Nikodemus_Blackwood 1 Posted April 15, 2016 Author #21 Share Posted April 15, 2016 (edited) After some time, Nikodemus smiled and returned to the teleport gate and returned to Nimbus. Returning to his home floor, Nikodemus wandered about here and there, then made his way to his shop. Entering it, He took his materials out of the pouch and went into his forge. Laying them out, he sorted and stacked them in place neatly, and then moved about tidying up here and there. With his mat hunt done, Nikodemus stretched himself and then decided to do some work. Stoking his forge, Nikodemus prepared and smiled, glad to be home in his shop once more. Thread Complete: +11 mats +100 Col Edited April 15, 2016 by Nikodemus_Blackwood Link to post Share on other sites
Ariel - The Crowned Lion 0 Posted April 15, 2016 #22 Share Posted April 15, 2016 As the mobs do not have the requirements specified HERE, copied the specific part bellow. All mob drops are canceled as they didn't have enough mitigation. Spoiler Quote Every Mob that is defeated has the possibility of dropping Loot, provided they meet four simple requirements. In order to qualify for dropped loot, a Mob must have at the very least, (Floor Level x 4 Health, Floor Level x 3 Damage), mitigation that is at least 1/4 of the mobs HP and at least half the health of the highest player in the thread. If MIT doesn't divide evenly, always round down to the nearest whole number. GM Roll: ID# 56629LD: 14 Updated Rewards: 1 SP 400 Col 17 Materials Link to post Share on other sites
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