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Quip

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Posts posted by Quip

  1. Crafting rolls:

    R4 Performer (T4 item max, 9 crafts/day) - x2 Crafter's Respite | 215820
    Ambition Tool (+1 EXP)
    Ambition food | 163725 (+1 EXP)
    Lucrative (+2 EXP, Salvage on LD 6+)
    Hard Working (+2 EXP, +1 attempt/day)

    ID 222715 | CD 9 | LD 13 | T4 Rare Debuff Song (+11 EXP)
    ID 222716 | CD 7 | LD 19 | T4 Uncommon Debuff Song (+9 EXP) - masterpiece
    ID 222717 | CD 5 | LD 4 | Salvage (+8 EXP) - lose mat
    ID 222718 | CD 6 | LD 11 | T4 Uncommon Debuff Song (+9 EXP)
    ID 222719 | CD 3 | LD 5 | Salvage (+8 EXP) - lose mat
    ID 222720 | CD 1 | LD 13 | Critical Fail (+7 EXP)
    ID 222721 | CD 9 | LD 15 | T4 Rare Debuff Song (+11 EXP) - masterpiece
    ID 222722 | CD 2 | LD 14 | Fail (+7 EXP)
    ID 222723 | CD 8 | LD 17 | T4 Uncommon Debuff Song (+9 EXP) - masterpiece

    ID 222724 | CD 2 | LD 9 | Fail (+7 EXP)
    ID 222725 | CD 10 | LD 14 | T4 Rare Debuff Song (+11 EXP) - masterpiece
    ID 222726 | CD 4 | LD 16 | Salvage (+8 EXP) - lose mat
    ID 222727 | CD 6 | LD 4 | T4 Uncommon Debuff Song (+9 EXP)
    ID 222728 | CD 4 | LD 5 | Salvage (+8 EXP) - lose mat
    ID 222729 | CD 7 | LD 6 | T4 Uncommon Debuff Song (+9 EXP)
    ID 222730 | CD 3 | LD 18 | Salvage (+8 EXP) - keep mat
    ID 222731 | CD 7 | LD 14 | T4 Uncommon Debuff Song (+9 EXP) - masterpiece
    ID 222732 | CD 4 | LD 12 | Salvage (+8 EXP) - keep mat

    Cost: 16 Materials

  2. Crafting rolls:

    R4 Performer (T4 item max, 9 crafts/day) - x2 Crafter's Respite | 215818
    Ambition Tool (+1 EXP)
    Ambition food | 163719 (+1 EXP)
    Lucrative (+2 EXP, Salvage on LD 6+)
    Hard Working (+2 EXP, +1 attempt/day)

    Rolls 217693 and 217694 voided cuz fat banana fingers messed up roller entries.

    ID 217695 | CD 4 | LD 1 | Salvage | keep mat (+8 EXP)
    ID 217696 | CD 10 | LD 9 | T4 Rare Debuff Song (+11 EXP)
    ID 217697 | CD 7 | LD 12 | T4 Perfect Debuff Song (+14 EXP)
    ID 217698 | CD 8 | LD 18 | T4 Uncommon Debuff Song (+9 EXP) - masterwork
    ID 217699 | CD 4 | LD 12 | Salvage | keep mat (+8 EXP)
    ID 217700 | CD 9 | LD 18 | T4 Rare Debuff Song (+11 EXP) - masterwork
    ID 217701 | CD 11 | LD 9 | T4 Rare Debuff Song (+11 EXP)
    ID 217702 | CD 11 | LD 10 | T4 Rare Debuff Song (+11 EXP)
    ID 217703 | CD 5 | LD 2 | Salvage | lose mat (+8 EXP)

    ID 217704 | CD 1 | LD 12 | Crit Failure (+7 EXP)
    ID 217705 | CD 2 | LD 13 | Failure (+7 EXP)
    ID 217706 | CD 12 | LD 15 | T4 Perfect Debuff Song (+14 EXP) - masterwork
    ID 217707 | CD 11 | LD 14 | T4 Rare Debuff Song (+11 EXP) - masterwork
    ID 217708 | CD 6 | LD 13 | T4 Uncommon Debuff Song (+9 EXP)
    ID 217709 | CD 11 | LD 2 | T4 Rare Debuff Song (+11 EXP)
    ID 217710 | CD 5 | LD 14 | Salvage | keep mat (+8 EXP)
    ID 217711 | CD 4 | LD 20 | Salvage | keep mat (+8 EXP)
    ID 217712 | CD 12 | LD 2 | T4 Perfect Debuff Song (+14 EXP)

    Cost: 14 materials

  3. Crafting rolls:

    R4 Performer (T4 item max, 9 crafts/day) - x2 Crafter's Respite | 215813-1
    Ambition Tool (+1 EXP)
    Ambition food | 163715-2 (+1 EXP)
    Lucrative (+2 EXP, Salvage on LD 6+)
    Hard Working (+2 EXP, +1 attempt/day)

    ID 216473 | CD 10 | LD 5 | T4 Rare Debuff Song (+11 EXP)
    ID 216474 | CD 3 | LD 6 | Salvage | keep mat (+8 EXP)
    ID 216475 | CD 1 | LD 14 | Crit Failure (+7 EXP)
    ID 216476 | CD 4 | LD 11 | Salvage | keep mat (+8 EXP)
    ID 216477 | CD 5 | LD 4 | Salvage | lose mat (+8 EXP)
    ID 216478 | CD 2 | LD 7 | Failure (+7 EXP)
    ID 216479 | CD 12 | LD 16 | T4 Perfect Debuff Song (+14 EXP) - masterpiece
    ID 216480 | CD 11 | LD 6 | T4 Rare Debuff Song (+11 EXP)
    ID 216481 | CD 7 | LD 8 | T4 Uncommon Debuff Song (+9 EXP)

    ID 216482 | CD 7 | LD 7 | T4 Uncommon Debuff Song (+9 EXP)
    ID 216483 | CD 5 | LD 11 | Salvage | keep mat (+8 EXP)
    ID 216484 | CD 10 | LD 6 |T4 Rare Debuff Song (+11 EXP)
    ID 216485 | CD 6 | LD 20 | T4 Uncommon Debuff Song (+9 EXP) - masterpiece
    ID 216486 | CD 12 | LD 4 | T4 Perfect Debuff Song (+14 EXP)
    ID 216487 | CD 2 | LD 18 | Failure (+7 EXP)
    ID 216488 | CD 1 | LD 11 | Crit Failure (+7 EXP)
    ID 216489 | CD 4 | LD 17 | Salvage | keep mat (+8 EXP)
    ID 216490 | CD 2 | LD 12 | Failure (+7 EXP)

    Cost: 14 materials

  4. Crafting rolls:

    R4 Performer (T3 item max, 9 crafts/day) - x2 Crafter's Respite | 215812
    Ambition Tool (+1 EXP)
    Ambition food | 163715-1 (+1 EXP)
    Lucrative (+2 EXP, Salvage on LD 6+)
    Hard Working (+2 EXP, +1 attempt/day)

    ID 216125 | CD 2 | LD 9 | Failure (+7 EXP)
    ID 216126 | CD 5 | LD 20 | Salvage | keep mat (+8 EXP)
    ID 216127 | CD 10 | LD 5 | T4 Rare Debuff Song (+11 EXP)
    ID 216128 | CD 4 | LD 6 | Salvage | keep mat (+8 EXP)
    ID 216129 | CD 5 | LD 3 | Salvage | lose mat (+8 EXP)
    ID 216130 | CD 11 | LD 2 | T4 Rare Debuff Song (+11 EXP)
    ID 216131 | CD 8 | LD 10 | T4 Uncommon Debuff Song (+9 EXP)
    ID 216132 | CD 4 | LD 4 | Salvage | lose mat (+8 EXP)
    ID 216133 | CD 1 | LD 18 | Crit fail (+7 EXP)

    ID 216134 | CD 2 | LD 2 | Failure (+7 EXP)
    ID 216135 | CD 5 | LD 5 | Salvage | lose mat (+8 EXP)
    ID 216136 | CD 7 | LD 16 | T4 Uncommon Debuff Song (+9 EXP) - masterwork
    ID 216137 | CD 7 | LD 17 | T4 Uncommon Debuff Song (+9 EXP) - masterwork
    ID 216138 | CD 5 | LD 8 | Salvage | keep mat (+8 EXP)
    ID 216139 | CD 9 | LD 13 | T4 Rare Debuff Song (+11 EXP)
    ID 216140 | CD 11 | LD 3 | T4 Rare Debuff Song (+11 EXP)
    ID 216141 | CD 6 | LD 18 | T4 Uncommon Debuff Song (+9 EXP) - masterwork
    ID 216142 | CD 1 | LD 4 | Crit fail (+7 EXP)

    Cost: 15 materials

  5. Crafting rolls:

    R3 Performer (T3 item max, 7 crafts/day) - x2 Crafter's Respite | 204490
    Ambition Tool (+1 EXP)
    Ambition food | 163564 (+1 EXP)
    Lucrative (+2 EXP, Salvage on LD 6+)
    Hard Working (+2 EXP, +1 attempt/day)

    ID 215320 | CD 2 | LD 18 | Failure (+7 EXP)
    ID 215321 | CD 7 | LD 15 | T3 Uncommon Debuff Song (+9 EXP)
    ID 215322 | CD 2 | LD 20 | Failure (+7 EXP)
    ID 215323 | CD 10 | LD 14 | T3 Rare Debuff Song (+11 EXP)
    ID 215324 | CD 8 | LD 18 | T3 Uncommon Debuff Song (+9 EXP) - Masterpiece
    ID 215325 | CD 6 | LD 16 | Salvage | keep mat (+8 EXP)
    ID 215326 | CD 8 | LD 8 | T3 Uncommon Debuff Song (+9 EXP)

    ID 215327 | CD 6 | LD 10 | Salvage | keep mat (+8 EXP)
    ID 215328 | CD 7 | LD 3 | T3 Uncommon Debuff Song (+9 EXP)
    ID 215329 | CD 7 | LD 11 | T3 Uncommon Debuff Song (+9 EXP)
    ID 215330 | CD 9 | LD 15 | T3 Uncommon Debuff Song (+9 EXP)
    ID 215331 | CD 6 | LD 20 | Salvage | keep mat (+8 EXP)
    ID 215332 | CD 1 | LD 8 | Crit Failure (+7 EXP)
    ID 215333 | CD 12 | LD 3 | T3 Perfect Debuff Song (+14 EXP)

    Cost: 11 materials

    R4 Performer reached

  6. Crafting rolls:

    R3 Performer (T3 item max, 7 crafts/day) - x2 Crafter's Respite | 204489-1
    Ambition Tool (+1 EXP)
    Ambition food | 163563-2 (+1 EXP)
    Lucrative (+2 EXP, Salvage on LD 6+)
    Hard Working (+2 EXP, +1 attempt/day)

    ID 215257 | CD 3 | LD 3 | Salvage | lose mat (+8 EXP)
    ID 215258 | CD 1 | LD 2 | Crit Failure (+7 EXP)
    ID 215259 | CD 2 | LD 3 |Failure (+7 EXP)
    ID 215260 | CD 10 | LD 14 | T3 Rare Debuff Song (+11 EXP)
    ID 215261 | CD 2 | LD 11 | Failure (+7 EXP)
    ID 215262 | CD 9 | LD 10 | T3 Uncommon Debuff Song (+9 EXP)
    ID 215263 | CD 3 | LD 5 | Salvage | lose mat (+8 EXP)

    ID 215264 | CD 12| LD 10 | T3 Perfect Debuff Song (+14 EXP)
    ID 215265 | CD 8 | LD 1 | T3 Uncommon Debuff Song (+9 EXP)
    ID 215266 | CD 2 | LD 10 | Failure (+7 EXP)
    ID 215267 | CD 5 | LD 20 | Salvage | keep mat (+8 EXP)
    ID 215268 | CD 4 | LD 5 | Salvage | lose mat (+8 EXP)
    ID 215269 | CD 10 | LD 3 | T3 Rare Debuff Song (+11 EXP)
    ID 215270 | CD 12 | LD 5 |T3 Perfect Debuff Song (+14 EXP)

    Cost: 13 materials

  7. Crafting rolls:

    R3 Performer (T3 item max, 7 crafts/day) - x2 Crafter's Respite | 204489
    Ambition Tool (+1 EXP)
    Ambition food | 163563-1 (+1 EXP)
    Lucrative (+2 EXP, Salvage on LD 6+)
    Hard Working (+2 EXP, +1 attempt/day)

    ID 215209 | CD 7 | LD 2 | T3 Uncommon Support Song (+9 EXP) - Incorrectly labeled as Freyd
    ID 215210 | CD 10 | LD 2 | T3 Rare Support Song (+11 EXP)
    ID 215211 | CD 6 | LD 11 | Salvage | keep mat (+8 EXP)
    ID 215212 | CD 10 | LD 11 | T3 Rare Support Song (+11 EXP)
    ID 215213 | CD 5 | LD 6 | Salvage | keep mat (+8 EXP)
    ID 215214 | CD 2 | LD 19 | Failure (+7 EXP)
    ID 215215 | CD 1 | LD 10 | Crit Failure (+7 EXP)

    ID 215216 | CD 2 | LD 7 | Failure (+7 EXP)
    ID 215217 | CD 11 | LD 11 | T3 Rare Support Song (+11 EXP)
    ID 215218 | CD 9 | LD 4 | T3 Uncommon Support Song (+9 EXP)
    ID 215219 | CD 12 | LD 18 | T3 Perfect Support Song (+14 EXP) - Masterpiece
    ID 215220 | CD 7 | LD 20 | T3 Uncommon Support Song (+9 EXP) - Masterpiece
    ID 215221 | CD 11 | LD 2 | T3 Rare Support Song (+11 EXP)
    ID 215222 | CD 10 | LD 13 | T3 Rare Support Song (+11 EXP)

    Cost: 12 materials

  8. Crafting rolls:

    R3 Performer (T3 item max, 7 crafts/day) - x2 Crafter's Respite | 204487
    Ambition Tool (+1 EXP)
    Ambition food | 163563 (+1 EXP)
    Lucrative (+2 EXP, Salvage on LD 6+)
    Hard Working (+2 EXP, +1 attempt/day)

    ID 215146 | CD 1 | LD 6 | Crit Fail (+7 EXP)
    ID 215147 | CD 7 | LD 1 | T3 Uncommon Support Song (+9 EXP)
    ID 215148 | CD 5 | LD 10 | Salvage | keep mat (+8 EXP)
    ID 215149 | CD 12 | LD 14 | T3 Perfect Support Song (+14 EXP)
    ID 215150 | CD 12 | LD 5 | T3 Perfect Support Song (+14 EXP)
    ID 215151 | CD 1 | LD 13 | Crit Fail (+7 EXP)
    ID 215152 | CD 2 | LD 20 | Failure (+7 EXP)

    ID 215153 | CD 3 | LD 3 | Salvage | lose mat (+8 EXP)
    ID 215154 | CD 6 | LD 16 | Salvage | keep mat (+8 EXP)
    ID 215155 | CD 1 | LD 3 | Crit Fail (+7 EXP)
    ID 215156 | CD 2 | LD 7 | Failure (+7 EXP)
    ID 215157 | CD 5 | LD 11 | Salvage | keep mat (+8 EXP)
    ID 215158 | CD 10 | LD 7 | T3 Rare Support Song (+11 EXP)
    ID 215159 | CD 1 | LD 20 | Crit Fail (+7 EXP)

    Cost: 11 materials

  9. Crafting rolls:

    R2 Performer (T2 item max, 5 crafts/day) - x2 Crafter's Respite | 204486
    Ambition Tool (+1 EXP)
    Ambition food | 163558-1 (+1 EXP)
    Lucrative (+2 EXP, Salvage on LD 6+)
    Hard Working (+2 EXP, +1 attempt/day)

    ID 215092 | CD 11 | LD 10 | T2 Rare Support Song (+10 EXP)
    ID 215093 | CD 1 | LD 3 | Crit Fail (+7 EXP)
    ID 215094 | CD 8 | LD 12 | T2 Uncommon Support Song (+9 EXP)
    ID 215095 | CD 5 | LD 1 | Salvage | mat lost (+8 EXP)
    ID 215096 | CD 6 | LD 18 | Salvage | mat kept (+8 EXP)
    ID 215097 | CD 12 | LD 6 | T2 Perfect Support Song (+14 EXP) - mislabeled as Freyd in roller
    ID 215098 | CD 10 | LD 4 | T2 Uncommon Support Song (+8 EXP)
    ID 215099 | CD 5 | LD 8 | Salvage | mat kept (+8 EXP)
    ID 215100 | CD 9 | LD 4 | T2 Uncommon Support Song (+8 EXP)
    ID 215101 | CD 11 | LD 12 | T2 Rare Support Song (+10 EXP)

    Cost: 8 materials

    R3 Performer reached

  10. Crafting rolls:

    R1 Performer (T1 item max, 3 crafts/day) - x2 Crafter's Respite | 204484
    Ambition Tool (+1 EXP)
    Ambition food | 163558 (+1 EXP)
    Lucrative (+2 EXP, Salvage on LD 6+)
    Hard Working (+2 EXP, +1 attempt/day)

    ID 215004 | CD 5 | LD 8 | Failure (+7 EXP)
    ID 215005 | CD 1 | LD 11 | Crit Failure (+7 EXP)
    ID 215006 | CD 1 | LD 13 | Crit Failure (+7 EXP) - roll incorrectly labeled as Freyd
    ID 215007 | CD 12 | LD 8 | T1 Perfect Support Song (+14 EXP) - roll incorrectly labeled as Freyd
    ID 215008 | CD 6 | LD 16 | Salvage | Keep mat (+8 EXP)
    ID 215009 | CD 8 | LD 9 | Salvage | Keep mat (+8 EXP)

    Cost: 4 materials

    R2 Performer reached

  11. b24d4122641eb588cccc6df2daade104.thumb.jpg.240e3f274121b64cf7f2f7e370c60075.jpgHouse Name: The Wee Dram
    Location: Floor 19, just out of ear shot of Home.
    Plot Size: Estate (15 room slots, 4 storey max, 3 yard slots)

    Locate on a high, rocky outcrop, the uppermost level of The Wee Dram still pales in comparison to the massive Bastion Wall.  The locals in Home signed a petition preventing Quip from locating her house any closer to the settlement after she regaled them with her first round of bagpipe tunes.

    Yard(s): (All yards assigned to Quip unless otherwise noted)
    Yard 1: [Reserved]
    Yard 2: [Reserved]
    Yard 3: Slime Farm, upgraded to Mega Slime Farm)

    1st Floor Rooms: (All rooms assigned to Quip unless otherwise noted)
    Room 1: Basic Kitchen
    Room 2: Storage Closet
    Room 3: Dining Hall (Dining Room upgraded to Dining Hall
    Room 4: Living Room
    Room 5: Workshop [Performer], upgraded to Extended Workshop
    Room 6: [Reserved]
    Room 7: [Reserved]
    Room 8: [Reserved]
    Room 9: [Reserved]

    2nd Floor Rooms: (All rooms assigned to Quip unless otherwise noted)
    Room 10: Bedroom 
    Room 11: Dining Room
    Room 12: Bathroom 
    Room 13: [Reserved]
    Room 14: Attic (Bedroom): Expertise +1 Searching

    Basement: (All rooms assigned to Quip unless otherwise noted)
    Room 15: Basement

    Total Cost: 279,000 col

    Spoiler

    Estate plot: +124,000

    Basic Workshop: +10,000
    Slime Farm: +10,000
    Basic Kitchen: +10,000
    Storage Closet: +10,000
    Dining Room: +10,000 (x2)
    Living Room: +10,000

    Bedroom: +10,000
    Bathroom: +10,000
    Attic: +10,000

    Basement: +10,000

    Basic Workshop upgraded to Extended Workshop: +15,000
    Slime farm upgraded to Mega Slime Farm: +15,000
    Dining Room upgraded to Dining Hall: +15,000 (x1 only)

     

     

  12. "Why did ye drag me intae this fankle, Freyd?  Ye cuid hae gotten us a' killed."    Her tone was accusatory, but also curious, especially after the tension of their last exchange.  

    "Because I knew that each of you could handle it.  And because you all needed to see what could happen if you went rogue in battle, and didn't work as a team.  Some of these mobs are still beyond you.  There will always be some that are.  You need to be ready for that."  His features softened slightly.  "I know that you already know the consequences.  What you needed to see here is that you had the guts to re-enter the fight.  You do, and will be fine."

    Quip walked along beside him in silence, bushy blond eyebrows firmly stuck together, her hamster brain on overdrive.

    "You're aye an ass,"  she finally added, the insult signifying acceptance and tempered with a muted smile.

    Freyd seemed genuinely surprised.

    "I didn't realize that was ever in doubt?"

    ***

    Translations:

    Spoiler

    "Why did you drag me into this mess, Freyd?  You could have gotten us all killed." 

    "You're still an ass"

     

  13. "Who in thair richt mynd ever comes here?!"  

    Snow flew by in sheets so thick it cakes on every surface and left contrails in their wake.  The world looked like it had been flash frozen, sideways.  

    "Many people, actually," came Freyd's unhelpful response.  Despite her tightly wrapped cloak, there was no keeping the cold from seeping in.  It was the dripping, semi-frozen snot clinging to the tip of her nose that was really driving Quip nuts.

    "And how come did ye drag us tae th' unholy, frozen wasteland?" 

    "Oh,"  Freyd added with a chuckle.  "For him."  A black finger reached high and pointed towards a nearby mountain face that suddenly moved through the blizzard, coming their way.  Two angry-looking fog lights suddenly blazed through the blizzard, beaming like twinned search lights in search of the fools that invaded its territory.

    "Are ye mad?!"

    Freyd just cackled disturbingly.

    "Eh?  Debatable.  The tests were inconclusive."  She just glared at him, seething.  "Quip, meet Avalanche.  I hear he has a thing for blondes."

    ***

    All combat stats tiered down to T1.

    Spoiler

    Quip regains +1 EN

    Post Action | R4 ST-I (x10, 10 EN): 10 EN 
    Free Action | None

    ID #213862 | BD: 9 (Crit +1).  DMG (10*8=80-50=30) damage to Avalanche.  Immune to status conditions.

    Players
    (0) Freyd | 
    HP: 1140/1140 | EN: 139/148 | DMG: 18 | MIT: 42 | EVA: 4 | ACC: 7 | BH: 62 | LD: 5 | FLN: 4 | HLY: 4 | REC: 2
    (0) Nobody | HP: 420/420 | EN: 48/60 | DMG: 17 | MIT: 20 | EVA: 2 | ACC: 6 | BLD: 12 | PARA | REC: 2
    (0) Rencesvals | HP: 220/220 | EN: 28/40 | DMG: 9 | MIT: 36 | EVA: 1 | ACC: 5 | BLD: 12 | HLY: 2 | PARA | TAUNT | THRNS: 9
    (2) Quip | HP: 100/100 | EN: 18/28 (+1-10) | DMG: 7 | MIT: 6 | ACC: 5 | ENV.O: 8 | PARA | THRNS: 9 | V.O.: 10

    Avalanche: HP: 495/525 | MIT: 50 | DMG: 45 | FROSTBITE: 2 slots of T1 | ACC: 0 | EVA: -1 (525-30)
       Crystal Form | Avalanche will take no burn damage, but instead lose 5 MIT every time it would get burned. This effect stacks up to 3 times.
       Shard Sweep | On CD 6+, Avalanche will throw shards in a sweeping motion at its opponents, hitting everyone for 30 unmitigatable DMG.
       Clear Body | Immune to status conditions.
       Weapon Lock | Only Sword Arts of Rank 4 or lower may be used against this boss.
       Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]

     

    Translations:

    Spoiler

    "Who in their right mind ever comes here?!" 

    "And why did you drag us to the unholy, frozen wasteland?"

     

  14. Hearing the call, Quip watched Ren run instantly over he hill, racing straight towards the danger.

    "Oh, na," she called out with sudden, inexplicable defiance.  "Thir's na wey that goody-two-shoes is gonnae lea me up 'ere wi' sleeping bozo while he gets tae keek a' heroic."  Tucking her Viking helm firmly onto her head, she leapt after him and down the sandy bank, rolling a few times while she lost and regained her footing.  Unfortunately, gravity won out over her stature and Quip was soon flipping repeatedly head over heels like some out of control wagon wheel hurtling down the mountainside.

    WHAM!

    Crashing headfirst into the side of the writhing beastie, Quip's system inadequacies were painfully laid bare, hardly scratching the surface.  Somehow, she'd still pulled off the impossible.  By sheer force of will, she'd headbutted the thing twenty feet sideways, dazing it enough for the rest to take advantage and press their attacks.

    ***

    Spoiler

    Post Action | R4 Tech-A (x10, 11 EN): 11 EN
    Free Action | None

    ID #213856 | BD: 8+5-4=9  (hit).  DMG (10*7=70-150=1).  Terra Firma is stunned.

    Players:
    (2) Freyd | HP: 1140/1140 | EN: 136/148 | DMG: 27 | MIT: 78 | EVA: 4 | ACC: 7 | BH: 62 | LD: 5 | FLN: 16 | HLY: 16 | REC: 8
    (0) Nobody | HP: 420/420 | EN: 60/60 | DMG: 20 | MIT: 20 | EVA: 2 | ACC: 6 | BLD: 24 | PARA | REC: 2
    (0) Rencesvals | HP: 220/220 | EN: 40/40 | DMG: 10 | MIT: 54 | EVA: 1 | ACC: 5 | BLD: 24 | HLY: 4 | PARA | TAUNT | THRNS: 18 
    (1) Quip | HP: 100/100 | EN: 17/28 (28-11) | DMG: 7 | MIT: 6 | ACC: 5 | ENV.O: 8 | PARA | THRNS: 9 | V.O.: 10

    Terra Firma: HP: 454/950 | DMG: 300 | MIT: 150 | ACC: 1 | EVA: 4 (0) | STUNNED (455-1)
       Move Swiftly | This boss is impervious to benefits provided by the Concentration skill. Additionally, all players suffer a -1 penalty to BD when attacking this boss.
       Hard-Scaled | Paralysis, Paralytic Venom, and Freeze are ineffectual against this boss.
       Deaf | This mob has no ears, and therefore is immune to the effects of debuff songs.
       Weak Spots | On a Player's natural BD of 9 or 10 when attacking this creature, they will gain 50% Phase for that attack. This does not stack with the Phase enhancement.
       Assault Mode | If a Player has exploited one of Terra Firma's <<Weak Spots>> during the battle, Terra Firma will activate <<Assault Mode>>. On an LD of 11+, this mob will identify stealthed Players. Its ACC and EVA will swap for the duration of its attack, then revert to normal. It will gain 50% Phase on a BD of 9, and 100% Phase on a BD of 10 or higher. BD modifiers such as ACC can activate these Phase attributes.

    Translations:

    Spoiler

    "Oh, no.  There's no way that goody-two-shoes is gonna leave me up here with sleeping bozo while he gets to look all heroic." 

     

  15. "Are ye nuts?!" She yelled after Freyd as he engaged the voraciously snarling beast below.  "You waant us tae rammy that doolally, writhing bourach o' wallies 'n' death?!"    Green eyes wide with terror, it had been ages since she'd actually been out with him on a quest.  Honestly, she'd forgotten how brutal this world could be, especially if you lacked in system mastery.  Her time tending Freyd's shop had taught her more than she wanted to admit, but it boiled down to the difference between book learning and practical application.  Staring wide-eyed at her weapon and meager armor, Quip couldn't help but wonder whether she'd bitten off more than she could chew by following the spoopy madman on his latest fool's crusade.

    "I lik' th' idea o' staying up 'ere fur a bawherr a lot better than whit he'd doing."  Poking her helmeted head over the crest of the ridge, all she could see what a whirlwind of sand, black and claws.

    ***

    Quip makes no attack

    Translations:

    Spoiler

    "Are you nuts?! You want us to fight that crazy, writhing mound of teeth and death?!" 

    "I like the idea of staying up here for a bit a lot better than what he'd doing."

     

  16. "Don't ye a' keek lik' a bunch o' sad-sacks," claimed a mocking yet jubilant voice from down the path.  "What's wi' th' yin who's git his heid fucked oan wrong," she added implying Nobody but meaning Freyd, "and th' orange cursor jimmy too?"  Quip sauntered - more like stomped - towards them as they organized themselves upon the road.  It was hard to imaging a more rag-tag bunch, and in Aincrad that was saying something.  The squat but sturdy woman wasn't particularly well-equipped for their planned outing; a note Freyd made to himself in earnest.  He'd have to work around that particular challenge and organize her some better gear.  The irony that she had run his shop for so long, giving away his goods flagrant disregard for his property, yet somehow kept nothing for herself was somehow very... Quip?

    "So, whit sordid affair dae yi''ll need me tae bail yer sorry asses oot fae this time?"    Smugness matched the sparkle in her bright green eyes as she taunted.  Freyd managed to hold in his smirk at seeing the spark of life revitalized.

    ***

    Quip accepts and equips the items offered by Freyd and consumed 1 portion from Gungnir Shard.

    Quip | HP: 100/100 | EN: 28/28 | DMG: 7 | MIT: 6 | ACC: 5 | ENV.O: 8 | PARA | THRNS: 9 | V.O.: 10

    Spoiler

    Quip
    Level: 5
    Paragon Level: 0
    HP: 100/100
    EN: 28/28

    Stats:
    Damage: 7
    Mitigation: 6
    Accuracy: 3
    ENV.O: 8
    PARA
    THRNS: 9
    V.O.: 10

    Equipped Gear:
    Weapon: Avarice of Black Jade +2 (T1 CS | Para | Env.O. | V.O)
    Armor: T1 Rare HA (Mit 1, Thrns 1)
    Misc: Amber (T1 ACC 3)

    Guild Hall Buffs:
    Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
    Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

     

    ***

    Translation:

    Spoiler

    "Don't you all look like a bunch of sad-sacks"

    "What's with the one who's got his head screwed on wrong, and the orange cursor man too?"

    "So, what sordid affair do you need me to bail your sorry asses out from this time?" 

     

  17. EAL Performer Item:

    Post: https://www.sao-rpg.com/topic/39193-f01-pp-aye-bagpipes-qualify/?do=findComment&comment=673420
    Transaction Date: July 18, 2023
    Cost of Transaction: Quest requirement (0)
    Crafter's Profession: Performer
    Crafter's Rank: As rank 1 for quest purposes
    Item Name: An Ear-Bleeding Good Time
    Item Tier: T1
    Item Type: Support Song
    Item Rarity:  Uncommon
    Item Enhancements: HP Recovery I
    Craft/Appraisal/Obtainment IDs & Rolls: n/a
    Item Description: A recording of Quip's first attempt at playing the bagpipes, and the verbal petition by every player within hearing distance for her to please stop.

  18. Grasping and dusting off the Whisper's gift, Quip rubbed her temple and wandered back to Landon's shop.  He was so terrified that she might re-occupy his hovel that he'd already fabricated her new bagpipes and prepared a dozen recording crystals for her use.  The neighbours had apparently bombarded his stock of spare materials with donations the moment they learned that their salvation was nigh.  Oblivious to the implications, Quip once more flushed and tittered like a schoolgirl over her latest crush.  He'd be forgotten by the time she reached the central plaza, while she tortured a new pack of victims, cradling her bestie Wee Beastie under her arm.  Hopefully, the racket still wouldn't trigger the city guards and she'd make it to someplace new where she could settle.  There's be a hammock for Dingo to fall out of whenever she bellowed after harassing him for a visit.

    And maybe, just maybe, it could feel like home.

    ***

    ID 213367  | Gathering | LD 14+6=20 (Mat found 5/5)

    Crafting (as R1 Performer): 
    ID 213368 | CD 10 | T1 Uncommon (lullaby)

    Eval: https://www.sao-rpg.com/topic/39201-quips-evaluations/?do=findComment&comment=673440

    ***

    Thread Summary:

    Quip receives:

    575 EXP (Word Count [3933/10*1*0.7] + Quest [300])
    1018 col (1 page [400] + col from Freyd [618])
    5 Materials (Quest [5])
    T1 support song crystal (per eval above)
    Performer Profession & Shop

    Freyd receives:

    4126 EXP (Word Count [3933/10*15*0.7]
    0 col (15% P5 Reward [618]) - given to Quip

  19. "Are ye trying tae con me intae thinking that ye bein' a complete 'n' tot jobby is a guid thing?!"  The twitch over her right eye was back.  "You ur th' maist aggravating human bein' oan th' planet.  'n' th' gey fact that ye ken it ainlie mak's it that muckle worse."   Pinching the bridge of her nose, Quip wondered whether it was possible to trigger an aneurism.  No.  She wouldn't give him the satisfaction.  If he thought he could kill people with sheer annoyance the man would become unstoppable.  "Fine.  Braw! Ah will... Ah will shift oot 'n' git mah ain steid. Somewhere the lenth o' maybee aye awa' fae ye, juist sae that ah kin control th' overwhelming urge tae throttle yer scrawny neck." 

    Freyd risked a little smile, his illusory appearance fading back to truth.

    "Isn't that adorable.  Even after everything we've been through, you still think of me as human."

    ***

    ID 213366  | Gathering | LD 12+6=18 (Mat found 4/5)

    Translation:

    Spoiler

    "Are you trying to con me into thinking that you being a complete and total shit is a good thing?!" 

    "You are the most aggravating human being on the planet.  And the very fact that you know it only makes it that much worse."

    "Fine.  Fine!  I'll... I'll move out and get my own place.  Somewhere as far as possible away from you, just so that I can control the overwhelming urge to throttle your scrawny neck."

     

  20. "RAAAAAAAAGH!"  

    There is was: the quintessential breaking point.  Rage spent and catharsis achieved.  Sheep launched into orbit in a vain effort to find solace in animal projectiles.  Poor thing.

    "Goddamn it, Freyd!  How do ye aye guide tae git under mah skin?"    Much kicking of dirt clods, pulling of braids and gnashing of teeth promptly followed.  Even the doltish mobs were finally starting to get the clue that being around this woman was a bad idea and cleared out.

    "Because you're as thick-headed as an iron plated mule."  Quip's green eyes shot out at the figure standing twenty paces away, even other digital thing having been driven out of earshot.  "The very fact that you cared enough to storm out tells me that you needed to go, Quip."  A solitary orbital sheep crashed into a nearby meadow, exploding into a mushroom cloud of motes like a Final Fantasy finale. 

    "I'm sorry that I had to do it, but you were too settled and too comfortable.  That's not you.  And it's not what this world and your friends need you to be."

    ***

    ID 213365  | Gathering | LD 4+6=10 (Mat found 3/5)

    Translation:

    Spoiler

    "Goddamn it Freyd!  How do you always manage to get under my skin?" 

     

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