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The Shadow

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Posts posted by The Shadow

  1. You never stood a chance.

    Was that true? Even though the swordsman's words had been lost to Shadow, in his final moments, he had wondered that himself. After all of the promises, the planning, the pain, had he still lacked the power to trounce Orgoth and his army? What remained of Shadows' own soldiers toppled like toys, knocked down by enemies far too big for them to handle. Shadow and his playthings, cast aside for the next best thing. One more floor, one more boss, a cycle in the seemingly insurmountable quest for freedom. The mortal-turned-god, who had dreamed of conquering it all, had been only a single rung on that ladder.

    Yet even as the Players mopped up, an unnerving trend became apparent - the Bloodlust Shackles and the Shadow Horrors did not explode into pixels upon death. Instead, they simply disappeared. Furthermore, when the final abomination met its end, no "Congratulations" banner burst into existence, and no pop-up announced the acquired rewards.

    Though Orgoth could have no understanding of such things, he appeared to sense the unease in the room. Even though the water seemed to stop rising, he had no desire to remain here. "It is time to go," he declared, shifting to sling his axes across his back. "Shadow is finally slain, so we must now celebrate our victory." Rolling his shoulders, the minotaur moved through the gathered Players as if parting a sea. He slowed to a halt before the door to the next floor. One enormous hand rest on the handle, but before he pulled, he turned back. "It has been an honor fighting alongside you, my friends. I will remember your bravery, and what we accomplished here. Now," he continued, finally yanking the door open, "enjoy what-"

    Orgoth was silenced by a wave of dark water. Held at bay by the door, it now fell like a wall to crash over him, swallowing the legendary hero entirely. The water streamed through the opening, filling the entire space in mere seconds. Humans and familiars alike were consumed without time to think, let alone act. In the end, the noble Players, who had come seeking victory, found only cold and darkness.

    This concludes 2.6.


    All in-character interactions in the floor twenty-five boss raid have ended.
    Please roll for loot in an out-of-character manner. No written post is necessary, just your roll results.
    Please also specify whether you would like to receive SP or Experience Points for your participation in the event.
    SP rewards are 7, plus standard thread rewards (in SP). EXP rewards are 5,000, plus standard thread rewards (in EXP). EXP is calculated at T3.

    LOOT TABLE: All rewards here are determined by a natural LD roll.

    LD REWARD
    [1-8] Orgoth's Legacy | Tier 4 Perfect Weapon of Choice
    Choose one between the following enhancement pairs:
    • PHASE | HOLY | Normal Enhancement of Choice
    • BLIGHT | BURN | Normal Enhancement of Choice
    • PARALYTIC VENOM | VAMPIRIC (OFFENSIVE) | Normal Enhancement of Choice
    [9-15] Nihilim’s Wrath | Tier 4 Perfect Weapon of Choice
    Choose two different unique enhancements and one normal enhancement.
    [16-19] Elders’ Grace | Tier 4 Demonic Heavy Armor/Shield
    Flame Aura | Flame Thorns | Frost Aura | Frost Thorns
    Engulfing flames, crippling frost. Become Dragon’s Breath personified.
    [20] Shadow’s Malevolence | Tier 4 Demonic Weapon of Choice
    FALLEN | FALLEN | PHASE | ABS. ACC
    The final traces of Shadow, the Malevolent upon Aincrad. All of his horrific power lies at your fingertips.

    Next, proceed to [this thread] to continue your journey in the 3.0 update.

  2. Exhaustion.

    That was what this was, wasn’t it? What else could it be? The way that Shadow’s breaths came more rapidly, each a bit shallower than the last. The erratic beat of his heart, sputtering and belching like an old truck’s backfire. Not to mention the fact that his minions, crafted so lovingly out of the darkness, no longer obeyed him. Shadow paused to glance down at his hands, confusion drifting across an expression formed of fog. Such weakness was so pathetic, so inexcusable, so human. 

    “Shadow!” came Orgoth’s call a second time, startling the boss from his momentary hesitation. The minotaur’s gaze caught and held Shadow’s, all trace of the previous cloudiness gone. As the spectre weakened, Orgoth appeared to only grow stronger. The realization might have enraged Shadow once, but he found it difficult to stoke the flames of anger. Instead, a dull, throbbing envy enveloped Shadow. Orgoth had succeeded where he had failed. The life and the lives Shadow had sacrificed, the promises he had made, the darkness he had given himself over to. Yet all of his twisted magic could not save him now. 

    Orgoth lifted both axes, twin guillotines poised to remove the king’s head, and he could do nothing but watch. These Players had stripped him of the power he had so desperately craved. Now, they exposed him for what he truly was - a fraud. A fellow mortal, masquerading as a god.

    “You were a worthy adversary,” Orgoth murmured, standing only inches from Shadow. “Rest well.”

    Shadow closed his eyes.

    How did it come to this?

    With a whoosh, the blades fell. The final blood-red sliver of health shrank before the bar and the boss both disappeared. Oddly, there was no explosion of pixels, nor trademark completion pop-up. If Orgoth registered such small details, the NPC gave no indication.

    Shadow’s army did not seem to notice their commander’s absence at all; the Bloodlust Shackles still clung to their victims, and the Shadow Horrors continued their onslaught. And much to Orgoth’s dismay, the pools of dark sludge in the corners of the room began to grow. The slow trickle built to a steady stream, surging forward to splash across the boots of unsuspecting Players. While this was not as potent as the sea that had swallowed Aincrad, an effect of Shadow’s weakened state, it still chilled those who touched it to the bone. Though the minotaur had no idea what the black liquid was, he had no interest in finding out. A rumble of thunder echoed off the confines of the boss room. “Finish this,” he commanded of his own troops, “so that we may escape this strange storm.”

    ♩ ♪ ♫ ♬


    ORGOTH VS SHADOW

    Spoiler

    A mechanical change is in play. All players are invited to attack any enemy, regardless of the party it is assigned to, within the same rotation round. All players will have 72 hours before the next rotation occurs.


    NOTES

    1. The boss room is flooding with black water that chills Players when touched. This has no mechanical impact, but may be used for narrative purposes in posts.
    2. Players may attack enemies across parties should they so choose to.

    S̸̗͒̓hadow,̶̨̇̈́ ̶̞̳̥̊̓͘t̷̛̖͘ḩ̷̠̱̽e̶͖͙̻̙̓̌̍͊ ̷̮̤̖̍̏͜Mal̴̟͖̆͗evolen̵͖̯̈́t̸͔͝

    [                                             ]
                                                ]
                                                ]
                                                ]
                                                ]

    DMG: 1500 | MIT:  150 | ACC: 2 | EVA: 2
    ENV 4 (6/10) | [BLD: 36 (2/2)] | [TXV: 24 (2/3)] | [BURN: 36 (1/2)]

    • [As If It's My Last] - Until all Shadow minions and Bloodlust Shackles have been removed from the field, Shadow will refuse to die. Shadow is also untargetable.
    • [Forced Hand] - If [Dark Nova Eternal] is removed from the field, a Shadow Horror will be spawned to confront each party every other turn.  Disables when Shadow's health falls below 20%.
    • [Malformed Data] - Debuffs have no effect on Shadow. Any debuffs used against Shadow are thereafter applied by its own attacks for the rest of the battle. The effects last for 2 turns and can be refreshed. 
      • [INCARCERATE] and [MISPERCEPTION] are active.
    • [Disablement Immunity] - This boss is immune to Paralysis, Stuns and the turn-losing effects of Freeze.
    • [Bloodlust Shackle] - If Shadow rolls a CD6+, Shadow binds the Primary Threat Target on the current active party with a [Bloodlust Shackle]. The target loses all hate values on any targets and is stunned for the duration they are stuck in [Bloodlust Shackle]. When bound, [Parry] is negated on its targets.
      • [Tethered] - Any attacks made against the Bloodlust Shackle will not miss.
      • [Bloody Tether] - For each rotation the Bloodlust Shackle remains standing, the target will suffer unmitigated 300 DMG. All other players in their party will gain a stack of [Shadow's Bloodlust].
      • [Shadow's Bloodlust] - Bleeds the target for 36 DMG for the next two turns. 3 stacks max. Stacking will both increase the potency of the bleed and refresh its duration. 

    Orgoth attacks Shadow.
    ID # 186095: BD 3 (Autohit)
     | 650 - 150 = 500 DMG -> Shadow

    Sh̷̟͗̚a̷̡̺͗ď̴̻̥͘o̸͚̩͕̞̐̐̏w̴̖̲̑͗̍
    ID #          ̸͈̒̓ ̶̯͙̓ ̷̬̗̋͝ͅ ̶̤̳͙͊ ̴̗̮̮̈́͊͠ ̴̙̞͇̚          (            )
     |  ̷̣͔̲̊͆ ̸͚̤̬̐̈́̋ ̵͚̂ ̷̲͍̭̂̀͠ ̵̙́͌ ̸̹͂   ̶̛͖̗̱̇                     ̶̛͖̗̱̇ ̶̛͖̗̱̇     ̶̯͍̳̂ ->  ̸͓̓ ̶̯͍̳̂ ̴̮͔̭̾͠

     

    Shadow Horrors attack thei̷r̸ respective parties

    PARTY I
     
    Shadow Horror #5 attacks Shield
    ID #185709 | BD 2 + 1 + 3 = 7 (hit). DMG (300-260=40)
     
    PARTY II
     
    N/A
     
    PARTY III
     
    Shadow Horror #7 attacks ChaseR
    ID #185710 | BD 4 + 3- 5 = 2 (miss)
     
    PARTY IV
     
    Shadow Horror #4 attacks Morgenstern
    (CD 1,7=Zajcica; 2-8=Morgenstern; 3,9=Bahr; 4,10=Crozeph; 5,11=Cordelia; 6,12=Beat)
    ID #186104 | CD 4 (Crozeph) | BD 1 (critical failure)
     
    Shadow Horror #8 attacks Cordelia
    (CD 1,7=Zajcica; 2,8=Morgenstern; 3,9=Bahr; 4,10=Crozeph; 5,11=Cordelia; 6,12=Beat)
    ID #186105 | CD 11 (Cordelia) | BD 3+3-5=1 (miss).


    Orgoth, the Indomitable | HP: 4100/12500 | DMG: 650 | MIT: 100

    • [Inspiring Presence] - At the start of the phase change, Orgoth's presence provides [Battle Healing: +15 HP] and [Energy Regeneration: +2] on top of pre-existing buffs. This lasts until the end of combat.
    • [Fatigued] - Orgoth is unable to fight at full strength.
    • [Armor Crusher] - If Orgoth rolls a BD9+, his attack gains Phase. Shadow's MIT is reduced by 50 for the next turn.
    • [Blinding Crash] - If Orgoth rolls a CD8+ on a successful attack, Orgoth gains 100 DMG for that attack.

    RAID STATS

    Spoiler

    PARTY I

    Spoiler

    Shadow Horror #1 | HP: 0/1500 | DMG: 300 | MIT: 75 | ACC: 3 | [TXV: 24] (3/3) | [VV: 10] (3/4) | [ENV: 4] (3/10)  
    Shadow Horror #5 | HP: 313/1500 | DMG: 300 | MIT: 75 | ACC: 3 | [BRN: 36 (2/2)] | [BLI: 72 (2/2)] | [BLD: 72 (2/2)] | [TXV: 24] (2/3) | [VV: 10] (2/4) | [ENV: 4] (2/10)
    Bloodlust Shackle (Baldur) | HP: 0/500 | MIT: 50 
    Bloodlust Shackle (Raidou) | HP: 238/500 | MIT: 50

    [H:1,5] Shield | HP: 1985/1985 | EN: 120/176 | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | BURNS: -50% | TAUNT | FIGHTING SPIRIT | THRNS: 30 | EN REGEN: 5 | BH: 129  | KEEN: 1 | KEEN | [Shadow's Bloodlust 2: 72 (0/2)]
    [H:0,0] Raidou | HP: 1570/1870 | EN: 139/166 | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | FIGHTING SPIRIT | Dote: 3 | DoT: - 27 | LD: 8 | BH: 108 | EN REGEN: 5 | [Focused Howl (1/2] | [STUNNED: BLOODLUST SHACKLE]
    [H:5,0] Haine | HP: 1590/1590 | EN: 54/138 | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 94 | EN REGEN: 5 | [Shadow's Bloodlust 2: 72 (0/2)]
    [H:0,0] Baldur | HP: 1447/1650 | EN: 102/144 | DMG: 28 | ACC: 8 | EVA: 4 | MIT: 64 | REC: 3 | FIGHTING SPIRIT | BURNS: -50% | THRNS: 30 | BH: 97 | EN REGEN: 5 | KEEN: 1 | KEEN | [Shadow's Bloodlust 2: 72 (0/2)]
    [H:6,3] NIGHT | HP: 1790/1790 | EN: 59/173 | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Dote: 3 | DoT: -27 | BH: 119 | EN REGEN: 5 | [CONCENTRATION: 3/3] | [Shadow's Bloodlust 2: 72 (0/2)]
    [H:6,0] Kiluia | HP: 1270/1270 | EN: 71/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 78 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 | Dote: 3 | DoT: -27 | LD: 3 | EN REGEN: 5 | KEEN | [Shadow's Bloodlust 2: 72 (0/2)]

    data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

    PARTY II

    Spoiler

    Bloodlust Shackle (Calrex) | HP: 70/500 | MIT: 50 | BURN: 12 (1/2)

    [H:2] Ariel | HP: 1770/1770 | EN: 78/156 | DMG: 22 | ACC: 6 | AA | EVA: 5 | MIT: 75 | LD: 8 | TAUNT | TXV: 24 | FLN: 4 | KEEN: 1 | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 118 | EN REGEN: 5 | KEEN | [Shadow's Bloodlust 1: 36 (0/2)]
    [H:0] Calrex | HP: 1880/2030 | EN: 51/176 | DMG: 19 | ACC: 6 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 116 | EN REGEN: 5 | [QUICK CHANGE 1/3] | [STUNNED: BLOODLUST SHACKLE]
    [H:4] Zandra | HP: 2030/2030 | EN: 51/191 | DMG: 24 | ACC: 5 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 116 | LIFE MEND 2 | EN REGEN: 5 | ANTIFREEZE | PARA.IMM. | KEEN | [Shadow's Bloodlust 1: 36 (0/2)]
    [H:4] Itzal | HP: 1950/1950 | EN: 117/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | IMM: 30 | LD: 11 | BH: 112 | EN REGEN: 5 | [Shadow's Bloodlust 1: 36 (0/2)]
    [H:0] Freyd - The Whisper in Shadows | HP: 1710/1710 | EN: 83/165  | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 5 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 115 | [Shadow's Bloodlust 1: 36 (0/2)]

    data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

    PARTY III

    Spoiler

    Shadow Horror #7 | HP: 183/1500 | DMG: 300 | MIT: 75 | ACC: 3 | BURN: 12 (1/2)

    [H:0,0] Macradon | HP: 1985/1985 | EN: 146/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 114 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 5 | FRAURA: 15
    [H:11,4] ChaseR | HP: 1690/1690 | EN: 66/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 99 | EN REGEN: 5 | FIGHTING SPIRIT | PARRY | [PARRY: --/2]
    [H:2,0] Mari | HP: 1910/1910 | EN: 77/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | Dote: 3 | Dot: -27 | Oxidant | BH: 110 | EN REGEN: 5 | KEEN
    [H:5,0] Hidden | HP: 1510/1510 | EN: 52/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 90 | EN REGEN: 5
    [H:0,0] Pinball | HP: 1350/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 105 | FRZ: 36/8-10 | Phase | Dote: 3 | DoT: -27 | Oxidant |  | EN REGEN: 5
    [H:3,1] Jomei | HP: 1705/1705 | EN: 105/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 100 | EN REGEN: 5 | PARRY | [PARRY: --/2]

    data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

    PARTY IV

    Spoiler

    Shadow Horror #4 | HP: 1500/1500 | DMG: 300 | MIT: 75 | ACC: 3
    Shadow Horror #8 | HP: 1350/1500 | DMG: 300 | MIT: 75 | ACC: 3
    Bloodlust Shackle (Bahr) | HP: 500/500 | MIT: 50

    [H:0,0,0] Zajcica | HP: 1626/1630 | EN: 77/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 96 | EN REGEN: 3 |[PARRY: 0/2] | [VENGEFUL RIPOSTE: 0/3] | [CONCENTRATION: 0/3] | [Shadow's Bloodlust 1: 36 (0/2)]
    [H:0,0,0] Morgenstern | HP: 1583/1645 | EN: 18/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 97 | EN REGEN: 3 | [Shadow's Bloodlust 1: 36 (0/2)]
    [H:0,0,0] Bahr | HP: 1730/1730 | EN: 119/167 | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 101 | EN REGEN: 3 | [STUNNED: BLOODLUST SHACKLE]
    [H:2,0,0] Crozeph | HP: 1330/1330 | EN: 35/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 81 | EN REGEN: 3 | [Shadow's Bloodlust 1: 36 (0/2)]
    [H:0,0,0] Cordelia | HP: 1022/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 84 | EN REGEN: 3 | [Shadow's Bloodlust 1: 36 (0/2)]

    data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

     

    The fight is currently at [ROTATION 16]. Players of all parties are called to post once.
    The deadline for each round is 72 hours [March 28, at 11:00 AM EDT].
    [timer]

  3. The Player in orange spoke, lips forming words that barely rose above the din. Only when the Shadow focused entirely on Macradon was he able to discern the words being said. Granted, they made no sense. “What is wrong with you?” the boss spat back, annoyance steadily rising like a tide. These were not the typical taunts, or rallying cries, or dramatic soliloquies; the speech pattern was so irregular. Was he having a seizure? The way his body moved, and his head bopped, certainly spoke to that outcome. Well, if the Player were to fall over dead from natural causes, that would make his job easier.

    “Shadow!” Orgoth barked, sending pebbles skittering as hooves the size of dinner plates carried him closer. Despite the unmistakable weariness (understandable, given what he’d been through), Orgoth carried himself like a true hero of legend. Muscles bulged beneath crimson red gashes, and his enormous chest rose and fell with each shallow breath. Still, he clanged his axes together, the sound like an inviting boxing bell. “Cease your squabbling, and come fight me. Leave the humans alone! Am I not your one true enemy?”

    “Given the sheer number of people attacking me,” Shadow retorted, “I’d say I have a lot more than one.”

    As if on cue, the Christmas-eyed combatant landed a devastating blow across the Shadow’s midsection.

    “Oww,” the ghostly figure growled, then with a spiteful wave of his hand, clamped shackles on Bahr’s wrists. He had sent two more vines snaking toward unsuspecting players before Orgoth finally reached him. The gods clashed, each shaving off a chunk of the other’s health before being blown backward.

    A momentary lull in the action. It would be another handful of seconds before Orgoth attacked again, and Shadow could use the break to summon reinforcements. Straightening his spine, he brought himself up to his full height. Then, hands outstretched, he beckoned to the ever-growing black puddles. 

    Nothing happened.


    ORGOTH VS SHADOW

    Spoiler

    A mechanical change is in play. All players are invited to attack The Shadow within the same rotation round. All players will have 72 hours before the next rotation occurs.


    Shadow, the Malevolent

    [                                             ]
                                                ]
                                                ]
                                                ]
                                                ]

    DMG: 1500 | MIT: 150 (100) | ACC: 2 | EVA: 2
    ENV 4 (5/10) | [BLD: 36 (1/2)] | [TXV: 24 (1/3)]

    • [Forced Hand] - If [Dark Nova Eternal] is removed from the field, a Shadow Horror will be spawned to confront each party every other turn.   Disables when Shadow's health falls below 20%.
    • [Malformed Data] - Debuffs have no effect on Shadow. Any debuffs used against Shadow are thereafter applied by its own attacks for the rest of the battle. The effects last for 2 turns and can be refreshed. 
      • [INCARCERATE] and [MISPERCEPTION] are active.
    • [Disablement Immunity] - This boss is immune to Paralysis, Stuns and the turn-losing effects of Freeze.
    • [Bloodlust Shackle] - If Shadow rolls a CD6+, Shadow binds the Primary Threat Target on the current active party with a [Bloodlust Shackle]. The target loses all hate values on any targets and is stunned for the duration they are stuck in [Bloodlust Shackle]. When bound, [Parry] is negated on its targets.
      • [Tethered] - Any attacks made against the Bloodlust Shackle will not miss.
      • [Bloody Tether] - For each rotation the Bloodlust Shackle remains standing, the target will suffer unmitigated 300 DMG. All other players in their party will gain a stack of [Shadow's Bloodlust].
      • [Shadow's Bloodlust] - Bleeds the target for 36 DMG for the next two turns. 3 stacks max. Stacking will both increase the potency of the bleed and refresh its duration. 

    Orgoth attacks Shadow.
    ID # 185702: BD 10 (Autohit) | CD 11.  Armor Crusher and Blinding Crash both proc.
    | 750 - (150/2=75) = 675 DMG -> Shadow
     
    Shadow attacks Orgoth.
    ID #185703 BD 4 (Autohit) | 1500 - 100 = 1400 DMG -> Orgoth
     
    Shadow scans the raid.

    • 185705: CD 9 | vs. Party I
      | [Bloodlust Shackle] activates. [Raidou] is bound, and loses all existing hate values on his enemies.
    • 185706: CD 11 | vs. Party II
      | [Bloodlust Shackle] activates. [Calrex] is bound, and loses all existing hate values on his enemies.
    • 185707: CD 2 | vs. Party III 
      | [Bloodlust Shackle] does not activate.
    • 185708: CD 10 | vs. Party IV
      | [Bloodlust Shackle] activates. [Bahr] is bound, and loses all existing hate values on his enemies.

    Shadow Horrors attack their respective parties.

    PARTY I
     
    Shadow Horror #1 attacks Shield
    ID #185709 | BD 1 (miss)
     
    Shadow Horror #5 - PARALYZED
     
    PARTY II
     
    N/A
     
    PARTY III
     
    Shadow Horror #7 attacks Macradon
    ID #185710 | BD 1 (miss)
     
    PARTY IV
     
    Shadow Horror #4 attacks Morgenstern
    (CD 1,7=Zajcica; 2-8=Morgenstern; 3,9=Bahr; 4,10=Crozeph; 5,11=Cordelia; 6,12=Beat)
    ID #185711 | CD 8 (Morgenstern) | BD 4+3-1=6 (hit).  DMG (300-141=159)
     
    Shadow Horror #8 attacks Zajcica
    (CD 1,7=Zajcica; 2-8=Morgenstern; 3,9=Bahr; 4,10=Crozeph; 5,11=Cordelia; 6,12=Beat)
    ID #185712 | CD 7 (Zajcica) | BD 5+3-2=6 (hit).  DMG (300-292=8*0.5=4)
     
    Vengeful Riposte: (300*0.5=150-75=75) damage
     
    Shadow Horror takes (30+30+15=75) damage from Thorns, Flame Aura and Frost Aura
     


    Orgoth, the Indomitable | HP: 5500/12500 | DMG: 650 | MIT: 100

    • [Inspiring Presence] - At the start of the phase change, Orgoth's presence provides [Battle Healing: +15 HP] and [Energy Regeneration: +2] on top of pre-existing buffs. This lasts until the end of combat.
    • [Fatigued] - Orgoth is unable to fight at full strength.
    • [Armor Crusher] - If Orgoth rolls a BD9+, his attack gains Phase. Shadow's MIT is reduced by 50 for the next turn.
    • [Blinding Crash] - If Orgoth rolls a CD8+ on a successful attack, Orgoth gains 100 DMG for that attack.

    RAID STATS

    Spoiler

    PARTY I

    Spoiler

    Shadow Horror #1 | HP: 15/1500 | DMG: 300 | MIT: 75 | ACC: 3 | [DoT: 180 DMG] (2/2)] | [TXV: 24] (2/3) | [VV: 10] (2/4) | [ENV: 4] (2/10)  
    Shadow Horror #5 | HP: 768/1500 | DMG: 300 | MIT: 75 | ACC: 3 | [BRN: 36 (1/2)] | [BLI: 72 (1/2)] | [BLD: 72 (1/2)] | [TXV: 24] (1/3) | [VV: 10] (1/4) | [ENV: 4] (1/10) | PRLYZ
    Bloodlust Shackle (Baldur) | HP: 237/500 | MIT: 50 
    Bloodlust Shackle (Raidou) | HP: 500/500 | MIT: 50

    [H:1,4,5] Shield | HP: 1985/1985 | EN: 127/176 | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | BURNS: -50% | TAUNT | FIGHTING SPIRIT | THRNS: 30 | EN REGEN: 5 | BH: 129  | KEEN: 1 | KEEN | [Shadow's Bloodlust 1: 36 (0/2)]
    [H:0,0,0] Raidou | HP: 1870/1870 | EN: 139/166 | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | FIGHTING SPIRIT | Dote: 3 | DoT: - 27 | LD: 8 | BH: 108 | EN REGEN: 5 | [Focused Howl (0/2] | [STUNNED: BLOODLUST SHACKLE]
    [H:5,0,0] Haine | HP: 1590/1590 | EN: 50/138 | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 94 | EN REGEN: 5 | [Shadow's Bloodlust 1: 36 (0/2)]
    [H:0,0,0] Baldur | HP: 1350/1650 | EN: 97/144 | DMG: 28 | ACC: 8 | EVA: 4 | MIT: 64 | REC: 3 | FIGHTING SPIRIT | BURNS: -50% | THRNS: 30 | Dote: 1 | BH: 97 | EN REGEN: 5 | KEEN: 1 | KEEN | [STUNNED: BLOODLUST SHACKLE]
    [H:5,3,2] NIGHT | HP: 1790/1790 | EN: 76/173 | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Dote: 3 | DoT: -27 | BH: 119 | EN REGEN: 5 | [CONCENTRATION: 2/3] | [Shadow's Bloodlust 1: 36 (0/2)]
    [H:5,0,0] Kiluia | HP: 1270/1270 | EN: 82/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 78 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 | Dote: 3 | DoT: -27 | LD: 3 | EN REGEN: 5 | KEEN | [Shadow's Bloodlust 1: 36 (0/2)]

    Notes:
    Haine forgot to add hate from Crit against Shadow.  Adjusted.
    Raidou’s CDs corrected.  Thank you for clarifying.
    Kiluia did not post
    Bloodlust Shackle remains active on Baldur.  

    • Baldur takes 300 unmit damage 
    • Shadow’s bloodlust is applied to other members of Party I
      • Raidou’s Antioxidant negates

    PARTY II

    Spoiler

    Bloodlust Shackle (Calrex) | HP: 500/500 | MIT: 50

    [H:2] Ariel | HP: 1770/1770 | EN: 87/156 | DMG: 22 | ACC: 6 | AA | EVA: 5 | MIT: 75 | LD: 8 | TAUNT | TXV: 24 | FLN: 4 | KEEN: 1 | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 118 | EN REGEN: 5 | KEEN
    [H:0] Calrex | HP: 2030/2030 | EN: 51/176 | DMG: 19 | ACC: 6 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 116 | EN REGEN: 5 | [QUICK CHANGE 1/3] | [STUNNED: BLOODLUST SHACKLE]
    [H:4] Zandra | HP: 2030/2030 | EN: 51/191 | DMG: 24 | ACC: 5 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 116 | LIFE MEND 2 | EN REGEN: 5 | ANTIFREEZE | PARA.IMM. | KEEN 
    [H:4] Itzal | HP: 1950/1950 | EN: 113/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | IMM: 30 | LD: 11 | BH: 112 | EN REGEN: 5 
    [H:3] Freyd - The Whisper in Shadows | HP: 1710/1710 | EN: 89/165  | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 5 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 115

    Notes:
    Itzal: EN regen is +5, not +1. Adjusted.
    Itzal: hate gen from crit is only +2, not +3. Adjusted.
    Zandra: EN regen off by 1. Adjusted.
    Calrex: EN regen is +5, not +1. Adjusted.
    Ariel: BD for roll 185559 was 5, not 6. No impact.

    PARTY III

    Spoiler

    Shadow Horror #7 | HP: 572/1500 | DMG: 300 | MIT: 75 | ACC: 3

    [H:11,4] Macradon | HP: 1985/1985 | EN: 146/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 114 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 5 | FRAURA: 15 
    [H:9,2] ChaseR | HP: 1690/1690 | EN: 74/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 99 | EN REGEN: 5 | FIGHTING SPIRIT | PARRY | [PARRY: --/2]
    [H:2,0] Mari | HP: 1910/1910 | EN: 77/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | Dote: 3 | Dot: -27 | Oxidant | BH: 110 | EN REGEN: 5 | KEEN
    [H:4,0] Hidden | HP: 1337/1510 | EN: 52/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 90 | EN REGEN: 5
    [H:0,0] Pinball | HP: 1350/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 105 | FRZ: 36/8-10 | Phase | Dote: 3 | DoT: -27 | Oxidant |  | EN REGEN: 5
    [H:3,1] Jomei | HP: 1705/1705 | EN: 102/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 100 | EN REGEN: 5 | PARRY | [PARRY: --/2]

    Notes:
    Mari heals Pinball for +120 HP
    Jomei: post #343 word count is only 142.  Please increase to 150. 
    Jomei: Concentration refreshed.
    Hidden: EN regen off by 1.  Adjusted.
    Pinball did not post

    PARTY IV

    Spoiler

    Shadow Horror #4 | HP: 1500/1500 | DMG: 300 | MIT: 75 | ACC: 3
    Shadow Horror #8 | HP: 1350/1500 | DMG: 300 | MIT: 75 | ACC: 3
    Bloodlust Shackle (Bahr) | HP: 500/500 | MIT: 50

    [H:0,0,0] Zajcica | HP: 1626/1630 | EN: 77/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 96 | EN REGEN: 3 |[PARRY: 0/2] | [VENGEFUL RIPOSTE: 0/3] | [CONCENTRATION: 0/3] 
    [H:2,0,0] Morgenstern | HP: 1486/1645 | EN: 28/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 97 | EN REGEN: 3
    [H:0,0,0] Bahr | HP: 1730/1730 | EN: 119/167 | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 101 | EN REGEN: 3 | [STUNNED: BLOODLUST SHACKLE]
    [H:0,0,0] Crozeph | HP: 1330/1330 | EN: 47/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 81 | EN REGEN: 3 
    [H:0,0,0] Cordelia | HP: 1022/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 84 | EN REGEN: 3
    [H:0,0,0] Beat | HP: 1307/1505 | EN: 106/128 | DMG: 26 | ACC: 8 | EVA: 2 | MIT: 63 | HLY: 6 | BLD: 36 | PARAIMMUNE | ENVENOM: 18 | BLI: 36 | Dote: 3 | DoT: -27 | Oxidant | RESTED: 1/3 | DoT: -25%, 1 HIT | BH: 90 | EN REGEN: 3 | ABS ACC

    Notes:
    Morgenstern: Party IV’s EN regen is +3, not +5  Adjusted.
    Cordelia and Beat did not post

     

    The fight is currently at [ROTATION 15]. Players of all parties are called to post once.
    The deadline for each round is 72 hours [March 21st, 10:00 PM EST].
    [timer]

  4. Snarling, Shadow swatted at the golden eagle, sending the bird spiraling backward as he spat, "Ridiculous." The creature's talons had dug into his face, and while its damage paled in comparison to the many deadly weapons, it was still so incredibly annoying. Agitated, the spectre straightened, squaring his shoulders and rolling his neck in preparation for Orgoth's next attack. Then, in the corner of his vision, he caught the arc of a katana as it sliced through a Bloodlust Shackle. "No!" Shadow hissed, whipping to face the blonde swordsman. Those bonds had been his ace in the hole, but they would provide no aid if they were being so easily dealt with. A hasty scan of the battlefield revealed that others had also dispatched the shackles, freeing their allies to continue the fight. 

    Were the Shadow constructed of flesh and bone, rather than mere darkness, his face would be red with fury. Instead, it simply burned in his dark eyes, darting back and forth between the ever-shifting Players. They flit back and forth like brightly-colored fish, and all he wanted to do was string them up. Once more, his hands thrust forward, and his fingers curled inward like a withering plant. Two more dark tendrils burst forth from the muck in the corner, snaked between the stomping boots, and hooked another pair of victims. The first was the samurai that Orgoth seemed to favor. The second was the blonde who had freed his companion only moments before. Two more on the line. Perhaps he was a bit spiteful, but he had never claimed to be otherwise.

    So consumed by "fishing," Shadow nearly missed Orgoth's next attack. The blades of the twin axes winked in the light cast by the floating orbs, and the Shadow barely brought his own weapon up in time. Though he managed to avoid stumbling backward, the force of the minotaur's blow felt somehow more severe than it had before. Could it really be possible that the boss was growing weaker?


    ORGOTH VS SHADOW

    Spoiler

    A mechanical change is in play. All players are invited to attack The Shadow within the same rotation round. All players will have 72 hours before the next rotation occurs.


    Shadow, the Malevolent

    [                                             ]
                                                ]
                                                ]
                                                ]
                                                ]

    DMG: 1500 | MIT: 150 | ACC: 2 | EVA: 2
    ENV 4 (3/10)

    • [Forced Hand] - If [Dark Nova Eternal] is removed from the field, a Shadow Horror will be spawned to confront each party every other turn. 
    • [Malformed Data] - Debuffs have no effect on Shadow. Any debuffs used against Shadow are thereafter applied by its own attacks for the rest of the battle. The effects last for 2 turns and can be refreshed. 
      • [INCARCERATE] and [MISPERCEPTION] are active.
    • [Disablement Immunity] - This boss is immune to Paralysis, Stuns and the turn-losing effects of Freeze.
    • [Bloodlust Shackle] - If Shadow rolls a CD6+, Shadow binds the Primary Threat Target on the current active party with a [Bloodlust Shackle]. The target loses all hate values on any targets and is stunned for the duration they are stuck in [Bloodlust Shackle]. When bound, [Parry] is negated on its targets.
      • [Tethered] - Any attacks made against the Bloodlust Shackle will not miss.
      • [Bloody Tether] - For each rotation the Bloodlust Shackle remains standing, the target will suffer unmitigated 300 DMG. All other players in their party will gain a stack of [Shadow's Bloodlust].
      • [Shadow's Bloodlust] - Bleeds the target for 36 DMG for the next two turns. 3 stacks max. Stacking will both increase the potency of the bleed and refresh its duration. 

    Orgoth attacks Shadow.
    ID # 185377: BD 8 | CD 6
    | 650 - 150 = 500 DMG -> Shadow
     
    Shadow attacks Orgoth.
    ID #185376 BD 8 | 1500 - 100 = 1400 DMG -> Orgoth
     
    Shadow scans the raid.

    • 185378: CD 7 | vs. Party I
      • | [Bloodlust Shackle] activates. [Baldur] is bound, and loses all existing hate values on his enemies.
    • 185379: CD 5 | vs. Party II
      • | [Bloodlust Shackle] does not activate.
    • 185380: CD 2 | vs. Party III 
      • | [Bloodlust Shackle] does not activate.
    • 185381: CD 12 | vs. Party IV
      • | [Bloodlust Shackle] activates. [Crozeph] is bound, and loses all existing hate values on his enemies.

    Shadow Horrors attack their respective parties.

    PARTY I

    Shadow Horror #1 attacks NIGHT 
    PARALYZED. ID #185382 (Void)
     
    Shadow Horror #5 attacks Haine
    ID #185383 | CD 4 (Haine) | BD 4+3-3=4 (miss)

    PARTY II

    Shadow Horror #6 attacks Calrex
    ID #185384 | BD 7+3-4=6 (hit) | DMG 300-141=159/2=80 

    PARTY III

    Shadow Horror #3 attacks Macradon
    ID #185385 | BD 3+3-2=4 (miss)
     
    Shadow Horror #7 attacks Macradon
    ID #185386 | BD 7+3-2=6 (hit) | DMG 300-194-18=88.  Frost Thorns  applied.

    PARTY IV

    Shadow Horror #4 attacks Morgenstern
    ID #185387 | CD 8 (Morgenstern) | BD 3+3-1=5 (miss)
     
    Shadow Horror #8 attacks Bahr
    ID #185388 | CD 9 (Bahr) | BD 3+3-6=0 (miss)
     


    Orgoth, the Indomitable | HP: 6900/12500 | DMG: 650 | MIT: 100

    • [Inspiring Presence] - At the start of the phase change, Orgoth's presence provides [Battle Healing: +15 HP] and [Energy Regeneration: +2] on top of pre-existing buffs. This lasts until the end of combat.
    • [Fatigued] - Orgoth is unable to fight at full strength.
    • [Armor Crusher] - If Orgoth rolls a BD9+, his attack gains Phase. Shadow's MIT is reduced by 50 for the next turn.

    RAID STATS

    Spoiler

    PARTY I

    Spoiler

    Shadow Horror #1 | HP: 471/1500 | DMG: 300 | MIT: 75 | ACC: 3 | [DoT: 180 DMG] (1/2) | [TXV: 24] (1/3) | [VV: 10] (1/4) | [ENV: 4] (1/10) 
    Shadow Horror #5 | HP: 1311/1500 | DMG: 300 | MIT: 75 | ACC: 3 (1500-189=1311)
    Bloodlust Shackle (Baldur) | HP: 500/500 | MIT: 50

    [H:0,0,0] Shield | HP: 1985/1985 | EN: 130/176 (125+5) | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | BURNS: -50% | TAUNT | FIGHTING SPIRIT | THRNS: 30 | EN REGEN: 5 | BH: 129  | KEEN: 1 | KEEN
     [H:0,0,0] Raidou | HP: 1768/1870 | EN: 140/166 | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | FIGHTING SPIRIT | Oxidant | Dote: 3 | DoT: - 27 | LD: 8 | BH: 108 | EN REGEN: 5 | [VENGEFUL RIPOSTE: 2/3] |
    [H:3,0,0] Haine | HP: 1590/1590 | EN: 59/138 | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 94 | EN REGEN: 5 
    [H:0,0,0] Baldur | HP: 1601/1650 | EN: 92/144 | DMG: 28 | ACC: 8 | EVA: 4 | MIT: 64 | REC: 3 | FIGHTING SPIRIT | BURNS: -50% | THRNS: 30 | Dote: 1 | BH: 97 | EN REGEN: 5 | KEEN: 1 | KEEN | [STUNNED: BLOODLUST SHACKLE]
    [H:4,2,0] NIGHT | HP: 1790/1790 | EN: 88/173 | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Dote: 3 | DoT: -27 | BH: 119 | EN REGEN: 5 | [CONCENTRATION: 1/3] | 
    [H:5,0,0] Kiluia | HP: 1270/1270 | EN: 82/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 78 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 | Dote: 3 | DoT: -27 | LD: 3 | EN REGEN: 5 | KEEN
     
    Notes:
    Shield’s, Haine’s, NIGHT’s and Kiluia’s antioxidants negate [Shadow’s Bloodlust].  Corrected.
    Raidou BH should have only been 108, not 123 (Orgoth’s bonus has already been added to player BH stats)
    Baldur suffers no damage from [Shadow’s Bloodlust] - negated by antidote
    Baldur healed party for 90 HP
     

    PARTY II

    Spoiler

    Shadow Horror #6 | HP: 663/1500 | DMG: 300 | MIT: 75 | ACC: 3

    [H:0,0] Ariel | HP: 1770/1770 | EN: 96/156 | DMG: 22 | ACC: 6 | AA | EVA: 5 | MIT: 75 | LD: 8 | TAUNT | TXV: 24 | FLN: 4 | KEEN: 1 | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 118 | EN REGEN: 5 | KEEN
    [H:6,3] Calrex | HP: 1950/2030 | EN: 64/176 | DMG: 19 | ACC: 6 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 116 | EN REGEN: 5 | [VENGEFUL RIPOSTE: 2/3] | [QUICK CHANGE 0/3]
    [H:4,1] Zandra | HP: 1996/2030 | EN: 62/191 | DMG: 24 | ACC: 5 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 116 | LIFE MEND 2 | EN REGEN: 5+3 | ANTIFREEZE | PARA.IMM. | KEEN 
    [H:2,0] Itzal | HP: 1950/1950 | EN: 119/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | IMM: 30 | LD: 11 | BH: 112 | EN REGEN: 5 
    [H:2,1] Freyd - The Whisper in Shadows | HP: 1710/1710 | EN: 97/165 | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 5 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 115 | [DISGUISE: 2/3]

    Notes:
    Itzal forgot that EN regen was +5, instead of +1.  Adjusted.
    Calrex forgot to deduct EN from stat bar.  Adjusted.
     

    PARTY III

    Spoiler

    Shadow Horror #3 | HP: 547/1500 | DMG: 300 | MIT: 75 | ACC: 3 | [FR. THRNS 6 (1/2)] 
    Shadow Horror #7 | HP: 1263/1500 | DMG: 300 | MIT: 75 | ACC: 3

    [H:9,7,2] Macradon | HP: 1897/1985 | EN: 156/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 114 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 5 | FRAURA: 15 
    [H:7,0,0] ChaseR | HP: 1690/1690 | EN: 84/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 99 | EN REGEN: 5 | FIGHTING SPIRIT | PARRY | [PARRY: --/2]
    [H:2,0,0] Mari | HP: 1910/1910 | EN: 72/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | Dote: 3 | Dot: -27 | Oxidant | BH: 110 | EN REGEN: 5 | KEEN
    [H:3,0,0] Hidden | HP: 1247/1510 | EN: 58/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 90 | EN REGEN: 5
    [H:0,0,0] Pinball | HP: 1230/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 105 | FRZ: 36/8-10 | Phase | Dote: 3 | DoT: -27 | Oxidant |  | EN REGEN: 5
    [H:3,1,0] Jomei | HP: 1705/1705 | EN: 110/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 100 | EN REGEN: 5 | PARRY | [CONCENTRATION: 2/3] | [PARRY: --/2]
     
    Notes:
    Jomei had a typo on roll ID.  Roll was 185255, not 185225.  Actions resolved normally.
    Minor correction to Jomei’s EN.
    Mari and Pinball did not post.
     

    PARTY IV

    Spoiler

    Shadow Horror #4 | HP: 1500/1500 | DMG: 300 | MIT: 75 | ACC: 3
    Shadow Horror #8 | HP: 1500/1500 | DMG: 300 | MIT: 75 | ACC: 3 
    Bloodlust Shackle (Crozeph) | HP: 500/500 | MIT: 50

    [H:0,0,0] Zajcica | HP: 1630/1630 | EN: 91/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 96 | EN REGEN: 3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3] | [CONCENTRATION: 2/3] | [STUNNED: BLOODLUST SHACKLE]
    [H:2,0,0] Morgenstern | HP: 1645/1645 | EN: 40/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 97 | EN REGEN: 3
    [H:2,0,0] Bahr | HP: 1730/1730 | EN: 126/167  | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 101 | EN REGEN: 3
    [H:0,0,0] Crozeph | HP: 1330/1330 | EN: 44/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 81 | EN REGEN: 3 | [STUNNED: BLOODLUST SHACKLE]
    [H:0,0,0] Cordelia | HP: 1022/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 84 | EN REGEN: 3
    [H:0,0,0] Beat | HP: 1307/1505 | EN: 106/128 | DMG: 26 | ACC: 8 | EVA: 2 | MIT: 63 | HLY: 6 | BLD: 36 | PARAIMMUNE | ENVENOM: 18 | BLI: 36 | Dote: 3 | DoT: -27 | Oxidant | RESTED: 1/3 | DoT: -25%, 1 HIT | BH: 90 | EN REGEN: 3 | ABS ACC
     
    Notes:
    Crozeph forgot increased EN regen.  Adjusted.
    Minor correction to Bahr’s EN.
    Zajcica forgot EN regen.  Adjusted.
    Cordelia and Beat did not post.
     

     

    The fight is currently at [ROTATION 14]. Players of all parties are called to post once.
    The deadline for each round is 72 hours [March 14, 10:00 PM EDT].
    *Please note the switch to EDT from EST, to account for Daylights Savings Time.

    [timer]

  5. Despite the dire situation, Orgoth found himself emitting a low chuckle. The sound, like the rumble of distant thunder, preceded his response to the samurai. "I do appreciate that, friend." Shifting to Ariel, his gruff voice softened the tiniest bit. "When we defeat the Shadow," Orgoth assured her, "all debts shall be paid in full."

    "When you defeat me?" The boss, who had focused his attention on the shackled players, now turned back to his oldest enemy. "You're getting cocky in your old age, cow. Maybe I need to kill a few of your friends, and knock you down a notch or two." The Shadow reached toward the earth, then gestured as if tugging at an invisible rope. At the same time, three more tendrils of slime exploded from the puddles in the corners of the room. They raced like electricity down wires, zig-zagging between the feet of unsuspecting players, before claiming three at random. Webs the color of old bloodstains climbed Shield, Ariel, and Zajcica.

    Unfortunately for the Frontliners, the act did nothing to satiate the Shadow's thirst for violence. The creeping realization that he may not win simply fanned the flames into an inferno, until the thrill of the hunt was all he could focus on. And it was Orgoth's head that he wanted mounted over his figurative fireplace. "But wait," he quipped. "There's more."

    Four more Shadow Horrors joined the fray, scampering on those nightmarish limbs as they wound between players. As their freakish kin had done before them, the creatures launched themselves at their human prey. This time, it was Baldur, Hidden, Zandra, Macradon, and Cordelia who found themselves trapped in the Horror's embrace. Squirming and slurping, they slipped their arms and legs around the players before feasting on their exposed skin. 

    Much to the Shadow's delight, Orgoth took the bait. The legendary hero roared his fury, cloven hooves thundering across the stone toward his waiting foe. Once more, his blades found Shadow's with the ear shattering clang of metal.

    Bloodlust Shackles. Shadow Horrors. Two gods grappling in the center of the room. The players might have been thrust into the heart of Hell itself.


    ORGOTH VS SHADOW

    Spoiler

    A mechanical change is in play. All players are invited to attack The Shadow within the same rotation round. All players will have 72 hours before the next rotation occurs.


    Shadow, the Malevolent

    [                                             ]
                                                ]
                                                ]
                                                ]
                                                ]

    DMG: 1500 | MIT: 150 | ACC: 2 | EVA: 2
    TXV 24 (2/3) | VV 10 (3/4) | ENV 4 (3/10) | BURN 36 (1/2) | BLEED 36 (1/2)

    • [Forced Hand] - If [Dark Nova Eternal] is removed from the field, a Shadow Horror will be spawned to confront each party every other turn. 
    • [Malformed Data] - Debuffs have no effect on Shadow. Any debuffs used against Shadow are thereafter applied by its own attacks for the rest of the battle. The effects last for 2 turns and can be refreshed. 
      • [INCARCERATE] and [MISPERCEPTION] are active.
    • [Disablement Immunity] - This boss is immune to Paralysis, Stuns and the turn-losing effects of Freeze.
    • [Bloodlust Shackle] - If Shadow rolls a CD6+, Shadow binds the Primary Threat Target on the current active party with a [Bloodlust Shackle]. The target loses all hate values on any targets and is stunned for the duration they are stuck in [Bloodlust Shackle]. When bound, [Parry] is negated on its targets.
      • [Tethered] - Any attacks made against the Bloodlust Shackle will not miss.
      • [Bloody Tether] - For each rotation the Bloodlust Shackle remains standing, the target will suffer unmitigated 300 DMG. All other players in their party will gain a stack of [Shadow's Bloodlust].
      • [Shadow's Bloodlust] - Bleeds the target for 36 DMG for the next two turns. 3 stacks max. Stacking will both increase the potency of the bleed and refresh its duration. 

    Orgoth attacks Shadow.
    184956: BD 8 - 2 = 6 | CD 2
    | 650 - 150 = 500 * 0.9 = 450 DMG -> Shadow

    Shadow attacks Orgoth.
    | 1500 - 100 = 1400 DMG -> Orgoth

    One [Bloodlust Shackle] remains on field...
    | Raidou takes 300 DMG.
    | The rest of Party I gains one stack of Shadow's Bloodlust.

    Shadow scans the raid.

    • 184959: CD 8 | vs. Party I
      | [Bloodlust Shackle] activates. [Shield] is bound, and loses all existing hate values on his enemies.
    • 184960: CD 10 | vs. Party II
      | [Bloodlust Shackle] activates. [Ariel] is bound, and loses all existing hate values on her enemies.
    • 184961: CD 3 
    • 184962: CD 9 | vs. Party IV
      | [Bloodlust Shackle] activates. [Zajcica] is bound, and loses all existing hate values on her enemies.

    A new wave of Shadow Horrors has spawned.

    Shadow Horrors attack their respective parties.

    • 184963: BD 2 + 3 = 5 | Miss.
      184964: BD 9, CD 8 | 300 - 64 = 236 DMG -> Baldur
       
    • 184965: BD 5 + 3 = 8 - 4 = 4 | Miss.
      184966: BD 7 + 3 = 10 - 1, CD 7 | 300 - 150 = 150 DMG -> Zandra | 30 + 30 = 60 THRNS -> Shadow Horror #6
       
    • 184967: BD 9 | 300 - 194 = 106 DMG -> Macradon | 21 FR. THRNS -> Shadow Horror #3
      184968: BD 10, CD 8 | 300 - 79 = 221 DMG -> Hidden
       
    • 184969: BD 4 + 3 = 7 - 2 = 5, CD 12 | Miss.
      184970: BD 10, CD 10 | 300 - 130 = 170 DMG -> Cordelia

    Orgoth, the Indomitable | HP: 8300/12500 | DMG: 650 | MIT: 100

    • [Inspiring Presence] - At the start of the phase change, Orgoth's presence provides [Battle Healing: +15 HP] and [Energy Regeneration: +2] on top of pre-existing buffs. This lasts until the end of combat.
    • [Fatigued] - Orgoth is unable to fight at full strength.
    • [Armor Crusher] - If Orgoth rolls a BD9+, his attack gains Phase. Shadow's MIT is reduced by 50 for the next turn.

    RAID STATS

    Spoiler

    PARTY I

    Spoiler

    Shadow Horror #1 | HP: 1469/1500 | DMG: 300 | MIT: 75 | ACC: 3 
    Shadow Horror #5 | HP: 1500/1500 | DMG: 300 | MIT: 75 | ACC: 3 
    Bloodlust Shackle (Raidou) | HP: 178/500 | MIT: 50
    Bloodlust Shackle (Shield) | HP: 500/500 | MIT: 50

    [H:0,0,0] Shield | HP: 1985/1985 | EN: 125/176 | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | Oxidant | BURNS: -50% | TAUNT | FIGHTING SPIRIT | THRNS: 30 | EN REGEN: 5 | BH: 129  | KEEN: 1 | KEEN | [PARRY: 1/2] | [STUNNED: BLOODLUST SHACKLE] [Shadow's Bloodlust 1: 36 (0/2)]
    [H:0,0,0] Raidou | HP: 1570/1870 | EN: 135/166  | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | FIGHTING SPIRIT | Oxidant | Dote: 3 | DoT: - 27 | LD: 8 | BH: 108 | EN REGEN: 5 | [PARRY: 1/2] | [VENGEFUL RIPOSTE: 1/3] | [STUNNED: BLOODLUST SHACKLE]
    [H:3,0,0] Haine | HP: 1590/1590 | EN: 68/138 | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 94 | EN REGEN: 5 | [Shadow's Bloodlust 1: 36 (0/2)]
    [H:4,4,0] Baldur | HP: 1414/1650 | EN: 97/144 | DMG: 28 | ACC: 8 | EVA: 4 | MIT: 64 | REC: 3 | FIGHTING SPIRIT | BURNS: -50% | THRNS: 30 | Dote: 2 | BH: 97 | EN REGEN: 5 | KEEN: 1 | KEEN | [Shadow's Bloodlust 1: 36 (0/2)]
    [H:3,0,0] NIGHT | HP: 1790/1790 | EN: 100/173 | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Oxidant | Dote: 3 | DoT: -27 | BH: 119 | EN REGEN: 5 | [VANISH: 2/3] | [CONCENTRATION: 0/3] | [Shadow's Bloodlust 1: 36 (0/2)]
    [H:4,0,0] Kiluia | HP: 1205/1270  | EN: 88/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 78 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 | Dote: 3 | DoT: -27 | Oxidant | LD: 3 | EN REGEN: 5 | KEEN | [Shadow's Bloodlust 1: 36 (0/2)]

    PARTY II

    Spoiler

    Shadow Horror #2 | HP: 374/1500 | DMG: 300 | MIT: 75 | ACC: 3
    Shadow Horror #6 | HP: 1440/1500 | DMG: 300 | MIT: 75 | ACC: 3 
    Bloodlust Shackle | HP: 500/500 | MIT: 50

    [H:0,0,0] Ariel | HP: 1770/1770 | EN: 91/156 | DMG: 22 | ACC: 6 | AA | EVA: 5 | MIT: 75 | LD: 8 | TAUNT | TXV: 24 | FLN: 4 | KEEN: 1 | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 118 | EN REGEN: 5 | KEEN | [QUICK CHANGE: 2/3] | [CONCENTRATION: 2/3] | [STUNNED: BLOODLUST SHACKLE]
    [H:3,3,0] Calrex | HP: 2030/2030 | EN: 81/176 | DMG: 19 | ACC: 6 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 116 | EN REGEN: 5 | [PARRY: 1/2] | [VENGEFUL RIPOSTE: 1/3]
    [H:3,2,0] Zandra | HP: 1880/2030 | EN: 72/191 | DMG: 24 | ACC: 5 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 116 | LIFE MEND 2 | EN REGEN: 5+3 | ANTIFREEZE | PARA.IMM. | KEEN | [HYPERACTIVE: 2/3] | [HYPERACTIVE (CD): 2/3]
    [H:1,0,0] Itzal | HP: 1950/1950 | EN: 125/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | IMM: 30 | LD: 11 | BH: 112 | EN REGEN: 5
    [H:1,2,0] Freyd - The Whisper in Shadows | HP: 1710/1710 | EN: 109/165 | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 5 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 115 | [DISGUISE: 1/3]

    PARTY III

    Spoiler

    Shadow Horror #3 | HP: 1043/1500 | DMG: 300 | MIT: 75 | ACC: 3 | [FR. THRNS 6 (0/2)]
    Shadow Horror #7 | HP: 1500/1500 | DMG: 300 | MIT: 75 | ACC: 3 

    [H:7,5,0] Macradon | HP: 1879/1985 | EN: 160/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 114 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 5 | FRAURA: 15 | [PARRY: 1/2]
    [H:5,0,0] ChaseR | HP: 1690/1690 | EN: 89/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 99 | EN REGEN: 5 | FIGHTING SPIRIT | PARRY | [PARRY: --/2]
    [H:2,0,0] Mari | HP: 1910/1910 | EN: 72/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | Dote: 3 | Dot: -27 | Oxidant | BH: 110 | EN REGEN: 5 | KEEN
    [H:2,0,0] Hidden | HP: 1157/1510 | EN: 64/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 90 | EN REGEN: 5
    [H:0,0,0] Pinball | HP: 1230/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 105 | FRZ: 36/8-10 | Phase | Dote: 3 | DoT: -27 | Oxidant |  | EN REGEN: 5
    [H:3,0,0] Jomei | HP: 1705/1705 | EN: 115/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 100 | EN REGEN: 5 | PARRY | [CONCENTRATION: 1/3] | [PARRY: --/2]

    PARTY IV

    Spoiler

    Shadow Horror #4 | HP: 1500/1500 | DMG: 300 | MIT: 75 | ACC: 3
    Shadow Horror #8 | HP: 1500/1500 | DMG: 300 | MIT: 75 | ACC: 3 
    Bloodlust Shackle | HP: 500/500 | MIT: 50

    [H:0,0,0] Zajcica | HP: 1630/1630 | EN: 88/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 96 | EN REGEN: 3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3] | [CONCENTRATION: 2/3] | [STUNNED: BLOODLUST SHACKLE]
    [H:2,0,0] Morgenstern | HP: 1641/1645 | EN: 52/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 97 | EN REGEN: 3
    [H:1,0,0] Bahr | HP: 1723/1730 | EN: 133/167 | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 101 | EN REGEN: 3
    [H:3,0,0] Crozeph | HP: 1330/1330 | EN: 53/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 81 | EN REGEN: 3
    [H:0,0,0] Cordelia | HP: 1022/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 84 | EN REGEN: 3
    [H:0,0,0] Beat | HP: 1307/1505 | EN: 106/128 | DMG: 26 | ACC: 8 | EVA: 2 | MIT: 63 | HLY: 6 | BLD: 36 | PARAIMMUNE | ENVENOM: 18 | BLI: 36 | Dote: 3 | DoT: -27 | Oxidant | RESTED: 1/3 | DoT: -25%, 1 HIT | BH: 90 | EN REGEN: 3 | ABS ACC

     

    The fight is currently at [ROTATION 13]. Players of all parties are called to post once.
    The deadline for each round is 72 hours [March 9th, 11 PM EST].
    [timer]

  6. Shadow was having a blast, listening to all the bluster and banter.  They thought they had him all figured out.  Just more useless Shadowlings, right?  Why would anyone bother with them at all.  They weren't really any kind of meaningful threat, right?  RIGHT?!  The villain's hollow laughter reverberated around the chamber, making it impossible to determine whether its source was the lanky humanoid figure at its center or the substance of the outer walls itself.  Shadow knew.  It was both.  He was everywhere now, and these fools thought that wailing away on the tiniest part of him would make any difference whatsoever?

    Orgoth's twin axed buried themselves into the Malevolent's inky flesh while his mind had wandered.  Shadow's head tilted to the side and returned the blow with nearly fourfold the intensity.  The bull-man actually caught air time before landing on his tail, hard, nearly knocking flat a half dozen players in the process.

    "If it's all the same to you, noble samurai," the minotaur said to Baldur, stars still circling above his head, "I'd rather not need to die at all, if we could be victorious together."  Smashing the hafts of his axes on the stony ground propelled the giant back to his feet and he was instantly rushing back into the fray.

    Shadow, meanwhile, was being lashed by sharp tongues and sword arts alike, another full health bar depleting in a matter of moments.  The sliver of transparency where his eyes should be narrowed while absorbing all the various theories thrown about by his assailants.

    "Is this the part where I break out into my magnificent monologue?"  The grin he shone at them literally split his face.  "What say we try this instead?"  Raising both hands he clenched his fists sending twin pulses radiating outward and scrambling players' interfaces for the merest moment.  Hate values blink, just as a few critical ones vanished altogether.  Raidou and Calrex felt the spray of something slick and solid worm its way behind their defenses, binding them both.  The viscous liquid bubbling at the chamber's edge shot up from the ground beneath their feet, like living webbing stained brackish red and black now holding them in some semblance of stasis.  Raidou's morphic familiar screeched as its tethers to Shadow were severed.  Could even Calrex's vaunted Achilles skill protect him from Shadow's machinations?

    "Let's see how this plays out, now, shall we?"


    ORGOTH VS SHADOW

    Spoiler

    A mechanical change is in play. All players are invited to attack The Shadow within the same rotation round. All players will have 72 hours before the next rotation occurs.


    Shadow, the Malevolent

    [                                             ]
                                                ]
                                                ]
                                                ]
                                                ]

    DMG: 1500 | MIT: 150 | ACC: 2 | EVA: 2
    TXV 24 (1/3) | VV 10 (2/4) | ENV 4 (2/10)

    • [Forced Hand] - If [Dark Nova Eternal] is removed from the field, a Shadow Horror will be spawned to confront each party every other turn. 
    • [Malformed Data] - Debuffs have no effect on Shadow. Any debuffs used against Shadow are thereafter applied by its own attacks for the rest of the battle. The effects last for 2 turns and can be refreshed. 
      • [INCARCERATE] and [MISPERCEPTION] are active.
    • [Disablement Immunity] - This boss is immune to Paralysis, Stuns and the turn-losing effects of Freeze.
    • [Bloodlust Shackle] - If Shadow rolls a CD6+, Shadow binds the Primary Threat Target on the current active party with a [Bloodlust Shackle]. The target loses all hate values on any targets and is stunned for the duration they are stuck in [Bloodlust Shackle]. When bound, [Parry] is negated on its targets.

    Orgoth attacks Shadow.
    184098: BD 2 | CD 5 
     | (650 - 150) * 0.9 = 450 DMG -> The Shadow

    Shadow attacks Orgoth.
     | 1500 - 100 = 1400 DMG -> Orgoth

    Shadow scans the raid.

    • 184099: CD 7 | vs. Party I
        | [Bloodlust Shackle] activates. [Raidou] is bound, and loses all existing hate values on his enemies.
    • 184100: CD 8 | vs. Party II
        | [Bloodlust Shackle] activates. [Calrex] is bound, and loses all existing hate values on his enemies.
    • 184101: CD 3 | vs. Party III
    • 184102: CD 5 | vs. Party IV

    Shadow Horrors attack their respective parties.

    • 184103: BD 2 + 3 + 1 = 6 | vs. Party I 
       | (300 - 260) * 0.5 = 20 DMG -> Shield.
       | Thorns: 30 DMG
       
    • 184104: BD 2 + 3 - 1 = 4  | vs. Party II
       | Missed Zandra.
       
    • 184105: BD 5 + 3 - 2 = 6 | vs. Party III
       | (300 - 194) * 0.5 = 53 DMG -> Macradon.
       | Frost Thorns: 36 DMG
       | Frost Aura: 15 DMG
       
    • 184106: BD 2 + 3 - 2 = 3 | vs. Party IV
       | Missed Zajcica.

    Orgoth, the Indomitable | HP: 9700/12500 | DMG: 650 | MIT: 100 | [INCARCERATION 1/2] | [MISPERCEPTION 1/2]

    • [Inspiring Presence] - At the start of the phase change, Orgoth's presence provides [Battle Healing: +15 HP] and [Energy Regeneration: +2] on top of pre-existing buffs. This lasts until the end of combat.
    • [Fatigued] - Orgoth is unable to fight at full strength.
    • [Armor Crusher] - If Orgoth rolls a BD9+, his attack gains Phase. Shadow's MIT is reduced by 50 for the next turn.

    Clarification:

    • For Roll ID #184103, roll purpose indicates Shadow Horror #1 attacking Raidou instead of Shield. This has been altered in the calculations above. We regret the inconsistency.

    RAID STATS

    Spoiler

    PARTY I

    Spoiler

    Shadow Horror #1 | HP: 1469/1500 | DMG: 300 | MIT: 75 | ACC: 3 
    Bloodlust Shackle | HP: 500/500 | MIT: 50

    [H:0,4] Shield | HP: 1985/1985 | EN: 119/176 | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | Oxidant | BURNS: -50% | TAUNT | FIGHTING SPIRIT | THRNS: 30 | EN REGEN: 5 | BH: 129  | KEEN: 1 | KEEN | [PARRY: 0/2] | [HYPERACTIVE (CD): 2/3] |
    [H:0,0] Raidou | HP: 1870/1870 | EN: 130/166  | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | FIGHTING SPIRIT | Oxidant | Dote: 3 | DoT: - 27 | LD: 8 | BH: 108 | EN REGEN: 5 | [PARRY: 0/2] | [VENGEFUL RIPOSTE: 0/3] | [FOCUSED HOWL: 1/2] | [STUNNED: BLOODLUST SHACKLE]
    [H:2,0] Haine | HP: 1590/1590 | EN: 77/138 | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 94 | EN REGEN: 5 | [HYPERACTIVE (CD): 2/3]
    [H:4,0] Baldur | HP: 1650/1650 | EN: 101/144  | DMG: 28(+2) | ACC: 8 | EVA: 4 | MIT: 64 | REC: 3 | FIGHTING SPIRIT | BURNS: -50% | THRNS: 30 | Dote: 2 | BH: 97 | EN REGEN: 5 | KEEN: 1 | KEEN | [SHARPNESS: 1/2]
    [H:2,0] NIGHT | HP: 1790/1790  | EN: 105/173  | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Oxidant | Dote: 3 | DoT: -27 | BH: 119 | EN REGEN: 5+3 | [HYPERACTIVE: 2/3] [VANISH: 1/3]
    [H:2,0] Kiluia | HP: 1127/1270  | EN: 94/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 78 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 | Dote: 3 | DoT: -27 | Oxidant | LD: 3 | EN REGEN: 5+3 | KEEN | [HYPERACTIVE: 2/3]

    PARTY II

    Spoiler

    Shadow Horror #2 | HP: 872/1500 | DMG: 300 | MIT: 75 | ACC: 3
    Bloodlust Shackle | HP: 500/500 | MIT: 50

    [H:4,0] Ariel HP: 1770/1770 | EN: 100/156 | DMG: 22 | ACC: 6 | AA | EVA: 5 | MIT: 75 | LD: 8 | TAUNT | TXV: 24 | FLN: 4 | KEEN: 1 | KEEN | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 118 | EN REGEN: 5 | [QUICK CHANGE: 1/3] | [CONCENTRATION: 1/3]
    [H:0,0] Calrex | HP: 2030/2030 | EN: 84/176 | DMG: 19 | ACC: 6 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 116 | EN REGEN: 5 | [QUICK CHANGE: 2/3] | [PARRY: 0/2] | [VENGEFUL RIPOSTE: 0/3] | [STUNNED: BLOODLUST SHACKLE]
    [H:2,1] Zandra | HP: 2030/2030 | EN: 84/191 | DMG: 24 | ACC: 5 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 116 | LIFE MEND 2 | EN REGEN: 5+3 | ANTIFREEZE | PARA.IMM. | [QUICK CHANGE: 2/3] | [HYPERACTIVE: 1/3] | [HYPERACTIVE (CD): 1/3]
    [H:0,0] Itzal | HP: 1950/1950 | EN: 131/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | IMM: 30 | LD: 11 | BH: 112 | EN REGEN: 5
    [H:1,1] Freyd - The Whisper in Shadows | HP: 1710/1710 | EN: 117/165 | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 5 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 115 | [MEDITATION: 2/3] | [DISGUISE: 0/3]

    PARTY III

    Spoiler

    Shadow Horror #3 | HP: 1265/1500 | DMG: 300 | MIT: 75 | ACC: 3

    [H:5,3] Macradon | HP: 1985/1985 | EN: 162/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 114 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 5 | FRAURA: 15 | [PARRY: 0/2]
    [H:3,0] ChaseR | HP: 1690/1690 | EN: 94/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 99 | EN REGEN: 5 | FIGHTING SPIRIT | PARRY | [PARRY: --/2]
    [H:1,0] Mari | HP: 1845/1910 | EN: 78/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | KEEN | Dote: 3 | Dot: -27 | Oxidant | BH: 110 | EN REGEN: 5
    [H:2,0] Hidden | HP: 1378/1510 | EN: 64/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 90 | EN REGEN: 5
    [H:0,0] Pinball | HP: 1230/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 105 | FRZ: 36/8-10 | Phase | Dote: 3 | DoT: -27 | Oxidant |  | EN REGEN: 5
    [H:2,0] Jomei | HP: 1705/1705 | EN: 119/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 100 | EN REGEN: 5 | CONC 0/3 | PARRY | [PARRY: --/2]

    PARTY IV

    Spoiler

    Shadow Horror #4 | HP: 1500/1500 | DMG: 300 | MIT: 75 | ACC: 3

    [H:3,3] Zajcica | HP: 1630/1630 | EN: 102/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 96 | EN REGEN: 3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3] | [CONCENTRATION: 1/3]
    [H:2,0] Morgenstern | HP: 1641/1645 | EN: 52/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 97 | EN REGEN: 3
    [H:1,0] Bahr | HP: 1723/1730 | EN: 133/167 | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 101 | EN REGEN: 3
    [H:1,0] Crozeph | HP: 1330/1330 | EN: 61/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 81 | EN REGEN: 3 | [MEDITATION: 2/3]
    [H:0,0] Cordelia | HP: 1192/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 84| EN REGEN: 3
    [H:0,0] Beat | HP: 1307/1505 | EN: 106/128 | DMG: 26 | ACC: 8 | EVA: 2 | MIT: 63 | HLY: 6 | BLD: 36 | PARAIMMUNE | ENVENOM: 18 | BLI: 36 | Dote: 3 | DoT: -27 | Oxidant | RESTED: 1/3 | DoT: -25%, 1 HIT | BH: 90 | EN REGEN: 3 | ABS ACC

     

    The fight is currently at [ROTATION 12]. Players of all parties are called to post once.
    The deadline for each round is 72 hours [March 3rd at 11:00 AM EST].
    [timer]

  7. With a small groan, Orgoth heaved himself back into a standing position. His mind remained as sharp as ever, and that had allowed him to hack at the tendrils holding him. Unfortunately, the surprised trip around the room had battered his still-healing body. Rolling his shoulders, he turned his attention back to the battle, and found himself stunned by what he saw there. Combatants soared like multi-colored birds of prey, a rainbow of destruction with the Shadow at its center. Amid the various emotions roiling within the minotaur, a new sense of pride rose to the surface. While he could not pretend to understand their motivations, these guardians fought with a fervor that he had to admire.

    “Keep pushing, comrades!” he bellowed, lifting twin axes to accent his words. “He will fall, as long as we do not give up.”

    Despite the attacks that continued to rain down like hellfire, the Shadow whipped around to face Orgoth. He thrust his hands forward, fingers splayed, and sent out another wave of tendrils. They exploded out in all directions, shoving the nearest Players back like a bomb. “If you keep spouting that inspirational nonsense,” the boss sneered, “I'm going to be sick.” 

    The behemoths clashed with the force of opposing tidal waves. Shadows shaped like weapons met the hard steel edges of the real-deal, sending a resounding clang through the room. As he fought, the outline of Shadow’s form began to pulse slightly, absorbing the debuffs that had been cast upon him. Yet even as a smile began to twist the Shadow’s expression, Orgoth landed a bone-rattling hit with both axes, and sent the spectre stumbling backward.

    An animalistic snarl left him as the Shadow, thrust out of the immediate action, suddenly became aware of the Players' taunts. Despite putting up with the trashtalk for the entire fight, and adding some of his own, it was beginning to wear on him. With a huff, and another wave of his hands, four new creatures entered the fray. These were beings born straight from nightmares, a freakishly human-like torso scrambling about on far too many spindly arms and legs. Though formed entirely of shadow, the sounds of their gnashing teeth and slurping tongues were very real. For a moment, they simply scurried across the floor like some Lovecraftian cockroach. Then, without warning, they sprang.

    Slender arms and legs encircled the small woman and the snowy-haired swordsman. The Shadow Horrors drew their victims close in an eerie embrace, long fingers grabbing for loose fabric and gaps in armor. Their skin, cold and damp, emitted the same slightly sulfurous odor as their gaping mouths. As saliva streamed from between razor-sharp teeth, the monsters began to feast on Hidden and Kiluia's necks.

    Shadow Horror:

    Spoiler

    b597d28bf2bc907c2dc468c8b9063feb.jpg


     


    Spoiler

    A mechanical change is in play. All players are invited to attack The Shadow within the same rotation round. All players will have 72 hours before the next rotation occurs.


    Shadow, the Malevolent

                                                ]
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    DMG: 1500 | MIT: 150 (100) | [ARMOR CRUSHER 1/1]  | ACC: 2 | EVA: 2
    BRN 36 (1/2) | BLI 72 (1/2) | BLD 72 (1/2) | TXV 24 (1/3) | VV 10 (1/4) | ENV 4 (1/10)

    • [Forced Hand] - If [Dark Nova Eternal] is removed from the field, a Shadow Horror will be spawned to confront each party every other turn. 
    • [Malformed Data] - Debuffs have no effect on Shadow. Any debuffs used against Shadow are thereafter applied by its own attacks for the rest of the battle. The effects last for 2 turns and can be refreshed. [INCARCERATE] [MISPERCEPTION]
    • [Disablement Immunity] - This boss is immune to Paralysis, Stuns and the turn-losing effects of Freeze.

    Orgoth, the Indomitable | HP: 11100/12500 | DMG: 650 | MIT: 100 | [INCARCERATION 1/2] | [MISPERCEPTION 1/2]

    • [Inspiring Presence] - At the start of the phase change, Orgoth's presence provides [Battle Healing: +15 HP] and [Energy Regeneration: +2] on top of pre-existing buffs. This lasts until the end of combat.
    • [Fatigued] - Orgoth is unable to fight at full strength.
    • [Armor Crusher] - If Orgoth rolls a BD9+, his attack gains Phase. Shadow's MIT is reduced by 50 for the next turn.

    PARTY I

    Spoiler

    Shadow Horror #1 [Party I] | HP: 1500/1500 | DMG: 300 | MIT: 75 | ACC: 3 

    ID #183290 | MD: 8+3-4=7 (hit).  DMG (300-79=221); CD 12 (Targets Kiluia)

    [H:0,0] Shield | HP: 1985/1985 | EN: 115/176 | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | Oxidant | BURNS: -50% | TAUNT | TAUNT (Totem) | FIGHTING SPIRIT | THRNS: 30 | EN REGEN: 5 | BH: 129  | KEEN: 1 | KEEN | PARRY | [PARRY: --/2] | [HYPERACTIVE (CD): 1/3] | [WELL-RESTED 1/3] | [SHARPNESS CD 0/1]
    [H:7,0] Raidou | HP: 1870/1870 | EN: 125/166  | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | FIGHTING SPIRIT | Oxidant | Dote: 3 | DoT: - 27 | LD: 8 | BH: 108 | EN REGEN: 5 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3] | Focused Howl CD 0/2  
    [H:1,0] Haine | HP: 1534/1590  | EN: 85/138  | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 94 | EN REGEN: 5 | [HYPERACTIVE (CD): 1/3] | [RESTED 1/2]
    [H:2,0] Baldur | HP: 1596/1650 | EN: 104/144  | DMG: 28(+2) | ACC: 8 | EVA: 4 | MIT: 64 | REC: 3 | FIGHTING SPIRIT | BURNS: -50% | THRNS: 30 | Dote: 2 | BH: 97 | EN REGEN: 5 | KEEN: 1 | KEEN | [SHARPNESS: 0/2] | [RESTED 1/2]
    [H:1,0] NIGHT | HP: 1739/1790  | EN: 105/173  | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Oxidant | Dote: 3 | DoT: -27 | BH: 119 | EN REGEN: 5 | [CONCENTRATION: 3/3] | [VANISH: FREE PROC] | [HYPERACTIVE: 1/3] [VANISH CD 0/3] | [WELL-RESTED 1/3]
    [H:1,0] Kiluia | HP: 1049/1270  | EN: 96/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 78 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 | Dote: 3 | DoT: -27 | Oxidant | LD: 3 | EN REGEN: 5 | [HYPERACTIVE: 1/3] | [RESTED 1/2]

    Notes:

    First hate value represents Shadow.  Second hate value represents the party's Shadow Horror.

    Baldur did not declare Charge in roller.  Damage reduced to (30*15=450-150=300).  Shadow remains eligible as target of Charge.

    Incarcerate used by NIGHT has no effect. Damage reduced.  [see Malformed Data]

    Paralyze by NIGHT has no effect.  [see Disablement Immunity]

    Various minor EN adjustments applied after checking math, including applying Rested cost reductions.

    PARTY II

    Spoiler

    Shadow Horror #2 [Party II] | HP: 1500/1500 | DMG: 300 | MIT: 75 | ACC: 3 

    ID #183291 | MD: 5+3-4=4 (miss); CD 5 (Targets Freyd)

     

    [H:2,0] ArielHP: 1770/1770 | EN: 108/156 | DMG: 22 | ACC: 6 | AA | EVA: 5 | MIT: 75 | LD: 8 | TAUNT | TXV: 24 | FLN: 4 | KEEN: 1 | KEEN | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 118 | EN REGEN: 5 | [QUICK CHANGE: 0/3] | [CONCENTRATION 0/3] | [RESTED 1/2]
    [H:2,0] Calrex | HP: 2030/2030 | EN: 87/176 | DMG: 19 | ACC: 6 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 116 | EN REGEN: 5 | VENGEFUL RIPOSTE | [QUICK CHANGE: 1/3] | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    [H:0,0] Zandra | HP: 2030/2030 | EN: 94/191 | DMG: 24 | ACC: 5 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 116 | LIFE MEND 2 | EN REGEN: 5 | ANTIFREEZE | PARA.IMM. | [QUICK CHANGE 1/3] | [FIELD MEDIC: 1/2] | [HYPERACTIVE: 0/3] | [HYPERACTIVE (CD): 0/3]
    [H:0,0] Itzal | HP: 1950/1950 | EN: 127/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | IMM: 30 | LD: 11 | BH: 112 | EN REGEN: 5 | [WELL-RESTED 1/3]
    [H:1,0] Freyd - The Whisper in Shadows | HP: 1710/1710 | EN: 122/165 | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 5 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 115 | [MEDITATION: 1/3] | [RESTED 1/2]

    Notes:

    First hate value represents Shadow.  Second hate value represents the party's Shadow Horror.

    Misperception used by Itzal has no effect [see Malformed Data]

    Itzal forgot to apply -1 ACC debuff from Charge.  Attack misses.  EN adjusted.  

    Calrex did not declare use of Charge in roller.  Damage reduced (19*15=285-150=135).  Shadow remains eligible as target of Charge.

    Various minor EN adjustments applied after checking math, including applying Rested cost reductions.

    PARTY III

    Spoiler

    Shadow Horror #3 [Party III] | HP: 1500/1500 | DMG: 300 | MIT: 75 | ACC: 3 

    ID #183292 | MD: 9 (Crit+1).  DMG (301-79=222); CD 4 (Targets Hidden)

     

    [H:2,0] Macradon | HP: 1985/1985 | EN: 164/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 114 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 5 | FRAURA: 15 | PARRY | [PARRY: --/2] | [RESTED 1/2]
    [H:2,0] ChaseR | HP: 1690/1690 | EN: 90/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 99 | EN REGEN: 5 | FIGHTING SPIRIT | PARRY | [PARRY: --/2] | [RESTED 1/2]
    [H:1,0] Mari | HP: 1845/1910 | EN: 78/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | KEEN | Dote: 3 | Dot: -27 | Oxidant | BH: 110 | EN REGEN: 5
    [H:1,0] Hidden | HP: 1288/1510 | EN: 70/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 90 | EN REGEN: 5 | [RESTED 1/2]
    [H:0,0] Pinball | HP: 1230/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 105 | FRZ: 36/8-10 | Phase | Dote: 3 | DoT: -27 | Oxidant |  | EN REGEN: 5
    [H:1,0] Jomei | HP: 1705/1705 | EN: 122/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 100 | EN REGEN: 5 | CONC 0/3 | PARRY | [PARRY: --/2] | [RESTED 1/2]

    Notes: 

    First hate value represents Shadow.  Second hate value represents the party's Shadow Horror.

    Jomei’s stun has no effect [see Disablement Immunity]

    Mari forgot to deduct -1 ACC penalty for Charge.  No impact.

    Mari miscalculated damage (15*28=420-150=270).  Adjusted.

    Various minor EN adjustments applied after checking math, including applying Rested cost reductions.

    PARTY IV

    Spoiler

    Shadow Horror #4 [Party IV] | HP: 1500/1500 | DMG: 300 | MIT: 75 | ACC: 3 

    ID #183293 | MD: 2+3-5=0 (miss); CD 11 (Targets Cordelia)

    [H:0,0] Zajcica | HP: 1572/1630 | EN: 106/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 96 | EN REGEN: 3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3] | [CONCENTRATION 0/3] | RESTED: 1/3
    [H:1,0] Morgenstern | HP: 1544/1645 | EN: 64/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 97 | EN REGEN: 3
    [H:1,0] Bahr | HP: 1723/1730 | EN: 133/167 | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 101 | EN REGEN: 3
    [H:0,0] Crozeph | HP: 1279/1330 | EN: 70/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 81 | EN REGEN: 3 | [MEDITATION: 1/3]
    [H:0,0] Cordelia | HP: 1192/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 84| EN REGEN: 3
    [H:0,0] Beat | HP: 1307/1505 | EN: 106/128 | DMG: 26 | ACC: 8 | EVA: 2 | MIT: 63 | HLY: 6 | BLD: 36 | PARAIMMUNE | ENVENOM: 18 | BLI: 36 | Dote: 3 | DoT: -27 | Oxidant | RESTED: 1/3 | DoT: -25%, 1 HIT | BH: 90 | EN REGEN: 3 | ABS ACC

    Notes:

    First hate value represents Shadow.  Second hate value represents the party's Shadow Horror.

    EN Regen for Group IV should be 3 (base 1 + 2 [Inspiring Presence].  Adjusted.

    Crozeph used Meditation this round, not last, meaning that CD should be at 0/3, not 1/3.  Adjusted.

    Bahr’s health total was slightly off.  Adjusted.

    Various minor EN adjustments applied after checking math, including applying Rested cost reductions.

     

    The fight is currently at [Rotation 11]. Players of all parties are called to post once.
    The deadline for each round is 72 hours [February 25th at 1:00 AM EST].
    [timer]

  8. The last remaining shadowlings crashed harmlessly into the field of blades and other weaponry wielded by the gathered host of champions, and were snuffed out like any other nightmare at the waking moment.  Orgoth struck his iron axes resoundingly several more times before standing in the ruined and largely vacant chamber.  There was nothing left around them, save a few jagged bits of rock, the ring of stone columns near its centre, a badly broken floor and the hovering crown of lights above.  Even the outer walls were gone, having been swallowed by the flood of liquid bad sloshing vertically at the light’s edge and along the ceiling above.

    “Thank you heroes,” Orgoth said, his voice booming with retuning vigor, “for returning and bringing me back to my senses.”  Tendons creaked like old leather as he stood, accompanied by the sounds of joints snapping and popping after straining in place for too long.  

    “You have failed, Shadow!  Do you hear?  Those gather here will defy you with their dying breaths!”

    The void-like water settled into perfect stillness around them, carrying the strange sensation of being trapped in an air bubble.  The last air bubble, if there was any truth to Shadow’s taunts.  The same, slithering voice that had spoken to them from the darkest recesses of their minds returned, sounding both eager and self-assured.

    “Offer accepted.”

    Hundred of eyes and randomly sprinkled toothy smiles appeared along the surface of the stilled nothing all around them.  As wary and watchful as the players were, all attention was focused outward.  No one noticed the silent figure slink into existence from Orgoth’s shadow.  It just seemed to step in with a blink.  Orgoth felt the cold, black tendrils rise up from his own shade and firmly grasp his legs and turned to strike.

    “Too late.”

    Hefting the giant bull-man like he weighed nothing, the tendrils swung him full round the room, smashing all of the original stone columns and dashing the dim torches that had lingered on their outer faces.  The storm surged, pressing inward and closing the bubble tighter around them.  Orgoth slashed and severed the grasping things, sending himself hurtling into the outer walls with a heavy thud that sent ripples outward on the mirror-liquid’s surface.  For better or worse, it seemed solid.  

    “You all wanted to play?  Fine.  Let’s play.  One.  Last.  Time.”

    Shadow snapped his fingers, and scores more tendrils burst forth from every direction, lashing and thrusting at everything in room all at once.  Standing in the middle of the gathered storm, unleashed, Shadow cackled with mad glee.  So far as he was concerned, this was always how things had been meant to end. 
     


    Spoiler

    A mechanical change is in play. All players are invited to attack The Shadow within the same rotation round. All players will have 72 hours before the next rotation occurs.


    Shadow, the Malevolent

                                                ]
                                                ]
                                                ]
                                                ]
                                                ]

    DMG: 1500 | MIT: 150 | ACC: 2 | EVA: 2


    Orgoth, the Indomitable | HP: 12500/12500 | DMG: 650 | MIT: 100

    • [Inspiring Presence] - At the start of the phase change, Orgoth's presence provides [Battle Healing: +15 HP] and [Energy Regeneration: +2] on top of pre-existing buffs. This lasts until the end of combat.
    • [Fatigued] - Orgoth is unable to fight at full strength.

    PARTY I

    Spoiler

    Shield | HP: 1985/1985 | EN: 121/176 | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | Oxidant | BURNS: -50% | TAUNT | THRNS: 30 | EN REGEN: 5 | BH: 129  | KEEN: 1 | KEEN | PARRY | [PARRY: --/2] | [HYPERACTIVE (CD): 0/3]
    Raidou | HP: 1870/1870 | EN: 126/166 | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | Oxidant | Dote: 3 | DoT: - 27 | LD: 8 | BH: 108 | EN REGEN: 5 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Haine | HP: 1440/1590 | EN: 93/138 | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 94 | EN REGEN: 5 | [HYPERACTIVE (CD): 0/3]
    Baldur | HP: 1499/1650 | EN: 107/144 | DMG: 28(+2) | ACC: 8 | EVA: 4 | MIT: 64 | REC: 3 | BURNS: -50% | THRNS: 30 | Dote: 2 | BH: 97 | EN REGEN: 5 | KEEN: 1 | KEEN | [SHARPNESS: 1/2]
    NIGHT | HP: 1620/1790 | EN: 112/173 | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Oxidant | Dote: 3 | DoT: -27 | BH: 1119 | EN REGEN: 5 | [CONCENTRATION: 2/3] | [VANISH: FREE PROC] | [HYPERACTIVE: 0/3]
    Kiluia | HP: 1270/1270 | EN: 98/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 78 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 |  Dote: 3 | DoT: -27 | Oxidant | LD: 3 | EN REGEN: 5 | [HYPERACTIVE: 0/3]

    PARTY II

    Spoiler

    Ariel | HP: 1770/1770 | EN: 116/156 | DMG: 19 | ACC: 5 | EVA: 2 | MIT: 156 | HB: 48 | LD: 8 | TAUNT | TXV: 24 | FRTHRNS: 21, 6 DOT | VO: 265 | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 118 | EN REGEN: 5 | [QUICK CHANGE: 2/3]
    Calrex | HP: 2030/2030 | EN: 99/176 | DMG: 19 | ACC: 6 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 116 | EN REGEN: 5 | VENGEFUL RIPOSTE | [QUICK CHANGE: 0/3] | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Zandra HP: 2030/2030 | EN: 94/191 | DMG: 24 | ACC: 5 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 116 | LIFE MEND 2 | EN REGEN: 5 | ANTIFREEZE | PARA.IMM. | [QUICK CHANGE 1/3] | [FIELD MEDIC: 1/2] | [HYPERACTIVE: 0/3] | [HYPERACTIVE (CD): 0/3]
    Itzal | HP: 1950/1950 | EN: 124/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | IMM: 30 | LD: 11 | BH: 112 | EN REGEN: 5
    Freyd - The Whisper in Shadows | HP: 1710/1710 | EN: 126/165 | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 5 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 115 | [MEDITATION: 0/3]

    PARTY III

    Spoiler

    Macradon | HP: 1985/1985 | EN: 168/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 114 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 5 | FRAURA: 15 | PARRY | [PARRY: --/2]
    ChaseR | HP: 1690/1690 | EN: 94/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 99 | EN REGEN: 5 | FIGHTING SPIRIT | PARRY | [PARRY: --/2]
    Mari | HP: 1735/1910 | EN: 92/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | Dote: 3 | Dot: -27 | Oxidant | BH: 110 | EN REGEN: 5 | KEEN
    Hidden | HP: 1510/1510 | EN: 75/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 90 | EN REGEN: 5
    Pinball | HP: 1230/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 105 | FRZ: 36/8-10 | Phase | SAFEGUARD | Dote: 3 | DoT: -27 | Oxidant | RESTED: 2/3 | EN REGEN: 5
    Jomei | HP: 1695/1705 | EN: 126/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 100 | EN REGEN: 5 | CONC 1/3 | PARRY | [PARRY: --/2]

    PARTY IV

    Spoiler

    Zajcica | HP: 1476/1630 | EN: 105/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 96 | EN REGEN: 2 | RESTED: 1/3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Morgenstern | HP: 1447/1645 | EN: 74/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 97 | EN REGEN: 2
    Bahr | HP: 1622/1730 | EN: 140/167 | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 101 | EN REGEN: 2
    Crozeph | HP: 1198/1330 | EN: 52/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 81 | EN REGEN: 2 | [MEDITATION: 1/3]
    Cordelia | HP: 1192/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 84| EN REGEN: 2
    Beat | HP: 1307/1505 | EN: 106/128 | DMG: 26 | ACC: 8 | EVA: 2 | MIT: 63 | HLY: 6 | BLD: 36 | PARAIMMUNE | ENVENOM: 18 | BLI: 36 | Dote: 3 | DoT: -27 | Oxidant | RESTED: 1/3 | DoT: -25%, 1 HIT | BH: 90 | EN REGEN: 2 | ABS ACC

     

    The fight is currently at [Rotation 10]. Players of all parties are called to post once.
    The deadline for each round is 72 hours [February 18th, 11:00 AM EST].
    [timer]

  9. ♪ ♪ [Resurgence of the Light] ♪ ♪

    Darkness faltered as the ranks of Shadowlings broke, felled by spear, axe, blade and perseverance.  Only a handful remained, rallying up against the thick, black, soup-like substance gathering at the light’s edge.  Undulating as it spread, like sinister, gravity-defying and malevolent molasses, the liquid layer quickly consumed the inner walls and ceiling entirely.  It had already taken everything that once lay beyond, including their friends and loved ones.   All could all sense it seething with Shadow’s will.  An endless sea of forgotten faces pressed against it from behind, crushed by devouring tides with no other destination left to find.  It hungered still, but the light held fast, just barely.  

    Metal suddenly clashed with stone and reborn, resounding purpose, bringing with it a desperately needed ring of hope. Then it rang again, and again, and again. With growing strength and determination, Orgoth struck the flat of his twin axes in time against the floor, building momentum in keeping with the beating of his own resurgent faith, returning to it the fire and blaze of righteous fury.  Each haggard player in the host around him felt it also, burning and thrumming through their bodies with renewed vigor.  The very surface of hate that surrounded them reflected it back with every thundering blow, only helping to gird their drive for victory.

    *clang*

    This would not be their end.

    *clang*

    Fate would not be written here, save for their enemy.

    *Clang*

    The hour of Shadow’s fall was nigh.

    *CLANG*

    Finding no solace in the void that rejected them for their failures, the lingering Shadowlings were left with no viable option but ignoble sacrifice.  Gathering the dregs of their exhausted horde, they surged and fell against the nearest gathered champions, crashing like the last, dark, cresting waves of night, knowing nothingness would follow, finally calling them home.
     


    Spoiler

    Shadowlings.

    • [Spotted] - When the attacking party has a [Pillar Fragment] or a [Glowstone] active, lower the Shadowling's EVA by 1. Players with the [Night Vision] mod will gain 1 ACC against Shadowlings.
    • [Seeking the Unperturbed] - At the beginning of a new rotation, re-distribute the number of active Shadowlings across all parties. Shadowlings that get shifted will lose all hate values on their current targets if any, and will only be capable of being attacked by their assigned party. The following priorities should be taken into consideration when distributing Shadowlings:
      • 1. Ensure all parties have enough Shadowlings to meet party member cap first. (eg. 5 members in a party, 5 shadowlings) Shadowlings should then be evenly distributed from thereon, starting from the first party.
      • 2. Shadowlings that get shifted should have no hate values/the lowest hate values. (eg. Shadowling #5 with 1 hate will be prioritized over Shadowling #4 with 2 hate.)

    PARTY I

    Spoiler

    Shadowling81 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling82 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling83 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling84 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling94 HP: 91/250   | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling95 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    Shield | HP: 1985/1985 | EN: 123/176 | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | Oxidant | BURNS: -50% | TAUNT | THRNS: 30 | EN REGEN: 3 | BH: 114  | KEEN: 1 | KEEN | PARRY | [PARRY: --/2] | [SHARPNESS (CD) 0/1]
    Raidou | HP: 1696/1870 | EN: 140/166 | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | Oxidant | Dote: 3 | DoT: - 27 | LD: 8 | BH: 93 | EN REGEN: 3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Haine | HP:
    1361/1590 | EN: 95/138 | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 79 | EN REGEN: 3
    Baldur | HP:
    1417/1650 | EN: 117/144 | DMG: 28 (+3) | ACC: 8 | EVA: 4 | MIT: 64 | REC: 3 | BURNS: -50% | THRNS: 30 | Dote: 2 | BH: 82 | EN REGEN: 3 | KEEN: 1 | KEEN | [CONCENTRATION: 2/3] | [SHARPNESS: 2/2]
    NIGHT | HP: 1516/1790 | EN: 119/173 | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Oxidant | Dote: 3 | DoT: -27 | BH: 104 | EN REGEN: 3 | [CONCENTRATION: 1/3]
    Kiluia | HP: 1218
    /1270 | EN: 92/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 63 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 |  Dote: 3 | DoT: -27 | Oxidant | LD: 3 | EN REGEN: 3

    PARTY II

    Spoiler

    Shadowling96 HP: 95/250 | DMG: 75 | MIT: 25 | EVA: 1


    Ariel | HP: 1770/1770 | EN: 116/156 | DMG: 19 | ACC: 5 | EVA: 2 | MIT: 156 | HB: 48 | LD: 8 | TAUNT | TXV: 24 | FRTHRNS: 21, 6 DOT | VO: 265 | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 103 | EN REGEN: 3 [QUICK CHANGE: 1/3]
    Calrex | HP: 2030
    /2030 | EN: 96/176 | DMG: 19 | ACC: 5 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 101 | EN REGEN: 3 | VENGEFUL RIPOSTE | [QUICK CHANGE: 3/3] | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Zandra | HP:
    2030/2030 | EN: 96/191 | DMG: 24 | ACC: 5 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 101 | LIFE MEND 2 | EN REGEN: 3 | ANTIFREEZE | PARA.IMM. | [QUICK CHANGE 0/3] | [FIELD MEDIC: 0/2]
    Itzal | HP: 1950/1950 | EN: 132/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | IMM: 30 | LD: 11 | BH: 97 | EN REGEN: 3
    Freyd - The Whisper in Shadows | HP:
    1710/1710 | EN: 108/165 | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 3 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 100

    PARTY III

    Spoiler

    [...]


    Targeting... 
    [Macradon (1-2); ChaseR (3-4); Mari (5-6); Hidden (7-8); Pinball (9-10); Jomei (11-12)]
    182728CD 5

    Shadowlings attack Mari.
    182730: BD 2
    | Miss.


    Macradon | HP: 1985/1985 | EN: 168/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 99 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 3 | FRAURA: 15 | PARRY | [PARRY: --/2]
    ChaseR | HP: 1690/1690 | EN: 94/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 84 | EN REGEN: 3 | FIGHTING SPIRIT | PARRY | [PARRY: --/2]
    Mari | HP: 1735/1910 | EN: 92/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | Dote: 3 | Dot: -27 | Oxidant | BH: 95 | EN REGEN: 3 | KEEN
    Hidden | HP: 1510/1510 | EN: 75/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 75 | EN REGEN: 3
    Pinball | HP: 1230/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 90 | FRZ: 36/8-10 | Phase | SAFEGUARD | Dote: 3 | DoT: -27 | Oxidant | RESTED: 2/3 | EN REGEN: 3
    Jomei | HP: 1695/1705 | EN: 126/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 85 | EN REGEN: 3 | CONC 1/3 | PARRY | [PARRY: --/2]

    PARTY IV

    Spoiler

    [...]


    Shadowlings attack Zajcica.
    182732: BD 1
    | Miss.


    Zajcica | HP: 1476/1630 | EN: 105/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 81 | RESTED: 1/3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Morgenstern | HP: 1447/1645 | EN: 74/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 82
    Bahr | HP: 1622/1730 | EN: 140/167 | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 86
    Crozeph | HP: 1198/1330 | EN: 52/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 66 | [MEDITATION: 1/3]
    Cordelia | HP: 1192/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 69
    Beat | HP: 1307/1505 | EN: 106/128 | DMG: 26 | ACC: 8 | EVA: 2 | MIT: 63 | HLY: 6 | BLD: 36 | PARAIMMUNE | ENVENOM: 18 | BLI: 36 | Dote: 3 | DoT: -27 | Oxidant | RESTED: 1/3 | DoT: -25%, 1 HIT | BH: 75 | ABS ACC

     

    The fight is currently at [ROTATION 9, ROUND 1]. Players of Parties I & II are called to post once.
    The deadline for each round is 72 hours [23:59pm EST on Friday, February 12, 2021].
    [timer]

  10. The shadowlings had never been exceptionally powerful. On the contrary, they were quite “squishy” when compared to past enemies faced on the Frontlines; one might stumble upon a more frightening foe while wandering a beginner-level floor. No, the shadowlings’ strength had always been in their numbers. The Shadow had managed to construct them with very little thought or effort, and a mere wave of his hand. But now? Exposed by the sacrificed light sources, the players made quick work of the spectres. Beneath sharp blades, powerful blows, and well-placed strikes, the mobs simply disintegrated.

    Orgoth, on the other hand, appeared to find his strength as the fight progressed. When he opened his eyes once more, both the hazy confusion and wild agony had left them. In their place was a steely resolve. Though deep lines still criss-crossed his hairy brow, betraying the pain that lingered, he succeeded in getting one cloven hoof underneath him. The hands that clutched the axe handles trembled slightly, then stilled as he squeezed. Nearly there.

    But as the minotaur shifted to stand, something caught his attention. One cylinder hovered near the outer edge of the room, and it’s white light spilled across a hole at the base of the wall. No, not a hole. As Orgoth’s gaze sharpened, he realized that the unusual form seemed to pulsate, growing in size as it spread like a bloodstain. Try as he may, he found it impossible to wrap his mind around the odd entity. Something is not right, came a small voice, but the thought simply fell away. It was as if his brain short-circuited, and suddenly, his attention returned entirely to the war raging around him. All notion of the strange goo was forgotten, even as it continued to creep along the outskirts of the battlefield.

    Spoiler

    An environmental effect is no longer at play.

    • [Light] - Players with the [Pillar Fragment] or a [Glowstone] will be able to use their post action to sacrifice their item, rolling for natural LD to disable [Dark Nova Eternal], however this destroys their item in the process. Players with a [Truesight Lantern] can spend a post action to do the same without sacrificing their item. An LD minimum of 100 will be needed to disable [Dark Nova Eternal] for the rest of the fight. 
      • Note: With [Dark Nova Eternal] disabled, Shadowlings no longer cause damage with [Essence of the Void] upon their death.  This is reflected in the combat results for parties I and II from the first half of this rotation.

    Shadowlings.

    • [Spotted] - When the attacking party has a [Pillar Fragment] or a [Glowstone] active, lower the Shadowling's EVA by 1. Players with the [Night Vision] mod will gain 1 ACC against Shadowlings.
    • [Seeking the Unperturbed] - At the beginning of a new rotation, re-distribute the number of active Shadowlings across all parties. Shadowlings that get shifted will lose all hate values on their current targets if any, and will only be capable of being attacked by their assigned party. The following priorities should be taken into consideration when distributing Shadowlings:
      • 1. Ensure all parties have enough Shadowlings to meet party member cap first. (eg. 5 members in a party, 5 shadowlings) Shadowlings should then be evenly distributed from thereon, starting from the first party.
      • 2. Shadowlings that get shifted should have no hate values/the lowest hate values. (eg. Shadowling #5 with 1 hate will be prioritized over Shadowling #4 with 2 hate.)

    PARTY I

    Spoiler

    Shadowling54 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 0 (stunned)
    Shadowling55 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 0 (stunned)
    Shadowling56 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 0 (stunned)
    Shadowling57 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA:
    0 (stunned)
    Shadowling58 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling59 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling60 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 1


    Shield | HP: 1985/1985 | EN: 123/176 | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | Oxidant | BURNS: -50% | TAUNT | THRNS: 30 | EN REGEN: 3 | BH: 114  | KEEN: 1 | KEEN | PARRY | [PARRY: --/2] | [SHARPNESS (CD) 0/1]
    Raidou | HP: 1696/1870 | EN: 140/166 | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | Oxidant | Dote: 3 | DoT: - 27 | LD: 8 | BH: 93 | EN REGEN: 3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Haine | HP:
    1361/1590 | EN: 95/138 | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 79 | EN REGEN: 3
    Baldur | HP:
    1417/1650 | EN: 117/144 | DMG: 28 (+3) | ACC: 8 | EVA: 4 | MIT: 64 | REC: 3 | BURNS: -50% | THRNS: 30 | Dote: 2 | BH: 82 | EN REGEN: 3 | KEEN: 1 | KEEN | [CONCENTRATION: 2/3] | [SHARPNESS: 2/2]
    NIGHT | HP: 1516/1790 | EN: 119/173 | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Oxidant | Dote: 3 | DoT: -27 | BH: 104 | EN REGEN: 3 | [CONCENTRATION: 1/3]
    Kiluia | HP: 1218
    /1270 | EN: 92/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 63 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 |  Dote: 3 | DoT: -27 | Oxidant | LD: 3 | EN REGEN: 3

    PARTY II

    Spoiler

    Shadowling68 HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 2 [H:1,0,0,0,0]
    Shadowling69 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling86 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling87 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling89 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 1

    Shadowling90 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 1


    Ariel | HP: 1770/1770 | EN: 116/156 | DMG: 19 | ACC: 5 | EVA: 2 | MIT: 156 | HB: 48 | LD: 8 | TAUNT | TXV: 24 | FRTHRNS: 21, 6 DOT | VO: 265 | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 103 | EN REGEN: 3 [QUICK CHANGE: 1/3]
    Calrex | HP: 2030
    /2030 | EN: 96/176 | DMG: 19 | ACC: 5 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 101 | EN REGEN: 3 | VENGEFUL RIPOSTE | [QUICK CHANGE: 3/3] | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Zandra | HP:
    2030/2030 | EN: 96/191 | DMG: 24 | ACC: 5 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 101 | LIFE MEND 2 | EN REGEN: 3 | ANTIFREEZE | PARA.IMM. | [QUICK CHANGE 0/3] | [FIELD MEDIC: 0/2]
    Itzal | HP: 1950/1950 | EN: 132/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | IMM: 30 | LD: 11 | BH: 97 | EN REGEN: 3
    Freyd - The Whisper in Shadows | HP:
    1710/1710 | EN: 108/165 | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 3 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 100

    PARTY III

    Spoiler

    Shadowling81 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling82 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling83 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling84 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling91 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling92 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    Macradon | HP: 1985/1985 | EN: 168/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 99 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 3 | FRAURA: 15 | PARRY | [PARRY: --/2]
    ChaseR | HP: 1664/1690 | EN: 101/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 84 | EN REGEN: 3 | FIGHTING SPIRIT | PARRY | [PARRY: --/2]
    Mari | HP: 1735/1910 | EN: 92/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | Dote: 3 | Dot: -27 | Oxidant | BH: 95 | EN REGEN: 3 | KEEN
    Hidden | HP: 1510/1510 | EN: 75/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 75 | EN REGEN: 3 |  [VANISH: 3/3]
    Pinball | HP: 1230/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 90 | FRZ: 36/8-10 | Phase | SAFEGUARD | Dote: 3 | DoT: -27 | Oxidant | RESTED: 2/3 | EN REGEN: 3
    Jomei | HP: 1610/1705 | EN: 133/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 85 | EN REGEN: 3 | CONC 0/3 | PARRY | [PARRY: --/2]

    PARTY IV

    Spoiler

    Shadowling85 HP: 104/250 | DMG: 75 | MIT: 25 | EVA: 1 | H: [1,0,0,0,0,0]
    Shadowling88 HP: 104/250 | DMG: 75 | MIT: 25 | EVA: 1 | H: [1,0,0,0,0,0]
    Shadowling93 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling94 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling95 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling96 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    Zajcica | HP: 1395/1630 | EN: 116/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 81 | RESTED: 2/3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Morgenstern | HP: 1447/1645 | EN: 74/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 82
    Bahr | HP: 1622/1730 | EN: 140/167 | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 86
    Crozeph | HP: 1132/1330 | EN: 64/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 66 | [MEDITATION: 0/3] 
    Cordelia | HP: 1192/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 69
    Beat | HP: 1307/1505 | EN: 106/128 | DMG: 26 | ACC: 8 | EVA: 2 | MIT: 63 | HLY: 6 | BLD: 36 | PARAIMMUNE | ENVENOM: 18 | BLI: 36 | Dote: 3 | DoT: -27 | Oxidant | RESTED: 1/3 | DoT: -25%, 1 HIT | BH: 75 | ABS ACC

     

    The fight is currently at [ROTATION 8, ROUND 2]. Players of Parties III & IV are called to post once.
    The deadline for each round is 72 hours [February 9th at 1:00 AM EST].
    [Timer]

  11. 2dc6f2ce2c248288c149e79ee70d5395.gif

    Round Seventeen

    There were those in the Town of Beginnings who had never left. They had never ventured outside the walls, nor had they climbed the teleport platform. While it may seem crazy, remaining in one place for so many years, they preferred it to the risk of death. They had, perhaps foolishly, believed that they might seek eternal safety within the safe zone. As such, they had never expected that their first foe might be a black ooze, rising from the floor itself, and pooling beneath their feet.

    On the fourth floor, great chunks of the glaciers had calved away, toppling into the abyss. Stark white snow had careened down mountain faces, powerful avalanches that succeeded only in being swallowed by the sea of shadows. The horrified citizens of Yōgan Village had watched lava as black as night burst from Mount Kazan, and consume the ninth floor, not in scalding lava, but frigid dark. The bell in Taft's cathedral tolled the hour, a haunting sound that echoed in the dead city. Even gods were not spared from the carnage, as the ocean rose like Titans to claim their precious Mount Olympus. Whether by stubborn pride, or inadequate programming, all the all-powerful NPCs could do was watch.

    Even the war on floor twenty-three was forgotten, both Dark and Forest elves standing together against the common enemy. Unfortunately, their combined weapons and wisdom did little against the waves, which rolled like an endless army across the elven fighting force. It continued its morbid march upward, surging over tiny islands, and flooding like water over a broken levee into the floor twenty-five maze. With an unbridled fury, it plowed into the walls, seeping around corners until even the pathways themselves had filled to overflowing. By the time it streamed into the labyrinth proper, the Storm of Shadows had evolved into an unstoppable force. The wind howled and the thunder rolled, masking the distant peel of an alarm.

    † Setsuna and Katoka have been consumed by the Storm of Shadows.

    This concludes part one of the Storm of Shadows. For the sake of continuity, no stories should take place between now and the end of this saga.
    Please do not make any posts set during this time period. While you're welcome to describe the flood in your own threads, your characters should not be doing anything after they have been consumed. For questions regarding this, feel free to contact Lessa.


    Rewards
    Note: In order to be eligible for participation and SP rewards, you must have posted at least three times, per standard OP rules.

    1. 2 additional SP (plus thread rewards and quarantine bonus).
    2. 1,000 col per post.
    3. Bottled Shadows (Consumable): A vial filled with a black, tar-like substance. When consumed, it causes chills, and often a brain-freeze. Can be used to re-roll a LD of 1 (after the roll is made, in the same post).
    4. For Setsuna and Katoka, who survived the longest: A Wobble In Time (Consumable): A black ticket with an odd metallic sheen. Can be used in a staff-run event or boss fight to negate one activity strike.
    Name Posts SP Col
    Aru 2 0 2,000
    Katoka 16 8 16,000
    Alkor 6 5 6,000
    Setsuna 16 8 16,000
    Valentine 6 5 6,000
    Grimm Reaper 9 6 9,000
    Nightingale 1 0 1,000
    Daemien 13 7 13,000
    Assassin 2 0 2,000
    Mishiro 10 6 10,000
    Jevi 15 8 15,000
    Blueberry * 12 7 12,000
    Aquan 14 7 14,000
    Koga 7 5 7,000
    Lessa * 25 11 25,000
    Elora 13 7 13,000
    Dracul 1 0 1,000
    Misery 6 5 6,000
    Azhoda 8 5 8,000
    Freya 5 4 5,000

    * Indicates a Shadow event writer.

    All col rewards have been sent! - <3 Lessa

  12. original.gif

    Round Sixteen

    It would not be long now.

    Somehow, that understanding was shared among the survivors. In what felt like seconds, the sea of shadows had consumed the entire meadow, and ninety percent of those who had gathered there. Of the handful who remained, only a couple were NPCs, their eyes wide, their lack of understanding clear on their faces. When had they stopped computing what was truly happening? Had they ever fully understood, or had they simply run due to some programmed flee function? Truth be told, the mingled shock and confusion also lingered on the faces of most players. No one knew what was happening, but the strange sense of finality weighed them down like bricks. It would be over soon.

    Had Benovault survived the flooding of the flat, he might have offered some encouragement. Instead, only silence hung between the remaining few, linking them like cables in the darkness. Only one route remained - the steep, narrow path high into the mountains. Only a short distance separated them from the summit, but it might have been an eternity.

    † Jevi and Lessa have been consumed by the Storm of Shadows.
    Round Sixteen will end in 72 hours [February 5th at 11:00 P.M EST], or after everyone has posted.
    [Timer]

    The LD Threshold is 15.

  13. Most of those present sprang into action, while the balance stared vacantly upon pulsing and thriving illumination.  Weariness was setting in, even as the gathered host fought on, culling the field of its dwindling, nightmarish remnants.  High above, gathered lights infused with hopes and dreams continued to rise and spread, forcing the ink of night to retreat and seep back beyond the walls.  The nascent star settled overhead, banishing darkness' broken siege to expose the ruined edges of the chamber once more.  Shadow's tide was receding, and his rage was palpable in the air.

    Rabid minions still threw themselves recklessly upon their enemies, hoping to tire and weaken them as best they could, even through their own fanatical demise. Ranks thinned steadily, like clouds parting in the wake of a rainstorm, burned away by the heat of the sun or cut down by the blaze of sword arts.  None seemed to notice that their master had failed to reappear.  

    At the center of it all, Orgoth the Indomitable, drew in breath more steadily, swelling his chest with air that was finally free of the malevolent spirit that had infested him.  His hands shook, as if remembering how it felt to respond to their own will, then shifted slightly to recover the axes that had fallen to the ground nearby.  The champion’s eyes closed, remembering the purpose of his sacrifice in the labyrinth.  

    This field need only be cleared, so that the final battle could begin.

    Spoiler

    An environmental effect is no longer at play.

    • [Light] - Players with the [Pillar Fragment] or a [Glowstone] will be able to use their post action to sacrifice their item, rolling for natural LD to disable [Dark Nova Eternal], however this destroys their item in the process. Players with a [Truesight Lantern] can spend a post action to do the same without sacrificing their item. An LD minimum of 100 will be needed to disable [Dark Nova Eternal] for the rest of the fight. 

    Shadowlings.

    • [Spotted] - When the attacking party has a [Pillar Fragment] or a [Glowstone] active, lower the Shadowling's EVA by 1. Players with the [Night Vision] mod will gain 1 ACC against Shadowlings.
    • [Seeking the Unperturbed] - At the beginning of a new rotation, re-distribute the number of active Shadowlings across all parties. Shadowlings that get shifted will lose all hate values on their current targets if any, and will only be capable of being attacked by their assigned party. The following priorities should be taken into consideration when distributing Shadowlings:
      • 1. Ensure all parties have enough Shadowlings to meet party member cap first. (eg. 5 members in a party, 5 shadowlings) Shadowlings should then be evenly distributed from thereon, starting from the first party.
      • 2. Shadowlings that get shifted should have no hate values/the lowest hate values. (eg. Shadowling #5 with 1 hate will be prioritized over Shadowling #4 with 2 hate.)

    PARTY I

    Spoiler

    Shadowling54HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling55HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling56HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling57HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling58HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling59HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling60HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    Shield | HP: 1811/1985 | EN: 132/176 | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | Oxidant | BURNS: -50% | TAUNT | THRNS: 30 | EN REGEN: 3 | BH: 114  | KEEN: 1 | KEEN | PARRY | [PARRY: --/2]
    Raidou | HP: 1603/1870 | EN: 150/166 | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | Oxidant | Dote: 3 | DoT: - 27 | LD: 8 | BH: 93 | EN REGEN: 3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Haine | HP: 1268/1590 | EN: 103/138 | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 79 | EN REGEN: 3 | [HYPERACTIVE (CD): 2/3]
    Baldur | HP: 1335/1650 | EN: 122/144 | DMG: 28 | ACC: 8 | EVA: 4 | MIT: 64 | REC: 3 | BURNS: -50% | THRNS: 30 | Dote: 2 | BH: 82 | EN REGEN: 3 | KEEN: 1 | [CONCENTRATION: 1/3]
    NIGHT | HP: 1518/1790 | EN: 133/173 | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Oxidant | Dote: 3 | DoT: -27 | BH: 104 | EN REGEN: 3 | [CONCENTRATION: 0/3]
    Kiluia | HP: 901/1270 ) | EN: 89/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 63 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 |  Dote: 3 | DoT: -27 | Oxidant | LD: 3 | EN REGEN: 3 | HYPERACTIVE: 3/3

    PARTY II

    Spoiler

    Shadowling68 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2 [H:1,0,0,0,0]
    Shadowling69 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2

    Shadowling86HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling87HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling89HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling90HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    Ariel | HP: 1390/1770 | EN: 116/156 | DMG: 19 | ACC: 5 | EVA: 2 | MIT: 156 | HB: 48 | LD: 8 | TAUNT | TXV: 24 | FRTHRNS: 21, 6 DOT | VO: 265 | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 103 | EN REGEN: 3 [QUICK CHANGE: 1/3]
    Calrex | HP: 1389/2030 | EN: 105/176 | DMG: 19 | ACC: 5 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 101 | EN REGEN: 3 | VENGEFUL RIPOSTE | [QUICK CHANGE: 2/3] | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Zandra | HP: 1837/2030 | EN: 120/191 | DMG: 24 | ACC: 8 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 101 | EN REGEN: 3
    Itzal | HP: 1544/1950 | EN: 140/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | IMM: 30 | LD: 11 | BH: 97 | EN REGEN: 3
    Freyd - The Whisper in Shadows | HP: 1500/1710 | EN: 122/165 | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 3 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 100 | [MEDITATION: 3/3]

    PARTY III

    Spoiler

    Shadowling81HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling82HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling83HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling84HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling91HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling92HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    Targeting... 
    [Macradon (1-2); ChaseR (3-4); Mari (5-6); Hidden (7-8); Pinball (9-10); Jomei (11-12)]
    181827: CD 10

    Shadowlings attack Pinball.
    181838: BD 6 - 6 = 0
    | Miss.


    Macradon | HP: 1985/1985 | EN: 168/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 99 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 3 | FRAURA: 15 | PARRY | [PARRY: --/2]
    ChaseR | HP: 1664/1690 | EN: 101/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 84 | EN REGEN: 3 | FIGHTING SPIRIT | PARRY | [PARRY: --/2]
    Mari | HP: 1735/1910 | EN: 92/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | Dote: 3 | Dot: -27 | Oxidant | BH: 95 | EN REGEN: 3 | KEEN
    Hidden | HP: 1510/1510 | EN: 75/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 75 | EN REGEN: 3 |  [VANISH: 3/3]
    Pinball | HP: 1230/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 90 | FRZ: 36/8-10 | Phase | SAFEGUARD | Dote: 3 | DoT: -27 | Oxidant | RESTED: 2/3 | EN REGEN: 3
    Jomei | HP: 1610/1705 | EN: 133/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 85 | EN REGEN: 3 | CONC 0/3 | PARRY | [PARRY: --/2]

    PARTY IV

    Spoiler

    Shadowling85HP: 104/250 | DMG: 75 | MIT: 25 | EVA: 1 | H: [1,0,0,0,0,0]
    Shadowling88HP: 104/250 | DMG: 75 | MIT: 25 | EVA: 1 | H: [1,0,0,0,0,0]
    Shadowling93HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling94HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling95HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling96HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    Shadowlings attack Zajcica.
    181839: BD 5 - 2 = 3
    | Miss.


    Zajcica | HP: 1395/1630 | EN: 116/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 81 | RESTED: 2/3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Morgenstern | HP: 1447/1645 | EN: 74/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 82
    Bahr | HP: 1622/1730 | EN: 140/167 | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 86
    Crozeph | HP: 1132/1330 | EN: 64/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 66 | [MEDITATION: 0/3] 
    Cordelia | HP: 1192/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 69
    Beat | HP: 1307/1505 | EN: 106/128 | DMG: 26 | ACC: 8 | EVA: 2 | MIT: 63 | HLY: 6 | BLD: 36 | PARAIMMUNE | ENVENOM: 18 | BLI: 36 | Dote: 3 | DoT: -27 | Oxidant | RESTED: 1/3 | DoT: -25%, 1 HIT | BH: 75 | ABS ACC

     

    The fight is currently at [ROTATION 8, ROUND 1]. Players of Parties I & II are called to post once.
    The deadline for each round is 72 hours [February 4 at 12:00 UTC].
    [timer]

  14. giphy.gif

    Round Fifteen

    Around him, the gathered players and NPCs shifted. For the slightest, most hopeful moment, Benovault thought that he had finally reached them. Perhaps they were gathering their things, and once more trudging forward, even begrudgingly. Instead, when he turned to address them once more, he came face to face with the angriest woman he had ever seen. No, anger was hardly the word for it. To call the expression she wore anger might be to call the Pacific Ocean a puddle. It did nothing to capture the magnitude, nor the depth, of the fury rolling off of her in waves. Benovault thought the air warmed when she approached, but that might have been his imagination. Momentarily shocked by what he saw, all thought of escape took a back-seat. "Ar-are you alright?" he stammered.

    He looked as though he might say more, but a trio of screams drew his attention. The great black sea of shadows had breached the edges of the meadow, and raced in from multiple sides. Only one path remained clear - the one that led upward, into the line of trees. I wonder if this was what the Titanic felt like, Benovault mused, watching first realization, then panic, consume the crowd. A whole lot of people suddenly understanding that there were very few lifeboats. 

    † Aquan has been consumed by the Storm of Shadows.
    Round Fifteen will end in 72 hours [January 30th at 11:00 P.M EST]
    [Timer]

    The LD Threshold is 14.

  15. It all happened in wonderfully smooth sequence. Players produced more glowstones, distributing them to allies without missing a beat. Then their new handlers hurled the stones downward, not unlike children tossing bang-snaps against the hard pavement. Of course, these doled out far more devastating consequences. First, the brunette shattered his stone, the second of the evening, with a cool, collected calm. It was only during the next stone's sacrifice, this one by the party's sturdy tank, that the Shadow took notice. Despite his slight translucency, the horror that crossed his features was unmistakable.

    "No!" he roared, darting toward Shield with hands outstretched, only to be met with the burst of escaped light. As he turned his face away from the brilliance, he watched the final glowstone arch through the air, and land safely in another player's hands. A startling urgency now washed over the boss, and sense of foreboding darker than the shadows he moved amongst. In only a heartbeat, he had disappeared, and materialized in front of the snowy haired swordsman. At the same instant, the stone burst with the brilliance of a firework, scattering the Shadow.

    Dark Nova Eternal's effects were not removed all at once. Rather, the light released from the stones coalesced into various shapes, hovering mere inches from the floor, and steadily pulsing with energy. With each passing second, the illumination grew. Like the lights slowly coming up in a theatre, or the sun spilling over the horizon to mark a new day, the darkness was once more banished to the far corners of the room.

    It was, too, finally banished from Orgoth. With a final gurgled bellow, the last of the black smoke trickled from the minotaur's lips, then rose like hot breath meeting cool air. Though the warrior's chest still heaved, and he made no move to find his feet, he knew the villain had lost his hold on him. The Shadow, who had yet to reform after Kiluia's sacrifice, knew it, too.

    The bright lights brought the remaining Shadowlings into sharp relief, and they darted like black masses among the Frontliners. Only a handful remained, and without the darkness for cover, they stood little chance against the capable players' blades. 

    Spoiler

    An environmental effect is at play.

    • [Dark Nova Eternal] - The room is cast into eternal darkness. Shadows crawl upon the walls and flit at the edge of your vision. Players suffer the effects of low-light [-2 ACC | -1 ACC if Night Vision]. Stealth bonuses from low-light are not awarded with Dark Nova Eternal. Shadow and his minions are immune to the effects of Dark Nova Eternal.
    • [Light] - Players with the [Pillar Fragment] or a [Glowstone] will be able to use their post action to sacrifice their item, rolling for natural LD to disable [Dark Nova Eternal], however this destroys their item in the process. Players with a [Truesight Lantern] can spend a post action to do the same without sacrificing their item. An LD minimum of 100 will be needed to disable [Dark Nova Eternal] for the rest of the fight. 

    | LD TOTAL [LIGHT]: 110/100 - [Dark Nova Eternal] disabled.

    Shadowlings.

    • [Spotted] - When the attacking party has a [Pillar Fragment] or a [Glowstone] active, lower the Shadowling's EVA by 1. Players with the [Night Vision] mod will gain 1 ACC against Shadowlings. (Effect unchanged by disabling Dark Nova Eternal)
    • [Essence of the Void] - Upon death, a Shadowling will explode for 30 unmitigated damage to the current active party.
    • [Seeking the Unperturbed] - At the beginning of a new rotation, re-distribute the number of active Shadowlings across all parties. Shadowlings that get shifted will lose all hate values on their current targets if any, and will only be capable of being attacked by their assigned party. The following priorities should be taken into consideration when distributing Shadowlings:
      • 1. Ensure all parties have enough Shadowlings to meet party member cap first. (eg. 5 members in a party, 5 shadowlings) Shadowlings should then be evenly distributed from thereon, starting from the first party.
      • 2. Shadowlings that get shifted should have no hate values/the lowest hate values. (eg. Shadowling #5 with 1 hate will be prioritized over Shadowling #4 with 2 hate.)

    PARTY I

    Spoiler

    Shadowling45 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling49 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 1

    Shadowling50 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling51 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling52 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling53 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 1

    Shadowling54 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling55 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling56 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling57 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling58 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling59 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling60 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    6x Shadowlings slain.
    | [Essence of the Void]: 30 * 6 = 180 DMG -> PARTY I

    Targeting (CD)
    [Shield (1-2); Raidou (3-4); Haine (5-6); Baldur (7-8); NIGHT (9-10); Kiluia (11-12)
    181731: Targeting Baldur

    Shadowlings attack
    181732: BD 2-4=(-2) miss.


    Shield | HP: 1811/1985 | EN: 132/176 | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | Oxidant | BURNS: -50% | TAUNT | THRNS: 30 | EN REGEN: 3 | BH: 114  | KEEN: 1 | KEEN | PARRY | [PARRY: --/2]
    Raidou | HP: 1603/1870 | EN: 150/166 | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | Oxidant | Dote: 3 | DoT: - 27 | LD: 8 | BH: 93 | EN REGEN: 3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Haine | HP: 1268/1590 | EN: 103/138 | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 79 | EN REGEN: 3 | [HYPERACTIVE (CD): 2/3]
    Baldur | HP: 1335/1650 | EN: 122/144 | DMG: 28 | ACC: 8 | EVA: 4 | MIT: 64 | REC: 3 | BURNS: -50% | THRNS: 30 | Dote: 2 | BH: 82 | EN REGEN: 3 | KEEN: 1 | [CONCENTRATION: 1/3]
    NIGHT | HP: 1518/1790 | EN: 133/173 | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Oxidant | Dote: 3 | DoT: -27 | BH: 104 | EN REGEN: 3 | [CONCENTRATION: 0/3]
    Kiluia | HP: 901/1270 ) | EN: 89/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 63 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 |  Dote: 3 | DoT: -27 | Oxidant | LD: 3 | EN REGEN: 3 | HYPERACTIVE: 3/3

    PARTY II

    Spoiler

    Shadowling46 | HP: 0/250   | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling61 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling62 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling63 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 2

    Shadowling64 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 2 
    Shadowling65 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling66 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling67 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 2

    Shadowling68 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2 [H:1,0,0,0,0]
    Shadowling69 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2 (last attacked by Ariel)
    Shadowling70 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling71 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling72 | HP: 0/250 | DMG: 75 | MIT: 25 | EVA: 2


    11x Shadowlings slain.
    | [Essence of the Void]: 30 * 11 = 330 DMG -> PARTY II

    2 Shadowlings attack Ariel
    181729: BD 1 (miss)
    181730: BD 10 (Crit +2).  Shadowling 69 deals (77-156=1) damage to Ariel.


    Ariel | HP: 1390/1770 | EN: 116/156 | DMG: 19 | ACC: 5 | EVA: 2 | MIT: 156 | HB: 48 | LD: 8 | TAUNT | TXV: 24 | FRTHRNS: 21, 6 DOT | VO: 265 | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 103 | EN REGEN: 3 [QUICK CHANGE: 1/3]
    Calrex | HP: 1389/2030 | EN: 105/176 | DMG: 19 | ACC: 5 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 101 | EN REGEN: 3 | VENGEFUL RIPOSTE | [QUICK CHANGE: 2/3] | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Zandra | HP: 1837/2030 | EN: 120/191 | DMG: 24 | ACC: 8 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 101 | EN REGEN: 3
    Itzal | HP: 1544/1950 | EN: 140/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | IMM: 30 | LD: 11 | BH: 97 | EN REGEN: 3
    Freyd - The Whisper in Shadows | HP: 1500/1710 | EN: 122/165 | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 3 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 100 | [MEDITATION: 3/3]

    PARTY III

    Spoiler

    Shadowling73 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling74 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling75 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling76 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling77 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling78 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling79 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling80 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling81 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling82 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling83 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling84 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    Macradon | HP: 1715/1985 | EN: 174/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 99 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 3 | FRAURA: 15 | PARRY | [PARRY: --/2]
    ChaseR | HP: 1580/1690 | EN: 101/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 84 | EN REGEN: 3 | FIGHTING SPIRIT | PARRY | [PARRY: --/2]
    Mari | HP: 1640/1910 | EN: 91/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | Dote: 3 | Dot: -27 | Oxidant | BH: 95 | EN REGEN: 3 | KEEN
    Hidden | HP: 1315/1510 | EN: 85/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 75 | EN REGEN: 3 |  [VANISH: 1/3]
    Pinball | HP: 1230/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 90 | FRZ: 36/8-10 | Phase | SAFEGUARD | Dote: 3 | DoT: -27 | Oxidant | RESTED: 2/3 | EN REGEN: 3
    Jomei | HP: 1525/1705 | EN: 141/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 85 | EN REGEN: 3 | CONC 0/3 | PARRY | [PARRY: --/2]

    PARTY IV

    Spoiler

    Shadowling85 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling86 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling87 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling88 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling89 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling90 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling91 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling92 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling93 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling94 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling95 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling96 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    Zajcica | HP: 1314/1630 | EN: 128/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 81 | RESTED: 2/3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Morgenstern | HP: 1447/1645 | EN: 74/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 82
    Bahr | HP: 1622/1730 | EN: 140/167 | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 86
    Crozeph | HP: 1132/1330 | EN: 64/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 66 | [MEDITATION: 0/3] 
    Cordelia | HP: 1192/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 69
    Beat | HP: 1307/1505 | EN: 106/128 | DMG: 26 | ACC: 8 | EVA: 2 | MIT: 63 | HLY: 6 | BLD: 36 | PARAIMMUNE | ENVENOM: 18 | BLI: 36 | Dote: 3 | DoT: -27 | Oxidant | RESTED: 1/3 | DoT: -25%, 1 HIT | BH: 75 | ABS ACC

     

    The fight is currently at [ROTATION 7, ROUND 2]. Players of Parties III & IV are called to post once.
    The deadline for each round is 72 hours [January 30 at 10:00 PM EST].
    [timer]

  16. adc84b24a54736cdcf686165e47944de.gif

    Round Fourteen

    It wasn't working. No matter how loudly he shouted, no matter how desperately he pleaded, the people simply would not move. Beneath his gilded armor, crafted by his own expert hand, Benovault shook like the leaves on the trees. "Please," he begged again, placing a gauntleted hand on an NPC's shoulder. The other man appeared to also be in his late twenties, giving Benovault hope that they might find some common ground. Perhaps he could connect with the man, then convince him. 

    "We need to rest," countered the NPC, shrugging his shoulder to rid it of the player's hand. "If we don't, the elderly among us may not be able to keep up."

    Something hot roiled in Benovault's gut, lava sloshing about as he grabbed the man's shoulder a second time. Whether the feeling was anger or fear, the man couldn't be sure. Likely a mixture of both. "If we do," he spat back, "it won't matter, because we'll all be dead." He had seen it before: the thunder, the lightning, the rain, and the rising tide. In so many ways, Aincrad was just like his home in New Orleans. But this was one event he had prayed he might never again experience.

    When the NPC turned sharply, freeing his shoulder once more of Benovault's grasp, the golden tank rounded on a collection of nearby players. Exasperation lit his blue eyes, and seeped into every word as he called to them. "Someone, please help me get these NPCs moving. If we don't, they'll die. I don't think they can comprehend what's coming."

    † Elora has been consumed by the Storm of Shadows.
    Round Fourteen will end in 72 hours [January 25th at 10:00 P.M EST]
    [Timer]

    The LD Threshold is 13.

  17. Midnight-colored eyes stared at the nascent nebula of dimly sparkling lights in the silent void over the heads of the gathered players.  Shadow glared at the things, hating their enduring resilience and growing irate at the time and effort this was taking.  A flicker of bother flashed across the expanse of his local consciousness.  So much of him was elsewhere.  Everywhere. 

    “Heroic folly is both predictable and capricious, isn’t it Orgoth?”  The dark, boy-like silhouette with tussled hair leaned casually against the twitching muscular thigh of the giant minotaur.  His posture oozed with disdain at the mere notion of any actual threat posed by the melee ongoing around him.  His shadowlings were dying in droves, setting off a barrage of thunderclaps as they perished. He didn’t care.  They were serving their purpose – his purpose.

    “Look at them struggling to hold their ground.  They think this harmless, not having realized the true cost of their pathetic sacrifices.”  A tense, struggling gurgle was all that Orgoth managed in return. 

    “Fools.  This isn’t the real war.  It’s a distraction whose only purpose was to draw them in and keep them occupied: an indefinite stalemate to tie up champions while their kin perish, defenseless against the storm.  My storm.  And now it’s all mine.  They can’t see it yet, but everything is already lost to them, sacrificed to the arrogant idea that they could challenge a god!”

    Orgoth’s leg shot out and hoofed Shadow, literally, sending him sprawling forward into the edge of the void.  The scrawny figure emerged again, seconds later.  Flickering black flame or rage burned from within him, his pride seething at the giant’s affront. 

    “You just don’t get it, do you?  There is no end to me.  There is nothing here that you can actually defeat.  Every act of defiance is wasted in the wind.  I have won!”  He sounded confident and desperate in equal measure.

    Striding to stand before Orgoth, Shadow reached back and threw a feeble punch at the giant’s gut.  His seemingly frail black fist passed straight through the brick-like wall of abdominals before him.  The breaching strike unleashed multiple rippling, black waves that pulsed across Orgoth’s form.  A geyser of inky, sputtering goo burst forth from the frozen champion’s mouth, spraying high into the air.  Each droplet instantly transformed into a fresh nightmare as another swarm of ghastly shadows rained down upon the field and the villain’s army was renewed.

    “Take all the time you want,” Shadow chuckled.  “Soon, there will be nowhere left to go.”

    Spoiler

    An environmental effect is at play.

    • [Dark Nova Eternal] - The room is cast into eternal darkness. Shadows crawl upon the walls and flit at the edge of your vision. Players suffer the effects of low-light [-2 ACC | -1 ACC if Night Vision]. Stealth bonuses from low-light are not awarded with Dark Nova Eternal. Shadow and his minions are immune to the effects of Dark Nova Eternal.
    • [Light] - Players with the [Pillar Fragment] or a [Glowstone] will be able to use their post action to sacrifice their item, rolling for natural LD to disable [Dark Nova Eternal], however this destroys their item in the process. Players with a [Truesight Lantern] can spend a post action to do the same without sacrificing their item. An LD minimum of 100 will be needed to disable [Dark Nova Eternal] for the rest of the fight. 

    | LD TOTAL [LIGHT]: 75/100

    Shadowlings.

    • [Spotted] - When the attacking party has a [Pillar Fragment] or a [Glowstone] active, lower the Shadowling's EVA by 1. Players with the [Night Vision] mod will gain 1 ACC against Shadowlings.
    • [Essence of the Void] - Upon death, a Shadowling will explode for 30 unmitigated damage to the current active party.
    • [Seeking the Unperturbed] - At the beginning of a new rotation, re-distribute the number of active Shadowlings across all parties. Shadowlings that get shifted will lose all hate values on their current targets if any, and will only be capable of being attacked by their assigned party. The following priorities should be taken into consideration when distributing Shadowlings:
      • 1. Ensure all parties have enough Shadowlings to meet party member cap first. (eg. 5 members in a party, 5 shadowlings) Shadowlings should then be evenly distributed from thereon, starting from the first party.
      • 2. Shadowlings that get shifted should have no hate values/the lowest hate values. (eg. Shadowling #5 with 1 hate will be prioritized over Shadowling #4 with 2 hate.)

    


    PARTY I

    Spoiler

    Shadowling45 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling49 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling50 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling51 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling52 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling53 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling54 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling55 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling56 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling57 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling58 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling59 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling60 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    Shield | HP: 1805/1985 | EN: 129/176 | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | Oxidant | BURNS: -50% | TAUNT | THRNS: 30 | EN REGEN: 3 | BH: 114  | KEEN: 1 | KEEN | PARRY | [PARRY: --/2]
    Raidou | HP: 1690/1870 | EN: 147/166 | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | Oxidant | Dote: 3 | DoT: - 27 | LD: 8 | BH: 93 | EN REGEN: 3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Haine | HP: 1369/1590 | EN: 110/138 | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 79 | EN REGEN: 3 | [HYPERACTIVE (CD): 1/3]
    Baldur | HP: 1432/1650 | EN: 132/144 | DMG: 28 (+3: 1/2) | ACC: 8 | EVA: 4 | MIT: 64 | REC: 3 | BURNS: -50% | THRNS: 30 | Dote: 2 | BH: 82 | EN REGEN: 3 | KEEN: 1 | [CONCENTRATION: 0/3]
    NIGHT | HP: 1594/1790 | EN: 135/173 | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Oxidant | Dote: 3 | DoT: -27 | BH: 104 | EN REGEN: 3
    Kiluia | HP: 1018/1270 | EN: 77/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 63 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 |  Dote: 3 | DoT: -27 | Oxidant | LD: 3 | EN REGEN: 3 | HYPERACTIVE: 2/3

    PARTY II

    Spoiler

    Shadowling46 | HP: 70/250   | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling61 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling62 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling63 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling64 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling65 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling66 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling67 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling68 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling69 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling70 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling71 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling72 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2


    Ariel | HP: 1480/1770 | EN: 119/156 | DMG: 15 | ACC: 5 | EVA: 2 | MIT: 156 | HB: 48 | LD: 8 | TAUNT | TXV: 24 | FRTHRNS: 21, 6 DOT | VO: 265 | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 103 | EN REGEN: 3 [QUICK CHANGE: 0/3]
    Calrex | HP: 1528/2030 | EN: 125/176 | DMG: 19 | ACC: 5 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 101 | EN REGEN: 3 | VENGEFUL RIPOSTE | [QUICK CHANGE: 1/3] | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Zandra | HP: 1771/2030 | EN: 139/191 | DMG: 24 | ACC: 8 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 101 | EN REGEN: 3
    Itzal | HP: 1687/1950 | EN: 148/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | IMM: 30 | LD: 11 | BH: 97 | EN REGEN: 3
    Freyd - The Whisper in Shadows | HP: 1450/1710 | EN: 136/165 | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 3 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 100 | [MEDITATION: 2/3]

    PARTY III

    Spoiler

    Shadowling73 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling74 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling75 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling76 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling77 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling78 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling79 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling80 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling81 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling82 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling83 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling84 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    All Shadowlings slain.
    | [Essence of the Void]: 30 * 6 = 180 DMG -> PARTY III


    Macradon | HP: 1715/1985 | EN: 174/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 99 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 3 | FRAURA: 15 | PARRY | [PARRY: --/2]
    ChaseR | HP: 1580/1690 | EN: 101/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 84 | EN REGEN: 3 | FIGHTING SPIRIT | PARRY | [PARRY: --/2]
    Mari | HP: 1640/1910 | EN: 91/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | Dote: 3 | Dot: -27 | Oxidant | BH: 95 | EN REGEN: 3 | KEEN
    Hidden | HP: 1315/1510 | EN: 85/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 75 | EN REGEN: 3 |  [VANISH: 1/3]
    Pinball | HP: 1230/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 90 | FRZ: 36/8-10 | Phase | SAFEGUARD | Dote: 3 | DoT: -27 | Oxidant | RESTED: 2/3 | EN REGEN: 3
    Jomei | HP: 1525/1705 | EN: 141/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 85 | EN REGEN: 3 | CONC 0/3 | PARRY | [PARRY: --/2]

    PARTY IV

    Spoiler

    Shadowling85 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling86 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling87 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling88 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling89 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling90 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling91 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling92 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling93 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling94 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling95 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling96 HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    4x Shadowlings slain.
    | [Essence of the Void]: 30 * 4 = 120 DMG -> PARTY IV

    Shadowlings attack Zajcica.
    181481: BD 2 - 2 = 0.
    | Miss.


    [BARRIER x6]

    Zajcica | HP: 1314/1630 | EN: 128/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 81 | RESTED: 2/3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Morgenstern | HP: 1447/1645 | EN: 74/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 82
    Bahr | HP: 1622/1730 | EN: 140/167 | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 86
    Crozeph | HP: 1132/1330 | EN: 64/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 66 | [MEDITATION: 0/3] 
    Cordelia | HP: 1192/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 69
    Beat | HP: 1307/1505 | EN: 106/128 | DMG: 26 | ACC: 8 | EVA: 2 | MIT: 63 | HLY: 6 | BLD: 36 | PARAIMMUNE | ENVENOM: 18 | BLI: 36 | Dote: 3 | DoT: -27 | Oxidant | RESTED: 1/3 | DoT: -25%, 1 HIT | BH: 75 | ABS ACC


    NOTE: Although Beat posted prior to this boss post coming up, rolls were made after the deadline rendering it invalid.

     

    The fight is currently at [ROTATION 7, ROUND 1]. Players of Parties I & II are called to post once.
    The deadline for each round is 72 hours [Monday, January 25 at 11:00pm EST].
    [timer]

  18. giphy.webp

    Round Thirteen

    Those who were unfamiliar with the seventh floor found themselves surprised to round a corner and see a wide, sprawling meadow. A spattering of tall trees lined the opposite end, hiding the varied paths that continued up the mountains. Those who knew the floor well, however, found some relief in knowing they had reached the Engoran Flat. Groups that had traveled in tight formation up the narrow mountain path instinctively spread out. Despite the sea of shadows that still steadily rose behind them, the wide-open space had an oddly calming effect. The speed in which the NPCs traveled slowed a bit, and even the wildlife seemed to pause for a breather here; animals of all shapes and sizes dotted the meadow. 

    "We need to keep moving!" bellowed one player, raindrops coursing down his gold armor. But few seemed to heed the Paladin-type's words. In fact, even some fellow players slowed to a halt, fiddling with their HUDs, or chatting amongst themselves. The sense of urgency dwindled in this peaceful place, as if the Flat were some finish line they had successfully crossed. The storm, however, knew of no such thing.

    † Daemien has been consumed by the Storm of Shadows.
    Round Thirteen will end in 72 hours [January 21st at 11:00 A.M EST]
    [Timer]

    The LD Threshold is 12.

  19. A maelstrom of angry shadows swarmed the small clearing created by the dim lights still struggling to hold back the darkness seeking hungrily to devour them.  Telltale flashes and chimes of assorted sword arts rang out adding their tones to the growing cacophonous barrage of exploding shadow-things.  The players’ actions were coordinated, partly by choice and happenstance.  Each of them was acting according to their strengths, as governed by the circumstance, but to good effect.  Their ranks held.

    Two more lights shone from the first group, rising into the air to join their kin and enhance the crown-like array floating overhead.  It was brighter, but still not quite sufficient to rebuff the oppressing void acting according to Shadow’s will.  The pattern was incomplete.  Their fellows, in the second group, seemed more at home in the darkness.  It was a small blessing, given that they had no other options.  Both groups significantly thinned the waves of nightmarish creatures that assailed them, holding their own against the storm.

    Orgoth, in the centre of it all, still struggled against invisible bonds.  Shadow’s taunts presumably continued, but were drowned out by the near-constant ringing of thunder as his minions died in droves.  Neither side seemed to have the advantage.  Even that was a change from when the fight began and the villain thought himself to be holding all the cards.  If they could hold just a short while longer, it might just be feasible to turn the tides and force this would-be god to face them directly.


    Spoiler

    An environmental effect is at play.

    • [Dark Nova Eternal] - The room is cast into eternal darkness. Shadows crawl upon the walls and flit at the edge of your vision. Players suffer the effects of low-light [-2 ACC | -1 ACC if Night Vision]. Stealth bonuses from low-light are not awarded with Dark Nova Eternal. Shadow and his minions are immune to the effects of Dark Nova Eternal.
    • [Light] - Players with the [Pillar Fragment] or a [Glowstone] will be able to use their post action to sacrifice their item, rolling for natural LD to disable [Dark Nova Eternal], however this destroys their item in the process. Players with a [Truesight Lantern] can spend a post action to do the same without sacrificing their item. An LD minimum of 100 will be needed to disable [Dark Nova Eternal] for the rest of the fight. 

    | LD TOTAL [LIGHT]: 75/100

    Shadowlings.

    • [Spotted] - When the attacking party has a [Pillar Fragment] or a [Glowstone] active, lower the Shadowling's EVA by 1. Players with the [Night Vision] mod will gain 1 ACC against Shadowlings.
    • [Essence of the Void] - Upon death, a Shadowling will explode for 30 unmitigated damage to the current active party.
    • [Seeking the Unperturbed] - At the beginning of a new rotation, re-distribute the number of active Shadowlings across all parties. Shadowlings that get shifted will lose all hate values on their current targets if any, and will only be capable of being attacked by their assigned party. The following priorities should be taken into consideration when distributing Shadowlings:
      • 1. Ensure all parties have enough Shadowlings to meet party member cap first. (eg. 5 members in a party, 5 shadowlings) Shadowlings should then be evenly distributed from thereon, starting from the first party.
      • 2. Shadowlings that get shifted should have no hate values/the lowest hate values. (eg. Shadowling #5 with 1 hate will be prioritized over Shadowling #4 with 2 hate.)

    PARTY I

    Spoiler

    All Shadowlings slain.
    | [Essence of the Void]: 30 * 6 = 180 DMG -> PARTY I


    No action taken.


    Shield | HP: 1805/1985 | EN: 129/176 | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | Oxidant | BURNS: -50% | TAUNT | THRNS: 30 | EN REGEN: 3 | BH: 114  | KEEN: 1 | KEEN | PARRY | [PARRY: --/2]
    Raidou | HP: 1690/1870 | EN: 147/166 | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | Oxidant | Dote: 3 | DoT: - 27 | LD: 8 | BH: 93 | EN REGEN: 3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Haine | HP: 1369/1590 | EN: 110/138 | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 79 | EN REGEN: 3 | [HYPERACTIVE (CD): 1/3]
    Baldur | HP: 1432/1650 | EN: 132/144 | DMG: 28 (+3: 1/2) | ACC: 8 | EVA: 4 | MIT: 64 | REC: 3 | BURNS: -50% | THRNS: 30 | Dote: 2 | BH: 82 | EN REGEN: 3 | KEEN: 1 | [CONCENTRATION: 0/3]
    NIGHT | HP: 1594/1790 | EN: 135/173 | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Oxidant | Dote: 3 | DoT: -27 | BH: 104 | EN REGEN: 3
    Kiluia | HP: 1018/1270 | EN: 77/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 63 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 |  Dote: 3 | DoT: -27 | Oxidant | LD: 3 | EN REGEN: 3 | HYPERACTIVE: 2/3

    PARTY II

    Spoiler

    All Shadowlings slain.
    | [Essence of the Void]: 30 * 6 = 180 DMG -> PARTY II


    No action taken.


    Ariel | HP: 1480/1770 | EN: 119/156 | DMG: 15 | ACC: 5 | EVA: 2 | MIT: 156 | HB: 48 | LD: 8 | TAUNT | TXV: 24 | FRTHRNS: 21, 6 DOT | VO: 265 | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 103 | EN REGEN: 3 [QUICK CHANGE: 0/3]
    Calrex | HP: 1528/2030 | EN: 125/176 | DMG: 19 | ACC: 5 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 101 | EN REGEN: 3 | VENGEFUL RIPOSTE | [QUICK CHANGE: 1/3] | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3] 
    Zandra | HP: 1794/2030 | EN: 139/191 | DMG: 24 | ACC: 8 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 101 | EN REGEN: 3
    Itzal | HP: 1687/1950 | EN: 148/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | IMM: 30 | LD: 11 | BH: 97 | EN REGEN: 3
    Freyd - The Whisper in Shadows | HP: 1450/1710 | EN: 136/165 | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 3 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 100 | [MEDITATION: 2/3]

    PARTY III

    Spoiler

    Shadowling25 | HP: 24/250   | DMG: 75 | MIT: 25 | EVA: 1 | H: [0,2,0,0,0,0]
    Shadowling29 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1 | H: [0,0,1,0,0,0]
    Shadowling32 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling33 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling34 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling35 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling36 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    Macradon | HP: 1895/1985 | EN: 189/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 99 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 3 | FRAURA: 15 | PARRY | [PARRY: --/2]
    ChaseR | HP: 1600/1690 | EN: 111/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 84 | EN REGEN: 3 | FIGHTING SPIRIT | PARRY | [PARRY: --/2]
    Mari | HP: 1820/1910 | EN: 91/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | Dote: 3 | Dot: -27 | Oxidant | BH: 95 | EN REGEN: 3 | KEEN
    Hidden | HP: 1420/1510 | EN: 95/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 75 | EN REGEN: 3 |  [VANISH: 0/3]
    Pinball | HP: 1410/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 90 | FRZ: 36/8-10 | Phase | SAFEGUARD | Dote: 3 | DoT: -27 | Oxidant | RESTED: 2/3 | EN REGEN: 3
    Jomei | HP: 1615/1705 | EN: 145/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 85 | EN REGEN: 3 | CONC 0/3 | PARRY | [PARRY: --/2]

    PARTY IV

    Spoiler

    Shadowling42 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling43 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling44 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling45 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling46 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling47 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling48 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    Zajcica | HP: 1422/1630 | EN: 128/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 81 | RESTED: 2/3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Morgenstern | HP: 1555/1645 | EN: 74/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 82
    Bahr | HP: 1730/1730 | EN: 140/167 | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 86
    Crozeph | HP: 1240/1330 | EN: 64/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 66 | [MEDITATION: 0/3] 
    Cordelia | HP: 1300/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 69
    Beat | HP: 1415/1505 | EN: 106/128 | DMG: 26 | ACC: 8 | EVA: 2 | MIT: 63 | HLY: 6 | BLD: 36 | PARAIMMUNE | ENVENOM: 18 | BLI: 36 | Dote: 3 | DoT: -27 | Oxidant | RESTED: 1/3 | DoT: -25%, 1 HIT | BH: 75 | ABS ACC

     

    The fight is currently at [ROTATION 6, ROUND 2]. Players of Parties III & IV are called to post once.
    The deadline for each round is 72 hours [Wednesday, January 20, 2021 at 1:00am EST].
    [timer]

  20. 129560504lighting-storm-light-flashing-b

    Round Twelve

    The shrieks of panicked birds drove the sense of urgency higher, doing nothing to alleviate the mounting chaos as the creatures pinwheeled overhead. With each grenade-burst of light, their silhouettes cut eerie patterns in a sky entirely the wrong color. The sky was wrong, the storm was wrong, everything carried the stink of falseness. Was that why Dax's brain stutter-stepped every time he tried to rationalize it? Instead, he chose to focus on his team - or, what was left of it. Fighting down the sorrow that threatened to spill over, the NPC gathered the dangling leads on his three remaining horses. "I can't manage them by m'self," he managed, deep voice thick with sadness, "so if someone else could help, I'd be grateful." As he addressed the nearest players, he slowly extended the ends of the lead ropes. "They're broke, so you can ride 'em, if you want." Despite the promise of a saddle-trained mount, the three Clydesdales whinnied warily, hooves like dinner plates prancing in place. 

    The horses, it seemed, were not the only ones frightened. A gaggle of children, NPCs and young players alike, huddled together as the birds screamed overhead. Thunder boomed, wind howled, and a NPC's pleading cry barely rose above both. "Please, children, you must keep moving! We must climb higher! I know you are scared, but you cannot stop!" In response, the children wailed in unison, their feet planted firmly in the mud.

    † Mishiro has been consumed by the Storm of Shadows.
    Round Twelve will end in 72 hours [January 14th at 10:00 P.M EST]
    [Timer]

    The LD Threshold is 11.

  21. Darkness surrounded them, moving like a field of sloughing flesh with writhing and sinuous shapes melting in and out of its tenebrous surface.  There was a substance to it, and yet seemingly nothing beyond.  Every cut of steel or impact of calloused skin met only marginal resistance.   It gave, easily, with the spongy emptiness of a deflated balloon or a bladder that spilled out only nightmares.  Familiar faces danced upon its fabric, as if calling to those they loved or hated, or perhaps both in equal measure.  Some of those faces were long gone, and even slain by the hands of those who now witnessed them.  Others should still be alive, having been seen in moments just before parting to attend this field of madness, and their vivid memories seeming, somehow, so very real.

    Beacons, set alight by Macradon and Morgenstern, pushed back the falsehoods like billowing curtains caught in sudden gusts.  Like exhalations of a long held breath, some were simply relieved that there was still air to collect.  Flickering flames lifted slowly, floating into a faltering formation above the fray, like a crown with missing jewels and lacking luster.  The monsters recoiled at the lights, even as they struggled to snuff them out with tooth and claw bolstered by mournful wails and shrieks of furious wrath.  Players fought the encroaching figments, unleashing their passion for life through the power of their sword arts, defying the void and its infinite hunger.  Others stared dumbly, perhaps stung by what they had seen, or else staggered by fatigue.

    In the background, Shadow railed mercilessly while focusing his hatred on the minotaur champion who still struggled against him.  The details had grown tiresome and petty, making the god-thing sound more childish and impetuous with every hissing taunt.  Orgoth twitched, a lot.  Taut musculature and coarse tufts of fur matted by sweat and viscous black bile clung to his large form, still frozen in its previous pose.  His calls for more light had been answered, thanks to the sacrifices of those come to aid him, but it wasn’t yet enough.  They had yet to complete their crown and cast out the would-be deity that sought to swallow them whole.  More was required, but did they have it?

    Meanwhile, all around them, flights of shadowy terrors swarmed and shifted, recasting their strength against the players’ might.  Nightmares born of their own legacies sought to contain them while their master continued his work.  Fickle was the tide of battle, and uncertain, but there was still a hint that it could be turned if they didn’t first fall prey to exhaustion.

    (Clarification: For those who sacrificed a pillar fragment, the [Spotted] mechanic remains in effect for that group.)
     

    Spoiler

    An environmental effect is at play.

    • [Dark Nova Eternal] - The room is cast into eternal darkness. Shadows crawl upon the walls and flit at the edge of your vision. Players suffer the effects of low-light [-2 ACC | -1 ACC if Night Vision]. Stealth bonuses from low-light are not awarded with Dark Nova Eternal. Shadow and his minions are immune to the effects of Dark Nova Eternal.
    • [Light] - Players with the [Pillar Fragment] or a [Glowstone] will be able to use their post action to sacrifice their item, rolling for natural LD to disable [Dark Nova Eternal], however this destroys their item in the process. Players with a [Truesight Lantern] can spend a post action to do the same without sacrificing their item. An LD minimum of 100 will be needed to disable [Dark Nova Eternal] for the rest of the fight. 

    | LD TOTAL [LIGHT]: 48/100

    Shadowlings.

    • [Spotted] - When the attacking party has a [Pillar Fragment] or a [Glowstone] active, lower the Shadowling's EVA by 1. Players with the [Night Vision] mod will gain 1 ACC against Shadowlings.
    • [Essence of the Void] - Upon death, a Shadowling will explode for 30 unmitigated damage to the current active party.
    • [Seeking the Unperturbed] - At the beginning of a new rotation, re-distribute the number of active Shadowlings across all parties. Shadowlings that get shifted will lose all hate values on their current targets if any, and will only be capable of being attacked by their assigned party. The following priorities should be taken into consideration when distributing Shadowlings:
      • 1. Ensure all parties have enough Shadowlings to meet party member cap first. (eg. 5 members in a party, 5 shadowlings) Shadowlings should then be evenly distributed from thereon, starting from the first party.
      • 2. Shadowlings that get shifted should have no hate values/the lowest hate values. (eg. Shadowling #5 with 1 hate will be prioritized over Shadowling #4 with 2 hate.)

    PARTY I

    Spoiler

    Shadowling7 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling8 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling9 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling10 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling11 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling12 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    Shield | HP: 1865/1985 | EN: 126/176 | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | Oxidant | BURNS: -50% | TAUNT | THRNS: 30 | EN REGEN: 3 | BH: 114  | KEEN: 1 | KEEN | PARRY | [PARRY: --/2]
    Raidou | HP: 1750/1870 | EN: 157/166 | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | Oxidant | Dote: 3 | DoT: - 27 | LD: 8 | BH: 93 | EN REGEN: 3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Haine | HP: 1470/1590 | EN: 107/138 | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 79 | EN REGEN: 3 | [HYPERACTIVE (CD): 0/3]
    Baldur | HP: 1530/1650 | EN: 139/144 | DMG: 28 (+3: 0/2) | ACC: 8+1 | EVA: 4 | MIT: 64 | REC: 3 | BURNS: -50% | THRNS: 30 | Dote: 2 | BH: 82 | EN REGEN: 3 | KEEN: 1 | KEEN
    NIGHT | HP: 1670/1790 | EN: 145/173 | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Oxidant | Dote: 3 | DoT: -27 | BH: 104 | EN REGEN: 3 | [VANISH: 2/3]
    Kiluia | HP: 1135/1270 | EN: 71/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 63 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 |  Dote: 3 | DoT: -27 | Oxidant | LD: 3 | EN REGEN: 3 | HYPERACTIVE: 1/3

    PARTY II

    Spoiler

    Shadowling5 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling6 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling30 | HP: 68/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling31 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling38 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling41 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2


    Ariel | HP: 1377/1770 | EN: 122/156 | DMG: 22 | ACC: 6 | AA | EVA: 5 | MIT: 75 | LD: 8 | TAUNT | TXV: 24 | FLN: 4 | KEEN: 1 | | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 103 | EN REGEN: 3
    Calrex | HP: 1427/2030 | EN: 127/176 | DMG: 19 | ACC: 5 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 101 | EN REGEN: 3
    Zandra | HP: 1670/2030 | EN: 156/191 | DMG: 24 | ACC: 8 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 101 | EN REGEN: 3
    Itzal | HP: 1590/1950 | EN: 147/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | IMM: 30 | LD: 11 | BH: 97 | EN REGEN: 3
    Freyd - The Whisper in Shadows | HP: 1350/1710 | EN: 148/165 | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 3 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 100 | [MEDITATION: 1/3]

    PARTY III

    Spoiler

    Shadowling25 HP: 24/250   | DMG: 75 | MIT: 25 | EVA: 1 | H: [0,2,0,0,0,0]
    Shadowling29 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1 | H: [0,0,1,0,0,0]
    Shadowling32 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling33 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling34 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling35 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling36 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1

    Shadowlings attack ChaseR.
    181266: BD 3 - 5 = -2
    | Miss.

    Shadowlings' detect Hidden:
    Passive Stealth Detection: 9 > Stealth Rating: 6

    Macradon | HP: 1895/1985 | EN: 189/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 99 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 3 | FRAURA: 15 | PARRY | [PARRY: --/2]
    ChaseR | HP: 1600/1690 | EN: 111/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 84 | EN REGEN: 3 | FIGHTING SPIRIT | PARRY | [PARRY: --/2]
    Mari | HP: 1820/1910 | EN: 91/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | Dote: 3 | Dot: -27 | Oxidant | BH: 95 | EN REGEN: 3 | KEEN
    Hidden | HP: 1420/1510 | EN: 95/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 75 | EN REGEN: 3 |  [VANISH: 0/3]
    Pinball | HP: 1410/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 90 | FRZ: 36/8-10 | Phase | SAFEGUARD | Dote: 3 | DoT: -27 | Oxidant | RESTED: 2/3 | EN REGEN: 3
    Jomei HP: 1615/1705 | EN: 145/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 85 | EN REGEN: 3 | CONC 0/3 | PARRY | [PARRY: --/2]

    PARTY IV

    Spoiler

    Shadowling42 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling43 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling44 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling45 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling46 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling47 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling48 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1

    Targeting... 
    [Zajcica (1-2); Morgenstern (3-4); Bahr (5-6); Crozeph (7-8); Cordelia (9-10); Beat (11-12)]
    181267: CD 1

    Shadowlings attack Zajcica.
    181268: BD 4 - 2 = 2 | Miss.

    Zajcica | HP: 1422/1630 | EN: 128/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 81 | RESTED: 2/3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Morgenstern | HP: 1555/1645 | EN: 74/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 82
    Bahr | HP: 1640/1730 | EN: 140/167 | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 86
    Crozeph | HP: 1240/1330 | EN: 64/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 66 | [MEDITATION: 0/3] 
    Cordelia | HP: 1300/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 69
    Beat | HP: 1415/1505 | EN: 106/128 | DMG: 26 | ACC: 8 | EVA: 2 | MIT: 63 | HLY: 6 | BLD: 36 | PARAIMMUNE | ENVENOM: 18 | BLI: 36 | Dote: 3 | DoT: -27 | Oxidant | RESTED: 1/3 | DoT: -25%, 1 HIT | BH: 75 | ABS ACC

    The fight is currently at [ROTATION 6, ROUND 1]. Players of Parties I & II are called to post once.
    The deadline for each round is 72 hours [Saturday, January 16, 2021 at 1:00am EST].
    [timer]

  22. All at once, the eternal night erupted with life. Players poured energy into their weapons, and as Sword Arts fired, brilliant beams arced through empty spaces. If someone were the philosophical sort, they might appreciate the symbolism - light beating back darkness, just as players beat back the evil Shadow and his minions. But high school literature lesson aside, the sight simply was magnificent. Each flash of light illuminated another hazy form, an oddly warped silhouette of loved ones left outside the boss room doors. Of course, the mind games had little effect on the Frontliners, who spared no more than a second’s pause before slaying the shadowling. Each burst beneath the blade, black fragments that tumbled to the concrete below. As his minions met their end, their master coalesced once more into his human form.

    Perhaps in the faint light cast by a single Pillar Fragment, Orgoth was able to see the worry ghost across Shadow’s face. Or, perhaps the minotaur simply knew how his nemesis might respond to his troops being handled so readily. Regardless, even amid his struggling, Orgoth managed two words. “You’re losing.”

    The temperature in the room seemed to drop ten degrees. With winter’s ice lancing through his words, Shadow responded. “Oh I am, am I? And what would you know of victory, you cow? Let me remind you who it is writhing on the ground like a dying insect.”

    Even as he spoke, and his taunts were all but lost to the din of the battle, the shadowlings surrounding Baldur began to slow. Though they still appeared wispy, like inky smoke rising from a midnight campfire, they became more visible as the Pillar Fragment hindered their movement.

    With a sound like a strangled laugh, the Orgoth fought to shift his body away from Shadow, and toward the  man with the fragment. When his gaze finally came to rest on the samurai, he choked out one more word. Hopefully, its meaning might be understood before Orgoth was forced to gasp once more for breath. “More.”


    Spoiler

    An environmental effect is at play.

    • [Dark Nova Eternal] - The room is cast into eternal darkness. Shadows crawl upon the walls and flit at the edge of your vision. Players suffer the effects of low-light [-2 ACC | -1 ACC if Night Vision]. Stealth bonuses from low-light are not awarded with Dark Nova Eternal. Shadow and his minions are immune to the effects of Dark Nova Eternal.
    • [Light] - Players with the [Pillar Fragment] or a [Glowstone] will be able to use their post action to sacrifice their item, rolling for natural LD to disable [Dark Nova Eternal], however this destroys their item in the process. Players with a [Truesight Lantern] can spend a post action to do the same without sacrificing their item. An LD minimum of 100 will be needed to disable [Dark Nova Eternal] for the rest of the fight. 

    | LD TOTAL [LIGHT]: 22/100

    Shadowlings.

    • [Spotted] - When the attacking party has a [Pillar Fragment] or a [Glowstone] active, lower the Shadowling's EVA by 1. Players with the [Night Vision] mod will gain 1 ACC against Shadowlings.
    • [Essence of the Void] - Upon death, a Shadowling will explode for 30 unmitigated damage to the current active party.

    PARTY I

    Spoiler

    Shadowlings 1, 2, 3, 4 slain.
    | [Essence of the Void]: 30 * 4 = 120 unmitigated damage -> PARTY I

    Shadowling5 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling6 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling7 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling8 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling9 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling10 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling11 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1
    Shadowling12 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 1


    Targeting... 
    [Shield (1-2); Raidou (3-4); Haine (5-6); Baldur (7-8); NIGHT (9-10); Kiluia (11-12)]
    181071: CD 5

    Shadowlings attack.
    181072: BD 4 - 3 = 1
    | Miss.


    Shield | HP: 1865/1985 | EN: 126/176 | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | Oxidant | BURNS: -50% | TAUNT | THRNS: 30 | EN REGEN: 3 | BH: 114  | KEEN: 1 | KEEN | PARRY | [PARRY: --/2]
    Raidou | HP: 1750/1870 | EN: 157/166 | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | Oxidant | Dote: 3 | DoT: - 27 | LD: 8 | BH: 93 | EN REGEN: 3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Haine | HP: 1470/1590 | EN: 107/138 | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 79 | EN REGEN: 3 | [HYPERACTIVE (CD): 0/3]
    Baldur | HP: 1530/1650 | EN: 139/144 | DMG: 28 (+3: 0/2) | ACC: 8+1 | EVA: 4 | MIT: 64 | REC: 3 | BURNS: -50% | THRNS: 30 | Dote: 2 | BH: 82 | EN REGEN: 3 | KEEN: 1 | KEEN
    NIGHT | HP: 1670/1790 | EN: 145/173 | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Oxidant | Dote: 3 | DoT: -27 | BH: 104 | EN REGEN: 3 | [VANISH: 2/3]
    Kiluia | HP: 1135/1270 | EN: 71/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 63 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 |  Dote: 3 | DoT: -27 | Oxidant | LD: 3 | EN REGEN: 3 | HYPERACTIVE: 1/3

    PARTY II

    Spoiler

    All Shadowlings slain.
    | [Essence of the Void]: 30 * 12 = 360 unmitigated damage -> PARTY II


    No action taken.


    Ariel | HP: 1377/1770 | EN: 122/156 | DMG: 22 | ACC: 6 | AA | EVA: 5 | MIT: 75 | LD: 8 | TAUNT | TXV: 24 | FLN: 4 | KEEN: 1 | | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 103 | EN REGEN: 3
    Calrex | HP: 1427/2030 | EN: 127/176 | DMG: 19 | ACC: 5 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 101 | EN REGEN: 3
    Zandra | HP: 1670/2030 | EN: 156/191 | DMG: 24 | ACC: 8 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 101 | EN REGEN: 3
    Itzal | HP: 1590/1950 | EN: 147/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | IMM: 30 | LD: 11 | BH: 97 | EN REGEN: 3
    Oscar | HP: 1350/1710 | EN: 149/165 | DMG: 25 | ACC: 4 | EVA: 3 | MIT: 121 | FLN: 12 | BRN: 36 | BH: 100 | 85 V.DEF (CD9) | 6 REC (CD6) | P.IMM | EN REGEN: 3 | [MEDITATION: 1/3]
    Freyd - The Whisper in Shadows | HP: 1350/1710 | EN: 148/165 | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 3 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 100 | [MEDITATION: 1/3]

    PARTY III

    Spoiler

    Shadowling25 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling26 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling27 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling28 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling29 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling30 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling31 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling32 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling33 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling34 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling35 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling36 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2


    Macradon | HP: 1985/1985 | EN: 186/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 99 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 3 | FRAURA: 15 | PARRY | [PARRY: --/2]
    ChaseR | HP: 1690/1690 | EN: 125/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 84 | EN REGEN: 3 | FIGHTING SPIRIT | PARRY | [PARRY: --/2]
    Mari | HP: 1910/1910 | EN: 102/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | Dote: 3 | Dot: -27 | Oxidant | BH: 95 | EN REGEN: 3 | KEEN
    Hidden | HP: 1510/1510 | EN: 102/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 75 | EN REGEN: 3 | STEALTHED | [VANISH: --/3]
    Pinball | HP: 1500/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 90 | FRZ: 36/8-10 | Phase | SAFEGUARD | Dote: 3 | DoT: -27 | Oxidant | RESTED: 2/3 | EN REGEN: 3
    Jomei | HP: 1705/1705 | EN: 146/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 85 | EN REGEN: 3 | PARRY | [PARRY: --/2]

    PARTY IV

    Spoiler

    Shadowling37 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling38 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling39 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling40 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling41 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling42 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling43 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling44 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling45 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling46 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling47 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling48 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2


    Zajcica | HP: 1512/1630 | EN: 128/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 81 | RESTED: 2/3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Morgenstern | HP: 1645/1645 | EN: 73/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 82
    Bahr | HP: 1730/1730 | EN: 153/167 | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 86
    Crozeph | HP: 1330/1330 | EN: 64/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 66 | [MEDITATION: 0/3] 
    Cordelia | HP: 1390/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 69
    Beat | HP: 1505/1505 | EN: 106/128 | DMG: 26 | ACC: 8 | EVA: 2 | MIT: 63 | HLY: 6 | BLD: 36 | PARAIMMUNE | ENVENOM: 18 | BLI: 36 | Dote: 3 | DoT: -27 | Oxidant | RESTED: 1/3 | DoT: -25%, 1 HIT | BH: 75 | ABS ACC

     

    The fight is currently at [ROTATION 5, ROUND 2]. Players of Parties III & IV are called to post once.
    The deadline for each round is 72 hours [Saturday Jan 9th, 2:00 pm EST].

  23. Round Eleven

    Like candles snuffed by a sudden wind, lights in Nimbus slowly winked out, one by one. The eerie sight harkened back to post-apocalyptical horror movies, complete with an ominous thunderstorm soundtrack. When lightning did fork through the sky, momentarily shattering the oppressive darkness, it illuminated hulking, nondescript ruins. The storm had consumed the heart of Nimbus, and the lives of those who had not fled. And that was only the beginning.

    Horror painted every line and curve of his face as Dax watched his precious team gallop toward the edge. Fortunately, a handful of players intervened, attempting to slow the horses before they toppled off the mountain path. They succeeded, or so the NPC originally thought. The greenest member of his team reared again, hooves cutting like daggers through the cool air. He hit the ground running, kicking up wet earth as he descended back down the mountain. 

    "No!" Dax cried out, his agony nearly palpable as the gelding plunged into the rising tide.

    † Azhoda and Grimm Reaper have been consumed by the Storm of Shadows.
    Round Eleven will end in 72 hours [Dec 24th at 11:00 P.M EST]
    [Timer]

    The LD Threshold is 10.

  24. Things lurked in the infinite night.  They were dark and hateful, shifting and skulking just beyond the edge of sight.  Players strained, but couldn’t make out their shapes, assuming they even had any to discern.  False calm had fallen over the battlefield, each side waiting and wondering what would come next.  Orgoth’s stifled gasps puffed like a bellows, providing the only source of orientation for the warrior still standing and waiting for… something?

    “Always with the stupid self-sacrificing nobility!  Have you no self-respect?”  Shadow’s voice was shrill and furious.  Orgoth’s ongoing defiance was proving a bothersome chore, keeping him from celebrating his ultimate triumph.  It didn’t take long for mocking wit to return, snaring barbs into his favorite pin-cushion.  

    “Why do you even bother?!  Just stand aside!  You’ve done your bit and can pat yourself on the furry back as you walk…? …Ride?  I don’t know… what would you call it?  Ah!  Crawl.  Yes!  You can crawl off into the sunset and then the rest of these cretins and I can finish our play time.  It’s…err… let’s go with: that way.”

    They all heard it.  Shadow’s voice croaked as he spat his bile at the minotaur.  Something had stunted his victory and cast the tiniest glimmer of doubt on this grander schemes.  Emerging unbidden from the inventories of their bearers, the pillar fragments gathered during the Shadow’s last defeat still shone, albeit only with the dimmest slivers of pale yellow light.  There, in their hands, were the last fragments of hope for all of Aincrad and the thousands of souls still desperately struggling to survive a terrible fate.  

    At the lights’ edge roiled the anguished faces of fellows from beyond their chamber, twisted by suffering as darkness consumed them.  They were nothing but inky black smoke, but disturbingly familiar as each player in the room recognized the forms and features of those closest to them.  Hearts sank.  What terror had Shadow wrought beyond these walls?  What was happening outside?  Were they truly the last?

    “Enough,” Shadow boomed, as the images shifted and morphed into figures from nightmares.  “Take the last of them, and end this.”  

    All around them nightmares given form hissed eagerly, like pent up pressure finally loosed and a tidal wave unleashed.  A wall of gnashing teeth and flensing claws fell upon them, seeking to overwhelm and devour.  In that literal darkest hour each of them felt like they might actually be the last of Aincrad’s champions.
     


    Spoiler

    An environmental effect is at play.

    • [Dark Nova Eternal] - The room is cast into eternal darkness. Shadows crawl upon the walls and flit at the edge of your vision. Players suffer the effects of low-light [-2 ACC | -1 ACC if Night Vision]. Stealth bonuses from low-light are not awarded with Dark Nova Eternal. Shadow and his minions are immune to the effects of Dark Nova Eternal.
    • [An Inkling] - Take a post action to shell out your pillar fragment...? Roll once on the die roller to confirm.

    PARTY I

    Spoiler

    Shadowling1 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling2 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling3 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling4 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling5 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling6 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling7 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling8 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling9 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling10 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling11 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling12 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2


    Shield | HP: 1972/1985 | EN: 135/176 | DMG: 2 | ACC: 5 | EVA: -1 | MIT: 260 | HB: 72 | VO: 180 | VD: 90 | LD: 8 | PRLYZ | DoT: -50%, 1 HIT, -25% AFTER | DoT: -27 | Dote: 3 | Oxidant | BURNS: -50% | TAUNT | THRNS: 30 | EN REGEN: 3 | BH: 114 | KEEN: 1 | KEEN | PARRY | [PARRY: --/2] | [BH DISABLED: 1/2]
    Raidou | HP: 1795/1870 | EN: 154/166 | DMG: 6 | ACC: 6 | EVA: 7 | MIT: 216 | VO: 280 | TAUNT | Oxidant | Dote: 3 | DoT: - 27 | LD: 8 | BH: 93 | EN REGEN: 3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3] | [BH DISABLED: 1/2]
    Haine | HP: 1522/1590 | EN: 109/138 | DMG: 27 | ACC: 6 | EVA: 3 | MIT: 79 | HLY: 6 | BRN: 36 | VO: 159 | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 79 | EN REGEN: 3 | [BH DISABLED: 1/2]
    Baldur | HP: 1582/1650 | EN: 133/144 | DMG: 28 | ACC: 8+1 | EVA: 4 | MIT: 64 | REC: 3 | BURNS: -50% | THRNS: 30 | Dote: 2 | BH: 82 | EN REGEN: 3 | KEEN: 1 | KEEN | [JUSTIFIED RIPOSTE: 2/3] | [BH DISABLED: 1/2]
    NIGHT | HP: 1722/1790 | EN: 157/173 | DMG: 26 | ACC: 6 | EVA: 6 | MIT: 94 | BRN: 36 | BLI: 72 | BLD: 72 | TXV: 24 | VV: 10 | ENV: 4 | PRLYZ | Oxidant | Dote: 3 | DoT: -27 | BH: 104 | EN REGEN: 3 | [VANISH: 1/3] | [BH DISABLED: 1/2]
    Kiluia | HP: 1165/1270 | EN: 79/106 | DMG: 25 | ACC: 5 | EVA: 4 | MIT: 79 | BH: 63 | ABS ACC | REC: 3 | KEEN: 1 | BLD: 36 |  Dote: 3 | DoT: -27 | Oxidant | LD: 3 | EN REGEN: 3 | KEEN | [BH DISABLED: 1/2]

    PARTY II

    Spoiler

    Shadowling13 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling14 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling15 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling16 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling17 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling18 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling19 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling20 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling21 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling22 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling23 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling24 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2


    Ariel | HP: 1544/1770 | EN: 129/156 | DMG: 22 | ACC: 6 | AA | EVA: 5 | MIT: 75 | LD: 8 | TAUNT | TXV: 24 | FLN: 4 | KEEN: 1 | | DoT: -25%, 1 HIT | DoT -27 | Dote: 3 | THRNS: 30 | BH: 103 | EN REGEN: 3 | KEEN | [VENGEFUL RIPOSTE: 2/3]
    Calrex | HP: 1596/2030 | EN: 142/176 | DMG: 19 | ACC: 6 | EVA: 4 | MIT: 141 | TAUNT | LD: 3 | ACHILLES: 0.5 | Dote: 3 | DoT: -27 | DoT: -25% | Oxidant | BH: 101 | EN REGEN: 3 | [FOCUSED HOWL: 1/2]
    Zandra | HP: 1872/2030 | EN: 175/191 | DMG: 24 | ACC: 8 | EVA: 1 | MIT: 150 | FLAURA: 30 | THRNS: 30 | VO: 203 | KEEN: 1 | LD: 8 | TXV: 24 | Dote: 3 | DoT: -27 | Oxidant | ABS ACC | DoT: -50%, 1 HIT, -25% AFTER | BH: 101 | EN REGEN: 3 | KEEN
    Itzal | HP: 1792/1950 | EN: 154/168 | DMG: 22 | ACC: 5 | EVA: 6 | MIT: 35 | BLD: 36 | PARA | TXV: 24 | Dote 3 | Oxidant | DoT -27 | DoT -25% [1/1] | RESTED: 1/3 | IMM: 30 | LD: 11 | BH: 97 | EN REGEN: 3
    Oscar | HP: 1637/1710 | EN: 149/165 | DMG: 25 | ACC: 4 | EVA: 3 | MIT: 121 | FLN: 12 | BRN: 36 | BH: 100 | 85 V.DEF (CD9) | 6 REC (CD6) | P.IMM | EN REGEN: 3 | [MEDITATION: 0/3]
    Freyd - The Whisper in Shadows | HP: 1552/1710 | EN: 160/165 | DMG: 26 | ACC: 6 | EVA: 4 | MIT: 79 | THRNS: 20 | FLN: 6 | HLY: 6 | VO: 171 | BRN: 12 | TXV: 24 | EN REGEN: 3 | DoT: -20%, 1 HIT | Oxidant | Dote: 3 | Dot: -27 | LD: 8 | BH: 100 | [MEDITATION: 0/3]

    PARTY III

    Spoiler

    Shadowling25 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling26 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling27 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling28 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling29 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling30 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling31 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling32 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling33 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling34 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling35 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling36 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2


    Macradon | HP: 1985/1985 | EN: 186/191 | DMG: 23 | ACC: 5 | EVA: 2 | MIT: 194 | HLY: 12 | VO: 198 | PHASE | REC: 6 | FRTHRNS: 21, 6 DOT | BH: 99 | FIGHTING SPIRIT | LD: 5 | EN REGEN: 3 | FRAURA: 15 | PARRY | [PARRY: --/2]
    ChaseR | HP: 1690/1690 | EN: 125/148 | DMG: 23 | ACC: 6 | EVA: 5 | MIT: 106 | HLY: 12 | BRN: 12 | TXV: 24 | PRLYZ: 8+ | VD: 84 | HBS: 16 | LD: 8 | Dote: 3 | DoT -27 | BH: 84 | EN REGEN: 3 | FIGHTING SPIRIT | PARRY | [PARRY: --/2]
    Mari | HP: 1910/1910 | EN: 102/170 | DMG: 23 | ACC: 6 | EVA: 4 | MIT: 88 | FLN: 6 | VO: 191 | FLAURA: 15 | KEEN: 1 | Dote: 3 | Dot: -27 | Oxidant | BH: 95 | EN REGEN: 3 | KEEN
    Hidden | HP: 1510/1510 | EN: 102/130 | DMG: 23 | ACC: 5 | EVA: 5 | MIT: 79 | HLY: 8 | VO: 226 | LD: 3 | Dote: 3 | DoT: -27 | Oxidant | BH: 75 | EN REGEN: 3 | STEALTHED | [VANISH: --/3]
    Pinball | HP: 1500/1500 | EN: 117/132 | DMG: 23 | ACC: 5 | EVA: 6 | MIT: 15 | BH: 90 | FRZ: 36/8-10 | Phase | SAFEGUARD | Dote: 3 | DoT: -27 | Oxidant | RESTED: 2/3 | EN REGEN: 3
    Jomei | HP: 1705/1705 | EN: 146/169 | DMG: 21 | ACC: 6 | EVA: 6 | MIT: 88 | BRN: 36 | BLI: 36 | HB: 16 | BH: 85 | EN REGEN: 3 | PARRY | [PARRY: --/2]

    PARTY IV

    Spoiler

    Shadowling37 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling38 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling39 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling40 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling41 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling42 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling43 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling44 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling45 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling46 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling47 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2
    Shadowling48 | HP: 250/250 | DMG: 75 | MIT: 25 | EVA: 2


    Zajcica | HP: 1512/1630 | EN: 128/136 | DMG: 18 | ACC: 2 | EVA: 2 | MIT: 292 | TAUNT | THRNS: 30 | FRAURA: 15 | FLAURA:  30 | LM: 1 | LD: 3 | DoT: -50%, 1 HIT, -25% AFTER | Dote 3 | DoT: -27 | Oxidant | BH: 81 | RESTED: 2/3 | VENGEFUL RIPOSTE | [PARRY: --/2] | [VENGEFUL RIPOSTE: --/3]
    Morgenstern | HP: 1645/1645 | EN: 73/142 | DMG: 23 | ACC: 6 | EVA: 1 | MIT: 141 | Fireproof | Bloodclot | Paralytic Immune | DoT -25% | VO: 160 | BH: 82
    Bahr | HP: 1730/1730 | EN: 153/167 | DMG: 26 | ACC: 5 | EVA: 6 | MIT: 79 | FLN: 12 | HLY: 6 | TXV: 24 | HB: 24 | PHASE | DoT: - 27 | Oxidant | Dote: 3 | DoT: -30% | LD: 8 | BH: 86
    Crozeph | HP: 1330/1330 | EN: 64/112 | DMG: 21 | ACC: 6 | EVA: 4 | MIT: 97 | Dote: 3 | DoT: -27 | LD: 3 | REC: 3 | FRZ: 36 | BRN: 36 | BH: 66 | [MEDITATION: 0/3] 
    Cordelia | HP: 1390/1390 | EN: 97/118 | DMG: 25 | ACC: 6 | EVA: 5 | MIT: 130 | HLY: 12 | FRAURA: 15 | ABS ACC | PHASE | Oxidant | Dote: 3 | DoT: -27 | LD: 3 | BH: 69
    Beat | HP: 1505/1505 | EN: 106/128 | DMG: 26 | ACC: 8 | EVA: 2 | MIT: 63 | HLY: 6 | BLD: 36 | PARAIMMUNE | ENVENOM: 18 | BLI: 36 | Dote: 3 | DoT: -27 | Oxidant | RESTED: 1/3 | DoT: -25%, 1 HIT | BH: 75 | ABS ACC

     

    The fight is currently at [ROTATION 5, ROUND 1]. Players of Parties I & II are called to post once.
    The deadline for each round is 72 hours [Thursday December 24, 2020 at 1:00 PM EST].
     

  25. digital-art-fantasy-art-nature-artwork-t

    Round Ten

    In only an instant, Aincrad had become a Lovecraftian horror. Shadows birthed hellish creatures, their claws, teeth, and tentacles lashing out at the frantic lesser beings. While humans were clearly the main target, both players and NPCs alike, animals were not spared the nightmare. The birds who had not already taken flight did so now, spiraling upward into clouds that spiraled down to meet them, then consume them. Deer bounded by, appearing to also seek higher ground. Even a lone mountain lion loped by, more occupied with his own survival than the potential prey who also climbed the mountain.

    Dax Reynold's horses, however, responded to the large cat in a much more dramatic fashion. His team of six Clydesdales shrieked in unison, simultaneously rearing backward to tear their lead ropes from their harried handler's hands. "No!" the man bellowed, voice booming like a canon even over the raging storm. "Get back here!"

    But the thunder cracked like a whip overhead, further upsetting the horses, and sending the massive creatures galloping straight for the narrow trail's edge, and the people who trudged along it.

    Round Ten will end in 72 hours [Dec 19th at 1:00 A.M EST]
    [Timer]

    The LD Threshold is 9.

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