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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Yusuke

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  1. [OP - F1] A New Adventure

    Yusuke stepped ahead and rushed over the enemy. He stood for a <> again and went over the enemy, attacking when he was near enough. When he got the first hit, the Wolf got back and howled, but there were 7 more. In the end, a critical notifier popped out of the wolf's head and his HP bar came down. the experience from the chop was enough to level him up, and his HP bar grew bigger. Yusuke 11/11 Wolf 2/9
  2. [OP - F1] A New Adventure

    [OOC: Mini-bosses get dice rolls for attacking? (If yes, who posts it's attack?)
  3. [OP - F1] A New Adventure

    It moved really fast. The meet with Ruri, the new girl, Yusuke's introducting and calling her to the party with the <>, they entering the Cave, leaded by Astion, the Wolf and the attacks. That was the first time Yusuke had enough party members to switch with, and it was really exciting. Yusuke stood at the formation and tried his attack. He standed for a <> and charged towards the Wolf. With a Hit, Yusuke jumped back on the formation as the "1" popped out of the Wolf's head and the First Hit was his. Yusuke 9/9 Giant Wolf 8/9
  4. [OP - F1] A New Adventure

    As the last boar disppeared into pixels, Yusuke felt better. Finally that thing was dead, but their adventure wouldn't end up there, he knew. As another player got near, Yusuke looked at him and got happier. With that team, they were strong enough to try a mini-boss, or maybe even the Floor One Boss! He opened the < - OK, everyone! I'm Yusuke, Lvl 3, One-Handed Sword User and Knife Thrower. Since we're all here, what about we get in that cave and try out for the mini-boss?
  5. [OP - F1] A New Adventure

    That has to be it. The boar was in it's final Hp point and Yusuke got the chance to finish that. As Astion hit it, it charged in Yusuke's direction and he had the chance he wanted. He stood for a <> and exploded the sparks every direction making sure it would hit all 3 boars. As the sparks exploded and hit the enemies, they all were hit and a critical hit advice popped from their heads and Yusuke and Astion' Boar disappeared and also Boar2 disappeared. Unfortunately, nothing dropped from them, but they finally killed the things! Yusuke 7/7 Astion 5/5 Boar (Yusuke and Astion) 0/5 Boar1 (Ragnar and Jace) 1/5 Boar2 (Ragnar and Jace) 0/5 Jace 17/18 Ragnar 15/15 Nightwing 10/11 Silvee 13/13
  6. [OP - F1] A New Adventure

    That was the time. They were SO many and the enemy was just <>. That was truly riduculous! Yusuke had to stop that humilliation right away. As the boar charged over him, Yusuke rushed over it and stood near enough to get all 3 boars with his attack. He stood in the stance for <> and tried it. The sparkles only stopped the boar that was coming over Yusuke, but didn't do any hit, unfortunately. Actually, it didn't hurt any of them. Yusuke 7/7 Astion 5/5 boar (Yusuke): 2/5
  7. [OP - F1] A New Adventure

    [OOC: OOOOOOh, got it! Sorry 'bout that... =P
  8. [OP - F1] A New Adventure

    Yusuke dodged another of the boar's attacks, and stepped fowar with and simple vertical cut, which was defended by the monster. He stepped back and charged his power, stand in the position for <> and let the system do the rest for him. And with that he got another miss. That was really humilliating. He saw another player come forth and felt even more humilliated for having so much help to defeat a single <>. He waved at the new player and smiled.
  9. [OP - F1] A New Adventure

    That was kinda' embarassing. He had to take that boar down. Yusuke kept defending and dodging the Boar1 attacks, and when it left an oppening, Yusuke stood for a <> and rushed into the enemy, trying to hit it. As he missed again he saw another player come and offer help. Yusuke smiled and looked at the boar. - We can use all help we can!
  10. [OP - F1] A New Adventure

    Yusuke dodged when the Boar' charged into him again. It tried 3 times more and he dodged all 3. As the fourth time came, Yusuke tried to push Boar1 into Boar2 again with his <> and it went the wrong way. It hit a tree a little far, but didn't take any hit. - It's kinda hard, isn't it? - He yelled at Astion
  11. [OP - F1] A New Adventure

    Boar1 rushed into Yusuke one more time. He tried to step aside, but the boar was too close by then. He pushed his sword onto it's tusks and pushed it backwards. He standed for another <>and rushed towards the Boar1, stopping right ahead. He run so the Boar1 rould be aside with boar2 and tried to do the tree trick again. He tried to use a <> to cut the tree down and make it fall over the boars. The tree felt, but it went on the wrong direction. The boars stood still as the tree felt aside them Yusuke 7/7 Astion 5/5 Boar1 4/5 Boar2 2/5
  12. [OP - F1] A New Adventure

    As Yusuke saw that with Astion last attack both boars standed in an horizoltal line with each other. That was a chance. Yusuke went behind a tree the boars were standing in front and attempted to use <> to cut down the tree and drop it in their heads. As the tree felt, the boars tried to escape, but it didn't work. The tree felt right above their heads and then disappeared. both of them took 1 of hit. Yusuke 7/7 Astion 5/5 Boar1 (Yusuke's Boar) - 4/5 Boar2 (Astion's Boar) - 2/5
  13. [OP - F1] A New Adventure

    Yusuke watched his mate take a critical hit as the boar he was facing took advantage of his lack of attention on the battle and rushed towards him. Yusuke stepped aside quickly and waited for the next rush. As the Boar rushed again he pushed his sword onto it's tusks and tried to push it towards the boar Astion was facing. The boar1 went over boar2, but it stopped and set ready for another attack. Yusuke 9/9 Astion 5/5 Boar1(Yusuke's Boar) 5/5 Boar2 (Astion's Boar) 3/5
  14. [OP - F1] A New Adventure

    Yusuke listened quietly the guy and agreed with everything he said. Clearly the hunting didn't go well that day, and maybe it was safer to get out of there. He walked behind Astion and nodded as he talked about the day. It was not an awesome day, but it was fine. Yusuke still didn't knew if he did felt the sun's rays reaching his skin or if it was just a computer programmed thing. He knew it was the second one, but it was just hard to believe. They walked silently through the forest, and, as they were just about to get out of it, two small Boars in purple fur and big white tusks were standing in front of them. Yusuke got a throwing knife and stood before his enemys. - Hey, wanna' help me with this? I get the left one, you get the right. Ok? Yusuke 7/7 Astion 5/5 Boar1 5/5 Boar2 5/5
  15. [OP - F1] A New Adventure

    As Yusuke walked through the forest, in search for <>, he heard some noise. He got a throuwing knife from the inventory and set ready for the enemy. Maybe it was a Boar, maybe it was another monster. But it wasn't any of them, as he could see. The boy was waving at him. He took another look, this time watching his cursor. As it was green, Yusuke put the throwing knife back at the inventory and wen over him. As Yusuke approached the guy he could see that he wasn't only taller them Yusuke, but were probably older too. Yusuke approached more and smiled at him. - Hey! - He said calmly. - I'm Yusuke. Are you hunting over here too?
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