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[F??] <<Training Your Friend>>


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Any Floor
<<Training Your Friend>>
Party Limit: 2 | 20+ Posts
Prerequisite: Must have completed <<Feeding Your Enemy>> and have a familiar eligible to receive training
Two players may train their familiars at the same time, or a second player may accompany the first to provide company.  
Repeatable for standard thread rewards.


kirara.jpg

Quest Rewards:

  • 300 Experience Points
  • Each eligible player receives:
    • Familiar Skill of your choosing. (Only one Familiar Skill may be unlocked at a time. SP will still need to be paid to activate the skill. If one wishes to retrain their familiar, they must first refund the skill, then take this quest to train their familiar a second time.)

Requirements:

  • Roleplay training your Familiar. The training should relate to the Familiar Skill you are attempting to unlock.
  • SP must be spent to obtain the preferred Familiar Skill.  You may only have one Familiar Skill at a time.

Summary:

You have succeeded in taming a familiar with the aid of the <<Traveling Gypsy>>. Now that it has chosen to join you on your journey, you are burdened with training it to survive the throes of battle. There are many ways to train your familiar, and each familiar is unique in the way that they will learn. It is up to you as its master to work around its strengths and weaknesses to bring out its true power. This is the responsibility you have chosen to carry. 

Players that train their familiars together have found it much easier to unlock their respective skills. By being around their peers and picking up techniques from two players, familiars seem to be capable of learning at a faster rate. As a result, it has become commonplace for players to pair up to help familiars realize their full potential. Getting in groups larger than two players often seems to prove overwhelming for the familiars, and little progress can be made.

Outline: 

Solo

Every 5th post (post #5, post #10, post #15, etc), the player may roll to train their familiar as a post action. On a roll of CD 7+, the player succeeds in teaching their familiar something related to the Familiar Skill they are attempting to unlock. Because even failed attempts possess glimmers of insight, for every failed attempt to train the Familiar, the CD requirement is reduced by 2.

After 3 successful successes, the Familiar will be considered trained.

Party

Every 3rd and 4th post (posts #3 & #4, posts #6 & #7, posts #9 & #10, etc) of the party leader and their companion respectively, the players roll to train their familiars as post actions. On a roll of CD 7+, the player rolling will succeed in teaching their familiar something related to the Familiar Skill the individual player and familiar pair are attempting to unlock. Because even failed attempts possess glimmers of insight, for every failed attempt to train a familiar, the CD requirement for its respective player is reduced by 2.

After 3 successful successes, the Familiar will be considered trained.

Other players who may have their Familiar already trained may attempt to roll for successes as well. These rolls will not count towards the successes of Players who are attempting to unlock a Familiar Skill. However, failed attempts from trained Familiar/Player pairs will reduce the CD requirement for other Players attempting to unlock a Familiar Skill. Players will only need to keep count of their successful training attempts should they want to unlock a Familiar Skill.


Epilogue:

Upon successfully training the Familiar:

Spoiler

Your Familiar will flash a bright light for only a moment, signifying that the training has been a complete success. A panel appears, informing the players of the quest’s completion, listing the quest rewards and experience gained, and with an alert that states the corresponding Familiar Skill has been unlocked in the Player's skill tree.

 

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