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Xin

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  Ylva Fox | 27 | Female | 5'8" | 145lbs

Appearance

Ylva naturally has long, light-brown hair and hazel eyes, but she's dyed them in-game to pale-silver and deep-blue respectively. Her body is sleek and slender; Ylva keeps most of her body covered, concealing her fitness. When she isn't forced to use her own appearance, she chooses to play as a man of similar qualities.

History

Ylva has always hated the damsel-in-distress trope. If it was real-life, okay, sure. To have them be written that way, fine. To have it be a constant and popular thing? It's too much, and that's why her favorite 'princess' was Mulan because she was such a badass. Ylva was a lively and friendly child, but she wasn't afraid to stand up to people. She'd often argued and tussled with jerks and their cronies, and while the results may have varied, she had no regrets. Ylva made many friends and enemies this way and she was proud of that.

Ylva met her best friend this way, and it was her who dragged Ylva in gaming. She'd dabbled with it before, mainly with older games thanks to her parents, but when she tried her first MMORPG, she was hooked immediately. She stumbled out of the gate as she had to learn even the most basic of fundamentals, but once she had that down, she was all set. Ylva grinded hard in both PvE and PvP. Arena, with its equipment equalization, was the perfect environment to learn the ins and outs of her class as well as others, and open-world PvP forced her into learning how to use her skills efficiently and optimally to overcome gear deficits. She'd eventually solidify her role in this and other games as a PK'er of PK'ers. As Ylva grew older, she mellowed out and matured just a bit.

With her gaming background, Ylva took up game development as a career and sword fighting as a hobby. She wasn't particularly good at programming so instead she mainly working with animating and helped design combat and PvP on the side. As for sword fighting, Ylva trained at an academy on the weekends as much as she was able to. So far, she's only just become comfortable with a sword and some stances.

During SAO's development, Ylva's academy was one of many that Argus called in to give some insight into the sword play and some mechanics of the game and, her instructors knowing Ylva, managed to get her permission to attend. Though she didn't actually participate much, it was still a neat experience that she carried with her. After some time had passed, one of her instructors who wasn't an avid gamer decided to hand off a game key to her, gifted by Argus as thanks for the help.

Personality

Ylva, when she was younger, was much like those dogs in viral videos where they'd break up fights between other animals: she's lively, friendly, and when something needs to be done, she does it in her own way,even if that means a tussle. As she's matured, these traits mellowed out but are still representative of her. In a vacuum, Ylva tends to keep to herself while keeping busy with little mannerisms like humming, softly singing, whistling, and such. When out with her friends, she's much more active and stands up for them whenever something weird is going down.

Ylva is an avid gamer and enjoys taking on the numerous and varied challenges that they provide her. When it comes to a challenge, Ylva does not back down. The way she sees it, greater the mountain, the greater the thrill, and she's willing to crawl up for as long as it takes to take the summit for her own because it'll make the ride down all the more worth it.

Virtues

  • Empathetic: Since an early age, Ylva has been receptive to the feelings of others; she'd always ask her parents why someone was doing something or why someone was feeling a certain way, and depending on the answer, she always responded with either an "Oh..." or  an "Oh!". Ylva enjoys helping others in need, and even with her enemies, she isn't quick to demonize them, instead preferring to help them only if they're willing to give up their villainous ways.
  • Able Swordsman: Thanks to a training academy, Ylva was able to learn the ways of the sword. She's become comfortable enough that her own sword feels like an extension of herself, or for any others, some acclimation is enough to make her feel at least at ease. Unfortunately, this has led to her not being totally comfortable with Sword Arts.
  • Tenacious: Ylva is hard-working, and whenever she has her eyes on a goal, she doesn't stop until she gets it. She loves taking on a challenge even if the odds aren't in her favor. And when she seems down and out, Ylva will never give up on a situation, always hoping that she can turn it around.

Vices

  • Maybe a little too tenacious: Sometimes Ylva's tenacity can get the best of her. When she is gets particularly set on something, she loses sight of the things around her. It also can deal a blow to her rationality and instincts to preserve herself as she may overestimate her capabilities.
  • Self-righteous, to a degree: Ylva is not self-righteous to the point of smugness, but she does believe that when she is compelled to act, then she is just. This can go wrong by her acting to quickly on given information without analyzing it further, or if something seems obvious but ends up not being what she thought. When two sides of a situation seem equally right, she  struggles to act. If they both seem equally wrong, she will let them deal with each other.
  • Enemy's Enemy: Donning herself as a PK'er of PK'ers, Ylva finds herself on the opposing end of many not-so-great people, or people who really don't like being messed with. There've been times when they've ganged up on her, and despite her best efforts, raw numbers can be difficult to overcome. Ylva also tends to roll solo making her additionally vulnerable.

Profession

-

Skills (13/15)

Non-Combat

-

Passive

[Rank II] Two-Handed Straight Sword (13 SP)

+4 DMG | Blast | Straight | Scooped | Lightening | Cyclone

Combat

-

Sword Arts

Spoiler

 

[x2 AoE] Blast (2 + 2x EN)

A pair of horizontal sweeping strokes that hits multiple targets.

[x2] Straight (2 EN)

Begins with the player bending their knees before thrusting forward with a singular powerful strike covering the gap between you and your opponent.

[x3] Scooped (3 EN)

A three-hit sword art that employs varying over and under-cut motions.

[x4] Lightening (7 EN)

A combination of four slashes of varying angles aimed at a single target stunning them.

[x4] Cyclone (4 EN)

A multi-hit sword art that uses the user's heel as a pivot to spin violently, chaining together multiple hits.

 

Inventory

Weapons

Spoiler

 

Rare 2H Straight Sword
Starter Pack Item
Damage (1) [+1 DMG], Accuracy (1) [+1 ACC]
-

Knight's Reprisal

Perfect Two-Handed Straight Sword

Craft ID: #150454

A seemingly normal longsword found in an old grave of a long-passed, once-distinguished knight, unable to vanquish the murderers of his king. With his dying wish, he unknowingly bestowed upon the sword the power to seek and to slay.

Accuracy III [+3 ACC]
Items for a upstart (Xin)

 

Armor

Spoiler

 

Vanity Light Armor
Starter Pack Item
-
-

Widow's Garments

Perfect Light Armor

Craft ID: #149791

The outfit of a disgraced knight’s widow, hunted but not captured, destined to avoid the fate of her husband.

Evasion II [+2 EVA], Mitigation I [+9 MIT]
Items for a upstart (Xin)

Widow's Calling

Perfect Light Armor

Craft ID: #150410

A black-leather armor set consisting of a gloves, boots, a cuirass, and chain-mail, once the home of a widow seeking to avenge her late-husband.

Light Momentum I, Mitigation II [+18 MIT]
Items for a upstart (Xin)

Leather Coat

Uncommon Light Armor

-
Mitigation I [+9 MIT]
«Worn out Welcome»

 

Accessories

Spoiler

 

Wayward

Perfect Trinket

Craft ID: #148262
"TRINKET: A star-shaped charm made up of various translucent teal-coloured petals, framed with silver and held together with taut strings. At its center is a stylized metal heart, and at one of the petals' ends is a loop tied with a knot, so that the charm is capable of being hung or locked around another object. The item calls back to a foreign myth, representing an unbreakable connection between holders of these charms."
Loot Die III [+3 LD]
The Evening Star

Gold Rings

Perfect Trinket

Craft ID: #144329
"TRINKET: A set of donut-shaped rings, too thick to be worn on someone's fingers. They're golden and shiny, but plain. Fits well into one's pocket. Try not to drop them."
Evasion III [+3 EVA]
The Evening Star

Everlasting Devotion

Perfect Trinket

Craft ID: #149817

A headpiece adorned with white flowers, brought from a foreign land.

Recovery II, Evasion I [+1 EVA]
Items for a upstart (Xin)

Ring of Midas

Perfect Trinket

Craft ID: #150739

A ring thought to have been worn on the hand of King Midas himself.

Prosperity III
Items for a upstart (Xin)

 

Consumables

Spoiler

 

Starter Healing Potion (3)
Starter Pack Item
Heal 50 HP
-
The Stars Collide (1)

Craft ID: #147980

A small glass bottle of balm divided in half, one side jet black, the other a translucent white. Both of them are littered with tiny glitters of yellow. The paste fades away after a moment past application, but the stars remain to catch the intrigue of small creatures upon sight.

Pheromones
Cintamani

Immolation Potion (1)

Unique Consumable

When used, successful non-critical attacks against you deal 10 unmitigated damage to the attacking enemy. Effect lasts for one thread.

Pheromones
Gemini Pack

Rare Health Potion (5)

-

Heal 40 HP
«The First Few Lessons are Free»

Uncommon Damage Potion (1)

-

+1 DMG
«The First Few Lessons are Free»

Special Over-Health Potion (1)

-

+50 Max HP
«The First Few Lessons are Free»

 

 

Spoiler

Set B "DPS Package"

  • Weapon of choice, of Rare or lower quality
  • Vanity Armor of choice
  • (3) Starter Healing Potions (Heals 50 HP)
  • 2,500 Col and (10) Tier 1 materials

Relationships

Spoiler

Assassin

Friend

Roleplays

Current

Completed

 

Edited by Xin
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Changelog

Spoiler

2020 June 8

2020 May 28

2020 May 27

2020 May 26

  • Gained: Widow's Calling

2020 May 24

2020 May 22

  • Gained: Knight's Reprisal
  • Gained: Widow's Garments
  • Gained: Immolation Potion

2020 May 21

 

Edited by Xin
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