Alec 0 Posted June 1, 2020 Author #41 Share Posted June 1, 2020 (edited) Blood Bane picked itself up from them ground shaking dust, dirt and brush pieces from its fir with an irritated growl as it looked around still slightly wobbly on its legs as it spotted Alec and let out deep menacing growl. The large man let out a deep rumbling chuckle as he held a hand out towards the beast. “Hey. I know how you fell.” The large man offered still chuckling. “I can’t even count the number of times I’ve found myself I n that very same position.” Alec offered as he brought his weapon and shield back around ready for Blood Bane’s attack. The beast looked neither comforted or thankful for Alec’s shared words as it snarled and charged forward. Blood Bane struck the large man with massive amounts of force as it snapped and chomped at the large man opening gashes in his face and body as it found gaps in the large mans thick armor. Alec shoved with all his might throwing the beast free of himself, his shield leaving an icy layer on the wolfs pelt as it landed and began pacing and stalking once more glaring at the heavily muscled man. Alec patiently awaits Blood Bane's next attack (0 EN) Spoiler Roll: N/A BD: N/A Roll: 151983 MD: 3+3+1=7 (Hit) 225 +25=250-151=99 DMG -- 68 THNS DMG CD: 5 << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns -- 2/2 turns Alec: HP: 887+23+135=1045-99=946/1160 | EN: 4+1=5 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL) FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns. Stonewall: - 25% DoT Humphrey: 135 HP -- Heals Alec for 135 HP << Blood Bane >> [Note: Blood Bane receives his own dice roll] HP: 498-68=430+24=454/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0 Abilities: << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10. << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #42 Share Posted June 1, 2020 (edited) As Blood Bane caught itself and continued its pacing and stalking the beast eyed the large man balefully. Alec watched the alpha wolfs stalking shifting his feet occasionally to adjust for his opponents new position and location. Blood Banes health had slipped down and was now under half and the bar announcing his health was colored yellow. Alec dared not hope this fight was shifting in his direction especially after how far the other direction it had been previously. As he continued to watch the beast Blood Bane stalk he waited patiently for the alpha wolf to attack, it was all he could do after all. He was still too low on Energy to make a worthwhile attack so another attack or two and he should be able to have enough regained to attack once more. Suddenly Blood Bane lurched into motion but the sudden burst of motion seemed to catch the wolf off guard as much as the man when once more Blood Bane tripped over its own paws and went sprawling and tumbling once more looking like a huge furry ball that tumbled and rolled past the large man to once more end up in a pile at the base of a tree as the beast untangled itself and attempted to raise into a standing position. Alec patiently awaits Blood Bane's next attack (0 EN) Spoiler Roll: N/A BD: N/A Roll: 151984 MD: 1 (Crit Fail) CD: 4 Alec: HP: 946+23=969/1160 | EN: 5+1=6 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL) FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns. Stonewall: - 25% DoT Humphrey: 135 HP -- 1/5 turns << Blood Bane >> [Note: Blood Bane receives his own dice roll] HP: 454/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0 Abilities: << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10. << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #43 Share Posted June 1, 2020 (edited) As Alec watched Blood Bane picked itself up from the ground once more shaking dust, dirt and branch pieces from its fur. The beast let out a savage snarl as it turned a hateful eye to the large man and began stalking back and forth once more as if psyching itself up for the coming attack. Alec stood steady and resolute as he watched the beast prepare itself for its next attack. The large man had little choice but to wait as he watched his Energy bat tick painfully slowly up from empty. Another round or two Alec thought to himself and he’d be able to attack again. Blood Bane let out a bark before charging once more towards Alec its teeth bared and its maw gnashing. As the beast leaped atop the large man it snapped and bit searching for purchase under the mans thick armor plated body. Alec received several small cuts and scratches as his Battle Healing worked at full tilt to regenerate all the damage he had taken. Alec flexed his muscles throwing the feral wolf free of his body and watched as the ice frosted wolf landed once more and snarled. Alec patiently awaits Blood Bane's next attack (0 EN) Spoiler Roll: N/A BD: N/A Roll: 151985 MD: 4+3+1=8 (Hit) 225-151-74 DMG -- 68 THNS DMG CD: 3 Alec: HP: 969+23=992-74=918/1160 | EN: 6+1=7 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL) FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns. Stonewall: - 25% DoT Humphrey: 135 HP -- 2/5 turns << Blood Bane >> [Note: Blood Bane receives his own dice roll] HP: 454-68=386+18=404/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0 Abilities: << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10. << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #44 Share Posted June 1, 2020 (edited) Alec watched both his Energy bar tick painfully slowly up and his opponent Blood Bane pace back and forth. Finally his Energy bar reached a pitifully low amount but just enough for the large man to unleash another Sword Art. Without wasting a single second the large man quickly activated Perunic Crash once more and launched himself into the air with a mighty flex of his massive legs. The leap felt like he was flying as he sailed to the top of his arc and grasped his battle ax firmly in his hand, his knuckles creaking on the wooden haft of the weapon. As he streaked toward the ground like a comet the large man brought the double headed axe over his head and brought it crashing to the ground with a deafening rumble of thunder unleashing a powerful slash of energy that streaked towards Blood Bane slamming into the alpha wolfs body opening another deep angry red slash across its chest as the energy wave slammed home. Blood Bane howled in pain and charged forward throwing himself on the large man teeth snapping and biting as he sought soft flesh below the thick armor plates encasing the man. Alec thrust the beast away once more as his shield flared with icy vengeance coating the wolf’s pelt in a sheen of frost as it landed and glared at the man. Alec noticed with elation that the beast’s health bar had finally dipped into the red signifying that Blood Bane was below one quarter of its health. Alec uses Perunic Smash on Blood Bane (8 EN) Spoiler Roll: 151986 BD: 4+2=6 (Hit) 16*11=144-50=94 DMG Roll: 151987 MD: 8+3+1=12 (Hit) 225-151=74 DMG -- 68 THNS DMG CD: 9 Alec: HP: 918+23=941-74=867/1160 | EN: 7+1=8-8=0 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL) FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns. Stonewall: - 25% DoT Humphrey: 135 HP -- 3/5 turns << Blood Bane >> [Note: Blood Bane receives his own dice roll] HP: 404-94-68=242+18=260/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0 Abilities: << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10. << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #45 Share Posted June 1, 2020 (edited) Alec delivered another solid hit to Blood Bane dropping his health further towards zero but the fight was far from over as Alec once more found himself gasping for breath as he had used the last ounces of hie Energy once more. The dreaded bar was at zero once more and it was going to take several more rounds of purely defensive tactics for the heavily muscled Tank before he was able to attack the beast once more. So as the large man gulped huge lungfuls of air and fought to calm his racing pulse and pounding heartbeat he stood calm and resolute his shield held up before him his battle ax held loosely by his side as he stared the enraged beast down and waited for it to make its next move. As Alec stood he watched as Blood Bane stalked back and forth before once more lunging and throwing himself at the large man, its saliva dripping teeth searching for any purchase under the large mans heavy plated armor. As Blood Bane bit deeply into Alec’s body he once more shoved the beast free as his shield delivered another icy blast of frigid air to the wolf crusting its fur in another white icy crust of frost. Alec gasps and pants for air (0 EN) Spoiler Roll: N/A BD: N/A Roll: 151988 MD: 4+3+1=8 (Hit) 225-151=74 DMG -- 68 THNS DMG CD: 4 Alec: HP: 867+23=890-74=816/1160 | EN: 0+1=1 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL) FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns. Stonewall: - 25% DoT Humphrey: 135 HP -- 4/5 turns << Blood Bane >> [Note: Blood Bane receives his own dice roll] HP: 260-68=192+18=210/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0 Abilities: << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10. << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #46 Share Posted June 1, 2020 (edited) Alec stood breathing deeply once more as he stood patiently waiting for his Energy bar to recharge enough to allow him another attack on Blood Bane, but until then he was forced to stand and wait patiently for the alpha wolf to choose to attack first. So with no other choice than to wait patiently, wait patiently is what he did. As he watched the wolf stalked to and fro snarling and growling at the larger man. “You’re tough.” Alec acknowledged of the beast. “But I’m tougher.” Alec stated with resolute assurance as he eyed the beast his shield held before himself defensively. Blood Bane let out a snarl and charged forward teeth bared and leading the way as he lunged at the heavily armored man. As the alpha wolf slammed into the man its teeth screeched and scrawled across the thick metal plates before finding purchase in one of the joints sinking in and opening a red wound in the man’s arm and he shoved the beast free his shield slashing into the wolf with the icy edges of the scale turned shield. Alec patiently awaits Blood Bane's next attack (0 EN) Spoiler Roll: N/A BD: N/A Roll: 151989 MD: 5+3+1=9 (Hit) 225-151=74 DMG -- 68 THNS DMG CD: 7 Alec: HP: 816+23=839-74=765/1160 | EN: 1+1=2 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL) FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns. Stonewall: - 25% DoT Humphrey: 135 HP -- 5/5 turns << Blood Bane >> [Note: Blood Bane receives his own dice roll] HP: 210-68=142+18=160/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0 Abilities: << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10. << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #47 Share Posted June 1, 2020 (edited) The fight was progressing well, slow but in the right direction Alec thought to himself as he continued to adjust his stance to the ever changing position of the alpha wolf as the paced back and forth around the large man. As Alec watched the wolf he felt a warm reassuring glow of energy flow through his body as his friend and companion Humphrey sent another greatly appreciated wave of healing energy flowing through Alec. “Thanks pal.” Alec offered with a smile as he glanced over his shoulder at the bear cub standing protectively behind the large man. “You’re a life saver.” Alec stated with a warm genuine smile as he turned back to Blood Bane steeling his gaze and hardening his features as he prepared for another attack from the massive wolf. True to form the beast lunged itself at the large man slamming its body into his shield and snapping its maw as it sought an unprotected area amid the large mans heavy armor plating. Blood Bane scored another hit as Alec heaved the beast off of him his shield frosting over once more and chilling the wolf as it landed and glared once more at Alec it’s fur tipped in quickly melting frost. Alec patiently awaits Blood Bane's next attack (0 EN) Spoiler Roll: N/A BD: N/A Roll: 151990 MD: 7+3+1=11 (Hit) 225-151-74 DMG -- 68 THNS DMG CD: 4 Alec: HP: 765+23+135=923-74=849/1160 | EN: 2+1=3 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL) FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns. Stonewall: - 25% DoT Humphrey: 135 HP -- Heals Alec for 135 HP << Blood Bane >> [Note: Blood Bane receives his own dice roll] HP: 160-68=92+18=110/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0 Abilities: << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10. << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #48 Share Posted June 1, 2020 (edited) Alec watched as Blood Bane’s health bar took another dip. The beast was weakening but the fight was far from over Alec thought to himself as he cautiously eyed the alpha wolf. As the beast circled the large man Alec shifted his feet and his stance to continue to keep the wolf positioned directly before him. The last thing Alec needed now was a lucky hit to tip the tables back in the other direction he thought to himself as he continued his breathing techniques to calm his racing heart and slow his pulse to an easy manageable level. Alec offered a nod to the wolf acknowledging its skill and fierceness as he waited patiently for it to attack. Hopefully another few rounds and this fight would be done. But now was not the time to celebrate Alec reminded himself as the huge beast lunged at him growling savagely. As Blood Bane collided with the large man’s shield its teeth chewed and dug finding another soft spot between Alec’s armored plating. As the beasts teeth sank in Alec thrust it free with a surge of strength his shield biting into the wolf and icing the wolf’s pelt yet again as his Frost Thorns proved their worth once more when combined with regular Thorns. Alec let a small smile slip across his face. Alec patiently awaits Blood Bane's next attack (0 EN) Spoiler Roll: N/A BD: N/A Roll: 151991 MD: 6+3+1=10 (Hit) 225-151=74 DMG -- 68 THNS DMG CD: 5 Alec: HP: 849+23=872-74=798/1160 | EN: 3+1=4 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL) FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns. Stonewall: - 25% DoT Humphrey: 135 HP -- 1/5 << Blood Bane >> [Note: Blood Bane receives his own dice roll] HP: 110-68=42+18=60/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0 Abilities: << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10. << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #49 Share Posted June 1, 2020 (edited) Alec continued to match Blood Banes movements keeping the alpha wolf in front of him and his shield squarely between the two. Now was not the time to let his guard down and suffer for the mistake. He was close to finishing this fight but it wasn’t over yet. So Alec did his best to keep his defenses high and not let the wolf Blood Bane find any gaps or mistakes to exploit. As Alec matched its movements Blood Bane surged into motion lunging forward with a renewed sense of savagery and aggression bear down on the larger man and overwhelming him. The beast pounced upon Alec and tore at his face and neck opening up a series of deep wounds that gushed blood uncontrollably into the large man’s face and eyes blinding him. As he brought his hands up instinctively to defend his eyes and head the frost rimmed edged of his shield flared and sent a wave of bone chilling cold into Blood Bane searing the wolf in its intensity. The coldness brought a slight numbness to Alec’s shield arm as the beast yipped and jumped free of the extreme cold shivering from the effect. Alec patiently awaits Blood Bane's next attack (0 EN) Spoiler Roll: N/A BD: N/A Roll: 151992 MD: 9 (Crit +1) 225+1=226-151=75 DMG -- Frost THNS 6 DMG 1/2 200-151= 49 DMG - 27 BLD DMG 1/2 CD: 2 Alec: HP: 798+23=821-75-49-27=670/1160 | EN: 4+1=5 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL) FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns. Stonewall: - 25% DoT Humphrey: 135 HP -- 2/5 << Blood Bane >> [Note: Blood Bane receives his own dice roll] HP: 60-6=54+93=147/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0 Abilities: << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10. << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #50 Share Posted June 1, 2020 (edited) Alec staggered back wiping the blood from his eyes from Blood Banes last attack and cursing himself for his carelessness and stupidity for allowing the beast to get such an attack in at that stage in the fight. As Alec continued to wipe at the blood gushing down his forehead and into his eyes he was distracted and allowed Blood Bane a second opportunity which it happy took. The alpha wolf lunged in and delivered another bite to the large man lapping and licking at the flowing blood bolstering itself and causing it’s health bar to raise significantly. The wolf’s health bar sky rocketed to nearly the yellow zone as Alec’s plummeted further towards the red zone. It was a horrible mistake to happen at such a late stage in the game but that’s who fights seemed to go for the large man he thought to himself as he finished cleaning the and staunching the blood flowing into his face as he brought his shield back up with a heavy exhale and prepared to fight the uphill battle back to gaining tactical superiority over his opponent once more. Alec patiently awaits Blood Bane's next attack (0 EN) Spoiler Roll: N/A BD: N/A Roll: 151993 MD: 5+3+1=9 (Hit) 225+25=250-151=99 DMG -- 68 THNS DMG -- Frost THNS 6 DMG 2/2 - 27 BLD DMG 2/2 CD: 10 << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. Alec: HP: 670-99-27=544/1160 | EN: 5+1=6 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL) FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns. Stonewall: - 25% DoT Humphrey: 135 HP -- 3/5 << Blood Bane >> [Note: Blood Bane receives his own dice roll] HP: 147-68-6=73+24+200=297/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0 Abilities: << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10. << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #51 Share Posted June 1, 2020 (edited) Frustrated and irritated at his own failure and flaws the large man stood with his Shield of the Whorleater held up and ready its icy edges covered in frost that steamed in the warmer air as Alec stared over its top and eyed the beast he was fighting with a renewed sense of caution and wary. As he shifted his feet and adjusted his stance to match the wolf Blood Bane’s movements Alec glanced from the wolf’s health bar to his own comparing the two and trying to think on what his next course of action should be. He knew real fighting but this video game crap was Danny’s domain he could have done the math and known what the next action should be but Alec was not skilled in the area so he did what he knew and fought on. As Blood Bane charged forward he raised his shield up to defend and met the charging beast with the icy scale turned shield vowing to himself to defeat the beast before him. Blood Bane lunged and landed atop the man ripping and biting at his joints searching for a weakness in between the thick metal plates. Alec shoved his shied and the beast atop it sending the wolf flying as his shield send another wave of chill through the beast. Alec patiently awaits Blood Bane's next attack (0 EN) Spoiler Roll: N/A BD: N/A Roll: 151994 MD: 2+3+1=6 (Hit) 225-151=74 DMG -- 68 THNS DMG CD: 9 << Call to Hunt >> : Cool down of 1/2 turns Alec: HP: 544+23=567-74=493/1160 | EN: 6+1=7 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL) FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns. Stonewall: - 25% DoT Humphrey: 135 HP -- 4/5 << Blood Bane >> [Note: Blood Bane receives his own dice roll] HP: 297-68=229+18=247/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0 Abilities: << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10. << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #52 Share Posted June 1, 2020 (edited) Alec continued his slow methodical fight with the alpha wolf Blood Bane. Slowly the large man shifted his feet as the giant beast circled him probing for weaknesses in the heavily muscled Tanks defenses. Every time the beast moved Alec shifted his stance and his weight to adjust for his opponents new position. After what seemed like an eternity Alec stepped forward intent on activating his Sword Art Perunic Crash once more. As the large man stepped forward and bent his knees to jump high into the air there was a resounding double pop as both his knees collapsed causing the large man to flail and fall to the ground. Damn his aging joints and bones Alec cursed silently as he fell to the ground and watched as the huge wolf charged in with murder in his feral eyes. As Blood Bane leaped Alec raised his shield in reaction trying to catch the giant wolf and send him sailing continuing its path over his own head but Blood Bane landed square on the middle of Alec’s shield and began snapping and biting at the mans face opening new gashes and cuts on his already damaged head and face. Alec gave a titanic shove and sent the beast sailing back the way it had come as he prepared for the effort of standing back up. Alec fails using Perunic Crash on Blood Bane (2 EN) Spoiler Roll: 151999 BD: 1 (Crit Fail) Roll: 152000 MD: 6+3+1=10 (Hit) 225-151=74 DMG -- 68 THNS DMG CD: 7 << Call to Hunt >> : Cool down of 2/2 turns Alec: HP: 493+23=516-74=442/1160 | EN: 7+1=8-2=6 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL) FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns. Stonewall: - 25% DoT Humphrey: 135 HP -- 5/5 << Blood Bane >> [Note: Blood Bane receives his own dice roll] HP: 247-68=179/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0 Abilities: << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10. << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #53 Share Posted June 1, 2020 (edited) Alec gritted his teeth for what was to come. The large man knew how his aging body reacted. When his knees gave way like that it was never a good sign. This fight had been going on too long and his body was beginning to protest. The heavily muscled man placed his hands upon his thighs to assist as he flexed his tree trunk like legs and stood fully upright. Both his knee caps once more let out shotgun like pops as they realigned themselves and allowed him to stand once more. Thankfully the pain was no where near as bad as in the real world but it still wasn’t a comfortable sensation by any sense of the word. As Alec regained his footing the raised his shield up once more and looked to the massive wolf as it lunged forward mouth gaping and snarling. As the alpha wolf slammed into the huge man the impact was a cacophonous thud as the massive beast met the solid resistance of Alec’s shield. Blood Bane began snapping and biting as it tore fresh gouges in the large man before he could shove the beast free. His shield chilling the wolf in response to its attacks. Alec patiently awaits Blood Bane's next attack (0 EN) Spoiler Roll: N/A BD: N/A Roll: 152001 MD: 7+3+1=11 (Hit) 225-151=74 DMG -- 68 THNS DMG CD: 7 Alec: HP: 442+23+135=600-74=526/1160 | EN: 6+1=7 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL) FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns. Stonewall: - 25% DoT Humphrey: 135 HP -- Heals Alec for 135 HP << Blood Bane >> [Note: Blood Bane receives his own dice roll] HP: 179-68=111/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0 Abilities: << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10. << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #54 Share Posted June 1, 2020 (edited) As Alec stood staring down the beast Blood Bane he continued to shift his weight and his stance to account for the wolf’s constant movement and stalking. As the large man watched he spotted and opening and bent his knees whispering a silent prayer that they wouldn’t fail him again as he flexed them with all his might sending himself hurtling into the sky. As he paused at the peak of the jump time seemed to stand still for a moment before before he began to accelerate towards the ground the twin crescent shaped ax heads of his battle ax glowing brightly. As the large man reached the ground he brought his ax down in a mighty swing that slammed into the ground with a thunderous boom sending a massive shock wave and brilliant light towards Blood Bane. The wave struck the wolf in the chest and left a gaping red slash that dropped the wolf to nearly zero hit points in the single strike. The wolf snarled and lashed out biting the large man in the shoulder as the wolf’s teeth sank in its own hit points began to clime once more. Alec let out a loud bellow of rage and denial as he shoved his shield into the wolfs belly and ripped it free of his body as his icy shield bit in the wolf exploded into a shower of red pixels that hung in the air for moment as if suspended before they began to drift slowly to the ground like tiny twinkling snow flakes. Alec uses Perunic Crash on Blood Bane (8 EN) Spoiler Roll: 152002 BD: 9 (Crit +1) 16+1=17*9=153-50=103 DMG Roll: 152003 MD: 4+3+1=8 (Hit) 225-151=74 DMG -- 68 THNS DMG CD: 2 Alec: HP: 526+23=549-74=475/1160 | EN: 7+1=8-8=0 | DMG: 16 | MIT: 151 | ACC: 2 | EVA: -1 (SW) | BH: 23 | THNS: 27+21 +20 = (68 TOTAL) FROST THNS: 21 - Crit: additional (2 per slot * Tier) (6) unmitigated Frost damage each enemy turn for 2 turns. Stonewall: - 25% DoT Humphrey: 135 HP -- 1/5 << Blood Bane >> [Note: Blood Bane receives his own dice roll] HP: 111-103+18-68=0/1250 | DMG: 225 | MIT: 50 | ACC: 3 EVA: 0 -- DEAD Abilities: << Fenrir Fang >> : Blood Bane bites the player with the highest hate with magnificent force. Deals 200 Mitigatable DMG and Leaves a 2 Turn Bleed of 36 DMG on a attack roll of 9-10. << Call to Hunt >> : Blood Bane creates a howl that rips through the battlefield and invigorates itself and its allies. Raises all enemies DMG and MIT by 25 for 2 turns on a CD rolls of 10-12. Has a cool down of 2 turns, does not stack. << Feast of Blood >> : Blood Bane consumes enemy blood, healing itself. Blood Bane heals itself by 25% of the Damage it deals to its foes after mitigation. If Blood Bane attacks someone under the effects of Bleed, then it heals itself for an extra 200 HP. Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #55 Share Posted June 1, 2020 (edited) Alec breathed a sigh of relief as he let his wary arms fall to his sides as he allowed himself to relax now that the quest boss Blood Bane was dead. As Alec looked around he spotted something twinkling on the ground and as he walked over he saw that it was a tiny vial of liquid. The large man bent down and grasped the vial in his rough calloused hand and gingerly picked it up. As the brought the sparkling vial to his face the crystal glinted and sparkled reflecting and refracting the sunlight in a myriad of colors. The sight brought a soft smile to the large mans stern features as he brought the vial closer inspecting it further. The liquid inside the clear crystal vial was a rich blood red color. As Alec continued to turn the vial over he spotted the item tag listing it as Bane of Blood. As Alec tapped on the name it brought up the items stats and a long slow whistle escaped the heavily muscled mans lips as his smile broadened. “Oh yes.” Alec said in a breathy sigh. “You Sir will MOST DEFINETALY come in handy.” Alec finished as he pocketed the vial. Bane Of Blood - Vial of blood received from <"Blood Bane". Upon Consumption, the Player will regenerate 15 HP per turn for the rest of the thread. Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #56 Share Posted June 1, 2020 As Alec glanced around the small clearing he was in a thought came to him and large man nodded to himself as he reached out a thick finger and made a quick upward swipe opened his inventory stabbing the icon for his Battle Ready Items list and once more poked the icon for his Luck Stone switching out the Luck Stone of his Ancient Battle Ax with another nod. He had just defeated a quest boos this seemed like as good of an area as any to search for a hidden treasure chest the heavily muscled man thought to himself as he closed his inventory once more and rolled the smooth clear stone around the palm of his hand gazing at the four leaf clover encased inside its clear resin shell. As Alec lifted his gaze from the stone he began to look around the area for the spot which would garner him the best chance of finding a hidden treasure chest. After a short time Alec once more nodded and began to walk in his chosen direction. Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #57 Share Posted June 1, 2020 (edited) As Alec set off he began making his way towards a large outcropping of rocks he had spotted behind a pair of trees growing in an X shape. It was almost too perfect he thought to himself as he crept forward nervous for some reason that if he moved too fast the magic would dispel and this perfect spot for a hidden Treasure Chest would disappear and leave him unfulfilled. The sight was something straight out of an amazing movie from his younger days “The Goonies” about a group of young rag tag kids and their misbegotten adventures to find a hidden treasure, and this trees with their pile of rocks screamed nostalgia to him. As Alec reached the pile of rocks he began to shift them aside and soon found a hole buried beneath the mounded rocks. The large man’s smile grew even broader as he knelt down and bent over reaching his arm inside the hole to grasp the cold iron handle attached to the side of a Treasure Chest. With a heave and an exhale Alec hoisted the large iron bound wooden box free of the hole and gently set it down his smile broadening to nearly comical proportions. Alec searches for Treasure Chest Spoiler Roll: 152004 LD: 19+3=22 (Treasure Chest Found) Edited June 1, 2020 by Alec Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #58 Share Posted June 1, 2020 As Alec’s grin grew to comical proportions he looked over to his friend and companion Humphrey and said in an unintended goofy voice. “You ready for this pal? I can’t wait!!” Alec finished with a giggle. (A giggle from a man that size???? Sheesh!!!!!) As he turned back to the iron bound Treasure Chest and grasped the thick iron lock in his oversized hand and gave it a squeeze as he jerked and twisted shattering the lock in his bare hands. With a feather like tremble the heavily muscled man reached out and lifted the lid of the box up revealing the contents inside. As Alec gazed in he spotted a large pile of Cole along with several Tier 2 Materials and a pair of Rare Consumables. Not bad Alec thought to himself as his cheesy goofy grin subsided to a regular normal smile as the touched the items inside the chest transferring them to his inventory and causing the chest to explode in the process. Alec opens Treasure Chest Spoiler Roll: 152005 LD: 7 [4-7] = (Floor * 50) (+15%) = 862 Col / (2) materials / (2) Uncommon consumables (152005A / 152005B) 862 Col 2 T2 Mats 2 Uncommon Consumables (152005A / 152005B) Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #59 Share Posted June 1, 2020 As Alec stood and turned away from the place the Treasure Chest had just stood he looked to his friend and companion. “Seriously pal.” Alec began in a somber serious voice. “You saved my butt out here today! Without you I’d be dead and done for.” Alec said as he slowly walked over to his dearest and most trusted friend and companion here in the digital prison he was trapped in. “You always have my back and you’ve never once let me down.” Alec continued as he knelt before the fluffy American Black Bear cub reaching a hand out to gently ruffle the fur on the bear cubs neck and behind his ears. “I want to thank you.” Alec stated as he brought his other hand up to scratch the other side of the bears neck. “I love you Humphrey and I couldn’t imagine being here without you my friend.” Alec stated with a slight hick as a single fat tear came to his eye and rolled down his cheek. Link to post Share on other sites
Alec 0 Posted June 1, 2020 Author #60 Share Posted June 1, 2020 As Alec finished he reached his arms around the bear cub and gave him a solid loving hug. “You’re all I’ve got here pal.” Alec stated in a morose tone. “And I want to thank you for sticking with me pal. You’ve been here for me every day no matter what comes and together you and I are going to make a dent in this world that everyone is going to see. I love you pal. Now….” Alec said as he stood up and wiped the moisture from his eyes. “Let’s get the heck out of here and head home a need a drink and I could use a shower too.” Alec offered with a chuckle as he began to walk away from the now empty lair of Blood Bane. One more quest in the books and one step closer to freedom the heavily muscled man thought to himself as he walked away into the setting sun headed for town and and by proxy his lone cabin its remote corner of the Fourth Floor. Rewards: 4 SP + 3 (3 full pages) + 1 (Isolation Bonus) = 8 SP 5000 Col + 862 = 5,862 Col 15 T3 Materials + 2 T2 Materials + 2 T2 Materials Last Hit Drop: Bane Of Blood - Vial of blood received from <"Blood Bane". Upon Consumption, the Player will regenerate 15 HP per turn for the rest of the thread. 2 Uncommon Consumables (152005A / 152005B) Link to post Share on other sites
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