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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Shepherd

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About Shepherd

  • Birthday 11/17/1996

Guild Information

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    Male

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  • Skill Points
    7
  1. [PP-F1] Step 1: Fetch Materials <<TFFLaF>>

    "Hm, suppose not. These trees mightn't be high enough to hurt ya, though I wonder how far ye'd need to fall.... Best not put it to the test, aye?" Shepherd turned with a chuckle. Having searched that area high and low for materials to give to Zachariah, he followed Fae and moved through the forest. A tree hollow presented itself before the man. Being as curious as he was, Shep slowly and cautiously reached into the hole, feeling nothing but a barren cavity of wood until his arm plunged deeper inside. An object brushed his fingers and came into his grip, and he pulled out his arm to reveal a chestnut of... black? Its nutty form was darker than the night's sky with small white specs dotting its surface. Stowing it away, he turned as Fae mentioned her unlucky find. "Ah well, one more to go anyways. Want me to help ya look around?" Overcome by realisation, he sent her an understanding nod. "Ohhh, ah see! Combat's not for everyone, aye. How ya plannin' to get that started? There some sort of in-game profession for it?" ID# 87772 - LD: 20 @Fae: 4/5 Mats Found Shepherd: 5/5 Mats Found
  2. [PP-F1] Step 1: Fetch Materials <<TFFLaF>>

    "Hm?" His gaze veered towards Fae when commotion sounded in her direction, only to see the girl catch herself safely on the ground. Shepherd chuckled, "Aye, do try to be careful though, falling from high enough hurts quite a bit." As far as he knew, fall damage scaled with hit points, meaning a level-50 player had no lesser chance of perishing from a big drop than a level-3 player. Though it wasn't particularly interesting or important detail, it allowed fall damage to be the most potent risk of death among all players. "Dancer?" Holding on tightly to a branch above, Shepherd reached for an apple that seemed to be just out of reach - after swiping his fingers at the dangling fruit, it swung and fell to the floor with a light thud. "Wait, Winik told ya that?" Three seconds later and he landed on the ground with a roll to soften his landing, retrieving the fallen material. "He and I met before; Nice guy. What on Earth d'ya mean by 'becoming a dancer' though?" ID# 87769 - LD: 17 @Fae: 4/5 Mats Found Shepherd: 4/5 Mats Found
  3. [PP-F1] Step 1: Fetch Materials <<TFFLaF>>

    "Aye! We're findin' 'em all over the shop... aha, speaking o' which!" Shepherd scouted a strange looking fruit high up in another tree. Checking that he had enough space to climb up, he jumped and clutched the lowest branch the fruit-bearing tree had to offer, easing himself upwards until he was comfortably sat two metres above ground. "Ya seem to be quite good climbin', take it ya had a knack for adventurin' before the game started?" Shep slowly stood in the tree, wrapping an arm around its trunk for support as he reached out took hold of a seemingly shimmering apple. "I've always been an outdoorsy person mahself," he commented, tucking away the fresh material. "Use to live in the countryside with me folks and work on Uncle's farm. There's nothin' like climbin' those Oak trees back in the fields!" It was going much faster than anticipated, having collected six of the total ten. Shepherd questioned how long the quest would last once the materials were handed in, would the Alchemist want them to do something afterwards? Shrugging, he knew only time would tell. @Fae: 3/5 Mats Found Shepherd: 3/5 Mats Found
  4. [PP-F1] Step 1: Fetch Materials <<TFFLaF>>

    Shepherd cringed watching Fae climb the tree, hoping to God she didn't fall. Memories of the boar attack flooded his mind, recalling how they'd climbed a small height to avoid the animal's wrath. She seemed sturdy enough sitting in a tree back then, so he assumed she was a fairly good climber and lessened his worries. "Ah, fair. Ah'm sure they're nice enough then!" He decided against reminding her that he was just one message away, knowing she was old enough to realise that. Meanwhile, on the ground, a sparkle of blue reached Shep's eye from behind a thick of brush. As he forced his arm through the bushes, he grasped something and pulled it from its roots; a bright sapphire flower, the fourth material they'd collectively found. Turning to Fae, he clapped and raised her a smile. "Great job! Just six more to go and we'll be good as gold." He shrugged and nodded, "Fair enough, they'll probably help ya raise yer level or somethin'. Ah know that I'll be workin' on raisin' my Heavy Armour skill, then I can start protecting others." Shep began circling the tree that Fae had been searching through. "Oh! Do you kno' what skills yer gonna be workin' on yet?" ID: 87490 - LD: 11 @Fae : 2/5 Mats Found Shepherd: 2/5 Mats Found
  5. [PP-F1] Step 1: Fetch Materials <<TFFLaF>>

    "Oh, that so? Are ye sure he's a safe man?" he asked. The environment around them shifted, changing from the open grassy plains of a field to an increasingly dense and populated forest outlook. There were plenty of cracks and crevices to check for materials around the area, and Shepherd quickly realised that what Fae said was right - there seemed to be plenty more materials nearby. He spotted a herb similar in aesthetic to Fae's, if a little smaller and less vibrant in colour. "Alright, now we're gettin' somewhere!" Stashing the material away, he went about inspecting for more, engaging in small talk for the mean time. "Ah'm joinin' up with a guild too. A player named Winik wants to offer me a spot in his, jus' needs a few more people and he'll get the ball rolling. Do ye' know what Vigilion's goal is for this guild of his?" ID: 87464 - LD: 11 (Mat Found) @Fae: 1/5 Mats found Shepherd: 1/5 Mats found
  6. [PP-F1] Step 1: Fetch Materials <<TFFLaF>>

    "Y-yeah, ah think you're right, Fae..." He scanned the ground, grass, flower patches and just about any conceivable spot in the area that might hold a material or two, to no avail. He knew he'd be able to give wood-cutting a go in the forest, though that posed an uncertain question; whether or not the old man accepted wooden planks as viable materials. "Alright, let's swing by the forest then!" Marching onwards, Shepherd initiated the short trek towards the forest. It wouldn't take them very long to arrive- assuming they didn't run into any Boars or other monsters that willed to kill them. "So, what ya' been up to lass? Stayin' outta trouble, ah hope." The farmer's green eyes fell to the little girl, a smile tugging on either side of his cheeks. He'd been careful to watch over her the following day, though there were times he hadn't a clue what she'd been up to; He was hoping the lesson she'd learned with the Boar had stuck. ID: 87451 - LD: 8 (No Mats Found) @Fae
  7. "See anything out there?" Three days passed since the Boar incident. Shepherd and Fae barely avoided an early fate, avoiding the wrath of an untamed wild pig by climbing to safety in a nearby tree. Afterwards, the rest of the evening entailed returning to town to grab something to eat and, through rather uncomfortable conversation, Fae told Shepherd that she hadn't many friends nor a place to stay in the game and was making it through the nights by sleeping in a lesser-known alleyway. Knowing he couldn't let her go on like that, the farmer gave the girl enough coin to stay at an Inn for a week, promising to help her out more in the future. And now, three days later, he was making good on his promise. After arranging to meet up with Fae at the Inn, they'd headed out to do their very first question together, <<The First Few Lessons are Free>>. The old man NPC 'Zakariah' tasked them with collecting Five materials each, stating the items will be used to craft a potion of sorts once they returned. Accepting the quest, Shepherd led the way to an open field where monsters spawned in lower numbers, hopinh to gather the materials undisturbed. "Remember, we shouldn't run into much trouble around here. If ye do happen to see a boar though, shout it out and we'll get a hasty move on." He made a lighthearted chuckle, casting an investigative gaze on the surrounding area. "I'm not sure what materials the old man's lookin' for - herbs and flowers, ah s'pose... see anything out there?" @Fae
  8. Me and @Fae will be taking this on!
  9. [PP-F1] Fate's Farmhand (Complete)

    "Aye, I'm sure they will," Shepherd smiled, glancing down at Fae before returning his eyes to the path. The day hadn't ended up going quite as planned; Originally, the man was intent on returning to the town to sell whatever lumber he collected and go about his peaceful day as per usual, perhaps trying out a brand new restaurant for the evening before returning to the inn at night. As fate would have it, however, Fae had wandered into the fields alone and in search of a friendly boar, an impossible feat unless a wild one was tamed or otherwise labelled as a passive NPC. She invoked the ire of an aggressive boar and Shepherd had luckily been around to help her escape, boosting Fae and them himself high into a tree to lose the boar's aggression. From then on, the farmer looked after the pink-haired girl until they reached Town of Beginnings. He learned that she didn't have anybody to go and that she'd been sleeping in an alley for the duration of the game, and he offered her enough Col to stay at an Inn for a week. Added as friends, he could at least make sure she was safe from now on and she could message him if anything bad happened. As the day drew to a close, Shepherd wondered how he could help her out most; Act as a guardian and watch out for her, or assume a brotherly role and offer guidance where needed? In the end, he decided it didn't really matter. As long as she didn't perish in SAO and made it out alive, that was good enough, and he'd do everything in his power to make sure of it. Thread finished! Shepherd: 2 SP @Fae: 2 SP, 800 Col
  10. Shepherd's expression became an odd mix of shock, willingness and assurance, though he wasn't prepared for the conversation to undergo a serious undertone. Watching a stern expression evolve from the face of his temporary party member, Shep's green eyes fell for the briefest of moments as he comprehended the benefits and disadvantages of joining up. Ultimately, the drawbacks were few and far between and easily outweighed by the advantages, and he grabbed Winik's shoulder whilst swinging his free arm across his own chest. "Aye! Members of a guild always look out for their brothers and sisters, ah'd be ecstatic to be apart of somethin' like that." Naming conventions were not his speciality. "I don' know how much help ah can be there I'm afraid," he admitted with a diffident smile, "Named mahself after my Uncle's job, for God sakes." As the farmer racked his brain for ideas, he turned skywards and gazed into the open blue atmosphere. "Is there any particular theme you're going for? Brothers in arms and all that? I'd suggest literally 'Brothers in Arms' but that's not fair to the lasses that wan' t' join up." @Winik
  11. [PP-F1] Fate's Farmhand (Complete)

    Shepherd chuckled lightly, "Aye, promise their desserts won't be quite as spicy." Save for a small group sat opposite them at The Chilli Cluck, all was quiet and barren inside, and Margerie quickly caught on that the two were finished. As she made way to collect their mostly-empty plates, Shepherd tried to pay but was quickly hushed by the blonde waitress, citing their meals were on the house this time around. "Oh, t-thanks! Ah don't quite know what to say..." Margerie smiled and waved at them both before disappearing into the back, and Shepherd quickly turned to Fae with an equally cheery expression. "Well, looks like that's all sorted then! C'mon, if we leave know then we should make it to the closest cafe before sundown." As he stood up and stretched his arms wide, Shepherd was readying to leave when he looked over at Fae. The farmer offered a hand and spoke, "Only if ye want to - it's not far but we'll be walkin' a fair bit through town." He faced the entrance with a brand new energy about him, "I'll be gettin' a big ol' pretzel for mahself when we get there- and a milkshake, good god their milkshakes are insane!" @Fae
  12. [PP-F1] Fate's Farmhand (Complete)

    As the friend request came through, Shepherd accepted and watched as Fae's name appear in his barren list of friends. Knowing there wasn't a need to worry about her safety when they inevitably split off, he sighed in relief, and that should anything come up, they were a simple message away. "Got it! There we go, all done. If you'd like, ah can show ye how to send a message? It's real simple, promise!" After the matter was all said and done, Shepherd decimated what remained of his Spicy Cajun burger in a matter of minutes, and set his plate aside with a slight frown as he pondered how short his meal was. "Think I could go for easy seconds, and thirds, and fourths... thinkin' about it, I don' think ah'd be able to stop myself." He made a silly smile, looking across the table. "How ye gettin' on? Think ye can still manage somethin' at the café?" @Fae
  13. Travelling down the southern walks of Urbus, Shepherd had been making way to the city's lowest geographical gate. He was coming from the announcement board having read a player's notice - Kaya, as the author's name suggested - seeking assistance on a quest he hadn't heard of before; Unsurprisingly, given his insistence on staying put in a starting town. The smallest bit of friendly conversation had afforded him knowledge of the quest objective, and it amused him enough to engage his curiosities. As he drew closer to the gate's arches, the patter of a rolling rock caught his ears. Going out on a whim that he was close, the slender man of burnt umber hair sauntered along the centre of the street that led through to the wilderness, his green eyes scanning the area for anybody waiting around and kicking stones. "Gettin' in some early practice?" He paused in the middle of the street, looking across to the redhead who appeared to be waiting about. "Haven't taken this quest before but I'm thinkin' the Boulder's bigger than these baby rocks, kickin' 'em around won't do ya no good." Shifting in his armour, a light smile took its place as he approached her, hand extended. "Kaya, right? Name's Shepherd, but my friends call me Shep." @Kaya @Jomei @Stryder
  14. [PP-F1] Fate's Farmhand (Complete)

    Seeing Fae struggle with the heat, Shepherd couldn't contain himself as he chuckled. "Can't say I didn' warn ye!" He toned his laughter down to a smile, "At least ye tried somethin' new. Brave as a Lion!... do ye want some water, lass?" The burger suffered 4 bites of the farmer's wrath before half remained, and in a bid to savour what little was left, Shepherd put the rest down and leant into his chair with a satisfied sigh. "Phew, that's better than it has any right to bein'." A mean belch escaped the farmer out of habit, his eyes widening after. "Oh, p-pardon me!" Shep hastened an apology, his eyes closing up as he gave a sorry smile. Idle seconds passed before he spoke again. "So, Fae," the farmer started, unsure how to phrase himself. "It's okay if ye want to say no, but, would ya like to add each other as friends? I want ye t' know that ye can always message me if somethin' bad happens." @Fae
  15. [PP-F1] Fate's Farmhand (Complete)

    He offered a look of sympathy when Fae mentioned her lack of col, and he felt even greater regret for answering so unreasonably. Of course she doesn't... where would she even get the cash? "Aye, ah don' see why not! We'll be neighbours, right next door to each other." Shepherd's voice took on a lighter tone as his once bright smile returned. He'd watched Fae's smile gradually fade as a bad energy shrouded the mood, so he at least owed it to the girl to stop dwelling on the negatives. "Boy, you two sure look hungry!" A cheery voice called out from across the shop, followed by footsteps from the kitchen. "One Spicy Cajun burger for you, aaand one for you. Enjoy!" Shepherd smiled at Margerie before looking at the food ahead of him, resisting an urge to dig in like a starved pig. Forgetting himself, he leapt right into the first bite and chewed without restraint, sighing with delight as it went down with ease. "Now that's what ah cool a burger! Bit more tender than ah remember," he remarked, tapping into his inner food critic. "How's it taste?" @Fae
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