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[F6] Mossy Water ~ [PKer Accessible Fisherman]


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A small path, barely made out among the thick greenery of floor 6, broke off from the main road leading out of Amazon. It whisped it's way about the stone pillars erected for some odd reason and into the thick of the jungle.While the sounds of mobs was ever present, and at times, even their forms, none dared approached path for another just as mysterious reason, to some. Those who bothered to study the agro zones of F6 would find that that very path wormed it's way through any danger, day or night, alas, most did not bother to even follow the path. Past spiraling trees and thick roots, the path soon lead to a small forest of bamboo, the path’s girth widening as it cut through. Depending on the hour of day, one might hear the soft melody of some musician's artwork as they neared, the slight graininess making it clear that it was a crystal playing, rather than a player, or NPC. Oddly enough, no monsters seemed to frequent the bamboo, only the sounds of birds, the woosh of wind, and at times, the aforementioned music accompanying the curious mind. The bamboo curved inwards towards a core yet to be revealed, and stones riddled the sidelines of path considerably. The grass grew low, and while it tread upon the path, one could even see dirt as they walked.

 

Then the hut, chassis made of bamboo, roof of straw, and propped on tiny stilts with tiny stairs of log to lead into the doorway with only a blue curtain closing it. Small, glassless, windows whose arches’ tips were on level with the main entrance's were placed on intervals about the curved side of the hut. The hut itself was placed on a peninsula of sorts, it's back end pointed towards a dense patch of bamboo inaccessible through the path, all it's other ends facing a shore not too far away. A river flowed around and past the small, grassy, plot of land the hut rested on, going to the left and out of sight. The path opened up and stopped at the grassy shore, the river splitting apart path from hut. The water was deep, and fish could be seen swimming underneath, the green light reflected off the bamboo giving it a murky tint, at times.

 

A bridge of logs continued where the path left off, wide enough to fit two people, and with wooden railings green with moss. A singular stool rested behind the wooden railing, and salting rack near the front of the hut. The rack was home to Toothpick's statless catches, and more than a few would be snatched up by hungry birds, but he didn't mind.
 

Within the hut and past the curtain, one would find a small table which could host four bodies in the immediate center of the room. A solitary chair sat adjacent to the wide side of the table, which faced the door, all the necessary tools needed to gut a fish splayed out near and on the wooden cutting board that rested on the table. The stains of washed away blood and guts splattered the table, and the stench would've overwhelmed the room were it not for the incense pot also on the table. Black and clay, the a woody smoke wafted into the air, the scent subtle, but enough to defeat fishy repulsiveness. A sleeping mattress with a pile of books next to it to the right and a locked icebox to the left. Looking back to the entrance, one would find a picture of a mossy green catfish framed onto the wall above the curtain. If Toothpick happened to be present, a blue recording crystal could be found on the box, the source of the music. Toothpick himself could either be found at the table, or fishing away at the bridge

 

"Hello, surprised you found this spot....but, how can I help you?"

 

 

Edited by Toothpick
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Fisherman Rank/Details

Rank 1~Young Fisher~[19/40]
2 Crafts per day

LD Result Chart (Determines what type of enhancements catch can, or cannot receive)  

Spoiler

[1] = Catch a soggy boot that disappears instantly
[2-10] = Catch a soggy boot
[11-14] = Catch a dead, rotting fish
[15-16] = Catch a small fish
[17-18] = Catch a medium fish
[19] = Catch a large fish
[20] = Catch a monster fish

 

CD Result Chart (Determines how many slots catch can receive)

Spoiler

[1] = Bad quality, falling apart (lose fish)
[2-4] = Bad quality
[5-7] = Good quality
[8-9] = Uncommon quality (1 enhancement)
[10-11] = Rare quality (2 enhancements)
[12] = Perfect quality (3 enhancements)

 

MobD Result Chart (Only applicable if fish is too big for rank. Determines if Rod/Catch is lost)

Spoiler

[1-5] = Fish is caught without an issue
[6-8] = Fish gets away, lose bait
[9] = Fish gets away, line breaks (new fishing rod needs to be purchased)
[10] = Fish gets away, line breaks, and rod smacks Toothpick in the face? (Damage = Level x 2)

 

~~~~

Pricing System 

As for now, Barter (Not to steal your Thunder Kal)
Each catch is valued on a case-by-case basis, rather than "one shoe fit all" prices.

~~~~

Stock

Spoiler

Name of Catch: Verile Trout

ID# 37538

Rolls~

LD: 17+1
CD: 11

MD: 1

Catch Size: Medium

Quality: Rare

Quantity: 1

Enhancements: Electrolytes (4+ Energy Per Turn, Combat)

Description: A trout that was once filled energy, potential, and hope. That potent virility pumps through those who consume the Verile Trout, renewing their hope of escape. One can only hope they do not meet the same fate as the trout. A pink streak down it's side, black dots over shiny skin, and a gasp of desperation. Stagnant.

~~~

 

~~~~

Order Form
(Bad fishing mechanics make these troublesome, but they will be attempted none-the-less)

Spoiler

 

Name of Catch:

Catch Location (Where catch can be found, purely cosmetic): 

Size:

Quality:

Enhancements (Keep in mind size plays a role in what enhancements can be added): 

Description:

 

 

~~~~ 

EXP

Spoiler

Epic Fail, Fail, and Bad Item: 1 EXP

Good Item: 2 EXP

Uncommon Item: 3 EXP

Rare Item: 5 EXP

Perfect Item: 8 EXP

 

Rank 1: 0 EXP (2 Crafts per day)
Rank 2: 40 EXP (4 Crafts per day)
Rank 3: 
160 EXP (Crafts per day)
Rank 4: 640 EXP (8 Crafts per day)
Rank 5: 2560 EXP (10 Crafts per day)

 

Edited by Toothpick
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Setting up on the bridge, and bringing the crystal near for some music the pass the time, Toothpick hoped for the best as he drew back the line, and let loose. He spent the time waiting with the rod gripped inbetween his thighs, jazz mixing with the sounds of nature, his rear end on the stool, and a pipe in his mouth. Alas, Toothpick’s fortunes were not as bright as they were on his first catch, while he thought he could only go up when he fished out a boot on a floor where there should be none in the water, it only got worse when a dastardly catfish snapped his rod in two with the slightest of tugs. “Yay…” he muttered sarcastically.

~~~

First Attempt ~ An Uncommon Soggy Boot [+1 EXP][-1 Mat]
|LD: 3+1|CD: 8|MD:6|

Second Attempt ~ A Medium Sized, Bad Fish, who broke le~rod [+1 EXP][-1 Mat]    
|LD :16+1|CD:3|MD:9|

Total

-1 Rod, 2 Mats 
+2 Exp 

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Rotting, and Rubbish, both, useless, one left out on the shore for the birds to [censored], and the other never tangible enough to be tossed into the basket. He didn't trouble himself with their fate, but rather, his loss, 2 good mats wasted on nothing. More would and come, and hopefully they would have better uses. Regardless, the sun set and he went off to fetch the gourd, the moonlit water proving to be the purest when settled.

 

 

~~~
-2 Mats

ID# 37223 LD:11 MD: 5 CD:8 Uncommon, Dead, Rotting fish [+3 EXP]
ID# 37222 LD:1 CD:3 MD:3 Instantly Vanishing Boot, Bad [+1 EXP]

Rotting, and Rubbish, both, useless, one left out on the shore for the birds to [censored], and the other never tangible enough to be tossed into the basket. He didn't trouble himself with their fate, but rather, his loss, 2 good mats wasted on nothing. More would and come, and hopefully they would have better uses. Regardless, the sun set and he went off to fetch the gourd, the moonlit water proving to be the purest when settled.

 

 

~~~
-2 Mats, EXP now [11/40] Damn this update for it's wonkyness :[ 

ID# 37223 LD:11 MD: 5 CD:8 Uncommon, Dead, Rotting fish [+3 EXP]
ID# 37222 LD:1 CD:3 MD:3 Instantly Vanishing Boot, Bad [+1 EXP]

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After adversity, there was success, a healthy trout a reminder of that duality. Even minutes after Toothpick had pulled it, and it’s tepid companion out of the river, it still managed to flop about in it’s fight for life, trembling in rage. As if all the life from it’s dead companion had been siphoned out and added to the fuel of it’s own soul, the trout gasped at water that wasn’t there, chomping in disbelief. Toothpick ended it in one swift slice, it’s suffering forgotten, and virility slowly fading into nothing. Toothpick drank from the gourd.

 

ID# 37538 [+5 EXP]
CD: 11 (Rare)
LD: 17+1 (Medium)
MD: 1 (Caught without issue)

ID# 37537 [+3 EXP]
CD: 8 (Uncommon)
LD: 10+1 (Rotting)

Quote

Name of Catch: Verile Trout

ID# 37538

Roll:

LD: 17+1

CD: 11

MD: 1

Catch Size: Medium

Quality: Rare

Enhancements: Electrolytes (4+ Energy Per Turn, Combat)

Description: A trout that was once filled energy, potential, and hope. That potent virility pumps through those who consume the Verile Trout, renewing their hope of escape. One can only hope they do not meet the same fate as the trout. A pink streak down it's side, black dots over shiny skin, and a gasp of desperation. Stagnant.

 

~~~

-2 Mats, 2 Total

Edited by Toothpick
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