Revy 0 Posted November 17, 2014 #1 Report Share Posted November 17, 2014 Introductions COMING SOON Prices: Uncommon: 2 Materials Rare: 4 Materials Perfect: 5 Materials 1 fail. 1XP 1 success with a rare. 5XP MATERIAL AMOUNT = 3 CRAFTING LEVEL = 1 Rank 1: Starting rank and 2 Crafts a day 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Quote Report Link to post Share on other sites
Revy 0 Posted November 17, 2014 Author #2 Report Share Posted November 17, 2014 Dordur had just started crafting alchemical Poisons/Potions/Crystals recently and decided to try something out, Starting with blending some tiny fragments of tin, Following up with a large leaf of a green plant and last but not least, a root of a dead tree. All this Dordur put into a vial, shaking it over and over agin until something hopefully happened. ID Result DiceRoll Result: 1134 Fail 2 -1 material Dordur decided to try again with the potions and did the exact same thing ""Starting with blending some tiny fragments of tin, Following up with a large leaf of a green plant and last but not least, a root of a dead tree. All this Dordur put into a vial, shaking it over and over agin until something hopefully happened. ID Result DiceRoll Result: 1135 Rare 11 -1 material A stunning success had left him with his jaw to the floor and his potion in a rare type. Quote Report Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.