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Alric Alford's Journal


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Alric

Alric Alford

19

Male

5'11.9"

 

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Virtues :

Chill-His natural mood is calm, and for the most part can stay calm in most stressful situations.  This makes other characters more comfortable when they are around him.  He does not have a calm mode when a situations involves his younger brother.  This translates to SAO because he will be liked by majority of people who meet him.

 

Wise-His choices reflect well thought out scenarios and his advice is highly regarded by all.  He speaks very openly and is for the most part friendly to strangers.  His experiences help to lead him and his choices with least casualties and conflicts in result.  Alric is regarded among the citizens of his small town as “The perfect leader”.  This translates to SAO because will come to him for advice.

 

Anti-manipulative-The ability to reverse/counteract the serpent's tongue or any other manipulating source.  The void was no longer able to manipulate Alric into killing his entire family because of this.   Alric can not do this for another person, but through talking might help the overall outcome.  This translates into SAO because people manipulating and are being manipulated can be helped/guided by Alric.

 

Observant-Is able to see the tactics of the manipulator.  This virtue helps him to decide the better choice in an event or situation.  Alric was able to see what the void was doing to him and therefore had the knowledge of what not to do later on.  This translates into SAO because Alric can strategize a way so not to harm any character and arrive with the best results.

 

Flaws :

Over protective- of Iri/Marcel: To be overprotective is the need to constantly be on guard, not letting someone do something when it appears to have risks.  When uncontrolled, this can cause clouded judgement for Alric in order to keep Iri safe.  Alric is always concerned about where his brother is and what he is doing so he won't have to go through the same problems.  This translates into SAO because Marcel will want to do something that may not necessarily be safe, but would be worth the risk, and Alric wouldn't let him.

 

Dyslexia-The inability to properly read words at times.  Letters and words seem to change position, making it hard to read properly.  Alric was given extreme dyslexia by the void at the age of 6.  He was taking medication to counteract the affects, but doesn’t have them while he is in SAO.  He cannot, by himself, read what's been put in front of him, but instead must ask people for help except in finding things in the menu (memorized).  

 

Hypocritical-When someone tells a person that they can not do something for a reason, and then that someone goes and does that very thing.  Alric, in order for his brother to stay safe, will tell him he can’t smoke, but then goes ahead and does it anyway.  This translates into SAO because Alric wants to have Iri stay as safe as possible, and would therefore do it himself in order to protect his younger brother.

 

Paranoid-To be paranoid is to be afraid or suspicious of something.  Alric is not immediately trusting of anyone whom he thinks might have joined with the void.  This was caused ever since he became aware that the void could be in anyone.  This translates into SAO because every person his younger brother might meet will first have to pass Alric’s inspection to see if they contain/are manipulated by the void.

 

History-At the age of 5, Alric began to hear a dark, disturbing voice in the back of his mind.  This voice was persistent to control Alric and stayed until Alric finally gave in to the void at the age of 6, urging him to kill his whole family.  He brutally murdered his mother and father with his father's axe, but when he moved to murder his brother, he became gifted with the ability to see what the void was doing, and became anti-manipulative, the ability to reverse the controlling power of the void, as he confronted his baby brother.  Realizing his act, he repelled the void from his presence with pure will power.  He couldn’t bare to let his brother get hurt.  He kept the event’s history hidden from Marcel as Alric raised him in the small town.  From then on Alric became overprotective of his younger brother and paranoid and hateful of the void.  He would do all in his ability to keep the void from having any interaction with Marcel.  As he aged, he became very wise and chill with the everyone he met.  Another conflict that arose from the ashes of the past to his education was extreme dyslexia, given to him from his previous encounter with the void.  He decided to buy the virtual reality game SAO for his younger brother on his 15 birthday in order to watch over his online interactions.

 

3/8 Skill points

lvl 3, 12/12hp, 3 energy

247 col

1 mat


 

Two handed battle axe-

Two-Handed Battle Axe: (1 of 5 ranks)

5 Ranks

Passive

The effectiveness with which a player can use two-handed cleaving type weapons. (Example: Broad Axe, Battle Axe)

 

Two Handed Battle Axe

RANK 1
Grand Destruct - 1x1 - Stun - (4 Energy) - A basic over the shoulder chop that slams into the ground.

Whirlwind - 2x1 - (2 Energy) - A single sweeping  attack so powerful that it sends forth a shock wave to hit again.

Smash - 1x2 - Stun - (5 Energy) - An uppercut aimed for an opponents head to send them reeling.

RANK 2
Lumberjack – 3x1 - AoE - (6 Energy) - Three wide sweeping strokes aimed for multiple targets.

Ultimate Breaker - 3x1 - (3 Energy) - A pair of uppercuts that finish with a vertical slam to the target's head.

RANK 3
Crimson Blood - 3x2 - (6 Energy) - Three sweeping spinning slices keeping the same momentum.

Trample Act - 3x2 - AoE - (12 Energy) - An attack that starts with a shoulder barge, then does two large sweeping attacks.

RANK 4
Crescent Avalanche - 7x1 - (7 Energy) - An advanced mixture of slices, hilt stabs and thrusts at an opponent.

RANK 5
Explode Catapult - 3x3 - AoE - (18 Energy) - Two powerful sweeping strokes in alternating directions that concludes with slamming the axe into the ground,

Dynamic Violence - 4x3 - (12 Energy) - An attack of three slices, which is finished by a shock wave created by the power of an empty swing.

Screw Dimension - 6x2 - Stun - (15 Energy) - Does three slices with the axe, which then release in a burst of energy, doing the damage again.

 

Inventory: beginners pack (10 bread, 15 water, cloth clothes, two handed war axe)

 

Equipt Items :two handed War axe

 

Relationships:

Brother is Marcel, whom he is concerned for over all other people.


 

Edited by Alric
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