• Announcements

    • Shark

      Donations and Recognition!   12/23/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Row  Teayre Percival Nezumi Zandra Alice Arc Atzo Azrael Baldur Corvo Dominion Ignavus_veneficus Kaya Lee Mack Macradon Nocturn Piera Ruus Sarial Hawke Unyeilding To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/22/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Teion

      [Updated] Summer Events!   06/29/2017

        <<Summer Beach Party>>
          Location: Floor 16 - West of Oceanus
      Event Begins: July 1 | Event Ends: August 31
      Setting: Daytime (July 1 - July 31) | Sunset (August 1 - August 31)   A small guild calling themselves the Gladiolus Alliance have suddenly started putting up posters and making announcements about a beach party they are hosting on the sixteenth floor. Players may wear any equipment they like, but casual clothing and swimwear are highly encouraged. Weapons are prohibited from being equipped while in the vicinity. Food, drink, beach towels/umbrellas, and a volleyball court have all been provided and set-up by the guild for everyone's enjoyment.   Event Thread Rewards: Finished thread awards 1 SP per completed page. Participants receive 1 SP per (3) posts, up to the number of completed pages. Posts must meet the 150 minimum word count to be counted towards SP rewards.
          <<Mid-Summer Fireworks Festival>>
      Location: Floor 1 - Town of Beginnings
      Event Begins: July 12 | Event Ends: August 31
      Fireworks display begins August 12
      Orange players may safely enter the Town of Beginnings to participate in the event. A fireworks festival has appeared in the main plaza of the Town of Beginnings. The festivities run all night long with a variety of games, prizes, and food for players to enjoy. Halfway through the festival, when darkness has fallen over the city, a fireworks show will begin to light up the night sky. General Rules: Orange players are permitted to attend, and will not be attacked by guards if they enter the city for the event. Normal safe zone rules still apply. When spending col to participate in games, buy items, or enter the lottery, be sure to keep track of the col you have available. Final spending/winning totals will be posted by a staff member in the closing post of the event, which can be used to link to your Col logs. If a player had spent more col than they had available, prizes won as a result may be voided. Traditional festival attire (yukata) or casual clothing is encouraged, but not required. Event Thread Rewards: Finished thread awards 1 SP per completed page. Participants receive 1 SP per (3) posts, up to the number of completed pages. Posts must meet the 150 minimum word count to be counted towards SP rewards.
    • Cardinal

      July 2017 Patch Notes   07/08/2017

      <<July 2017 Patch Notes>>
      Profession Guide Updates: Blacksmith and Tailor guides have been rewritten. Blacksmiths and Tailors can no longer craft tools. The Merchant guide has been rewritten: Identifying now costs col, not materials. Shields can now be identified. Junk sale prices have been adjusted. Experience gain and number of identifications per day has been adjusted
      Loot Guide Update: The type of an unidentified item dropped by monsters and found in treasure chests are now declared by the looting player. Shields can now drop from monsters and be found in treasure chests.
      Sub-Dungeon Update: The Sub-Dungeon guide has been rewritten. Sub-Dungeon monster stats have been revamped. Sub-Dungeon rewards have been revamped and now scale with Floor Tier and Player Tier. Sub-Dungeon map rules have been added.
        Rebirth System Update: The Rebirth System has been rewritten. The 30-day restriction has been removed. Starting SP for Rebirth characters has been increased to 50%. New rules and procedures have been implemented for players creating a Rebirth character.

Mothra The Magnificent

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About Mothra The Magnificent

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  • Gender Female
  1. Mothra, with a final roar, fell to the ground after the blonde-headed player finished off what little health she had left. As she started to pixelate, thoughts ran through her mind about her young, how much they still needed to be taken care of, how she would never see them grow and gain their beautiful wings. She let out one last and weak roar, then was soon nothing more than pixels. As the wind died down, a doorway was uncovered and opened, giving a glow on the battlefield as the doorway to floor 21 was opened. The players could now continue forward, but as they left they could hear the last and weak cries of Mothra's young, who knew their mother was gone. They were now left to fend for themselves, and they would more than likely be the next meal of one of the giant bugs that covered this floor. But now their fate was sealed, and the players were free to continue Players receive 15,000 Col and 6 SP (Macradon gains 9 SP due to the mistake) ID: 84766 LD: 6 Ariel receives Mothra's Antenna Mothra’s Antenna [T3 2HAS] +2 Life-Steal (Offensive), +2 Accuracy An Antenna that has been sharpened to a point and was taken from the corpse of Mothra. The pole is a orange and yellow-like color, and the spear tip itself is white with tiny specs of black near the pole of the blade. New Enchantments! Life-Steal (Offensive): On a nat. 9-10 BD heals X% of player's Max HP (10% for 1 slot, 15% for 2 slots). Applicable to: Weapons Life-Steal (Defensive): On a CD of 9+ heals X% of players Max HP (5% for 1 slot, 10% for 2 Slots). Applicable to: Armor/Shields
  2. Mothra soared around the area, dodging attacks left and right rapidly as she did. A few attacks would land on her and her health was brought down dangerously low. She gave a growl and went to attack the bulky-looking player that was on the team. She went to try, but she was intimidated by his weapon, and knew that she could easily die if she ran into it. She backed away slowly and let out a roar of defiance. She knew she was beat, but she would do her best to stand for herself, and do her best to stand and protect her children. They would die without her, and she didn't want that to happen. She started to fly around again, preparing for the worst and hoping that she would be able to survive enough to give her time to escape these players and get out of here to take care of her young. ID: 84763 BD: 3+2=5
  3. Mothra flew around the players, dodging and weaving from their attacks as they tried to attack. The one that struck had been one that held his attack back earlier, and she growled at him as she attacked. She was flown back a few feet from his punch, but her focus was on the tanky-looking one. She gave a roar of defiance and charged at him, only to be met with his weapon and her attack didn't do anything to the tank. In fury she attacked again, but to no avail. She roared at him in anger and flew back into the sky, the wind gusts picking up once more and causing the trees to shake and bushes to be slowly destroyed one by one, uprooted and sent flying into the sky. These players had dealt too much to her, and she knew that she was fighting a losing fight. She only wished that she could watch her young grow up, but she knew that she would never get that chance. ID: 84675 BD: 4+2=6 CD: 5 (Basic Attack: 350 Damage to Shield. 350/2 (Parry= 175- 188= 1 Damage done to Shield
  4. Mothra flew above the players, soaring and causing large wind gusts throughout the battlefield, when a large trumpet-like noise could be heard. The sound waves hit Mothra, and with a dull roar, she fell to the ground. One by one a few player's attacked, and little by little her health dropped. She gave off a roar of defiance as the paralysis wore off, shaking off the dust that covered their weapons, coating them in the flaky substance. She took to the skies once more, her eyes turned blood red, even redder than before. She wanted to attack, but there was no opening, and she was slightly fearing the team that had just hit her. She retreated from them, and went to the next group, soaring above them and waiting to see if and when they would hit her. The flakes of her dust still covered their weapons, and she knew that they wouldn't be as strong as they previously had been. She gave another roar and awaited her next chance to attack. [Dust Cloud Activates] Abilities: Mothra, The Magnificent: ////// ////// ////// (Three Health Bars) MIT: 100 [Dust Shield: 100/100] 0/2 T2 Bleed 0/2 Blight 1/4 Envenom Team 1: [H: 3] Baldur: 1115/1115 73/100 MIT: 120 [Dust Clouded] [H: 1] Takao: 1219/1435 125/142 MIT: 84 [Dust Clouded] [H: 6] Calrex: 1635/1635 161/162 MIT: 164 [Dust Clouded] [H: 5] Teayre: 1021/1255 93/114 MIT: 66 [Dust Clouded] [H: 1] Zandra: 1475/1475 123/136 MIT: 138 [Dust Clouded] [H: 3] Ariel: 1255/1255 122/124 MIT: 129 [Dust Clouded] Team 2: [H: 1] @Hikoru: 1077/1275 110/126 MIT: 102 [Dust Clouded] [H: 2] @Itzal: 1160/1160 105/116 MIT: 93 [Dust Clouded] [H: 1] @Beatbox: 975/1155 114/114 MIT: 120 [Dust Clouded] [H: 7] @Shield: 1254/1254 102/102 MIT: 188 [Dust Clouded] [H: 0] @Beat: 835/835 72/72 MIT: 120 [Dust Clouded] [H: 2] @Sey: 811/1000 88/100 MIT: 111 [Dust Clouded] Team 3: [H: 3] Heathcliff: 1715/1715 127/150 MIT: 188 [H: 2] Macradon: 1235/1235 111/122 MIT: 128 [H: 6] Morgenstern: 914/1188 100/100 MIT: 188 [H: 0] Anemone: 700/700 70/70 MIT: 0 [H: 2] Hirru: 815/995 77/88 MIT: 120
  5. Mothra flew around the area as a few players attacked her. She let out a roar of defiance to them and realized that her health was getting low. She let out a ear-piercing screech and flew up, flapping her wings wildly and dealing damage to every single player in the area. Most of them took damage while others did not. Her eyes locked onto a bulky-looking player with a white and gold pattern. She charged at him and rammed into the shield of the player, dealing a considerable amount of damage to him. She gave a roar of triumph and took to the skies once more, feeling the lust for blood come from her. She wanted one of these players dead for her child, and she would feed them the corpse. She was ready to kill, and it showed in her eyes, which turned from a blue to a red. ID: 84432 BD: 5+2=7 CD: 2 [Basic Attack] Abilities: Health:
  6. Mothra flew about the room, causing gusts of wind to emit from beneath her wings, when a cloaked figure attacked her from below, and she felt that she was unable to flap her wings. She let out an ear-piercing roar as she fell, unable to move and soon down on the ground, helpless and unable to stop their attacks. One by one all of them attacked, dealing chunks of damage little by little, and one of them seeming to come from the shadows and causing her gashes to be hit with some sort of poison, making her scream and roar in pain, but still unable to move. Soon the attacks stopped and she stood, shaking off and soon dust appearing everywhere, coating the players and their weapons, and all of them becoming dull-looking, and Mothra knew she had a victory here. She looked at the third group and gave a roar, challenging them to a battle and flapped her wings, soaring back into the sky again. She would seek revenge on the second group, but for now she prepared for the next anslaught of attacks. [Dust Cloud Activates] Abilities: Health:
  7. Mothra soared above the players, causing gales of wind to blow around them and lifting branches and bushes into the air. The flight was short lived however, as players did their best to hit her, most hitting their mark but a few missing because of her blinding speed. She was brought down however by the Axe-wielding female, which is what gave most of the players their first hit. She flapped her wings as the stun wore off, and she stood on her legs shakily. She was furious, and she wanted blood spilled for this. She screeched in front of the next group of players, challenging them to interrupt her flight as she took to the skies once more, soaring and causing the winds to pick up again. She used the gales to her advantage to pick up her speed, always keeping a close eye on the challenging players. She didn't like that they had dealt so much damage to her, and she would see to it that they do not strike her body again. ID: 84145 BD: 5+2=7 Hit! (Disregarded due to stun) CD: 10 [Ability not activated due to requirements not met] Abilities: Mothra, The Magnificent: ////// ////// ////// (Three Health Bars) MIT: 100 [Dust Shield: 100/100] (1,493 Damage From Team 1) (0/3 Stun recharge) Team 1: [H: 2] Baldur: 1115/1115 86/100 MIT: 120 [Safeguard] [H: 1] Takao: 1435/1435 125/142 MIT: 84 [H: 0] Calrex: 1635/1635 160/162 MIT: 164 [Safeguard] [H: 2] Teayre: 1255/1255 114/114 MIT: 66 [H: 1] Zandra: 1475/1475 123/136 MIT: 138 [Safeguard] [H: 0] Ariel: 1255/1255 122/124 MIT: 129 [Safeguard] Team 2: @Hikoru: 1275/1275 126/126 MIT: 102 @Itzal: 1160/1160 116/116 MIT: 93 [Safeguard] @Beatbox: 1155/1155 114/114 MIT: 120 @Shield: 1254/1254 102/102 MIT: 188 [Safeguard] @Beat: 835/835 72/72 MIT: 120 [Safeguard] @Sey: 1000/1000 100/100 MIT: 111 Team 3: Heathcliff: 1715/1715 150/150 MIT: 188 [Safeguard] Macradon: 1235/1235 122/122 MIT: 128 [Safeguard] Morgenstern: 1188/1188 100/100 MIT: 188 Anemone: 700/700 70/70 MIT: 0 [Safeguard] Hirru: 995/995 88/88 MIT: 120
  8. The door swung open with a large gust of wind, hitting all the players with a gust of breeze, almost causing some of them to fall off their feet. In the room hung a large silk-spun cocoon, that seemed to be resting. Suddenly a hole appears through it, and wings appear through it. Soon a large creature emerges, crawling on top of the cocoon and looking at the oncoming players, and emits a loud roar, jumping off the cocoon and flapping it's wings, hastily flying around and causing gusts of wind to erupt everywhere, causing leaves to shake and rustle, blowing them everywhere to make it seem as if tornadoes surrounded the room. Mothra emerged and was prepared to protect her home and the things she had worked hard to achieve, and would kill these lowly humans for fun, getting a good meal for her soon-to-be child. She roared in defiance and flew another circle about the room, ready to strike and kill her first victim Mothra, the Magnificent Battle Music Health: 3 Bars ////// ////// ////// MIT: 100ACC: 2EVA: 4 Abilities: Mothra, The Magnificent: ////// ////// ////// (Three Health Bars) MIT: 100 [Dust Shield: 100/100] Team 1: Baldur: 1115/1115 100/100 MIT: 120 [Safeguard] Takao: 1435/1435 142/142 MIT: 84 Calrex: 1635/1635 162/162 MIT: 164 [Safeguard] Teayre: 1255/1255 114/114 MIT: 66 [Safeguard] Zandra: 1475/1475 136/136 MIT: 138 [Safeguard] Ariel: 1255/1255 124/124 MIT: 129 [Safeguard] Team 2: Hikoru: 1275/1275 126/126 MIT: 102 Itzal: 1160/1160 116/116 MIT: 93 [Safeguard] Beatbox: 1155/1155 114/114 MIT: 120 Shield: 1254/1254 102/102 MIT: 188 [Safeguard] Beat: 835/835 72/72 MIT: 120 [Safeguard] Sey: 1000/1000 100/100 MIT: 111 Team 3: Heathcliff: 1715/1715 150/150 MIT: 188 Macradon: 1235/1235 122/122 MIT: 128 [Safeguard] Morgenstern: 1188/1188 100/100 MIT: 188 Anemone: 700/700 70/70 MIT: 0 [Safeguard] Hirru: 995/995 88/88 MIT: 120
  9. The day was dawning as the planned time approached on the 20th floor. The sun arose in the background, giving an eerie glow to the trees that surrounded the entrance to the boss room. Nothing could be seen or heard behind the gates, as it was too dark to be seen, as well as the trees and shrubbery that surrounded the room was far too thick to see through. The gate was made of rough redwood and iron, holding them together and unable to see past it, as it towered above the players, seeming to reach the top of the trees, unable to see the exact point of where the doors stopped near the top. A small breeze blew through the area, the leaves of all the plants rustling, giving an ominous sound that set the tone for the boss fight. No music could be heard, and their probably wouldn't be any as the doors had not yet opened. Soon there was a large gust of wind coming from behind the door as the boss awoke from its slumber. the gates groaned against the large gusts, seeming to give way little by little. The gusts intensified and the doors gave more and more. There wouldn't be much time until the doors opened and the boss fight would begin. OOC All players have 72 hours to reply to this thread to be included in the boss fight. After 72 hours, the boss raid will begin. All participants must list their stats, equipment, battle-ready inventory, skills, buffs, and consumed items in their post. Remember to adhere to the current PK/PvP Rules.