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Kharn the Betrayer


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«Kharn» The Betrayer

Profile

» Username: Kharn

» Real name: Eliphas Myr

» Age: 20

» Gender: Male

» Height: 6’8



» About: History/personality

Eliphas Myr was not your average child. He was raised as a member of the chosen of Khorne a cult that worshiped the blood god Khorne. He was raised as a berserker, constantly clashing with other cults, he only knew bloodshed and death. In particular, his cult clashed with that of Slaanesh. While the blood god focused on war, fighting, and bloodshed, Slaanesh taught to seek only pleasure for themselves and to bury themselves in excess. The cults clashed daily until it all came to a head in the city of Skalathrax, his home town in Siberia. Being servants of rival Deities, the Khornates and the Slaaneshi spend much time fighting each other. However, they were still in town when it started hitting sub-zero weather that was too much for even zealots. When the Khornates decided to take a break from the slaughter, Kharn was furious with his fellow battle-brothers over quitting the field. So Kharn decided to do something about it. Grabbing a flamer, Kharn rampaged around the broken city the Khornates and Slaaneshi were fighting in, burning every building that could house people and killing everything he found LOOK. I HAD A FLAMER. THEY WERE COLD AND COMPLAINING ABOUT MAKING A FIRE. SO I MADE A FIRE TO WARM THEM UP. KINDA OFF. FIGURED IT WOULD GET THEM BACK TO FIGHTING FASTER. TURNS OUT THEY WERE MAD ABOUT A BIT OF FLAME OVER THEIR ARMOR. NOT MY FAULT. END OF STORY. BUT I STILL GOT THEIR HEADS FOR WHINING. With the number of shelters dwindling, the Khornates and the Slaaneshi were forced to fight each other for the remaining shelters left. By the time the night was over, both cults were effectively broken. This is where he earned the epithet “the betrayerâ€. Then the Russian government showed up. Out of the survivors, only Kharn avoided jail as he was deemed unsuitable to be tried on the grounds of his raising. So for the next five years, they tried to rehabilitate him, with minimal success. Then, SAO came out, and they decided to see if they could use it as a bit of a calming factor, as it had murder that didn't actually kill people. After the fiasco with not being able to lo out, he rented a room and went to sleep. When he awoke, he realized he no longer recalled how to access the menu. Two years later, he figured it out, and began his blood soaked adventure. He would spill blood soon, whether it be mob or boss, frontliner or PKer, or even himself. Khorne cares not from where the blood flows.


» Virtues:

Friendliness: Despite him being a blood-crazed fiend who might decapitate and mutilate the guy next to him, Khârn is quite frankly a delightful fellow to be around. Despite his horrid reputation, he is actually a deep-minded and fun-loving sort of bloke in or outside of glorious, exalted combat. He just wants to have wild and heretical times with his friends. He does not care whether you are a frontliner or PKer, unless of course you are an effete pansy who worships Slaanesh, or the enemy, in which case he'll kill you the first chance he gets.

Loyalty: Unless you give him a reason to betray you, despite his epithet he will stick with you as long as the blood flows. He realizes that by sticking by you, he will come across more battles and shed more blood, so he will gladly stick around as long as he feels like. Ans even if he is a murder obsessed beserker, he still has the capability of seeing things in others nthat he likes, and calling them his friend. Unless you do something stupid, like forbid a blood-crazed berserker from fighting in a city filled with his enemy.

Khornate: He is really easy to convince to fight for your cause. As his religion teaches him to seek conflict in all things, he is always looking for a fight, and if someone offers him the chance to fight for their cause, he'll accept just out of principle. The larger the clash of wills the longer he will stick around and the more joyous the conflict will make him. It is in this act, this display of martial skill, that truly is where Kharn feels at home. So he will fight for you. Just don’t be surprised if he jumps ship after the battle is won.

Honest: He wont lie to you just to save your feelings or for nefarious purposes. He thinks it is the realm of cowards who shirk away from glorious bloodshed to rely on any kind of deciet. Though this may end up hurting some people's feelings due to a lack of white lies and make winning battles difficult when he blabs to the enemy, it can be somewhat refreshing to have someone around with whom you know that you can take everything at face value.

» Flaws:

Khornate: He believes it is his duty to spill blood and his highest calling is to wage war. As such, peaceful times are really not for him and his patience for long elabrate strategems that may save lives and time is not all that high. This also can bring him into conflict with the more kindhearted and pacifistic individuals due to their personal ideals clashing and their goals coming no where even resembling being close to aligned. It also means that even if you are his ally, if you are strong he will want to fight you.

Chaotic Evil: Cares not for silly things like “politicsâ€, “justiceâ€, or “human livesâ€. He only cares that the red river flows. As such, he can really disrupt the flow of society and is really difficult to call ones ally for long periodsw of time. While you can convince him to fight for you and your cause, it comes with the knowledge that he does it for the bloodshed, not out nof any belief that your cause is just or any obligations to you. While he is a swell guy, his raising has left in in a position that not many could refer to as a just person.

Beserker: Trained to kill and can easily loose himself during combat. As he is trained and was raised to fight in a state of nearly incoherent rage, he can be somewhat hard to deal with as he gets deeper and deeper into a battle. It also makes him extremely easy to manipulate, as his reaction to most things not going his way is anger, and angry people rarely think staight. He is thus not exactly what could be reffered to as “stable†and could really use a series of anger management classess, as the one his institution ran failed specatacularly. The sad thing is that he was easily the most reasonable person in the cult before it fell.

Fanatical: Sees no value in the beliefs and religions of others, though will generally tolerate them. While he can see that other people believe other things and hold them in as high rgard as he does his love for the blood god, he was raised in a cult and is thus a zealot prepared to fight and die for his god like any christian crusader or muslim jihadist. This does not mean he will fight others due to their, beliefs, just that he doesnt see calue in them and taht he will try and convince them to change if he sees them as a worthy oponent.  Unless they are Slaaneshi, then things will get messy.

Tempermental: He was trained to kill, not to hold his temper. He could really use some anger management skills, as this temper is what landed him in the custody of the Russian government and ended up demolishing his cult. It can cause huge problems which are made worse by the lack of a proper upbringing, which lead to his problem solving skills consisting of inserting pointed objects into people and setting things on fire, which helps no one in their current situation.


Profession: None



Skills

Points remaining: (0/4)

Non-combat:

»



Passive:

»Two Handed Battle Axe (1)

>Heavy Armor(1)



Combat:

»



Weapon skills:

»





Inventory

Weapons/Tools:

»Gorechild (axe)

 

 

Defensive

 

 

Consumables:

-9 Bread
-14 water

 

Luxury

 

 

Col: 800

 

 

Stats:

Hp: 11

DMG: 2

 


Role-plays

» [solo/private/open] [sP-F1] A Delayed Start (complete) (here is the link, I don't know how to hyperlink yet http://www.sao-rpg.com/topic/6950-sp-f1-a-delayed-start/)

Kharn's Magical Mountain Adventure (Complete) http://www.sao-rpg.com/topic/6962-sp-f1-kharns-magical-mountainous-adventure/page-2

» [solo/private/open] LinkedTitle - in progress



Relationships (optional)

»Khorne (his god)





Story Thus Far (optional)

»He got stuck in a room for two years. Not the best start ne?

-He traveled to a small town, killed some boars, got some stuff, hates menus, and is wary of inns.

-He went looking for the boss and players,  asked a sign post and figment of his imagination for directions, revealed a fear of wasps, nearly died to kobolds, surfed down a mountain, reached level four, and realized in the end that he had completely failed to accomplish the only thing he had set out to do that day.
 

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