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[F1] Sundries and Goods [Rank 1 Merchant]


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Often found within the central plaza in the Town of Beginnings this blue merchant's cart has a variety of goods that any adventurer would need to survive day to day out in the vast wilderness or dank depths of the dungeons that Aincrad has to offer. While the cart isn't the largest around its more about the quality of the goods and services provided than the quantity available. That motto is etched into the side of the cart and its the philosophy that its owner lives by as he tries to provide everything he can to help others survive in this harsh world. A young lady in a long blue dress and black apron stands next to the cart ready to welcome any potential shoppers who happen to walk by.

(General Store)

Spoiler

Rank 1
Antidote Potion - Cures the target of one Condition. Requires a post action.
Merchant Fee: 1000 col
Customer Cost: X

Healing Potion - Heals the user for 15 Hp. Requires a post action.
Merchant Fee: 800 col
Customer Cost: 880

Field Rations - Grants +10 MAX HP for duration of a thread or one roleplay day. Requires a post action. Cannot be used in combat or if threatened. [TEMP BUFF Cook] +Max HP
Merchant Fee: 240 col
Customer Cost:264

Immolation Potion - Grants the user rank 2 thorns. (Opponent suffers 6 DMG on opponent BD: 6-8 if you were a target of their attack and are hit.) Duration: 5 Posts. Rquires a post action. [TEMP BUFF Alchemy] +Thorns
Merchant Fee: 400 col
Customer Cost: 440

Basic Teleport Crystal - Returns the caster to the primary safe zone location of that floor. Requires two post actions to complete teleportation. Example: You use the crystal on your first post, but do not teleport away until your next post.
Merchant Fee: 2000 col
Customer Cost: 2200

Basic Armor - Generic good quality armor. Provides no enhancement bonuses but may be used to gain the benefit of armor skills. All types available.
Merchant Fee: 100 col
Customer Cost: 110

Basic Weapons - Generic good quality weapons. Provides no enhancement bonuses. All weapon types available.
Merchant Fee: 100 col
Customer Cost: 110

Dimensional Backpack - Adds +1 to player carry capacity. (This item does not take up an equipment slot) May only ever have one Dimensional Backpack at any given time.
Merchant Fee: 10000 col
Customer Cost: 11000

(Appraisal)

Spoiler

Inspect

  • CD Roll of 1-4: Locked

  • CD Roll of 5-9: Retry

  • CD Roll of 10-12: Success

If you roll a CD of 12 and a BD of 10, the next roll will be for a unique enhancement instead of a normal one.

Locked: 1 EXP (Equipment becomes <Locked> and can no longer be appraised ever)

Retry: 4 EXP (No enhancement found but can attempt again)

Success: 8 EXP (Success

 

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Kranzer approached the small cart he had set up in the Town of Beginnings central plaza. There were quite a few people gathered around but he wasn't open for business just yet. This day he needed to test his skill at appraisal and he wanted use his own equipment so he wouldn't run the risk of locking someone else's. Quite some time was spent at that cart. One item after another was removed from his inventory only to be swapped out for another. The young man was met with varied success but in the end he seemed to be rather happy with the results he'd gotten.

Day One (Appraising)[Total Material Used: 18]

  1. Blade of the Black Rose [Uncommon] [Weapon]
    • Cost: 1 Material; ID: 54726; CD: 11[Success]; LD: 3[Keen] [Becomes Rare]; +8 Exp
    • Cost: 1 Material; ID: 54729; CD: 10[Success]; LD: 8[Accuracy] [Becomes Perfet]; +8 Exp << Can't be appraised any longer
  2. Shield of the Black Rose [Uncommon][Shield]
    • Cost: 1 Material; ID: 54730; CD: 6[Retry]; +4 Exp
    • Cost: 1 Material; ID: 54731; CD: 5[Retry]; +4 Exp
    • Cost: 1 Material; ID: 54732; CD: 8[Retry]; +4 Exp
    • Cost: 1 Material; ID: 54733; CD: 2[Locked]; +1 Exp
  3. Gloves of the Lonewolf [Uncommon][Light Armor]
    • Cost: 1 Material; ID: 54734; CD: 7[Retry]; +4 Exp
    • Cost: 1 Material; ID: 54735; CD: 8[Retry]; +4 Exp
    • Cost: 1 Material; ID: 54736; CD: 2[Locked]; +1 Exp
  4. Cloak [Good] [Light Armor]
    • Cost: 1 Material; ID: 54737; CD: 5[Retry]; +4 Exp
    • Cost: 1 Material; ID: 54738; CD: 12[Success]; LD: 3[Recovery][Becomes Uncommon]; +8 Exp
    • Cost: 1 Material; ID: 54739; CD: 11[Success]; LD: 1[Recovery][Becomes rare]; +8 Exp
    • Cost: 1 Material; ID: 54740; CD: 3[Locked]; +1 Exp
  5. Stonewall [Good] [Shield]
    • Cost: 1 Material; ID: 54741; CD: 11[Success]; LD: 20[Damage Mitigation][Becomes Uncommon]; +8 Exp
    • Cost: 1 Material; ID: 54742; CD: 4[Locked]; +1 Exp
  6. Fingerless Gloves [Good] [Light Armor]
    • Cost: 1 Material; ID: 54743; CD: 2[Locked]; +1 Exp
  7. Plain Boots [Good] [Light Armor]
    • Cost: 1 Material; ID: 54744; CD: 9[Retry]; +4 Exp
    • Cost: 1 Material; ID: 54745; CD: 4[Locked]: +1 Exp
Edited by Kranzer
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