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[Completed!SP-F2] Material Gathering for Manta 2.


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Standing in the middle of four Bandits the sinister knight looked between them and his familiar, he had been holding them at bay for almost ten minutes now. He was the one that had slaughtered almost fifty of their group, yet they wanted to kill Vain?. Shaking his head he raised Eternal Sonata, the blade releasing it's soothing hum an ear piercing shriek erupted from it causing the once calm blue runes to corrupt red and shake violently. "Just like I said before..." Falling into a battle stance he glared over the blade. "No one, touches. MY FRIEND!" 

Springing forward Takneil slashed at his foes with an Icy White blade, long, red gashes remained on the side of each enemy inflicting the bleed status upon them. Quickly Running past the pained enemies he stood in front of his familiar once more.

Spoiler

ID# 50680 results: Battle: 9 Craft: 9 Loot: 5 MOB: 2

SPAWNING!

Bandit 1 HP:28/28 DMIT:7 Damage:6

Bandit 2 HP:28/28 DMIT:7 Damage:6

Bandit 3 HP:28/28 DMIT:7 Damage:6

Bandit 4 HP:28/28 DMIT:7 Damage:6

Combat

Takneil HP:56/56 Energy:13/14 +1-2=-1 Energy

Bandit 1 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 2 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 3 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 4 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Takneil Activate's Fell Crescent. 4+1=5*1*1=5-7=1 DMG AoE SA with Bleed.

Bleed Activates: 8 DMG to Bandits 1-4.

Bandits 1-4 Miss.

 

 

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Cringing at the site of what happened when his thorns didn't obliterate his enemies before bleed did Takneil turned and faced his familiar, the albino wolf was scared. Shaking where it stood and letting out soft whines every now and then the boy let out a relieved breath as he saw no injuries, "It's alright, they're gone." He calmed the familiar. he didn't want to lose Vain, the white wolf had been there to help him out when most needed. he couldn't ask for a better companion.

Spoiler

ID# 50655 results: Battle: 5 Craft: 11 Loot: 8 MOB: 2

Takneil HP:56/56 Energy:14/14 +1 Energy

Bandit 1 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 2 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 3 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 4 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bleed Activates: 16 DMG to Bandits 1-4.

Takneil does not attack.

Bandits 1-4 Miss.

 

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'Ey!, the bosses want te have a word with ye' a gruff male voice called from down the hall, smacking a large wooden club in his hand a few more bandits accompanied him. Spanning out to block any route for escape. 

Falling into a defensive stance Takneil looked down to his familiar, he had done the wrong thing to bring him along on this trip. He thought it would be fine since it was the second floor, but these bandits were spawning like crazy. Enough that would probably cause his Mentor to have second thoughts on continuing. "Vain...when there is an opening I want you to return to the safezone." he stated as the mobs charged him. He knew the Wolf didn't approve leaving of it's master, but right now it was only a burden. 

Withstanding the impact of each attack the boy lunged his left arm forward. A familiar crimson chain seemed to appear into existence as it slammed the bandits into the wall.

Spoiler

ID# 50683 results: Battle: 2 Craft: 9 Loot: 7 MOB: 7

SPAWNING!

Bandit 5 HP:28/28 DMIT:7 Damage:6

Bandit 6 HP:28/28 DMIT:7 Damage:6

Bandit 7 HP:28/28 DMIT:7 Damage:6

Bandit 8 HP:28/28 DMIT:7 Damage:6

Combat

Takneil HP:48/56 Energy:14/14 

Bandit 1 HP:-4/28 DMIT:7 Damage:6 

Bandit 2 HP:-4/28 DMIT:7 Damage:6 

Bandit 3 HP:-4/28 DMIT:7 Damage:6

Bandit 4 HP:-4/28 DMIT:7 Damage:6 

Bandit 5 HP:14/28 DMIT:7 Damage:6

Bandit 6 HP:14/28 DMIT:7 Damage:6

Bandit 7 HP:14/28 DMIT:7 Damage:6

Bandit 8 HP:14/28 DMIT:7 Damage:6

Takneil does not attack.

Bandits 1-8 Attack for 6-30=1 DMG. 8 DMG total.

Thorns Activate dealing 14 DMG each to bandits 1-8.

Bandits 1-4 have been defeated.

+4 Materials

material Count:4

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"Go Vain!, Go now!" he yelled. Struggling to keep the enemies behind the wall of chains Takneil gritted his teeth as the Familiar darted through the hall, soon becoming a white blur disappearing into the darkness. Sighing in relief he looked to the trapped bandits, his expression becoming much sterner through the sinister appearance his armor gave. 

Spoiler

ID# 50684 results: Battle: 6 Craft: 5 Loot: 12 MOB: 4

Takneil HP:48/56 Energy:14/14

Bandit 1 HP:14/28 DMIT:7 Damage:6 

Bandit 2 HP:14/28 DMIT:7 Damage:6 

Bandit 3 HP:14/28 DMIT:7 Damage:6

Bandit 4 HP:14/28 DMIT:7 Damage:6 

Takneil does not attack.

Bandits 1-4 Miss.

 

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Sure of his victory Takneil let the ethereal chain fade into nothingness, releasing his captive enemies. Eager to exact much needed vengeance upon the player the bandit's rushed him, swords swinging. Aiming for vital points that where covered either by a thick layer of chain mail or the single plated armor. Bringing up his arms he did his best to block each strike, though in the end he knew the outcome... 

Spoiler

ID# 50686 results: Battle: 6 Craft: 3 Loot: 5 MOB: 8

Combat

Takneil HP:44/56 Energy:14/14

Bandit 1 HP:0/28 DMIT:7 Damage:6 

Bandit 2 HP:0/28 DMIT:7 Damage:6 

Bandit 3 HP:0/28 DMIT:7 Damage:6

Bandit 4 HP:0/28 DMIT:7 Damage:6 

Takneil does not attack.

Bandits 1-4 Attack for 6-30=1 DMG. 4 Damage Total.

Thorns Activate dealing 14 DMG each to bandits 1-4.

bandits 1-4 have been defeated.

+4 materials

Material Count: 8

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"Phew...least that's over-" 

'Oh no, we're just getting started with you punk!' a Bandit roared, charging full force he led a small group of enemies. just like before, they spanned out, only this time blocking the path to continue further.

'Can't I have my one minute of peace?" Takneil asked with an overly enthusiastic tone. Drawing Eternal Sonata from it's sheath Takneil met the enemies attacks with one of his own, the glowing blade easily slicing through each enemy he moved at amazing speeds. Passing each Bandit they had missed their attacks before they had even managed to lift their weapons in response.

Spoiler

ID# 50687 results: Battle: 10 Craft: 3 Loot: 8 MOB: 2

SPAWNING!

Bandit 1 HP:28/28 DMIT:7 Damage:6

Bandit 2 HP:28/28 DMIT:7 Damage:6

Bandit 3 HP:28/28 DMIT:7 Damage:6

Bandit 4 HP:28/28 DMIT:7 Damage:6

Combat

Takneil HP:44/56 Energy:13/14 +1-2=-1 Energy

Bandit 1 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 2 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 3 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 4 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Takneil Activate's Fell Crescent. 4+2=6*1*1=6-7=1 DMG AoE SA with Bleed.

Bleed Activates: 8 DMG to Bandits 1-4.

Bandits 1-4 Miss.

 

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"heh, try blocking that" the boy chided. Wiping the blade clean with his hand he sheathed it it, it was nice to finally actually use his freaking sword. Almost chuckling at how he was always taking damage to deal it He turned to find a fist slamming into the face of his helm. Stumbling backwards Takneil felt the brawn of three more attacks before regaining his balance. Sending a crimson chain forward he watched as it burrowed it's way through each enemy with ease.

Spoiler

ID# 50688 results: Battle: 2 Craft: 12 Loot: 18 MOB: 6

Combat

Takneil HP:40/56 Energy:14/14 +1 Energy.

Bandit 1 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 2 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 3 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 4 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Takneil does not attack.

Bleed Activates, dealing 8 DMG to Bandits 1-4.

Bandits 1-4 Attack for 6-30=1 DMG

Thorns Activate dealing 14 DMG each to bandits 1-4.

Bandits 1-4 have been defeated.

28*5*4=560 Col

+4 Materials

Col Count: 560

Material Count: 12

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"at least-"swiftly darting his head back and forth Takneil narrowed his eye, last time he had spoke those words more enemies had spawned. "hmm..." It be best not to jinx himself, compared to last time he would rather regain his Health points when fallen to a good size chunk. this way so that he can keep up his momentum, he was three days late on his order. He wasn't going to risk a fourth.

Spoiler

ID# 50689 results: Battle: 3 Craft: 9 Loot: 5 MOB: 4

Takneil:43/56 +3

 

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Slowly making his way down the hall Takneil frowned as he looked around for anything that could make use of a material, it was shocking that the place wasn't just littered with them considering the fact he could easily obtain them through killing the mobs. Glancing up to his gauges he nodded as it had reached a nice amount, and the plus side of his energy strategy allowing him to practically have infinite energy. Of course if he used sword arts it became a different story.

Spoiler

ID# 50690 results: Battle: 3 Craft: 10 Loot: 9 MOB: 6

Takneil: 46/56 +3

 

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"Oh come on..." he muttered as a torch wielding bandit rounded the corner, he would have to take out that group quickly. He wasn't necessarily trying to be stealthy, but rather be quick about ending his foes. Letting the blade take control Takneil sprung off of the ground, dashing towards his foes. They weren't expecting him, and that was their flaw. Even if they had been sent to seize him, they still had a bit to go where he was last spotted. 

Slicing through the mobs he made it apart of his agenda to slice the bandit's hand to cause him to drop the torch.

Spoiler

ID# 50692 results: Battle: 8 Craft: 3 Loot: 11 MOB: 3

SPAWNING!

Bandit 1 HP:28/28 DMIT:7 Damage:6

Bandit 2 HP:28/28 DMIT:7 Damage:6

Bandit 3 HP:28/28 DMIT:7 Damage:6

Bandit 4 HP:28/28 DMIT:7 Damage:6

Combat

Takneil HP:46/56 Energy:13/14 +1-2=-1 Energy

Bandit 1 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 2 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 3 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 4 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Takneil Activate's Fell Crescent. 4=4*1*1=4-7=1 DMG AoE SA with Bleed.

Bleed Activates: 8 DMG to Bandits 1-4

Bandits 1-4 Miss.

 

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"Ahhh!, my hand!" the cries of the enemies were loud but brief, the bleed status had done it's work quickly. In a few long moments The bandits shattered into tiny bits of data, disappearing in a faint glowing light. Nodding Takneil moved along, it was nice to perform clean kills like that. It allowed him to move quickly and speed up his job. 

Spoiler

ID# 50694 results: Battle: 5 Craft: 12 Loot: 14 MOB: 1

Combat

Takneil HP:46/56 Energy:14/14 +1 Energy

Bandit 1 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 2 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 3 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 4 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Takneil Does not attack.

Bleed Activates: 8 DMG to Bandits 1-4

Bandits 1-4 Miss.

 

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Walking through the dark hall once again Takneil frowned as he spotted a small ore, picking it up he formed a confused expression. Did a bandit drop it?, or was it some sort of lure?. Looking for any visible traps he shrugged as he added it to his inventory, well if it was the enemies would have to face him. Just a few more moments and he would be back at full health, something he really needed to have.

Spoiler

ID# 50702 results: Battle: 7 Craft: 10 Loot: 19 MOB: 1

Combat

Takneil HP:46/56 Energy:14/14 +1 Energy

Bandit 1 HP:11/28 DMIT:7 Damage:6 

Bandit 2 HP:11/28 DMIT:7 Damage:6 

Bandit 3 HP:11/28 DMIT:7 Damage:6 

Bandit 4 HP:11/28 DMIT:7 Damage:6 

Takneil Does not attack.

Bandits 1-4 Miss.

 

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'Oi!, what do you think you're doing back here!.' A groggy Bandit asked through the haze of a drunken mind.

Frozen in place Takneil turned his head slowly as he faced the enemy, it seemed he hadn't been informed of recent events. or notified, however mobs were informed of intruders or nearby players. 'Well you see I was just going to inform thew boss that there was an intruder..." the boy tried to play off as a guard. 

The sound of scurrying footsteps ended that idea right where it was, falling into a defensive stance he bit his lip nervously as he felt the sharp blade bounce against his armor and the fist of a drunken man. All of which who received a present from a certain chain.

Spoiler

ID# 50704 results: Battle: 3 Craft: 1 Loot: 6 MOB: 6

SPAWNING!

Bandit 5 HP:28/28 DMIT:7 Damage:6

Bandit 6 HP:28/28 DMIT:7 Damage:6

Bandit 7 HP:28/28 DMIT:7 Damage:6

Bandit 8 HP:28/28 DMIT:7 Damage:6

Combat

Takneil HP:38/56 Energy:14/14

Bandit 1 HP:-3/28 DMIT:7 Damage:6 

Bandit 2 HP:-3/28 DMIT:7 Damage:6 

Bandit 3 HP:-3/28 DMIT:7 Damage:6

Bandit 4 HP:-3/28 DMIT:7 Damage:6 

Bandit 5 HP:14/28 DMIT:7 Damage:6

Bandit 6 HP:14/28 DMIT:7 Damage:6

Bandit 7 HP:14/28 DMIT:7 Damage:6

Bandit 8 HP:14/28 DMIT:7 Damage:6

Takneil does not attack.

Bandits 1-8 Attack for 6-30=1 DMG each. 8 DMG in total

Thorns Activate dealing 14 DMG each to bandits 1-8

Bandits 1-4 have been defeated.

+4 Materials

Material Count: 16

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"Crap!" he spouted out as he held off the enemies with his chain, another small group had discovered the fight when on patrol and had joined in on the action. Watching as his thorns was wearing off Takneil tightened his fist, he had to do this carefully or it would be like before. Shaking his head he drew Eternal Sonata, he could do this. Targeting the new quad of enemies he launched forward, slashing through their bodies with relative ease. Backing away he gulped, if he did this right. They would only deal a minimal amount of damage to him...if he was wrong?, he was going to be in pain.

Spoiler

ID# 50705 results: Battle: 10 Craft: 10 Loot: 8 MOB: 3

SPAWNING

Bandit 5 HP:28/28 DMIT:7 Damage:6

Bandit 6 HP:28/28 DMIT:7 Damage:6

Bandit 7 HP:28/28 DMIT:7 Damage:6

Bandit 8 HP:28/28 DMIT:7 Damage:6

Combat

Takneil HP:38/56 Energy:13/14 +1-2=-1 Energy

Bandit 1 HP:14/28 DMIT:7 Damage:6 

Bandit 2 HP:14/28 DMIT:7 Damage:6 

Bandit 3 HP:14/28 DMIT:7 Damage:6

Bandit 4 HP:14/28 DMIT:7 Damage:6 

Bandit 5 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 6 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 7 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 8 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Takneil Activate's Fell Crescent. 4+2=6*1*1=6-7=1 DMG AoE SA with Bleed.

Bleed Activates dealing 8 DMG each to bandits 5-8

Bandits 1-8 miss.

 

Edited by Takneil
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no, he wasn't going to allow them to attack him again. Feeling the violent humming in his blade Takneil smiled confidently, it wanted more. it needed more. Allowing Eternal Sonata to take over once more he quickly pushed off of the ground, He sliced through the first group of enemies. Inflicting bleed status upon them. He did it, he was able to end the enemies without even getting harmed...well from all of them. Watching as the bandits began to shatter one by one he sighed in relief. That definitely shot him a bit closer to his goal. 

Spoiler

ID# 50708 results: Battle: 9 Craft: 10 Loot: 17 MOB: 1

Combat

Takneil HP:38/56 Energy:12/14 +1-2=-1 Energy

Bandit 1 HP:6/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 2 HP:6/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 3 HP:6/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 4 HP:6/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 5 HP:11/28 DMIT:7 Damage:6 2/2 Bleed.

Bandit 6 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 7 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 8 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Takneil Activate's Fell Crescent. 4+1=5*1*1=5-7=1 DMG AoE SA with Bleed.

Bleed Activates dealing 8 DMG each to bandits 1-8

Bandits 1-8 miss.

 

Edited by Takneil
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"That's him!, that the intruder" a mob yelled out pointing a finger at the sinister knight. Another group of Bandit's had rounded the halls corner, they had been sent after alerted by the cloaked man. 

The place was like a never ending maze, he hoped he could find his way out, dreading the thought of being stuck down here for a few days Takneil cringed. Well one good side would be how much materials he would get, Spotting another light he lowered into a fighting stance and prepared to draw his sword. he was found out again!. Maybe he should invest into some stealth skills?. Not allowing the group to get ahead of themselves the player kicked off of the ground.

In mere moments the Bandits had been attacked and inflicted with the Bleed status, something Takneil was growing to enjoy a bit too much. Turning around to face his foes he shrugged. "bad timing, really. I was just about to take my break" he faked an unseen frown.

Spoiler

ID# 50711 results: Battle: 9 Craft: 4 Loot: 2 MOB: 1

SPAWNING!

Bandit 9 HP:28/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 10 HP:28/28 DMIT:7 Damage:6 1/2 Bleed

Bandit11 HP:28/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 12 HP:28/28 DMIT:7 Damage:6 1/2 Bleed

Combat

Takneil HP:38/56 Energy:11/14 +1-2=-1 Energy

Bandit 1 HP:-2/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 2 HP:-2/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 3 HP:-2/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 4 HP:-2/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 5 HP:11/28 DMIT:7 Damage:6 

Bandit 6 HP:11/28 DMIT:7 Damage:6 

Bandit 7 HP:11/28 DMIT:7 Damage:6 

Bandit 8 HP:11/28 DMIT:7 Damage:6 

Bandit 9 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 10 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Bandit11 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 12 HP:19/28 DMIT:7 Damage:6 1/2 Bleed

Takneil Activate's Fell Crescent. 4+1=5*1*1=5-7=1 DMG AoE SA with Bleed.

Bleed Activates dealing 8 DMG each to bandits 1-4/9-12

Bandits 5-12 miss.

Bandits 1-4 have been defeated.

+4 Materials

Material Count: 20

Edited by Takneil
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Leaning against the wall The boy watched as the Mob's hit point gauge drained, at some points in time it went faster. At other points in time it went excruciatingly slow, well excruciating for them at least. Blinded through pain, or at least a similar feeling as such. They attempted to strike at the player but all were ended in failure, the strikes would have been so sluggish he could have ran laps around them. then of course there was the fact they were a few feet away. Takneil was overconfident, not cocky. 

Spoiler

ID# 50713 results: Battle: 1 Craft: 9 Loot: 3 MOB: 2

Combat

Takneil HP:38/56 Energy:12/14 +1 Energy.

Bandit 1 HP:11/28 DMIT:7 Damage:6 

Bandit 2 HP:11/28 DMIT:7 Damage:6 

Bandit 3 HP:11/28 DMIT:7 Damage:6 

Bandit 4 HP:11/28 DMIT:7 Damage:6 

Bandit 5 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 6 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 7 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bandit 8 HP:11/28 DMIT:7 Damage:6 2/2 Bleed

Bleed activates, dealing 8 DMG to Bandits 5-8.

Takneil Does not attack.

Bandits 1-8 miss.

 

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"Another one!" he yelled growing tired of the enemies rapid amount of spawning, by now he had faced almost an armies worth of bandits. Watching the mobs charge at him Takneil's eye widened in realization, they were moving way too fast for him to intercept with a sword art. He would have to tank it as best he could. Shoving his sword into the ground he raised his arms and took the blows, metal clanged loudly in the narrow hallways of stone. The noise would only serve to draw more bandits. letting out a low growl Takneil shove his left arm forward, releasing a hydra of crimson chains. Each one lashed out violently at a mob of it's own, obtaining revenge for it's wearer. "GET OVER YOURSELVES!"

Spoiler

ID# 50715 results: Battle: 7 Craft: 6 Loot: 8 MOB: 7

Combat

Takneil HP:30/56 Energy:13/14 +1 Energy.

Bandit 1 HP:-3/28 DMIT:7 Damage:6 

Bandit 2 HP:-3/28 DMIT:7 Damage:6 

Bandit 3 HP:-3/28 DMIT:7 Damage:6 

Bandit 4 HP:-3/28 DMIT:7 Damage:6 

Bandit 5 HP:-3/28 DMIT:7 Damage:6 

Bandit 6 HP:-3/28 DMIT:7 Damage:6 

Bandit 7 HP:-3/28 DMIT:7 Damage:6 

Bandit 8 HP:-3/28 DMIT:7 Damage:6 

Takneil Does not attack.

Bandits 1-8 attack for 6-30=1 DMG each. 8 total.

Thorns activate, dealing 14 damage to bandits 1-8 each.

Bandits 1-8 have been defeated.

+8 Materials

Material Count: 28

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Even with the impact the chains made on their hit point gauges the bandits bounced back with more speed Takneil had thought they were capable of. Swiftly drawing Eternal Sonata he launched across the hall, slashing through his foes. Being inflicted with bleed ought to slow them down, confident that his sword art, Bleed combo had done it's job he sheathed his blade. Feeling something slam against his back the boy winced. Already?. Turning he brought up his arms, these guys were getting stronger the further he went in. Shaking his head in annoyance he waited out the attacks until their infliction had ran it's course causing the mobs to shatter. 

Spoiler

ID# 50716 results: Battle: 8 Craft: 8 Loot: 9 MOB: 9

SPAWNING!

Bandit 1 HP:28/28 DMIT:7 Damage:6 

Bandit 2 HP:28/28 DMIT:7 Damage:6 

Bandit 3 HP:28/28 DMIT:7 Damage:6 

Bandit 4 HP:28/28 DMIT:7 Damage:6 

Combat

Takneil HP:26/56 Energy:13/14 +1-2=-1 Energy

Bandit 1 HP:5/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 2 HP:5/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 3 HP:5/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 4 HP:5/28 DMIT:7 Damage:6 1/2 Bleed

Takneil Activate's Fell Crescent. 4+1=5*1*1=5-7=1 DMG AoE SA with Bleed.

Bandits Attack for 6-130=1 DMG each.

Bleed Activates dealing 8 DMG each to bandits 1-4

Thorns Activate dealing 14 DMG each to bandits 1-4

 

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Wave after wave of Bandit's Takneil faced down, it seemed like they would never stop. The crude insults, sounds of clashing metal against his armor. 'What are you gonna do now punk?' one of the mobs chided confidently as it slammed another blade against his armor, at this point it was going to lose it's durability. "GET BACK!" The boy roared in frustrations as he summoned his ethereal chain. Eager to tear apart it's wearer's foes it lashed around the room violently, separating each enemy to give the player room to recover while dealing damage. 

Spoiler

ID# 50722 results: Battle: 3 Craft: 10 Loot: 13 MOB: 7

SPAWNING!

Bandit 5 HP:28/28 DMIT:7 Damage:6 

Bandit 6 HP:28/28 DMIT:7 Damage:6 

Bandit 7 HP:28/28 DMIT:7 Damage:6

Bandit 8 HP:28/28 DMIT:7 Damage:6

Bandit 9 HP:28/28 DMIT:7 Damage:6

Bandit 10 HP:28/28 DMIT:7 Damage:6

Combat

Takneil HP:20/56 Energy:14/14 +1 Energy

Bandit 1 HP:-3/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 2 HP:-3/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 3 HP:-3/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 4 HP:-3/28 DMIT:7 Damage:6 1/2 Bleed

Bandit 5 HP:14/28 DMIT:7 Damage:6 

Bandit 6 HP:14/28 DMIT:7 Damage:6 

Bandit 7 HP:14/28 DMIT:7 Damage:6

Bandit 8 HP:14/28 DMIT:7 Damage:6

Bandit 9 HP:14/28 DMIT:7 Damage:6

Bandit 10 HP:14/28 DMIT:7 Damage:6 

Takneil does not attack.

Bleed Activate, dealing 8 DMG to bandits 1-4.

Bandits 5-10 Attack for 6-30=1 DMG. 6 DMG total.

Thorns Activate dealing 14 DMG each to bandits 5-10

Bandits 1-4 have been defeated.

28*5*4=560 Col

+4 Materials

Col Count: 1120

Material Count: 32

Edited by Takneil
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