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[SP-F2] Material Series 2.


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"Well that was annoying" the boy stated as he stood from the table, it seemed all the other did was nap. God he was going to have to make up for lost time, glancing over to the steel door he raised a curious brow as it was open. That was strange?, hadn't he closed and locked it when he entered the room?. Hearing the groaning of enemies Takneil rolled his eye. Really?.

Spoiler

ID# 52795 results: Battle: 7 Craft: 7 Loot: 6 MOB: 1

SPAWNING!

Bandit 1: HP:32/32 DMIT:8 DMG:6

Bandit 2: HP:32/32 DMIT:8 DMG:6

Bandit 3: HP:32/32 DMIT:8 DMG:6

Bandit 4: HP:32/32 DMIT:8 DMG:6

Actions made...

Takneil Drinks DMG Potion +2. (4+2)

 

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Drawing <<Eternal Sonata>> Takneil eyed the rising bandits, it seemed as though they were knocked out...had the other done this?. Shaking his head he slowly moved forward, raising his shield in case he need to intercept an incoming attack. The other would have slaughtered them where they stood if given the chance, so why were they knocked out?.

Spoiler

ID# 52796 results: Battle: 6 Craft: 2 Loot: 10 MOB: 1

Takneil: HP:64/64 Energy: 16/16. +2 DMG.

Bandit 1: HP:32/32 DMIT:8 DMG:6

Bandit 2: HP:32/32 DMIT:8 DMG:6

Bandit 3: HP:32/32 DMIT:8 DMG:6

Bandit 4: HP:32/32 DMIT:8 DMG:6

Actions made...

None

 

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'Oi, mates?. Do you have any idea what hit us?' one of the bandits asked as it rubbed it's head, Takneil could only assume it would have been something blunt. Looking to the questioning mob the other bandits startled when they saw the player standing behind him. 'get your weapon!' Scrambling for their sticks they call blades the boy sighed. "Seems we're going to have to do this the old fashioned way..."

In a blind panic the bandits fumbled over one another, causing one of their coin purses to get knocked loose and slide towards the boy.

Spoiler

ID# 52798 results: Battle: 5 Craft: 8 Loot: 20 MOB: 5

Takneil: HP:64/64 Energy: 16/16. +2 DMG.

Bandit 1: HP:32/32 DMIT:8 DMG:6

Bandit 2: HP:32/32 DMIT:8 DMG:6

Bandit 3: HP:32/32 DMIT:8 DMG:6

Bandit 4: HP:32/32 DMIT:8 DMG:6

Actions made...

Takneil found a material because bandits were tripping over one another.

Material Count:1

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Picking up the purse Takneil smirked as it showed as a material. "Sweet, thanks." he nodded towards his soon to be foes as he swiped open his menu. should he put this with the ores?, maybe the alchemist ingredients. Shrugging he tossed it into miscellaneous, he hadn't really gotten a coin purse before. Something he could tell as a cool encounter.

"EY!, one at a time you filthy muckers!' one of the bandit's yelled out to stop the chaos. Standing up from the ground they swiftly regained their stances and lashed out at the boy. Only to get slammed in the face with a shield.

Spoiler

ID# 52799 results: Battle: 2 Craft: 4 Loot: 13 MOB: 6

Takneil: HP:60/64 Energy: 16/16. +2 DMG.

Bandit 1: HP:18/32 DMIT:8 DMG:6

Bandit 2: HP:18/32 DMIT:8 DMG:6

Bandit 3: HP:18/32 DMIT:8 DMG:6

Bandit 4: HP:18/32 DMIT:8 DMG:6

Actions made...

Bandits 1-4 attacks Takneil for 6-35=1 DMG Each.

Thorns activate dealing 14 DMG to bandits 1-4.

 

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Pushing forward with all his might Takneil slammed directly into the bandits, "What kind of word is muckers?" he criticized the mobs speaking. Seriously?, it was stupid. Someone obviously had no idea whether to censor the game or make it silly. Twirling the blackened blade he sighed. "English is a very difficult language...least for you it seems."

Spoiler

ID# 52803 results: Battle: 8 Craft: 10 Loot: 5 MOB: 6

Takneil: HP:64/64 Energy: 14/16(-2). +2 DMG.

Bandit 1: HP:-5/32 DMIT:8 DMG:6 [Bleed:1/2]

Bandit 2: HP:-5/32 DMIT:8 DMG:6 [Bleed:1/2]

Bandit 3: HP:-5/32 DMIT:8 DMG:6 [Bleed:1/2]

Bandit 4: HP:-5/32 DMIT:8 DMG:6 [Bleed:1/2]

Actions made...

Takneil Attacks with Fell Crescent, 4+2=6*1*1=6-8=1 DMG AoE with Bleed.

Bandits attack Takneil for 6-35=1 DMG Each.

Thorns Activate, 14 DMG to bandits 1-4.

Regen activates

Bandits 1-4 Die.

+4 materials.

Material Count:5

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Launching forward with his sword Takneil swiftly cut down his enemies, using his thorns to lash out and grab the bandits. the white wisps burning them he slashed through their bodies, causing the bleed status to be inflicted upon them. With his usual combo the boy ended his foes. "Well that was weak..." he muttered.

Spoiler

ID# 52820 results: Battle: 6 Craft: 5 Loot: 2 MOB: 5+4=9

Takneil: HP:56/64 Energy:15/16 (+1)

SPAWNING!

Bandit 1: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 2: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 3: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 4: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 5: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 6: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 7: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 8: HP:18/32 DMIT:8 DMG:6 Acc:+4

Actions made...

Takneil Does not attack...

Bandits 1-8 attack for 6-35=1 DMG Each.

Thorns Activates, 14 DMG to Bandits 1-8.

 

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Steeping through the shattering enemies Takneil lifted his head only to see a mob of bandits surrounding him, normally it would panic him but at this moment he knew he would live. No matter what, he had plenty of potions, and plenty of life. Stabbing his sword into the ground the boy flashed an unseen smile and tilted his head. "Come on...show me what you got" 

Launching forward each enemy attacked the player with a vengeance, he had slaughtered a many of their men and he must be taken down before he reached the inner part of the stronghold. to them it was either he killed them, or they died for insubordination. Little did they know, they would soon come to find dying by their own doing would be a fate they would not enjoy meeting. Getting blinded by a brilliant light the bandits all roared in pain as they were thrown off their attack and their bodies seemed to disintegrate.

Spoiler

ID# 52828 results: Battle: 6 Craft: 10 Loot: 7 MOB: 9+4=13

Takneil: HP:57/64 Energy:16/16 (+1)

Bandit 1: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 2: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 3: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 4: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 5: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 6: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 7: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 8: HP:18/32 DMIT:8 DMG:6 Acc:+4

Actions made...

Takneil does not attack.

Bandits 1-8 attack for 6-35=1 DMG each.

Regen activates. +9 Hp to takneil.

 

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Feeling a surge of power rise through him Takneil raised an eye towards his hit point gauge, as expected it had filled when the enemies attacked him. waving a hand in front of his helm he yawned. "You all bore me..." he complained, with each attack they made he gained just as much health. Noticing that their own hit points weren't lowering the boy frowned, it seemed they had managed a critical. Shame... he had hoped to end this farce soon.

Spoiler

ID# 52833 results: Battle: 9 Craft: 12 Loot: 20 MOB: 5+4=9

Takneil: HP:58/64 Energy:16/16 

Bandit 1: HP:0/32 DMIT:8 DMG:6 Acc:+4

Bandit 2: HP:0/32 DMIT:8 DMG:6 Acc:+4

Bandit 3: HP:0/32 DMIT:8 DMG:6 Acc:+4

Bandit 4: HP:0/32 DMIT:8 DMG:6 Acc:+4

Bandit 5: HP:0/32 DMIT:8 DMG:6 Acc:+4

Bandit 6: HP:0/32 DMIT:8 DMG:6 Acc:+4

Bandit 7: HP:0/32 DMIT:8 DMG:6 Acc:+4

Bandit 8: HP:0/32 DMIT:8 DMG:6 Acc:+4

Actions made...

Takneil Does not attack.

Bandits 1-8 attack takneil for 6-35 DMG eac.

Thorns activates. dealing 14 dmg to bandits 1-8.

bandits 1-8 have been defeated.

+16 Materials

+32*5*8=1280 Col.

Material Count:21 

Col Count:1280

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Noticing the bright white light coming from his shield Takneil slammed it into the ground, causing a brief explosion of light the bandits seemed to vaporize into nothingness. White wisps pulling out of the blast he smiled as it further healed him, this Regeneration thing was crazy. He knew he couldn't rely on it to much but he could at least hope it'd work half of the time.

Turning from the fragmenting enemies Takneil sighed as another hoard came charging from seemingly nowhere, swinging their weapons they slammed against the boy but at the cost of his thorns. 

Spoiler

ID# 52859 results: Battle: 3 Craft: 9 Loot: 18 MOB: 2+4=6

Takneil: HP:49/64 Energy:16/16 (+1)

Spawning!

Bandit 1: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 2: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 3: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 4: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 5: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 6: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 7: HP:18/32 DMIT:8 DMG:6 Acc:+4

Bandit 8: HP:18/32 DMIT:8 DMG:6 Acc:+4

Actions made...

Takneil finds a material because bandits are boring.

Bandits 1-8 Attack for 6-35=1 DMG each.

Thorns activate dealing 14 DMG to bandits 1-8

+1 Material

Material count:22

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"really?, more of you guys?" This was getting tiring, didn't they have anything else better to do?. Other than stop a player from completely annihilating their stronghold, yeah they really didn't. Twirling <<Eternal Sonata>> as if taking a peaceful walk Takneil looked to the bandits. 'Anything else?, or is it my turn yet?"

Spoiler

ID# 52867 results: Battle: 8 Craft: 10 Loot: 3 MOB: 5+4=9

Takneil: HP:50/64 Energy:16/16 (+1)

Bandit 1: HP:4/32 DMIT:8 DMG:6 Acc:+4

Bandit 2: HP:4/32 DMIT:8 DMG:6 Acc:+4

Bandit 3: HP:4/32 DMIT:8 DMG:6 Acc:+4

Bandit 4: HP:4/32 DMIT:8 DMG:6 Acc:+4

Bandit 5: HP:4/32 DMIT:8 DMG:6 Acc:+4

Bandit 6: HP:4/32 DMIT:8 DMG:6 Acc:+4

Bandit 7: HP:4/32 DMIT:8 DMG:6 Acc:+4

Bandit 8: HP:4/32 DMIT:8 DMG:6 Acc:+4

Actions made...

Takneil Does not attack...

Bandits 1-4 attack takneil for 6-35=1 DMG Each

Thorns activate dealing 14 dmg to bandits 1-4.

regen activates healing Takneil for 9hp

 

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Taking a step forward Takneil forced his way through his foes, raising his shield he smirked slyly as they pummeled him. Armor and shield. "So it seems I'm still waiting, alright. enjoy your free damage" he stated to further anger them. He needed to move faster, the new enemies were a nice addition to his farming but still. He had taken already too long than he would have liked too.

Spoiler

ID# 52874 results: Battle: 7 Craft: 6 Loot: 19 MOB: 8+4=12

Takneil: HP:42/64 Energy:16/16 (+1)

Bandit 1: HP:0/32 DMIT:8 DMG:6 Acc:+4

Bandit 2: HP:0/32 DMIT:8 DMG:6 Acc:+4

Bandit 3: HP:0/32 DMIT:8 DMG:6 Acc:+4

Bandit 4: HP:0/32 DMIT:8 DMG:6 Acc:+4

Bandit 5: HP:0/32 DMIT:8 DMG:6 Acc:+4

Bandit 6: HP:0/32 DMIT:8 DMG:6 Acc:+4

Bandit 7: HP:0/32 DMIT:8 DMG:6 Acc:+4

Bandit 8: HP:0/32 DMIT:8 DMG:6 Acc:+4

Actions made...

Takneil does not attack.

Bandits 1-8 attack for 6-35=1 DMG Each.

Thorns Activate dealing 14 DMG to bandits 1-8.

Bandits 1-8 have been defeated

+16 Materials

+32*5*8=1280 Col

Material Count:38

Col Count:2560

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Letting his thorns ability finish off the last of his foes Takneil sighed, how many did that even make now?. Looking back through the path he had came from he tried to remember how many battles he had came up against. "i think this makes one hundred and fifty four?" he estimated, he would have to make a more thorough counting when he had time...

Spoiler

ID# 52877 results: Battle: 5 Craft: 3 Loot: 8 MOB: 10

Takneil: HP:45/64 Energy:16/16 (+1)

 

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Letting out a yawn Takneil slowly made his way through the dark halls of the stronghold, it seemed every time he explored it it just got bigger and bigger. He knew for a fact it was indeed a dungeon, but was it one that held a boss?. He had heard of many that spawned a boss when you met certain requirements. "wait a moment..." Sparking a memory Takneil halted and preceded a hand against the helm as if thinking.

Being interupted from the sounds of metal clanging against his armor Takneil let out an annoyed sigh. "Really?"

Spoiler

ID# 52896 results: Battle: 8 Craft: 1 Loot: 13 MOB: 2+4=6

Takneil: HP:41/64 Energy:11/16 (+1)

SPAWNING!

Bandit 1: HP:0/32 DMIT:8 DMG:6 Acc:+4 [Bleed:1/2]

Bandit 2: HP:0/32 DMIT:8 DMG:6 Acc:+4 [Bleed:1/2]

Bandit 3: HP:0/32 DMIT:8 DMG:6 Acc:+4 [Bleed:1/2]

Bandit 4: HP:0/32 DMIT:8 DMG:6 Acc:+4 [Bleed:1/2]

Takneil Attacks with Farrant Full Moon 6*3*1=18-8=10 DMG AoE With Bleed.

Bleed activates Dealing 8 DMG to Bandits 1-4.

Bandits 1-4 Attack Takneil for 1 DMG each.

Thorns activates.

+4 materials

+640 Col

Material Count:42

Col Count:3200

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With a few simple flicks of his wrist Takneil easily dispatched the bandits that had charged him while in mid thought. "Don't you know it's rude to make a person lose their train of thought?" he grumbled a bit unnerved that they had done that to him. Taking a step forward the boy let out a yelp as the floor beneath him seemed to sink inwards. What was happening. In mere moments The player was swarmed by an army of bats, What were they doing?. They were pathetic, they couldn't even-... glancing at his Hit point gauge he quickly choked on his own thoughts. He was basically dead. another second of this and he would shatter...like he had never existed in the first place. 

"NO!"

Spoiler

ID# 52902 results: Battle: 4 Craft: 2 Loot: 16 MOB: 7

Takneil: HP:21/64 Energy:12/16 (+1)

MAJOR SPAWNING TRAP!

40 Trap Bats- HP:1/1 DMG:1/1

Trap Bats-1-40 Deal 1 DMG each to Takneil.

Thorns activates, Dealing 14 DMG to Trap Bats 1-40.

Takneil uses Tier 1 HP Potion: +20 HP.

+40 Material

Material Count:82

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Slamming his shield into the ground Takneil winced as the equipment burst into a flash of brilliant white light, what once made his world black now slowly rotted away to the purifying light <<Eternal Harmony>> expelled. Hearing the sound of a heart beat he grasped his chest and took a deep breath, One hp...one hp left. if he had been any lower...that trap would have killed him. Swiftly accessing his hotkeys he pulled out a health potion and drank it, allowing the savory liquid to restore his vitality.

Spoiler

ID# 52912 results: Battle: 4 Craft: 1 Loot: 19 MOB: 2

Takneil: HP:24/64 Energy:13/16 (+1)

Cannot perform an action this turn due to activating potion last turn.

 

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Feeling his panic fade away as he finished off the potion Takneil let out a relieved sigh, he made it... Standing from the ground he lifted his shield. He needed to be more careful, this may be the second floor but apparently the more you explored the more likely you would find something like that. "well...unless anymore traps are waiting for me i'm going by hand for now" he muttered to himself as he sheathed his <<Eternal Sonata>>.

Spoiler

ID# 52914 results: Battle: 6 Craft: 6 Loot: 12 MOB: 2

Takneil: HP:47/64 Energy:14/16 (+1)

Consumes another potions. +20 HP.

 

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Pulling out another potion Takneil swiftly gulped it down, he was at least up to fifty. A number he could feel safe with, dropping the glass he took a breath and nodded. "Wonder if I can activate that trap again..." he mused aloud. Gazing down at the panel he had pressed he watched as it slowly retracted back up to it's normal.

Spoiler

ID# 52916 results: Battle: 9 Craft: 1 Loot: 12 MOB: 8

Takneil: HP:50/64 Energy:15/16 (+1)

Turn consumed due to potion intake.

 

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Biting his lip nervously he remained unmoved, when his thorns had activated he had managed to obtain forty materials off of the trap. Maybe he would be able to get the same amount or more?. It was a large gamble and risk. If they were allowed more than one strike on him then he would be dead.

Spoiler

ID# 52918 results: Battle: 9 Craft: 5 Loot: 17 MOB: 1

Takneil: HP:53/64 Energy:16/16 (+1)

Material Found!.

Material Count:83

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Dropping the glass in his hand Takneil placed a thoughtful finger against his helm, If he did it he would need to act quickly. Those bats were swift enough to strike him before he would be able to activate the thorns ability, something that scared him. Looking to the side he lifted an amused brow as he spotted a material, picking it up he added it to his inventory and sighed. Another one to add to his collection.

"Screw it, I'm either dead or rich!" he yelled in blind stupidity as he stepped down onto the pressure plate causing another swarm of bats spawn, more than before. He could do it. with each strike Takneil couldn't help but chuckle as they each fell to the ground and died.

Spoiler

ID# 52921 results: Battle: 2 Craft: 12 Loot: 15 MOB: 8

Takneil: HP:1/64 Energy:16/16 

MAJOR SPAWNING TRAP! (again >.>)

40 Trap Bats- HP:1/1 DMG:1/1

Trap Bats-1-40 Deal 1 DMG each to Takneil.

Thorns activates, Dealing 14 DMG to Trap Bats 1-63.

+63 Material

Material Count:146

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Taking a deep breath Takneil gasped as he stepped out of what was a storm of bats, being blinded by the amount of disappearing shards he turned back towards the exit. "i'm done...I'm going home...and no one can stop me" he muttered a bit annoyed at his own stupidity. what had made him step on that trap again?, yes he needed the materials but he could have died.

 

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