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Hisamuya's Journal


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Hisamuya's Journal

[attachment=0]SAO OC.png[/attachment]

Profile

» Username:Hisamuya

» Real name:Hikari Isamu

» Age:17

» Gender:Male

» Height:5ft 8in

» Hair Color: Blonde

» Eye Color: Blue

» Body Figure: Average

» Before SAO: Hikari's life was for the most part normal. He went to high school got As Bs and Cs on his grades. He had a group of 4 friends including himself who enjoyed gaming together. When they first heard of Sword Art Online's Development they became very excited. They had been gaming their whole lives and a virtual MMO was a huge breakthrough in the gaming industry. The group's first thought was to save enough money to get the game on the launch date. Saving the money was difficult but they managed to get enough before launch date. On launch date they all bought the Nerve gear and the game. They planned to log in and meet up later in the night when the servers weren't as busy but Hikari decided to log in early to get hold of the game mechanics. However by doing so it would soon be only him from the group who is trapped.

Personality: He tries to keep a perfect balance of hard work and relaxation in his life. He normally spends his days in patterns like he would 1 or 2 days relaxing then spend the next 1 or 2 days in the front lines. He commonly sleeps in inns and spends his other gold on attachments to improve his weapons and armor. Most of the weapons and armor he uses is hand crafted by himself. When he gets to a challange that he is unable to complete by himself he resorts to forming small parties to complete the task. he doesn't mind helping someone if they are in need of help but his trust is not easily earned. When he sees a red marked player his first instinct is to trap them and locate the nearest authority to choose their sentance.

» Virtues:

Kind Hearted-Hikari Isamu has been raised to believe that anyone who needs help is entitled to said help. If someone is being attacked by monsters or can't reach something or is being harrassed by another player than his first instinct is to step in and help whichever side he believes is the correct one.

Helpful from Guidance- When he was little he always had trouble doing chores until his parents detailed the steps and they became second nature. If there is something he has to do in game but he has trouble doing it all he needs to for someone to give him detailed information on the task and he will have no problem doing so.

Spirit Lifting- When one of his parents or best friends have been feeling depressed about something his happy go lucky attitude has always seemed to cheer them up. If someone in game is depressed about something serious like the death of a friend or marital problems he is good at helping them look on the bright side.

» Flaws:

Reference: http://www.darkworldrpg.com/lore/flaws.php

Impatient-When he was a toddler he didn't get a very detailed lesson on paitence causing him to be bad at waiting. If he is instructed to wait for someone somewhere or hid until something specific happens he will often have trouble in doing so.

Indecisive-When he is forced to choose between 2 or more things in real life or in game often has a very difficult time choosing between them espcially when he is being pressured to choose by his peers.

Reckless-He was raised to believe that getting things done fast is better than gettting them done carefully. This has the most effect during combat as he simply rushes into battle his only strategy to dodge block and hit when he feels necessary

Profession: Creation-He is very well orianted with the creation of in game items.

Skills:

Non-combat:

»Cooking- The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties. Higher level of skill allows the cooking of higher-ranked foods.

»Equipment Apprasial-The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a piece of equipment. Higher levels give more information.

»Purchase Negotiation- The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a piece of equipment. Higher levels give more information.

Passive:

»Listening-The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms.

»Acrobatics-Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player.

»Sprint (Passive and Sword Skill)-This skill is both an activatable burst of speed, and a passive increase in the player's effectiveness at dodging strikes.

Combat:

»Parry-The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with a durability above that will not be damaged.

»Battle Healing-Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone.

»Howl-Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player.

Weapon skills :

»One-Handed Straight Sword-The effectiveness with which a player can use longsword-like weapons (e.g. short swords (arming swords)).

»One-Handed Curved Sword-The effectiveness with which a player can use slashing-type weapons (e.g. Scimitars).

Inventory:

Weapons/Tools:

»15 Bread,10 Water, Iron Shortsword, Cloth Jacket

Roleplays

» None at the moment

Relationships (optional)

»None

Story Thus Far (optional)

»

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