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«Calyx»

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Username: Calyx
Real name: Jeff Hawke
Age: 17
Gender: Male
Height: 6' 1"
Max HP: 22  (Level x 2 +3 (+5 Athletics))

About: History/personality
Jeff Hawke was born into a nice, quiet, middle class family, and proceeded to live an unextraordinary life of little note. He quickly discovered that he wasn't very social and the other kids didn't like him very much, so he spurned them and their bullying and turned to something he always got along with: video games. Games allowed Jeff to be the person he never felt like: the Hero of the Story, someone unique and exciting who everybody liked, someone who faced the world on his own and still saved the day, earning the respect and admiration of everyone. Video games were Jeff's escape from his boring and unaccepting life, and when the new FullDive helmets were released, he jumped at the chance to be one step closer to the video game world and one further away from his real world life. When SAO was announced, he was among the first to preorder a copy, and eagerly awaited the day of its arrival. When launch day finally came, Jeff strapped on his helmet, giddy with anticipation, and absently wished he could stay in a game forever, never having to wake up to his "real" life again...

Virtues:
Honesty.
Jeff was raised with honesty in all things being at the forefront of this moral upbringing. Because of his unwavering honesty, even to his detriment, his close friends know they can always count on him for honest advice, and they know that when he says he'll keep something in confidence, he means it. While Jeff considers this a virtue, it does, however, mean he's terrible at lying and bluffing, and that he sometimes says things he shouldn't or doesn't want to simply because they're the truth.

Independence.
Jeff gets along okay with most people; he'd just rather be on his own. Years of time spent in isolation, solving problems without help, and quiet contemplation have made Jeff a very capable and independent person who is comfortable handling things solo. He knows who he is at a deep level, and is confident in the person he has chosen to be.

Intelligence.
Learning most things has always come easy for Jeff; he never had to try very hard in school, he's always had a knack for solving problems, and most decisions seemed to have an obvious and achievable, even if difficult, solution. Most people consider Jeff pretty smart, although he tries not to lord it over people or use it to take advantage of others.

Flaws:
Introversion.
Jeff was always more comfortable in his own company than anyone else's. He could get along alright with most people when he had to, but given the choice, his room at home was much more comfortable. Unfortunately, this led to an underdeveloped set of social skills, and general awkwardness around others (especially girls. Ugh.). He's never really fit into any particular social group, and tends to have trouble making friends. Because of this, he often gets singled out and made the butt of jokes, which further reinforces his theory that people generally aren't worth his time, and that he's be better off alone.

Reservedness.
Given that Jeff tends to be such a loner, he's had to learn how to make sure he can fend for himself. He hates the idea of relying on anyone, and always likes to feel like he can take on his current situation alone, whatever it may be. However, being safe often means not taking chances, and not taking chances tends to mean missing out on a lot. Jeff has missed many an opportunity and suffered many an unhappiness because the risk of potential danger or failure was too great.

Obliviousness.
Jeff's a very "surface" kinda guy. Given his honest and introverted nature, he's never really understood implications or social cues very well. In fact, most everything has to be said plainly, right to him, or he'll miss it entirely. Girl flirting with him? Jeff just thinks she's being nice. Ominous death markings covering the walls ahead? "Huh. Wonder how old these are... Oh well, moving on."

Profession: Alchemy

Skills:
Skill points spent: 12/14
Skills invested in: 4/9

Utility:

» Athletics - Skilled [1/1] (+1 DMG + 5 HP)
? » Search & Detect - Unskilled [0/5] (Cost: 2) (+0 loot roll)

? Â» Night Vision - Unskilled [0/1] (Cost: 6) (-1 to night dice rolls)

? Â» Extended Weight Limit - Unskilled [0/5] (Cost: 2) (+0 to equipped item space)

 

Combat:
? » Parry - Unskilled [0/1] (Cost: 6)
? » Battle Healing - Unskilled [0/5] (Cost: 2) (+0 HP on natural 10)

» Block - Novice [1/5] (Cost: 4) (-1 BD)

Weapon:
» One-handed straight sword - Novice [1/5] (Cost: 4) (+1 DMG)

 

Armor:

» Light Armor - Novice [1/5] (Cost: 4) (-1 DMG)

 

Extra:
? » Concentration - Unskilled [0/1] (+0 BD)

 

Equipped items: [6/6]
Weapons/Tools:

» Anneal Blade (Longsword, Uncommon Quality): +1 DMG

» Basic Light Shield (Good Quality)

 

Gear
» Azure Dragon Armor (Light Armor, Uncommon Quality) (-1 DMG): This dark blue armor had details reminiscent of a dragon's scales and flames. The emblem in the center depicts the head of a dragon from the side.
» Idhrenohtar (Pendant, Uncommon Quality) (+1 BD): This pendant depicts the elvish symbol for "warrior", and is said to augment the wearer with a portion of the strength of will of all its previous owners.

 

Consumables

» Basic Health Potion (restores 5 HP over 5 turns)
» Teleportation Crystal

 

Vanity (free)

» Shoulder pauldron (Good quality)

 

Unequipped Inventory

» Kaeseras (Greatsword, Uncommon Quality) (+1 to crit range [now invalid]): A broad, spiky, black and blue greatsword (pictured below)
» Basic Light Armor (Good Quality)

Other:
None

Shop: Toil for Trouble (Alchemy)

Familiar: Lockheed (+1 BD)
Lockheed is a cat-sized, deep orange dragon that Calyx saved from near starvation while on a related quest. The dragon is very proud, and is unimpressed by Calyx's attempts to prove himself worthy to the creature. This spurs Calyx on, inspiring him to constantly do better in combat.

Relationships
» Friends: None
» Enemies: None
» Significant other: None

Story Thus Far
Calyx hit the ground running on his first day in SAO, equipped with the knowledge he had gleaned from reading over the game's basic information manual that had come with his preorder. Quickly discovering that he was in need of more Col than he had been given, he set off to farm some low-level monsters outside Starting City, and had a near-fatal run-in with a boar. Humbled, and armed with a more cautious nature, Calyx tried a different avenue of income and experience: crafting. After trying to buy crystals to help him survive in the wild proved to also be too expensive, he tracked down an alchemist in town to learn how to make them for himself. A few errands later and he had mixed himself a nice little potion, and acquired the knowledge he would need to begin learning the trade of alchemy.

A few days into his SAO experience, Calyx ran into a doctor who was on his way to attend to a nearby family's sick little girl. Calyx took compassion on the NPC girl, and accepted the quest to retrieve the item necessary to create her cure. Despite being offered a large sum of money by the doctor to hand over the ingredient and look the other way, Calyx had the doctor craft the potion anyway, and returned it to the girl and her family.

 

Once he had made his way to the medieval-themed floor 2, Calyx happened upon a quest which led him to a cave near the top of a mountain, wherein he encountered a large orange dragon. Rather than slaying the dragon as it seemed he was supposed to, Calyx completed the quest and solved the village's dragon problem by befriending the creature. Suddenly, the dragon transformed into a smaller, cat-sized version of its former self and Calyx found that he and the dragon, named Lockheed, could now talk to each other via a mental link. Calyx had unknowingly become a Beast Tamer, and become bonded to the unwitting and proud dragon for the foreseeable future.

 

[TODO Elf story unfinished]

 

Some time later, Calyx was out in a field farming mobs and testing out a new optimized weapon loadout when he was attacked by a large Wasp Queen. Calyx fought off the queen, but in his frustration, insulted Lockheed's new diminutive size. Feeling immediately remorseful, Calyx moved some inventory items and points around to be able to wear a new shoulder pauldron for Lockheed to sit on, rather than having to cling to his shield. 

Roleplays
» [sP-F1]Baby steps [Calyx] (COMPLETE) +400 Col, 1 skill point, Basic Light Armor
» [sP-F1]Earning a living [Calyx] (COMPLETE) +400 Col, 2 skill points, Alchemist profession (+recipe book), 1 Basic Health Potion (restores 5 HP over 5 turns)
» [sP-F1]Secret Medicine of the Forest [Calyx] (COMPLETE) +800 Col, 2 skill points, Basic Light Shield, Anneal Blade (+1 damage), Kaeseras (Greatsword) (+1 to crit range)
» [sP-F2]Quest: Feeding the enemy [Calyx] (COMPLETE) +800 Col, 2 skill points, Familiar: Lockheed (+1 to battle dice), Azure dragon armor (-1 to damage)
» [PP-F1] Catch of The Day |Calyx, Mayonaka, Echo (COMPLETE) +435 Col, 1 skill point
» [OP-F3] Rob from the rich, and give to the elves (In progress)

» [sP-F2] Long Live the Queen (COMPLETE) +4 skill points, 2 mats, <<Matriarch's Stinger>>, shoulder pauldron

 

Transactions

Total: 3035 Col

 

+435 Col - 1/3 of Col from Catch of the Day (7/27/2014)
+800 Col - 2 pages completed on [sP-F2]Quest: Feeding the Enemy [Calyx] (7/27/2014)
+800 Col - 2 pages completed on [sP-F1]Secret Medicine of the Forest [Calyx] (7/24/2014)
+400 Col - 1 page completed on [sP-F1]Earning a living [Calyx] (7/23/2014)
+400 Col - 1 page completed on [sP-F1]Baby steps [Calyx] (7/22/2014)
+200 Col - starting (7/20/2014)


Personal reference information (Ignore)
Combat calculations

Base damage output:

        1 (natural) = crit fail

        2-5 = No damage

        6-8 = Normal damage

        9 (natural) = +1 DMG

        10 (natural) = +2 DMG

 

Calyx buffs

        +2 BD (Lockheed and Idhrenohtar) (hit on 4+, all Crits +2)

        +3 DMG (Athletics, 1H, and Anneal blade)

        -2 DMG Mitigation (Light armor skill and Azure armor)
        -1 MD (Shield/Block)
 

Loot
Mob drop:

    -All monsters (with HP >= Floor*2 && Player HP/2) drop 1 mat

        1-10 = No loot

        11-18 = (Good item) or (Mob HP*5 Col)

        19-21 = (Uncommon item) or  (Mob HP*5 Col + bonus mat)

        22-24 = (Rare item) or (Mob HP*10 Col + bonus mat)

        25+ = Specialty item (based on CD, no mods)

 

Treasure chest discovery (NOT WORTH IT): 1-14 = No chest, 15+ = chest

Treasure chest opening:

        1(natural) = -Floor/2 HP

        2-6 = Mimic

        7-14 = -Floor/2 HP + 20*Floor Col, +1 mat

        15-20 = (50*Floor Col + 2 common mats) or (1 Uncommon item)

        21+ = (100*Floor Col + 3 common mats) or (1 Rare item)

Material gathering: 1-14 = Nothing, 15+ = 1 mat

 

Kaeseras (image: http://th02.deviantart.net/fs71/PRE/f/2014/022/9/3/kaeseras_final_by_wayanoru-d739xac.jpg (used with permission from Wayanoru))

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