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[F20 | SP] Cat's Cradle | <<Scent of the Wild: Pouncing Puma>>


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The attack connected beautifully, shaving off a small portion of the beast’s health. Acanthus eyed the change with exasperation. It would be a long fight. Not a challenging one, just a long one.

Deftly, Acanthus threw down the bear trap she had acquired. It was a powerful thing, allowing her to stop an enemy in its tracks. It would only stop an enemy briefly—time enough for one attack—but that guarantee was a powerful thing to have. The trap was a routine part of her “opener,” another word she had picked up from the gamers of Aincrad.

Boar_3 had taken the bait, and run straight into the trap. It squealed as it stopped, signaling Acanthus to attack. With a few expert strikes, Acanthus sliced through the boss, leaving angry red marks all over the boar’s body. It was all the time the trap would buy her. She dove out of the way as the trap opened up, and the boar whirled around to demolish the space Acanthus had just evacuated.

Spoiler

Recovery. +4 EN.

Free Action (Item): Edict's Threnody -> Boar3
Perpetuate | Debuffs refreshed.

Post Action: AOE I  -> Boar3 (-1 EN)
244159 | BD 1 | Critical Miss.

Monster's Action: Attack -> Acanthus
244159 | MD 1 | Critical Miss.

Acanthus | Lvl 72 (38/34) | HP: 1056/1056 | EN: 94/120 | DMG: 26 | MIT:220 | ACC:4 | AA  | FL.AURA: 16 | THORNS:72 | Immolation: 40 | BH:58 | HB: 46 | LD:6

Boar3 | HP: 1410/2000 | DMG: 360 | MIT: 160 | ACC: 3 1 | EVA: 3 1 | Hypnosis 2 (1/2) | Lullaby 2 (1/2)
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

 

 

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The crater left behind reminded Acanthus that Boar_3 was a boss, and that it would hit like one. She couldn’t tank all of these—

Acanthus flew, her fall broken by some low scrub off the trail. Boar_3 had followed up on its stomp with a lightning-fast headbutt. Her skills and armor worked to recover the health she had lost, but it was not keeping up with the boss.

“So I’m on a timer,” she said to herself. “That’s fine. I need to be done quickly anyways.”

Acanthus bounced back to her feet, pleased to see her thorns and fire working. The general merchant’s immolation potion proved valuable as well. She resolved to use the cost-effective potion more often. “My turn,” Acanthus mumbled, charging back into the fight. The boss squealed and met her head on.

At the last second, the boar pivoted, leaving Acanthus in a full run that she struggled to stop. “Hey!” She yelled. “You’re not allowed to sidestep me like that.”

Spoiler

Recovery. +4 EN.

Post Action: AOE I  -> Boar3 (-15 EN)
244160 | BD 10 | Major Critical! 28 * 15 = 420 - 160 = 260 damage.

Monster's Action: Attack -> Acanthus
244160 | MD 3 + 1 | Miss.

Acanthus | Lvl 72 (38/34) | HP: 1056/1056 | EN: 83/120 | DMG: 26 | MIT:220 | ACC:4 | AA  | FL.AURA: 16 | THORNS:72 | Immolation: 40 | BH:58 | HB: 46 | LD:6

Boar3 | HP: 1150/2000 | DMG: 360 | MIT: 160 | ACC: 3 1 | EVA: 3 1 | Hypnosis 2 (2/2) | Lullaby 2 (2/2)
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

 

 

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The pig huffed in response, almost like it was laughing at her. Acanthus did not find it amusing. She moved into range again, working carefully this time. The boar no longer charged blindly; it appeared to be probing for weaknesses, waiting for the right opportunity to close the gap for another hit.

Acanthus took the lead, stepping inside the thing’s flank for a quick cut to the flank. The boss took the hit, but also managed a counterattack of its own. She stayed on her feet this time, skidding backwards into the undergrowth once more. Her foot teetered over the edge of the trail—not a sheer drop, but a tumble that would certainly lead nowhere good. When she had hiked the trail so many years ago, the heights had rendered her unable to enjoy the view at all. The fear still registered in the back of her mind, but it was something that could be feared later. Her priority in this moment was the pig trying to push her off the cliff.

Spoiler

Recovery. +4 EN.

Post Action: AOE II  -> Boar3 (-2 EN)
244161 | BD 2 + 5 - 3 | Miss.

Monster's Action: Attack -> Acanthus
244161 | MD 4 + 3 | Hit! 360 - 220 = 140 damage. Boar3 takes 128 damage.

Acanthus | Lvl 72 (38/34) | HP: 916/1056 | EN: 85/120 | DMG: 26 | MIT:220 | ACC:4 | AA  | FL.AURA: 16 | THORNS:72 | Immolation: 40 | BH:58 | HB: 46 | LD:6

Boar3 | HP: 1022/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

 

 

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Another solid stomp cleared a portion of her health bar. The tenacity of the boss began to worry Acanthus. Her safe-gap was beginning to dimish.

A teleport crystal sat in her quick-access inventory, ready to pull her away from danger. Assuming that it even worked here. The dungeon seemed off somehow: a different kind of “off” than whatever had chased her and Edict out of the woods. But a kind of “off” that Cardinal did not sanction. The thought of using another teleport crystal weighed on her. It was a silly hang-up; worse, it was a potentially deadly one.

Boar_3 took advantage of Acanthus’ deliberations. It charged in, taking a hit to dish one out in return. Acanthus cursed at the thing as she went flying again, thankfully away from the ledge. It was not smart enough to use the terrain to its advantage, at least. “Let’s try again,” she said to the unlistening boar.

Spoiler

Recovery. +4 EN. 104 HP.

Post Action: AOE I  -> Boar3 (-2 EN)
244162 | BD 2 + 5 - 3 | Miss.

Monster's Action: Attack -> Acanthus
244162 | MD 5 + 3 | Hit! 360 - 220 = 140 damage. Boar3 takes 128 damage.

Acanthus | Lvl 72 (38/34) | HP: 880/1056 | EN: 87/120 | DMG: 26 | MIT:220 | ACC:4 | AA  | FL.AURA: 16 | THORNS:72 | Immolation: 40 | BH:58 | HB: 46 | LD:6

Boar3 | HP: 894/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

 

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Through the fighting, Acanthus found some distance from the boar. She used the time to fish her first soundtrack from her inventory and unleash it on the boar.

The soundtrack was a creation that baffled even its creator. When Cardinal introduced the update, she labored tirelessly to produce one of her own. But in making the item, she had not followed her usual rigor. She had not spent a dozen evenings brainstorming ideas or pulling from experience. She had simply decided to allow the crafting system to guide her through the process. The end result was a strange tune with a stranger name: Lama Sabachtani. She assumed that it was a title Cardinal had auto-generated, but the title had no other references in the info-broker’s system. Asking around proved difficult, until she had met a strange man at the orphange. She had been explaining the item to one of the young children when the man, Jeremy, had overheard the name.

Spoiler

Recovery. +4 EN. 104 HP.

Post Action: AOE I  -> Boar3 (-15 EN)
244163 | BD 4 + 5 - 3 | Hit. 26 * 15 = 390 - 160 = 230 damage.
244163 | CD 9. ST-B Unlocked!

Monster's Action: Attack -> Acanthus
244163 | MD 3 + 3 | Hit! 360 - 220 = 140 damage. Boar3 takes 128 damage.

Acanthus | Lvl 72 (38/34) | HP: 844/1056 | EN: 76/120 | DMG: 26 | MIT:220 | ACC:4 | AA  | FL.AURA: 16 | THORNS:72 | Immolation: 40 | BH:58 | HB: 46 | LD:6

Boar3 | HP: 536/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

 

 

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“An interesting name for a soundtrack. Are you religious?”

“I’m not. I didn’t realize that the title had such an implication.”

“Mmm. It’s an interesting phrase, for sure. So then how did you settle on the title? Surely Cardinal has been carefully scrubbed down to secular roots, careful to avoid any touchy topics.”

I didn’t settle on the title. It just… happened. Acanthus was unable to explain. She could not recall naming the thing. She could barely recall completing it. It truly had felt like an out-of-body experience for her. Given the proximity of the soundtrack’s genesis to the events that led to Edict’s demise-turned-mere-departure, she assumed that it was simply a matter of trauma. After all, she had named the second soundtrack explicitly after him.

Her ears still burned to think of the embarrassment. Who names a soundtrack after a stranger they had only met twice? It was childish. Such behavior exhibited the earmarks of a girlish crush, unreciprocated behavior that was best left unspoken and unsaid.

Spoiler

Recovery. +4 EN. 104 HP.

Post Action: ST-B  -> Boar3 (-2 EN)
244164 | BD 2 + 5 - 3 | Miss. (fuck me. I'm never forgetting ACC shit again.)

Monster's Action: Attack -> Acanthus
244164 | MD 10 | Major Critical! 440 - 220 = 220 damage.

Acanthus | Lvl 72 (38/34) | HP: 624/1056 | EN: 78/120 | DMG: 26 | MIT:220 | ACC:4 | AA  | FL.AURA: 16 | THORNS:72 | Immolation: 40 | BH:58 | HB: 46 | LD:6

Boar3 | HP: 536/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

 

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Besides, she didn’t have a crush on Edict. That was ridiculous. Asking him for the kiss had been a product of poor thinking. It didn’t reflect on her character.

Flying through the air once again, Acanthus remembered that she was actually in a life or death situation of her own. Her health had dipped tremendously, but the boar was clearly on its last feet as well. It was time to buckle down and put the stupid thing out of its misery.

Boar_3 charged with a limping gait, and Acanthus easily moved out of the way to deliver another blow. And another, and another. The battle had been decided at this point. Acanthus almost felt embarrased that she had been worried for a moment. Even if the thing’s attacks could hit harder than her healing could regenerate, it couldn’t hit her every turn. It wasn’t fast enough. She cut into the beast’s hide again.

Spoiler

Recovery. +4 EN. 104 HP.

Post Action: TECH-A  -> Boar3 (-13 EN)
244165 | BD 10 | Major Critical! 28 * 12 = 336 - 160 = 176 damage. Stunned.

Acanthus | Lvl 72 (38/34) | HP: 728/1056 | EN: 69(nice)/120 | DMG: 26 | MIT:220 | ACC:4 | AA  | FL.AURA: 16 | THORNS:72 | Immolation: 40 | BH:58 | HB: 46 | LD:6

Boar3 | HP: 360/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

 

 

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The fight had gone on long enough. If the game developer’s couldn’t be bothered to include an interesting boss, then she felt no need to appreciate the fight.

The background, on the other hand, still proved a mystery. After two rounds of dull, generic fights, the scenery had transformed into something breathtaking—and real. This had been the first time in Aincrad that something from the real world had been pulled inside as well. The trail and vista had been painted in this mindscape with a stunning accuracy. Each distant building seemed to have been built from sharp memories. It was out of place in a game that seemed to pride itself on how far removed it could be from reality. Each of the floors had proven caricatures of some real-life analogue, as Tiye had pointed out when they gathered together. But this scene was a carbon copy. Aside from the limited sensory input demanded of the game, Acanthus could have sworn she was back on the mountain.

Spoiler

Recovery. +4 EN. 104 HP.

Post Action: AOE I  -> Boar3 (-15 EN)
244166 | BD 6 + 5 - 3 | Hit! 26 * 15 = 390 - 160 = 230 damage.

Monster's Action: Attack -> Acanthus
244166 | MD 1 | Critical Miss.

Acanthus | Lvl 72 (38/34) | HP: 832/1056 | EN: 58/120 | DMG: 26 | MIT:220 | ACC:4 | AA  | FL.AURA: 16 | THORNS:72 | Immolation: 40 | BH:58 | HB: 46 | LD:6

Boar3 | HP: 130/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

 

 

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The boar’s chest heaved with exertion. It could barely stand, let alone fight. “You’re all mine,” Acanthus muttered to herself.

The thing was basically dead. It had been simple enough to slay. Why had she been worried in the first place? Even someone as reserved as her should have known that the fight would pose no threat.

The boar sensed Acanthus’ gloating. With a baleful shriek, it redoubled its efforts, exploding from a stand still at a lightning pace. Acanthus brought her shield up a moment too late. The boar connected cleanly with her chest, cracking the armor with an audible sound like a tin can being crushed. A tusk pierced her armor and bypassed her countermeasures. She tried hitting the monster, but all she succeeded in doing was forcing the boar to back up slightly. She had utterly failed to hit her target. Motherfucker. That’s what I get for assuming the fight is over before the damn thing is dead at my feet.
 

Spoiler

Recovery. +4 EN. 104 HP.

Post Action: AOE I  -> Boar3 (-2 EN)
244167 | BD 2 + 5 - 3 | Miss.

Monster's Action: Attack -> Acanthus
244167 | MD 10 | Major Critical! 440 - 220 = 220 damage.

Acanthus | Lvl 72 (38/34) | HP: 716/1056 | EN: 60/120 | DMG: 26 | MIT:220 | ACC:4 | AA  | FL.AURA: 16 | THORNS:72 | Immolation: 40 | BH:58 | HB: 46 | LD:6

Boar3 | HP: 130/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

 

 

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The boar flaked away against the backdrop of Tokyo, and Acanthus admired the view for a moment. Then it was time to move forward.

There was no button to press for the next room. Instinct told Acanthus that she would need to climb all the way to the summit for her reward. Going down did not appear to be an option, and the game had conditioned her to always be looking up and ahead.

At the summit, a small treasure chest greeted her. It popped open without trouble, revealing a horde of col, materials, and a strange, plain-looking sword. It appeared to be unidentified, but had a designation Acanthus had never seen before: “Unidentified Sword - Legendary.” It looked promising.

The air shifted, almost imperceptibly. Acanthus stood and looked around the summit for whatever had made her anxious, but saw nothing particularly out of the ordinary. Acanthus was alone on the summit, except for another woman who seemed to be enjoying the view.

Acanthus drew botan, ready to fight. The woman dressed like an ostentatious hiker, decked out in a bright windbreaker and well-worn hiking poles. Her face was kind and weathered, and Acanthus guessed she might be in her fourties. Softly, Acanthus sheathed her sword. Whatever was going on here, the woman was clearly not here to kill her.
 

Spoiler

Recovery. +4 EN. 104 HP.

Post Action: AOE I  -> Boar3 (-15 EN)
244168 | BD 6 + 5 - 3 | Hit! 26 * 15 = 390 - 160 = 230 damage.

Acanthus | Lvl 72 (38/34) | HP: 820/1056 | EN: 49/120 | DMG: 26 | MIT:220 | ACC:4 | AA  | FL.AURA: 16 | THORNS:72 | Immolation: 40 | BH:58 | HB: 46 | LD:6

Boar3 | HP: 0/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

 

 

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(Author’s note: In an effort to make dungeons interesting from a narrative perspective, I’m writing a series I’m referring to as “The Dissident Dungeons,” which delve into the creation of Sword Art Online. It’s a tricky area to explore, because I’m explaining a topic that affects every person that writes on this site. The backstory below is personal headcanon, and I won’t ever reference it in group threads without explicit permission to allow other people space for their own explanation, or even new staff information. To the extent the narrative of the Dissident Dungeons conflicts with established lore or other player’s headcanon, it’s all in Acanthus’ head.)


The Image began to speak.

* * *

I am not Natsuki Junko. I am only her memory.

I am the herald of the dissident dungeons. We, who felt Cardinal needed a human touch, placed a piece of our hearts here for Players to discover. Our locations uncertain, our numbers unknown—all I can say is that I will be your first encounter. As the herald of the eyes that stray from Kayaba’s vision, it is my duty to explain our presence. To do that, I must start at the beginning.

Kayaba is the reason the Cardinal System exists. Even still, he is just one man. Hundreds, maybe thousands of nameless hands labored to create Sword Art Online. Which begs the question: how did our goal stay quiet?

The ultimate vision of the game required an intensive amount of privacy. There was no other way for such a crowd to keep silent about a project unmatched in scope and steeped in ethical concerns. To maintain secrecy, Kayaba ordained the construction of SAO in two parts: public development, and private development.

The public stage proceeded like any other game’s development. Asset designers, gameplay developers, and story writers were brought in to create a ground-breaking VRMMO. Even Kayaba’s closest employees all thought Sword Art Online was simply another game. This stage culminated in the highly selective beta test. It was a resounding success that drew the attention of not just Japan, but the entire world. From then on, SAO was no longer an experiment from an unknown Japanese developer. It was a game that promised to change everything. Earth itself became enraptured—exactly as Kayaba planned.

With the game almost ready for launch, the Director launched stage two quietly. In a mass of inconspicuous emails, Kayaba invited a selection of his most promising employees, a list curated from his careful observations during the public development. Each email was the same: a simple promise at a peek behind the curtain. All we had to do was return to the office in two months, prepared to swear to absolute secrecy. The more imaginative staff coined that return “Rubicon Day.” I am not one for theatrics, but the sobriquet feels appropriate. Those who chose to return were greeted by Kayaba personally. Before the curtain was torn away, Kayaba offered us one last chance to leave. To my knowledge, no one wavered.

That was the day Kayaba revealed his true vision. Sword Art Online was more than a game—it was an extension of life. The only way to make the players see was to trap them. Surprisingly (or perhaps not, given Kayaba’s natural gift for observing people), his vision faced little to no pushback. At first.

Resistance began to appear in the small spaces. Minor differences in ideas for quests, or ways to code in sensory inputs to account for long-term intake. Again, most of the game was complete. The only things left to include were the things that had to account for players living in the game. Kayaba’s response remained unchanged: The Cardinal System.

In the public stage, we considered Cardinal a simple proprietary game engine: something like Unity, or Unreal Engine. As the game continued in private, we saw it become so much more. The code we fed this monstrosity became astronomical. Dozens of men and women shoveled line after line into its hungry maw. Given the sequestration of individual teams, we could not tell why the game engine merited so much attention. And then one day, Cardinal corrected us.

Kobayashi was the first to notice it. After an all-nighter, he accidentally included a few lines that introduced a memory leak. It was an isolated error, and an easy one to pick out. Which made him all the more surprised when it was gone the next day. He asked around, trying to discover who had gone into the test server and cleaned up after him. He suspected it was a prank, but access logs confirmed that no one had edited the code without him. Wary, he introduced a similar issue. Cardinal fixed the error within minutes.

The shift was disconcerting, to say the least. We were no longer programming a game engine. We were performing surgery on… on a god. Our teams coded sections of the game so that Cardinal could learn and exercise its own agency. Soon, it tinkered with itself at an unprecedented pace. It solved our issues of processing sensory data. It compressed many of the memory issues our team struggled to manage. It even tried to write a few quests with varying degrees of success.

It turns out that Kayaba’s vision had always been the supremacy of the Cardinal System. It was the only way to ensure a truly fair game. Human developers and GMs presented an organic bias that ruined “reality.” If players were subject to inherent human authority, that independent reality ceased to exist. Many of us were uncomfortable with this. But Kayaba would brook no disagreement: Cardinal would be the one—and only—authority in Sword Art Online.

That is what garnered the support for a secret project in the midst of the secret project: the dissident dungeons. Operating within the confines of the game, we incorporated our vision into the game, away from the prying eyes of Cardinal. Although I wonder if our little rebellion escaped the eyes of Kayaba.

Our purpose is legion. Among the dissidents, our only unifying trait is a distrust in the absolute power a program wields over the ten-thousand players. As you find our memories, you may experience nothing more than long-winded diatribes, or confessions of doubt in the game. Some may offer insights into SAO’s creation. Some of my sadistic colleagues may taunt you with empty hopes of an early escape.

I will break this to you gently: there is no way out, except through death or victory. Kayaba and Cardinal made sure of that. No other part of the game did they treat with such care. Our dungeons will not serve as salvation. But perhaps we can serve as explanation.

* * *

The image froze with a vacant look, then continued. “That is my statement. I can now answer three questions.”

Her response was reflexive. “Why three?”

“Our dungeons operate in the space just outside Cardinal’s vision. Allocating system requirements was a careful balance between the ability to organically respond to players, and not alerting Cardinal to our presence. Our calculations determined that three questions we could safely answer before risking detection.”

Acanthus smacked herself for wasting one. At least I have two more. But what to ask? She stood still, staring into the distance as she pored over possible questions. Something that would give her an edge? Perhaps something that could reveal Kayaba’s thoughts? Or a weakness in the system?

“Please make your selection soon. I have to leave.” Natsuki sounded polite as she uttered the words, nor did she appear apprehensive. Acanthus wondered where exactly the memory of a person needed to go, but her mouth clamped down on her tongue before she could verbalize the question. “I… I know you said that Cardinal is the only authority here. Even so, surely some of the staff are watching? Are some of them here? In the game?”

Junko’s memory smiled sadly. “I regret to inform you that I know the answer, but I will not say. I am bound by a promise.”

“What kind of program knows an answer and refuses to oblige?” A groan escaped her lips as she realized what she had done. The image bowed. “As I said before, I am the memory of Natsuki Junko. I am not a program. And with that, I take my leave.”

“Please, one more question!” To her surprise, Junko stayed a moment longer. “If it is short.”

Acanthus had not expected it to work. Didn’t three questions mean three questions? Scrambling, her words fell out of her mouth.

“Why? Why are you a part of this?”

Another demure smile crossed her face. “A short question with a long answer. I will summarize: Blame Momo. But… when you find her dungeon, please apologize to her for me.”

The memory of Natsuki Junko disappeared in a shimmer.
-----

Dungeon Drops.

Wave #1 | (20 * 2) (40) Materials (ea.)
Wave #2 | (1400 * 20) (28,000) col (ea.)
Wave #3 | (2000 * 50) (100,000) col (split.), [LD Drop] (party.)

244169 | LD 16 | Unidentified Perfect Weapon with one guaranteed Unique Enhancement.

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THREAD SUMMARY

Experience | [Word Count: 6626/5 = 1325.2] * [True Tier: 8] * [Group Factor: 1] = 10601 (Words) + 2880 (Dungeon) + 2500 (Quest) = 15,981 EXP
Col | 795 (Laurel Wreath) + 400 (Bonus) + 128,000 (Dungeon Drops) = 129,195 col
Materials | 40 Materials.
Other | 244169 | LD 16 | Unidentified Perfect Weapon with one guaranteed Unique Enhancement.

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