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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Astion

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About Astion

  • Birthday 10/12/1994

Profile Information

  • Location
    Everywhere and nowhere
  1. [OP - F1] A New Adventure

    OOC: Continue after dice roll Astion was ready to fight, Yosuke took away already a HP from the Gigant Wolf, and He wanted to Help, so he decided to attack him Frontally, charging him. He Hit the wolf, taking away another HP. Astion: 7/7 Gigant Wolf: 7/9 OOC: I think the last who attack do a double post to do the Wolf choosing by himself who he is gonna attack
  2. [OP - F1] A New Adventure

    OOC: We will just pretend Ragnar was never here right? Astion Look the party they had, well it was a beginning, no one wanted to go first so he begun to lead the way towards the Cave, was pretty dark in there, Astion took his scimitar and continue to go further, knowing that all of his mates were behind him. At one point a lot of lights just came up from the floor illuminating the path, and from a distant noise all the party knew that the way to flee was blocked... The mini-Boss was in front of us. Astion yelled to every one "Let's do A semi-circle around him! So we can hit him from different position!" He said, holding the spot just in front of him... Knowing that he was going to be the first to be attacked by the Mini-boss. Astion starred at the monster in front of him, it was a Wolf, bigger that the usual one, with different kinds of Attacks, that would be harder than a Boar. *Ok Edoardo you can Make it!*
  3. [OP - F1] A New Adventure

    The last boar, was gone, and then Yosuke invited them all to form a party and try to kill the mini boss. He stay a long time in front of the invitation screen... he wasn't really sure, but it was true, he needed ore EXP. And the only way to kill the miniboss right here was with a Party. He pressed the Blue Cirlce button and then he looked at all the new player saying "I'm Astion, Lvl. 2..." Then he just went under a tree e sit there waiting for their decision.
  4. [OP - F1] A New Adventure

    "Nice!" Astion yelled at Yosuke, now only one Boar was on their way... Astion too all the courage he could, and he charged the boar with a "Fell Crescent". The Boar Wasn't so distant to Him, so he just decide to attack him directly, a frontal attack. He missed the Attack and the boar didn't had any harm. *Damn those Boar*
  5. [OP - F1] A New Adventure

    Other two Boar arrived to attack them, but the others player were taking care of them. His mate missed again, he was really unlucky. Astion decide to attack the boar again, using his scimitar nad using the <> Skill. Astion hitted him, reducing by 1 his HP. "C'mon Yosuke, this one is yours!" He yelled to Yosuke.
  6. [OP - F1] A New Adventure

    Astion Tried to attack again this Boar, and felt a little bad for that guy, he wasn't bad, he was really unlucky that day... he should be one of the person that are worthy of his trust. He attacked again the boar with his scimitar... This time the boar was really Fast, and he manage to escape the attack... Astion decided to place himself next to Yosuke and then he answered to Ragnar. "I will not last you say? Well i'll not be sure of that... but for sure i'll not need the help of one guy that laugh at us... Be sure of that..."
  7. [OP - F1] A New Adventure

    Astion Look to the new player, that was laughing, his mate told him that they could use his help... but Astion didn't want the help of anyone. Astion tried to attack the Boar that was facing Yosuke with a swing of his scimitar. The Boar was totaly inpreparated... and he suffers 2 HP for a critical Damage. "We don't need your help... Laughing man, or at least, i don't want it..." Astion 4/5 Yosuke 7/7 Boar: 2/5
  8. [OP - F1] A New Adventure

    "Hard? God those are only Boars! Imagine a Boss!" He yelled Back, the boar in front of him was going to attack but Astion decided to attack him first, in order to avoid his charge. Astion hit the Boar and it died after the Attack, he decided then to move towards his mate in order to help him with his enemy.
  9. [OP - F1] A New Adventure

    The tree fell aside, and none of the boar were hitted by that, the Boar, tried again the same attack as always and Astion dodge it really easily. *I have to make it.* He thought and again he tries to hit the Boar next to him. The boar was hitten by Astion's Scimitar and he lost 1 HP. Yosuke: 7/7 Astion: 4/5 Boar(Yosuke): 4/5 Boar (Astion): 1/5
  10. [OP - F1] A New Adventure

    "Nice one!" Astion Screamed to the other player, now the two boar were too far to try to catch them both, The Boar carged him, Astion tried to Dogne the hit but was hitten anyway, losing 1 HP, Angry because of this Astion tried to attack the Boar from the Flank. The Boar moved Extremely fast and dogded the Scimitar Hit. *Damn those Boars!*
  11. [OP - F1] A New Adventure

    The Boar tried to attack again, but he failed the attack, Astion saw that his mate tried to make the Boar near each other, so he decided to try to attack them both with a single swing of his scimitar. Unfortunately, the attack didn't went well, and he missed them both. *Damn!*
  12. [OP - F1] A New Adventure

    "That's Fine..." Astion said, and then he took his Scimitar, and begun to walk towards the Boar, the monster saw him and tried to charge him, Astion dodged the charge and hit the Boar on the flank, Taking away two Hp, from him. *That's too easy* Astion thought... he put himself again in the waiting position, and he begun to focus on that battle. Astion: 5/5 Boar2: 3/5
  13. [OP - F1] A New Adventure

    Astion looked at him more closely, he smiled at him, and answered. "Uhm Not really, i don't need to hunt, i was just walking by, searching for something to do..." He look the place where they stopped, they were in the middle of the forest. A difficult place to defend if they were attacked. "Do you mind if we move? Here is not safe at all..." He begn to walk going in the opposite way where he came from, heading to the exit of the forest. The sun was shining at that time and the weather was good, and he was feeling alive. "Nice day don't you think? Anyway my name is Astion..."
  14. [OP - F1] A New Adventure

    Another day was passed, and Astion finally decide to get up, and move forward to the next level. He wanted to make the game even more difficult giving some advantage, to the other players. It was fun, looking at the desperate people, they couldn’t even imagine how lucky they were to be in SAO. He decided to go away from the city, he wanted to be alone. Not so long passed, that the forest shows itself, it was really big. Astion was interested and begun to walk inside the forest. After some minutes he begun to feel strange, probably someone was nearby, but he wasn’t too much worried. At the end after some minutes of walking he saw another player coming in the opposite direction. His cursor was Green, he wasn’t a PK. *Uhm could be interesting to see which kind of person it is* He Put his hands in the air greeting him and waiting for a response
  15. Astion Profile

    Profile » Username: Astion » Real name: Edoardo Del Re » Age: 19 » Gender: Male » Height: 6' » About: Edoardo was a normal guy, for most of his life, he never had problems at school or at least that is what everyone was sure about. In reality he felt lonely, and he didn't even know why. At his school all his friends were jealous of his wisdom and intelligence, he never had to study or make too much effort to be better than anyone else. He felt too good to be only an average person on this planet, that's why he begun to play MMO. There he could be whatever he wants, he could lie, and he could decide exactly what he wanted to do. In this kind of game he had no limits, and that's what he wanted. The real world, was made of limits, set by the people around him, that were not worthy. They were only normal people. Only one thing make him feel better, try to make girls fall in love with him just for fun, to have a sense of conquest. He played a lot of Online games, but they were annoying in the long run, that’s why he bought SAO on the first day, he wanted to try that game. And then when during the inauguration the creator explained the rules of the game, Edoardo was one of the few people that was smiling. Now he had a challenge, now he could feel alive. » Virtues: . Leadership: Yes, Astion doesn't like people. That doesn't mean that he have to be alone all the time, and when he is with others he become a true Leader. He knows exatly how to insipire and use the people that follows him. Organize people and give orders is something that he loves to do and make him feel alive. Astion knows that to be a leader you have to be in the frontline inspiring your man, but he'll not esitate to sacrifice some of his men to reach his final goal. . Charming: The noble arts of Talking was always aiding him in the real world, and now that he is in a Deadly game more than before. Thanks to his charming personality, he can obtain things that normaly would be precluded. And trought his words he make people feel confident with him, and therefore make easier for them to understand his point of view. . Honor: Even if he is selfish and he try to make his interest, Edoardo is not a evil player. He don't kill people and he is loyal to his word, moreover if he find someone that is "worthy" to help he don't esitate to do that. » Flaws: . Seducer: Why you have to live in a place where all people are different from you if you can convince other people to join your crusade? That's how Astion thinks. In fact he always try to make other people change their mind in order to use them on his will. When this happens he have lot of benefits, but in a world like SAO it don't happens so often. This can brought to misunderstanding and problems with others players. . Overconfident:" We have to do this!" and nobody can stop or say nothing to convince him on the contrary. He always think that what he do or think is the right, he can't be wrong. This Bring to problems dealing with his enemy especially with the bosses, since that he always want to do everithing by himself . Selfish: As being part of an occidental country, Astion was born and continue to have an "Me" incentred personality. That means that he is in the only one he cares about, all the others people are useless, and not worthy to his attencion. This don't mean that he is a bad player or that he never helps the others, but Others are others, Astion is the center of the Universe. Profession: Blacksmith Skills Non-combat:» / Passive: »/ Combat: » / Weapon skills :»One-handed Curved Blade> Novice (2skills point) Inventory Weapons/Tools: » Roleplays » [solo/private/open] LinkedTitle » [solo/private/open] LinkedTitle - in progress Relationships (optional)» Story Thus Far (optional) » From the beginning of the game he didn't do too much, he had just fun looking around and studying other players’ behavior, now he will begin to play.
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