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    • Shark

      If you donate, Get this!   12/24/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! HAPPY HOLIDAYS!!! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
       
    • Shark

      Notable Donors!   01/04/2017

      Here is where we honor the donors who go above and beyond the call of Aincrad!
        Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Atzo Azrael Baldur Dominion Ignavus_veneficus Lee Mack Macradon Nocturn Piera Ruus Sarial Hawke Unyeilding To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/22/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      SAO 2.0 May Patch Notes   05/16/2017

      Praise thee to @Teion, in which spent her time creating all these patches. <<May 2017 Patch Notes>> Hello players! The following are complete notes on the upcoming patch that will be released once Floor 21 has been unlocked. These rules are not yet in effect, but an announcement will be made once they are officially implemented.
      As always, any threads that are in-progress when the patch goes live will follow the same rules as when they were started. Skills, items, new threads and evaluations, etc., must adhere to all new rules once the patch has been released.
        General Rule Updates:
      First off, there are a few general rule changes and clarifications. These have been amended or added to the relevant guides until the 2.0 rewrite has been completed. Post Count Requirements: A completed page of roleplay is 20 in-character posts. Thread summaries are mandatory, but they may be posted either in a separate post or together with the last IC post. Rules on Vanity Potions: Cannot affect a player's psyche. Cannot manipulate a player's will. Cannot alter an avatar's appearance in drastic ways (missing limbs, transmogrification, etc.) Cannot affect any systems that would be directly controlled by Cardinal (pain dampeners, language or speech, players' senses, etc.) Alcohol in SAO: While alcoholic drinks exist in Sword Art Online and can be created by Cooks, players do not actually ingest any alcohol they may drink. It is not possible to become drunk, however some players could be prone to a placebo effect. Regardless, it is important to note that players cannot become intoxicated by drinking alcohol.
      Dice Roller Tutorial Update:
      The Dice Roller has been updated with some new rules regarding the "Roll Purpose" section: Rolls must clearly state the full action in the Roll Purpose field. When attacking: targets, sword arts, skills, etc., must be included. When crafting: tier and item type (not enhancements) must be included. Any loot, crafts, etc., that do not abide by the new rules must be submitted for evaluation before the end of the Floor 20 boss fight. Evaluations that do not meet the new criteria after the patch's release will not be able to be approved.
      Appraisal Rework and Loot Changes:
      The Merchant's Appraisal system has been reworked to Identify: The loot table and treasure chest guides have been rewritten. Permanent items obtained through chests or from killing mobs are now "Unidentified". Unidentified items are not submitted for evaluation by the person who looted the item. These items must be brought to a Merchant to be identified. Unidentified items cannot be used or equipped. Merchants will use their crafting rolls to identify items, similarly to the appraisal system. The Merchant who identifies the item is responsible for submitting the item for evaluation before it can be used.
        The Loot Guide has been rewritten: There is now a Floor minimum and maximum for standard parameters. Monsters may not be spawned below or above these stats. Players must use a post action out of combat to inspect unidentified weapons and armor to determine their type. Players may not search for materials in safe zones, shops, etc. Separate Loot Die rolls are required when facing multiple enemies.
        The Treasure Chest system has been revamped: Chests can be searched for every 20 posts. Sub-dungeons and chests cannot be searched for closely together. The Picking skill is no longer required to open chests. It is still the only modifier that affects rolls to open chests. Treasure chest rewards have been changed. Items found in chests are also unidentified. Check out the complete updates in the new Loot & Treasure Chest Guide and Merchant Guide sections.
      <<The Gemini>> Quest Rewrite:
      <<The Gemini>> quest and the skills it awards (Concentration and Disguise) have been rewritten: Players that have already completed <<The Gemini>> may re-take the quest in order to switch the skill they received in their initial completion. Players may not repeat the quest if they are not switching their current skill. Repeat completion will not award the col or additional SP from the quest rewards. Concentration (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against monsters. Disguise (5 round cooldown): Gives +1 to the BD result for a single action. Can be applied after the roll. Can only be used against players/NPCs.
        New Beginner Quest: <<The Venomous Warg>>:
      A new beginner quest has been released! With a level cap of 15 or below, this quest can be taken solo or with a party of 2.
        Skill & Mod Changes:
      Support players rejoice! First Aid has been reworked and given a few new mods. A new skill/mod focused around energy is being added. Focused Howl and the Dismantling mod have been adjusted. Fighting Spirit and Picking have been reworked. First Aid: No longer requires a roll to use. Healing amount has been reduced to 4% max HP per rank, down from 8%. Now has an energy cost based on the amount of healing done. Field Medic (Mod): No longer requires a roll to use. Energy cost now scales with user's total energy. New Mod - Sharpness: Increases your target's damage for a short time. Does not stack. New Mod - Barrier: Increases your target's mitigation for a short time. Does not stack. New Mod - Purify: Removes a status effect from your target
        New Skill - Energize: Spend energy to restore another target player's energy. New Mod - Hyperactive: Increase a target's passive energy regeneration for a short time.
        Focused Howl: Now generates 5 hate on a single target. Fighting Spirit: Increases Hate generated from attacks by 1. Missing an attack will generate 1 Hate, successful attacks will generate 2, and critical hits will generate 3 before other modifiers. Picking: No longer has ranks. Provides a flat LD bonus to opening chests. Dismantling (Mod): Reduced SP cost to 8 from 9.
        Enhancement List Update:
      The Enhancement List has been completely rewritten. We recommend checking out the link above and reviewing the full list. For some quick notes, the following has been significantly changed: Cook/Fisherman enhancement names have been normalized. Light Momentum: Gives temporary Accuracy instead of damage after an unsuccessful attack. Regen: Reworked. Now provides a healing over time effect after taking damage. No longer stacks with Battle Healing. Recovery: Now scales with Tier. Taunt: No longer unique. Can be applied to weapons, shields, and trinkets. Skill Rank: Renamed to "Expertise". Alcoholic: Renamed to "Protein". Reworked. Now reduces mitigation instead of evasion. Energize: Renamed to "Vitality". Now scales with Tier. Monster Call: Reworked. Monsters spawn at minimum loot requirement stats. LD bonus scales with slots but does not stack with other consumable LD bonsues. Misperception: Damage reduced from enemies changed to 10% (rounded down) from a flat 4. Fallen Damage: Now triggers on successful attack rolls of 6-8 (before modifiers) rather than any non-critical attack. Phase: Reduced the slot cap to 1 down from 2. Removed the second slot effect. Freeze: Attacks against frozen enemies now removes the effect and deals additional damage. Life Mending: Reworked. Now increases the user's healing done to other targets through the use of skills and consumable items. Absolute Accuracy: Reworked. Allows natural attack rolls of 1 to no longer automatically miss. Gives +1 to the BD when attacking (stacks with regular Accuracy). Caps at 1. Flame Aura: Reduced the mitigation received to (6 per slot * Tier) down from (9 per slot * Tier). Reduced the damage dealt to (5 per slot * Tier) down from (8 per slot * Tier). Combat Craft has been removed. Paralyze Water has been removed.

Mothra The Magnificent

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About Mothra The Magnificent

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  1. Mothra, with a final roar, fell to the ground after the blonde-headed player finished off what little health she had left. As she started to pixelate, thoughts ran through her mind about her young, how much they still needed to be taken care of, how she would never see them grow and gain their beautiful wings. She let out one last and weak roar, then was soon nothing more than pixels. As the wind died down, a doorway was uncovered and opened, giving a glow on the battlefield as the doorway to floor 21 was opened. The players could now continue forward, but as they left they could hear the last and weak cries of Mothra's young, who knew their mother was gone. They were now left to fend for themselves, and they would more than likely be the next meal of one of the giant bugs that covered this floor. But now their fate was sealed, and the players were free to continue Players receive 15,000 Col and 6 SP (Macradon gains 9 SP due to the mistake) ID: 84766 LD: 6 Ariel receives Mothra's Antenna Mothra’s Antenna [T3 2HAS] +2 Life-Steal (Offensive), +2 Accuracy An Antenna that has been sharpened to a point and was taken from the corpse of Mothra. The pole is a orange and yellow-like color, and the spear tip itself is white with tiny specs of black near the pole of the blade. New Enchantments! Life-Steal (Offensive): On a nat. 9-10 BD heals X% of player's Max HP (10% for 1 slot, 15% for 2 slots). Applicable to: Weapons Life-Steal (Defensive): On a CD of 9+ heals X% of players Max HP (5% for 1 slot, 10% for 2 Slots). Applicable to: Armor/Shields
  2. Mothra soared around the area, dodging attacks left and right rapidly as she did. A few attacks would land on her and her health was brought down dangerously low. She gave a growl and went to attack the bulky-looking player that was on the team. She went to try, but she was intimidated by his weapon, and knew that she could easily die if she ran into it. She backed away slowly and let out a roar of defiance. She knew she was beat, but she would do her best to stand for herself, and do her best to stand and protect her children. They would die without her, and she didn't want that to happen. She started to fly around again, preparing for the worst and hoping that she would be able to survive enough to give her time to escape these players and get out of here to take care of her young. ID: 84763 BD: 3+2=5
  3. Mothra flew around the players, dodging and weaving from their attacks as they tried to attack. The one that struck had been one that held his attack back earlier, and she growled at him as she attacked. She was flown back a few feet from his punch, but her focus was on the tanky-looking one. She gave a roar of defiance and charged at him, only to be met with his weapon and her attack didn't do anything to the tank. In fury she attacked again, but to no avail. She roared at him in anger and flew back into the sky, the wind gusts picking up once more and causing the trees to shake and bushes to be slowly destroyed one by one, uprooted and sent flying into the sky. These players had dealt too much to her, and she knew that she was fighting a losing fight. She only wished that she could watch her young grow up, but she knew that she would never get that chance. ID: 84675 BD: 4+2=6 CD: 5 (Basic Attack: 350 Damage to Shield. 350/2 (Parry= 175- 188= 1 Damage done to Shield
  4. Mothra flew above the players, soaring and causing large wind gusts throughout the battlefield, when a large trumpet-like noise could be heard. The sound waves hit Mothra, and with a dull roar, she fell to the ground. One by one a few player's attacked, and little by little her health dropped. She gave off a roar of defiance as the paralysis wore off, shaking off the dust that covered their weapons, coating them in the flaky substance. She took to the skies once more, her eyes turned blood red, even redder than before. She wanted to attack, but there was no opening, and she was slightly fearing the team that had just hit her. She retreated from them, and went to the next group, soaring above them and waiting to see if and when they would hit her. The flakes of her dust still covered their weapons, and she knew that they wouldn't be as strong as they previously had been. She gave another roar and awaited her next chance to attack. [Dust Cloud Activates] Abilities: Mothra, The Magnificent: ////// ////// ////// (Three Health Bars) MIT: 100 [Dust Shield: 100/100] 0/2 T2 Bleed 0/2 Blight 1/4 Envenom Team 1: [H: 3] Baldur: 1115/1115 73/100 MIT: 120 [Dust Clouded] [H: 1] Takao: 1219/1435 125/142 MIT: 84 [Dust Clouded] [H: 6] Calrex: 1635/1635 161/162 MIT: 164 [Dust Clouded] [H: 5] Teayre: 1021/1255 93/114 MIT: 66 [Dust Clouded] [H: 1] Zandra: 1475/1475 123/136 MIT: 138 [Dust Clouded] [H: 3] Ariel: 1255/1255 122/124 MIT: 129 [Dust Clouded] Team 2: [H: 1] @Hikoru: 1077/1275 110/126 MIT: 102 [Dust Clouded] [H: 2] @Itzal: 1160/1160 105/116 MIT: 93 [Dust Clouded] [H: 1] @Beatbox: 975/1155 114/114 MIT: 120 [Dust Clouded] [H: 7] @Shield: 1254/1254 102/102 MIT: 188 [Dust Clouded] [H: 0] @Beat: 835/835 72/72 MIT: 120 [Dust Clouded] [H: 2] @Sey: 811/1000 88/100 MIT: 111 [Dust Clouded] Team 3: [H: 3] Heathcliff: 1715/1715 127/150 MIT: 188 [H: 2] Macradon: 1235/1235 111/122 MIT: 128 [H: 6] Morgenstern: 914/1188 100/100 MIT: 188 [H: 0] Anemone: 700/700 70/70 MIT: 0 [H: 2] Hirru: 815/995 77/88 MIT: 120
  5. Mothra flew around the area as a few players attacked her. She let out a roar of defiance to them and realized that her health was getting low. She let out a ear-piercing screech and flew up, flapping her wings wildly and dealing damage to every single player in the area. Most of them took damage while others did not. Her eyes locked onto a bulky-looking player with a white and gold pattern. She charged at him and rammed into the shield of the player, dealing a considerable amount of damage to him. She gave a roar of triumph and took to the skies once more, feeling the lust for blood come from her. She wanted one of these players dead for her child, and she would feed them the corpse. She was ready to kill, and it showed in her eyes, which turned from a blue to a red. ID: 84432 BD: 5+2=7 CD: 2 [Basic Attack] Abilities: Health:
  6. Mothra flew about the room, causing gusts of wind to emit from beneath her wings, when a cloaked figure attacked her from below, and she felt that she was unable to flap her wings. She let out an ear-piercing roar as she fell, unable to move and soon down on the ground, helpless and unable to stop their attacks. One by one all of them attacked, dealing chunks of damage little by little, and one of them seeming to come from the shadows and causing her gashes to be hit with some sort of poison, making her scream and roar in pain, but still unable to move. Soon the attacks stopped and she stood, shaking off and soon dust appearing everywhere, coating the players and their weapons, and all of them becoming dull-looking, and Mothra knew she had a victory here. She looked at the third group and gave a roar, challenging them to a battle and flapped her wings, soaring back into the sky again. She would seek revenge on the second group, but for now she prepared for the next anslaught of attacks. [Dust Cloud Activates] Abilities: Health:
  7. Mothra soared above the players, causing gales of wind to blow around them and lifting branches and bushes into the air. The flight was short lived however, as players did their best to hit her, most hitting their mark but a few missing because of her blinding speed. She was brought down however by the Axe-wielding female, which is what gave most of the players their first hit. She flapped her wings as the stun wore off, and she stood on her legs shakily. She was furious, and she wanted blood spilled for this. She screeched in front of the next group of players, challenging them to interrupt her flight as she took to the skies once more, soaring and causing the winds to pick up again. She used the gales to her advantage to pick up her speed, always keeping a close eye on the challenging players. She didn't like that they had dealt so much damage to her, and she would see to it that they do not strike her body again. ID: 84145 BD: 5+2=7 Hit! (Disregarded due to stun) CD: 10 [Ability not activated due to requirements not met] Abilities: Mothra, The Magnificent: ////// ////// ////// (Three Health Bars) MIT: 100 [Dust Shield: 100/100] (1,493 Damage From Team 1) (0/3 Stun recharge) Team 1: [H: 2] Baldur: 1115/1115 86/100 MIT: 120 [Safeguard] [H: 1] Takao: 1435/1435 125/142 MIT: 84 [H: 0] Calrex: 1635/1635 160/162 MIT: 164 [Safeguard] [H: 2] Teayre: 1255/1255 114/114 MIT: 66 [H: 1] Zandra: 1475/1475 123/136 MIT: 138 [Safeguard] [H: 0] Ariel: 1255/1255 122/124 MIT: 129 [Safeguard] Team 2: @Hikoru: 1275/1275 126/126 MIT: 102 @Itzal: 1160/1160 116/116 MIT: 93 [Safeguard] @Beatbox: 1155/1155 114/114 MIT: 120 @Shield: 1254/1254 102/102 MIT: 188 [Safeguard] @Beat: 835/835 72/72 MIT: 120 [Safeguard] @Sey: 1000/1000 100/100 MIT: 111 Team 3: Heathcliff: 1715/1715 150/150 MIT: 188 [Safeguard] Macradon: 1235/1235 122/122 MIT: 128 [Safeguard] Morgenstern: 1188/1188 100/100 MIT: 188 Anemone: 700/700 70/70 MIT: 0 [Safeguard] Hirru: 995/995 88/88 MIT: 120
  8. The door swung open with a large gust of wind, hitting all the players with a gust of breeze, almost causing some of them to fall off their feet. In the room hung a large silk-spun cocoon, that seemed to be resting. Suddenly a hole appears through it, and wings appear through it. Soon a large creature emerges, crawling on top of the cocoon and looking at the oncoming players, and emits a loud roar, jumping off the cocoon and flapping it's wings, hastily flying around and causing gusts of wind to erupt everywhere, causing leaves to shake and rustle, blowing them everywhere to make it seem as if tornadoes surrounded the room. Mothra emerged and was prepared to protect her home and the things she had worked hard to achieve, and would kill these lowly humans for fun, getting a good meal for her soon-to-be child. She roared in defiance and flew another circle about the room, ready to strike and kill her first victim Mothra, the Magnificent Battle Music Health: 3 Bars ////// ////// ////// MIT: 100ACC: 2EVA: 4 Abilities: Mothra, The Magnificent: ////// ////// ////// (Three Health Bars) MIT: 100 [Dust Shield: 100/100] Team 1: Baldur: 1115/1115 100/100 MIT: 120 [Safeguard] Takao: 1435/1435 142/142 MIT: 84 Calrex: 1635/1635 162/162 MIT: 164 [Safeguard] Teayre: 1255/1255 114/114 MIT: 66 [Safeguard] Zandra: 1475/1475 136/136 MIT: 138 [Safeguard] Ariel: 1255/1255 124/124 MIT: 129 [Safeguard] Team 2: Hikoru: 1275/1275 126/126 MIT: 102 Itzal: 1160/1160 116/116 MIT: 93 [Safeguard] Beatbox: 1155/1155 114/114 MIT: 120 Shield: 1254/1254 102/102 MIT: 188 [Safeguard] Beat: 835/835 72/72 MIT: 120 [Safeguard] Sey: 1000/1000 100/100 MIT: 111 Team 3: Heathcliff: 1715/1715 150/150 MIT: 188 Macradon: 1235/1235 122/122 MIT: 128 [Safeguard] Morgenstern: 1188/1188 100/100 MIT: 188 Anemone: 700/700 70/70 MIT: 0 [Safeguard] Hirru: 995/995 88/88 MIT: 120
  9. The day was dawning as the planned time approached on the 20th floor. The sun arose in the background, giving an eerie glow to the trees that surrounded the entrance to the boss room. Nothing could be seen or heard behind the gates, as it was too dark to be seen, as well as the trees and shrubbery that surrounded the room was far too thick to see through. The gate was made of rough redwood and iron, holding them together and unable to see past it, as it towered above the players, seeming to reach the top of the trees, unable to see the exact point of where the doors stopped near the top. A small breeze blew through the area, the leaves of all the plants rustling, giving an ominous sound that set the tone for the boss fight. No music could be heard, and their probably wouldn't be any as the doors had not yet opened. Soon there was a large gust of wind coming from behind the door as the boss awoke from its slumber. the gates groaned against the large gusts, seeming to give way little by little. The gusts intensified and the doors gave more and more. There wouldn't be much time until the doors opened and the boss fight would begin. OOC All players have 72 hours to reply to this thread to be included in the boss fight. After 72 hours, the boss raid will begin. All participants must list their stats, equipment, battle-ready inventory, skills, buffs, and consumed items in their post. Remember to adhere to the current PK/PvP Rules.