Donations and Recognition! 12/22/2016
NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row Teayre Nezumi Benjamin Bookworm Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
The SAO Staff Team! 02/21/2017Hello members of SAO-RPG!
I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.
"Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
Minecraft Development Team
* - Denotes Team Lead
We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.
Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
Go read this thread and it may answer all your questions!
If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
Patch Notes: Crafting and Adventuring Update 02/18/2018<<Crafting and Adventuring Update>>
SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters Level 5 and under are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier). Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen. By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically. By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest. The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely. New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment. New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed. New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix. New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive. New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure. New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss. New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes. New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.
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ProfileUsername: KouraReal name: Mizuki KomouraAge: 17Gender: MaleHeight: 5'10"About: History: Mizuki's family was relatively normal,except for the fact that he was an only child. His parents where the type who wanted a daughter,and when Mizuki was born a boy,they couldn't help but feel disappointed. When Mizuki grew up,his parents noticed that there son looked more like a female than a male. They decided to raise their son as a girl,much to Mizuki's dismay. Even with his upbringing,life was rather normal for Mizuki. He went to school like every other kid and with the only issue of having to wear a girl's uniform,he hadn't encountered any problems. He managed to keep good grades,and was hit on by several guys in his school which unnerved him to say the least,seeing as he was truthfully a guy in disguise. During school,he managed to make a couple of friends who were avid gamers. One of them,a girl by the name of Shimoda Tokiyo was a particular fan of fantasy RPGs. MMOs in particular. Yoshimura Kyoshi,Mizuki's male friend,was more of a fan of games of the science fiction genre but still liked a few fantasy RPGS himself. He met them in Junior High and was friends with them ever since. They would occasionally meet up at Mizuki's house,where he still dresses as a girl,and at Kyoshi's or Tokiyo's places where they would either play video games and have fun,or have study groups and try to improve on the subjects that they are bad on. When highschool came around,Mizuki started getting into sports. The ones that he most enjoyed were soccer,basketball,cycling,and baseball. He also took martial arts during the summer and firearms training as well. What surprised Mizuki most is that his friends were also going to the same school as him. He was overjoyed at this except for the fact that he had to keep up the charade of being a girl. What bothered him the most was that in the highschool,Mizuki seemed to gain the popularity of the girls and he was still being hit on by guys. He even changed into male clothes and everyone still believed he was a girl. That changed though after a rather particular incident that onvolved the bathroom and his friend Tokiyo. She uncovered his secret and instead of it driving them apart like Mizuki thought it would,it only brought them closer. They decided to keep his secret from Kyoshi because of reasons. At one point,when Mizuki and his friends where having their video game gathering as Tokiyo called it,she revealed to Mizuki and Kyoshi the existence of a virtual reality video game by the name of Sword Art Online and Mizuki felt excitement. A massive open world virtual reality MMO where you can actually walk in your own two feet as a character of your own creation? It was a dream that Mizuki had ever since he got into video games. Apparently,Kyoshi and Tokiyo had already obtained the gear and with their help,Mizuki got a hold of it as well. All three tried to sign up for the beta test but they were too late. Instead of giving up,the three pre-ordered the game and woted for it's release. When the game released,it so happened to be the day Mizuki turned 17. Mizuki and his friends communicated with each through video messaging and made the promise that once they all get into the game and create their avatars,that they would meet up and form a party. Once everyone signed off,Mizuki went down to let his parents know that he was going to be logging in to SAO and he would be in the game for a couple of hours so he could go though the set up process and meet up with his friends. They were ok with it and Mizuki went back into his room to begin. He booted up the game and the headset and began the body check that was required and he relaxed on his bed,closed his eyes and muttered the word,"Link start,"unaware of how much his life was going to change. Personality: Mizuki is,shall we say,a social butterfly. Naturally extraverted,he will attempt to make friends with people that he meets except for the ones that he doesn't like. And that's a short list. He's surprisngly popular with the girls in the school and even the guys have tried to make romantic advances. Despite that he is warm,compassionate and kind on the surface,underneath,he is very insecure about his feminine appearance. He is constantly mistaken for a girl,or rather a very tomboyish girl,and no one would believe Mizuki when he says he's a guy which agitates him to the point of hitting things. Preferably inanimate objects thay WON'T break his knuckles. Despite these shortcomings,Mizuki is quite loyal to a cause and when he sees other people in trouble,he would help them without a second thought. After the "incident" and Mizuki was trapped inside SAO,instead of breaking down and let dispair take over,he instead grew determined and serious. He would recklessly throw himself into danger knowing the odds are against him as he is determined to clear the game. He lost most of his socialness at this point,prefering to be alone most of the time. He has a grim and serious expression on his face and won't hesitate to eliminate any threat to his safety,even if it means killing another player. So you could say that Mizuki became a reckless lone wolf who's part of the Assault Team. Virtues: Athletic: Mizuki has been an all rounded sports nut. He is pretty much great at sports in general,but his strong suits are basketball and cycling. Thanks to his high activity in sports,Mizuki has developed an athletic build and can carry up to 180 pounds without a problem. He is even fast on his feet and even knows various martial arts. Intelligent: While Mizuki isn't a genius per se,he does have an above average intelligence. When in school,he can stay focused and repeat the neccessary information word by word and answer difficult questions correctly. The areas where Mizuki has the most knowledge in are coding and calculus. He is even a hacker of some sorts,but not a very skilled one. Brave: Mizuki has a rather brave streak. Despite the fact that you can die in a game you die in real life,that doesn't really matter much to him. Even if he might be seen as an antisocial emo kid,he would still lead the charge against overpowering bosses and hordes of enemies. He isn't afraid of death. Death should be afraid of him.Flaws: Aggresive: Due to Ashley having a cute face,he tends to get pissed off whenever someone even reminds him of the fact. He would snap at that person,and even manage to pick him up and even throw him across a room in his range. Naturally,Ashley has a rather short fuse and can easily react violently to whatever pissed him off. What he cannot stand the most are incompetent idiots and perverts. Blunt: During Mizuki's time in SAO,he learned that the best thing to do is be truthfull,even though it might not be a good idea. While he is honest,he is TOO honest. He doesn't like lying and would get straight to the point,but in doing so he can be a bit insensitive to other people's feelings. He isn't exactly subtle in what he says and he keeps few secrets because of it. Nosy: The most glaring part about Mizuki he tends to snoop around a lot and get into things he's not supposed to. In his bid to know everything he possibly can about someone,he would be often caught eavesdropping. If someone tries to keep him away from any confidential information,he WILL attempt to access it no matter the cost. Profession: (Leave blank until the Earning a Living quest has been completed.)Skills Non-combat:» Passive:»Combat:» Weapon skills:» One-Handed Straight Sword 5 SP InventoryWeapons/Tools:» One Handed Steel Longsword Roleplays» [solo/private/open] LinkedTitle» [solo/private/open] LinkedTitle - in progress(no "in progress" means its complete; "incomplete" can mean one or the other person stopped replying for a long time)Relationships (optional) - Shimoda Tokiyo - Girlfriend - Deceased - Yoshimura Kyoshi - Best Friend - AliveStory Thus Far (optional Note: Will continue to work and improve on this character in due time. Might have to replace the image though.
Good day to all VR-MMO Players! My name is Vivian Cruz and I am the Lead Project Leader for ALfheim Online as well as the CEO for the new and exciting VR-MMO from RECT Progress Inc. Our company is just starting out, but is being funded by lots of players of other MMOs as well as Sponsors who think the game and company can truly be something marvelous. Right now we have a very small staff of people working on the systems and production of the game. Are you interested in a career with RECT Progress Inc and interested in working in Virtual Reality in a massive new world? If so, we could use your help! If you have time and energy as well as the ambition and drive to create a massive new world with us, then we are looking for you. We have many spots available and they will be first come first serve basis or as spots are filled. We also have part time jobs as well and if you are a student, we offer Grants and many scholarships through our internship. Available Career Options: We are looking for a few people who: Have creative minds: Able to help in the creation of ALO, knowing Norse Mythology is definitely a big bonus to have. Able to tell a story and keep readers wanting more, creating plots and story arcs and events Creating fun and simple systems to keep players playing longer System Developers, Story Developers Advertising: Telling your friends who we are and what we do, getting more players to join and test out new features Human Resources: Help us keep the company moving along, dealing with employees and making sure things are running smoothly. Helping with creating a safe, working environment for Employees and visitors alike. If this field of adventure sounds exciting to you please pass on your resume to (Opal), (Cygnus), or (Endilix) and we will get back in touch with you as soon as we can. Or you can reply here to this thread and we shall get ahold of you asap! Thank you so much for choosing a career with RECT Progress Inc. We hope you have a wonderful day! == Hi guys! So as you can see we are pulling out all the stops for the creation of ALO. We got some very brilliant minds working behind the scenes on creating a new forum rp experience with an interesting twist to MMOs. Of course we gotta start somewhere and thats actually creating everything from the ground up. Unlike the previous ALO which was put together over time, it was neglected and soon lost interest from the member base. With ALO becoming a split function of the World Seed now, we now have a more creative environment. and giving ALO its own identity and we will be working from the ground up on all things ALO while maintaining the integrity and canon universe to the best of our knowledge. But we could deffinetly use the help or even getting people interested in knowing more about what we are doing. We agreed that ALO and RECT Progress Inc are integral parts of the story and for that, we are creating it as a sort of RP company in the real world. Your character in ALO and the player are all ideas that create a new exciting world to adventure in. So with that being said, if you would be interested in partnering up with us and creating ALO, then let any of the 3 members above and we'll get you interviewed and hopefully working on the project! We are not giving a release date, because we want to make everything as perfect as possible before releasing the forum game to the public. But if you'd like to know more, just give us a ring, or you can place your inquiries in this thread! Thanks so much for the time and effort to reading this! Link to the ALO World Seed
Yeah... pretty sure these weren't in the options before when I got here... but that's cool. :p I heard that you were able to tag threads... but it seemed to have been only available to admins. Not anymore. >:) tag yo shiz G. ps - can we add floors to the tags too? idk.. just a thought.