC 4 | BH 49 | HLY BLS 19 | FLN 16 | HLY 8 | AA | LD 1 | F.Sprt.
Town | 9373 / 10000 HP

Enemy Forces
Squadron One (Focused on Nari)
Snow Soldier 1 | HP: 0/350 | DMG: 125 | Stunned | Bleed [2/2 turns]
Snow Soldier 2 | HP: 0/350 | DMG: 125 | Stunned | Bleed [1/2 turns]
Snow Soldier 3 | HP: 110/350 | DMG: 125 | Stunned
Snow Soldier 4 | HP: 0/350 | DMG: 125 | Stun-Resistant [1/3 tuns]
Snow Soldier 5 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain | HP: 200/500 | DMG: 150 | MIT: 50 | Stunned

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Two (Focused on Jomei)
Snow Soldier 6 | HP: 74/350 | DMG: 125 STUN
Snow Soldier 7 | HP: 74/350 | DMG: 125 STUN
Snow Soldier 8 | HP: 0/350 | DMG: 125
Snow Soldier 9 | HP: 74/350 | DMG: 125 STUN
Snow Soldier 10 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain 2 | HP: 500/500 | DMG: 150 | MIT: 50

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Three (Focused on Town)
Snow Soldier 11 | HP: 350/350 | DMG: 125
Snow Soldier 12 | HP: 350/350 | DMG: 125
Snow Soldier 13 | HP: 350/350 | DMG: 125
Snow Soldier 14 | HP: 350/350 | DMG: 125
Snow Soldier 15 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain 3 | HP: 500/500 | DMG: 150 | MIT: 50

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Four (Focused on Town)
Snow Soldier 16 | HP: 350/350 | DMG: 125
Snow Soldier 17 | HP: 350/350 | DMG: 125
Snow Soldier 18 | HP: 350/350 | DMG: 125
Snow Soldier 19 | HP: 350/350 | DMG: 125
Snow Soldier 20 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

Frost Captain 4 | HP: 500/500 | DMG: 150 | MIT: 50
Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Spoiler

Ice General HP: 1500/1500 | DMG: 200 | MIT: 100 | ACC: 2
This boss uses its own BD roll when attacking.
This boss will never attack the Town, and will always remain focused on the player(s).
General's Might | Every other post, the Ice General will make an AoE attack, striking up to 4 players with the highest hate. Each target will receive its own roll, similar to usual AoEs.
Armored Momentum | Every miss the Ice General makes, increase his next successful hit by 25 (damage stacks). Bonus damage is lost after a successful hit. Each miss during an AoE from <<General's Might>> contributes to these stacks. For instance, if this boss used an AoE at base damage and missed the first player targeted, the damage toward the second player would be increased by 25. If it were to then hit the second player, the damage toward the third player would revert to normal. If it were to miss also the second player, it the attack would gain an additional 25 damage toward the third Player. If the <<Ice General>> already has stacks of <<Armored Momentum>> prior to starting an AoE attack with <<General's Might>>, these stacks will act as the base damage for the entire AoE attack.
Power of the Ice King | Once at 600 health or lower, the <<Ice General>> will switch from his two handed axe to a two handed sword which has a frosty aura/mist. On an MD of 9-10, the target will receive the Freeze status effect.

Combat Rolls
ID210299 | BD: 10+4=14 | Major Critical Hit: (20+2)x12= 264+48 = 312 damage | Target destroyed
ID210300 | BD: 4+4=8 | Hit: 20x12= 240 damage | Stunned
ID210301 | BD: 4+4=8 | Hit: 20x12= 240 damage | Target destroyed
ID210302 | BD: 9+4=13 | Minor Critical Hit: (20+1)x12= 252+48 = 300 damage | Bleed [1/2] | Stunned 

 

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As one of the buildings that served as extra support for the wall quickly engulfed in flames and crumpled to the ground, the wall itself caught ablaze. The soldiers of the Night King's army made quick work to break down the supports and slowly begin to pour into the town proper. Another two buildings were quickly ransacked and destroyed in the process. Jomei sucked his teeth as he heard the sounds of houses being turned to rubble, they were moving too slow. 

The Captain's horse reared into the air, the soldier upon its back raising its weapon high into the sky. Jomei quickly retreated with a back step as the two front hooves of the horse crashed into the snow, a strong attack from the polearm following. A window parry off to the side, and Jomei removed himself from the danger of the Captain, leaving just four members of the first squadron remaining. The onslaught began, one after another, they all took shots at the ginger, swinging their weapons wildly in an attempt to cut down the player. However, the duelist was faster, and ready for such an attack. One at a time, he would block a soldier's attack and follow up with a jab into each of their bodies. Before any other fighting could commence, all four of them shattered like ice sculptures, what remains of their form sinking into the snow at his feet. 

"I'm fine!" Jomei shouted back to Nari, "Don't worry about me, keep yourself safe. I'm going to try and clear out some of the soldiers that breached the wall!" Jomei looked to the horseback Captain who remained, "Come on ugly, wanna dance?" Moving around the horse, dodging any swinging attacks from the long weapon, Jomei leapt through the hole made in the burning logs to take on any real threats to the townsfolk.

Spoiler

 

Nari-Lanreth | Lv. 32 | P. 40 | HP: 600/840 | EN: 68/98 | ACC: 4 | DMG: 20 | EVA: 2 | MIT: 30 | B.Healing [+44] | L.Momentum: 1 | LD: 3 | Bld: 48 -96HP - 120HP
Jomei | 860/900 HP | 102/128 EN | DMG 23 | MIT 44 | EVA 3 | ACC 4 | BH 49 | HLY BLS 19 | FLN 16 | HLY 8 | AA | LD 1 | F.Sprt. +4 EN +68 HP -15 EN
Town | 8318 / 10000 HP -1055 HP

Enemy Forces
Squadron One (Focused on Nari)
Snow Soldier 3 | HP: 110/350 | DMG: 125 | Stunned
Snow Soldier 5 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain | HP: 200/500 | DMG: 150 | MIT: 50 | Stunned

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Two (Focused on Jomei)
Snow Soldier 6 | HP: 0/350 | DMG: 125 
Snow Soldier 7 | HP: 0/350 | DMG: 125 
Snow Soldier 9 | HP: 0/350 | DMG: 125 
Snow Soldier 10 | HP: 0/350 | DMG: 125

Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain 2 | HP: 500/500 | DMG: 150 | MIT: 50

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Three (Focused on Town)
Snow Soldier 11 | HP: 350/350 | DMG: 125
Snow Soldier 12 | HP: 350/350 | DMG: 125
Snow Soldier 13 | HP: 350/350 | DMG: 125
Snow Soldier 14 | HP: 350/350 | DMG: 125
Snow Soldier 15 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain 3 | HP: 500/500 | DMG: 150 | MIT: 50

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Four (Focused on Town)
Snow Soldier 16 | HP: 350/350 | DMG: 125
Snow Soldier 17 | HP: 350/350 | DMG: 125
Snow Soldier 18 | HP: 350/350 | DMG: 125
Snow Soldier 19 | HP: 350/350 | DMG: 125
Snow Soldier 20 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

Frost Captain 4 | HP: 500/500 | DMG: 150 | MIT: 50
Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Spoiler

Ice General HP: 1500/1500 | DMG: 200 | MIT: 100 | ACC: 2
This boss uses its own BD roll when attacking.
This boss will never attack the Town, and will always remain focused on the player(s).
General's Might | Every other post, the Ice General will make an AoE attack, striking up to 4 players with the highest hate. Each target will receive its own roll, similar to usual AoEs.
Armored Momentum | Every miss the Ice General makes, increase his next successful hit by 25 (damage stacks). Bonus damage is lost after a successful hit. Each miss during an AoE from <<General's Might>> contributes to these stacks. For instance, if this boss used an AoE at base damage and missed the first player targeted, the damage toward the second player would be increased by 25. If it were to then hit the second player, the damage toward the third player would revert to normal. If it were to miss also the second player, it the attack would gain an additional 25 damage toward the third Player. If the <<Ice General>> already has stacks of <<Armored Momentum>> prior to starting an AoE attack with <<General's Might>>, these stacks will act as the base damage for the entire AoE attack.
Power of the Ice King | Once at 600 health or lower, the <<Ice General>> will switch from his two handed axe to a two handed sword which has a frosty aura/mist. On an MD of 9-10, the target will receive the Freeze status effect.

ID 210303 | BD 8(+4) Fallen | 11 x 23+ 4(4) = 429
ID 210304 | BD 3 (+4) | 11 x 23 = 253
ID 210305 | BD 10 Holy | 11 x 23 + 2 + 2(4) = 363
ID 210306 | BD 7 (+4) Fallen | 11 x 23 +4(4) = 429

Spoiler

Enemy Forces
Squadron One (Focused on Nari)
Snow Soldier 3 210307 | BD 5(+1) -2) Miss
Snow Soldier 5 210307 | 9 |
126 DMG
Frost Captain 1  210308 | 8(+1)(-2) | 150 DMG

Squadron Two (Focused on Jomei)
Frost Captain 2 210308 | 1 | Miss


Squadron Three (Focused on Town)
Snow Soldier 11 210309 BD 5(+1) | 125 DMG
Snow Soldier 12
210309 BD 1 Miss
Snow Soldier 13 210310 BD 4+1 Miss
Snow Soldier 14 210310 BD 4+1 Miss
Snow Soldier 15 210311 BD 8 125 DMG
Frost Captain 3 210311 BD 8 150 DMG

Squadron Four (Focused on Town)
Snow Soldier 16 210312 BD 3(+1) Miss
Snow Soldier 17 210312 BD 9 126 DMG
Snow Soldier 18 210313 BD 10 127 DMG
Snow Soldier 19  210313 BD 7(+1) 125 DMG
Snow Soldier 20 210314 BD 5(+1) 125 DMG
Frost Captain 4 210314 BD 10 152 DMG

Total: 
1055 DMG vs Town

 

 

 

 

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The fighting had driven the soldiers back around Nari, blocking her view of Jomei as they tried to encircle her again. She could hear the echoing screams of the fighting beyond her little circle, the rising smoke of burning buildings visible just above the heads of her combatants. Everything beyond that, was lost as they rushed forward, trying to overwhelm her.

She blocked the first few strikes, before the soldier to her left managed to overcome her and slash across her side. Her scythe whipped around, attempting to slash the man through his centre, but missing entirely. Instead, it found itself embedded into the soldier beside him, piercing through the abdomen for a brief second before he exploded into shards of ice, shifting through the air.

"Ha!" The cry of excitement quickly turned into one of pain as another weapon pierced through her shoulder, spinning Nari on the spot. She looked up, finding the captain of the squadron she was facing staring down at her with a look of battle-lust and desire. Nari felt herself recoil in response to the look, before bringing her scythe in an arc towards the captain.

His own blade rose to meet the scythe, stopping it in midair just above his head, his eyes still focused on Nari. That wicked grin seemed to bore into her, and Nari found herself screaming - in horror and fury - as she placed both hands upon the haft, putting her weight into the weapon to drive it down. For a moment, nothing seemed to change, as if hovering on a pinnacle of frozen time. Then, just as suddenly, the sword snapped and the scythe carried downwards through the man and beast, both exploding in a shower of ice shards.

The sudden movement caught Nari by surprise, and her scythe carried through an arc, coming up and around and catching the Captain from Jomei's own squadron in the back, causing the man to suddenly freeze atop the horse he was saddled upon as the stun effect overtook his muscles. 


 

Spoiler

Nari-Lanreth | Lv. 32 | P. 40 | HP: 644/840 | EN: 55/98 | ACC: 4 | DMG: 20 | EVA: 2 | MIT: 30 | B.Healing [+44] | L.Momentum: 1 | LD: 3 | Bld: 48 +44 HP | +4 EN
Jomei | 860/900 HP | 102/128 EN | DMG 23 | MIT 44 | EVA 3 | ACC 4 | BH 49 | HLY BLS 19 | FLN 16 | HLY 8 | AA | LD 1 | F.Sprt. (Adjusted EN for missing 3 EN at start of last turn)
Town | 8318 / 10000 HP

Enemy Forces
Squadron One (Focused on Nari)
Snow Soldier 3 | HP: 0/350 | DMG: 125
Snow Soldier 5 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain | HP: 200/500 | DMG: 150 | MIT: 50

Squadron Two (Focused on Jomei)
Snow Soldier 6 | HP: 0/350 | DMG: 125 
Snow Soldier 7 | HP: 0/350 | DMG: 125 
Snow Soldier 9 | HP: 0/350 | DMG: 125 
Snow Soldier 10 | HP: 0/350 | DMG: 125

Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain 2 | HP: 260/500 | DMG: 150 | MIT: 50 | Stunned

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Three (Focused on Town)
Snow Soldier 11 | HP: 350/350 | DMG: 125
Snow Soldier 12 | HP: 350/350 | DMG: 125
Snow Soldier 13 | HP: 350/350 | DMG: 125
Snow Soldier 14 | HP: 350/350 | DMG: 125
Snow Soldier 15 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain 3 | HP: 500/500 | DMG: 150 | MIT: 50

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Four (Focused on Town)
Snow Soldier 16 | HP: 350/350 | DMG: 125
Snow Soldier 17 | HP: 350/350 | DMG: 125
Snow Soldier 18 | HP: 350/350 | DMG: 125
Snow Soldier 19 | HP: 350/350 | DMG: 125
Snow Soldier 20 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

Frost Captain 4 | HP: 500/500 | DMG: 150 | MIT: 50
Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

 

Spoiler

Ice General HP: 1500/1500 | DMG: 200 | MIT: 100 | ACC: 2
This boss uses its own BD roll when attacking.
This boss will never attack the Town, and will always remain focused on the player(s).
General's Might | Every other post, the Ice General will make an AoE attack, striking up to 4 players with the highest hate. Each target will receive its own roll, similar to usual AoEs.
Armored Momentum | Every miss the Ice General makes, increase his next successful hit by 25 (damage stacks). Bonus damage is lost after a successful hit. Each miss during an AoE from <<General's Might>> contributes to these stacks. For instance, if this boss used an AoE at base damage and missed the first player targeted, the damage toward the second player would be increased by 25. If it were to then hit the second player, the damage toward the third player would revert to normal. If it were to miss also the second player, it the attack would gain an additional 25 damage toward the third Player. If the <<Ice General>> already has stacks of <<Armored Momentum>> prior to starting an AoE attack with <<General's Might>>, these stacks will act as the base damage for the entire AoE attack.
Power of the Ice King | Once at 600 health or lower, the <<Ice General>> will switch from his two handed axe to a two handed sword which has a frosty aura/mist. On an MD of 9-10, the target will receive the Freeze status effect.

Combat Rolls
ID210315 | BD: 8+4=12 | Hit: 20x12= 240 damage | Target destroyed
ID210316 | BD: 1+4=5 | Miss [-2 EN]
ID210317 | BD: 3+4=7 | Hit: 20x12= 240 damage | Target destroyed
ID210318 | BD: 7+4=11 | Hit: 20x12= 240 damage | Stunned 

 

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The town was becoming the battlefield, rather than outside of the town as was their intention. The Kind's soldiers continued to ransack the poor village, smashing windows and doors, setting the households ablaze, and sending them toppling to the ground. Smoke and dust continued to blacken the sky and the town itself, with a horrifying red-orange hue due to the burning fires all around. 

Jomei watching in horror as a group of soldiers began dragging a couple out of their home, blades to their neck, while tossing lit torches through shattered windows. "No!" the ginger shouted, as he barreled through the smog cloud as fast as he could. Before he could even process a plan of attack, his blade was already piercing, cleanly, through the chest of four of the soldiers, all of them collapsing the the ground mere moments after. "Get out of here, go find shelter!" Jomei called out to the two citizens he had saved, turning to face off with the single soldier in the squadron that remained. 

Spoiler

 

Nari-Lanreth | Lv. 32 | P. 40 | HP: 548/840 | EN: 55/98 | ACC: 4(+1 AA) | DMG: 20 | EVA: 2 | MIT: 30 | B.Healing [+44] | L.Momentum: 1 | LD: 3 | Bld: 48 +44 HP | +4 EN -96 HP
Jomei | 900/900 HP | 84/128 EN | DMG 23 | MIT 44 | EVA 3 | ACC 4 | BH 49 | HLY BLS 19 | FLN 16 | HLY 8 | AA | LD 1 | F.Sprt.+40 HP + 4 EN - 22 EN
Town | 7435 / 10000 HP

Enemy Forces
Squadron One (Focused on Nari)
Snow Soldier 5 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.


Squadron Two (Focused on Jomei)
Frost Captain 2 | HP: 260/500 | DMG: 150 | MIT: 50 | Stunned

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Three (Focused on Town)
Snow Soldier 11 | HP: 350/350 | DMG: 125
Snow Soldier 12 | HP: 350/350 | DMG: 125
Snow Soldier 13 | HP: 350/350 | DMG: 125
Snow Soldier 14 | HP: 350/350 | DMG: 125
Snow Soldier 15 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain 3 | HP: 500/500 | DMG: 150 | MIT: 50

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Four (Focused on Town)
Snow Soldier 16 | HP: 0/350 | DMG: 125
Snow Soldier 17 | HP: 0/350 | DMG: 125
Snow Soldier 18 | HP: 0/350 | DMG: 125
Snow Soldier 19 | HP: 0/350 | DMG: 125

Snow Soldier 20 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

Frost Captain 4 | HP: 500/500 | DMG: 150 | MIT: 50
Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Spoiler

Ice General HP: 1500/1500 | DMG: 200 | MIT: 100 | ACC: 2
This boss uses its own BD roll when attacking.
This boss will never attack the Town, and will always remain focused on the player(s).
General's Might | Every other post, the Ice General will make an AoE attack, striking up to 4 players with the highest hate. Each target will receive its own roll, similar to usual AoEs.
Armored Momentum | Every miss the Ice General makes, increase his next successful hit by 25 (damage stacks). Bonus damage is lost after a successful hit. Each miss during an AoE from <<General's Might>> contributes to these stacks. For instance, if this boss used an AoE at base damage and missed the first player targeted, the damage toward the second player would be increased by 25. If it were to then hit the second player, the damage toward the third player would revert to normal. If it were to miss also the second player, it the attack would gain an additional 25 damage toward the third Player. If the <<Ice General>> already has stacks of <<Armored Momentum>> prior to starting an AoE attack with <<General's Might>>, these stacks will act as the base damage for the entire AoE attack.
Power of the Ice King | Once at 600 health or lower, the <<Ice General>> will switch from his two handed axe to a two handed sword which has a frosty aura/mist. On an MD of 9-10, the target will receive the Freeze status effect.

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Combat Rolls

Charge (+3 Base -1ACC(+1AA ) - 2 EN
ID210330 | BD: 2+4=6 | 14x23+3 = 364
ID210331 | BD: 5+4=9 | 14x23+3 = 364
ID210332 | BD: 3+4=7 |  14x23+3 = 364
ID210333 | BD: 4+4=11 | 14x23+3 = 364

 

Spoiler

Enemy Forces
Squadron One (Focused on Nari)
Snow Soldier 5
210334 | BD 9 | 126 DMG

Squadron Two (Focused on Town)
Frost Captain 2 210334 | MD 5(+1) | 150 DMG


Squadron Three (Focused on Town)
Snow Soldier 11 210335 BD 4(+1) | 125 DMG
Snow Soldier 12 
210335 MD 9 126 DMG
Snow Soldier 13 210336 BD 5+1 125
Snow Soldier 14 210336 MD 10 127
Snow Soldier 15 210337 BD 1 Miss
Frost Captain 3 210337 MD 7+1 150 DMG

Squadron Four (Focused on Jomei)
Snow Soldier 20 210338 BD 1 

Focused on Town
Frost Captain 4 210338 MD 4+1 Miss

Total: 
 803 DMG vs Town

 

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Jomei's cry had caught Nari's attention, the words echoing in a way that she couldn't quite understand, but meant one thing to her. He was in trouble. As her scythe lashed out again, catching another nearby soldiers in the chest, Nari made her feet move. Driving herself towards the other man, hoping to get there before anything bad could happen. Images flashed through her mind - images of the ginger bursting into shards, leaving her alone. Images that toyed with her mind in a way that she didn't like. 

As she broke through the crowd around her, her eyes flashed across the scene. There was chaos everywhere, the soldiers hammering away at the makeshift traps, destroying what little work they'd managed to put into the barricades. Houses had gone up in flames, the occupants either lost, cowering within, or having escaped through another side. Nari felt her heart go out for a single second, before she spotted him. Standing in the middle of the road, dancing the violent dance against the soldiers near him. 

"Morrighan's bane...I thought you were dying! I'm so going to kill you after this!" She didn't explain herself. Didn't give him a smile, or a wave. Instead, she turned to the nearest enemy, slashing outwards with the large scythe and impaling it into his side. A quick pull back against the haft, and she'd cut across his partner's torso. He's fine...for now. We're making headway, but not if we get too tired...need to get this done and over with. Idiot.


 

Spoiler

Nari-Lanreth | Lv. 32 | P. 39 | HP: 592/820 | EN: 42/98 | ACC: 4 | DMG: 20 | EVA: 2 | MIT: 30 | B.Healing [+44] | L.Momentum: 1 | LD: 3 | Bld: 48 +44 HP | +4 EN
Jomei | 900/900 HP | 84/128 EN | DMG 23 | MIT 44 | EVA 3 | ACC 4 | BH 49 | HLY BLS 19 | FLN 16 | HLY 8 | AA | LD 1 | F.Sprt.
Town | 7435/10,000 HP

Enemy Forces
Squadron One (Focused on Nari)
Snow Soldier 5 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

Squadron Two (Focused on Jomei)
Frost Captain 2 | HP: 70/500 | DMG: 150 | MIT: 50 | Stun Immunity [1/3]

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Three (Focused on Nari)
Snow Soldier 11 | HP: 110/350 | DMG: 125 | Stunned
Snow Soldier 12 | HP: 50/350 | DMG: 125 | Stunned | Bleed [1/2]
Snow Soldier 13 | HP: 350/350 | DMG: 125
Snow Soldier 14 | HP: 350/350 | DMG: 125
Snow Soldier 15 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain 3 | HP: 500/500 | DMG: 150 | MIT: 50

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Four (Focused on Town)
Snow Soldier 20 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

Frost Captain 4 | HP: 500/500 | DMG: 150 | MIT: 50
Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

 

Spoiler

Ice General HP: 1500/1500 | DMG: 200 | MIT: 100 | ACC: 2
This boss uses its own BD roll when attacking.
This boss will never attack the Town, and will always remain focused on the player(s).
General's Might | Every other post, the Ice General will make an AoE attack, striking up to 4 players with the highest hate. Each target will receive its own roll, similar to usual AoEs.
Armored Momentum | Every miss the Ice General makes, increase his next successful hit by 25 (damage stacks). Bonus damage is lost after a successful hit. Each miss during an AoE from <<General's Might>> contributes to these stacks. For instance, if this boss used an AoE at base damage and missed the first player targeted, the damage toward the second player would be increased by 25. If it were to then hit the second player, the damage toward the third player would revert to normal. If it were to miss also the second player, it the attack would gain an additional 25 damage toward the third Player. If the <<Ice General>> already has stacks of <<Armored Momentum>> prior to starting an AoE attack with <<General's Might>>, these stacks will act as the base damage for the entire AoE attack.
Power of the Ice King | Once at 600 health or lower, the <<Ice General>> will switch from his two handed axe to a two handed sword which has a frosty aura/mist. On an MD of 9-10, the target will receive the Freeze status effect.

Combat Rolls
ID210367 | BD: 1+4=5 | Miss [-2 EN]
ID210368 | BD: 7+4=11 | Hit: 20x12= 240-50 = 190 damage
ID210369 | BD: 2+4=6 | Hit: 20x12= 240 damage | Stunned
ID210370 | BD: 8+4=12 | Minor Critical Hit: (20+1)x12= 252+48 = 300 damage | Bleed [1/2] | Stunned 

 

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"Sorry." Jomei said over to Nari, who rushed to his side thinking he was in some sort of danger. "I was just trying to save these people.. I won't let them die because we couldn't strengthen our defenses enough." All of the soldiers and captains who remained had now breached the wall, and were evenly divided between trying to crush the only two bodies getting in their way of total destruction, and slowly tearing the buildings down one by one. Peeking at Nari's health bar, he used the moment of respite to place a hand on Nari's shoulder, "I'll try and take some of the pressure off of you.. The Captains seem to lose focus on their squad once we take out most of the soldiers. If we can take his attention away from you, it should buy you some time to heal up a bit... Just please, stay safe." 

Clenching the fingers on Nari's shoulder into a fist, he gently tapped the top of her shoulder before turning towards those around him once more. Luckily, with everyone now bunched up within the entrance to the town, he should be able to catch members of multiple squads with a single area attack. Pushing himself away from Nari, to not catch her in the cross fire, he allowed his blade to swing wildly, stunning a horseback captain and a soldier, while sending another two to an icy grave. "We've got this. Just hold out a bit longer." 

Spoiler

 

Nari-Lanreth | Lv. 32 | P. 39 | HP: 397/820 | EN: 42/98 | ACC: 4 | DMG: 20 | EVA: 2 | MIT: 30 | B.Healing [+44] | L.Momentum: 1 | LD: 3 | Bld: 48 +44 HP | +4 EN Protection Familiar -10%) -195
Jomei | 900/900 HP | 71/128 EN | DMG 23 | MIT 44 | EVA 3 | ACC 4 | BH 49 | HLY BLS 19 | FLN 16 | HLY 8 | AA | LD 1 | F.Sprt. [Charge 1/5] +4 EN
Town | 7435/10,000 HP

Enemy Forces
Squadron One (Focused on Nari)
Snow Soldier 5 | HP: 350/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

Squadron Two (Focused on Jomei)
Frost Captain 2 | HP: 0/500 | DMG: 150 | MIT: 50 | Stun Immunity [1/3]

Squadron Three (Focused on Nari)
Snow Soldier 11 | HP: 110/350 | DMG: 125 | Stunned
Snow Soldier 12 | HP: 50/350 | DMG: 125 | Stunned | Bleed [1/2]
Snow Soldier 13 | HP: 350/350 | DMG: 125
Snow Soldier 14 | HP: 350/350 | DMG: 125
Snow Soldier 15 | HP: 0/350 | DMG: 125
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.
Frost Captain 3 | HP: 500/500 | DMG: 150 | MIT: 50

Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Squadron Four (Focused on Jomei)
Snow Soldier 20 | HP: 74/350 | DMG: 125 | Stunned 
Priorities | Even if Howl is used, if there are squadrons not engaged in combat with the players, they will attempt to attack the town itself whenever possible. Aiming to break building supports, throw torches into the structures to burn them down, etc. Players can use the block mod <<Mark>> to protect the town from a squadron's assault, but only 1 squad can be affected per use of <<Mark>>.

Frost Captain 4 | HP: 274/500 | DMG: 150 | MIT: 50 | Stunned
Mounted Combat | While riding their steed, Frost Captains will have +1 ACC. Additionally, the Frost Captain's first attack is always rolled first before the players, before reverting to normal battle rotation rules. The Horse has 250 HP and if killed this ability is negated.
Rallying Leader | Frost Captains will always give a +1 bonus to ACC to their squadron. Should the Frost Captain die this ability is negated for that Captain's specified squadron. (Bonus applies to attacks on the town.)
Priorities | If their squadron drops below 3 soldiers, or if their squadron is not engaged in combat with any players, the Frost Captain will attack the town. Instead of throwing regular torches however, they will open a lantern on their belt and light it with the blue flame inside. This flame freezes everything it touches rather than burning it up. They will use these torches on the town when attacking.

Combat Rolls
ID210371 | BD: 1+5 | 12x23 = 276(-50) = 226 | Frost Captain 2
ID210372 | BD: 4+5 | 12 x 23 = 276 | Snow Soldier 20
ID210373 | BD: 8+5 Fallen | 12 x 23+16 = 468 | Snow Soldier 15
ID210374 | BD: 1+5 | 12x23 = 276(-50) = 226 | Frost Captain 4

 

Spoiler

Enemy Forces
Squadron One (Focused on Nari)
Snow Soldier 5 | 210375 | BD 9 | 127 DMG

Squadron Three (Focused on Nari)
Snow Soldier 11 | Stunned
Snow Soldier 12 |Stunned 
Snow Soldier 13 | 210375 | MD 1
Snow Soldier 14 | 210376 | BD 1
Frost Captain 3 |  210
376 | MD 7(+1)-2 | 150 DMG

Squadron Four (Focused on Jomei)
Snow Soldier 20 | Stunned

Focused on Town
Frost Captain 4 |  Stunned




 

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