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Foyle

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Posts posted by Foyle

  1. 2 minutes ago, Rencesvals said:

    Ren gives Foyle:

    Perdition's Reach | T4 Demonic Weapon (Projectile) | AA | Burn I | Static I | Fallen I
    Fusion ID: 246596
    A recurving longbow made of well-oiled ash, stained to a matte, dull grey finish that crackles with infernal wrath. Arrows fired from it strike like red lightning, trailing black ash and smoke in their wake.
    Source: https://www.sao-rpg.com/topic/39172-rencesvals-evaluations/?do=findComment&comment=697950

    Received

  2. "Any word on when the raid will begin, Freyd?  You mentioned it was likely to be soon." An undertone of concern worked its way into the older man's voice.  "If there's anything you might need us to do while you and the rest of the frontliners are engaged with it, please let us know."  

    Landing a powerful blow against the lion's muscled shoulder, Foyle knew the burden of going to war.  He'd served, and though he'd never had to face true active combat, peacetime carried its own share of threats, traumas and challenges.  A few friend had been lost along the way.  Ren caught wind of his words, and the manner in which he spoke them, instantly concerned.  For the first time they all realized why Freyd had spent so much time on their training.  The front lines could faulter, even break. And others would be needed to take their place.

    ***

    Spoiler

    Post Action | ST-B (x23, 20 EN, +2 shift): 22 EN - (Stamina) = 20 EN.  
    Free Action | None

    ID #246625 | BD: 4+7-2=9 (hit).  DMG (23*22=506-70=436) 

    Freyd | HP: 1325/1325 | EN: 137/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
    Foyle | 
    HP: 690/690 | EN: 44/99 (64-20) | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
    Rencesvals | 
    HP: 725/725 | EN: 69/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
    Jeeves | 
    HP: 635/635 | EN: 69/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

    [3,2,2,1] Nemean Lion | HP: 491/2090 (927-436) | MIT: 110 70 | Shatter II (1/3) | DMG: 200 | ACC: 3 | EVA: 2 (0) | STUN-IMM (0/3) | STC 40 (1/2)

    Abilities:

    Leader of the Pack | Every third round, the <<Nemean Lion>> will howl, permanently increasing its DMG by 20 and MIT by 5. This effect can stack up to 3 times.
    Gnashing Teeth | On an MD 9-10, the <<Nemean Lion>> will hit for 250 DMG, as well as inflict T3 BLEED for 2 turns.
    Pounce | On a CD 9+, instead of attacking, the boss will pounce on the target with the lowest health instead and deal 225 DMG regardless of MD result.
    Furry Mane | Any BURN damage to the Lion is doubled and will reduce the EVA to 1 for the duration of the status affliction.
    Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

     

  3. Roaring its discontent, the Nemean pounced towards Freyd, only to fall flat onto this furry face when it discovered that Foyle's last shot had pinned its bushy tail to an adjacent tree.  Sure, it yanked the entire tree out of the ground, but the moment was still pricelessly hilarious..

    "Captain.  I see another pride on patrol to the east.  They might be heading towards us."  Eagle eyes astute as always Foyle was rapidly turning into the group's AWACS, calling out approaching threat well before they become a problem.  He'd done it most recently while they faced off against the early waves of Spectral Knights, playing their melees right down to the final second for the win.

    Keeping up the pressure on their foe, he also kept watch on their surroundings and offered tactical advice on their progress.  Though this role often fell to the tank, it was certainly easier to manage from a farther vantage offering a fuller view of the field.

    ***

    Spoiler

    Note: corrected Ren's hate

    Post Action | ST-I (x15, 12 EN, +2 shift): 14 EN - (Stamina) = 12 EN.  
    Free Action | None

    ID #246623 | BD: 5+7=12 (hit).  DMG (15*22=330-70=260) | CD 10 | ST-B Unlocked

    Freyd | HP: 1325/1325 | EN: 137/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
    Foyle | 
    HP: 690/690 | EN: 64/99 (76-12) | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
    Rencesvals | 
    HP: 725/725 | EN: 69/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
    Jeeves | 
    HP: 635/635 | EN: 82/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

    [3,1,2,0] Nemean Lion | HP: 1242/2090 (1502-260) | MIT: 110 70 | Shatter II (0/3) | DMG: 200 | ACC: 3 | EVA: 2 (0) | STUNNED | STC 40 (0/2)

    Abilities:

    Leader of the Pack | Every third round, the <<Nemean Lion>> will howl, permanently increasing its DMG by 20 and MIT by 5. This effect can stack up to 3 times.
    Gnashing Teeth | On an MD 9-10, the <<Nemean Lion>> will hit for 250 DMG, as well as inflict T3 BLEED for 2 turns.
    Pounce | On a CD 9+, instead of attacking, the boss will pounce on the target with the lowest health instead and deal 225 DMG regardless of MD result.
    Furry Mane | Any BURN damage to the Lion is doubled and will reduce the EVA to 1 for the duration of the status affliction.
    Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

     

  4. As chaos cleared and the field boss' initial outburst of sand and fury abated, Foyle was better able to take advantage.  Ren had done his bit and curb stomped the thing, denying its most potent defense and exposing it to their next wave of attacks.  Streak and after vermillion streak lanced from his new weapon as contrails of sooty black filled the space between him and his foe.  Every impact wracked its serpentine body with fiery spasm, making him wonder what the hell Ren had poured into the weapon he now wielded.

    "Hey, Ren.  Does this thing have an off switch?  It almost feels overtuned for this boss."  The smith just laughed, keeping his focus on their enemy and smiting it again for good measure.  Was this what it felt like to be reaching the endgame he'd heard others mention in the guild hall?  Was this the sort of power frontliners could bring to bear?  It felt far too early for him to have reached such a pinnacle, and yet...

    ***

    Spoiler

    Regains +4 EN
    CD 4 (No REC proc) ID #246618

    Post Action | ST-II (x18, 15 EN, +2 shift): 17 EN - (Stamina) = 15 EN.  
    Free Action | None

    ID #246617 | BD: 9 (Crit +2).  DMG (18*24=432-367) Burn & Static refreshed | CD 4 | ST-B Locked

    Freyd | HP: 1325/1325 | EN: 149/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
    Foyle | 
    HP: 690/690 | EN: 76/99 (87+4-15) | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
    Rencesvals | 
    HP: 725/725 | EN: 89/101| TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
    Jeeves | 
    HP: 635/635 | EN: 82/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

    [3,4,1,2] Hebishinu | HP: 128/1890 (495-367) | MIT: 100 65 | Shatter I (1/3) | DMG: 190 | ACC: 3 | EVA: 2 BRN: 42 (0/2) | STC: 30 (0/2) | BLI: 24/-15 (1/2) | ENV-O: 24 (1/4) | STUN-IMM (0.3)

    Abilities:

    Paralytic Fangs | On an MD 9-10, <<Hebishinu>> will inflict a stack of T3 Envenom (Offensive) and if CD 6+, the target will also be paralyzed.
    Coil | If LD 15+, <<Hebishinu>> will try to coil around the Player with the highest hate instead of attacking normally. They can only use a Post Action to roll LD, and if 10+, they’ll escape. Otherwise, the party members can deal up to 300 DMG to <<Hebishinu>> to force it to let go. Every turn a player remains coiled, they’ll take 200 unmitigatable DMG. Once the Coil effect ends, it can only be used after three turns have passed.
    Stagger | Upon being hit by a Focus Sword Art, <<Hebishinu’s>> ACC will be reduced to 2 for its next attack, after which its ACC will return to normal unless struck by another Focus Sword Art.
    Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

     

  5. Like a flailing death noodle, Hebishinu was upon them in an instant, scattering Freyd and Ren, attempting to force them apart so that its mobility would keep them from pinning it down.  Blinding sand sprayed ceaselessly as it sought every advantage in keeping them from drawing a bead.  Thinking back to his martial arts training, Foyle calmed his breathing and trusted to the enhancements built into Perdition's Reach.  It had been made for moments like this, to strike true despite impossible odds, and bring low their enemies.

    Wrath embalming a flaming extension of his will streaked into the chaos, piercing the maelstrom with crackling energy, shunting their enemy off course and interrupting whatever cacaphonic dance music it might have had in its head.  Fire spread from the point of impact, jolting Hebishinu repeatedly and preventing it from resuming its romp due to repetitive loss of muscle control. Its hissing sounded like hiccups, seriously downgrading its threat credibility while the others recovered and closed in.

    ***

    Spoiler

    Note: fixed Foyle's damage stat (forgot to adjust for specialties)

    Post Action | ST-I (x15, 12 EN, +2 shift): 14 EN - (Stamina) = 12 EN.  
    Free Action | None

    ID #246614 | BD: 9 (Crit +2).  DMG (15*24=360-80=280) Static & Burn applied. | CD 6 | ST-B Locked

    Freyd | HP: 1325/1325 | EN: 149/161 | AoE | FOCUS | DMG: 28 | MIT:134 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 146 | PARA-V | LD:5
    Foyle | 
    HP: 690/690 | EN: 87/99 (99-12) | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30
    Rencesvals | 
    HP: 725/725 | EN: 101/101 | TECH | FOCUS | DMG: 20 | MIT:109 | ACC: 8 (incl. AA)  | EVA:3 | BH:40 | HM: 6 | FLN: 6 | STC: 30 | FRZ: 48 | LD:5
    Jeeves | 
    HP: 635/635 | EN: 95/95 | AoE | FOCUS | DMG: 23 | ACC: 7 (incl AA) | EVA: 6 | BH:32 | FLN: 6 | BLI: 24/-15  | ENV-O: 24 | LD:2  

    [3,2,0,0] Hebishinu | HP: 1270/1890 (1550-280) | MIT: 100 80 | Shatter I (0/3) | DMG: 190 | ACC: 3 | EVA: 2 | BRN: 42 (0/2) | STC: 30 (0/2)

    Abilities:

    Paralytic Fangs | On an MD 9-10, <<Hebishinu>> will inflict a stack of T3 Envenom (Offensive) and if CD 6+, the target will also be paralyzed.
    Coil | If LD 15+, <<Hebishinu>> will try to coil around the Player with the highest hate instead of attacking normally. They can only use a Post Action to roll LD, and if 10+, they’ll escape. Otherwise, the party members can deal up to 300 DMG to <<Hebishinu>> to force it to let go. Every turn a player remains coiled, they’ll take 200 unmitigatable DMG. Once the Coil effect ends, it can only be used after three turns have passed.
    Stagger | Upon being hit by a Focus Sword Art, <<Hebishinu’s>> ACC will be reduced to 2 for its next attack, after which its ACC will return to normal unless struck by another Focus Sword Art.
    Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.

     

  6. Testing the fiery pitch and drawstring of Ren's latest gift, Foyle nodded appreciatively.  He'd been quite content with his old bow, despite assurances from his fellows that this new one was a considerable and important upgrade. 

    "Why would I throw away something perfectly serviceable?!"  The rest of the group chuckled at his utterly predictable response, even as he grinned wryly back their way.  "Thank you, Ren. It's a precious gift.  I'm very grateful, and look forward to putting it to use on today's hunt."  Turning to his captain, Foyle's scrutiny immediately focused on their quarries.  Not familiar with either, he was eager to find out more.

    "You mentioned pirates, but it sounds like we'll be after beasts.  Junge-bound, or something in the water?"  He'd have no trouble, either way, as an archer.  But Ren and Freyd required proximity to be effective.  "Isn't Hebishinu the legendary snake creature from these parts?"

    ***

    GUILD RANK 5 (+5% col, +5% EXP

    Tier Locked to T3 for Field Bosses

    Foyle consumes:

    Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (5/6) -1 portion

    Foyle | HP: 690/690 | EN: 99/99 | ST | FOCUS | DMG: 22 | MIT:66 | ACC: 7 (incl. AA) | EVA: 2 | BH:35 | REC: 6 | FLN: 6 | BRN: 42 | STC: 30

    Spoiler

    Name: Foyle
    True Tier: 4
    Level: 33
    Paragon Level: 0
    HP: 690/690
    EN: 99/99

    Stats:
    Damage: 18+4
    Mitigation: 66
    Accuracy: 5+2
    Evasion: 0+2
    Battle Healing: 35
    Stealth Rating: -2
    AA REC: 6
    FLN: 6
    BRN: 42
    STC: 30

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Perdition's Reach | T4 Demonic Weapon (Projectile) | AA | Burn I | Static I | Fallen I
    Armor/Trinket: 
      - Ashigaru's Bond | T4 Demonic | Light Armor | MIT II, REC II
    Shield/Armor/Trinket: 
      - basalt. | TIER 1 JEWELRY | ACC III 

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - ST Shift

    Skills:
      - Battle Healing R5
      - Energist
      - Light Armor R5
      - Projectile Weaponry R5
      - Biting x2 (Specialties)

    Extra Skills:
      - Assault Mode

    Addons:
      - Focus
      - Precision
      - Resolve
      - Stamina

    Mods:
      - Meticulous

    Battle Ready Inventory:
      - laurel earcuffs. | TIER 1 JEWELRY | LD III x1
      - Starter Healing Potions (Heals 50 HP) x3

    Guild Hall Buffs: [Firm Anima] 

      - Guild Hall II: Allows a Guild the ability to create up to two Guild Quests. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals.  
      - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault.
      - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost.
      - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
      - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable.
      - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread.
      - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread.
    - Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP.
    - Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads.

     

  7. "On it!"  Darting left, Foyle knocked and locked, taking aim as he ran and finding his mark perfectly.  Arrow lodged at the ball joint between its deltoid and traps, he'd found the perfect chink in its armor. Eladriel shrieked, not even pretense of humanity in the abhorrent sound as it reverberated on the surrounding stones. "Who the hell makes these things, anyway?"

    "You don't want to know," came Ren's reply, trying to hold focus on himself just long enough for Freyd to finish his wraparound.  "Just look at twenty nine and ask yourself the same question.  They're no shortage of inspiration for horror and tragedy, it seems."

    Another shot, this time sunk deep into Eladriel's exposed flank.  Between his barrage and Jeeves' on the far side, they had it effectively suppressed.  All they needed was for the final piece of their plan to fall into place, which looked to be about three paces away from happening.

    ***

    Spoiler

    Post Action | ST-II (x18, 15 EN, +2 shift): 17 EN - (Stamina) = 15 EN.  
    Free Action | None

    ID #245997 | BD : 10 (Crit+3).  DMG (18*19=342-75=267) | CD 9 | ST-B UNLOCKED

    Freyd | HP: 615/615 | EN: 53/83 | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 (3) | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8 | Grappling 1/5
    Foyle | HP: 610/610 | EN: 31/83 (46-15) | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
    Rencesvals | HP: 615/615 | EN: 40/83 | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
    Jeeves | HP: 605/605 | EN: 43/83 | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

    [0,2,1,2] Eladriel the Corrupt | HP: 551/1230 (818-267) | MIT: 75 | DMG: 135 | ACC: 2 | EVA: 2 (0) | STUNNED | Bleed 12 (0/2)

    Abilities:

    • Fallen From Grace | Eladriel is immune to Fallen Damage, but takes double Holy Damage (T1 Holy gives +4 base DMG per slot, T2 Holy gives +8 per slot).
    • Smitten | <<Eladriel the Corrupt>> can be targeted by healing skills, which will deal twice the heal they’d inflict as damage. [Example: First-Aid will deal 8% of max HP per Rank.]
    • Corrupted | On a CD 6+, <<Eladriel the Corrupt's>> attacks will gain +50 DMG if successful.
    • False Prophet | On an MD 9-10, <<Eladriel the Corrupt>> will form a spear out of thin air, throwing it at the Player with the highest hate for 160 mitigatable DMG. The rest of the party will take 50 unmitigatable DMG from a swift slash.
    • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.

     

  8. Like a meteor streaking between them Foyle's shot struck precisely through the big bird's fiery heart.  Loosed with the purest of intention, Foyle felt an inkling of pride as the mob fell, only to falter slightly as the thing's corpse combusted.  An instant later, it was reborn as a creature of pure eldritch fire, blazing back to life between the others.

    "Damn.  Sorry!  Should have warned you!"  He wasn't actually expecting the effect to be quite so explosive.  As the brimstone cleared, the rest of the party appeared unharmed, though maybe a little singed along the edges.  They still had it cornered and the bird struggled to right itself in the wake of their relentless assaults.  For now, his part was largely over, the melee getting too tight for a clear shot.  Overwatch would remain, arrow knocked and bow drawn at the ready should the phoenix find an opening and attempt a breakout.

    ***

    Foyle's Action:

    Spoiler

    Post Action | ST-I (x15, 12 EN, +2 shift): 14 EN - (Stamina) = 12 EN.  
    Free Action | None

    ID #245991 | BD :2+7-0=9 (hit).  DMG (15*16=240-50=190) | CD 5 | ST-B Locked

    Freyd | HP: 615/615 | EN: 65/83 | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 (3) | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8 | Grappling 0/5
    Foyle | HP: 610/610 | EN: 46/83 (58-12) | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
    Rencesvals | HP: 615/615 | EN: 52/83 | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
    Jeeves | HP: 605/605 | EN: 59/83 | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

    [3,1,1,1] Phoenix | HP: 225/975 (150-190, Ashborn Triggers) | MIT: 50 | DMG: 90 110 | ACC: 2 | EVA: 2 (0) | F-STUNNED

    Abilities:

    • Ashborn | Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle.
    • Inferno| On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party.
    • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.

    Enemy's Action:

    Spoiler

    Phoenix is F-STUNNED.  F-STUN fades and is replaced by immunity.

    Freyd | HP: 615/615 | EN: 65/83 | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 (3) | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8 | Grappling 0/5
    Foyle | HP: 610/610 | EN: 46/83 | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
    Rencesvals | HP: 615/615 | EN: 52/83 | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
    Jeeves | HP: 605/605 | EN: 59/83 | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

    [3,1,1,1] Phoenix | HP: 225/975 | MIT: 50 | DMG: 90 110 | ACC: 2 | EVA: 2 | F-STUN-IMM (0.3

    Abilities:

    • Ashborn | Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle.
    • Inferno| On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party.
    • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.

     

  9. Flying true, black and red fletching spiraling towards their goal, Foyle's shot found its mark and plunged right through it, shattering their quarry like an AR-15 might a slumbering goose.  Fish in a barrel might be harder, by comparison.

    "That'll be five col, squirt."

    Jeeves looked about ready to protest when he realized how his hated nickname had been avoided. He'd also lost, fair and square, flicking a coin through the air to be deftly caught by the archer's hand.

    "Where to next, captain, and maybe we should skip your shortcuts this time, for our companion's sake.  I believe Fortaleza isn't far."  Waiting for the nod to proceed, he soon had them ambling over dunes in search of the 

    "Should we stop by Abdullah's place while we're there?"

    All three training simply groaned, hoping it was only a joke. Freyd's feud with the local mob boss was nearly legendary, along with the infamous shark bait training program that had spurred to every spiraling heights.

    ***

    Spoiler

    Post Action | ST-B (x17, 17 EN, +2 shift): 19 EN - (Stamina) = 17 EN.  
    Free Action | None

    ID #245985 | BD: 2+7-0=X (hit).  DMG (20*16=320-35=285) | CD 10 | ST-B n/a

    Freyd | HP: 615/615 | EN: 77/83 | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8
    Foyle | HP: 610/610 | EN: 58/83 (75-17) | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
    Rencesvals | HP: 615/615 | EN: 72/83 | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
    Jeeves | HP: 605/605 | EN: 72/83 | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

    [0,1,1,1] Sand Shark | HP0/555 (230-285) | MIT: 35 | DMG: 50 | BLEED: 1 slot of T1 | ACC: 1 | EVA: 2 (0) | STUNNED

    Abilities:

    • Bad Footing | Missing an attack against the Sand Shark causes the Player to get bogged down by the sandy environment, making the next attack against them deal 15 DMG more.
    • Sharp Jaws | On an MD 9-10, the Shark will reduce the MIT of its target by 10 for <<Sand Shark’s>> next attack, which will automatically target the same Player regardless of Hate values.
    • Weapon Lock | Only Sword Arts of Rank 4 or lower may be used against this boss.
    • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]

     

  10. "Hai!"  String drawn and released, Foyle's missile found its mark, exactly as instructed.  Catching the queen mid freefall, he hadn't expected to see her defeated so quickly and stared wide-eyed as only fractal remains reached the ground.

    "That.. that was it?"

    "Yup," clapped the captain, suddenly standing at his side.  "You've already surpassed most of what we're likely to encounter today, though the system would have you think it's beyond you.  Watch.  Learn.  See how combining your attacks can have an added impact.  Then, imagine what could be done if all of Aincrad could actually get its act together and do the same."  Barely a glimpse of the grander design, it was enough to leave the others momentarily stunned by the sheer scale of possibility.

    "Fascinating." Smiling despite himself, Foyle turned to accompany the rest away from a very discombobulated bunch of bugs, all wondering what the heck had just happened to their mom.

    ***

    Spoiler

    Post Action | ST-I (x11, 8 EN, +2 shift): 10 EN - (Stamina) = 8 EN.  
    Free Action | None

    ID #245982 | BD: 6+7-0=13 (hit).  DMG (11*16=176-20=156) vs The Wasp Queen. Dies. | CD 9 | ST-B UNLOCKED

    Freyd | HP: 615/615 | EN: 77/83 | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8
    Foyle | HP: 610/610 | EN: 75/83 (83-8) | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
    Rencesvals | HP: 615/615 | EN: 83/83 | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
    Jeeves | HP: 605/605 | EN: 83/83 | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

    [4,1,0,0] The Wasp Queen | HP: 0/315 (60-156) | MIT: 20 | DMG: 35 | ACC: 0 | EVA: 1 (0) | PARALYZED

    Abilities:

    Royal Stinger | On CD 6+, the Queen’s attacks will ignore 50% of the target’s MIT (rounded up).
    Authority | Every two turns, the Queen’s DMG will increase by 5.
    Weapon Lock | Only Sword Arts of Rank 3 or lower may be used against this boss.
    Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]

    Respawn Counter: 15-spyglass (5) - grindstone (3) = 7 posts

  11. Nodding and marching in lock step with his captain, Foyle absorbed everything like a dutiful sponge. Freyd had seen more than most, so he'd be foolish to turn aside experience so freely shared, but Foyle's own age made keeping up with ever-changing game dynamics a challenge.  He just wasn't used to it anymore.  At least learning archery seemed to suit him better then the melee weapons most players preferred. Weighing the curved wood in his hands, he oiled the tool regularly, and with great care.  Every piece of his equipment, in fact, was in utterly immaculate condition.  Even where worn and weathered, each component was maintained in good repair.  Old habits died hard.

    "A wasp, you said?  How was this beast defeated prior to the availability of ranged attacks?"

    Freyd smiled without mockery, appreciating the extra-dimensional thinking behind such questions.

    "Programming constraints kept it close to the ground, but you're on the right track.  Keep posing those sorts of questions, Foyle.  They're the best kind."

    ***

    GUILD RANK 5 (+5% col, +5% EXP)

    Assist Mode activated: (+15% EXP)

    Level: 30
    Paragon: 0
    Tier: 3
    True Tier: 4

    Foyle consumes:

    Grindstone | -3 Field Boss Post Count requirements; reduces this value to a minimum of 1 post. Stacks with Spyglass. Applicable for one Field Boss Spawn, after which the buff expires.
    https://www.sao-rpg.com/topic/41191-guild-token-merchant/?do=findComment&comment=697735

    Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (5/6) - 1 portion

    Foyle | HP: 610/610 | EN: 83/83 | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA                                                                                                                            

    Spoiler

    Name: Foyle
    True Tier: 4
    Level: 30
    Paragon Level: 0
    HP: 610/610
    EN: 83/83

    Stats:
    Damage: 12+4
    Mitigation: 42
    Accuracy: 5+2
    Evasion: 0+2
    Battle Healing: 31
    Stealth Rating: -2
    REC: 2
    BLD: 12 
    PARA
    Biting x2 (Specialties)

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Humble Origins | T2 Perfect Weapon (Projectile) | PARA 2 | BLD 1
    Armor/Trinket: 
      - Ashigaru's Bond | T4 Demonic | Light Armor | MIT II, REC II
    Shield/Armor/Trinket: 
      - basalt. | TIER 1 JEWELRY | ACC III 

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - ST Shift

    Skills:
      - Battle Healing R5
      - Energist
      - Light Armor R5
      - Projectile Weaponry R5

    Extra Skills:
      - Assault Mode

    Addons:
      - Focus
      - Precision
      - Resolve
      - Stamina

    Mods:
      - Meticulous

    Battle Ready Inventory:
      - laurel earcuffs. | TIER 1 JEWELRY | LD III x1
      - Starter Healing Potions (Heals 50 HP) x3

     

  12. Perfectly improvised plans crumpled almost instantly as the battle risked flipping from their favour to very much against it.  Freyd was suddenly and violently removed from the field, to who knows where.  But that was a later problem.  The rest of them were instantly back on their own, now facing two Spectral Knights and the threat of a total rout mere yards around the corner.

    Swapping targets, in keeping with his captain's last command, Foyle's bow shot pierced the newest mob's shiny noggin, shattering its entire form and spilling it like a ruptured bag of marbles, shards spraying in every possible direction at once.  Jeeves cursed, the wash nearly sweeping him off his feet as he struggled to rearm his weapon for another shot, as the last Knight turned to face Ren.  Without stuns, without Freyd, things were looking dire.

    "Head west!  We need to kite it and kill it away from here, before the others arrive.  Make haste!!!"

    Foyle was already clamoring down from his sniping position to join them.

    ***

    Spoiler

    Foyle regains +4 EN
    CD 7 (+8 REC proc) ID #244731

    Post Action | ST-II (x18, 15 EN +3 Shift): 18 EN - (Stamina) = 16 EN.  
    Free Action | None

    ID #244730 | BD: 7+7-0=14 (hit).  DMG (20*24=480-100=380) to Spectral Knight #2

    Freyd | HP: 1300/1300 | EN: 131/162 | AOE | FOCUS | DMG: 24 | MIT: 212 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:72 | VAMP-D: 72 | VAMP-O: 143 | PARA-V | LD:5 | PROB: 36 | TOX-V: 32 | GRAPPLE [CD 3/5]
    Foyle | HP: 660/660 | EN: 63/100 (67+4+8-16) | ST | FOCUS | DMG: 24 | MIT: 78 | ACC:7 | EVA: 2 | BH:33 | REC: 8 | BLD: 24  | PARA | PROB: 36
    Rencesvals | HP: 680/680 | EN: 84/100 | TECH | FOCUS | DMG: 24 | MIT:127 | ACC:7 | EVA:3 | BH:37 | HM: 8 | BLD: 24  | PARA | LD:5 | PROB: 36
    Jeeves | HP: 595/595 | EN: 48/91 | AOE | FOCUS | DMG: 20 | MIT:12 | ACC:7 | EVA:6 | BH:29 | BLD: 24  | PARA | LD:2 | PROB: 36

    [17,4,4,4] Spectral Knight #1 | HP: 142/3700 (402-260) | DMG: 300 | MIT:100 | ACC:5 | EVA:3 | FRB [40/2] | BLD [48/2] | BLGT [32/2] | BRN [56/2] | F-STUN-IMM (CD 2/3) | STUN-IMM (1/3)
    [17,6,4,4] Spectral Knight #2 | HP: 0/3700 (142-380) | DMG: 300 | MIT:100 | ACC:5 | EVA:3 (0) | FRB [40/2] | BLD [48/2] | BLGT [32/2] | BRN [56/2] | F-STUN-IMM (CD 2/3) | STUN-IMM (1/3) 

    • Splinter | Whenever the Spectral Knight critically hits (BD 9-10), its attack instead only deals 50 mitigated damage and 60 unmitigated damage to the entire party as the weapon splinters into a sharpened spray. This attack applies all applicable DoT's to all targets when this occurs.
    • Mist Body | Natural BD 9 attacks made against Spectral Knight will no longer automatically hit and will use accuracy & damage calculations as normal due to the Spectral Knight bending and twisting to allow dangerous attacks to pass harmlessly through. The hit is treated as a non-critical hit, and all enhancements that would activate on a natural BD 9 (bleed, holy, burn, freeze) will not trigger when this occurs.
    • Attempted Rewrite | On a CD 10+, the Spectral Knight will find another NPC nearby and manufacture that NPC into a clone of itself with the same stat block including remaining hit points and any applied status effects.
    • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

     

  13. Sparing another shot for their main target, Foyle pivoted on his perch to focus his scouting instincts toward the approaching horde.  There were many.  Far too many.  This wasn't some backwater orc patrol on a single digit floor, but a tide of abhorrent tentacle-ridden wrongness backed by max tier stats looking to bowl them all over and devour them.

    "Never enough arrows in the world, are there?"  Not a gripe.  More of an observation.  Foyle was grateful for the fact that his quiver auto-refilled from his inventory, as wave after wave of pointy-ended death flew from his fingertips, hoping in vain that enough felled bodies might stem the tide. Except mobs left no bodies as they died.  He'd kinda forgotten that part again, still adjusting to some of the tropes of the game.

    "I'll buy you what time I can, but it won't be much.  Finish the Knight fast, then we'll need to withdraw, probably towards the south."

    ***

    Spoiler

    Foyle regains +4 EN

    Post Action | ST-I (x15, 12 EN +2 shift): 14 EN - (Stamina) = 12 EN.  
    Free Action | None

    ID #244719 | BD: 8 (crit +1).  DMG (15*25=375-40=335) vs Spectral Knight | CD 11 | ST-B UNLOCKED

    Freyd | HP: 1300/1300 | EN: 142/162| AOE | FOCUS | DMG: 24 | MIT: 212 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:72 | VAMP-D: 72 | VAMP-O: 143 | PARA-V | LD:5 | PROB: 36 | TOX-V: 32 | GRAPPLE [CD 2/5]
    Foyle | HP: 660/660 | EN: 67/100 (75+4-12) | ST | FOCUS | DMG: 24 | MIT: 78 | ACC:7 | EVA: 2 | BH:33 | REC: 8 | BLD: 24  | PARA | PROB: 36
    Rencesvals | HP: 680/680 | EN: 82/100 | TECH | FOCUS | DMG: 24 | MIT:127 | ACC:7 | EVA:3 | BH:37 | HM: 8 | BLD: 24  | PARA | LD:5 | PROB: 36
    Jeeves | HP: 595/595 | EN: 58/91 (73+3-18) | AOE | FOCUS | DMG: 20 | MIT:12 | ACC:7 | EVA:6 | BH:29 | BLD: 24  | PARA | LD:2 | PROB: 36

    [14,4,4,3] Spectral Knight | HP: 686/3700 (1021-335) | DMG: 300 | MIT:100 40 | SHATTER: 3 [2/3] | ACC:5 | EVA:3 (0) | FRB [40/2] | BLD [48/2] | BLGT [32/2] | BRN [56/2] | F-STUN-IMM (CD 1/3) | STUN-IMM (0/3) | BLD: 24 (1/2)

    • Splinter | Whenever the Spectral Knight critically hits (BD 9-10), its attack instead only deals 50 mitigated damage and 60 unmitigated damage to the entire party as the weapon splinters into a sharpened spray. This attack applies all applicable DoT's to all targets when this occurs.
    • Mist Body | Natural BD 9 attacks made against Spectral Knight will no longer automatically hit and will use accuracy & damage calculations as normal due to the Spectral Knight bending and twisting to allow dangerous attacks to pass harmlessly through. The hit is treated as a non-critical hit, and all enhancements that would activate on a natural BD 9 (bleed, holy, burn, freeze) will not trigger when this occurs.
    • Attempted Rewrite | On a CD 10+, the Spectral Knight will find another NPC nearby and manufacture that NPC into a clone of itself with the same stat block including remaining hit points and any applied status effects.
    • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

     

  14. Flailing as it fell, Foyle added extra insult to the mob's growing list of injuries by pinning its massive for to ground with additional well-placed arrows.  Two limbs managed, before the others closed ranks to wail upon the thing in melee, the white-haired veteran had already knocked another bit of fletcher's fodder and was taking aim for future targets.

    "I have a shot!  Stand clear whenever it starts to rouse itself again."  Trusting that they'd heard him, Foyle was suddenly distracted by movement to the east.  More mobs.  Lots of them.  A horde of the floor's more common shambling horrors were bound for their battlefield and position.  If they were overrun while still fighting with the Knight... if it were allowed to copy itself again...

    "Incoming!  We have mobs inbound from dawnside, three hundred yards at best!  Better make it quick, boys.   Or this is about to get a lot more spicy than we can handle!"

    ***

    Spoiler

    Foyle regains +4 EN
    CD 5 (No REC proc) ID #244700

    Post Action | ST-II (x18, 15 EN +3 Shift): 18 EN - (Stamina) = 16 EN.  
    Free Action | None

    ID #244699 | BD: 3+8-0=11 (hit).  DMG (18*24=432-60=372) to Spectral Knight | CD 1 | ST-B Locked

    Freyd | HP: 1300/1300 | EN: 148/162| AOE | FOCUS | DMG: 24 | MIT: 212 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:72 | VAMP-D: 72 | VAMP-O: 143 | PARA-V | LD:5 | PROB: 36 | TOX-V: 32 | GRAPPLE [CD 1/5]
    Foyle | HP: 660/660 | EN: 75/100 (87+4-16) | ST | FOCUS | DMG: 24 | MIT: 78 | ACC:7 | EVA: 2 | BH:33 | REC: 8 | BLD: 24  | PARA | PROB: 36
    Rencesvals | HP: 680/680 | EN: 89/100 | TECH | FOCUS | DMG: 24 | MIT:127 | ACC:7 | EVA:3 | BH:37 | HM: 8 | BLD: 24  | PARA | LD:5 | PROB: 36
    Jeeves | HP: 595/595 | EN: 78/91 | AOE | FOCUS | DMG: 20 | MIT:12 | ACC:7 | EVA:6 | BH:29 | BLD: 24  | PARA | LD:2 | PROB: 36

    [11,2,2,2] Spectral Knight | HP: 1945/3700 (2317-372) | DMG: 300 | MIT:100 60 | SHATTER: 2 [1/3] | ACC:5 (0) | EVA:3 (0) | FRB [40/2] | BLD [48/2] | BLGT [32/2] | BRN [56/2] | F-STUN-IMM (CD 0/3) | BLD: 24 (1/2)

    • Splinter | Whenever the Spectral Knight critically hits (BD 9-10), its attack instead only deals 50 mitigated damage and 60 unmitigated damage to the entire party as the weapon splinters into a sharpened spray. This attack applies all applicable DoT's to all targets when this occurs.
    • Mist Body | Natural BD 9 attacks made against Spectral Knight will no longer automatically hit and will use accuracy & damage calculations as normal due to the Spectral Knight bending and twisting to allow dangerous attacks to pass harmlessly through. The hit is treated as a non-critical hit, and all enhancements that would activate on a natural BD 9 (bleed, holy, burn, freeze) will not trigger when this occurs.
    • Attempted Rewrite | On a CD 10+, the Spectral Knight will find another NPC nearby and manufacture that NPC into a clone of itself with the same stat block including remaining hit points and any applied status effects.
    • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

     

  15. Drawing back, Foyle unleashed arrows in lightning succession, peppering their quarry with black and red fletching the punctured its strange glassy hide with relative ease.  A dozen shafts stuck from the Knight, brandished at all angles, as if it were too dense to notice.  That, or his attacks just weren't having much effect.  Loosening another shot, this one found its mark in the thing's shoulder and pierced clean through to the far side.  Another mild notch of its health bar vanished in response, but not nearly enough.

    When Ren stumbled, Foyle's jaw clenched.  There was nothing he could do.  Not from this distance and using a weapon that the thing barely deigned to acknowledge.  Glancing across the field to Jeeves crouched in his fox hole, he knew the same was true for him also.

    "Come on, Freyd, where are you..."

    Shoots shot out and a miasmic while of dark manifested to intercept them.  Foyle nearly missed his own, exhaling in relief that their cavalry had finally arrived.

    ***

    Spoiler

    Post Action | ST-I (x15, 12 EN, +2 shift): 15 EN - (Stamina) = 13 EN.  
    Free Action | None

    ID #244234 | BD: 2+7-0=9 (hit).  DMG (15*24=360-60=300) to Spectral Knight | CD 4 | ST-B Locked 

    Freyd | HP: 1300/1300 | EN: 153/162 | AOE | FOCUS | DMG: 24 | MIT: 212 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA: 4 | BH:72 | VAMP-D: 72 | VAMP-O: 143 | PARA-V | LD:5 | PROB: 36 | TOX-V: 32 | GRAPPLE [CD 0/5]
    Foyle | HP: 660/660 | EN: 87/100 (100-13) | ST | FOCUS | DMG: 24 | MIT: 78 | ACC:7 | EVA: 2 | BH:33 | REC: 8 | BLD: 24  | PARA | PROB: 36
    Rencesvals | HP: 680/680 | EN: 100/100 | TECH | FOCUS | DMG: 24 | MIT:127 | ACC:7 | EVA:3 | BH:37 | HM: 8 | BLD: 24  | PARA | LD:5 | PROB: 36
    Jeeves | HP: 595/595 | EN: 91/91 | AOE | FOCUS | DMG: 20 | MIT:12 | ACC:7 | EVA:6 | BH:29 | BLD: 24  | PARA | LD:2 | PROB: 36

    [3,1,0,0] Spectral Knight | HP: 3172/3700 (3472-300) | DMG: 300 | MIT:100 60 | SHATTER: 2 [0/3] | ACC:5 (0) | EVA:3 (0) | FRB [40/2] | BLD [48/2] | BLGT [32/2] | BRN [56/2] | F-STUNNED

    • Splinter | Whenever the Spectral Knight critically hits (BD 9-10), its attack instead only deals 50 mitigated damage and 60 unmitigated damage to the entire party as the weapon splinters into a sharpened spray. This attack applies all applicable DoT's to all targets when this occurs.
    • Mist Body | Natural BD 9 attacks made against Spectral Knight will no longer automatically hit and will use accuracy & damage calculations as normal due to the Spectral Knight bending and twisting to allow dangerous attacks to pass harmlessly through. The hit is treated as a non-critical hit, and all enhancements that would activate on a natural BD 9 (bleed, holy, burn, freeze) will not trigger when this occurs.
    • Attempted Rewrite | On a CD 10+, the Spectral Knight will find another NPC nearby and manufacture that NPC into a clone of itself with the same stat block including remaining hit points and any applied status effects.
    • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.

     

  16. They might never have caught up with their quarry if it hadn't barreled straight into the ruins of an old blacksmith shop and become tangled up in spools of wire, rope and assorted other materials left abandoned in the wake of whatever became of this floor's residents. As the miniature glassware colossus struggled against its own mess, Foyle felt the first inklings of a plan forming in the back of his mind.

    "Circle around it.  We need to keep it tangled as long as we can. If it breaks loot, Ren will need to draw it towards him while Jeeves and I whittle it down."  There were a lot of assumptions in those orders, not the least of which was that their weapons could even hurt the monstrous thing thrashing about before them.  Jeeves seemed to sense it, the young man's eyes bulging widely behind his goggles at the prospect.

    "It'll be fine."  Foyle's conviction was a little weaker than he might have hoped, even as he moved into position.

    ***

    Foyle consumes:

    Elixir of Wrath (Potion) | Tierless Perfect | Damage 3 | 196545a
    Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (5/6) - 1 portion
    Flavoured Yogurt Shot (snack) | T4 Perfect Snack | Probiotics 3 | combined [217728 + 227664] = Lesser Feast (3/4) - 1 portion

    Foyle | HP: 660/660 | EN: 100/100 | DMG: 24 | MIT: 78 | ACC:7 | EVA: 2 | BH:33 | REC: 8 | BLD: 24  | PARA | PROB: 36

    Spoiler

    Name: Foyle
    True Tier: 4
    Level: 31
    Paragon Level: 0
    HP: 660/660
    EN: 100/100

    Stats:
    Damage: 21+3
    Mitigation: 78
    Accuracy: 5+2
    EvasionL 0+2
    Battle Healing: 33
    Stealth Rating: -2
    REC: 8
    BLD: 24 
    PARA

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Humble Origins | T2 Perfect Weapon (Projectile) | PARA 2 | BLD 1
    Armor/Trinket: 
      - Ashigaru's Bond | T4 Demonic | Light Armor | MIT II, REC II
    Shield/Armor/Trinket: 
      - basalt. | TIER 1 JEWELRY | ACC III 

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - ST Shift

    Familiar Skill:
      - n/a

    Skills:
      - Battle Healing R5
      - Energist
      - Light Armor R5
      - Projectile Weaponry R5

    Extra Skills:
      - Assault Mode

    Inactive Extra Skills:

    Addons:
      - Focus
      - Precision
      - Resolve
      - Stamina

    Mods:
      - Meticulous

    Inactive Mods:

    Battle Ready Inventory:
      - laurel earcuffs. | TIER 1 JEWELRY | LD III x1
      - Starter Healing Potions (Heals 50 HP) x3 

     

  17. Following Wulfrin's instructions, Foyle speared the overgrown, flaming cockatoo seconds after it was stunned and before its feathers had even hit the ground.  he even sacrificed his own footing to ensure a suitable blow was dealt as early as possible, fumbling and tumbling to keep from snapping his bow in half by accidentally bowling it over.  Instead, the aged, white-haired scout stretched out into a lateral roll, thankful not to have accidentally speared himself on any wayward shards of protruding obsidian.

    "Did I hit it?"  Face and body covered in Stay-puff worthy levels of soot and ash, he clambered back to his feet while scraping enough floor content from his eyes to take another shot, should it happen to be needed. 

    Strangely, the system seemed to deny the Phoenix's right to hit the dirt, leaving it upright and floating about twelve inches off the gritty surface.

    "Is that because it doesn't have feet?  Or just some sort of flying mob rule, whenever they get stunned?  Either way... rather weird."

    ***

    Spoiler

    Note: Added Wulfrin's hate for last hit.

    Foyle regains +2 EN

    Post Action | ST-II (x18, 15 EN, +2 shift): 17 EN - (Stamina) = 15 EN.  
    Free Action | None

    ID #239463 | BD: 5+7=12 (hit).  DMG (18*18=324-50=294) | CD 5 | ST-B Locked

    Wulfrin | TECH | HP: 740/740 | EN: 81/100 | DMG: 18 | MIT:54 | ACC:7 | AA  | EVA:3 | BH:24 | FRB: 20 | FRZ: 32 | LD:3
    Foyle | ST | HP: 640/640 | EN: 64/90 (77+2-15) | DMG: 18 | MIT:54 | ACC:7 | BH:32 | REC: 2 | BLD: 24  | PARA
    Jeeves | AoE | HP: 580/580 | EN: 65/86 | DMG: 18 | MIT:20 | ACC:6 | EVA:4 | BH:29 | BLD: 24  | PARA | LD:2
    Freyd | AoE | HP: 1250/1250 | EN: 131/150 (138+2-9) | DMG: 18 | MIT:116 | ACC: 8 (incl AA) | F-SPIRIT | TAUNT | EVA:2 | BH:69 | VAMP-D: 69 | VAMP-O: 138 | PVO | LD:5

    [1,1,0,0] Phoenix | HP: 443/975 (737-294) | MIT: 50 | DMG: 90 | ACC: 2 | EVA: 2 0 | STUNNED
    Abilities:
    Ashborn | Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle.
    Inferno| On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party.
    Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.

     

  18. "A fine plan, Master Wulfrin."  No sooner had the swordsman's shatter taken effect than Foyle loosed another arrow towards their foe.  But where the first had taken advantage of the demon's dazed state, it had already recovered and interposed its own unnaturally solid arms to block his shot.

    "Jeeves!  It's getting up.  Quick, see if you can't finish it off.  I don't like the idea of what those blades could do if its bears them down on our tank."

    Rolling left to flank the boss, in case another shot were somehow required, Foyle cursed his poor fortune while pushing the outcome into the past.  No battlefield would reward them for dwelling in the past when the present was aiming to set them all ablaze.  Speaking of which...

    "Something doesn't feel right here.  Look at its face.  No mob should be that certain or gleeful after the spanking this one just received."

    ***

    Spoiler

    Foyle regains +2 EN

    Post Action | ST-I (x12, 12 EN, +3 shift): 15 EN - (Stamina)= 13 EN.  (missed, -2 EN)
    Free Action | None

    ID #239439 | BD: 1 (miss).  DMG () | CD 2 | ST-B Locked

    Wulfrin | TECH | HP: 740/740 | EN: 77/100 | DMG: 18 | MIT:54 | ACC:7 | AA  | EVA:3 | BH:24 | FRB: 20 | FRZ: 32 | LD:3
    Foyle | ST | HP: 640/640 | EN: 77/90 (77+2-2) | DMG: 18 | MIT:54 | ACC:7 | BH:32 | REC: 2 | BLD: 24  | PARA
    Jeeves | AoE | HP: 580/580 | EN: 73/86 | DMG: 18 | MIT:20 | ACC:6 | EVA:4 | BH:29 | BLD: 24  | PARA | LD:2
    Freyd | AoE | HP: 1250/1250 | EN: 138/150 | DMG: 18 | MIT:116 | ACC:7 | F-SPIRIT | EVA:2 | BH:69 | VAMP-D: 69 | FLN: 8 | HLY: 8 | LD:5

    [2,1,2,3] Demon King Ravana | HP: 174/1400  | MIT: 75 55 | DMG: 150 | ACC: 2 | EVA: 0 | Rend 14 (1/2) | Bleed 24 (1/2) | Stun Imm (1/3) | SHATTER 1 [-20 Mit] (0/3) 

    • OF MANY ARMS | On his turn, <<Demon King Ravana>> ignores hate values, and will attack all players in the party by rolling against them individually. 
    • TENFOLD ROAR | On a CD9+, <<Demon King Ravana>> applies [TEMPERED] to all players in the party. [TEMPERED] is a debuff that lasts for 2 turns and applies the following: -1 EVA, -2 ACC.
    • WARLORD | On a critical hit, <<Demon King Ravana>> applies both [BLEED: 24 DMG/2 turns] and [BURN: 28 DMG/2 turns] to his target. Ravana gains Phase on successful attacks against targets suffering from BLEED. Ravana also restores health equal to the amount of damage suffered by the party from BURN.
    • LIGHT OVER DARKNESS | <<Demon King Ravana>> may only fall below 1 HP if it suffers from a source of burn damage (Burn, Flame Thorns, Flame Aura, Hellstorm, TECH-G).
    • TIER LOCK | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.

     

  19. "Oh, yes, erm..."

    "Wulfrin," Freyd chimed in, filling in the awkwardly obvious fumble.

    "I know," Foyle retorted, albeit free of harshness.  "I was just trying to recall when we'd last met.  It was the mountaintop near Urbus, along with that other fellow.  The martial arts training mission."  Eyes scanning Wulfrin's paradoxically imbued blade, he stared at its wondrously.  "Amazing, isn't it?  What this world renders possible?  Hmmmf.  Makes me wonder what I might do with this trifling trinket, when the time comes."

    Icingdeath led the charge and to excellent effect, breaking the newly found demon-king's mojo before it could be wielded against them.  Scrambling to follow his pace, Foyle pull his bowstring back, pausing only to rip off one band of fletching from the readied arrow before letting it fly.  Arcing high and wide to the left, the missile spun and wheeled back towards its intended target, striking it just clear of Wulfrin's passing.  A trick shot, to be sure, but one born of growing confidence and talent that marked Foyle as a warrior worthy of respect, especially compared to his foray against the afore-mentioned boulder.

    ***

    Spoiler

    Post Action | ST-I (x12, 12 EN, +3 shift): 15 EN - (Stamina)= 13 EN.  
    Free Action | None

    ID #238928 | BD: 9 (Crit +1).  DMG (15*19=285-75=210) vs Ravana.  Bleed 24 applied.  Paralyzed. | CD 3 | ST-B Locked

    Wulfrin | TECH | HP: 740/740 | EN: 87/100 | DMG: 18 | MIT:54 | ACC:7 | AA  | EVA:3 | BH:24 | FRB: 20 | FRZ: 32 | LD:3
    Jeeves | AoE | HP: 580/580 | EN: 86/86 | DMG: 18 | MIT:20 | ACC:6 | EVA:4 | BH:29 | BLD: 24  | PARA | LD:2
    Foyle | ST | HP: 640/640 | EN: 77/90 (90-13) | DMG: 18 | MIT:54 | ACC:7 | BH:32 | REC: 2 | BLD: 24  | PARA
    Freyd | AoE | HP: 1250/1250 | EN: 150/150 | DMG: 18 | MIT:116 | ACC:7 | F-SPIRIT | EVA:2 | BH:69 | VAMP-D: 69 | FLN: 8 | HLY: 8 | LD:5

    [1,0,2,0] Demon King Ravana | HP: 977/1400 (1187-210) | MIT: 75 | DMG: 150 | ACC: 2 | EVA: 0 | Rend 14 (0/2) | Bleed 24 (0/2) | STUNNED 
    Abilities:
    OF MANY ARMS | On his turn, <<Demon King Ravana>> ignores hate values, and will attack all players in the party by rolling against them individually. 
    TENFOLD ROAR | On a CD9+, <<Demon King Ravana>> applies [TEMPERED] to all players in the party. [TEMPERED] is a debuff that lasts for 2 turns and applies the following: -1 EVA, -2 ACC.
    WARLORD | On a critical hit, <<Demon King Ravana>> applies both [BLEED: 24 DMG/2 turns] and [BURN: 28 DMG/2 turns] to his target. Ravana gains Phase on successful attacks against targets suffering from BLEED. Ravana also restores health equal to the amount of damage suffered by the party from BURN.
    LIGHT OVER DARKNESS | <<Demon King Ravana>> may only fall below 1 HP if it suffers from a source of burn damage (Burn, Flame Thorns, Flame Aura, Hellstorm, TECH-G).
    TIER LOCK | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.

     

  20. "Our friend is correct," Foyle added, their elder pointing out several symbols woven into the mandala towards which they were being ushered.  "Ren and I saw these markings in Lichten, and drew some unwelcome attention while doing so.  I had to usher our academic companion towards safer quarters before the knives came out."  Grunting gruffly at the memory, the scout warily scrutinized the dancers still gyrating all about them before drawing and nocking his bow.  "I'd wager on a fight waiting for us on the other side."

    Their masked hostess gave nothing away, favouring the less engaging demeanor of Aincrad's dumber or more stubborn NPCs.  It was a common lack of reaction for those rarely engaging with players, or who'd never been used since the game originally came online.

    "Does your master have a name, woman?  Or does he lack the courtesy to properly introduce himself."

    She hissed through clenched teeth, clearly unwilling to suffer the slight.

    "You enter the realm of Ravana, fool.  Pray he makes your suffering brief for such insolence."

    "Right.  So, I'd call that a confirmation," Foyle replied, standing ready for battle.  The name itself meant nothing to him.

    ***

    Tierlocked to T2.

    Foyle consumes 1 portion of Creme Brulee | ACC +2
    Foyle accepts and consumed DMG 3 | 235941

    Foyle | HP: 640/640 | EN: 90/90 | DMG: 18 | MIT:54 | ACC:7 | BH:32 | REC: 2 | BLD: 24  | PARA

    Spoiler

    Name: Foyle
    True Tier: 4
    Level: 31
    Paragon Level: 0
    HP: 640/640
    EN: 90/90

    Stats:
    Damage: 15+3
    Mitigation: 54
    Accuracy: 5+2
    Battle Healing: 32
    Stealth Rating: -2
    REC: 2
    BLD: 24 
    PARA

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Humble Origins | T2 Perfect Weapon (Projectile) | PARA 2 | BLD 1
    Armor/Trinket: 
      - Ashigaru's Bond | T1 Perfect Light Armor | MIT II, REC I
    Shield/Armor/Trinket: 
      - basalt. | TIER 1 JEWELRY | ACC III 

    Combat Mastery:
      - Combat Mastery: Damage R3

    Combat Shift:
      - ST Shift

    Skills:
      - Battle Healing R5
      - Energist
      - Light Armor R5
      - Projectile Weaponry R5

    Extra Skills:
      - Assault Mode

    Inactive Extra Skills:

    Addons:
      - Focus
      - Precision
      - Resolve
      - Stamina

    Mods:
      - Meticulous

    Battle Ready Inventory:
      - laurel earcuffs. | TIER 1 JEWELRY | LD III x1
      - Starter Healing Potions (Heals 50 HP) x3

     

  21. ph

    ***

    Event Quest:

    Spoiler

    Floor ??
    <<Ravana's Revenge>>
    Party Limit: 4 | 20+ Posts
    Repeatable for mon

    2024_diwali_eventquest_01.png
     

    Quest Rewards: 

    • 1,000 EXP each
    • 15,000 col each
    • 1 mon each
    • Per Player: Choice of Demonic Shard (1) or Gleaming Scale (1)

    Requirements:

    • Piece together a Veena.
    • Locate the Crimson Fairgrounds.
    • Defeat <<Demon King Ravana>>

    Summary:

    The evening culminated in a writhing flame of gold and red, dancing to a faint rhythm through the staging grounds. This zone had been carved out and forgotten, it seemed, for all other times of year; but in this moment, it was sacrosanct. Starlight dimmed overhead as the heat of lantern light swallowed the world, a tempestuous wind flirting with fire rather than dousing it. The faceless dancers twisted and entwined, but never seemed to look your way. Their minds were elsewhere, their attention already bought and paid for by another.

    One woman, however, though similarly faceless, holds out both hands, cupped. She expected something from someone, though she lacked the voice to say who. Though this fairground was intended to be for those who stood victorious, those who sought wisdom, and those who would finally be free, it shared another purpose.

    As you place the Veena in her waiting grasp, her fingers grasp at it with familiarity. The space where her eyes should have been ignited, deep, golden flame burning through the darkness. Etched there now were striking, even beautiful features that did not exist moments before.

    “My Lord hath been expecting thou,” the voice came, though it lacked for all inflection and in fact, sounded androgynous. “He hath waited far too long.”

    Outline: 

    To begin <<Ravana’s Reprise>> quest, players must assemble a Veena with the four different strings obtainable from the event quest <<Purusartha>>. This will take one player’s post action in the thread. This assembly may occur alongside the use of consumables. The strings will be consumed and removed from the player once this occurs.

    Next, players must locate the Crimson Fairgrounds, a secret location within Aincrad that exists in light of the Diwali celebrations, discoverable on any floor. The Crimson Fairgrounds will be found on an LD10+ with modifiers. Once the location has been found, the party may engage <<Demon King Ravana>> in combat.


    2024_diwali_eventquest_02.png

    <<Demon King Ravana>>
    An ancient evil now unfettered and unchained, yet merely a glimpse of its former glory. Cocky, stern and unstable, Demon King Ravana wields a demonic fire and multiple blades, carried by multiple disembodied arms that sprout from his back.

    HP: 1400/1400 | MIT: 75 | DMG: 150 | ACC: 2

    Abilities:

    OF MANY ARMS | On his turn, <<Demon King Ravana>> ignores hate values, and will attack all players in the party by rolling against them individually. 

    TENFOLD ROAR | On a CD9+, <<Demon King Ravana>> applies [TEMPERED] to all players in the party. [TEMPERED] is a debuff that lasts for 2 turns and applies the following: -1 EVA, -2 ACC.

    WARLORD | On a critical hit, <<Demon King Ravana>> applies both [BLEED: 24 DMG/2 turns] and [BURN: 28 DMG/2 turns] to his target. Ravana gains Phase on successful attacks against targets suffering from BLEED. Ravana also restores health equal to the amount of damage suffered by the party from BURN.

    LIGHT OVER DARKNESS | <<Demon King Ravana>> may only fall below 1 HP if it suffers from a source of burn damage (Burn, Flame Thorns, Flame Aura, Hellstorm, TECH-G).

    TIER LOCK | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.

    Foyle assembles a Veena from strings collected here: https://www.sao-rpg.com/topic/41439-ev-pp-27-making-the-rounds-for-ronbaru/?do=findComment&comment=691060

    [Waiting on updated gear to post stats]

  22. Finding some of the event crates scattered near the edge of the square, Foyle set them right before adding his own modest contribution to the pile.  Not dramatically substantial, he was still proud to have contributed in some way.  Grabbing a nearby broom he set to sweeping up the floral deluge, righting the mess his friends had setup, more out of habit than any sense of guilt.  It was his nature to do so.

    "Freyd.  Ren.  Let's give them a hand, yes?" Nothing more was said as the others collected tools and crates of their own, setting to work beside him.  If they were contributors to the chaos, they might as well also set it straight.  Jeeves and Hiten were still too busy regaling each other with stories of the looks on each others' faces when the blast hit.

    Working silently, the three men merely smiled for having given their younger a blessing of their own, hopefully rekindling his own flame in the process.

    ***

    Item Name: Flower Petals
    Quantity: 100
    Thread Link: https://www.sao-rpg.com/topic/41439-ev-pp-27-making-the-rounds-for-ronbaru/?do=findComment&comment=691060

  23. Wary by virtue of the proxy vibe emanating from his captain, Foyle's nature kept him close and alert.  Ordsea seemed the more urban of the regions they had visited, and he had long been one to prefer the wilds.  Time with Sewallus and his kin might have reinforced that particular bias, if unintentionally.  Seeing to the cargo, and ensuring that proper payment was made, Foyle spared himself a moment to collect a small sample of local offerings and return to share them with the others.  Each was appreciative, not having expected the kind gesture.  Ren, especially, seemed touched.

    "It was always commonplace, in my family, to share the spoils whenever we would go hunting.  Everyone contributed in some way to the experience and was deserving of recognition."

    "A fine tradition," Freyd agreed with a short bow, which Foyle promptly returned.

    "Maybe, if we keep this up, we will build up our own in time."

    Three smiling, nodding faces confirmed their agreement.

    ***

    Visits Lichten in Ordsea for quest objective.

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