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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Jade Eye

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About Jade Eye

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  1. OP/F4) The Rising Dawn (Guild Recruitment)

    Ok, so its just for knowin me better. Thats totaly ok, I wouldn't want to hang with total bully dudes either. Jason told her, then he thought if he had any questions, and as it was the opportunity to ask anything, he just asked So the guild will be about helpin the weaker and becomin strong, is that right? And about me fitting in, i don't know, it's the first time for me to be doin somethin in a team. But I wanna become a knight like thing, so with heavy armor and shield defendin the week. Once he had finished talking, he waited for Eatos to answer and comment on what he had just told her and turned around to the girl that was standing next to them Hey @Saphirahow's it going? Will ya be a member of this guild? if so it'll be a good way to stay in touch, ya know, havin ya around isn't the worst of all.
  2. OP/F4) The Rising Dawn (Guild Recruitment)

    Jason had been baffled by how many people had come to this cold as hell place just to talk about a guild. He had never been in a guild so far, but he heard that it was a good way to become stronger and get benefits from the work of others. When this guy called Stryder had told them about the plan for this guild, and how it included helping the weaker and become a strong front to help he was amazed, by how easy it sounded. I hope this guy knows what he was talking about he thought, when he heard his name. The new guildleader told him to go and talk to some girl, that would be the right hand of him, so he turned to see who he was talking about and saw her with a guy and Saphira, talking and didn't wanted to interrupt. After a while, the strange eyed Boy seemed to have finished his talking, so he would use his chance and go to the girl, Eatosm and said Heya, the name's Jade Eye, nice to meet ya. What's this talking with you thing about? Is there some kind a test I have to pass to be part of the guild, or are ya just interested in who's gonna be ya ne pals? @Eatos
  3. Jason had sat down beneath one of the willows, as he wasn't motivated to continue the search. The place looked good, but he just wasn't able to find anything he wanted. Sitting there, leaning against the trunk, he closed his eyes for a short nap, maybe this would give him the power and motivation to continue the search, when he heard something rustlin thru the branches close by. He was not sure what it was, but as he was in a creepy part of the forest, Jason drew his battleaxe and jumped back up. When the branches of the tree he was beneath got split by something he nearly jumped Saphira, who came in, her dagger in her hand and more or less yelled his name. Perplexed by this, he stumbled and landed on the ground just in front of her. God damn, you can't creep up on me like that, you know what this axe could have done to your cute face? Those words had left his mouth before he could stop it, and now he was blushing like a shy little girl. To hide this fact, he just crawled around, as if he was looking for something but of cause he didn't find anything. @Saphira
  4. As Jason was not sure, how he had accomplished the task of finding the last black prince shroom he had found, he wandered aimless around the forest, looking under bushes and pieces of wood, as well as at the roots of different trees, but what ever he was doing, it wasn't the right thing and so he wasn't lucky with finding one. Slowly his mind drifted and he thought about how this strange and silly quest was the total beginning of his life as active adventurer. If I had known, that there wasn't any fighting in this first quest, and that it is nothin more than silly searchin things on the ground, I would've done it way earlier. I hope that the next quest won't be as boring and silly as this one. As he still couldn't find any shrooms, Jason walked on and didn't stop before he entered a part of the forest that looked different from where he had been a few minutes ago, big willow trees with hangin branches made it hard to look further than a few meters, but ths might be the right place to find more of the shrooms he was searchin. @Saphira
  5. Jason was not lucky with finding the shrooms he was searching for, but at least he knew where to look. So when he was walking around, lookin for a shady and moist place, he saw hos Saphira found another one of them, and he just thought Thats nice, she already found another one and I just walk around, findin nothin bettter than rocks for sure he wasn't really angry at the girl for havin more luck than him, but he was annoyed by the quest. when he turned around and went the other way, to not disturb Saphira, he found a small cavernous place underneath the roots of some old tree and it looked like a good place to look. And indeed, there it was, another one of them ugly black shrooms he had to find. He picked it up and his questlog updated the amount of found shrooms. Yeah, just two more of them shrooms. i hope they are to find as easy as this one had been. he told himslef, just so he wouldn't go crazy about this god damned quest. @Saphira
  6. OP/F4) The Rising Dawn (Guild Recruitment)

    Jason was back in the starting town, as he had nothing much to do. He was to weak to really fight on his own, even with his decent equipment he had gotten from a player calle Hei. So what could he do on his own, that wasn't as boring as just sittin here he wondered and after a few moments of thinking about it in silence he had an idea I can't leave the save zone of this town, as all those mobs could probably kill me, but what about visiting other savezones. I heard that they have cleared quite some floors and I can teleport up there without getin into trouble. And as he thought about it, it sounded like a good idea and so he made his way to the teleport platform, but not without taking his weapon out of the inventory, as one could never know. At random he chose one of the lower floors to teleport too and so he appeared at the fourth floor, without knowing anything about it. The first thing he felt when he knew the teleport was over was the chill cold of a heavy winter. As his eyes got used to the new surroundings, he could have a look and there was quite some snow. Oh yeah, nice. I got into some of this damn winter woder land floors. I hope I don't freeze to death. I better look for a warm place he mumbled to himslef, while leaving the platform. Close by was a tavern, which seemed like a good place to find some warmth, so he entered and mad his way over to the fireplace, where the heat was killing the cold. Sitting down there, he found some kind of flyer, thellin him to come over to the Fostbite lake if he wanted to be part of a guild, and as he wan't very strong on his own, that was a good idea. After warming up for a few more minutes Jason left the tavern and opened his map to fins out where he had to go to find this lake he had read of. As the way didn't look like one that would kill him, or he hoped so, he started walking towards this place and with just a few detours to not meet some of them wolfs he arrived at the lake. There was a group of players already talking and standing together, so he went over to them just to notice one of them was Saphira. Hi over there. the name's Jade Eye. Are you the guild guys? he said to the group of players, then turning to Saphira Nice to see ya again.
  7. Jason still wasn't a big fan of searching for silly shrooms, and not fnding any didn't make it better. So he hoped that at least Saphira was more lucky with finding them. This is [censored] lame, I better start finding them, if I wanna learn how this stupid game works. I bet there is some kind of rule implemented, preventing me from gettin to the better quests till I have finished this [censored] search thing with those negative thoughts, he went ahead and looked for some more of them silly shrooms, but he was not successfull. There was one place he had seen earlyier he had hoped that he would find one of them shrooms there, but to his disappointment, there was none there. Being disappointed in how the game had started for him, he walked further into the forest, and yelled at a squirrel that happened to run up a tree. [censored] this [censored], why do I have to do this? And ya little f*cker, what are ya lookin at. Ya thinkin thats funny? @Saphira
  8. Running thru the forest wasn't what Jason had thought of when he had decided to start leveling. He had though of epic fights he would be in, big boss monsters nearly killing him, but him deflecting just enough of the blow to not die and then kill the boss in return. This was what he should be doing and not this lame walking and looking for crazy mushrooms. I hope this old dude shows us how to make good potions, and that we can keep them. Or I'm gonna kill that NPC, I swear to god. He was angry at how dumb this quest was, and maybe on how he had known that it would be something like it, as this always was the first thing to do in games. As he walked angrily he noticed a spot of moist dark earth, that was nearly covered by some shrubbery. When he went over there he found his second oft them strange shrooms.
  9. When Saphira came over to have a look at the shroom he had just found, and she mentioned that it looked really bad, and how she wondered what kind of potion one could probably craft from such shroom, Jade Eye cocked his eyebrow, before he answered How should I know, I'm not an Alchemist, but as I know games it's either poison or something nice like healing potions. There is no logical connection between how the shroom looks and what it does. After that she just said, that she would search in the darker part of the woods, too, so Jason was alone shortly after. After puttin the shroom into the inventory he made his way back to where he had found it to search some more, but this time he wasn't that lucky. He looked for dark and moist spots, like the one he had been earlier, but they either were dark and dry or moist but with light, which seemed as if it was a problem for the shroom, as it didn't grow anywhere he was searchin for it. @Saphira
  10. Noticing there was another player coming in and sitting at the bar even though on the other end, Jason raised his eye to the new arrival, scanning if he was one of the tough and strong ones, or one who was as low level as he was. The players black shirt and the iron chest plate looked like he had starter gear, so he probably was a newbe just like him, he wouldn't be of much help with anything in the future. Jason looking back at down noticed the bartender had already brought his coke. As he had nothing more to say, and there was much to see in the pub, he took the glass, drank some of its content and looked around, speculating who of them guests were players and who where merely NPCs, and if they were players, how strong they might be. At a table, not far from the counter a player in armor hat taken a seat and it kinda looked like he was staring at them, even though it was hard to say with him wearing a helmet in here. @Arc @Domarus @XxSulSus
  11. Jason was eager to find them mushrooms as quick as possible, so they could get going and learn the important stuff, as how to fight and get stronger. So he went deeper into the forest and looked at many different places, there were trunks that looked as if there could grow something, but there weren't any shroom, than there was a clearing where grass was growing and Jason combed the grass, hoping to find something over there, but he wasn't finding anything. Then when he entered the darker part of the forest, where nearly no light ever reached the ground and it was moist he finally got lucky. Jason stumbled across a branch he hadn't seen, and nearly fell down, but he could keep his balance and right there, in front of him a strange looking black mushroom was growing. When he poked it the game created a menu, asking him if he wanted to pick this <<Black Prince>> and indee, he wanted, so he accepted it. Hey Spahira, I got one. Have a look at this bad boy he called his companion and showed her the strange shroom. @Saphira
  12. When Saphira equipped some of that black colored stuff again, Jason was just to say something, when she answered his comment even before he had thought of a good one, so he didn't say anything in this way. I don't judge, if ya like it it's ya decision. let's get goin and fins some shrooms. He said while they left the town towards the forest. When Saphira asked him, if he wanted to search for some materials, he was confused, as it seemed to him, that these shrooms were nothing else. Ya know, we should gather mats, but not anything, it's shrooms we're lookin for. So why bother with other stuff when it's just this short way Jason points towards the forest that is at maximum ten minutes away So I don't wanna stare at this meadow now, when I can find them shrooms right there. To underline his statement he moves a little quicker and arrives in just a few minutes. In the forest Jason begins looking at the ground, as if mushrooms would grow everywhere around here, but the fruits of the forest where hidden and he didn't find anything. So now we're here. Time ta get searchin. @Saphira
  13. When they entered the creepy alchemy store, Jason was unsure, if they were right. It all looked as if some kind of crazy guy lived here, but the shopkeeper didn't look to bad, and when Saphira asked him about the quest, he quickly told them what they had to do. When Saphira asked him, if he was ready to go, he quickly responded Hell yeah, let's gett outa here. I wanna become strong an powerful and if lookin for shrooms is the way to start I'm with it. And so he left the store, without having talked to the man himself. I remember that this game has a stat helpin with searchin, so I just need to have a look at my equip, if there's something that could help ma. he thought, then he opened the menu and had a look at the gear he owned. The white cloak he had gotten from this Hei guy had'n enhancement, that would increase his chance to find somethin, so he decided to equip it and store the shield, that was heavy to wear in the inventory. When ya have equip that'll help ya searhin, nows the time to equip it. - Paralyze - 9 MIT + 2 LD @Saphira Have ya seen, that searchin is easyer in this quest, all above 10 is good.
  14. Jason still was a little confused by her telling him that she wanted to know things about him, when she told him that she was a curious person and that she always asks many questions. Well, if she knows that she might ask to much, mabe she should ask less the thought, when she asked him what she really wanted to know at the moment. Ya know, it's not so easy findin people helpin ya when ya still low level, also most of em have done the beginner quests an I've heard that there is a mechanic preventing high level players from helpin ya with it. While he told her that, he started leaving the place and walked towards the eastern gate of town, as he had heard that's where the guy could be found. And I'd say we start right now, as I don have anything else to do. Together with Saphira Jason arrived at an old building, with a sign over the door, naming the shop Zackariah's Postions. I think that's the name I'd heard when I learned about that guy whos gonna help us. So we just enter and have a look, what ya say? @Saphira OOC: Can you do the guy tellin us what to do in your post. I thinks he just tells us to go and find 5 what ever mats each.
  15. Before the bartender could answer his question another customer, sitting at the bar turned to him, his hair a fiery red and asked him what beverage a Scottish man would be interested. Jason was confused, as he did not really understand the question What is this guy talkin bout? How shall I know about a scots drink? he thought, before he realized, that the man could be asking him, what he wants to drink, as his skaldic armor looked some what scottish. Ya know, I'm not a scots man, but A think he'd have a whiskey. Thinking if he should order a whiskey or not, He had a better look at the guy and he sure seemed to have more experience than him. Next to him there was a second person with some kind of serpent looking at her drink, and as he looked around, he saw a dark dragon sitting somewhere above their heads. I'll take a coke, that's all! Jason said to the bartender who had just turned to him and said that he of course could have a drink and who had further asked him what he wanted. When he had gotten his coke, Jason turned back to the redhead and said Ma name`s Jade Eye, nice to meet ya!