In hindsight, maybe she shouldn't have spent half a year examining how NPCs interacted. She thought they were funny things. Programmed to be nothing more than an added flavor to the fictional world of SAO or the occasional quest and exposition dump - players often saw them as less advanced constructs than they actually were. They were made up of different faces, voices, and had one of many personality types assigned which controlled how they reacted to certain prompts. They were also p