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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Rinne

  • Birthday April 20

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    Solo Player

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    Not telling~
  • Interests
    Reading, writing, watching anime and playing games (sometimes)

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  1. [PP-F1] Tetsu << Earning A Living >>

    After what looked like an intense wrestling match and a bout of maniacal laughter, Yatsu finally brought the beetle's HP down to 1. The unusual player turned to her with a large grin and the corners of her lips briefly quirked upwards in return. Rinne wasn't feeling particularly happy with her companion's weird antics nor was she growing close to him in any way. She was just glad that they were finally at the end of this long, arduous fight. The DPS player jogged towards the now-subdued beetle and plunged her spear into its stomach. With one last dying twitch, the mob exploded into tiny red pixels. "Finally," Rinne sighed. A pop-up message detailing the loot and Col she received from the fight appeared in front of her. She looked to Yatsu, who was eagerly waiting for her to send his half of the rewards over to him. "60 Col, one consumable, and two of the ores you were looking for. I keep the consumable, and you keep the ores. Deal?" She sent the materials to him, along with half of the Col. "But why the heck was a beetle carrying ores in the first place? Video game logic never fails to astound me..." She looked to the deeper parts of the cave. "I feel like fighting that one mob took up too much of our time. Shall we continue gathering materials, then?"
  2. |F1-PP| "New Friends or Enemies"

    After hitting the boar with her strongest Sword Art, Rinne watched the mob's HP go down. By a mere 8 points. Her eyebrows creased into a frown. By herself, dealing 8 points of damage would've been a big deal already, but compared to the other players who were dealing double-digit damage along with status conditions... "Pathetic," she mumbled to herself. "I'm barely even contributing to the battle..." But she can't back down now. Not when she had her pride to defend. The large mob, realizing that it was done for, opted to let out a loud squeal. She took a step back and tightened her grip on her assault spear. It was louder than the cries of pain that could be heard whenever the mob was hit, and it was in no way a dying squeal, so that means...! At the sound of approaching hoofsteps, Rinne found herself inching closer to the sword-user who hadn't joined the others in attacking. Two other boars, as large as the one that had summoned it, charged into the fight and grunted angrily at the players who had hurt their friend. Well...[censored]. If she accidentally drew any of the mobs' attention, she'd be done for. Chances were, the summoned boars were about the same level as the original one. And her basic attack damage was subpar, compared to the other two players who were doing most of the fighting for them. She eyed her EN bar, which had ticked back to 1. One more point until she could use a Sword Art. She slightly relaxed her posture and quietly watched the proceedings of the battle. She wasn't attacking this turn. (OOC: If I go on a long absence again, you can skip me)
  3. Posts might be a bit delayed. I'm going on a vacation for two days, and I'll have school with all of its performance tasks and final exams waiting for me afterward.

  4. [PP-F1] Tetsu << Earning A Living >>

    Thankfully, her companion was able to block the beetle's next attack before the mob could reach her. She decided to ignore his inappropriate jokes as a sign of her gratitude (she would have asked him to stop in her usual blunt manner). The blue-haired player placed some more distance between herself and the fight, almost reaching the outside of the cave. She checked her surroundings, and once she confirmed that nothing would suddenly jump out and attack her, she reached into her satchel and brought out one of her starter potions. She swirled the red liquid inside of the vial experimentally, then uncorked the potion. One of them heals for 50 HP, and she was about to use it to recover only 12 HP. What a waste, she thought as she drank the bitter red liquid in one gulp. Now fully healed, she positioned herself a little closer to the fight. Close enough to charge in once her energy's fully replenished, and hopefully far enough to dodge the mob's attack if it decides to go for her again.
  5. |F1-PP| "New Friends or Enemies"

    The HP bars of the temporary party appeared below hers, and she eyed them carefully while waiting for the others to draw the attention of the boar. So far, no one was losing HP and, judging from how everyone simply went in and attacked the mob, no one was a tank with a <<Howl>> skill. Or there was actually a tank, but since no one was losing HP yet, they decided offense was the best defense, and started attacking the boar without <<Howling>>. Rinne watched their HP bars for a bit longer as the boar made its unsuccessful counterattack and wondered if adding them all to a party had been completely pointless. Well, at least I tried to make sure everyone has a higher chance of surviving. The man named Vigilon could've handled this by himself with little trouble, she realized. Rinne looked over at the brown-haired player as he successfully landed an attack and inflicted a status condition on the large mob. Given how she was speaking to him in an elevated tone of voice earlier, he had responded in a calm and polite manner that almost made her regret it. She didn't hear Lawrence's comment properly, but she was pretty sure the other guy tried to defend Vigilon. Fight now, apologize later, she decided silently. All three players attempted to land hits on the mob. The two male players succeeded, while the red-haired girl failed. It was only when she was sure they had its attention that she decided to step in and chip away at its HP. The blue-haired girl appeared at the boar's unguarded left side and quickly struck the large mob with her strongest Sword Art <<Heft>>. Then she took a few graceful leaps back, landing just a few steps behind Lawrence, before the boar could turn on her and counterattack.
  6. [PP-F2] Unexpected Encounter

    Flowy Haired Girl worded her response in an interesting manner. But she didn't directly object to Rinne's previous statement about her being different from players who did nothing but stay in the safe zones, waiting for the frontliners to save them all without contributing to their efforts themselves. Plus, it was pretty easy to tell from the girl's armor that she went out of the safe zones often. Perfect. Rinne had been aiming to explore Floor 2's lush forests today, and while she would normally prefer to do so by herself, most of the mobs could kill her in four hits. Three if they got lucky. And the player sitting across her seemed high-leveled enough to handle the floor's mobs. She just hoped the dark-haired girl would be willing to let a low-level like her come along. "Survive, huh...? Wouldn't keeping to the safe zones achieve that goal more effectively?" Rinne questioned, the corners of her lips lifting upwards to form a small sardonic smile. "Though I guess some people don't want to fall into idleness." She paused, lazily swirling the remaining contents of her coffee around the base of her tea cup. "I suppose I don't really care about the frontliners either, but it would be nice if I could help them. Right now, I just want to see how far I can go in terms of level." Then she lifted it to her lips and took one last sip and set the cup down on the table. "Finally," Rinne sighed, moving to stand up. Flowy Haired Girl was almost done with her food, so now was the best time to ask. "I'm leaving the safe zone to gain some experience today. Hopefully level up. Would you be doing the same?"
  7. [PP-F1] Tetsu << Earning A Living >>

    She stood up, giving herself a few moments to recover from her previous attack. Her partner had rushed in after her, and finally landed a hit, bringing the large beetle down to 5 HP. One critical attack from her, and the fight will be over. Once her energy ticked halfway back up, she grabbed her spear and attempted to rush the mob. But Yatsu seemed to have done...something. As he stepped away to make room for the DPS player, the beetle squirted a disgusting white liquid from where he had previously attacked it. And since she was charging towards it, she found herself straight in its path. She attempted to stop, but the liquid managed to reach her anyway. It splattered all over her blazer, and it was warm and sticky and..."Oh, sh*t!" the usually-dignified player exclaimed. She darted to the side before more of the...liquid could splatter on her clothes, and she briefly looked up at her HP. The white semen-like thing turned out to be harmful. 8 out of 20, one lucky hit from the mob and she's dead. She inhaled, attempting to suppress the panic that was rising up inside of her. Here's hoping Yatsu lands his next attack so the beetle's attention would be equally divided between us. Rinne looked at her partner and called out, "I'm almost out of HP! If I can't dodge, take the next hit for me, okay?"
  8. [PP-F1] Tetsu << Earning A Living >>

    Yatsu approached the beetle with a different strategy this time. It was loads better than just blindly attempting to strike it with his sword (at least, that was what his first attempt looked like to her), but he wasn't able to predict the beetle's movements correctly so he missed his attack. That's okay. He was improving. The beetle suddenly took off, its wings fluttering like a helicopter blade, and charged towards her. Good news: it's backside was now exposed. But since the other player had missed, she still had its attention and she was currently pressed up against the cave wall. That's okay. Rinne rolled to the side, as the beetle approached and it sliced at thin air with its sharp horn. Well, not just thin air, she realized. It had gotten her good across the side, proven by the red line and the tingling sensation at her waist. Reminder to Rinne: buy armor with EVA enhancements. Like, right after this gathering trip. Scrambling to stand up, she grabbed her spear, and saw the beetle charging in her direction once again. So we already know that it's pretty agile and it's flying so--oh, I see. She smirked and charged towards the mob until it would almost seem that it was going to hit her again, and dropped down and rolled underneath the mob. She came up behind it and landed a strike on its behind. Riiight where it's softest. This time, the mob sliced through thin air.
  9. One more quest material, and she was getting out of here. Just one more, and she'll be able to finish this boring quest. She blew a few locks of blue hair out of her face with a puff and reached towards the herbs. With immense concentration, she went through the delicate process of uprooting the <<Red Herbs>> for what would hopefully be her last time. Please don't fail, please don't fail, please don't fail... After a few tense moments, she managed to uproot the herb. Yes! Rinne quickly deposited it into her inventory, then opened her quest objective, finally seeing the check mark after what had seemed like ages. (Well, actually, she just spent about half an hour gathering materials, but it felt way longer than that). She stood up and stretched, relishing in her small victory. Maybe after this, she could proceed to one of the more exciting quests. Like something that involved combat.
  10. It took Rinne only a few minutes to reach the next area, and the short walk was fairly uneventful. She passed by a few players (some of them were friendly and waved to the lone player as she walked past them, most were too absorbed in their quest to even notice her), and a small group of three medium-sized boars. As she walked past, all three looked up at her and watched her with their small boar eyes, and she was sure they were all about to attack her, when one of them snorted and continued chewing on grass. The other two followed, ultimately deciding to ignore her. Smart decision. She arrived at her destination, and set to work. After a moment of searching, she found a familiar patch of herbs and grinning victoriously to herself, she walked up to it and started gathering materials. Third time's the charm, as they say.
  11. [PP-F1] Tetsu << Earning A Living >>

    Rinne retained her thoughtful expression. It was too early in the morning for the miners to be having their lunch break. They entered the cave she had pointed out earlier, and almost conveniently, there were lanterns hanging from the hooks hammered into the walls. The distance between them was small enough that most of the cave was lighted up. There were still some blind spots that served to unsettle her, though. But it was a step up from caves that completely lacked light sources. Yatsu stopped by the entrance and examined a clump of metal ores. She hovered behind him awkwardly, then decided that she could use her time better by looking for materials herself. Surely, the future blacksmith took kindly to sharing. She had just turned away too look for some ores when she heard a suspicious rumbling sound. Were her suspicions regarding the missing NPCs valid, after all? She whirled around to face the origin of the sound and witnessed the male player trading blows with a large green beetle, near the cave entrance. Neither of them lost HP. Acting quickly, she grabbed her spear and charged into the fight. The beetle had an exoskeleton that couldn't be easily cut through, as Yatsu proved with his unsuccessful attack. Her gaze wandered through the beetle's body looking for a potential weak spot, until she found a gap between its armor. Right where its head met its body. Hope this works! She dragged the head of her spear against the ground as she went in closer, wincing at the unpleasant sound of iron against stone, and activated a Sword Art. She stopped at the beetle's left side, more specifically in front of where the weak spot(?) she had found earlier was located, and lifted the head of her spear upwards, the sharp blade going between the armor, successfully wounding the mob. Having landed a hit, Rinne leaped backwards and almost crashed against the cave wall. She took off a chunk of its HP, but now the mob had its full attention on her, and it was angry. "I think it's about time for you to attack!" she called out to her partner.
  12. Since there was nothing else to salvage from the last herb patch she had found, Rinne wandered around the area aimlessly, keeping an eye out for splashes of red against the green grass. It should be easy to find some, since the two colors contrasted naturally, but a minute of circling the area with no successful results proved otherwise. She paused in her search and rubbed her eyes. Then she went around the area again carefully scrutinizing every spot of grass. She can't possibly fail two times in a row, right? Wrong. After another unsuccessful round of searching, the player finally decided to give up. She rested underneath the shade of the big tree for a few moments and checked her quest objective. 3 out of 5, and she'd already exhausted all the materials in the area. She had to move to another one of those recommended spots with the hope that they would be much more abundant in berries than this one. The blue-haired player closed her menu interface with a sigh. Who knew searching for materials would be so hard?
  13. [PP-F1] Tetsu << Earning A Living >>

    Three days...that's right, it's only been three days since the log-out button disappeared. And yet, people had already jumped at the opportunity to kill each other, despite the warning that killing someone in the game also meant killing them in real life. Now, Rinne was no doe-eyed empathizer whose eyes would brim with tears upon hearing about player killers, but this was just, too much. Things were progressing too quickly for most players to follow. "I guess having the freedom and power brings out people's dark sides," she said. "That's why I feel that part of this is the game's fault. No, actually, all of this is the game's fault. There's no way to leave, no way to know if we actually die in real life once we die in the game, and the game's rule system hardly penalizes players with orange cursors. The only known penalty so far, is being unable to enter safe zones. And that doesn't help much, does it?" She paused from her tirade and sighed. "But then again, the system was already designed to be unfair in the first place." As they neared their destination, @Yatsu began equipping his armor. He asked her to pay no attention to him, so she turned her head away while observing him from the corner of her vision. He lifted his sword and started banging the pommel of his sword against his helmet. Well, that was weird. He repeated it for a second time, and the blue-haired player winced at the unpleasant sound. Then he did it for a third time. She turned to him with a frown, and was just about to tell him to stop doing it, then she saw him with his eyes closed, wearing a wide, satisfied grin on his face. Okay...do your thing, then. She widened the distance between them. Thankfully, he stopped doing it after maybe around the sixth time. She didn't risk another peek at him. The two stood at the edge of the forest region, and looked out at a wide mountainous region with many cave openings and crumbled ruins. The inner adventurer within her rejoiced at the sight of ruins and coaxed her to explore them. Like, right now. Maybe when I'm at a higher level. Rinne pointed at the nearest cave entrance. "There it is," she said. "The other caves you see are full of mid-leveled mobs, so we obviously can't enter." She observed her surroundings and frowned. "But, it's pretty strange... the info merchant said that there should be NPC miners wandering around this area. But why can't I see any?" (OOC: How about spawning a mob to spice up this thread? Loot minimum, of course)
  14. [PP-F2] Unexpected Encounter

    The other girl had an excuse prepared. Well, what was she expecting, anyway? Rinne still felt annoyed due to the overly-loud players surrounding her on every side, but she forced herself to look at the situation without bias. Yeah, the girl did sit down at her table without permission, but the blue-haired player wasn't considering many other factors, like the 'hard night' the other player had mentioned and the fact that neither of them could think straight because of all the noise. She was feeling crankier than usual because of the noise and the cramped inn as well. Maybe I should let this pass. She let out her frustration with a long sigh and took a sip from her coffee. Just a few more, and she'd get out of here. "Well, I do agree that it's pretty hard to think straight right now," she said, her voice taking on its usual monotonous tone. She didn't sound irritated anymore, however, which should be a bit of a comfort for the other player. She took another sip from her coffee. "So I guess you could sit here. I'm gonna head out once I'm done, anyway. You should, too, before you start turning into one of them. It's contagious, you know." After a slight pause, she said, "You give off a vibe that's different from those people who would choose to stay in the safe zones forever. Are you also aiming to reach the frontlines?"
  15. [PP-F3] <<Worn out Welcome>> (Hestia)

    Rinne nodded politely to Hestia as they parted ways. She would then watch the tank walking along a cobbled path and looking out for players in need of help for a few seconds before setting off for the armorsmith's shop. The dark-haired player was truly a selfless person. She willingly helped players without expecting anything but the assurance that she kept them safe in return, and was patient and considerate. Maybe it would be nice if there were more people like her in the world. She was sure that if she ever needed help, Hestia will be the first person who'll come to her mind. Arriving at the armorsmith's shop, she knocked three times on the door before inviting herself in. "I have the materials with me," she told the two NPCs as she placed said materials on the counter. "How long before I get my armor?" Griswold said something Rinne didn't hear, maybe it was something about waiting inside the shop for a bit, and took the materials with him as he disappeared into the back of the shop. "You'll get the armor in a few minutes, dear," Hanna said when the player turned her gaze to the NPC. "Crafting armor takes less time than you think it does." Rinne nodded to the NPC woman, and she passed the time admiring the different types of armor displayed throughout the inside of the shop. I skipped a part of the NPCs dialogue by responding quickly, didn't I? Maybe if I hadn't skipped, the NPCs would've given a tutorial using the armor displayed here. It may have been beneficial, but most of the info is found in the manual anyway. After a few minutes of getting lost in her thoughts, Griswold called her over and presented her with her new Leather Coat. She dismissed the pop-up message indicating that she had completed the quest and equipped the coat, checking out her new appearance in a nearby mirror. Finding it satisfactory, she bade the NPCs goodbye and left the shop. One quest down, maybe a hundred more to go. Thread Summary Rinne > Leather Coat (Uncommon Light Armor) (+1 EVA) > 2 SP > 200 Col Hestia > 1 SP > 200 Col