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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Shepherd

  • Birthday 11/17/1996

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  1. [PP-F1] Step 1: Fetch Materials <<TFFLaF>>

    "Hm, suppose not. These trees mightn't be high enough to hurt ya, though I wonder how far ye'd need to fall.... Best not put it to the test, aye?" Shepherd turned with a chuckle. Having searched that area high and low for materials to give to Zachariah, he followed Fae and moved through the forest. A tree hollow presented itself before the man. Being as curious as he was, Shep slowly and cautiously reached into the hole, feeling nothing but a barren cavity of wood until his arm plunged deeper inside. An object brushed his fingers and came into his grip, and he pulled out his arm to reveal a chestnut of... black? Its nutty form was darker than the night's sky with small white specs dotting its surface. Stowing it away, he turned as Fae mentioned her unlucky find. "Ah well, one more to go anyways. Want me to help ya look around?" Overcome by realisation, he sent her an understanding nod. "Ohhh, ah see! Combat's not for everyone, aye. How ya plannin' to get that started? There some sort of in-game profession for it?" ID# 87772 - LD: 20 @Fae: 4/5 Mats Found Shepherd: 5/5 Mats Found
  2. [PP-F1] Step 1: Fetch Materials <<TFFLaF>>

    "Hm?" His gaze veered towards Fae when commotion sounded in her direction, only to see the girl catch herself safely on the ground. Shepherd chuckled, "Aye, do try to be careful though, falling from high enough hurts quite a bit." As far as he knew, fall damage scaled with hit points, meaning a level-50 player had no lesser chance of perishing from a big drop than a level-3 player. Though it wasn't particularly interesting or important detail, it allowed fall damage to be the most potent risk of death among all players. "Dancer?" Holding on tightly to a branch above, Shepherd reached for an apple that seemed to be just out of reach - after swiping his fingers at the dangling fruit, it swung and fell to the floor with a light thud. "Wait, Winik told ya that?" Three seconds later and he landed on the ground with a roll to soften his landing, retrieving the fallen material. "He and I met before; Nice guy. What on Earth d'ya mean by 'becoming a dancer' though?" ID# 87769 - LD: 17 @Fae: 4/5 Mats Found Shepherd: 4/5 Mats Found
  3. [PP-F1] Step 1: Fetch Materials <<TFFLaF>>

    "Aye! We're findin' 'em all over the shop... aha, speaking o' which!" Shepherd scouted a strange looking fruit high up in another tree. Checking that he had enough space to climb up, he jumped and clutched the lowest branch the fruit-bearing tree had to offer, easing himself upwards until he was comfortably sat two metres above ground. "Ya seem to be quite good climbin', take it ya had a knack for adventurin' before the game started?" Shep slowly stood in the tree, wrapping an arm around its trunk for support as he reached out took hold of a seemingly shimmering apple. "I've always been an outdoorsy person mahself," he commented, tucking away the fresh material. "Use to live in the countryside with me folks and work on Uncle's farm. There's nothin' like climbin' those Oak trees back in the fields!" It was going much faster than anticipated, having collected six of the total ten. Shepherd questioned how long the quest would last once the materials were handed in, would the Alchemist want them to do something afterwards? Shrugging, he knew only time would tell. @Fae: 3/5 Mats Found Shepherd: 3/5 Mats Found
  4. [PP-F1] Step 1: Fetch Materials <<TFFLaF>>

    Shepherd cringed watching Fae climb the tree, hoping to God she didn't fall. Memories of the boar attack flooded his mind, recalling how they'd climbed a small height to avoid the animal's wrath. She seemed sturdy enough sitting in a tree back then, so he assumed she was a fairly good climber and lessened his worries. "Ah, fair. Ah'm sure they're nice enough then!" He decided against reminding her that he was just one message away, knowing she was old enough to realise that. Meanwhile, on the ground, a sparkle of blue reached Shep's eye from behind a thick of brush. As he forced his arm through the bushes, he grasped something and pulled it from its roots; a bright sapphire flower, the fourth material they'd collectively found. Turning to Fae, he clapped and raised her a smile. "Great job! Just six more to go and we'll be good as gold." He shrugged and nodded, "Fair enough, they'll probably help ya raise yer level or somethin'. Ah know that I'll be workin' on raisin' my Heavy Armour skill, then I can start protecting others." Shep began circling the tree that Fae had been searching through. "Oh! Do you kno' what skills yer gonna be workin' on yet?" ID: 87490 - LD: 11 @Fae : 2/5 Mats Found Shepherd: 2/5 Mats Found
  5. [PP-F1] Step 1: Fetch Materials <<TFFLaF>>

    "Oh, that so? Are ye sure he's a safe man?" he asked. The environment around them shifted, changing from the open grassy plains of a field to an increasingly dense and populated forest outlook. There were plenty of cracks and crevices to check for materials around the area, and Shepherd quickly realised that what Fae said was right - there seemed to be plenty more materials nearby. He spotted a herb similar in aesthetic to Fae's, if a little smaller and less vibrant in colour. "Alright, now we're gettin' somewhere!" Stashing the material away, he went about inspecting for more, engaging in small talk for the mean time. "Ah'm joinin' up with a guild too. A player named Winik wants to offer me a spot in his, jus' needs a few more people and he'll get the ball rolling. Do ye' know what Vigilion's goal is for this guild of his?" ID: 87464 - LD: 11 (Mat Found) @Fae: 1/5 Mats found Shepherd: 1/5 Mats found
  6. [PP-F1] Step 1: Fetch Materials <<TFFLaF>>

    "Y-yeah, ah think you're right, Fae..." He scanned the ground, grass, flower patches and just about any conceivable spot in the area that might hold a material or two, to no avail. He knew he'd be able to give wood-cutting a go in the forest, though that posed an uncertain question; whether or not the old man accepted wooden planks as viable materials. "Alright, let's swing by the forest then!" Marching onwards, Shepherd initiated the short trek towards the forest. It wouldn't take them very long to arrive- assuming they didn't run into any Boars or other monsters that willed to kill them. "So, what ya' been up to lass? Stayin' outta trouble, ah hope." The farmer's green eyes fell to the little girl, a smile tugging on either side of his cheeks. He'd been careful to watch over her the following day, though there were times he hadn't a clue what she'd been up to; He was hoping the lesson she'd learned with the Boar had stuck. ID: 87451 - LD: 8 (No Mats Found) @Fae
  7. "See anything out there?" Three days passed since the Boar incident. Shepherd and Fae barely avoided an early fate, avoiding the wrath of an untamed wild pig by climbing to safety in a nearby tree. Afterwards, the rest of the evening entailed returning to town to grab something to eat and, through rather uncomfortable conversation, Fae told Shepherd that she hadn't many friends nor a place to stay in the game and was making it through the nights by sleeping in a lesser-known alleyway. Knowing he couldn't let her go on like that, the farmer gave the girl enough coin to stay at an Inn for a week, promising to help her out more in the future. And now, three days later, he was making good on his promise. After arranging to meet up with Fae at the Inn, they'd headed out to do their very first question together, <<The First Few Lessons are Free>>. The old man NPC 'Zakariah' tasked them with collecting Five materials each, stating the items will be used to craft a potion of sorts once they returned. Accepting the quest, Shepherd led the way to an open field where monsters spawned in lower numbers, hopinh to gather the materials undisturbed. "Remember, we shouldn't run into much trouble around here. If ye do happen to see a boar though, shout it out and we'll get a hasty move on." He made a lighthearted chuckle, casting an investigative gaze on the surrounding area. "I'm not sure what materials the old man's lookin' for - herbs and flowers, ah s'pose... see anything out there?" @Fae
  8. Me and @Fae will be taking this on!
  9. [PP-F1] Fate's Farmhand (Complete)

    "Aye, I'm sure they will," Shepherd smiled, glancing down at Fae before returning his eyes to the path. The day hadn't ended up going quite as planned; Originally, the man was intent on returning to the town to sell whatever lumber he collected and go about his peaceful day as per usual, perhaps trying out a brand new restaurant for the evening before returning to the inn at night. As fate would have it, however, Fae had wandered into the fields alone and in search of a friendly boar, an impossible feat unless a wild one was tamed or otherwise labelled as a passive NPC. She invoked the ire of an aggressive boar and Shepherd had luckily been around to help her escape, boosting Fae and them himself high into a tree to lose the boar's aggression. From then on, the farmer looked after the pink-haired girl until they reached Town of Beginnings. He learned that she didn't have anybody to go and that she'd been sleeping in an alley for the duration of the game, and he offered her enough Col to stay at an Inn for a week. Added as friends, he could at least make sure she was safe from now on and she could message him if anything bad happened. As the day drew to a close, Shepherd wondered how he could help her out most; Act as a guardian and watch out for her, or assume a brotherly role and offer guidance where needed? In the end, he decided it didn't really matter. As long as she didn't perish in SAO and made it out alive, that was good enough, and he'd do everything in his power to make sure of it. Thread finished! Shepherd: 2 SP @Fae: 2 SP, 800 Col
  10. Shepherd's expression became an odd mix of shock, willingness and assurance, though he wasn't prepared for the conversation to undergo a serious undertone. Watching a stern expression evolve from the face of his temporary party member, Shep's green eyes fell for the briefest of moments as he comprehended the benefits and disadvantages of joining up. Ultimately, the drawbacks were few and far between and easily outweighed by the advantages, and he grabbed Winik's shoulder whilst swinging his free arm across his own chest. "Aye! Members of a guild always look out for their brothers and sisters, ah'd be ecstatic to be apart of somethin' like that." Naming conventions were not his speciality. "I don' know how much help ah can be there I'm afraid," he admitted with a diffident smile, "Named mahself after my Uncle's job, for God sakes." As the farmer racked his brain for ideas, he turned skywards and gazed into the open blue atmosphere. "Is there any particular theme you're going for? Brothers in arms and all that? I'd suggest literally 'Brothers in Arms' but that's not fair to the lasses that wan' t' join up." @Winik
  11. [PP-F1] Fate's Farmhand (Complete)

    Shepherd chuckled lightly, "Aye, promise their desserts won't be quite as spicy." Save for a small group sat opposite them at The Chilli Cluck, all was quiet and barren inside, and Margerie quickly caught on that the two were finished. As she made way to collect their mostly-empty plates, Shepherd tried to pay but was quickly hushed by the blonde waitress, citing their meals were on the house this time around. "Oh, t-thanks! Ah don't quite know what to say..." Margerie smiled and waved at them both before disappearing into the back, and Shepherd quickly turned to Fae with an equally cheery expression. "Well, looks like that's all sorted then! C'mon, if we leave know then we should make it to the closest cafe before sundown." As he stood up and stretched his arms wide, Shepherd was readying to leave when he looked over at Fae. The farmer offered a hand and spoke, "Only if ye want to - it's not far but we'll be walkin' a fair bit through town." He faced the entrance with a brand new energy about him, "I'll be gettin' a big ol' pretzel for mahself when we get there- and a milkshake, good god their milkshakes are insane!" @Fae
  12. [PP-F1] Fate's Farmhand (Complete)

    As the friend request came through, Shepherd accepted and watched as Fae's name appear in his barren list of friends. Knowing there wasn't a need to worry about her safety when they inevitably split off, he sighed in relief, and that should anything come up, they were a simple message away. "Got it! There we go, all done. If you'd like, ah can show ye how to send a message? It's real simple, promise!" After the matter was all said and done, Shepherd decimated what remained of his Spicy Cajun burger in a matter of minutes, and set his plate aside with a slight frown as he pondered how short his meal was. "Think I could go for easy seconds, and thirds, and fourths... thinkin' about it, I don' think ah'd be able to stop myself." He made a silly smile, looking across the table. "How ye gettin' on? Think ye can still manage somethin' at the café?" @Fae
  13. Travelling down the southern walks of Urbus, Shepherd had been making way to the city's lowest geographical gate. He was coming from the announcement board having read a player's notice - Kaya, as the author's name suggested - seeking assistance on a quest he hadn't heard of before; Unsurprisingly, given his insistence on staying put in a starting town. The smallest bit of friendly conversation had afforded him knowledge of the quest objective, and it amused him enough to engage his curiosities. As he drew closer to the gate's arches, the patter of a rolling rock caught his ears. Going out on a whim that he was close, the slender man of burnt umber hair sauntered along the centre of the street that led through to the wilderness, his green eyes scanning the area for anybody waiting around and kicking stones. "Gettin' in some early practice?" He paused in the middle of the street, looking across to the redhead who appeared to be waiting about. "Haven't taken this quest before but I'm thinkin' the Boulder's bigger than these baby rocks, kickin' 'em around won't do ya no good." Shifting in his armour, a light smile took its place as he approached her, hand extended. "Kaya, right? Name's Shepherd, but my friends call me Shep." @Kaya @Jomei @Stryder
  14. [PP-F1] Fate's Farmhand (Complete)

    Seeing Fae struggle with the heat, Shepherd couldn't contain himself as he chuckled. "Can't say I didn' warn ye!" He toned his laughter down to a smile, "At least ye tried somethin' new. Brave as a Lion!... do ye want some water, lass?" The burger suffered 4 bites of the farmer's wrath before half remained, and in a bid to savour what little was left, Shepherd put the rest down and leant into his chair with a satisfied sigh. "Phew, that's better than it has any right to bein'." A mean belch escaped the farmer out of habit, his eyes widening after. "Oh, p-pardon me!" Shep hastened an apology, his eyes closing up as he gave a sorry smile. Idle seconds passed before he spoke again. "So, Fae," the farmer started, unsure how to phrase himself. "It's okay if ye want to say no, but, would ya like to add each other as friends? I want ye t' know that ye can always message me if somethin' bad happens." @Fae
  15. [PP-F1] Fate's Farmhand (Complete)

    He offered a look of sympathy when Fae mentioned her lack of col, and he felt even greater regret for answering so unreasonably. Of course she doesn't... where would she even get the cash? "Aye, ah don' see why not! We'll be neighbours, right next door to each other." Shepherd's voice took on a lighter tone as his once bright smile returned. He'd watched Fae's smile gradually fade as a bad energy shrouded the mood, so he at least owed it to the girl to stop dwelling on the negatives. "Boy, you two sure look hungry!" A cheery voice called out from across the shop, followed by footsteps from the kitchen. "One Spicy Cajun burger for you, aaand one for you. Enjoy!" Shepherd smiled at Margerie before looking at the food ahead of him, resisting an urge to dig in like a starved pig. Forgetting himself, he leapt right into the first bite and chewed without restraint, sighing with delight as it went down with ease. "Now that's what ah cool a burger! Bit more tender than ah remember," he remarked, tapping into his inner food critic. "How's it taste?" @Fae