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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Jade Eye

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About Jade Eye

Guild Information

  • Guild Name
    Solo Player

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  • Gender
    Male

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  • Skill Points
    5
  1. --- Summary --- Jade Eye: 2+1 = 3 SP | 200 col Saphira: 2+1 = 3SP | 200 col Both: - 5 Tier One Health Potions of Uncommon Quality (+40HP) - 1 Tier One Damage Potion. (+1 Damage) -1 Tier One Over-Health Potion (+50 Temp. HP)
  2. He hadn't been in the hole for a long time, when he heard footsteps coming closer. As he wasn't sure if it was somebody who came to help him, or maybe a bad person who had created the trap and was going to kill him, he ducked down and draw his battleaxe. When he then heard Saphiras voice, he was happy that it was just her, and so he put the weapon away and when she offered him a helping hand, he grabbed it, and with her help, he quickly climbed out of the trap. Thanks man, ah, girl. Some idiot built a trap right here an I fell into it. But I found the last fcking shroom, so let's go and get us some rewards. He did not really wait for Saphira to answer, but was already opening the menu which contained the map. Following the data he had collected when they were gathering, it was no problem to find the way back to the old mans shop. Once there, the old man told them to craft some potions from the shrooms they had just collected, so Jason prepared them and dropped them into the copper cauldron and began to stir. After a short time, the shrooms dissolved and a dark red potion appeared in the cauldron. With the potion, a message appeared, telling him that he had finished the quest and that his reward were - 5 Tier One Health Potions of Uncommon Quality (+40HP)- 1 Tier One Damage Potion. (+1 Damage)-1 Tier One Over-Health Potion (+50 Temp. HP) as well as some experience points. @Saphira
  3. Angry once again, that he wasn't as lucky as Saphira, Jason made his way through the dark oak forest and had a look at placed that seemed promising, but he wasn't lucky. There were other shrooms he could have collected, but they were not what he was looking for. The oaks around him began to become bigger and bigger, until the forest didn't looked like one any more, but more like a big hallway. The trunks seemed to be columns, and the leaves way ahead of him could have been a roof. Looking around, Jason realized that he didn't know where he was, but he was not going to show that he was scarred a little, as he wasn't a baby, but a strong guy. The sounds around him were weird, as it sounded like there was someone whispering in the trees above him, and a quiet whistling from in front of him. He was not to sure about this all, so he took out the battle axe and walked forward, talking to himself. Everythings fine, there is nothin around here. I'm still on the first floor, monsters shouldnt be to bad. I can run away if anything bad happens. When he arrived where the whistling came from, he saw that it was just a strange looking branch with a hole in it. When he walked around, it looked as if someone had done this to the branch. when he came closer, the ground collapsed under his feet and he fell down into a hole. Boah, fck, what insane idiot does something like that he yelled, then he looked at his new surroundings and saw the last black shroom he had to gather. @Saphira
  4. It didn't take long after Jason had arrived where the others were before Stryder took the word and began telling them, what they were doing. It was a quest out here in the god damned heat of the desert, that they would do something to get a skill that would protect them from heat and so, so it was something practical. Before Jason could tell them, that he was in for it, and ask what they would have to do, Eatos added to what Stryder had said, that they should use this chance to talk to the others and get to know them, at best by walking in pairs. So it's like in school, just go in pairs and if you don't do it right, you have to hold hands he thought, but he didn't say anything. Jade Eye was about to look for someone he could team up with, when Thorsten and some others began discussing, if pairs or groups of three, or even just a big group was better. He was not sure what to do, so he was looking over to Saphira, but before he could walk over to her, a player he had never talked to, fell to the ground. I'll help you, take my hand. he said, and walked to him and hold out his hand. OOC: I am last, but I think you skipped Saphira @Stryder
  5. After putting the fourth shroom into his pocket Jason was feeling some strange kind of satisfaction, as he was sure, he would soon be ready to finish this fcking quest and ave some time he could use for his own. On the other hand, he had an even stranger feeling, as he was kinda sad, that he would finish the quest and his time with Saphira would be over, at least for some time soon. So he continued his venture for more of them black shrooms. The forest around him changed again, and where there had been willows just a few minutes ago, there were huge oak trees now. The sparse light that made it through their leaves made it hard to see, but this seemed like a good place to look for some more shrooms. So he began to look under trunks and roots and every other place he could think of, but he wasn't able to find a single shroom.
  6. Jason had gained a few level ups since he had started to actively do something within the game, so he wasn't to frightened by the level one mobs on the first floor any more. Using his new won freedom of being able to walk outside the town and not having to fear death whenever he saw a mob, he was taking a walk out in the fields and thought about what he could be doing next. There are the starter quests, I should defnitely finish them, but they 're kind a boring, so what else can I do? Maybe I could venture ut and have a look at the other floors, but mobs will be stronger around there. so he wasn't sure what to do, but that didn't matter at the moment, as he was just chillin. Once he had found a nice place to chill and watch the sky, he laid down and was close to fallin asleep, when a strange bell sound was heard. Confused he looked around, but there wasn't a thing that could have made the sound. After closin hs eyes for a moment, he remembered, that he had heard the bell a few times and that it was the sound of a notification, so he opened the menu and saw that it was a message from Stryder. Reading it his face changed into a smile, as it was a perfect chance to go and see some other floor without it being to dangerous. He quickly left the fields and used the teleporter to get to the fifth floor. The heat that hit him when he materialized, made him exhale and stagger a short moment, before he was ready for the floor around him. Shaking his head he left the center place and walked to wards the coordinates Stryder had attached to the message. Coming closer, he saw a big group and he was sure, that he was the last one and that Stryder might be angry at him for taking so long. When he arrived at the group, he just stood at the side, greeting them with a What's up? I've heard we gonna go on a quest. So why are we in this god damned heat?
  7. It seemed that the girl must have blushed just as he had, as Saphira tried not to look at him, and hide her own face. Jason was not sure, what that could mean, but he was sure, that he had to do something. When she helped him up, he just said Thanks, and sorry if I mad ya feel bad. As he was sure his face was still red, he quickly began looking for more of them shrooms, somewhere on the ground, where she wouldn't be able to see him. Searchin for the shrooms, he walked away from her, his cheeks still hot and shook his head, thinking: OMG, how could I be so stupid? There is no way she hadn't heard what i said. I have to have some time for myself, so I should hurry and find thoseshrooms, so we can leave and not see each other to soon. As he left the tree he looked for some more good ground to fins at least one more of the black shrooms. Not far from where he had been, there was a fallen tree and close to it's broken trunk, there was one of the odd looking shroom. pickin it up, Jason screamed with joy, as he was close to completing this boring part of the mission. OOC: Sorry for not answering for such a long time. Had problems with the internets.
  8. OP/F4) The Rising Dawn (Guild Recruitment)

    Ok, so its just for knowin me better. Thats totaly ok, I wouldn't want to hang with total bully dudes either. Jason told her, then he thought if he had any questions, and as it was the opportunity to ask anything, he just asked So the guild will be about helpin the weaker and becomin strong, is that right? And about me fitting in, i don't know, it's the first time for me to be doin somethin in a team. But I wanna become a knight like thing, so with heavy armor and shield defendin the week. Once he had finished talking, he waited for Eatos to answer and comment on what he had just told her and turned around to the girl that was standing next to them Hey @Saphirahow's it going? Will ya be a member of this guild? if so it'll be a good way to stay in touch, ya know, havin ya around isn't the worst of all.
  9. OP/F4) The Rising Dawn (Guild Recruitment)

    Jason had been baffled by how many people had come to this cold as hell place just to talk about a guild. He had never been in a guild so far, but he heard that it was a good way to become stronger and get benefits from the work of others. When this guy called Stryder had told them about the plan for this guild, and how it included helping the weaker and become a strong front to help he was amazed, by how easy it sounded. I hope this guy knows what he was talking about he thought, when he heard his name. The new guildleader told him to go and talk to some girl, that would be the right hand of him, so he turned to see who he was talking about and saw her with a guy and Saphira, talking and didn't wanted to interrupt. After a while, the strange eyed Boy seemed to have finished his talking, so he would use his chance and go to the girl, Eatosm and said Heya, the name's Jade Eye, nice to meet ya. What's this talking with you thing about? Is there some kind a test I have to pass to be part of the guild, or are ya just interested in who's gonna be ya ne pals? @Eatos
  10. Jason had sat down beneath one of the willows, as he wasn't motivated to continue the search. The place looked good, but he just wasn't able to find anything he wanted. Sitting there, leaning against the trunk, he closed his eyes for a short nap, maybe this would give him the power and motivation to continue the search, when he heard something rustlin thru the branches close by. He was not sure what it was, but as he was in a creepy part of the forest, Jason drew his battleaxe and jumped back up. When the branches of the tree he was beneath got split by something he nearly jumped Saphira, who came in, her dagger in her hand and more or less yelled his name. Perplexed by this, he stumbled and landed on the ground just in front of her. God damn, you can't creep up on me like that, you know what this axe could have done to your cute face? Those words had left his mouth before he could stop it, and now he was blushing like a shy little girl. To hide this fact, he just crawled around, as if he was looking for something but of cause he didn't find anything. @Saphira
  11. As Jason was not sure, how he had accomplished the task of finding the last black prince shroom he had found, he wandered aimless around the forest, looking under bushes and pieces of wood, as well as at the roots of different trees, but what ever he was doing, it wasn't the right thing and so he wasn't lucky with finding one. Slowly his mind drifted and he thought about how this strange and silly quest was the total beginning of his life as active adventurer. If I had known, that there wasn't any fighting in this first quest, and that it is nothin more than silly searchin things on the ground, I would've done it way earlier. I hope that the next quest won't be as boring and silly as this one. As he still couldn't find any shrooms, Jason walked on and didn't stop before he entered a part of the forest that looked different from where he had been a few minutes ago, big willow trees with hangin branches made it hard to look further than a few meters, but ths might be the right place to find more of the shrooms he was searchin. @Saphira
  12. Jason was not lucky with finding the shrooms he was searching for, but at least he knew where to look. So when he was walking around, lookin for a shady and moist place, he saw hos Saphira found another one of them, and he just thought Thats nice, she already found another one and I just walk around, findin nothin bettter than rocks for sure he wasn't really angry at the girl for havin more luck than him, but he was annoyed by the quest. when he turned around and went the other way, to not disturb Saphira, he found a small cavernous place underneath the roots of some old tree and it looked like a good place to look. And indeed, there it was, another one of them ugly black shrooms he had to find. He picked it up and his questlog updated the amount of found shrooms. Yeah, just two more of them shrooms. i hope they are to find as easy as this one had been. he told himslef, just so he wouldn't go crazy about this god damned quest. @Saphira
  13. OP/F4) The Rising Dawn (Guild Recruitment)

    Jason was back in the starting town, as he had nothing much to do. He was to weak to really fight on his own, even with his decent equipment he had gotten from a player calle Hei. So what could he do on his own, that wasn't as boring as just sittin here he wondered and after a few moments of thinking about it in silence he had an idea I can't leave the save zone of this town, as all those mobs could probably kill me, but what about visiting other savezones. I heard that they have cleared quite some floors and I can teleport up there without getin into trouble. And as he thought about it, it sounded like a good idea and so he made his way to the teleport platform, but not without taking his weapon out of the inventory, as one could never know. At random he chose one of the lower floors to teleport too and so he appeared at the fourth floor, without knowing anything about it. The first thing he felt when he knew the teleport was over was the chill cold of a heavy winter. As his eyes got used to the new surroundings, he could have a look and there was quite some snow. Oh yeah, nice. I got into some of this damn winter woder land floors. I hope I don't freeze to death. I better look for a warm place he mumbled to himslef, while leaving the platform. Close by was a tavern, which seemed like a good place to find some warmth, so he entered and mad his way over to the fireplace, where the heat was killing the cold. Sitting down there, he found some kind of flyer, thellin him to come over to the Fostbite lake if he wanted to be part of a guild, and as he wan't very strong on his own, that was a good idea. After warming up for a few more minutes Jason left the tavern and opened his map to fins out where he had to go to find this lake he had read of. As the way didn't look like one that would kill him, or he hoped so, he started walking towards this place and with just a few detours to not meet some of them wolfs he arrived at the lake. There was a group of players already talking and standing together, so he went over to them just to notice one of them was Saphira. Hi over there. the name's Jade Eye. Are you the guild guys? he said to the group of players, then turning to Saphira Nice to see ya again.
  14. Jason still wasn't a big fan of searching for silly shrooms, and not fnding any didn't make it better. So he hoped that at least Saphira was more lucky with finding them. This is [censored] lame, I better start finding them, if I wanna learn how this stupid game works. I bet there is some kind of rule implemented, preventing me from gettin to the better quests till I have finished this [censored] search thing with those negative thoughts, he went ahead and looked for some more of them silly shrooms, but he was not successfull. There was one place he had seen earlyier he had hoped that he would find one of them shrooms there, but to his disappointment, there was none there. Being disappointed in how the game had started for him, he walked further into the forest, and yelled at a squirrel that happened to run up a tree. [censored] this [censored], why do I have to do this? And ya little f*cker, what are ya lookin at. Ya thinkin thats funny? @Saphira
  15. Running thru the forest wasn't what Jason had thought of when he had decided to start leveling. He had though of epic fights he would be in, big boss monsters nearly killing him, but him deflecting just enough of the blow to not die and then kill the boss in return. This was what he should be doing and not this lame walking and looking for crazy mushrooms. I hope this old dude shows us how to make good potions, and that we can keep them. Or I'm gonna kill that NPC, I swear to god. He was angry at how dumb this quest was, and maybe on how he had known that it would be something like it, as this always was the first thing to do in games. As he walked angrily he noticed a spot of moist dark earth, that was nearly covered by some shrubbery. When he went over there he found his second oft them strange shrooms.
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