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[SP/F15] Blood Bath <<Bane of Blood>>


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As Alec rounded the outcropping of rocks he kept alert for anything out of the ordinary as he peered around the edge of the rocks. Peeking out the large man spotted a large white wolf approximately four feet tall. The monstrous white wolf was accompanied by 3 other of the hideous wargs. Alec took a soft calming breath as he surveyed the open area before him. The animals were in an alcove with rocks on three of their four sides, effectively boxing them in and giving them no where to retreat to. They would fight fiercely the large man noted as they were cornered and had no where to run away to, which also meant Alec would not have to chase them down if they chose to bolt. With a satisfied nod the large man stepped out his frost rimmed shield held before himself defensively as he gave his battle ax a twirl before approaching the pack ready to do battle and win.

 

OOC Post 3: + 45 HP

 

Spoiler

 

Roll: 145846

LD: 9 - Nothing Found

 

 

Alec: HP: 1136+45=1160/1160 | EN: 104 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- Ready

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Alec stared at the three Warg Wolves and Blood Bane as he worked his way forward his shield held before him. As the large man activated his Sword Art Timber Rush the ax heads of his Battle Ax began to glow with energy as he brought his weapon back and prepared to swing at the group. As Alec swung in a low wide arc the first Warg nimbly ducked under the swing causing the glowing ax head to slam into the middle Warg opening a large chop into its side which vented red pixels into the air. As Alec’s swing continued toward the third Warg he stumbled and turned his ankle spinning in an wild uncontrolled pirouette which caused the heavily muscled man to trip and land with a bone rattling thud on his back as the four beasts dove at their prone prey. The two Wargs Alec had missed on dove forward and collided mid rush bashing their heads together and missing their chance to attack the prone man as they began snarling and snapping at one another. The middle Warg took advantage of the opening and delivered a viscous strike to the large man tearing a large gash in a gap in his armor and sinking its teeth deeply into his flesh. Blood Bane surged forward like a white lightning bolt tearing into the prone man and ripping a huge chunk free letting a torrent of red pixels spill free from the savage wound delivered to the prone man.

 

Alec uses Timber Slash on Warg Wolves (11 EN + (2/target = 6) - 1 =16 EN 

Spoiler

 

Roll: 148788

BD: 2+2+1=5 (Miss)

MD: 2+2-1=3 (Miss)

CD: 12 (Sonic Fangs) 

Roll: 148789

BD: 5+2-1=6 (Hit) 16*11=176-20=156 DMG

MD: 10 (Crit +2) 175+2=177-151=26 DMG -- 6 Frost DMG

CD: 11 (Sonic Fangs) 225-151=74 DMG

Roll: 148790

BD: 1 (Crit Fail)

MD: 2+2+1=5 (Miss)

CD: 4

Roll:148791

MD: 10 (Crit +2) (Fenrir Fang) 200-151=49 DMG -- 6 Frost DMG / BLD 36-50%=18 / 2 turns -- Blood Bane Heals 12 DMG

CD: 4

 

 

Alec: HP: 1160-26-74-49-18=993/1160 | EN: 104-16=88 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- Ready

 

<< Warg Wolves >>
HP: 500/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1

HP: 500-156-6=338/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1

HP: 500/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 1250-6+12=1250/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

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Alec squared off against Blood Bane and his three minions as he shifted his footing and stance to try and keep all four creatures in his sight as they stalked and paced around the large heavily muscled man. Alec quickly activated his Sword Art Timber Slash and stepped forward swinging his Battle Ax in a wide arc towards his foes. As the glowing ax heads swept round the first two Wargs adeptly dodged out of the weapons swing as the ax head buried itself into the side of the third Warg opening a large gash in it’s side that released red pixels into the air as Alec tore the ax head free. The three Wargs and Blood Bane surged forward as one having regained their pack mentality as they dove atop the large man gnashing and biting tearing large chunks from the man’s flesh and releasing geysers of red pixels from various places across the mans body. As the beasts retreated Alec felt a warm surge of energy flow through his body as Humphrey sent healing energies into him raising his Hit Points and Health bar slightly.

 

Alec uses Timber Slash on Warg Wolves (11 EN + (2/target = 6) - 1 = 16  EN 

 

Spoiler

 

Roll: 149190

BD: 2+2-1=3 (Miss)

MD: 9 (Crit +1) 175+1=176-151=25 DMG -- 6 Frost DMG (1/2 turns)

CD: 12 (Sonic Fang) 225-151-74 DMG

Roll: 149191

BD: 3+2-1=4 (Miss)

MD: 7+2+1=9 (Hit) 175-151=24 DMG  -- 68 THNS DMG -- 6 Frost DMG (2/2 turns)

CD: 7

Roll: 149192

BD: 6+2-1=7 (Hit) 16*11=176-20=156 DMG

MD: 4+2+1=7 (Hit) 175-151=24 DMG -- 68 THNS DMG

CD: 5

Roll: 149193

MD: 4+3+1=8 (Hit) 225-151= 74 DMG / BLD 36-50%=18 / 2 turns -- 6 Frost DMG (2/2 turns) -- Blood Bane heals 200 HP

CD: 8

 

 

Alec: HP: 993+23=1016-74-24-24-74-18=802+135=937/1160 | EN: 88+1=89-16=73 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- Ready (Heals Alec +135 HP)

 

<< Warg Wolves >>
HP: 500-6=494/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 (6 Frost DMG 1/2 turns)

HP: 338-68-6=264/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 (6 Frost DMG 2/2 turns)

HP: 500-156-68=276/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 1250-6+200=1250/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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Alec continued to maintain his defensive stance as he kept an eye on all four of the beasts he fought. Two were nearing the yellow half way point of their health bars but Blood Bane and one other Warg were still nearly full in their hit points. Alec eyed the pack over the icy rim of his shield as he once more charged his Battle Ax with the Sword Art Timber Slash. As the crescent shaped ax heads began to glow with inner light and energy the large man lunged forward swinging his ax in a wide side armed slash that clove through the air leaving a glowing contrail in its wake. As Alec’s ax streaked in the glowing ax head slammed into the side of the first of the Wargs burying itself deeply in the animals side. The sudden stop of his momentum caused the large Tank to over balance and tumble doing a somersault in mid air and landing clumsily on his back as his Battle Ax finished its arc burying itself in the third of the three Wargs. As Alec lay prone on the ground all four creatures once more dove in and began to maul and savage the large man tearing chunks of his flesh free as he rolled and brought his shield up to defend himself from the savage attack.

 

Alec uses Timber Slash on Warg Wolves (11 EN + (2/target = 6) - 1 = 16  EN 

 

Spoiler

 

Roll: 149196

BD: 6+2-1=7 (Hit) 16*11=176-20=156 DMG

MD: 6+2+1=9 (Hit) 175-151=24 DMG -- 68 THNS DMG -- 6 Frost DMG (2/2 turns)

CD: 4

Roll: 149197

BD: 1 (Crit Fail)

MD: 8+2+1=11 (Hit) 175-151=24 DMG -- 68 THNS DMG

CD: 12 (Sonic Fangs) 225-151=74 DMG

Roll: 149198

BD: 5+2-1=6 (Hit) 16*11=176-20=156 DMG

MD: 8+2+1=11 (Hit) 175-151=24 DMG -- 68 THNS DMG

CD: 6

Roll: 149199

MD: 6+3+1=10 (Hit) 225-151=74 DMG -- 68 THNS DMG -- Blood Bane heals 18 DMG

CD: 2

 

 

Alec: HP: 937+23=960-24-24-74-24-74=740/1160 | EN: 73+1=77-16=61 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- 1/5 turns

 

<< Warg Wolves >>
HP: 494-156-68-6=264/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 (6 Frost DMG 2/2 turns)

HP: 264-68=196/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1

HP: 276-156-68=52/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 1250-68+18=1200/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

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Alec watched as his last round of combat dropped one of the Wargs down into the yellow zone for its health and the other to the red. One of the Wargs and Blood Bane still had a decent amount of health left as he eyed their health bars warily. The large man drew his Battle Ax back and activated Timber Slash once more. He needed to thin their numbers so his Battle Healing could catch up and raise his hit points more. As the ax heads of Alec’s weapon began to glow he twisted his hip and brought his weapon around in a mighty swing the glowing ax heads streaking through the air with a near audible hum. The glowing ax heads slammed home into the first two Wargs had aimed for as the third bounded back freeing itself of the mighty swing of the heavily muscled man. The pack once more pounced on the large man attempting to bear him to the ground with their combined weight. Had Alec been a lesser man his knees would have buckled under their combined mass but the heavily muscled man’s tree trunk like legs held firm and as the pack tore at his body he gave a might heave and threw the beasts free of himself as he stood panting for air while he watched two of their number explode into clouds of red pixels that twinkled and sparkled as they rained down.

 

Alec uses Timber Slash on Warg Wolves (11 EN + (2/target = 6) = 17  EN 

 

Spoiler

 

Roll: 149204

BD: 6+2-1=7 (Hit) 16*11=176-20=156 DMG

MD: 7+2+1=10 (Hit) 175-151=24 DMG -- 68 THNS DMG

CD: 5

Roll: 149205

BD: 6+2-1=7 (Hit) 16*11=176-20=156 DMG

MD: 5+2+1=8 (Hit) 175-151-24 DMG -- 68 THNS DMG

CD: 4

Roll: 149206

BD: 4+2-1=5 (Miss)

MD: 5+2+1=9 (Hit) 175-151-24 DMG -- 68 THNS DMG

CD: 4

Roll: 149207

MD: 2+3+1=6 (Hit) 225-151-74 DMG -- 68 THNS DMG -- Blood Bane heals 18 DMG

CD: 9

 

 

Alec: HP: 740+23=763-24-24-24-74=617/1160 | EN: 61+1=62-17=45 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- 2/5 turns

 

<< Warg Wolves >>
HP: 264-156-68=40/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1

HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 1200-68+18=1150/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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As two of the three Wargs exploded into showers of red pixels Alec took a second to grab some quick deep breaths of air in an attempt to calm himself and slow his heart rate as he eyed the remaining Warg and Blood Bane. Alec had lessened the packs numbers by half and hopefully that would be enough to allow his Battle Healing to catch up with the heavy amounts of damage he had already sustained so far this fight. As the large man stared at his two remaining opponents over the ice rimmed edge of his shield he reached out and activated another Sword Art he hadn’t used in some time, Perunic Crash. As the twin heads of Alec’s battle ax began to glow the heavily muscled man launched himself into the air raising his ax above his head as he reached the crest of his jump. The heavily muscled frame of the Tank came hurtling down towards the ground where he smashed the ax heads into the ground opening a large rent that streaked towards the remaining Warg slashing clean through the beast and leaving its two halves twitching and convulsing as they exploded into showers of red pixels, leaving only the pack leader Blood Bane and the large Tank to square off against each other.

 

Alec uses Perunic Crash on Warg Wolves (8 EN) 

 

Spoiler

 

Roll: 149208

BD: 9 (Crit +1) 17*11=187-20=167 DMG

MD: 3

CD: 1

Roll: 149209

MD: 8+3+1=12 (Hit) 225+25=250-151=99 DMG -- 68 THNS DMG -- Blood Bane heals 24 DMG

CD: 11 (Call to Hunt) +25 DMG/MIT -- 1/2 turns

 

 

Alec: HP: 617+23=640-99=541/1160 | EN: 45+1=46-8=38 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- 3/5 turns

<< Warg Wolves >>
HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 1150-68+24=1106/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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Alec raised his frost rimmed shield up before him as he eyed the pack alpha Blood Bane with a hard stare and a clenched jaw as the beast stalked around the large man searching for a weak spot in his defenses and wary of its prey. As Alec shifted his weight and stance to account for Blood Banes movements the large man activated Perunic Crash once more and flexed his tree trunk like legs launching himself into the air as he brought his battle ax up over his head. Crashing down to the digital earth the large man brought his battle ax down from on high to slam it into the earth opening another deep rent that sent a slash of energy surging towards Blood Bane to slam into its body opening a deep red slash across its hide that leaked red pixels. Blood Bane snarled in rage and launched itself forward at the armored man its teeth bared and spittle flying from its gaping maw. The Alpha wolf tore into the large man snapping and biting as it tore digital flesh from Alec’s digital body red pixels flying from its slavering jaws.

 

Alec uses Perunic Crash on Blood Bane (8 EN) 

 

Spoiler

 

Roll: 149210

BD: 5+2=7 (Hit) 16*9=144-(50+20)=74 DMG

 

Roll: 149211

MD: 6+3+1=10 (Hit) 225+25=250-151=99 DMG -- 68 THNS DMG -- Blood Bane heals 24 DMG -- (Call to Hunt) +25 DMG/MIT -- 2/2 turns

CD:  10 (Call to Hunt on Cool down)

 

 

Alec: HP: 541+23=564-99=465/1160 | EN: 38+1=39-8=31 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- 4/5 turns

 

<< Warg Wolves >>
HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 1106-74-68+24=982/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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Alec held his frost rimmed shield the Shield of the Whorleater before him in a defensive stance as he held his battle ax by his side in a loose grip. The large man shifted his weight to account for the movements of his lone opponent as it stalked around the lone figure looking for an opportunity to strike at its target. As Alec turned and shifted his feet he too looked for an opening in the alpha wolf’s defenses. Spotting an opening the large man quickly activated Perunic Crash and once more launched himself into the air raising his double headed battle ax up high as he reached the apex of his jump. Crashing to the ground the heavily muscled man brought the ax down in a mighty swing that clove a rent in the digital ground sending a slash of energy racing towards the wolf where it slammed into the beast opening a large gash in its fur that ejected red pixels from its digital body. Blood Bane howled in rage and surged forward biting at the larger man and sinking its teeth into the Alec’s digital body in a gap in his heavy armor. As Blood Bane tore its teeth free red pixels trailed from its maw as it backed away ready to throw itself at the large man once more.

 

Alec uses Perunic Crash on Blood Bane (8 EN) 

 

Spoiler

 

Roll: 149212

BD: 9 (Crit +1) 16+1=17*9=153-50=103 DMG

 

Roll: 149213

MD: 3+3+1=7 (Hit) 225-151=74 DMG -- 68 THNS DMG -- Blood Bane heals 18 DMG

CD:  8

 

 

Alec: HP: 465+23=488-74=414/1160 | EN: 31+1=32-8=24 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- 5/5 turns

 

<< Warg Wolves >>
HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 982-103-68+18=829/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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Alec warily eyed his own health bar and compared it to his foe Blood Bane’s. Alec was firmly in the yellow and nearing one quarter of his full health total, while Blood Bane’s only down a quarter of it’s maximum. This fight was serious and Alec eyed the beast conservatively as he held his shield before him defensively. Maybe he should use a healing potion he thought to himself as he shifted his feet to account for Blood Banes movements and circling. As he readied himself for another round he felt the comforting warming glow of Humphrey’s healing energies as they coursed through the large mans frame warming him as it settled in and raised his health somewhat. Spotting an opening Alec quickly activated Perunic Crash once more and jumped into the air crashing his battle ax to the ground before the beast and sending another streaking wave of energy to crash into Blood Bane opening another red slash in its fur as the beast lunged forward savagely tore a huge chunk from the large mans body and dropping his hit points even further towards the red.

 

Alec uses Perunic Crash on Blood Bane (8 EN) 

 

Spoiler

 

Roll: 149214

BD: 9 (Crit +1) 16+1=17*9=153-50=103 DMG

 

Roll: 149216

MD: 10 (Crit +2) 225+2=227-151=76 DMG -- 200-151=49 DMG -- 9 BLD 1/2 turns -- Blood Bane heals 19 DMG -- (6 Frost DMG 1/2 turns)

CD: 6

 

 

Alec: HP: 414+23+135=572-76-49-9=438/1160 | EN: 24+1=25-8=17 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- heals Alec for +135 HP

 

<< Warg Wolves >>
HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 829-103-6+19=739/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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Alec watched as his health bar continued to plummet with every attack from Blood Bane. His Mitigation was holding strong but his Battle Healing was sorely lacking and needed a boost as soon as possible Alec thought to himself as he stared over the icy edge of his shield at the alpha wolf pack leader Blood Bane and its incessant circling. WHY COULDN’T IT JUST STAND FREAKING STILL?!?!? The large man thought angrily as he reached into his Battle Ready Items pouch and pulled out one of his healing potions. Gripping the cork between his teeth Alec tore the stopper from the vial and upended the viscous red cinnamon flavored liquid into his mouth and down his throat in a series of gulps. Alec felt a warm tingle akin to his Familiar’s healing ability flow through his body as his hit points raised marginally. Blood Bane lurched forward and snapped its teeth at Alec as he stood gulping his potion. The beast latched onto the large man and tore yet another chunk free from his body as Alec’s hit points dropped further and Blood Bane’s hit points continued to raise.

 

Alec uses Life Potion (+120 HP)

 

Spoiler

 

Roll: N/A

BD: N/A

 

Roll: 149218

MD: 5+3+1=9 (Hit) 225-151=74 DMG -- 68 THNS DMG  -- 9 BLD 2/2 turns -- Blood Bane heals  DMG -- (6 Frost DMG 2/2 turns)

CD: 5

 

 

Alec: HP: 438+23+120=581-74-9=498/1160 | EN: 17+1=18 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- 1/5

 

<< Warg Wolves >>
HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 739-68-6+200=865/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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Alec’s health was dangerously low and he wasn’t enjoying the turn of events as he set his icy shield before himself and stared over it’s edge assuming a defensive stance as he eyed Blood Bane and readied himself for the alpha wolf’s next attack. The large man reached into his pouch again and puled another healing potion free. Uncorking the bottle with his teeth the large man gulped down the thick red cinnamon flavored liquid quickly and felt the warming tingle as the health potion spread throughout his body invigorating him and raising his health a small amount. Blood Bane charged forward snapping and biting as it pounced upon the large man snapping and biting as it removed yet more chunks of the mans flesh letting more of his precious red pixels float free of his body and the new wounds caused by Blood Bane. The heavily muscled man gritted his teeth as he thrust the beast off of him and rolled his shoulders forward determination set upon his face as he readied himself to finish this fight once and for all.

 

Alec uses Life Potion (+120 HP)

 

Spoiler

 

Roll: N/A

BD: N/A

 

Roll: 149225

MD: 4+3+1=8 (Hit) 225-151=74 DMG -- 68 THNS DMG -- Blood Bane heals 18 DMG

CD: 5

 

 

Alec: HP: 498+120+23=641-74=567/1160 | EN: 18+1=19 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- 2/5

 

<< Warg Wolves >>
HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 865-68+18=815/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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Alec eyed his opponent Blood Bane the alpha of the mutated Warg Wolf pack he’d been fighting. The heavily muscled Tank had dispatched with Blood Bane’s minions fairly easily but this creature was something entirely different. Alec glanced up to his health bar and saw he was around half his health while Blood Bane had over three quarters of its hit points remaining. Alec hardened his gaze and gritted his teeth as he stared down his foe over the ice rimmed edge of his shield. The beast stalked around as if pacing while Alec stood alert and ready to strike. “Come on then.” Alec growled as he activated Perunic Crash once more and launched himself into the air raising his battle ax over his head as he crested the leap and began to plummet towards his target. As the large man touched the ground he brought his crescent shaped ax heads down in a mighty swing that smashed into the ground causing a tremor and wave of energy to sweep forward striking Blood Bane full in the chest and opening up a large red gash across its body. The wolf howled and charged forward in an attempt to overbear the man as it raked its claws and snapped its jaws at the large man red pixels flying from its mouth as it bit and chewed upon its larger foe.

 

Alec uses Perunic Crash on Blood Bane (8 EN) 

 

Spoiler

 

Roll: 149278

BD: 8+2=10 (Hit) 16*9=144-50-25=69 DMG

 

Roll: 147279

MD: 4+3+1=8 (Hit) 225+25=250-151= 99 DMG -- 68 THNS DMG -- Blood Bane heals 24 DMG

CD: 11 (Call to Hunt) +25 DMG/MIT -- 1/2 turns

 

 

Alec: HP: 567+23=590-99=491/1160 | EN: 19+1=20-8=12 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- 3/5

 

<< Warg Wolves >>
HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 815-69-68+24=702/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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Alec continued to watch as his own health bar continued to tick down at a steady rate regardless of his Battle Healing and the healing potions he’d consumed. Even Humphrey’s healing had failed to keep his health bar from depleting as much as it had. With a grim nod and a hard eye Alec activated Perunic Crash and watched as his Energy bar too sunk to woeful levels. He would need to go on defense for a few rounds if he lasted long enough to try and regain some Energy for another Sword Art. As Alec’s battle ax began to glow with the Sword Art’s energy the large man rocketed himself into the air. Time seemed to pause as a stillness came over the large man at the apex of his soaring jump. Alec took several breaths as he thought of Gwen and Danny before time resumed and he came crashing down to the earth his battle ax crashing down to the ground and sending a wave of energy that smashed into Blood Bane and opened another rent in its hide. Blood Bane streaked forward and began a savage attack that tore and rent digital pieces of flesh from Alec’s body that shifted into red pixels as they flew away from the large man to disappear into nothing.

 

Alec uses Perunic Crash on Blood Bane (8 EN) 

 

Spoiler

 

Roll: 149280

BD: 4+2=6 (Hit) 16*9=144-50-25=69 DMG

 

Roll: 149281

MD: 10 (Crit +2) 225+25+2=252-151=101 DMG -- 6 Frost DMG 1/2 turns -- Blood Bane heals 25 DMG  (Call to Hunt) +25 DMG/MIT -- 2/2 turns

Fenrir Fang 200-151=49 DMG -- BLD 36*25%=27 DMG 1/2 turns

CD: 8

 

 

Alec: HP: 491+23=514-101-49-27=337/1160 | EN: 12+1=13-8=5 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- 4/5

 

<< Warg Wolves >>
HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 702-69-6+25=652/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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This fight was growing dire and Alec could swear he heard the faintest sounds of music drifting on the wind as he continued to watch his own health bar fall further and further as Blood Banes would dip before jumping back up to near three quarters again. Well Alec thought to himself as he fought on. If this was what he had to offer maybe he wasn’t cut out for Front Lines duty. This wasn’t even a special boss it was a quest boss. Alec took a series of deep breaths as he rooted around in his pocket to pull out his last health potion. He still had a few healing crystals he could use if things continued to progress in the pitiful direction they were progressing currently. Alec ripped the stopper free and swallowed the red liquid not even thinking about the cinnamon flavor that tickled his tongue or the warm feeling that flowed through his body. The large man was growing numb and he watched over the ice rimmed edge of his shield as the Blood Bane snarled and came charging forward once more. As the wolf leaped atop the heavily muscled and armored man the beasts jaws snapped shut repeatedly piercing the armor plates as if they were little better than paper piercing his flesh and splashing red pixels about, but still Alec felt nothing as he thrust the creature from him and readied to continue for as long as he could.

 

Alec uses Life Potion (+120 HP)

 

Spoiler

 

Roll: N/A

BD: N/A

 

Roll: 149292

MD: 6+3+1=10 (Hit) 225-151=74 DMG -- 68 THNS DMG -- 6 Frost DMG 2/2 turns -- Blood Bane heals 200 DMG  -- BLD 36*25%=27 DMG 2/2 turns

CD: 1

 

 

Alec: HP: 337+23+120=480-74-27=379/1160 | EN: 5+1=6 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- 5/5

 

<< Warg Wolves >>
HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 652-68-6+200=778/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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Grimly Alec fought on his life dipper ever deeper and deeper no matter what he did to try and keep it up. He eyed his foe over the top of his icy shield as he brought on of his most powerful healing crystals free of his pocket and crushed the red gem like stone in his massive fist as wave of healing energy flowed over Alec coupled with a healing surge from Humphrey as he too fought to keep the large man alive, but Alec felt none of it. He hadn’t given up and never would but he felt an emptiness within himself that made him feel hollow and without substance. Holding his ground the heavily muscled man held his vigil as he waited for his opponent Blood Bane to attack once more. As the alpha wolf charged in the large man received its attack he shifted his shield to try and block the beast as it lunged but Blood Bane cleared the large man’s shield and sank its fangs into Alec’s shoulder where it latched down and began to shake and jerk its head violently. Alec tore the beast free and watched as yet more red pixels spurted into the air and his health bar dipped further.

 

Alec uses Superior Crystal of Powerful Dragon-blood (+180 HP)

 

Spoiler

 

Roll: N/A

BD: N/A

 

Roll: 149379

MD: 7+3+1=11 (Hit) 225-151=74 DMG -- 68 THNS DMG -- Blood Bane heals 18 DMG 

CD: 4

 

 

Alec: HP: 379+180+135=694-74=620/1160 | EN: 6+1=7 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- Heals Alec for 135 HP

 

<< Warg Wolves >>
HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 778-68+18=692/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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Alec continued his fight against Blood Bane this fight had not progressed as he had hoped it would and this beast was turning out to be a more than formidable foe for the large man. Both he and his opponent were in near half their life, one slightly above the other, slightly below. Yet Alec refused to give in refused to surrender he would fight as long as he could he would win or die trying he thought with grim determination. Heck if he “died” what was the worst that would happen? He’d get to see Gwen and Danny again? If the time came he’d welcome it with open arms but until that day he’d fight with tooth and nail, fight with every fiber of his being he swore to himself as he removed another healing crystal he had bought with the intention of using during a Boss Raid if he needed it. Turned out regular old quest mobs were where he needed it he thought with a shake of his head as he gulped down the contents and awaited Blood Bane’s next attack. The wolf charged forward and leaped into the air but Alec saw the beast coming and swung his shield round slamming Blood Bane mercilessly as he batted the beast aside and watched it tumble across the ground landing several feet away.

 

Alec uses Superior Crystal of Powerful Dragon-blood (+180 HP)

 

Spoiler

 

Roll: N/A

BD: N/A

 

Roll: 149417

MD: 1 (Crit Fail) -- Blood Bane heals 0 DMG 

CD: 9

 

 

Alec: HP: 620+23+180=823/1160 | EN: 7+1=8 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- 1/5 turns

 

<< Warg Wolves >>
HP: 40-167=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 196-156-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD

HP: 52-68=0/500 | DMG: 175 MIT: 20 | ACC: 2 EVA: 1 -- DEAD
Abilities:
<< Sonic Fangs >> : Many Rapid Bites inflicted on the Player with the most hate. Deals 225 DMG on CD:10+
<< Protect the Alpha! >> : Warg Wolves place themselves in a position to protect their leader. <<BloodBane>> [if present] may not be targeted or hit while at least 1 <<Warg Wolf>> still lives. 

 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 692/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0
Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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  • 3 weeks later...

Alec stood his ground firmly his ice rimmed shield held before him as he eyed the massive wolf before him. The beast paced back and forth stalking as it glared balefully at the large heavily muscled man. The Tank shifted his feet adjusting his stance to match that of his foe. The large man was patient and knew that rushing his attack would only lead to trouble and a fatal flaw and this late in the game with his Energy near empty he couldn’t afford any mistakes he told himself in a grumble under his breath as he spotted his opening quickly activating his Sword Art Perunic Crash and launching himself into the air with a mighty heave of his tree trunk like legs. The large steel clad man rocketed into the air soaring high into the sky. As he reached the apex of his jump Alec brought his battle axe up over his head and with a mighty bellow he brought the weapon down slamming it into the ground before Blood Bane sending a mighty slash of energy crashing into the alpha wolf opening a deep red gash on the beasts chest causing the creature to stumble and tumble falling over itself from the force of the blow and sending it falling to the ground in a pile of fur and limbs as Alec readied himself to fight on.

 

Alec uses  Perunic Crash (8 Energy)

 

Spoiler

 

Roll: 151962

BD: 8+2=10 (Hit) 16*9=144-50 = 94 DMG

 

Roll: 151963

MD:  1 (Critical Fail)

CD: 4

 

 

Alec: HP: 823+23=846/1160 | EN: 8+1=9-8=1 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- 2/5 turns

 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 692-94=598/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0


Abilities:


<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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As Alec landed he watched Blood Bane go tumbling across the ground thanks to the massive attack wave and the creatures inability to maintain its feet. The break was something Alec sorely needed as he placed his hands upon his knees doubling over as he panted and gasped for breath before he remembered what his football coach had always pounded into him and the other players when they’d doubled over gasping for air. “STAND TALL MEN!!!” The voice in his head boomed. “YOU’LL GET NO AIR BENT OVER TLIKE THAT!! STAND UP AND BREATHS BOY!!!” The voice continued to rumble as Alec let out a gasp of breath standing up and placing his hands on his hips and expanding his already massive chest allowing his lungs to expand and inflate as he gulped greedily at the air filling his lungs. “Yes coach.” Alec replied in a breathy whisper as he saw Blood Bane standing up and regrouping itself before lunging at the large man. Alec barely had time to bring his shield up blocking most the huge wolf’s attack. The beast scrabbled and clawed biting at the large man and delivering damage as his shield bit back at the beast with its icy sheen frosting the wolfs fur and driving it back before it could do more damage to the man.

 

Alec pants and gasps regaining Energy (0 EN)

 

Spoiler

 

Roll: N/A

BD: N/A

 

Roll: 151964

MD:  5+3+1=9 (Hit) 225-151=74 DMG -- 68 THNS DMG

CD: 4

 

 

Alec: HP: 846+23=869-74=795/1160 | EN: 1+1=2 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- 3/5 turns

 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 598-68=530+18=548/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0


Abilities:


<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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Alec stood taking deep breaths of air as he slowly began recovering his Energy and regained his breath. His breaths had slowed along with his heart beat as well. Alec really needed to look into a way for conserving or recovering his Energy better. Unless he could destroy his opponent quickly he always ran out of Energy and ended in this position gasping for breath as he waited for his Energy bar to slowly tick up to where he could do anything again. As the large man waited for Blood Bane to make its move he reached into a pouch and removed another blood red crystal which he crushed in his mighty palm causing a warm flood of warming tingling energy to flow through his body body he watched his hit points climb back closer to the full line. With a solid and pleased nod Alec turned his eyes back to Blood Bane and the beast lunged forward snarling and growling. Alec met the creatures charge with the ice covered scale he used for a shield smashing it into Blood Banes face. The beast growled and snapped as it bit at the large man opening minor wounds in his arm as his icy shield bit back into Blood Bane once more frosting its pelt and causing it ti yip and retreat from the viscous shields retributive strikes.

 

Alec uses Superior Crystal of Potent Dragon-blood (+120 HP) (0 EN)

 

Spoiler

 

Roll: N/A

BD: N/A

 

Roll: 151969

MD:  3+3+1=7 (Hit) 225-151=74 DMG -- 68 THNS DMG

CD: 1

 

 

Alec: HP: 795+23+120=938-74=864/1160 | EN: 2+1=3 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- 4/5 turns

 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 548-68=480+18=498/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0


Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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Alec stood patiently waiting for Blood Bane to make its move. The large heavily muscled Tank had no Energy again and he was forced to stand by and wait for it to recover once more. This was probably one of the worst parts of this life he thought to himself. Stuck waiting for a tiny bar to tick back up painfully slowly so he could act again. The heavily muscle man bit his lip as he stood waiting for the line alpha wolf to make its move and attack. As Alec stood feet apart and knees bent his icy shield held before him the watched as the might wolf raised its head to the sky and let out a howl to the tree tops. The wold seemed to swell and grow slightly becoming more solid and thick in muscle and fur. Alec had seen this before and waited for the best to charge delivering a massive blow that was going to hurt. As Blood Bane lowered its head and glared at the Tank it began its charge. As it took its first step the wolf stumbled and tripped catching its paws and rolling in a ball of fur and legs as it bowling balled right past the large man causing him to stop stunned as he raised a hand to scratch his bald head turning to follow the hairy tumbling ball of wolf as it crashed into a tree behind him.

 

Alec patiently awaits Blood Bane's next attack (0 EN)

 

Spoiler

 

 

Roll: N/A

BD: N/A

 

Roll: 151978

MD:  1 (Critical Fail)

CD: 11 << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns -- 1/2 turns

 

 

 

Alec: HP: 864+23=887/1160 | EN: 3+1=4 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL)

FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns.

Stonewall: - 25% DoT

Humphrey: 135 HP -- 5/5 turns

 

 << Blood Bane >>

[Note: Blood Bane receives his own dice roll]
HP: 498/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0


Abilities:
<< Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10.
<< Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies.  Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack.
<< Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP.

 

Edited by Alec
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