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Itzal

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Blog Entries posted by Itzal

  1. Itzal
    <<The following mechanics have been changed!>>
     
    <<Nature's Treasures>>
    Searching: 
    LD rolls of 11-14 give 1 material.  LD rolls of 15+ give 2 materials.  Gatherer skill is added to this roll as well.
    Fishing: 
    Monsters and bosses never spawn.  Fishing receives no bonus materials.  CD 12s require a LD of 15+ (modifiers allowed) to fish up a treasure chest.  If 1-14, players receive 4 materials.
    Treasure Chests: 
    LD of 1-3 does not result in a mimic, but drops (Floor * 25) col and one material.
    Looting Mobs: 
    Loot required mobs always drop (HP * 4) col and 1 material as default drops.
    Nature's Treasures has been reopened!
    <<AoE Energy Costs>>
    From now on, AoE energy costs are no longer double the damage multiplier.  Instead they are calculated as cost equal to the multiplier +2 for each target successfully hit.
    Updated in resource tutorial section
    <<House:  Kitchen Effects>>
    Kitchen effects in households has been changed to: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30
    Updated in resource tutorial section
    <<Boss Raids>>
    New Rule Added:  Players can only enter/start a boss raid thread if there is a minimum of 12 players (3 groups of 4)
  2. Itzal
    Hello players of Aincrad!
    I created two threads in the support ticket section with the interest in having the community involved in the development of Aincrad in floor development, and even systems through your thoughts, concerns, and other forms of communication.  There are two separate threads for players to look at and share their opinions.  One is specifically for floors which is mainly helping by sharing ideas on what we could add/change/improve as far as our current floors go.  Come up with your own floors and share them with us for the chance of seeing that floor one day.  Or coming up with a quest and sharing it with us!  The other is specifically for systems, which is things like the rules, skill and level system, dungeon and combat systems, etc.
    I'm hoping people will be willing to share their opinion and thoughts for the purpose of helping to further this site further.
    Can't wait to see what you have in mind!
    Floor Development Suggestion Thread
    http://www.sao-rpg.com/topic/16352-a-helping-hand/
     
    Systems Development Suggestion Thread
    http://www.sao-rpg.com/topic/16347-a-helping-hand/
     
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