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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Simba

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  1. His eyes widen as Zicko is slammed against a trunk of the tree, but it seemed like he brushed off the injuries like it was nothing. 'Man.. This guy is pretty good, but I can't always let him take the hit for me, but he also is wearing heavy armor. He is capable of handling himself.' He kept his eyes on the battlefield, but without realizing it, a Nepent snuck up behind of Simba and without any time to react, he was about to take damage head on. Suddenly Zicko appeared to repel the attack from the Nepent, causing Simba to take another step back. 'Tch.. This is getting annoying..' He glared at the injured Nepent and proceeded to engage the plant-like creature. Without any hesitation, Simba quickly engaged the Nepent and with his Recovery, his energy raised up a point. 'If I activate my Rage Spike, I should be able to kill the both of them right here and now.. Then again, I need to save energy for the final Nepent.' He swung his sabre across the abdomen of the Nepent and he pulled right through the other side. "Other down.. One more to go.." He whispered to himself. @Zicko
  2. The second Nepent went down and it was toward Zicko once again. 'This is embarrassing.. First I get dragged along in this mission, because some NPC is trying to find some stupid medicine.. If only there was a concoction that would boost my accuracy, I would not be missing these attacks..' He took a deep breath to calm himself, but being calm was not going to help his situation. There were two Nepents standing and Zicko had already taken fifty percent of the monsters, but all Simba did was miss his attacks. The Nepents did not attack the two, but he was sure that they were going to aim for Zicko. 'His hate level is high at the moment, if we can take it out, he won't lose anymore health.' Simba readied his weapon and prepared to engage. He charged straight toward the third Nepent and swung his sabre as hard as he could. He felt his sabre enter the head of the Nepent and exit through the other side, reducing its health points down by five points. As he pulled back, the Nepent retaliated and used its vine to slap toward Zicko, but there was no way Simba could stop the attack. He quickly turned toward Zicko, but his health was still health. 'Heh.. This guy is tougher than he looks.' @Zicko
  3. Simba turned around to see the man that he had met before, but he had to keep his head focused on the Frenzy Boar. "Are these little piggies tough? The little snow flake can't handle them? Do you need some help with them?" The man continued to taunt, but he took a deep breath and allowed the Frenzy Boars to reset their positions. 'There are only three of these boars left.. If I can find a way to focus my attacks on all of them, I might be able to attack them all.' He stopped for a moment and realized that his second Sword Art was what he could use to engage the Frenzy Boars all at once. Without any hesitation, Simba activated his Sword Art, Rage Spike, unleashing ten points of damage to each of the Frenzy Boars. His energy dropped dramatically, as he used up half the energy he had left. He began to pant, but it was not over yet. The Frenzy Boar charged straight at him, slamming its head against his chest, sending him back a few meters. His health dropped thirteen points of health, but he continued to attack. He engaged once more, activating his Rage Spike once again, depleting all of his energy, but with the help of Recovery, he regained one energy. One of the Frenzy Boar burst into polygons, as it passed on. A loot window appeared, giving him a tier one crafting material. WC: 242
  4. [PP-F02] <Let There Be Light> More monsters in caves

    Simba took a look at his equipment to see if anything changed within his stats, but everything was in top condition. 'There was a patch, huh? I must have slept through it.. If his potions were nerfed, I bet mine were nerfed as well.. I am going to have to check back on them.' He continued to check the stats of his party members and saw that it was good enough to fight, but if things get out of hand, they might have to attempt to escape. "I am clear. I don't need anymore buffs. I should be doing enough damage.. But get ready for the debuff.. I don't have the Night Vision skill, so it'll be tricky to get around." He announced, as he glanced at his party members/ He heard Ell say he was a low level scrub and a grin appeared on his face. "Even if you are this low level scrub, it does not mean you do not belong here, Ell. I am a few levels behind Benjamin, but that won't stop me from trying to deal some serious damage to whatever is at the end of his cavern." He affirmed, as he tapped onto Ell's back. The party was slowly approaching the cavern and Simba was more than ready to engage in battle with the creatures within. @Benjamin Bookworm @H3LL0
  5. Now that Zicko's hate is way above Simba's, he had to figure out a way to wipe out the Nepents as quick as possible, but it was not going to happen if he was going to constantly miss. 'Tch.. No way I am able to take on anything else if I continue to miss like this.. Zicko's health is looking good, as his mitigation stats are a lot higher than mine. I should be able to worry more about myself.' Simba clenched the handle of his sabre as tight as he could and began to rush toward the Nepent. The injured Nepent was already Zicko's target and he was not going to attack someone's target, but he also had to prove that he could do more than miss his attacks. He took a giant swing forward, but his attack fell short once again. His anger increased, but he quickly took a step back. 'Why am I constantly still missing my attacks? My accuracy bonus is not helping either, but if i substitute the stats for all accuracy, I will lose out on my evasive bonus.. I need to plan out what to do here.. Zicko seems to be handling things on his own, but has yet to take any damage, so he should be fine.' @Zicko
  6. His eyes glimmer with the polygons as the Nepent that Zicko struck, bursted into tiny diamonds. 'Hm.. He activated his Sword Art, but I don't think it was necessary.. His energy should be low and he can't use any skills as of now.' His attention immediately goes toward the Nepent that is running toward Zicko. 'D--Damn it! His hate level is currently higher than mine at the moment, if I intercept the attack, I should be able to kill another Nepent with ease!' Simba took a step back and focused his sabre onto the head of the Nepent. He took a giant leap and charged straight toward the Nepent without hesitating. His sabre was close to reaching the Nepent, but he missed once again. He tumbled toward the side and the Nepent swung its vine toward him, but he quickly took a step to the side and dodged the attack once again. 'I am not landing my attacks.. This is going to be really difficult if I continue to miss my attacks.' He jumped back onto his feet and signaled Zicko to engage once again. @Zicko
  7. Observing from the side, the Nepents were harmless toward them, but it seemed like they were about ready to engage on the both of them. 'It would be best if the both of us took on our own Nepents, if we were to take them all head on without any hesitation, we would be screwed.. I am going to have to raise the hate level of the four so Zicko does not take too much damage.' Zicko took his first attempt to attack the Nepents, but his swing fell short and the Nepent attempted to retaliate and swing its vine toward him. Simba clenched the handle of his sabre and was ready to charge in, but luckily, the Nepent missed its attack and he let out a sigh of relief. "Switch! I'll see if I can take it out with one swing!" He shouted, as he charged toward the Nepent. His eyes targeted the left abdomen of the Nepent and when he prepared to swing his sabre toward his target, he felt the urge to evade quickly. He stopped mid swing and leaped backwards, seeing a vine swipe right past him. He slid back toward the forest and sighed. "Looks like I missed." He announced. @Zicko
  8. Just like that, the two set off into the forest, hunting down the Nepents that were located around the general area. 'This area seems familiar.. I think I was here for my very first quest.. If I am not mistaken, it is most likely those ugly plant looking creatures that were roaming around here.' He scanned the area, but there were no sudden movements beside their own. He listened carefully to see if they were just idling by and he stopped for a moment and turned toward his left. "I think I heard something over here, Zicko.." He whispered, as he pointed at an area which there were no trees at all. There were small plants, but there was no movements. Then suddenly the plants grew into the Nepents they were looking for and there was exactly four of them waiting for him. He looked over his shoulder toward Zicko and took a step back and thought on how he was going to engage in the battle. 'If we were to go in to attack first, we should be able to summon the Nepent Variant out quickly. I doubt that we would have to face anything too dangerous.' He looked over at Zicko and gestured him to go first. "I'll engage on you, Zicko." @Zicko
  9. With everything in place, Simba led the way toward the outskirts of the town, following the fastest route toward the forest. Being the curious person he is, Simba viewed Zicko’s stats and noticed that his damage and mitigation were a lot higher than his. ‘It seems like he has better equipment than I do as of now, so I do not have to worry much. We should be able to locate the medicine and quickly turn in the quest.’ As the two depart toward the city gates, Simba continued to observe the information of the Nepents that they will be facing shortly. “We are going to be up against a total of four Nepents, according to this guidebook. I don’t think it’ll be much of a problem, as long as we don’t drop below seventy-five percent of our health that is.” He announced, as he took one step out of the town and flicked his right wrist, materializing his sabre onto his right palm. He looked over his shoulder to look at Zicko, "You ready?" He asked, before getting ready to lead Zicko toward the forest. @Zicko
  10. [PP-F02] <Let There Be Light> More monsters in caves

    Simba followed behind Benjamin and his newly acquired party member, Ell, as he was not the type of person to have someone behind him. 'These two are friends, so I should be able to rely on them to watch the front when we enter the caverns.. If I heard right, the cavern is going to effect our accuracy, so this might be a little harder than we intend.' He flicked his right wrist, causing his sabre to materialize onto his right palm. He caught the conversation between Ell and Benjamin, hearing that we should abandon the NPC, because she would just respond. He sighed, as he slung his sabre over his shoulder and kept his pace behind them. "Tch.. Even if it is an NPC, we should still treat them with the same kindness as we treat others. I mean, that is my opinion after all, we are all entitled to our own opinions, right?" He replied, before pausing and grinning himself. "It'll be interesting to see what would happen if we allowed the NPC to die.. It might suddenly change our path on the quest.. Probably not." He added. @Benjamin Bookworm @H3LL0
  11. Simba watched as the NPC run toward another player, pleading him to also join the quest with him. His eyes widen as the artificial intelligence system seem to be more effective than most MMOs or RPGs that he had played in the past. 'This guy.. He seems like he has yet to progress in the game like many others.. I better keep my eyes on his health, before I watch someone die before my eyes.' He approached the player and offered his hand to shake, but the player greeted Simba before he could make out a single word. He smiled and swiped down with his index and middle finger, tapping on the party icon and requested Zicko to join his party. "Zicko, huh? I go by the name of Simba, it is nice to meet you." He greeted, as he swiped the menu away and made eye contact with the player. 'It looks like he is a heavy armor user.. Maybe he is used to the weight of the world on his shoulder.' He grinned and flipped through his guide book and tapped on the forest location to help guide the party to the location quicker. "It seems like the two of us are going to be buddies for the time being, I hope you don't mind that." He added, following with a smile. @Zicko
  12. The sound of someone rushing toward Simba's direction, caused him to quickly open his eyes to see a male who seemed like he ran a long way toward him. 'Tch.. Who is this guy..? Wait a minute.. This isn't a player. There is no green cursor over his head.. Why is an NPC suddenly talking to me? Quick time event? I won't be able to find out if I don't sa--' He stopped mid thought when the NPC pleaded with him. He stood up and held onto the NPC's shoulder and sat him down the bench, switching places. "U--Uhm.. Okay.. Medicine from deep within the forest, huh? I am sure that I can find it.. Just wait here." He explained, as he took a step back to take in all the information he obtained. 'I don't even know what quest this is.. I have to quickly look through the beginner's manual.' He materialized the guide book onto his hand and began flipping though the pages, attempting to locate the description of the quest. His finger landed on the title called, 'The Secret Medicine of the Forest,' and his eyes darted all over the page, scanning through the information. 'Can I really do this alone? I have no information on what is going to happen in the quest, I know for a fact there is going to be some sort of monster waiting for me at the middle of this quest.' He took a deep breath and sighed, before a window appeared stating if he is to accept the quest or not. He tapped on the accept button without any hesitation. @Zicko
  13. Changing his entire appearance was a whole different thing for Simba, but it was something he had to do in order to change the person he is. He took a deep breath and sighed, before he stepped onto the teleporting platform of Urbus and selected the Town of Beginning as his destination. 'I still have some unfinished business on the first floor.. Mind as well head back to see what I am missing.' His feet began to materialize away and float toward the blue sky of Urbus and moments later he appeared on the teleporting platform of the Town of Beginnings. Several players were running around the floor, but none of the players around him interested him. He began to walk along side the cobblestone path, window shopping at certain workshops, but he still had to collect materials for his own workshop. 'I still have several quests to accomplish as well.. I need to get around to finishing all of the first floor quests.' He stopped at a blacksmith and turned his back against the workshop and made his way back to the center of the town. His eyes darted around all over the place, as he suspected Axel was still searching for him. He stopped and sat on the bench, looking up toward the sky, blanking out. 'Man.. There is actually nothing to do on this floor anymore.' He sighed. @Zicko
  14. [PP-F02] <Let There Be Light> More monsters in caves

    Simba took a hold of the potion Benjamin had created and took a small sip of the odd concoction. 'He is not wrong.. Not a lot of players purchase any of the uncommon items that we sell.. I guess it would be best to use them through adventuring with others.' The fluids slid down his throat and he felt a surge of energy run through the course of his body, as he tossed the vial onto the floor, shattering into thousands of polygons. As he slowly fix his posture, another player approached the two of them. It was someone he did not meet before and felt his security was in trouble. Simba took a step back, but kept a friendly smile toward the two players. "You must be the second member of the party. I guess you know Benjamin. I go by the name Simba. It is a pleasure to meet you." He greeted, before bowing toward the unknown player. He stood back up and swiped down for his menu and tapped onto his stats to see how his stats were now. He nodded his head and sent a party invite toward the new player and watched the stats of his party members. @Benjamin Bookworm @H3LL0
  15. The entire floor was made of a snow-covered forest and the trees were at least twenty meters high and Simba stood still, staring up at the evergreen trees. 'I wonder if there is anything I could do here.. Being stuck on the first three floors is making go insane.' He chuckled softly, before taking a deep breath and sighed. A hot puff of condensation escape his mouth with his cheeks flushed red. There were a few creatures lurking within the forest, but Simba was not ready to take on any of the monsters on the current floor he is in. 'Maybe just casually talking with someone would be okay for now, I don't want to die here.' He turned back and made his way back into Snowfrost. He noticed a player walking into Snowfrost, but was too busy with his journal. 'He must be just like some other players who jot down a few notes, as they venture through Aincrad.. I should probably do something like that as well.' He became in the young man, as he continued to observe the player from afar. He stopped and shook his head, realizing he was creeping around Snowfrost, following a player he has no information on. @Thorsten OOC: It's okay! Everybody has something to do!