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<<F1>> DO NOT ENTER (Alchemist) (Closed)


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DO NOT ENTER

That is the sign that is displayed to anyone that stumbles across this hidden place in the corner of the safe zone. No one really knows what is going on down there, or what is being produced, but an evil laughter can be heard occasionally,  and glass shatters can be heard at times as well. Besides, it was obvious that the sign was enough evidence that the owner of the place does not wish for anyone to enter the small, poorly made shack. Although it is classified as a shop, the shop is closed 24/7, meaning that whatever was inside is not for sale, but probably for the personal use of whoever was in charge. No one really knows who owns the place, as no one has really seen him or her enter or leave the place. Perhaps there is even a back entrance to the mysterious place. Not that most players really cared about what goes down in there, as long as its not really hurting anyone... but is it really? Is it not? Who knows? There's nothing that can be done about it. 

So what does it look like in the inside? Not that it really matters to you, because you'll never enter this secret base. This place is secluded from the outside, and should not be entered at any point. For your imagination, I can describe to you what usually should never be described through words. If one manages to walk into the base, he or she will be greeted by extreme darkness. It is practically impossible to see into the main crafting area due to the blackness that shielded the privacy of the person in charge and the contents within the small, worn-out building. Although it looked abandoned, and uncleaned from the outside, the inside was a complete paradox to the image that it gave off from the outside. It is not filthy, nor filled with dirt, but it was clean, and organized to the point where every material was kept at top-notch condition, and every single potion was labelled with complete preciseness. This was the lab of a killer, and a killer has no time to keep everything in track and kill at the same time. This is why eventually, the owner will recruit a maid for the maintenance of the whole place, but she needed someone that she can trust, not just any random person.

On the left side of the room, there is a case for poisons that had already been created for future uses, and on the right side, there were damage boosts and other boosts in the form of potions, although there is always consistently more poisons than potions that is in existence in that very room. The middle of the room was a table with an alchemy set and in the far back of the room, there is a cabinet with empty glass bottles and cases that can be used for storing the things that she creates. In a small corner, there is a bed that is comfortable enough for her to sleep in without being disturbed in the middle of the night. Knowing the securities of the first floor safe zone, she'll be able to sleep knowing that her safety is guaranteed.

Edited by Blood
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Stats:

Spoiler

[0-19 EXP] Rank 1 - Beginner Alchemist: Able to craft Tier 1 equipment. 2 crafts per day. EXP: 15/20

CD:
    [1] = Critical Fail (Lose materials)
    [2-5] = Fail (Lose materials)
    [6-9] = Salvage (Keep materials on LD 11+)
    [10] = Uncommon item (1 slot)
    [11] = Rare item (2 slots)
    [12] = Perfect item (3 slots)

LD:
    [1-17] = No additional items.

    [18-20] = Yields 1 additional item.

EXP:
Critical Fail and Fail crafts: +1
Salvage crafts: +2
Uncommon crafts: +3
Rare crafts: +5
Perfect crafts: +8

Equipment:

Spoiler

 

Inventory:

Spoiler

Uncommon

Spoiler

Uncommon HP Recovery T1: 1 (+20 HP)
Uncommon Over-health T1:  0 (+15 max HP)
Uncommon Damage: 0 (+1 base damage)

Rare

Spoiler

Rare HP Recovery T1: 1 (+40 HP)
Rare Over-health T1:  0 (+30 max HP)
Rare Damage: 0 (+2 base damage)

Perfect

Spoiler

Perfect Toxic Venom T1: 0 (-8 damage DoT)
Perfect HP Recovery T1: 0 (+60 HP)
Perfect Over-health T1:  0 (+45 max HP)
Perfect Damage: 0 (+3 base damage)
Teleport Crystal: 0
Safeguard Potion: 0

Form for self:

Spoiler

Name:
Your Profession: Alchemist
Your Rank: Rank 1
ID:
Roll:
Item Type: (Salves)
Tier: (1)
Quality: (Uncommon, Rare, Perfect)
Enhancements: 
Description: 

Edited by Blood
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ID: 100388 CD: 2 LD: 12 (Fail)
ID: 100389 CD: 7 LD: 16 (Salvage Materials)

Blood walked into her new shop that had been generated for her. It was a very good place, perfectly suitable for someone like her. With this, she will finally be able to create poisons and damage potions that will help her with her quests and the sorts. Although none of the boosts given by potions or crystals are that significant to the well-being of players as a majority of players don't really use them, it will definitely help her overcome some of the more tougher bosses early on, so she wouldn't have to waste time getting them done later. Plus, she would be able to focus a lot on other skills related to luck or something of the sorts, so she won't have to invest as much as she would need to on her weapon skills. Of course, doing multiple crafts a day would kill her material supply, but in the end, it would all be worth it because she'll be able to collect the biggest potion/crystal inventory known to man. Eventually, once she gets herself started off with her own potions, and have more than she could possibly use, she'll even start doing some black business on the market, maybe tear the alchemists off of their business. Blood looked around: already she could see that the place would get very messy very soon, so she'll need to get submissive maid to do her organization instead of herself. Well, that was enough thinking about future plans, because all of that stuff was far into the future. For now, she wanted to focus on the present, and she wasn't very strong at the moment. Soon, however, she will reach the destination that she wanted to reach... and kill just for the sake of it. Unfortunately, she was unable to craft anything for her first time due to how low her stats were. It was to be expected, though, because she had just started and anything good that might come her way right now is due to be beginner's luck. She didn't want that... She wanted to craft to her heart's content once she gets a good supply of materials.

-1 T1 Materials
+3 EXP

Edited by Blood
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ID: 100426 CD: 10 LD: 2 (Uncommon)
ID: 100427 CD: 9 LD: 12 (Salvage Materials)

It was time for her to craft again. At the moment, she was really limited to what she can or cannot craft. She wanted some poison so she can apply them and test them out on her next quest, but if she can't craft them today, she'll just have to go on ahead without them because there is no time to waste. Blood's red eyes glared into the darkness as she woke up from bed. She remembered that she had crafted before sleeping the other day, and now, she was on her way to craft once again. This time, she tried something different. Instead of heading straight in, she handpicked the mushroom that she thought was the best one she picked a couple of days ago. It was stored and salted, so that it was fresh for her to craft. With a determined frown, she set the materials on her table and began her crafting session. First, she grinded the mushrooms in a bowl, and made sure that the powder that was made as a result was of fine quality suitable for the potions that she would produce. They were top tier potions, or salves at the very moment, and she will certainly not keep anything that is not of top quality for the class that it was classified under. Handling the liquid that she would use with fine detail, she blended the mushroom powder and watched as the liquid hardened, and soon, it was squished together into the shape of a salve. Blood smiled... she had produced something, but it wasn't what she wanted. It was not a poison salve, but it was a health-giving salve. At the moment, the HP recovery would help her out, but 20 health really isn't much. She'll keep it for emergencies though. Next, she had one more crafting session left and she got down to it without hesitation. Unfortunately, she had failed to craft anything on this one, but like yesterday, she was able to save her mushroom powder for a crafting session of another day.

-1 T1 Materials
+5 EXP

Spoiler

Name: Uncommon HP Recovery Potion T1
Your Profession: Alchemist
Your Rank: Rank 1
ID: 100426
Roll: LD - 10; CD - 2
Item Type: Salve
Tier: 1
Quality: Uncommon
Enhancements: 1x HP Recovery
Description: Smooth salve applied to the skin to give the user +20 HP.

Edited by Blood
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  • 2 months later...
Spoiler

ID CD LD Quality EXP Gained Salvaged? Total Amount Tier
103302 11 6 Rare 5 N/A 1 1
103303 8 12 Savage 2 Yes 0 1

+7 EXP
-1 T1 Material

Blood had made a decision to become a poison master, but in order to do that, she must first start from the basics. She was starting from level one, and that's where she will be grinding all the way up to level ten. The grind would be long, and the road would be difficult, but she recently recruited a future scout that will be a potential benefit to her. If he does what she tells him, he'll have a successful life in Aincrad, and she'll have practically unlimited amounts of material that she can use to level her crafting up.

Crafted

Spoiler

Name: Rare HP Recovery Potion T1
Your Profession: Alchemist
Your Rank: Rank 1
ID: 103302
Roll: CD - 11; LD - 6
Item Type: Salve
Tier: 1
Quality: Rare
Enhancements: 2x HP Recovery
Description: Smooth salve applied to the skin to give the user +40 HP.

Edited by Blood
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