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Autumn

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Posts posted by Autumn

  1. Autumn didn't react at first. But then she gave a little start and her eyes seemed to refocus; she blinked, and then looked up at Almina, then to the hand...

    ...her pale face regained its color, and then some. She winced and ducked her head.

    "I-I'm okay. I'll be fine," she said through her teeth. But despite the unwilling look on her face, she reached up without looking and took Almina's hand, letting the girl lend some help in getting up. It was a strange interaction, she thought, as their respective Strength stats were run through an algorithm to determine specifically how much help Almina was able to provide, which at this low level was probably not as much as it would have been in real life. Ayaka had heard, through the local grapevine, that a low-level character couldn't even move an unconscious player around very much without using physics exploits. Something about dragging a sleeping bag...?

    Regardless, Ayaka was able to get her feet under her and push herself up, taking most of that burden off of Almina. So it was a moot point.

    Once she was standing, she reflexively moved to brush the grass and dirt off her skirt, only belatedly realizing this to be a detail that Sword Art Online didn't include; less because the hardware couldn't handle it, but because such attention minutia was the enemy of lag-free online gaming. The minor embarrassment over this slip was weirdly helpful at distracting her from the larger embarrassment of her breakdown. But she still couldn't quite bring herself to look Almina in the eye.

    "...Really showing my newness, I guess," she muttered.

    But even as she said this, her mind replayed the fight itself and she felt an uncomfortable swell of pride in conflict with her shame. She might have fallen apart at the seams, but at least the hours of practice she had put into learning to control this avatar had borne fruit. Her moves had been almost flawless, pure muscle-memory in her fight-or-flight panic. If she could keep fighting like that, it was only a matter of time until she got over her fears... probably.

    God, I really hope it's only a matter of time.

  2. It wasn't a clear headspace to exist in, by anyone's measure. Ayaka's vision had closed into a dark, cramped tunnel; it felt like all she could see was the boar. Its health bar, hovering above it, was just another shade in the gooey mass of indistinct color surrounding The Boar. Virtual lungs pumping shallow breaths in and out in classic hyperventilation, the only reason Ayaka could even function now was because a virtual body needed neither bloodflow nor air to function. As long as she was recognized as breathing by the system she didn't even have to worry about suffocation damage.

    She flinched back at the warning that she was being targeted, or perhaps just at the sight of those beady boar eyes turning her way... but Almina, though she failed to land an attack, stalled it for precious seconds. Then her temporary party leader yelled at her to finish it or run! But all she heard was finish it. The idea that she could or even should run was something she couldn't process in the moment. The boar had broken away, turned, begun its charge...

    Her arm swept back, a perfect practiced pre-motion for the basic Sword Art, Vertical. The glow blazed to life along her blade, and...

    ...the blue streak of Vertical swung down in a perfect arc, almost faster than an eye could follow, the System Assist pushed by the player as much as it pulled her along—straight through the boar's neck.

    From the side.

    Because in the same motion she'd swung her sword up, Autumn had also skipped gracefully to the side; the Vertical swinging down like a guillotine in the moment the boar's charge carried past. It was a flawless maneuver worthy of an experience evasion specialist, and yet Autumn's eyes were wide with silent terror the whole time.

    The mob's momentum carried it several more feet in two pieces, head and body, and then they shattered into polygonal shards.

    Ayaka stood there, breathing shallow breaths, frozen in the follow-through of her Sword Art. Then she fell to her knees. Her Kobold Skirmisher's Sword slipped from her fingers and clattered to the grass.

    ---

    Autumn attacks Boar #1 with «Vertical»!
    Roll ID# 220451
    Battle Die: 9 (Minor Critical!) + 1 ACC = 10 | HIT!

    «Vertical» [x4] ST-I (4 EN) --> Boar #1 
    (5+1) x 4 = 24 Damage!
    Autumn expends 4 EN.

    Boar #1 is dead!

    ---

    Party Status:
    Autumn: 
    HP: 20/20 | EN: 11/20 | 5 DMG | 1 ACC
    Almina: HP: 20/20 | EN: 16/20 |  7 DMG | 6 MIT | 1 Regen | 3 LD

    Enemy Status:
    Boar #1: 
    HP: -2/80 | 4 DMG | Dead!

    ---

    Loot Roll ID: 220452 - LD 6 / CD 2
    [Tier 1 Uncommon Consumable] Looted
    240 Col acquired (80*3)

  3. Almina probably didn't expect the slight wince that crossed Autumn's face when she commented that her character-name suited her. But it was there and gone so quickly that Almina might have imagined it; the emotional-expression system was typically less subtle than that, after all.

    When Almina zeroed on on a boar for their training target, Ayaka snapped her eyes shut instead of looking at it, and seemed to be focusing on her breathing. She didn't open them again until Almina started speaking, telling her to stay back and watch for now. Ayaka tightened her grip on her sword—had she drawn it without realizing? It seemed she had—and opened her eyes... but still refused to look at the boar.

    "No defensive equipment to speak of," Ayaka said shortly. "I focused on getting a good starter weapon. I was planning on a DPS build, before..."

    She trailed off. She shook her head and refocused, shifting so that she could just see the boar in her peripheral vision. Even that much sent her heartrate into a vigorous set of jumping jacks! Quite unnecessarily, Almina provided a verbal tutorial of the Sword Art system, but Ayaka couldn't even force herself to tell her temporary companion that she didn't need one, that she knew how the game worked and would have even been really good at it, if only... oh, this was ridiculous! She was just as hopeless as ever, how did she think she'd ever manage to—but Almina was off, and the motion naturally drew her eye, the glow of her sword in its pre-motion stance naturally making it impossible not at least look directly at the weapon itself. Ayaka's eyes followed it on its dazzling arc... right up to the point where it left an angry red damage-line on the boar's meaty flank.

    Her heart tripped and stumbled in its jumping-jack routine, and Ayaka just... froze. As she knew she would. The boar glared at Almina, Almina drew herself out of the follow-through of her own attack, and for a small eternity Autumn just stood there, watching the boar's HP bar draining, draining... draining...

    From Almina's perspective, it would just look like momentary hesitation. Or, it would have, had that famous expression system not turned Autumn's dark-toned face a sickly pale, with wide eyes and tightly-gritted teeth. But whatever this fear was, Almina's words snapped Autumn out of it.

    Violently.

    Ayaka screamed. It wasn't the sort of determined snarling of a warrior, it was the shrieking panic of a little girl. And yet, she sprang forward with the perfect grace begotten of hours of practice, pure muscle memory, sword snapping up over her shoulder in the pre-motion for one of the straight sword's most basic Sword Arts. And it didn't stop there, for Autumn didn't waste even a single fraction of second. She let the Sword Art rip at the exact instant the pre-motion glow reached its peak, and the speed of its swing rendered the sword a blur: the result of a player pushing the game's motion assist function to its limit, forcing the sword through its "animation" faster than it would have gone had she simply let the system pull her body along.

    The sword struck its target across the side of the thick-muscled neck, but didn't stop there; its diagonal-slanted arc carried it straight through the foreleg shoulder and out through through the belly. As a wild-eyed Ayaka froze in the brief post-motion of this basic—but well-aimed—skill, the boar staggered out of what would have been a head-rush charge at Almina, collapsing momentarily to its front knees in an attempt to not topple over complete. A debuff icon blinked next to its health bar for a few precious moments, indicating the successful Stun—and that despite her obvious hysteria, Autumn heard and answered her party leader's command.

    ---

    Autumn attacks Boar #1 with «Slant»!
    Roll ID# 220007
    Battle Die: 9 (Minor Critical!) + 1 ACC = 10 | HIT!

    «Slant» [x4] TECH-A (5 EN) | STUN --> Boar #1 
    (5+1) x 4 = 24 Damage! STUNNED!
    Autumn expends 5 EN.

    Boar #1 is Stunned and can't act this turn!
    Boar #1 recovers from Stun.

    ---

    Party Status:
    Autumn: 
    HP: 20/20 | EN: 15/20 | 5 DMG | 1 ACC
    Almina: HP: 20/20 | EN: 16/20 |  7 DMG | 6 MIT | 1 Regen | 3 LD

    Enemy Status:
    Boar #1: 
    HP: 22/80 | 4 DMG | Stunned

  4. "You're really brave..." sighed Autumn... no, Ayaka. She smiled a bit and said, "I don't know if I'll ever have the nerve to take risks that big, yet. But you never know, I guess? Maybe I need to get used to it."

    As for the apparent non sequitur about being struck by what Ayaka could only think of as the Isekai Truck, she opened her mouth—and right on the edge of making a quip about how Alfina had actually skipped that step by logging onto Sword Art Online, snapped her mouth shut. Good sense had caught up with her; she didn't even know this player's name yet. It would be tactless to bust out that kind of dark humor so soon.

    Of course, Almina fixed part of that problem promptly. She opened her mouth to introduce herself in turn, but hesitated. Instead she swiped her hand through the air, opening the player interface, and after a few taps, a window opened in Alfina's view:

    Autumn invites you to join a party.
    ACCEPT?
    [Yes] [No]

    "It's good to meet you, Alfina..." Ayaka said, a bit dejectedly. Introducing herself as Autumn out loud... it didn't feel like she'd earned that yet. She wasn't sure if she'd ever feel she had.

    Glancing back toward town, she looked around. She was through the gates... the realization hit her like a brick to the face, and she tensed. She was through the gates, and in her distraction she'd been talking like this, not thinking about it...

    She drew in a sharp breath, and forced it out slowly.

    I can do this. I just need to keep it together when I see an actual mob.

    Schooling her face into neutrality, she look back to Almina and said, "Well, I might be 'party leader,' but you have more experience than I do... literally and numerically, so, lead on!"

     

  5. Autumn rubbed at her arm, trying to drive down the anxiety that being out in the field brought. She glanced around, as if expecting a boar to charge out of a random bush right for her... despite knowing in her head that boars didn't have much of an aggro range; not as much as the wolves, which she was pretty sure wouldn't spawn so close to town...

    When Almina admitted to jumping into a group of four of the things, though, Autumn's wide eyes snapped to her.

    "That was dangerous!" she blurted, clear panic in the high note of her voice. "You could've died! Even if you have back-up, you need to know what the enemy can do before you commit, or—!"

    At this point Autumn bit her lower lip to stop herself from talking, snapping her eyes shut. She took a breath, and reminded herself that it wasn't her place to dictate what other people did... even if just the mental image of being dragged by her own faceless, imaginary party into such a dangerous situation made her want to run screaming back to her friend's house and hide under the bed.

    She took another breath and opened her eyes.

    "Sorry," she said. "A-anyway, it would probably be better to hunt together than alone... I would have asked someone, except... well, most of the people still down here don't want to risk their lives, you know...?"

    Autumn chuckled uneasily, looking around.

    "...So do you want to invite me to a party, or should I?" Autumn said. "I don't have any quests running right now, so I can just help you with something you're after, if you want. A-as long as it's safe for me at Level 1."

  6. "You all right?"

    Ayaka froze in her clumsy attempt to stand, looking up just in time to see a young woman—around about her own age—partly-climbing but mostly-falling out of a tree not too far away. When this woman caught herself on a branch, Ayaka blinked and stared.

    "Ehehe, hi," said the woman, and Ayaka winced a beat before the crack sounded; she was genre-savvy enough to know that came next. And familiar enough with the durability of the trees to be found in the Town of Beginnings to guess that the ones outside of town wouldn't fare much better.

    So the woman took her tumble, and Ayaka was left feeling guiltily grateful that at least she didn't have much more reason to want to disappear into the virtual floor than the stranger over there did. Without thinking about it, she stood and jogged over to the girl; still pale and a bit shaky, but not as consciously-aware of the panic she was still coming down from. She had thought to help the girl up, but with the distance between them, the stranger had already gotten to her feet on her own by the time Ayaka reached her.

    Already up and asking if there was something Ayaka needed, even. Slowing to a stop a few yards from the stranger, Ayaka grimaced, looking around. Suddenly she tensed a little, realizing how far from the safe haven border she'd run; but this time she managed to shove down the thrill of fear (though this didn't stop her virtual avatar from paling again), and looked quickly back to the stranger to distract herself.

    Belatedly, she wondered just how long this person had been watching her before her fall and the stranger's... sympathetic fall? ...maybe it was best not to ask.

    "...It's nice of you to ask, but I just... tripped," Ayaka lied. "It's my first time out of the Town of Beginnings since Launch Day, so..." Also a lie. "I guess I got a little overexcited, hehe..."

    Well, that last one was true. From a certain point of view, as a Jedi Knight might say.

  7. Another day was passing in a hazy blur. How long had it been since she'd been trapped here? Since they all had...?

    Autumn—no, Ayaka, she hadn't yet earned the right to think of herself as "Autumn"—had finished her food run. She had an arrangement with a local low-level, female player: she would take care of menial tasks like shopping for food, and in exchange, she would get to eat with the household. A middle-aged mother had logged on with her two rambunctious sons on launch day, kids that couldn't have been older than eleven or twelve, and she had her hands full just keeping an eye on them. Though it seemed like their attempts to go out into the fields and fight boars and wolves had petered out since the news that their long-time neighbor, a player who made their living teleporting up and down the floors of Aincrad and utilizing his Cooking skill to sell fine cuisine to players of all levels, had been killed while on the hunt for rare ingredients with a pick-up group.

    Finally hearing that someone they knew had lost their life to the death game... it brings it home in a way nothing else does, I suppose...

    Well, it couldn't be helped. It was sad, and no child their age should have needed to deal with such grief, but at least they would be smarter from now on. Which was heartening to know, but also left Ayaka with no more excuses.

    No excuses to avoid the death game herself...

    She felt her avatar's jaw clench as SAO's emotional expression system kicked in, and closed her eyes as she walked. She knew these streets as well as she had known her little slice of Tokyo on the other side; she wasn't about to bump into anyone, and the shopping—bought with her roommate's Col, of course—was all packed away in her inventory to be traded away when she got back. She wouldn't be dropping anything. That was one good thing about virtual reality: no shopping bags.

    No more excuses. I have to try again. T-to try, and...

    To try fighting. To try pushing back the fear that had held her back before. She knew, she just knew, that if she could master that, if she could get used to the death game and begin accruing experience points and gear... she was a skilled gamer with a good sense for the ebb and flow of even the most hard-core RPGs! She could do good here, she knew it! But until she conquered this crippling terror that kept her cowering in the safe zones, she would forever remain Ayaka, the victim. Calling herself by her character name, "Autumn," whenever she introduced herself... it would always be a twisted joke.

    At last, she opened her eyes turned a corner, and knocked on the door of a small, cheap player home that had been claimed by the mid-level player that her roommate had fallen in love with. The breadwinner of the household she was about to leave behind. As she traded away the groceries to her friend, Autumn wondered if she had been a single mother in the real world or if, perhaps, the hopelessness of the situation had driven her into the arms of one of Aincrad's male players, seeking comfort without regard for the reality that waited if the clearers ever finished the game...

    She didn't ask. Instead, she explained her plans and said her farewells. Ayaka left with a promise of welcome should she ever return, but knew that she never would. If she did, she would never work up the courage to leave again.

    ---

    The fields outside of town stretched out forever, it seemed. Though in truth, the First Floor of Aincrad was only around six or seven miles in diameter—large enough to fit the whole of Tokyo's Setagaya ward inside of it, but hardly endless. In the early days of the game, the fields around the town had been hunted clean daily, beginning players scrambling for all the EXP and Col they could get. When the first labyrinth tower had finally been conquered and the second floor opened, the thousands of surviving players had finally had room to breathe. The ungodly congestion and conflict over hunting grounds that had characterized those early days had faded as one floor and then another was opened to player exploration and exploitation; gradually the mobs, quests, and loot to be found on Floor One was freed up as power-gamers forged ahead and the mid-levels spread out between multiple floors.

    Now, the most frequent players to hunt the boars and wolves outside the Town of Beginnings were players who only wanted enough Col to afford their endless succession of nights at the inns, or food and drink from NPC vendors. If they were really daring, sometimes they farmed for boar meat and harvested local herb ingredients and paid players with the basic Cooking skill to cook it up for them...

    The second-most-frequently-seen players in these fields were people like Ayaka... characters like Autumn. Players who had gotten fed up with their own cowardice, and had decided to do something about it.

    "But this is the fourth or fifth time I've decided to 'do something about it,'" Ayaka said bitterly to herself, hearing her voice quaver. "And here I am, trembling like a leaf before I even see my first damn boar. Ugh, I'm such a..."

    Ayaka hadn't even detoured to the Teleport Plaza to grab the first tutorial quest before approaching the north gate of the Town of Beginnings. Here she stood, staring out over the sunlit fields as if they were the darkest, most barren of World War I's barbed-wire minefields, certain agony and death no matter where one stepped. There weren't even any mobs in sight of the gate; probably they'd been hunted by one of the locals for Col within the last ten minutes, their respawn timers ticking down even as she stood just inside the gate. Shaking, gritting her teeth, virtual body unwilling to cross the invisible barrier that marked the division between safe haven and outside field...

    Oh, for the love of... you were a Tekken 7 regional semifinalist! You aced the most chaotic songs on the highest difficulty in Hatsune Miku Project DIVA Arcade! You almost made it into a frickin' Magic: The Gathering World Championship! You're a gamer among gamers! You're not gonna die to some low-level slimes, so what are you so damn scared of?!

    But scared she was, and SAO's emotional-expression system was making sure to telegraph that so loudly it could probably be seen from Tolbana! She was shaking, hunched up, lips pressed together eyes watering with unshed tears, virtual lungs gasping in and out with the short breaths of hyperventilation; she looked for all the world like she was having a PTSD panic attack right there in the open arch at the edge of town. And she hated it. She hated it so damn much.

    "Damn it!" she half-snarled, half-cried, one of those virtual tears sliding down her face in spite of herself. To galvanize herself into motion, she jerkily yanked the Kobold Skirmisher's Sword out of its sheath and gripped it tight in her hand, holding it in a ready position off to one side. "This is stupid! They're just boars! You can do this, so move!"

    Ayaka forced one leg to lift itself, pushed it over the invisible barrier, and stepped forward onto the dirt-and-gravel road that led away from town. Then took another step. Then another—

    —but she was still shaking, and in rebellion against her false courage her body gave a great heaving lurch, sending her falling face-first into the road. The sword, at least, remained clutched tight in her hand, and her HP was undamaged... but boy, did her pride feel all kinds of sore.

    Ayaka blurted out a string of words in English that any sane MMORPG would have filtered out by default, and scrambled to push herself up.

    ---

    CHARACTER STATS:

    Autumn | Level 1
    HP: 20/20
    EN: 20/20
    DMG: 5
    MIT: 0
    EVA: 0
    ACC: 1
    LD: 0

    Equipped Weapon:
    Kobold Skirmisher's Sword | [Straight Sword, Rare] [Damage I] [Accuracy I]

    Equipped Armor:
    [None]

    Battle-Ready Inventory:
    Starter Healing Potion (x3) | [Heals 50 HP]

    Skills:
    «Straight Swords» Weapon Skill | Rank 1

  8. Profile:
    Username: Autumn | Real Name: Ayaka Aoki
    Age: 19 | Gender: Female | Height: 5' 4"

    Autumn5.thumb.jpg.79997c6e0a5918daca46c6d4ffbc3f9c.jpg

    There's an absurd notion that girls aren't supposed to be into video games. What's even more absurd is that girls themselves often believe it.

    So it's no surprise that Ayaka hardly had any friends who shared her interests, and even less surprising that on the few occasions when she
    tried to share those interests with the friends she 
    did have, the best she got was polite, feigned interest and more often than that, incredulity.

    Oh well. It wasn't as if she needed friends to game with. There was always the arcade, and the endless sea of online randoms...

    Still, living as she did among conformist plebs, the idea of a virtual world where she could just be herself? Oh, that was something she had to get in on.

    Though the truth behind that reality had her regretting, soon enough, the all-nighter she pulled to snag herself a first-run copy of that death game...

    -----------------------------

    Background:

        Ayaka Aoki grew up in a particularly conservative household, attending an equally conservative all-girls' school in Tokyo, Japan. Her parents, while not precisely rich, were well-to-do and credited their life success to an adherence to proper Japanese societal norms. Which meant, above all, that Ayaka had to take her education very seriously... in spite of her family's expectation that she would find a dependable husband to secure her future with, rather than a career. This paradox has always left her bemused, whenever she stops to think about it too hard.
        Nevertheless, this lifestyle never really bothered Ayaka much. She was so successful at making and maintaining her grades, in fact, that her parents eventually gave her pretty much unlimited freedom as far as how she spent her not-insignificant allowance and her free time. Around about her last year of middle school, Ayaka gave into curiosity and tried out some of the more "hardcore" games at the arcade she always passed on her way back from school, and soon she found she had a talent for those as well; her exploits in competitive play behind the control-stick of multiple Tekken and Virtua Fighter characters became the stuff of local legend, and she achieved more than her share of top-ten scores in Hatsune Miku, as well.
        Being quite the focused academic, though, she found her true gaming passions in the Role-Playing Game genre, both in single-player and in a number MMORPG, home-grown and foreign-developed. Indeed, her stellar performance in English class enabled her to deep-dive into a number of imported titles and retro classics. She became a connoisseur of the genre, spending intense marathon sessions with such games as The Elder Scrolls II: DaggerfallUltima VII: The Black GateEverQuest, and Neverwinter Nights. But with this passion came a quiet loneliness, as none of the girls she had made friends with at school seemed to find such things appropriate for a lady. Ayaka knew that there were other girl gamers out there; she'd friended several online! But here in her very old-fashioned social sphere, the only things anyone seemed to believe she should be enthusiastic about were "girl things."
        Eventually Ayaka learned to separate her "true self" from her social mask, and by the time she finished her first year of high school, she had stopped bringing up video games in public entirely. She had friends—she was quite popular, in fact—but the hours she spent going toe-to-toe with locals at the arcade or playing binge sessions of the latest RPG to absorb her had become something of a secret second life. She even had a recurring in-game character that she created and played as every time a game gave her the option to do so: the stunning beautiful, daring, and strong swordswoman, "Autumn Duskwalker," who she began to see as a real alter-ego...
        The only people who knew something of her passions were her parents, and since she seemed to be doing very well indeed, ranking among the top five in exams more often than not, they saw no reason to interfere. Indeed, when the initial promotions for Sword Art Online hit the airwaves, they bought her a NerveGear as an early birthday present and gave their full blessing for her to join the overnight line outside of the nearest shop to stock the opening run of hard copies. Join the overnight line she did, and with her family's best camping gear to boot! She was overjoyed to snag a copy just before the store ran out, and dashed home as fast as her legs (and public transit) would carry her.
        Eagerly, she awaited the day she could log on, and make her alter-ego Autumn a reality. Darkish-gold skin like hers, deep red hair, tall, lithe and athletic... everything she saw in the perfect heroine.
        Then came Launch Day. You, of course, know the rest.
        In the intervening months, Ayaka made a life for herself in the Town of Beginnings. She had tried going out into the fields, and eventually screwed herself up to try again, then again, and again... but the threat of death always turned her blood to ice, when faced with the prospect of fighting monsters for real... eventually, as the clearing efforts moved ahead without her, Ayaka resigned herself to the belief that Autumn Duskwalker had never truly been real at all, and there was only Ayaka, the pretender. A schoolgirl trapped in a brutal fantasy land that she was in no way suited to fight her way through.
        She was content to make a quiet life for herself in town, until...

     

    Virtues:

    • Focus. Autumn has the intense patience and willpower to dedicate herself to truly arduous, tedious, or time-consuming tasks, be it grinding a skill in a game or keeping her nose in the books to study for a big test. She's always willing, and more importantly has the temperament, to do things the long way, and hardly ever complains. When faced with one of Aincrad's more headache-inducing puzzles or rare-item spawns, she's the first to start and the last to walk away.
    • Social graces. Even when out of her comfort zone with someone, her long practice adopting a friendly persona around others that she doesn't quite "click" with all but guarantees that others will at least see her as someone they can get along with. It takes a lot to make her uncomfortable around someone, or uncomfortable enough that it shows, anyway. Her upbringing also instilled her with a strong sense of social and personal boundaries, which she rarely if ever stumbles over.
    • Sportsmanship. Autumn loves a good competition, but she learned early and often at the arcades that getting salty about a lost match only ever spoils the fun. Always willing for a friendly (and safe) duel or game with another player, she's more likely to praise someone for managing to beat her than get all grumpy over losing. She's also more likely to congratulate someone for finding something rare than to get jealous over not having it herself.

    Flaws:

    • Fear of danger. Ayaka finds fighting the monsters of Aincrad terrifying. She still hasn't gotten over the instinctive fight-or-flight response that facing down real virtual enemies provokes. She isn't likely to volunteer for any particularly dangerous raids.
    • Doesn't know how to deal with boys. Having attended all-girls schools since she was old enough to attend school at all, Ayaka's only interactions with the opposite sex were at home (where she was an only child) and at the arcade (where boys mostly just hit on her when they weren't getting sour at her for beating them at games). She doesn't have any history of healthy inter-gender relations, so she tends to keep male players at arm's length. She instantly suspects male players of wanting to interact with her because they're leaping at any female players they see, and is therefore mistrustful and closed-off to them by default.
    • Habitually conservative. Having been raised in an old-fashioned household, many progressive concepts are unfamiliar to her in spite of her own personal baggage. She is not prejudiced, but also has no idea how to process a number of relevant, modern social issues, such as sexual orientation and the like. If faced with such things directly, she is likely to stumble over them, having not yet been given cause to think about such issues or form opinions about them. One might call her socially naïve.

    -----------------------------

    Skills:

    Unused Skill Points: 1 | Used Skill Points: 4

    • «Straight Swords» Weapon Skill | RANK 1

        Known Sword Arts:
    «Vertical» | [x4] ST-I (4 EN) | A single-target sword art.
    «Horizontal» | [x3] AOE-I (1 + [2 * targets] EN) | AOE | A sword art that strikes multiple targets at once.
    «Slant» | [x4] TECH-A (5 EN) | STUN | A single-target sword art that stuns an enemy.

    Inventory:

    New Character Bundle: DPS Package

    Equipment:

    Kobold Skirmisher's Sword
            [Straight Sword, Rare] [Damage I] [Accuracy I] | Quantity: 1
         A drop-weapon traded to Autumn by a despondent player who lost his party to mobs in the Floor One labyrinth. Seems to be a loot drop from one of those mobs.
         The player who gave it to her has retired to the Town of Beginnings.

    Consumables:

    Starter Healing Potion
            
    [Heals 50 HP] | Quantity: 3
          
    A novice-level alchemical healing concoction available in most shops on the lower floors. More useful out of battle than in.

     

    Roleplay Log:

    Spoiler

    Quest Log

    Spoiler

    None yet.

    Relationships:

    Spoiler

    None yet.

     

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