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Valerick's Journal


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Profile

Username: Valerick

Real name: Vincent Bridgewater

Age: 29

Gender: Male

Height: 6 foot 2

About: Valerick grew up in a military family. Despite that, his life was actually rather unstructured; his family keen to leave him to his own devices. Because of this Valerick explored many different ways of thinking. From different religions, to politics and everything in between. While not a horrible childhood by any stretch of the imagination, it was undoubtedly a lonely one. Both parents worked long hours and were content to let their son be raised mostly by video games. Valerick did have friends but they were always very few and in between. 

Valerick fell inside of himself after a time and almost became a useless NEET. This all changed however in high school when he decided to force himself to be the person he had wanted to be. Becoming more social, getting a girlfriend, hitting the gym and playing the "game" of life. Valerick was able to stretch together a life that while leagues better then the one of isolation he had dwelt in, still felt fake or wrong; like he was merely playing a character.

In College Valerick struggled with what he wanted to do in life but decided on Criminal Justice. There he was able to focus some of his confusion and work on helping other people. After interning with the police he decided to make it his career, a decision that would greatly effect his life. Originally head-over-heels for the occupation, as the years dragged on he grew more and more disillusioned. The rare person he actually helped paled in comparison to the throngs of people he simply helped contain. Assaulted with daily violence and images of humanity at it's worst, Valerick grew more and more depressed until finally he decided to resign. After putting in his notice, Valerick returned home to unwind with some video games. He had just purchased SAO and the escapism it promised seemed like just what the doctor ordered....

Virtues:

Friendly - Able to make friends with most people, Valerick has never had issues weaponizing a friendly smile. A big smile and some kind words go a long way towards disarming a heated situation. With his natural, friendly tendencies Valerick has never had issues making a good impression. Keeping that good impression though is another thing entirely.

Calm under pressure - As an ex-police officer, Valerick has seen his fair share of gore, screaming people and crying mothers. The experiences shocked him at first but over time his mind has adapted. He is able to stay unusually calm in stressful or dangerous  situations.

See’s the bigger picture - Able to put aside immediate wants for future needs. Valerick has spent most of his life playing strategy games and experimenting with social dynamics. He knows how to move one piece to cause another to fall. This can make him seem detached at times but it all (most of the time…) comes together in the end. Valerick, despite his mental struggles is essentially benevolent, so his abilities are almost always used to benefit people in a positive way.

Natural Leader: Valerick has never been one to let other’s lead him. Only if he truly respects the leader will he follow. Because of that he often ends up either alone or founding his own groups, guilds and societies. His organizational skill in this regard is above the norm and he is quick to weaponize his other virtues to inspire and lead people forward.

Flaws:

Untrusting: Working as an Officer had the other effect of making Valerick paranoid and untrusting of other people. He almost always assumes an ulterior motive and believes that most people are likely lying in some way. This make it very hard for him to form close friendships, relationships and so on. As a result he spends a lot of his off time alone or in the company of a very small select group.

Lonely: Valerick’s natural desire to be friendly conflicts highly with his untrusting nature. This has made for a somewhat lonely life. Valerick will sometimes falls into melancholic episodes or depression and can disappear for days at a time.

Hyper Awareness: From his real world job and now the stress of living in SAO, Valerick has developed a case of Hyper Awareness. Certain loud noises, situations or battles can cause Valerick to fall into a state of being acutely aware of everything around him. If at home he will go check all of the doors and windows, scan outside for monsters and sometimes even barricade the door. He can become grumpy, moody, upset and further detached. These mood swings can last for upwards of a day. They’re cured by time, seclusion or by finding the right friend to talk with.

Profession: (Leave blank until the Earning a Living quest has been completed.)

Skills

Non-combat:

»

Passive:

»

Combat:

» 

Weapon skills:

» Two Handed Straight Sword - (1) Novice

Inventory

Weapons/Tools:

» Two Handed Estoc: Resembling a normal two handed sword but the blade has been forged into a long, triangular spike. Valerick uses this weapon to fence from a distance but is also able to choke up on the blade and use it to defend and to get into tight areas. Due to the blades unusual shape it can not cut well at all. It does however make a decent bludgeon and can perform devastating thrusts against armored opponents.

» Iron Breastplate: Worn over drab, brown clothing and painted a rusty red in color.

Roleplays

» [solo/private/open] LinkedTitle

» [solo/private/open] LinkedTitle - in progress

(no "in progress" means its complete; "incomplete" can mean one or the other person stopped replying for a long time)

Relationships (optional)

Story Thus Far (optional)

    After putting in his two week notice and applying to work for Parks and Recreation, Valerick returned home to try out the new game, Sword Art Online. Placing on the headset spelled the end of Valerick’s vacation.

    Trapped within the game Valerick watched as madness gripped some and courage gripped others. He knew from the start that this was no mere game anymore. This has become a killing field, a mad mans’ challenge.

    Overtime Valerick managed to find a group of what he thought were decent human beings and went to work doing odd jobs like slaying simple, safe monsters. As time progressed he saw that some of his fellows had begun to go mad. After catching one of them in the act of Player Killing, Valerick was forced to put the man down. This spelled the end of his time with the group and markd the beginning of his retreat into the forest. Valerick has since moved forward in the game but is always wondering if the others will come back for revenge.

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