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I think it would be as simple as awarding XP for each Quest (I could make a Spreadsheet with a User-Friendly XP Award calculator for Staff), based upon it's Difficulty Rank (E->S), and setting up XP for levels as follows:

Level 1: 0/10xp

Level 2: 0/20xp

Level 3: 0/30xp

Level 4: 0/40xp

Level 5: 0/50xp

Level 6: 0/60xp

Level 7: 0/70xp

Level 8: 0/80xp

Level 9:0/90xp

Level 10: 0/100xp

The higher in level you get, the higher the requirements for gaining your next level, and it's corresponding stats. The XP you have to gain to go up to the next level is: (Current Level x10 = Required XP to next level), as shown above.

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