Jump to content

[F16] <<The Swashbuckling Buccaneer>>


Recommended Posts

Floor 16
<<The Swashbuckling Buccaneer>>
Party Limit: 4 | 20+ Posts
Repeatable for standard thread rewards and <<Pirate's Treasure>>

228e3f64808f059a1ca078ec1b2b195a.jpg

Rewards:

  • 2,000 Experience Points
  • 10,500 col
  • Each player receives:
    • Pirate's Treasure 
      • A lucky coin that will grant the user +2 Prosperity for the duration of one thread. Consumed upon use.
  • POTENTIAL REWARD | If Burlock, the Quartermaster, used <<Lady Luck>> 
    • Unlock <<Lady Luck>> Extra Skill

Requirements:

  • Roleplay meeting the <<Frantic-looking Sailor>> and accepting the quest
  • Roleplay traveling to Ill Man's Cove
  • Defeat all 5 <<Pirate Deckhands>>
  • Defeat <<Boatswain Amir>> and <<Boatswain Jessamine>>
  • Defeat <<Burlock, the Quartermaster>>
  • Roleplay returning to the <<Frantic-looking Sailor to obtain your reward

Summary:

A <<Frantic-looking Sailor>> sits hunched atop a wooden crate, his feet dangling idly over the pier’s edge. He turns as you approach, a look of hopelessness in his eyes.

"Y-you there! Have you the heart to aid a foolish sailor? You see, this shipment is due for departure come morn… and my ship’s been thieved! It’s those purloinin’ pirates, Greybeard’s lot or something-or-other. I would lead an effort to retrieve it but folks round ‘ere pay no mind to the business of others. Don’t suppose you could lend a hand?”

Should you choose to accept, the sailor turns Eastward and points across the water. He tells you the ship was last spotted near <<Ill Man’s Cove>>, a pier with two run-down shacks built into the adjoining cliff face, reputable for its shady dealings. He also shares details of the crew who stole his ship, including that of a burly man wearing a Captain’s hat. He marks the coordinates on your map and tells you to meet him where you stand by nightfall, making brief mention of his uncle’s rowboat.

Outline: 

Participants must roleplay meeting the <<Frantic-looking Sailor>> and his uncle at the docks, but must roleplay arriving at <<Ill Man’s Cove>> on the uncle’s rowboat. The sailor’s uncle will remain after dropping off the party.

Participants may choose where and how to combat the pirates; however, 2 Deckhands will always try to fight alongside each Boatswain, spawning as other Deckhands are defeated, until the party has defeated 5 Deckhands.  If 5 Deckhands have already been defeated, none need spawn with the Boatswains.

Once all Deckhands and Boatswains have been defeated, <<Burlock, the Quartermaster>> bursts out from below deck of the stolen ship and howls, “Arrggh! Who dares provoke the ire of Greybeard’s Quartermaster?!” Players may rest and recover energy before Burlock's arrival, if need be. Burlock, like the other mobs, requires a separate BD roll from the players.

Upon defeating <<Burlock, the Quartermaster>>, the sailor climbs aboard his reclaimed ship and imparts a word of thanks, and offers the participants transport back to port.


NPCs:

LJgUWM7.png

<<Frantic-looking Sailor>>
Expression seemingly locked in a perpetual state of peril, the <<Frantic-looking Sailor>> is the NPC that will grant the players the quest. Upon arriving at <<Ill Man's Cove>>, this NPC will depart from the rowboat alongside the players. Despite accompanying them through the entirety of the journey, he will find himself too fearful to actually engage in combat with the pirates. He will frequently express his shame for being so cowardly and vow to assist in the next quarrel, but never will.


Enemies:

QuIvDY9.jpg

<<Pirate Deckhand>>
The Pirate Deckhands are the grunts of the pirate forces, risking life and limb for the sake of their crewmates and treasure. Though their loyalty will prevent them from turning on their crew, they will at least ponder for a moment if the players offer them coin in return for leaving the cove.

HP: 250/250 | DMG: 85 | MIT: 40
This mob uses its own BD roll when attacking.

Abilities:

  • Hornswaggle | On a natural CD of 11 or 12, the Pirate Deckhand will land its hit regardless of BD and stun the target. This attack will bypass 50% (rounded up) of the target's MIT.

v3lQGa3.jpg

<<Boatswain Amir>>
Amir is one of Burlock's most trusted mates - and for good reason. He's as elusive as he is intimidating, carrying his burly frame with surprising speed and elegance. He will not respond to any threats or bribes, instead attacking intruders silently on sight.

HP: 700/700 | DMG: 125 | MIT: 100 | EVA: 2
This mob uses its own BD roll when attacking.

Abilities:

  • Chain of Command | When first engaged, two <<Pirate Deckhands>> will instantly spawn and attack the player once regardless of Hate. If all 5 <<Pirate Deckhands>> have already been previously spawned (and/or defeated), none will spawn upon engaging the <<Boatswain>>.
  • Freeboater | On a natural BD of 9 or 10, <<Boatswain Amir>> raises his boot. If the CD is 1-6, he kicks high and attacks the entire party with 150 AoE damage.  The original target is automatically hit.  Make separate rolls for the rest of the party. If the CD is 7-12, he sweeps low and knocks his target off their feet, lowering their EVA by 2 for their next turn in addition to standard damage.
  • Luck of the Pirate | If <<Boatswain Amir>> and <<Boatswain Jessamine>> are battled at the same time while accompanied by one <<Pirate Deckhand>> each, loot will drop when all four mobs have been defeated. It will be a number of weapons matching the number of players in the quest, with weapon types conveniently corresponding with each player's preference. These weapons will be labeled <<[Weapon Type]'s Luck of the Sea>>. Each player may equip this weapon, requiring a post action. The weapon's enhancements are determined via the roller, based off of the Appraiser's max level Identification roll chart. This weapon will disappear from inventory upon quest completion.

Jnk03Rl.jpg

<<Boatswain Jessamine>>
If Amir is Burlock's right-hand man, Jessamine is his left. Sporting unexpected strength and ferocity, Jessamine is feared by seafarers far and wide as an unrelenting force of fury and mayhem. She willingly engages in banter with the players, but will not take any threats or bribes seriously.

HP: 550/550 | DMG: 200 | MIT: 50 | ACC: 2
This mob uses its own BD roll when attacking.

Abilities:

  • Chain of Command | When first engaged, two <<Pirate Deckhands>> will instantly spawn and attack the player once regardless of Hate. If all 5 <<Pirate Deckhands>> have already been previously spawned (and/or defeated), none will spawn upon engaging the <<Boatswain>>.
  • Crow's Nest | On a natural BD of 9 or 10, <<Boatswain Jessamine>> rears her boot. If the CD is 1-6, she sweeps low and knocks the target over, lowering their ACC by 3 for one turn. If the CD is 7-12, she aims high and launches an attack that bypasses 66% (rounded up) of the target's MIT.
  • Luck of the Pirate | If <<Boatswain Amir>> and <<Boatswain Jessamine>> are battled at the same time while accompanied by one <<Pirate Deckhand>> each, loot will drop when all four mobs have been defeated. It will be a number of Perfect Quality weapons matching the number of players in the quest, with weapon types conveniently corresponding with each player's preference. These weapons will be labeled <<[Weapon Type]'s Luck of the Sea>>. Each player may equip this weapon, requiring a post action. The weapon's enhancements are determined via the roller, based off of the Appraiser's max level Identification roll chart. This weapon will disappear from inventory upon quest completion.

 

DQrQ2s3.jpg

<<Burlock, the Quartermaster>>
Burlock is quartermaster to Greybeard, and largely considered to be the man in charge when the latter is absent. Offered comparable respect to Greybeard himself, Burlock has secretly been planning a mutiny, and may let slip during battle that the players thwarted his plans by killing his most loyal underlings.

HP: 1000/1000 | DMG: 175 | MIT: 80 | ACC: 2 | EVA: 2
This boss uses its own BD roll when attacking.

Abilities:

  • All Hands on Deck | Immune to Paralysis, Paralytic Venom, Freeze, and Stun.
  • Black Spot | Burlock’s cutlass is coated with a poison. On a successful hit, with a natural CD of 10-12, the target suffers 30 Poison Damage for their next two turns.
  • Davy Jones' Locker | On a natural BD of 9, Burlock deals 50 additional damage. On a natural BD of 10,  Burlock deals 100 additional damage. On a natural CD of 10-12 with either of these BD outcomes, the attack will bypass 50% (rounded up) of the target's MIT in addition to the effects of <<Black Spot>>.
  • Lady Luck | If all participants face Burlock while wielding a <<[Weapon Type]'s Luck of the Sea>> acquired during the quest, <<Burlock, the Quartermaster>>'s behavior will change. Every turn, his weapon will gain a random enhancement in accordance with the chart below. The LD from his attack roll decides the enhancement, and will be applied before the attack.
LD Enhancement Effect
1-4 Damage Burlock gains 100 Damage for this turn. Can stack with bonus critical hit damage
5-8 Paralyze Burlock will Paralyze the target if his attack is successful this turn.
9-12 Bleed Burlock will inflict Bleed on the target if his attack is successful this turn.
24 Unmitigatable Damage / 2 Turns
13-16 Accuracy Burlock gains 3 additional Accuracy for this turn.
17 Freeze Burlock will Freeze the target if his attack is successful this turn.
Target will take 50 Unmitigatable Damage from Freeze.
18 Vampiric (Offensive) Burlock will recover 300 HP if his attack is successful this turn.
19 Fallen Burlock gains 135 Damage for this turn.
20 Phase Burlock's attack this turn will bypass 50% (rounded up) of the target's MIT. 
This effect can stack with the MIT bypass from <<Davy Jones' Locker>>.

 


Epilogue:

If <<Burlock, the Quartermaster>> did not use <<Lady Luck>>:

Spoiler

Once Burlock has been defeated, a panel appears, informing the players of the quest's completion, listing quest rewards and experience gained. The <<Frantic-looking Sailor>>'s face will relax for the first time since the start of the quest, and he will quietly thank the party before proceeding to reclaim the ship. The sudden shift in his demeanor and sharp look in his eye will give the players pause. Had they been aiding the real pirate the whole time?

If <<Burlock, the Quartermaster>> did use <<Lady Luck>>:

Spoiler

Once Burlock has been defeated, a panel appears, informing the players of the quest's completion, along with an alert beneath the quest rewards that indicates the <<Lady Luck>> skill has been unlocked in their skill tree. The <<Frantic-looking Sailor>>'s face will relax for the first time since the start of the quest, and he will quietly thank the party before proceeding to reclaim the ship. The sudden shift in his demeanor and sharp look in his eye will give the players pause. Had they been aiding the real pirate the whole time?

 

 

 

 

Link to post
Share on other sites
Guest
This topic is now closed to further replies.
×
×
  • Create New...