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Temporary Healing Update!


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With the last update seeing an increase in health, all skills, and enhancements will also need a buff too right? If you said yes, pat yourself on your back because you're correct.

Below is a temporary update to all instancse of health buffs until 3.0 is released.

Enhancements:

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Name: Regen

Cost: 1 Slot

Cap: 3

Effect: Heals you for X HP per slot after every successful attack from your opponent. (X = ((Slots x 9) x Tier)).

Applicable to: Heavy Armor, Shields

 

 

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Name: Over-Health

Cost: 3 Slots

Cap: 1

Effect: Adds +(50 * Tier Level) to your maximum health for the thread.

Applicable to: Project (becomes cosmetic after used)

 

 

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Name: HP Recovery

Cost: 1 Slot

Cap: N/A

Effect: Instantly heals you for (40 * Tier Level) HP for each slot used.

Applicable to: Potion, Crystal

 

 

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Name: Mass HP Recovery

Cost: 3 Slots

Cap: N/A

Effect: Instantly heals your entire party for (45 * Tier Level) HP.

Applicable to: Crystal

 

 

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Name: Well-Fed

Cost: 3 Slots

Cap: 1

Effect: Adds +(50 * Tier Level) to your maximum health for the thread.

Applicable to: Snacks, Desserts, Meals

 

 

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Name: HP Recovery Song

Cost: 1 Slot

Cap: N/A

Effect: Instantly heals you for (40 * Tier Level) HP for each slot used.

Applicable to: Healing Song

 

 

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Name: Mass HP Recovery Song

Cost: 3 Slots

Cap: N/A

Effect: Heals your entire party for (45 * Tier Level) HP.

Applicable to: Healing Song

 

 

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Name: Big 'n Fat

Cost: 3 Slots

Cap: 1

Effect: Adds +(50 * Tier Level) to your maximum health for the thread.

Applicable to: Medium fish, large fish, monster fish

 

 

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Name: Holy Blessing

Cost: 1 Slot

Cap: N/A

Effect: When hit by an opponent, the user is healed X HP in their own turn after for every slot used. (X = ((Slots x 12) x Tier))

Applicable to: Shields, Armour

 

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Name: Life Mending

Cost: 2 Slots

Cap: 2

Effect: Increases healing granted by any source by X HP. As an example, a Tier 1 uncommon potion would heal for 50 instead of 40 with two slots of Life Mending. (X = ((Slots x 5) x Tier)).

Applicable to: Armour, Accessories

Skills:

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► Familiar Mastery: Healer

3 Ranks

Passive Regen

Effect: Heals you X HP per rank. Can only be used once every 5 turns. (X = ((Rank x 15) x Tier)).

Description: Your familiar instantly heals you.

 

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  • Battle Healing:
    • 5 Ranks
    • Passive
    • Effect: Recover X HP per turn while in combat. (X = ((Rank x 5) x Tier))
    • Description: Recover small amounts of health in battle. The amount recovered increases as you level and rank up your skill. This skill is unaffected by the Combat Craft enhancement.

 

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  • ►Survival: (Extra Skill)
    • No Ranks
    • Passive
    • Effect: Increases the health you regenerate per post to 20 when out of combat. Survival also gives immunity to damage dealing environment effects.
    • Quest: The Traveler

Mods:

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Athletics: You can endure more and hit harder. +1 Damage and +15 Health (9 SP)

Items:

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 <<Banner of Support>> This item has (3) charges and may only be refilled by asking a merchant to refill it costing 750 Col per charge. This item does not stack and may not be sold for Col, it becomes bound to the player. When used, the Banner of Support heals up to 6 players, including the user, a maximum of 80 HP. Once used, the Banner of Support changes from a red to a gray color and begins to go on it's 5 turns cooldown.  (<<The Iron Guardian>> quest reward)

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<<Banner of Superior Support>> This item has (3) charges and may only be refilled by asking a merchant to refill it costing 1500 Col per charge. This item does not stack and may not be sold for Col, it becomes bound to the player. When used, the Banner of Superior Support heals up to 6 players, including the user, a maximum of 120 HP. Once used, the Banner of Support changes from a red to a gray color and begins to go on it's 5 turns cooldown.  (<<War of the Ancients>> event quest reward)

 

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