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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Rinne

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About Rinne

  • Birthday April 20

Guild Information

  • Guild Name
    Solo Player

Profile Information

  • Gender
    Female
  • Location
    Not telling~
  • Interests
    Reading, writing, watching anime and playing games (sometimes)

Profile Fields

  • Skill Points
    5

Recent Profile Visitors

183 profile views
  1. [PP-F1] Tetsu << Earning A Living >>

    After what looked like an intense wrestling match and a bout of maniacal laughter, Yatsu finally brought the beetle's HP down to 1. The unusual player turned to her with a large grin and the corners of her lips briefly quirked upwards in return. Rinne wasn't feeling particularly happy with her companion's weird antics nor was she growing close to him in any way. She was just glad that they were finally at the end of this long, arduous fight. The DPS player jogged towards the now-subdued beetle and plunged her spear into its stomach. With one last dying twitch, the mob exploded into tiny red pixels. "Finally," Rinne sighed. A pop-up message detailing the loot and Col she received from the fight appeared in front of her. She looked to Yatsu, who was eagerly waiting for her to send his half of the rewards over to him. "60 Col, one consumable, and two of the ores you were looking for. I keep the consumable, and you keep the ores. Deal?" She sent the materials to him, along with half of the Col. "But why the heck was a beetle carrying ores in the first place? Video game logic never fails to astound me..." She looked to the deeper parts of the cave. "I feel like fighting that one mob took up too much of our time. Shall we continue gathering materials, then?"
  2. |F1-PP| "New Friends or Enemies"

    After hitting the boar with her strongest Sword Art, Rinne watched the mob's HP go down. By a mere 8 points. Her eyebrows creased into a frown. By herself, dealing 8 points of damage would've been a big deal already, but compared to the other players who were dealing double-digit damage along with status conditions... "Pathetic," she mumbled to herself. "I'm barely even contributing to the battle..." But she can't back down now. Not when she had her pride to defend. The large mob, realizing that it was done for, opted to let out a loud squeal. She took a step back and tightened her grip on her assault spear. It was louder than the cries of pain that could be heard whenever the mob was hit, and it was in no way a dying squeal, so that means...! At the sound of approaching hoofsteps, Rinne found herself inching closer to the sword-user who hadn't joined the others in attacking. Two other boars, as large as the one that had summoned it, charged into the fight and grunted angrily at the players who had hurt their friend. Well...[censored]. If she accidentally drew any of the mobs' attention, she'd be done for. Chances were, the summoned boars were about the same level as the original one. And her basic attack damage was subpar, compared to the other two players who were doing most of the fighting for them. She eyed her EN bar, which had ticked back to 1. One more point until she could use a Sword Art. She slightly relaxed her posture and quietly watched the proceedings of the battle. She wasn't attacking this turn. (OOC: If I go on a long absence again, you can skip me)
  3. Posts might be a bit delayed. I'm going on a vacation for two days, and I'll have school with all of its performance tasks and final exams waiting for me afterward.

  4. [PP-F1] Tetsu << Earning A Living >>

    Thankfully, her companion was able to block the beetle's next attack before the mob could reach her. She decided to ignore his inappropriate jokes as a sign of her gratitude (she would have asked him to stop in her usual blunt manner). The blue-haired player placed some more distance between herself and the fight, almost reaching the outside of the cave. She checked her surroundings, and once she confirmed that nothing would suddenly jump out and attack her, she reached into her satchel and brought out one of her starter potions. She swirled the red liquid inside of the vial experimentally, then uncorked the potion. One of them heals for 50 HP, and she was about to use it to recover only 12 HP. What a waste, she thought as she drank the bitter red liquid in one gulp. Now fully healed, she positioned herself a little closer to the fight. Close enough to charge in once her energy's fully replenished, and hopefully far enough to dodge the mob's attack if it decides to go for her again.
  5. |F1-PP| "New Friends or Enemies"

    The HP bars of the temporary party appeared below hers, and she eyed them carefully while waiting for the others to draw the attention of the boar. So far, no one was losing HP and, judging from how everyone simply went in and attacked the mob, no one was a tank with a <<Howl>> skill. Or there was actually a tank, but since no one was losing HP yet, they decided offense was the best defense, and started attacking the boar without <<Howling>>. Rinne watched their HP bars for a bit longer as the boar made its unsuccessful counterattack and wondered if adding them all to a party had been completely pointless. Well, at least I tried to make sure everyone has a higher chance of surviving. The man named Vigilon could've handled this by himself with little trouble, she realized. Rinne looked over at the brown-haired player as he successfully landed an attack and inflicted a status condition on the large mob. Given how she was speaking to him in an elevated tone of voice earlier, he had responded in a calm and polite manner that almost made her regret it. She didn't hear Lawrence's comment properly, but she was pretty sure the other guy tried to defend Vigilon. Fight now, apologize later, she decided silently. All three players attempted to land hits on the mob. The two male players succeeded, while the red-haired girl failed. It was only when she was sure they had its attention that she decided to step in and chip away at its HP. The blue-haired girl appeared at the boar's unguarded left side and quickly struck the large mob with her strongest Sword Art <<Heft>>. Then she took a few graceful leaps back, landing just a few steps behind Lawrence, before the boar could turn on her and counterattack.
  6. [PP-F2] Unexpected Encounter

    Flowy Haired Girl worded her response in an interesting manner. But she didn't directly object to Rinne's previous statement about her being different from players who did nothing but stay in the safe zones, waiting for the frontliners to save them all without contributing to their efforts themselves. Plus, it was pretty easy to tell from the girl's armor that she went out of the safe zones often. Perfect. Rinne had been aiming to explore Floor 2's lush forests today, and while she would normally prefer to do so by herself, most of the mobs could kill her in four hits. Three if they got lucky. And the player sitting across her seemed high-leveled enough to handle the floor's mobs. She just hoped the dark-haired girl would be willing to let a low-level like her come along. "Survive, huh...? Wouldn't keeping to the safe zones achieve that goal more effectively?" Rinne questioned, the corners of her lips lifting upwards to form a small sardonic smile. "Though I guess some people don't want to fall into idleness." She paused, lazily swirling the remaining contents of her coffee around the base of her tea cup. "I suppose I don't really care about the frontliners either, but it would be nice if I could help them. Right now, I just want to see how far I can go in terms of level." Then she lifted it to her lips and took one last sip and set the cup down on the table. "Finally," Rinne sighed, moving to stand up. Flowy Haired Girl was almost done with her food, so now was the best time to ask. "I'm leaving the safe zone to gain some experience today. Hopefully level up. Would you be doing the same?"
  7. [PP-F1] Tetsu << Earning A Living >>

    She stood up, giving herself a few moments to recover from her previous attack. Her partner had rushed in after her, and finally landed a hit, bringing the large beetle down to 5 HP. One critical attack from her, and the fight will be over. Once her energy ticked halfway back up, she grabbed her spear and attempted to rush the mob. But Yatsu seemed to have done...something. As he stepped away to make room for the DPS player, the beetle squirted a disgusting white liquid from where he had previously attacked it. And since she was charging towards it, she found herself straight in its path. She attempted to stop, but the liquid managed to reach her anyway. It splattered all over her blazer, and it was warm and sticky and..."Oh, sh*t!" the usually-dignified player exclaimed. She darted to the side before more of the...liquid could splatter on her clothes, and she briefly looked up at her HP. The white semen-like thing turned out to be harmful. 8 out of 20, one lucky hit from the mob and she's dead. She inhaled, attempting to suppress the panic that was rising up inside of her. Here's hoping Yatsu lands his next attack so the beetle's attention would be equally divided between us. Rinne looked at her partner and called out, "I'm almost out of HP! If I can't dodge, take the next hit for me, okay?"
  8. [PP-F1] Tetsu << Earning A Living >>

    Yatsu approached the beetle with a different strategy this time. It was loads better than just blindly attempting to strike it with his sword (at least, that was what his first attempt looked like to her), but he wasn't able to predict the beetle's movements correctly so he missed his attack. That's okay. He was improving. The beetle suddenly took off, its wings fluttering like a helicopter blade, and charged towards her. Good news: it's backside was now exposed. But since the other player had missed, she still had its attention and she was currently pressed up against the cave wall. That's okay. Rinne rolled to the side, as the beetle approached and it sliced at thin air with its sharp horn. Well, not just thin air, she realized. It had gotten her good across the side, proven by the red line and the tingling sensation at her waist. Reminder to Rinne: buy armor with EVA enhancements. Like, right after this gathering trip. Scrambling to stand up, she grabbed her spear, and saw the beetle charging in her direction once again. So we already know that it's pretty agile and it's flying so--oh, I see. She smirked and charged towards the mob until it would almost seem that it was going to hit her again, and dropped down and rolled underneath the mob. She came up behind it and landed a strike on its behind. Riiight where it's softest. This time, the mob sliced through thin air.
  9. One more quest material, and she was getting out of here. Just one more, and she'll be able to finish this boring quest. She blew a few locks of blue hair out of her face with a puff and reached towards the herbs. With immense concentration, she went through the delicate process of uprooting the <<Red Herbs>> for what would hopefully be her last time. Please don't fail, please don't fail, please don't fail... After a few tense moments, she managed to uproot the herb. Yes! Rinne quickly deposited it into her inventory, then opened her quest objective, finally seeing the check mark after what had seemed like ages. (Well, actually, she just spent about half an hour gathering materials, but it felt way longer than that). She stood up and stretched, relishing in her small victory. Maybe after this, she could proceed to one of the more exciting quests. Like something that involved combat.
  10. It took Rinne only a few minutes to reach the next area, and the short walk was fairly uneventful. She passed by a few players (some of them were friendly and waved to the lone player as she walked past them, most were too absorbed in their quest to even notice her), and a small group of three medium-sized boars. As she walked past, all three looked up at her and watched her with their small boar eyes, and she was sure they were all about to attack her, when one of them snorted and continued chewing on grass. The other two followed, ultimately deciding to ignore her. Smart decision. She arrived at her destination, and set to work. After a moment of searching, she found a familiar patch of herbs and grinning victoriously to herself, she walked up to it and started gathering materials. Third time's the charm, as they say.
  11. [PP-F1] Tetsu << Earning A Living >>

    Rinne retained her thoughtful expression. It was too early in the morning for the miners to be having their lunch break. They entered the cave she had pointed out earlier, and almost conveniently, there were lanterns hanging from the hooks hammered into the walls. The distance between them was small enough that most of the cave was lighted up. There were still some blind spots that served to unsettle her, though. But it was a step up from caves that completely lacked light sources. Yatsu stopped by the entrance and examined a clump of metal ores. She hovered behind him awkwardly, then decided that she could use her time better by looking for materials herself. Surely, the future blacksmith took kindly to sharing. She had just turned away too look for some ores when she heard a suspicious rumbling sound. Were her suspicions regarding the missing NPCs valid, after all? She whirled around to face the origin of the sound and witnessed the male player trading blows with a large green beetle, near the cave entrance. Neither of them lost HP. Acting quickly, she grabbed her spear and charged into the fight. The beetle had an exoskeleton that couldn't be easily cut through, as Yatsu proved with his unsuccessful attack. Her gaze wandered through the beetle's body looking for a potential weak spot, until she found a gap between its armor. Right where its head met its body. Hope this works! She dragged the head of her spear against the ground as she went in closer, wincing at the unpleasant sound of iron against stone, and activated a Sword Art. She stopped at the beetle's left side, more specifically in front of where the weak spot(?) she had found earlier was located, and lifted the head of her spear upwards, the sharp blade going between the armor, successfully wounding the mob. Having landed a hit, Rinne leaped backwards and almost crashed against the cave wall. She took off a chunk of its HP, but now the mob had its full attention on her, and it was angry. "I think it's about time for you to attack!" she called out to her partner.
  12. Since there was nothing else to salvage from the last herb patch she had found, Rinne wandered around the area aimlessly, keeping an eye out for splashes of red against the green grass. It should be easy to find some, since the two colors contrasted naturally, but a minute of circling the area with no successful results proved otherwise. She paused in her search and rubbed her eyes. Then she went around the area again carefully scrutinizing every spot of grass. She can't possibly fail two times in a row, right? Wrong. After another unsuccessful round of searching, the player finally decided to give up. She rested underneath the shade of the big tree for a few moments and checked her quest objective. 3 out of 5, and she'd already exhausted all the materials in the area. She had to move to another one of those recommended spots with the hope that they would be much more abundant in berries than this one. The blue-haired player closed her menu interface with a sigh. Who knew searching for materials would be so hard?
  13. [PP-F1] Tetsu << Earning A Living >>

    Three days...that's right, it's only been three days since the log-out button disappeared. And yet, people had already jumped at the opportunity to kill each other, despite the warning that killing someone in the game also meant killing them in real life. Now, Rinne was no doe-eyed empathizer whose eyes would brim with tears upon hearing about player killers, but this was just, too much. Things were progressing too quickly for most players to follow. "I guess having the freedom and power brings out people's dark sides," she said. "That's why I feel that part of this is the game's fault. No, actually, all of this is the game's fault. There's no way to leave, no way to know if we actually die in real life once we die in the game, and the game's rule system hardly penalizes players with orange cursors. The only known penalty so far, is being unable to enter safe zones. And that doesn't help much, does it?" She paused from her tirade and sighed. "But then again, the system was already designed to be unfair in the first place." As they neared their destination, @Yatsu began equipping his armor. He asked her to pay no attention to him, so she turned her head away while observing him from the corner of her vision. He lifted his sword and started banging the pommel of his sword against his helmet. Well, that was weird. He repeated it for a second time, and the blue-haired player winced at the unpleasant sound. Then he did it for a third time. She turned to him with a frown, and was just about to tell him to stop doing it, then she saw him with his eyes closed, wearing a wide, satisfied grin on his face. Okay...do your thing, then. She widened the distance between them. Thankfully, he stopped doing it after maybe around the sixth time. She didn't risk another peek at him. The two stood at the edge of the forest region, and looked out at a wide mountainous region with many cave openings and crumbled ruins. The inner adventurer within her rejoiced at the sight of ruins and coaxed her to explore them. Like, right now. Maybe when I'm at a higher level. Rinne pointed at the nearest cave entrance. "There it is," she said. "The other caves you see are full of mid-leveled mobs, so we obviously can't enter." She observed her surroundings and frowned. "But, it's pretty strange... the info merchant said that there should be NPC miners wandering around this area. But why can't I see any?" (OOC: How about spawning a mob to spice up this thread? Loot minimum, of course)
  14. [PP-F2] Unexpected Encounter

    The other girl had an excuse prepared. Well, what was she expecting, anyway? Rinne still felt annoyed due to the overly-loud players surrounding her on every side, but she forced herself to look at the situation without bias. Yeah, the girl did sit down at her table without permission, but the blue-haired player wasn't considering many other factors, like the 'hard night' the other player had mentioned and the fact that neither of them could think straight because of all the noise. She was feeling crankier than usual because of the noise and the cramped inn as well. Maybe I should let this pass. She let out her frustration with a long sigh and took a sip from her coffee. Just a few more, and she'd get out of here. "Well, I do agree that it's pretty hard to think straight right now," she said, her voice taking on its usual monotonous tone. She didn't sound irritated anymore, however, which should be a bit of a comfort for the other player. She took another sip from her coffee. "So I guess you could sit here. I'm gonna head out once I'm done, anyway. You should, too, before you start turning into one of them. It's contagious, you know." After a slight pause, she said, "You give off a vibe that's different from those people who would choose to stay in the safe zones forever. Are you also aiming to reach the frontlines?"
  15. [PP-F3] <<Worn out Welcome>> (Hestia)

    Rinne nodded politely to Hestia as they parted ways. She would then watch the tank walking along a cobbled path and looking out for players in need of help for a few seconds before setting off for the armorsmith's shop. The dark-haired player was truly a selfless person. She willingly helped players without expecting anything but the assurance that she kept them safe in return, and was patient and considerate. Maybe it would be nice if there were more people like her in the world. She was sure that if she ever needed help, Hestia will be the first person who'll come to her mind. Arriving at the armorsmith's shop, she knocked three times on the door before inviting herself in. "I have the materials with me," she told the two NPCs as she placed said materials on the counter. "How long before I get my armor?" Griswold said something Rinne didn't hear, maybe it was something about waiting inside the shop for a bit, and took the materials with him as he disappeared into the back of the shop. "You'll get the armor in a few minutes, dear," Hanna said when the player turned her gaze to the NPC. "Crafting armor takes less time than you think it does." Rinne nodded to the NPC woman, and she passed the time admiring the different types of armor displayed throughout the inside of the shop. I skipped a part of the NPCs dialogue by responding quickly, didn't I? Maybe if I hadn't skipped, the NPCs would've given a tutorial using the armor displayed here. It may have been beneficial, but most of the info is found in the manual anyway. After a few minutes of getting lost in her thoughts, Griswold called her over and presented her with her new Leather Coat. She dismissed the pop-up message indicating that she had completed the quest and equipped the coat, checking out her new appearance in a nearby mirror. Finding it satisfactory, she bade the NPCs goodbye and left the shop. One quest down, maybe a hundred more to go. Thread Summary Rinne > Leather Coat (Uncommon Light Armor) (+1 EVA) > 2 SP > 200 Col Hestia > 1 SP > 200 Col
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