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[PT] [SP-F06] # <<the gemini>>


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Spoiler

LEVEL 1:
HP: 20/20 | EN: 20/20 | DMG: 1 | BLD: 36 (6-10)

skills

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| skills

mod count: 0/5

  • ...

| [pt]

  • VOLATILE POTENCY 3
    • Reduce DoT activation range by 3. Increase DoT potency by 3.
  • LETTING 5
    • Increase DoT activation range by 5.

| expenditure

  Hide contents

Total SP: 5 -> 185 | Spent: 0 -> 160 | Unspent: 5 -> 25

  1. [PT] SPECIALIZATION: Volatile Potency 3 (60)
  2. [PT] SPECIALIZATION: Letting 5 (100)

equipment

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vorpal blade
BLEED II

TIER 1 STRAIGHT SWORD | [state]: ???
...

inventory

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| ...

  1. paradise lost | soundtrack: INCARCERATION/INSTANT
  2. --
  3. --
  4. --
  5. --

sword arts

Spoiler

...

 

 

#


Spoiler

ENEMY turn begins.

ENEMY ACTION: Surprise Attack! (Concentration)
247748: BD 9: 8 + 1 = -9 HP


PLAYER turn begins.

POST ACTION: Basic Attack vs Gemini [-1 EN]
247749: BD 9: 1 + 1 = 2 - 2 = 1 DMG; BLEED applied.

FREE ACTION (ITEM): Using paradise lost.
Inflicting INCARCERATE on The Gemini.

PLAYER turn ends.


Baird | HP: 11/20 | EN: 19/20 | DMG: 1 | BLD: 36 (6-10)

The Gemini | HP: 29/30 | DMG: 8 | MIT: 2 | BLEED 72 (0/2)

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Note that any attack that would leave the player at zero health will result in a failed quest attempt.

 

Edited by Sibyl
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#


Spoiler

ENEMY turn begins.

DoT (1/2): 72 DMG.

ENEMY turn ends.


PLAYER turn begins.

PASSIVE: +1 EN.

Choosing to [kill] The Gemini.

PLAYER turn ends.


Baird | HP: 11/20 | EN: 20/20 | DMG: 1 | BLD: 36 (6-10)

The Gemini | HP: 0/30 | DMG: 8 | MIT: 2 | BLEED 72 (1/2)

  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Note that any attack that would leave the player at zero health will result in a failed quest attempt.

 

Edited by Sibyl
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