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[SHOP-F1] Mortality's Morality [Alchemist]


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The money for grandiose things is a tough resource to collect, even more so for those on the smaller side of the leveling scale. However, that doesn't stop a King named Dynaon from opening up his own shop. Welcome to Mortality's Morality, where you can purchase potions from the Immortal King himself, Dynaon. He's friendly, but he's also pretty hardheaded. Unless you've got a good case for yourself, he won't be switching around his Col prices any time soon. A man's gotta eat, you know. Aside from that, make yourself welcome!

[STORE NOT OPEN YET]

Stats:

Spoiler

Apprentice Alchemist - Tier 1-2 Items Available to Craft - Potions Only - Can Do Status Update Potions

Rolls
[1] = Critical failure (Lose materials)
[2-3] = Fail (Lose materials)

[4-6] = Bad item (Possible to salvage items on a 15+ loot die result)
[7-9] = Good item  
[10] = Uncommon item (1 enhancement slot)
[11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

EXP Values
Epic Fail, Fail, and Bad Item: 1 EXP
Good Item: 2 EXP
Uncommon Item: 3 EXP
Rare Item: 5 EXP
Perfect Item: 8 EXP

Ranks [30 EXP]
Rank 1: 0 EXP (2 Crafts per day)
Rank 2: 20 EXP (3 Crafts per day)
Rank 3: 40 EXP (4 Crafts per day)
Rank 4: 80 EXP (5 Crafts per day)
Rank 5: 160 EXP (6 Crafts per day)
Rank 6: 320 EXP (7 Crafts per day)
Rank 7: 640 EXP (8 Crafts per day)
Rank 8: 1280 EXP (9 Crafts per day)
Rank 9: 2560 EXP (10 Crafts per day)
Rank 10: 5120 EXP (10 Crafts per day)

Stock [CLICK FOR STOCK INFORMATION]:

Spoiler
  • Uncommon Tier 1 Item x2 [Needs Approval]
  • Rare Tier 1 Item [Needs Approval]

Days:

Spoiler

Day 1:

  • Roll ID #51031 - CD: 6 [Crafted Bad Item; No Salvage; +1 EXP]
  • Roll ID #51032 - CD: 4 [Crafting Failure; +1 EXP]

Day 2:

  • Roll ID #51064 - CD: 11 [Crafted Rare Item!; +5 EXP]
  • Roll ID #51065 - CD: 1 [Crafting Failure; +1 EXP]

Day 3:

  • Roll ID #51230 - CD: 10 [Crafted Uncommon Item!; +3 EXP]
  • Roll ID #51231 - CD: 9 [Crafted Good Item!; +2 EXP]

Day 4:

  • Roll ID #51299 - CD: 10 [Crafted Uncommon Item!; +3 EXP]
  • Roll ID #51300 - CD: 11 [Crafted Rare Item!; +5 EXP]

Day 5:

  • Roll ID #51451 - CD: 4 [Crafted Bad Item!; +1 EXP]
  • Roll ID #51452 - CD: 8 [Crafted Good Item!; +2 EXP]
  • Roll ID #51453 - CD: 1 [Crafting Failure; +1 EXP]

Day 6:

  • Roll ID #52440 - CD: 8 [Crafted Good Item!; +2 EXP]
  • Roll ID #52441 - CD: 7 [Crafted Good Item!; +2 EXP]
  • Roll ID #52442 - CD: 3 [Crafting Failure; +1 EXP]

Material Transactions:

Spoiler

» 016 Materials | [SP-F1] <<Earning a Living>> Pursuit of Health [+16 Materials]
» 014 Materials | Day 1's Crafting [-2 Materials]
» 012 Materials | Day 2's Crafting [-2 Materials]
» 010 Materials | Day 3's Crafting [-2 Materials]
» 004 Materials |
 [F3 - SHOP] Shira's Sharpies [-6 Materials]
» 005 Materials | 
[SP-F1] Arthur and Merlin  [+1 Material]
» 003 Materials | Day 4's Crafting [-2 Materials]
» 000 Materials | Day 5's Crafting [-3 Materials]
» 009 Materials | kranzer Donation [+9 Materials]
» 006 Materials | Day 6's Crafting [-3 Materials]

 

Edited by Dynaon
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Day 1:

So, he was finally an Alchemist with his very own shop provided to him by the game. Now that he had an amazing amount of Materials given to him by the old NPC, there was nothing left to do but see what he could create. He took out two of his Materials to use up his daily limit, attempting to forge them into potions that he could use for his stock. However, both of them quickly broke after the craft dies were rolled, causing the Immortal King to sigh out. He had a lot of grinding to do before he was going to actually be able to make items, didn't he? Either way, since he didn't exactly have anything to sell, Dynaon left the shop in pursuit of Kranzer. Perhaps things would be more interesting with him around.

Roll ID #51031 - CD: 6 [Crafted Bad Item; No Salvage; +1 EXP]
Roll ID #51032 - CD: 4 [Crafting Failure; +1 EXP]

Edited by Dynaon
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Day 2:

After the boar hunting for the day, Dynaon slowly waddled into his shop. He was admittedly a little exhausted from the past battles, but he wouldn't openly admit it to anyone. With this shop basically being his makeshift home for the time being, he would have to make due for the time being. Considering it was a new day, he might as well exhaust his crafting chances for the day. He picked out a pebble and a few blades of grass this time, letting them float into the air as they began to glow. One of them exploded once again, showing that he didn't succeed, but the other.. the other began to glow brighter until it became an orb of true essence. <<You made a Rare Item!>> Yeah, he was born for this. It was only a matter of time!

Roll ID #51064 - CD: 11 [Crafted Rare Item!; +5 EXP]
Roll ID #51065 - CD: 1 [Crafting Failure; +1 EXP]

Edited by Dynaon
Rolled!
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Day 3:

Dynaon woke up from his deep slumber, swaggering over to the table within his shop. He lazily went into his menu and took out a couple of the Materials he had stockpiled, and quite honestly, he wasn't feeling too confident. His energy hadn't kicked in just yet, not being a morning person and all. He attempted to <<Craft>> the two materials, watching them float into the air. Surprisingly, both of them were forged into items, one of them being an Uncommon and another being a Rare. Now that was certainly awesome! It was just enough to wake the King up. Today may just be a good day after all.

Roll ID #51230 - CD: 10 [Crafted Uncommon Item!; +3 EXP]
Roll ID #51231 - CD: 9 [Crafted Good Item!; +2 EXP]

Edited by Dynaon
Rolled!
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Day 4:

After meeting up with Hope for the first time, Dynaon had a new energy to his step. A new beat to his rhythm. He was just straight up feeling lucky today. As he entered his shop, he took out two of his materials and attempted to <<Craft>>, only to be blessed with an Uncommon and Rare essence. He was on fire with these things!

Roll ID #51299 - CD: 10 [Crafted Uncommon Item!; +3 EXP]
Roll ID #51300 - CD: 11 [Crafted Rare Item!; +5 EXP]

Edited by Dynaon
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Kranzer walked into the shop and took a look around. He had to admit he was still impressed each time he thought about Dynaon picking the profession he did. At times he doubted the man actually went through with it but upon walking into this shop... it was finally confirmed. Idly his finger was drawn across one of the surfaces before he brought it close to his face for inspection. "Hey. Did you get that list of items we'll be needing? I figured I would drop off some materials for you to use for them. I've actually been going out on my own to gather them." Kranzer beamed almost as if he was proud of the fact that he was confident enough to traverse the area outside of the city on his own now. For anyone who knew him though they'd know what he had done was quite the feat for him of all people. The indecisive player had taken a decisive action. Well kind of decisive. It was more like a mild first step.

Spoiler

Donating 9 materials

 

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