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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Astion

  • Birthday 10/12/1994

Profile Information

  • Location
    Everywhere and nowhere
  1. [OP - F1] A New Adventure

    OOC: Continue after dice roll Astion was ready to fight, Yosuke took away already a HP from the Gigant Wolf, and He wanted to Help, so he decided to attack him Frontally, charging him. He Hit the wolf, taking away another HP. Astion: 7/7 Gigant Wolf: 7/9 OOC: I think the last who attack do a double post to do the Wolf choosing by himself who he is gonna attack
  2. [OP - F1] A New Adventure

    OOC: We will just pretend Ragnar was never here right? Astion Look the party they had, well it was a beginning, no one wanted to go first so he begun to lead the way towards the Cave, was pretty dark in there, Astion took his scimitar and continue to go further, knowing that all of his mates were behind him. At one point a lot of lights just came up from the floor illuminating the path, and from a distant noise all the party knew that the way to flee was blocked... The mini-Boss was in front of us. Astion yelled to every one "Let's do A semi-circle around him! So we can hit him from different position!" He said, holding the spot just in front of him... Knowing that he was going to be the first to be attacked by the Mini-boss. Astion starred at the monster in front of him, it was a Wolf, bigger that the usual one, with different kinds of Attacks, that would be harder than a Boar. *Ok Edoardo you can Make it!*
  3. [OP - F1] A New Adventure

    The last boar, was gone, and then Yosuke invited them all to form a party and try to kill the mini boss. He stay a long time in front of the invitation screen... he wasn't really sure, but it was true, he needed ore EXP. And the only way to kill the miniboss right here was with a Party. He pressed the Blue Cirlce button and then he looked at all the new player saying "I'm Astion, Lvl. 2..." Then he just went under a tree e sit there waiting for their decision.
  4. [OP - F1] A New Adventure

    "Nice!" Astion yelled at Yosuke, now only one Boar was on their way... Astion too all the courage he could, and he charged the boar with a "Fell Crescent". The Boar Wasn't so distant to Him, so he just decide to attack him directly, a frontal attack. He missed the Attack and the boar didn't had any harm. *Damn those Boar*
  5. [OP - F1] A New Adventure

    Other two Boar arrived to attack them, but the others player were taking care of them. His mate missed again, he was really unlucky. Astion decide to attack the boar again, using his scimitar nad using the <> Skill. Astion hitted him, reducing by 1 his HP. "C'mon Yosuke, this one is yours!" He yelled to Yosuke.
  6. [OP - F1] A New Adventure

    Astion Tried to attack again this Boar, and felt a little bad for that guy, he wasn't bad, he was really unlucky that day... he should be one of the person that are worthy of his trust. He attacked again the boar with his scimitar... This time the boar was really Fast, and he manage to escape the attack... Astion decided to place himself next to Yosuke and then he answered to Ragnar. "I will not last you say? Well i'll not be sure of that... but for sure i'll not need the help of one guy that laugh at us... Be sure of that..."
  7. [OP - F1] A New Adventure

    Astion Look to the new player, that was laughing, his mate told him that they could use his help... but Astion didn't want the help of anyone. Astion tried to attack the Boar that was facing Yosuke with a swing of his scimitar. The Boar was totaly inpreparated... and he suffers 2 HP for a critical Damage. "We don't need your help... Laughing man, or at least, i don't want it..." Astion 4/5 Yosuke 7/7 Boar: 2/5
  8. [OP - F1] A New Adventure

    "Hard? God those are only Boars! Imagine a Boss!" He yelled Back, the boar in front of him was going to attack but Astion decided to attack him first, in order to avoid his charge. Astion hit the Boar and it died after the Attack, he decided then to move towards his mate in order to help him with his enemy.
  9. [OP - F1] A New Adventure

    The tree fell aside, and none of the boar were hitted by that, the Boar, tried again the same attack as always and Astion dodge it really easily. *I have to make it.* He thought and again he tries to hit the Boar next to him. The boar was hitten by Astion's Scimitar and he lost 1 HP. Yosuke: 7/7 Astion: 4/5 Boar(Yosuke): 4/5 Boar (Astion): 1/5
  10. [OP - F1] A New Adventure

    "Nice one!" Astion Screamed to the other player, now the two boar were too far to try to catch them both, The Boar carged him, Astion tried to Dogne the hit but was hitten anyway, losing 1 HP, Angry because of this Astion tried to attack the Boar from the Flank. The Boar moved Extremely fast and dogded the Scimitar Hit. *Damn those Boars!*
  11. [OP - F1] A New Adventure

    The Boar tried to attack again, but he failed the attack, Astion saw that his mate tried to make the Boar near each other, so he decided to try to attack them both with a single swing of his scimitar. Unfortunately, the attack didn't went well, and he missed them both. *Damn!*
  12. [OP - F1] A New Adventure

    "That's Fine..." Astion said, and then he took his Scimitar, and begun to walk towards the Boar, the monster saw him and tried to charge him, Astion dodged the charge and hit the Boar on the flank, Taking away two Hp, from him. *That's too easy* Astion thought... he put himself again in the waiting position, and he begun to focus on that battle. Astion: 5/5 Boar2: 3/5
  13. [OP - F1] A New Adventure

    Astion looked at him more closely, he smiled at him, and answered. "Uhm Not really, i don't need to hunt, i was just walking by, searching for something to do..." He look the place where they stopped, they were in the middle of the forest. A difficult place to defend if they were attacked. "Do you mind if we move? Here is not safe at all..." He begn to walk going in the opposite way where he came from, heading to the exit of the forest. The sun was shining at that time and the weather was good, and he was feeling alive. "Nice day don't you think? Anyway my name is Astion..."
  14. [OP - F1] A New Adventure

    Another day was passed, and Astion finally decide to get up, and move forward to the next level. He wanted to make the game even more difficult giving some advantage, to the other players. It was fun, looking at the desperate people, they couldn’t even imagine how lucky they were to be in SAO. He decided to go away from the city, he wanted to be alone. Not so long passed, that the forest shows itself, it was really big. Astion was interested and begun to walk inside the forest. After some minutes he begun to feel strange, probably someone was nearby, but he wasn’t too much worried. At the end after some minutes of walking he saw another player coming in the opposite direction. His cursor was Green, he wasn’t a PK. *Uhm could be interesting to see which kind of person it is* He Put his hands in the air greeting him and waiting for a response
  15. Astion Profile

    Profile » Username: Astion » Real name: Edoardo Del Re » Age: 19 » Gender: Male » Height: 6' » About: Edoardo was a normal guy, for most of his life, he never had problems at school or at least that is what everyone was sure about. In reality he felt lonely, and he didn't even know why. At his school all his friends were jealous of his wisdom and intelligence, he never had to study or make too much effort to be better than anyone else. He felt too good to be only an average person on this planet, that's why he begun to play MMO. There he could be whatever he wants, he could lie, and he could decide exactly what he wanted to do. In this kind of game he had no limits, and that's what he wanted. The real world, was made of limits, set by the people around him, that were not worthy. They were only normal people. Only one thing make him feel better, try to make girls fall in love with him just for fun, to have a sense of conquest. He played a lot of Online games, but they were annoying in the long run, that’s why he bought SAO on the first day, he wanted to try that game. And then when during the inauguration the creator explained the rules of the game, Edoardo was one of the few people that was smiling. Now he had a challenge, now he could feel alive. » Virtues: . Leadership: Yes, Astion doesn't like people. That doesn't mean that he have to be alone all the time, and when he is with others he become a true Leader. He knows exatly how to insipire and use the people that follows him. Organize people and give orders is something that he loves to do and make him feel alive. Astion knows that to be a leader you have to be in the frontline inspiring your man, but he'll not esitate to sacrifice some of his men to reach his final goal. . Charming: The noble arts of Talking was always aiding him in the real world, and now that he is in a Deadly game more than before. Thanks to his charming personality, he can obtain things that normaly would be precluded. And trought his words he make people feel confident with him, and therefore make easier for them to understand his point of view. . Honor: Even if he is selfish and he try to make his interest, Edoardo is not a evil player. He don't kill people and he is loyal to his word, moreover if he find someone that is "worthy" to help he don't esitate to do that. » Flaws: . Seducer: Why you have to live in a place where all people are different from you if you can convince other people to join your crusade? That's how Astion thinks. In fact he always try to make other people change their mind in order to use them on his will. When this happens he have lot of benefits, but in a world like SAO it don't happens so often. This can brought to misunderstanding and problems with others players. . Overconfident:" We have to do this!" and nobody can stop or say nothing to convince him on the contrary. He always think that what he do or think is the right, he can't be wrong. This Bring to problems dealing with his enemy especially with the bosses, since that he always want to do everithing by himself . Selfish: As being part of an occidental country, Astion was born and continue to have an "Me" incentred personality. That means that he is in the only one he cares about, all the others people are useless, and not worthy to his attencion. This don't mean that he is a bad player or that he never helps the others, but Others are others, Astion is the center of the Universe. Profession: Blacksmith Skills Non-combat:» / Passive: »/ Combat: » / Weapon skills :»One-handed Curved Blade> Novice (2skills point) Inventory Weapons/Tools: » Roleplays » [solo/private/open] LinkedTitle » [solo/private/open] LinkedTitle - in progress Relationships (optional)» Story Thus Far (optional) » From the beginning of the game he didn't do too much, he had just fun looking around and studying other players’ behavior, now he will begin to play.