Hinatao
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Posts posted by Hinatao
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familiar training failed
ID# 146210 results:
Battle: 7
Craft: 6
Loot: 15
MOB: 3
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fg
Hit fox 1 for 8 damage
Desert Fox 1: 0/290 health
ID# 146208 results:
Battle: 3
Craft: 5
Loot: 13
MOB: 4
Loot from fox 1:
3190 col (290*11 col (3 base, 3 prosperity, 4 even cd/ld, 1 loot table)
1 Rare Trinket ID# 146209
ID# 146209 results:
Battle: 10
Craft: 10
Loot: 8
MOB: 6
Total Loot:
8990 Col
10 t2 mats
1 Rare Weapon 146206
1 Uncommon Consumable 1462061 Rare Trinket ID# 146209
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[x1 AoE] Tsumuji Guruma (1 Energy +2 per target hit - 3 (mod)) - A simple sword art that spins the user on their heel to slash in every direction.
Hit foxes 2, 4 for 8*1 = 8 Damage
Desert Fox 1: 2/290 health
Desert Fox 2: 0/290 health
Desert Fox 3: 0/290 health
Desert Fox 4: 0/290 health
Only living fox misses me
Me: 187/580 health, 0/58 EN
Looting Foxes
Fox 4:
1740 col (290*6 col (3 base, 3 prosperity)
4 t2 mats (odd LD and CD)
Fox 2:
1740 col (290*6 col (3 base, 3 prosperity)
4 t2 mats (odd LD and CD)
1 Rare Weapon 146206
1 Uncommon Consumable 146206Total loot this thread:
5800 Col
10 t2 mats
1 Rare Weapon 146206
1 Uncommon Consumable 146206ID Battle Craft Loot MOB Character Link Purpose Time 146207 10 7 1 2 Hinatao looting fox 4 2020-05-04 12:37:13 146206 10 5 15 7 Hinatao looting fox 2 2020-05-04 12:37:06 -
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[x8 AoE] Amatsu no Homura (8 Energy +2 per target hit -3 (mod))) - Two warm up slices, then three rapid but extremely powerful spinning cuts.
Hit foxes 1, 2, 3, 4 for 8*9 = 72 Damage
Desert Fox 1: 2/290 health
Desert Fox 2: 2/290 health
Desert Fox 3: 0/290 health
Desert Fox 4: 2/290 health
All foxes miss me
Me: 187/580 health, 3/58 EN
Looting fox 3
2320 col (290*8 col (3 base, 3 prosperity, 2 even LD))
2 t2 mats (odd CD)
ID# 146202 results:
Battle: 3
Craft: 3
Loot: 4
MOB: 3
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[x8 AoE] Amatsu no Homura (8 Energy +2 per target hit -3 (mod))) - Two warm up slices, then three rapid but extremely powerful spinning cuts.
Hit foxes 1, 3, 4 for 8*9 = 72 Damage
Desert Fox 1: 74/290 health
Desert Fox 2: 74/290 health
Desert Fox 3: 2/290 health
Desert Fox 4: 74/290 health
Fox 4 hits me for 88 - 23 = 65 damage
Me: 187/580 health, 15/58 EN
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She couldn't be stopped now, she wouldn't be! But then she looked closer. A green cloak, with a gold hem. The open doors of the Outpost made it. She’d made it... and suddenly, everything she'd been holding at bay for so long came out. She screamed with excitement, running up to look at the weapon that had been made for her. She accepted it as it was exactly what she had asked for. She couldn’t wait to make her mobs spew guts from this sharp balde that she had spent so much materials on. She then walked out of the shop a happy camper.
Name: Damaging Katana
Your Profession: Blacksmith
Your Rank: 10
ID: 145505
Roll: 13 (12+1)
Item Type: Weapon - Katana
Tier: 2
Quality: perfect
Enhancements: Accuracy 3
Description: A medium length katana that looks extraordinarily plain. It shimmers when light glistens off of it though
Post Link: http://www.sao-rpg.com/topic/1065-shop-f1the-blazing-typhoon-rank-10-grand-master-blacksmith/?do=findComment&comment=605938 -
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[x8 AoE] Amatsu no Homura (8 Energy +2 per target hit -3 (mod))) - Two warm up slices, then three rapid but extremely powerful spinning cuts.
Hit foxes 2, 3, 4 for 8*9 = 72 Damage
Desert Fox 1: 146/290 health
Desert Fox 2: 74/290 health
Desert Fox 3: 74/290 health
Desert Fox 4: 146/290 health
Fox 4 hits me for 89 - 23 = 66 damage
Me: 252/580 health, 25/58 EN
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d
[x8 AoE] Amatsu no Homura (8 Energy +2 per target hit -3 (mod))) - Two warm up slices, then three rapid but extremely powerful spinning cuts.
Hit foxes 1, 2, 3 for 8*9 = 72 Damage
Desert Fox 1: 146/290 health
Desert Fox 2: 146/290 health
Desert Fox 3: 146/290 health
Desert Fox 4: 218/290 health
Fox 2 hits me for 88 - 23 = 65 damage
Fox 3 hits me for 89 - 23 = 66 damage
Me: 318/580 health, 35/58 EN
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Gear and Stats in Spoiler
SpoilerDamage: 9 (1 base, 7 from skills, 1 from mod)
SA Energy: -3 (from mod)
Accuracy: 3 (weapon)
Prosperity: 3 (trinket)
Evasion: 3 (Armor)
Mitigation : 23 (9 per tier from familiar protector, 5 light armor skill)
Current Level: 29, 580 health, 58 energy
Battle ready items:
3 Starter Healing Potions (Heals 50 HP)
5 Tier One Health Potions of Uncommon Quality (+40HP)
1 Teleport crystalName: Toxic Venom Salve
Your Profession: Alchemist
Your Rank: None yet
Roll ID: 140766
Roll Result: 12 (perfect)
Item Type: Salve
Tier: 1
Quality: Perfect
Enhancements: Toxic Venom: Natural critical attack rolls of 9-10 deal (8 * Tier) unmitigatable poison damage on each enemy turn for 3 turns. Effect lasts for one thread. Poison damage does not stack, but can be refreshed.
Description: A flash with green liquid inside. It has a large corked opening so that it can be quickly poured out onto a weapon.
Post Link: http://www.sao-rpg.com/topic/19203-f1e3sp/?tab=comments#comment-602287
from here: http://www.sao-rpg.com/topic/19208-hinatao-evals/?tab=comments#comment-602388My Equipment:
Name: Damaging Katana
Your Profession: Blacksmith
Your Rank: 10
ID: 145505
Roll: 13 (12+1)
Item Type: Weapon - Katana
Tier: 2
Quality: perfect
Enhancements: Accuracy 3
Description: A medium length katana that looks extraordinarily plain. It shimmers when light glistens off of it though
Post Link: http://www.sao-rpg.com/topic/1065-shop-f1the-blazing-typhoon-rank-10-grand-master-blacksmith/?do=findComment&comment=605938Name: Ebonweave Garb Profession: Tailor Rank: 7 Roll ID: 138134 Roll Result: 11+1 Item Type: Light Armor Tier: 1 Quality: Perfect Enhancements: Evasion 3 Post Link: Here Description:A black almost velvet appearing garb that adorns the chest and legs without restricting movement, when in direct sunlight a grayed staircase pattern becomes visible. Breathes well and doesn't trap heat, simple and functionalName: Gold Covetous Serpent Profession: Artisan Rank: 7 Roll ID: 138310 Roll Result: 11+1 Item Type: Trinket Tier: 1 Quality: Perfect Enhancements: Prosperity 3 Post Link: Here Description:A golden snake, that wraps around your finger, glowing ruby eyes seem to eerily stare at you. This piece is truly captivating well refined and polished.My Skills & Mods:
Hide (5 SP) (Rank 1)
Light Armor (5 SP) (Rank 1)
One handed weapons/Dagger: 5 (Rank 1)
Two handed weapon / Katana: 50 (Rank 5)
Mods:
[Rank 3 Mod] KATANA Ferocity
- Cost: 15 SP
- Passive
- Effect: +1 base damage when using Sword Arts of the specified weapon type.
- Description: Become more vicious and ferocious with your weapon of choice.
[Rank 3 Mod] Katana Finesse
3 Ranks
Passive
Cost:
[Unskilled] -> Rank 1 - Novice = 5 SP
[Novice] -> Rank 2 - Expert = 3 SP
[Expert] -> Rank 3 - Grandmaster = 2 SP
It takes a total of 10 SP to Grandmaster this mod.
Effect: Reduces the energy cost of Sword Arts for the specified weapon type by an amount equal to this mod's (Rank). Energy costs cannot be reduced below 1.
Description: After practicing with your weapon, you become used to its feel and power.Familiar Mastery: Protector
3 Ranks
Cost:[Unskilled] -> Rank 1 - Novice = Free
[Novice] -> Rank 2 - Expert = 8 SP
[Expert] -> Rank 3 - Grandmaster = 10 SP
Passive
Effect: Prevent (9 per Rank * Tier) damage from successful attacks against you when fighting with your familiar. This does not stack with the Mitigation enhancement.
Description: Your familiar helps defend you from enemy attacks. You may only benefit from one Familiar Mastery skill at a time. These bonuses cannot exceed your enhancement cap.
Possible to obtain after completing the quest <<Feeding the Enemy>>Spawning these four enemies:
Desert Fox 1: 290/290 health, 87 Damage
Desert Fox 2: 290/290 health, 87 Damage
Desert Fox 3: 290/290 health, 87 Damage
Desert Fox 4: 290/290 health, 87 Damage
[x8 AoE] Amatsu no Homura (8 Energy +2 per target hit - 3 (mod))) - Two warm up slices, then three rapid but extremely powerful spinning cuts.
Hit all foxes for 8*9 = 72 Damage
Desert Fox 1: 218/290 health
Desert Fox 2: 218/290 health
Desert Fox 3: 218/290 health
Desert Fox 4: 218/290 health
Fox 1 hits me for 89 - 23 = 66 damage
Fox 4 hits me for 88 - 23 = 65 damage
Me: 449/580 health, 45/58 EN
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Name: Respite of a Crafter
Your Profession: Alchemist
Your Rank: 7
Roll ID: 146177
Roll Result: 12
Item Type: Potion
Tier: 1
Quality: Perfect
Enhancements: Crafter's Respite: Resets your daily crafting attempts. Cannot use more than one Crafter’s Respite within 24 hours.
Description: This crystal clear potion is contained in a waterbottle shaped flash that feels soothing as it is drunk.
Post Link: http://www.sao-rpg.com/topic/19211-f1-hinataos-alchemy-rank-7/?page=2&tab=comments#comment-606382
Name: Respite of a Crafter
Your Profession: Alchemist
Your Rank: 7
Roll ID: 146176
Roll Result: 12
Item Type: Potion
Tier: 1
Quality: Perfect
Enhancements: Crafter's Respite: Resets your daily crafting attempts. Cannot use more than one Crafter’s Respite within 24 hours.
Description: This crystal clear potion is contained in a waterbottle shaped flash that feels soothing as it is drunk.
Post Link: http://www.sao-rpg.com/topic/19211-f1-hinataos-alchemy-rank-7/?page=2&tab=comments#comment-606382Name: Respite of a Crafter
Your Profession: Alchemist
Your Rank: 7
Roll ID: 146174
Roll Result: 12
Item Type: Potion
Tier: 1
Quality: Perfect
Enhancements: Crafter's Respite: Resets your daily crafting attempts. Cannot use more than one Crafter’s Respite within 24 hours.
Description: This crystal clear potion is contained in a waterbottle shaped flash that feels soothing as it is drunk.
Post Link: http://www.sao-rpg.com/topic/19211-f1-hinataos-alchemy-rank-7/?page=2&tab=comments#comment-606382Name: Respite of a Crafter
Your Profession: Alchemist
Your Rank: 7
Roll ID: 146173
Roll Result: 12
Item Type: Potion
Tier: 1
Quality: Perfect
Enhancements: Crafter's Respite: Resets your daily crafting attempts. Cannot use more than one Crafter’s Respite within 24 hours.
Description: This crystal clear potion is contained in a waterbottle shaped flash that feels soothing as it is drunk.
Post Link: http://www.sao-rpg.com/topic/19211-f1-hinataos-alchemy-rank-7/?page=2&tab=comments#comment-606382Name: Respite of a Crafter
Your Profession: Alchemist
Your Rank: 7
Roll ID: 146173-1
Roll Result: 12
Item Type: Potion
Tier: 1
Quality: Perfect
Enhancements: Crafter's Respite: Resets your daily crafting attempts. Cannot use more than one Crafter’s Respite within 24 hours.
Description: This crystal clear potion is contained in a waterbottle shaped flash that feels soothing as it is drunk.
Post Link: http://www.sao-rpg.com/topic/19211-f1-hinataos-alchemy-rank-7/?page=2&tab=comments#comment-606382 -
crafts in spoiler
Spoiler- Critical Fail and Fail crafts: +1 EXP
- Salvage crafts: +2 EXP
- Uncommon crafts: +3 EXP
- Rare crafts: +5 EXP
- Perfect crafts: +8 EXP
►Rank 7
CD:
[1] = Critical failure (Lose materials)
[2] = Fail (Lose materials)
[3-5] = Salvage (Keep materials on LD 11+)
[6-8] = Uncommon item (1 slot)
[9-11] = Rare item (2 slots)
[12] = Perfect item (3 slots)LD:
[1-12] = No additional items.
[13-17] = Yields 1 additional item.
[18-20] = Yields 2 additional items.146178 Uncommon item (1 extra item) 6 exp
146177 Perfect (1 extra item) 11 exp
146176 Perfect 11 exp
146175 Fail lose mats 4 exp
146174 Perfect 11 exp
146173 Perfect 1 additional item 11 exp
146172 Salvage lose mats 5 exp
146171 Salvage keep mats 5 exp
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Having little to nothing left to do for the day she went back home and started reading about some of the lore in the game. She found one particular NPC that was supposedly bred to divide and conquer, and just by looking at his picture she found that he was a rather fierce fighter. He showed no mercy and only seeks to gain for himself. Ever since a young age he has seen himself as better than most others around him and isn’t afraid to let them know about it unless they are clearly superior. As such he has become quite an interesting person compared to some of the other NPCs that she had read about because this is where the strongest thrive. His dreams are to become the best in his family and to topple all the player characters with displays of sheer might. She smiled as she kept reading, this was someone she wanted to meet someday.
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They’d reach someplace, eventually, and maybe then they’d rest. This was an awfully a lot of backstory to a simple person that was going to probably never hang out with Hinata again. But it was going to be worth it in the end because of all the time it took to form a bond was good for the both of them. "That's the forest there off in the distance," he told Hinata and pointed straight ahead of them, not long after they'd left their most recent resting spot on foot. It was only for a couple stops on the journey after all and she'd have plenty more opportunities to get some food and water before wandering off again. "It's the forest I told you about," he added with a grin while adjusting his equipment. Hinata said "You know, this reminds me of the one I spent a few days in alone when I was little”.
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Nature and emptiness, on the other hand, he detested. Hinata couldn’t relate to him not liking nature. It was the only thing that reminded her of real life. However nature had caused the man’s disability so he hated it. It made him feel exposed, alone, and without a purpose. Looking over his shoulder, he found no interest in the crowds. As such, he and Hinata kept walking. This landscape was slightly annoying to traverse, but eventually it too was left behind. Surprisingly, he had not been stabbed, robbed, or murdered himself three qualities he had long ago associated with going where mobs could get him, other than nisery. Now, it was only the vastness of nothingness what greeted his eyes. The path forked, and every new direction it took broke off the sense of security found in the previously wide main road. Looking left and right, not much thought was given as he simply picked a direction and advanced.
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They didn’t do much of anything. Hinata walked with the man and talked about all the struggles he had on a day to day basis. He said that if mobs came at him then he’d handle it. He could still nagivage the menues he was just kind of slow at it. If it wasn’t coming then he would assume others had taken care of it and he could take the day off. In front of him, to the south, he found the freedom of the plains and farmlands, with its trees and its birds, and every little creature that hid in them. He also found people, obviously, scattered in stables, on roads, on carts, or in their homes. And in some of the carts was the caravan he would look at. He would’ve often considered himself a creature of civilization. Busy streets and loud crowds is where he thrived, where he could think clearly.
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Hinata walked along and met a disabled player. She got to know him a little. Being partially disabled had not humbled the man, nor had instilled him with a sense of satisfaction by doing something he should be struggling with. For him, walking large distances was something he was capable of doing in the past, and he’d conform for nothing less than what he was capable of doing when his lower leg was made of flesh rather than fancy metals. Almost an hour must’ve passed the moment he found himself leaving the town once again to prowl for something to do. Hinata tagged along with him, curious as to how it affected his gameplay. Others had been sent to just rot away if they had no ability to even play the game properly. That’s where he came in. He was so to say one of the few that remained head strong.
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It wasn’t every day that she got to take it so easy. She had quite a time before now but now things were all handled and she could relax knowing that there wasn’t much else to do. She needed days like these really, so that she could stop being so worried about danger and combat and just enjoy life as it was meant to be. “How many more days do I think we’ll have left in SAO by the way,” she asked herself while thinking about how skilled she had gotten with weaponry as well. She didn’t want to pry into the details of the future but she felt like it was an acceptable question to ask. It wasn’t like she was thinking she would somehow beat the game any time soon but you know, wishful thinking and such. There was a looming question among all SAO players as to when they’d beat the game.
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This man was somewhat of an interesting specimen but Hinata wouldn’t get a chance to dream anymore. Her alarm was going off that she had set for herself. She hopped out of bed and walked around down the streets of real life which to her was just SAO. It was strange, to dream but then wake up in a video game. It was like she was still in a dream in some ways. She didn’t have any objectives today except for walking around and burning time. She needed a bit more SP to level up again so she was just killing time. She did not stop anywhere in the street, nor took any turn. Those options weren’t even considered. Instead, she did what her gut told him, or what it would say if it wasn’t currently growling in hunger. She walked forth, tall and proud, being dodged by the crowd the same way a carriage would.
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As one man limped through the wide streets, helping himself with the use of his cane, the former soldier in him severely judged the armed forces of the area. Such conduct he would’ve considered inappropriate for a professional, which was a rather hypocritical judgement coming from a former alcoholic. Well, he though, at least I was entitled to it. Some of the women, those that apparently were not working today, also seemed to be quite drunk, laughing and hugging their friends in corners, tables, and within the dozen taverns encountered in a short walk.
The severely overweight male – obese being a word he would never allow to describe his frame - was the target of many gazes, some of which he returned with a scowl, and others which he simply ignored. Those curious and somewhat surprised eyes inspired him to limb faster, somewhat, for he feared stopping would lead his personal space to be crowded.
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She soon drifted back to sleep though all the same. In her dream she picked up a little bit later than when she last remembered. She spotted one of the enemies and she made quick work of them while they slept. That was easy. She moved to the next sleeping quarters and got rid of three more. That meant that only the ones that weren’t here would be troubling her later on. She and the rest of her group broke for the night and went to shelter. Before she knew it the next day had started and she was wandering around. She felt like crap. Regardless, it felt good to know her mental faculties were trustworthy, even if only useful to bring disappointment. The streets were busy, even if the climate wasn’t exactly favorable. The spirits were high, both figuratively and literally, for many dilated pupils spoke of the drug use some of these specimens had ingested.
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They continued on their way after Hinata grinned since her methods had worked just fine. They were going to get to their destination soon, she thought but they still had to worry about the two others that were promised. Lucky for them they showed up shortly after they left the first criminal buried chest deep in the ground with no way of escaping. “Kakawww,” it was more flying birds. Two of them this time. They swooped down but this time Hinata was able to latch onto one of them with her hands and slam them into the ground. All this violence suddenly made her stir and sit up in her bed. “Was I just dreaming if being a crime solving detective that fought birds by catching them out of the sky and slamming them into the ground? She didn’t even want to go back to sleep after that. Else she might cry.
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crafts in spoiler
Spoiler►Rank 6
CD:
[1] = Critical failure (Lose materials)
[2] = Fail (Lose materials)
[3-5] = Salvage (Keep materials on LD 11+)
[6-9] = Uncommon item (1 slot)
[10-11] = Rare item (2 slots)
[12] = Perfect item (3 slots)LD:
[1-12] = No additional items.
[13-17] = Yields 1 additional item.
[18-20] = Yields 2 additional items.145281 Rare Item 8 exp
145280 salvage keep mats 5 xp
145279 salvage keep mats (5 xp)
145278 uncommon item (2 additional items) 6 xp
145277 uncommon item 6 xp
145276 Uncommon item (1 additional item) 6 exp
145275 uncommon item (2 additional items) 6 exp
I'm now Rank 7
Using this to reset daily crafts:
Name: Respite of a Crafter
Your Profession: Alchemist
Your Rank: 5
Roll ID: 144033
Roll Result: 12
Item Type: Potion
Tier: 1
Quality: Perfect
Enhancements: Crafter's Respite: Resets your daily crafting attempts. Cannot use more than one Crafter’s Respite within 24 hours.
Description: This crystal clear potion is contained in a waterbottle shaped flash that feels soothing as it is drunk.
Post Link: http://www.sao-rpg.com/topic/19211-f1-hinataos-alchemy-rank-6/?tab=comments#comment-604862►Rank 7
CD:
[1] = Critical failure (Lose materials)
[2] = Fail (Lose materials)
[3-5] = Salvage (Keep materials on LD 11+)
[6-8] = Uncommon item (1 slot)
[9-11] = Rare item (2 slots)
[12] = Perfect item (3 slots)LD:
[1-12] = No additional items.
[13-17] = Yields 1 additional item.
[18-20] = Yields 2 additional items.145289 salvage keep mats 5 exp
145288 Perfect 11 exp
145287 rare item 8 exp
145286 Perfect (1 extra item) 11 exp
145285 rare item (1 extra item) 8 exp
145284 salvage keep mats 5 exp
145283 Perfect 11 exp
145282 salvage, keep items 5 exp
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She hurried this time, as eager to continue this thing as everyone else was. As they traveled, she sent out a silent thought. "Thanks everyone in my past for training me so that my strength not falter until I get these people home safely." It wasn't a prayer, not exactly, but rather a sincere showing of gratitude. When she stood face to face with the area, she realized how accurate her childhood had been. She had set into her mind long ago, product of his memories of youth, and yet she found it to be almost identical both in mind and reality. It wasn’t smaller than he remembered, nor did it have a different tone to it in his mind; it was an exact reproduction to what he recalled. Because of it, there was no disappointment in finding something other than expected. At the same time, that same lack of disappointment was, paradoxically, a disappointment in itself. It was as if her mind had no changed in all these years, remaining as bitter and angry now as it was in her youth.
[F11][SP] Retraining pt 2
in Intermediate Floors
Posted
d