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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Mothra The Magnificent

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Mothra The Magnificent last won the day on May 3 2017

Mothra The Magnificent had the most liked content!

About Mothra The Magnificent

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  1. [BR-F20] Paving the Way to Floor 21 (Floor 20 Boss Battle - Mothra the Magnificent)

    Mothra, with a final roar, fell to the ground after the blonde-headed player finished off what little health she had left. As she started to pixelate, thoughts ran through her mind about her young, how much they still needed to be taken care of, how she would never see them grow and gain their beautiful wings. She let out one last and weak roar, then was soon nothing more than pixels. As the wind died down, a doorway was uncovered and opened, giving a glow on the battlefield as the doorway to floor 21 was opened. The players could now continue forward, but as they left they could hear the last and weak cries of Mothra's young, who knew their mother was gone. They were now left to fend for themselves, and they would more than likely be the next meal of one of the giant bugs that covered this floor. But now their fate was sealed, and the players were free to continue Players receive 15,000 Col and 6 SP (Macradon gains 9 SP due to the mistake) ID: 84766 LD: 6 Ariel receives Mothra's Antenna Mothra’s Antenna [T3 2HAS] +2 Life-Steal (Offensive), +2 Accuracy An Antenna that has been sharpened to a point and was taken from the corpse of Mothra. The pole is a orange and yellow-like color, and the spear tip itself is white with tiny specs of black near the pole of the blade. New Enchantments! Life-Steal (Offensive): On a nat. 9-10 BD heals X% of player's Max HP (10% for 1 slot, 15% for 2 slots). Applicable to: Weapons Life-Steal (Defensive): On a CD of 9+ heals X% of players Max HP (5% for 1 slot, 10% for 2 Slots). Applicable to: Armor/Shields
  2. [BR-F20] Paving the Way to Floor 21 (Floor 20 Boss Battle - Mothra the Magnificent)

    Mothra soared around the area, dodging attacks left and right rapidly as she did. A few attacks would land on her and her health was brought down dangerously low. She gave a growl and went to attack the bulky-looking player that was on the team. She went to try, but she was intimidated by his weapon, and knew that she could easily die if she ran into it. She backed away slowly and let out a roar of defiance. She knew she was beat, but she would do her best to stand for herself, and do her best to stand and protect her children. They would die without her, and she didn't want that to happen. She started to fly around again, preparing for the worst and hoping that she would be able to survive enough to give her time to escape these players and get out of here to take care of her young. ID: 84763 BD: 3+2=5
  3. [BR-F20] Paving the Way to Floor 21 (Floor 20 Boss Battle - Mothra the Magnificent)

    Mothra flew around the players, dodging and weaving from their attacks as they tried to attack. The one that struck had been one that held his attack back earlier, and she growled at him as she attacked. She was flown back a few feet from his punch, but her focus was on the tanky-looking one. She gave a roar of defiance and charged at him, only to be met with his weapon and her attack didn't do anything to the tank. In fury she attacked again, but to no avail. She roared at him in anger and flew back into the sky, the wind gusts picking up once more and causing the trees to shake and bushes to be slowly destroyed one by one, uprooted and sent flying into the sky. These players had dealt too much to her, and she knew that she was fighting a losing fight. She only wished that she could watch her young grow up, but she knew that she would never get that chance. ID: 84675 BD: 4+2=6 CD: 5 (Basic Attack: 350 Damage to Shield. 350/2 (Parry= 175- 188= 1 Damage done to Shield
  4. [BR-F20] Paving the Way to Floor 21 (Floor 20 Boss Battle - Mothra the Magnificent)

    Mothra flew above the players, soaring and causing large wind gusts throughout the battlefield, when a large trumpet-like noise could be heard. The sound waves hit Mothra, and with a dull roar, she fell to the ground. One by one a few player's attacked, and little by little her health dropped. She gave off a roar of defiance as the paralysis wore off, shaking off the dust that covered their weapons, coating them in the flaky substance. She took to the skies once more, her eyes turned blood red, even redder than before. She wanted to attack, but there was no opening, and she was slightly fearing the team that had just hit her. She retreated from them, and went to the next group, soaring above them and waiting to see if and when they would hit her. The flakes of her dust still covered their weapons, and she knew that they wouldn't be as strong as they previously had been. She gave another roar and awaited her next chance to attack. [Dust Cloud Activates] Abilities: Mothra, The Magnificent: ////// ////// ////// (Three Health Bars) MIT: 100 [Dust Shield: 100/100] 0/2 T2 Bleed 0/2 Blight 1/4 Envenom Team 1: [H: 3] Baldur: 1115/1115 73/100 MIT: 120 [Dust Clouded] [H: 1] Takao: 1219/1435 125/142 MIT: 84 [Dust Clouded] [H: 6] Calrex: 1635/1635 161/162 MIT: 164 [Dust Clouded] [H: 5] Teayre: 1021/1255 93/114 MIT: 66 [Dust Clouded] [H: 1] Zandra: 1475/1475 123/136 MIT: 138 [Dust Clouded] [H: 3] Ariel: 1255/1255 122/124 MIT: 129 [Dust Clouded] Team 2: [H: 1] @Hikoru: 1077/1275 110/126 MIT: 102 [Dust Clouded] [H: 2] @Itzal: 1160/1160 105/116 MIT: 93 [Dust Clouded] [H: 1] @Beatbox: 975/1155 114/114 MIT: 120 [Dust Clouded] [H: 7] @Shield: 1254/1254 102/102 MIT: 188 [Dust Clouded] [H: 0] @Beat: 835/835 72/72 MIT: 120 [Dust Clouded] [H: 2] @Sey: 811/1000 88/100 MIT: 111 [Dust Clouded] Team 3: [H: 3] Heathcliff: 1715/1715 127/150 MIT: 188 [H: 2] Macradon: 1235/1235 111/122 MIT: 128 [H: 6] Morgenstern: 914/1188 100/100 MIT: 188 [H: 0] Anemone: 700/700 70/70 MIT: 0 [H: 2] Hirru: 815/995 77/88 MIT: 120
  5. [BR-F20] Paving the Way to Floor 21 (Floor 20 Boss Battle - Mothra the Magnificent)

    Mothra flew around the area as a few players attacked her. She let out a roar of defiance to them and realized that her health was getting low. She let out a ear-piercing screech and flew up, flapping her wings wildly and dealing damage to every single player in the area. Most of them took damage while others did not. Her eyes locked onto a bulky-looking player with a white and gold pattern. She charged at him and rammed into the shield of the player, dealing a considerable amount of damage to him. She gave a roar of triumph and took to the skies once more, feeling the lust for blood come from her. She wanted one of these players dead for her child, and she would feed them the corpse. She was ready to kill, and it showed in her eyes, which turned from a blue to a red. ID: 84432 BD: 5+2=7 CD: 2 [Basic Attack] Abilities: Health:
  6. [BR-F20] Paving the Way to Floor 21 (Floor 20 Boss Battle - Mothra the Magnificent)

    Mothra flew about the room, causing gusts of wind to emit from beneath her wings, when a cloaked figure attacked her from below, and she felt that she was unable to flap her wings. She let out an ear-piercing roar as she fell, unable to move and soon down on the ground, helpless and unable to stop their attacks. One by one all of them attacked, dealing chunks of damage little by little, and one of them seeming to come from the shadows and causing her gashes to be hit with some sort of poison, making her scream and roar in pain, but still unable to move. Soon the attacks stopped and she stood, shaking off and soon dust appearing everywhere, coating the players and their weapons, and all of them becoming dull-looking, and Mothra knew she had a victory here. She looked at the third group and gave a roar, challenging them to a battle and flapped her wings, soaring back into the sky again. She would seek revenge on the second group, but for now she prepared for the next anslaught of attacks. [Dust Cloud Activates] Abilities: Health:
  7. [BR-F20] Paving the Way to Floor 21 (Floor 20 Boss Battle - Mothra the Magnificent)

    Mothra soared above the players, causing gales of wind to blow around them and lifting branches and bushes into the air. The flight was short lived however, as players did their best to hit her, most hitting their mark but a few missing because of her blinding speed. She was brought down however by the Axe-wielding female, which is what gave most of the players their first hit. She flapped her wings as the stun wore off, and she stood on her legs shakily. She was furious, and she wanted blood spilled for this. She screeched in front of the next group of players, challenging them to interrupt her flight as she took to the skies once more, soaring and causing the winds to pick up again. She used the gales to her advantage to pick up her speed, always keeping a close eye on the challenging players. She didn't like that they had dealt so much damage to her, and she would see to it that they do not strike her body again. ID: 84145 BD: 5+2=7 Hit! (Disregarded due to stun) CD: 10 [Ability not activated due to requirements not met] Abilities: Mothra, The Magnificent: ////// ////// ////// (Three Health Bars) MIT: 100 [Dust Shield: 100/100] (1,493 Damage From Team 1) (0/3 Stun recharge) Team 1: [H: 2] Baldur: 1115/1115 86/100 MIT: 120 [Safeguard] [H: 1] Takao: 1435/1435 125/142 MIT: 84 [H: 0] Calrex: 1635/1635 160/162 MIT: 164 [Safeguard] [H: 2] Teayre: 1255/1255 114/114 MIT: 66 [H: 1] Zandra: 1475/1475 123/136 MIT: 138 [Safeguard] [H: 0] Ariel: 1255/1255 122/124 MIT: 129 [Safeguard] Team 2: @Hikoru: 1275/1275 126/126 MIT: 102 @Itzal: 1160/1160 116/116 MIT: 93 [Safeguard] @Beatbox: 1155/1155 114/114 MIT: 120 @Shield: 1254/1254 102/102 MIT: 188 [Safeguard] @Beat: 835/835 72/72 MIT: 120 [Safeguard] @Sey: 1000/1000 100/100 MIT: 111 Team 3: Heathcliff: 1715/1715 150/150 MIT: 188 [Safeguard] Macradon: 1235/1235 122/122 MIT: 128 [Safeguard] Morgenstern: 1188/1188 100/100 MIT: 188 Anemone: 700/700 70/70 MIT: 0 [Safeguard] Hirru: 995/995 88/88 MIT: 120
  8. [BR-F20] Paving the Way to Floor 21 (Floor 20 Boss Battle - Mothra the Magnificent)

    The door swung open with a large gust of wind, hitting all the players with a gust of breeze, almost causing some of them to fall off their feet. In the room hung a large silk-spun cocoon, that seemed to be resting. Suddenly a hole appears through it, and wings appear through it. Soon a large creature emerges, crawling on top of the cocoon and looking at the oncoming players, and emits a loud roar, jumping off the cocoon and flapping it's wings, hastily flying around and causing gusts of wind to erupt everywhere, causing leaves to shake and rustle, blowing them everywhere to make it seem as if tornadoes surrounded the room. Mothra emerged and was prepared to protect her home and the things she had worked hard to achieve, and would kill these lowly humans for fun, getting a good meal for her soon-to-be child. She roared in defiance and flew another circle about the room, ready to strike and kill her first victim Mothra, the Magnificent Battle Music Health: 3 Bars ////// ////// ////// MIT: 100ACC: 2EVA: 4 Abilities: Mothra, The Magnificent: ////// ////// ////// (Three Health Bars) MIT: 100 [Dust Shield: 100/100] Team 1: Baldur: 1115/1115 100/100 MIT: 120 [Safeguard] Takao: 1435/1435 142/142 MIT: 84 Calrex: 1635/1635 162/162 MIT: 164 [Safeguard] Teayre: 1255/1255 114/114 MIT: 66 [Safeguard] Zandra: 1475/1475 136/136 MIT: 138 [Safeguard] Ariel: 1255/1255 124/124 MIT: 129 [Safeguard] Team 2: Hikoru: 1275/1275 126/126 MIT: 102 Itzal: 1160/1160 116/116 MIT: 93 [Safeguard] Beatbox: 1155/1155 114/114 MIT: 120 Shield: 1254/1254 102/102 MIT: 188 [Safeguard] Beat: 835/835 72/72 MIT: 120 [Safeguard] Sey: 1000/1000 100/100 MIT: 111 Team 3: Heathcliff: 1715/1715 150/150 MIT: 188 Macradon: 1235/1235 122/122 MIT: 128 [Safeguard] Morgenstern: 1188/1188 100/100 MIT: 188 Anemone: 700/700 70/70 MIT: 0 [Safeguard] Hirru: 995/995 88/88 MIT: 120
  9. The day was dawning as the planned time approached on the 20th floor. The sun arose in the background, giving an eerie glow to the trees that surrounded the entrance to the boss room. Nothing could be seen or heard behind the gates, as it was too dark to be seen, as well as the trees and shrubbery that surrounded the room was far too thick to see through. The gate was made of rough redwood and iron, holding them together and unable to see past it, as it towered above the players, seeming to reach the top of the trees, unable to see the exact point of where the doors stopped near the top. A small breeze blew through the area, the leaves of all the plants rustling, giving an ominous sound that set the tone for the boss fight. No music could be heard, and their probably wouldn't be any as the doors had not yet opened. Soon there was a large gust of wind coming from behind the door as the boss awoke from its slumber. the gates groaned against the large gusts, seeming to give way little by little. The gusts intensified and the doors gave more and more. There wouldn't be much time until the doors opened and the boss fight would begin. OOC All players have 72 hours to reply to this thread to be included in the boss fight. After 72 hours, the boss raid will begin. All participants must list their stats, equipment, battle-ready inventory, skills, buffs, and consumed items in their post. Remember to adhere to the current PK/PvP Rules.
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