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Nevina

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About Nevina

  • Birthday December 4

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  • Gender
    Female

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  1. Nevina

    «Nevina» The merchant of Aincrad.

    Story Thus Far Accomplishments »
  2. Nevina

    «Nevina» The merchant of Aincrad.

    Relationships Who Nevina has met! Friends, enemies, frenemies? »
  3. Nevina

    «Nevina» The merchant of Aincrad.

    Inventory Weapons/Tools: »
  4. Nevina

    «Nevina» The merchant of Aincrad.

    Skills Non-combat: » Passive: » Combat: » Weapon skills : »
  5. «Profile» » Username: Nevina » Real name: Secret! » Age: 25 » Gender: Female » Height: 5'9" » About: Nevina lives alone with her beloved cat, but is actually fairly sociable with the few she's close with. She visits her friends and family several times a week and has a flexible schedule as she works from home. She is a professional indexer and also sometimes sells crafts online. As her work is done online, she enjoys keeping up with technology. Aside from crafting, she enjoys gardening and reading, and is also a bit of a tea connoisseur. Nevina enjoys casual gaming, and was eager to try out Sword Art Online. At the event of SAO trapping its users, Nevina was found by her family after it was aired on the news and moved to a hospital with other SAO victims.. » Virtues: Optimistic. Nevina always looks to the silver lining and doesn't let the bad things hold her down for long. Easygoing. Accept things as they are and move on. Her flexibility in nature means that she almost never lets stress get to her. Self sufficient. Nevina is used to standing on her own and being independent already, and knows how to take care of herself. » Flaws: Squeamish. Nevina doesn't like the thought of dying in a game, and as a result becomes a bit of a scardy-cat in battle, opting for abilities to avoid attacks rather than doing heavy hitting, and is more than willing to run away if things begin to look dire. Idealist. The downside of constant optimism is that she sometimes finds it hard to see the negative side of things the same way that other users might and often has impractical expectations about the world. Self oriented. Nevina prioritizes herself and self preservation. While she'll help others, she won't do it at her own expense.
  6. Nevina

    Player Levels

    Hence why I said "No one else [likes it]" XD; And my power is so high, my hair is anti-gravity and radioactive!
  7. Nevina

    Player Levels

    I like the honor system XD No one else does! But then what about crafting again?
  8. Nevina

    Player Levels

    I actually like that idea of 1 rp = 1 skill point. Though might be rather hard to judge just by a certain amount of posts in a town? Not sure how that'd work. For the others though it'd also be easy enough to keep track of, gm just checks their rp links in their profile. And since most people seem against the honor system, maybe everyone has to do a 'level check' every 10 skill points? Like you hit a cap and have to submit to a thread for approval before you're allowed to rp with any more under your belt? LV 10: [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] I also don't know if 1 rp = 1 skill point should also = 1 lvl, 'cause what if we end up with someone leaving floor 10 at like, lvl 50? Or would most rps go slow enough/spread out that this won't be an issue? Though that happening probably wouldn't be surprising since a lot of players would stay on a floor longer than needed to make sure they're slightly overpowered for the next floor as a security measure; I think they mention something like that in the series? *vague memory*
  9. Nevina

    Player Levels

    Another idea is to get rid of levels totally and have people apply for obtaining another skill slot?
  10. Nevina

    Player Levels

    Users keep track of RPs in their journal, honor based system, GMs can do random checks. I figure completed is when both users feel they've completed whatever they set out to do and have no further replies. Or something that that effect. Still up for other ideas.
  11. Nevina

    Player Levels

    I still like my idea for amount of rps completed as an indicator of how far the character has advanced.
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