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  1. Floor 26 <<Slime Conundrum>> Party Limit: 6 | 20+ Posts Repeatable for standard page rewards, col, and items. Quest Rewards: 6,000 EXP 22,500 Col King’s Core (T4/Unique/Consumable): The user gains +20% Overhealth and +80 MIT at the cost of -10 DMG. Requirements: Roleplay entering the sewers Make your way through the hordes of slimes in the dungeon Defeat the Slime King Collect the treasure in the Slime King’s chest Summary: With the Shadow’s fall, the 26th floor was unlocked, revealing a sprawling city
  2. Floor 25 <<Trouble Brewing>> Party Limit: 6 | 20+ Posts Repeatable for standard page rewards, col, and items. Quest Rewards: 5,000 EXP 20,000 Col Dragon’s Jewel (T4/Unique/Consumable): Provides the user with DMG +5, at the cost of all non-action inhibiting status effects lasting twice their original duration against the user. This effect does not stack with other consumables. Requirements: Roleplay entering the maze Locate a Foreboding Tower (LD 18+) Defeat the Shadow Dragon Matriarch in its lair Summary: Ru
  3. Floor 24 <<In Too Deep>> Party Limit: 6 | 20+ Posts Repeatable for standard page rewards, col, and items. Quest Rewards: 5,000 EXP 15,000 Col Shore’s Treasure (T4/Unique/Consumable): Doubles a user’s Prosperity buffs for a single thread. Requirements: Roleplay the group making their way to the Paradise Islands Defeat the Sand’s Claw Check around the shore for extra loot by rolling nat LD 15+ Summary: Rumors have begun to spread across the more recently unlocked floors. There is talk of strong monsters making
  4. Floor 1 <<Black Iron Dungeon>> Party Limit: 4 | 20+ Posts Repeatable Quest Rewards: Any materials and loot that you find/gather. Requirements: None. Summary: Beneath the Black Iron Palace in the Town of Beginnings lay a hidden dungeon that wasn’t discovered until recently. The revelation of its existence came as a shock to the Players of Aincrad, who had tirelessly scoured the first floor since the game’s debut. Had they simply overlooked it during their investigations? Or had it sat in waiting for the opportune moment to pre
  5. Below are a list of words defined to be related to SAO-RPG's systems and setting. Search for 'define: [term]' on this page to look up the term's definition. Players are invited to add words and their definition by submitting them to the #suggestions channel on Discord. GENERAL define: SAO Short for Sword Art Online, the name of the franchise that this roleplay is based off of, and the name of the game that players in this roleplay are trapped in. define: VRMMORPG Short for Virtual Reality Massively Multiplayer Online Roleplaying Game, a
  8. After scaling to new heights, one may be able to see the light on the horizon. Yes; with their newfound power, special events are available to players to participate in, one where they risk their characters life on the line in an effort to test their characters' strength. The End Game section covers topics such as pitching players against each other, scouring the floors for the Labyrinth, taking on the Floor Boss for progression's sake and even death should their characters meet their untimely demise during this arduous process. PvP Player vs. Player (PvP) combat is almost identical
  9. Characters that want to change and grow over time during their journey throughout Aincrad have several options made available to them to kit out their story, whether it be through levels and stats, seeking out new horizons to frontier or by finding solace from the bustle of everyday adventuring in the iron castle. Elements covered under this topic often provide one’s characters with permanent bonuses until they are opted to be altered or removed by their player. Quests Quests are additional challenges and narratives created by Cardinal; they often provide bonus rewards upon their co
  10. Looting | tags: #loot drop table, #item drop table, #loot table, #mob loot, #monster loot, #rolling for loot Most monsters are capable of dropping loot. However, only under certain conditions would players be capable of looting them. In order for players to loot a fallen monster, the monster they slay must abide by loot-minimum parameters for all players who participated in the combat. Monsters must also abide by floor-standard parameters first and foremost before being considered viable for loot. Loot Minimum Parameters: HP = (Player Level * 12) Damage = (Play
  11. Combat Combat is the main heart of SAO-RPG. Because this topic is so crucial and in-depth to SAO-RPG, before combat discussions can begin, players are firmly advised to have read the following topics in order to gain context for some of the things discussed in this chapter: [Stats, Items & Tiers] [Skills & Mods] [Using the Dice Roller] Combat in SAO-RPG takes place over multiple posts in succession. In each combat, there are usually two opposing parties; Players and Monsters. Participants on each side get a turn to perform a series of actions; when all pa
  12. The bulk of this guide will outline the various elements and actions of SAO-RPG that a player can take. It is split up into three main sections: Thread Mechanics, Character Growth and End Game. [Thread Mechanics] will cover what actions are possible for players to take with regards to SAO-RPG’s systems and stats. We highly recommend giving most of these topics a glance over at least once, as these topics are frequently visited by most players during their time on SAO-RPG. Most necessary topic(s): [Thread Mechanics], [Post⠀Actions], [Combat] [Character Growth] will cover e
  13. Characters with their journals approved by staff are now free to roleplay at their leisure. While veterans of the site would have already become familiar with these rules, for new players to the site, this section covers roleplay etiquette with regards to SAO-RPG's systems. Explained here are the following: [Thread Anatomy] covers the necessary components required from players when they create a roleplay thread. [Using the Dice Roller] is a how-to guide on using the site's die roller; this is necessary when performing a wide variety of actions. [Using the Economy Dashboard
  14. What is SAO? Sword Art Online, abbreviated as SAO, is the first ever virtual reality massively multiplayer online (VRMMORPG). Run on the NerveGear, its release saw 10,000 players logged onto its servers on the first day of its release. These players were then subsequently trapped within the game later in the day, when they discovered that they were all unable to log out. Victims of this incident were invited by SAO's creator to reclaim their freedom by ascending the iron castle of Aincrad to clear the game. In doing so, these amateur adventurers would pitch themselves against the dangers
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