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[F01] <<The First Few Lessons>>


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Floor 1
<<The First Few Lessons>>

Party Limit: 4 | 20+ Posts

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Welcome to the First Few Lessons quest line! If you're here, it's likely because you're a newcomer to the floating castle. If you have any questions at all, please do not hesitate to ask (post in the Discord, or create a support ticket). Please be sure to remember this important information:

  • These quests can only be completed for quest rewards once. However, you may run them again if you're escorting someone who has never taken them before. You will only receive standard thread rewards for completing the quest after the first time.
  • While these quests are structured in a way that introduces new players to the system, any player at any level may take them for quest rewards.
  • The requirements for these quests are per person. Each person must meet the demands themselves. For example, if four people take the first quest together, the group must collect twenty materials - five from each person. While you may roleplay helping your companions, you may not mechanically offer any aid to reach those requirements.
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Floor 1
<<The First Lesson>>

Party Limit: 4 | 20+ Posts
Repeatable only if escorting someone who has never run the quest.
Escorts may not offer any aid, and only earn standard thread rewards.

Quest Rewards:
Remember: these rewards are given to all participants completing the quest for the first time. They are in addition to the standard thread rewards. Be sure to track your potions somewhere (a spreadsheet, your journal, etc.).

  • 450 Experience Points
  • 500 Col
  • 5 materials
  • An Assortment of Potions:
    • (5) T1 Uncommon Health Potions: Heals 5% of Maximum HP.
    • (1) T1 Uncommon Damage Potion: +1 DMG for an entire thread.
    • (1) T1 Uncommon Overhealth Potion: Adds 5% of Maximum HP to users Maximum HP for a thread.
    • (1) T1 Health Potion, quality is based on Crafting Results.
  • Unlock <<The Second Lesson>> Quest

Requirements:

  • Must roleplay speaking to Dorian to receive the quest.
  • Must roleplay interacting with Zackariah.
  • Gather 5 materials
  • Return to Zackariah with the materials.
  • Craft a Healing Potion of Uncommon or greater quality.

Summary:

"You there! Stop, please!" A man approaches you with long, purposeful strides. "Pardon me, but I am in need of some assistance, and you appear quite capable." Giving the NPC your attention, he heaves a quick sigh, adjusting the monocle over his right eye. "My name is Dorian, and I am the mayor of this town. As part of those mayoral duties, I issued a small loan to a member of the community a few months ago. Well, the time to collect had come around and I-" Flustered, Dorian systematically runs his fingers over his perfect mustache. "You see, I've forgotten who it was I loaned the money to. Terribly embarrassing, I know, but I am a very busy man, and I cannot keep track of everything that happens. I'm sure you understand." With a wave of his hand, Dorian continues, "Should you be willing to track down the loan recipient for me, and collect the col, I would be eternally grateful. Just, maybe don't let anyone else know I forgot who the loan went to?"

Upon acceptance of the quest, Dorian nods. "Excellent, I knew I could count on you! You might start with Zackariah, the alchemist. He's often doing projects for the town, so it may have been him that borrowed the money."

As you enter Zackariah’s shop, you are met with shelves and shelves of colorful potions in various vials and jars. “Oh, hello," comes the distracted greeting from behind the counter. A man with a long, snow-white beard glances up from a bubbling cup of sweet-smelling purple liquid. "Are you here to order something? I’m sorry, but I am currently swamped with orders, and I’m running out of supplies.” Light comes into the man's dark eyes, a lightbulb going off to signify a brilliant idea. “Would you gather a few materials for me? Flowers, herbs, rare woods, whatever you can find outside the city walls. I promise I’ll help you fill your order as soon as you return. In fact, I would be willing to show you how to do it yourself.”

Outline:

After receiving your instructions from Dorian and Zackariah, head out into the wilds of Floor One and roleplay gathering the necessary components.

Gather (5) materials by making LD rolls.  Each rolls requires a post and succeeds on an LD of 11+

*Note: The LD: 11+ is for this quest only. Normally, gathering materials requires an LD of 15+.

Once you have collected the required materials, return to Zackariah's shop and make crafting rolls.  Zackariah will give the player as many materials as necessary until the player crafts a Healing Potion of Uncommon or higher quality. The player will no longer be able to craft after succeeding in crafting a potion. Also, players will not retain leftover materials gathered in the first part of the quest.  You will receive 5 materials as part of the quest rewards as recompense. Zackariah is patient and will not berate players for failing. A player can make as many attempts in one post as is necessary to successfully craft the potion using the following:

  • Craft (1) Healing Potion of Uncommon or greater quality.
    • CD: 1-3 = Fail, try again | 4-6 = Uncommon Quality (Success) | 7-9 = Rare Quality (Success) | 10-12 = Perfect Quality (Success)

Note: If more than one player is taking the quest for the first time, each is responsible for collecting their own materials, and crafting their own potion.


 NPCs:

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<<Dorian White>>
 A mayor of Tolbana. A pleasant enough man, though he seems a bit absent-minded, and he's always in a hurry.

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<<Zackariah Stroll>>
An older gentleman, and expert alchemist. He is kind, intelligent, and speaks softly.


 Epilogue: 

Spoiler

After successfully crafting the potions, Zackariah holds them up, examining your work. "You did a fantastic job," he finally declares, offering you the items. "Now, was there anything else?" Once you explain your real reason for visiting, Zackariah chuckles and shakes his head. "Leave it to Dorian to forget something so important. No, I'm afraid it wasn't me that borrowed the col. You might try Lyle, the blacksmith. I've seen him talking with the mayor frequently the past month or so, and he's just up the road. I wish you luck!"

 

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Floor 1
<<The Second Lesson>>
Party Limit: 4 | 20+ Posts
Prerequisite: Must have completed <The First Lesson>>
Repeatable only if escorting someone who has never run the quest.
Escorts may not offer any aid, and only earn standard thread rewards.

Quest Rewards:

  • 475 Experience Points
  • 500 Col
  • POTENTIAL REWARD | Based on their roleplaying choice, each player receives one of the following rewards:
    • Boarlet's Blood
      • Received if you pocketed the glass vial
      • Rare Potion | DMG II
    • Boar Jerky
      • Received if you examined the glass vial and defeated <<Mama Boar>>
      • T1 Perfect Consumable | DMG II | MIT I
  • Each player may choose on of either:
    • Tealeaf Blade
      • T1 Uncommon Weapon of Choice | DMG I
    • Tealeaf Armor
      • T1 Uncommon Armor of Choice | MIT I
  • Unlock <<The Third Lesson>> Quest. 

Requirements:

  • Must roleplay interacting with Lyle.
  • Defeat (3) boarlets*.
    • Boarlets' stats found below.
    • Boarlets can be spawned individually or as groups.
  • (Option) Defeat <<Mama Boar>>*.
  • Return the boar tusks to Lyle**.

*Note: If more than one player is taking the quest for the first time, multiply the required number of boarlets and mama boars by the number of first-time quest-takers.
**Note: The tusks mentioned in the summary have a 100% drop rate, and therefore do not require a roll to obtain.

Summary:

The steady clang of metal on metal greets you as you enter the dimly lit shop. A man stands behind the anvil, rhythmically striking a heavy hammer against his newest project. Like Zackariah, the man sports a long white beard, and is pushing seventy years old. Unlike Zackariah, there is no warmth or gentleness in the NPC's eyes. Instead, Lyle regards you with annoyance, bordering on disgust. "I'm busy," he states tersely.

As you attempt to explain the situation or introduce yourself, he will cut you off with a wave of his leathery hand. "I don't do anything without payment. Go kill a couple of those pesky boarlets for me, and bring back their tusks. They're pretty weak, so even you shouldn't have any trouble.  Do that, then I'll hear you out." 

Outline:

Go into the wilds surrounding Tolbana and kill 3 Boarlets per player (excluding escorts).

After Killing Boarlets:
You deal the final blow against the third boarlet, and as the pixels rain down around you, you notice an unusual item nestled in the grass. The sun gleams off the edge of a tiny glass vial. Do you inspect the item, or simply pocket it and head back to Lyle's shop?

Pocket It:

Spoiler

You've acquired <<Boarlet's Blood>> This rare potion consumable that grants you +2 DMG per thread.

Examine It:

Spoiler

While you're studying the vibrantly colored liquid, you don't notice the enormous boar approaching you from behind. By the time you turn around, it's nearly too late! Plus, while you're fighting the newest threat, the original vial disappears. However, should you successfully defeat the enraged mother boar, you'll receive <<Boar Jerky>>, a tough hunk of dried meat. A perfect meal consumable, the jerky offers +2 DMG, +5*tier MIT.


NPCs:

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<<Lyle Tealeaf>>
An old blacksmith. He's set in his ways, with a bit of a temper, and a tough exterior.
 


Enemies:

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<<Boarlet>>
They've killed more players than all of the floor bosses combined. Don't let the cuteness deceive you.

HP: 5/5 | DMG: 3

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<<Mama Boar>>
Hell hath no fury like a mama boar scorned.

HP: 60/60 | DMG: 15 | MIT: 5 | EVA: -1
 


Epilogue: 

Spoiler

When you return with the required tusks, Lyle gives a curt nod of approval. "I use these on hilts," he explains simply, before setting the items aside. "Now, I'll have you know that I don't take loans from anyone, especially men the likes of Dorian White. You might try old Pete Larkin. He spends all his time fishing for river monsters or some such nonsense." With a scoff, he adds, "Without a real job, the man could probably use the charity." Lyle turns back to his work, but gestures with his head toward a nearby table. "Grab yourself a weapon and armor from those bins on your way out. They're about worthless, but consider it payment for the tusks."

 

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Floor 1
<<The Third Lesson>>
Party Limit: 4 | 20+ Posts
Prerequisite: Must have completed <The Second Lesson>>
Repeatable only if escorting someone who has never run the quest.
Escorts are exempt of the quest's requirements, may not offer any aid, and only earn standard thread rewards.

Quest Rewards:

  • 500 Experience Points
  • 500 Col
  • Loot results for <<Big Bertha>>
  • Each player receives:
    • Big Bertha Braciole
      • Unique Consumable (Meal) | A fishy entree that restores +2 additional EN each turn in combat for one thread.

Requirements:

  • Must roleplay meeting <<Pete Larkin>>.
  • Consume one consumable (possibly including one acquired in the previous two Lessons quests.)
  • Defeat and loot <<Big Bertha>>
  • Roleplay returning to <<Dorian>> in downtown Tolbana.

Summary:

You find the rugged old fisherman on the end of the dock. Like the two men before him, Pete sports a long white beard.  You can't help but think it likely that they must be related somehow? When you explain why you're there, Pete looses a deep, hearty belly-laugh. "Yer tellin' me Mayor Dorian's taken to sending players to do his dirty work? Seems wrong that he-"

Pete stops mid-sentence, distracted by a sudden shimmering just below the surface. "There she is!" he explodes, thrusting his fishing pole into your arms. "You take that, 'n' I'll grab my harpoon. I can't believe Big Bertha's finally reared her beautiful head! You got any of those potion things? We'll need all the help we can get to bring Bertha down."

Outline: 

After meeting up with <<Pete Larkin>>, each player (except for the escorts) must use at least one consumable prior to attempting to catch <<Big Bertha>>.

Attempting to catch <<Big Bertha>>  requires a post action to make the attempt.  On a CD roll of 6+, <<Big Bertha>> surfaces.  Combat begins on the next post.  Escorts cannot participate in this combat or expend any post actions to catch <<Big Bertha>>.

The player that defeats <Big Bertha>>  must roll and include the results of their loot roll for <<Big Bertha>> in the same post.  All players must agree on how the loot will be distributed.


 NPCs:


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<<Pete Larkin>>
An old fisherman with years of experience, the aspiration of the biggest catch keeps him going.

 

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<<Dorian White>>
The mayor of Tolbana. A pleasant enough man, though he seems a bit absent-minded, and he's always in a hurry.


Enemies:

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<<Big Bertha>>

Big Bertha uses loot minimum for HP and DMG for the highest level player who is not an escort.

Abilities:

  • En Garde! | Gains +2 Accuracy against a target that hit it within the same rotation.  <<Big Bertha>> is the sporting catch and always attacks last in the rotation.
     

Epilogue: 

Spoiler

With a grin so bright it rivals the sun, Pete bestows upon you a long, white hunk of bone. "Big Bertha's bill," he announces proudly. "It's gotta be worth some col, and should repay my debt." With a wink, he explains, "T'was me who borrowed the good mayor's money. It let me buy this fishing pole, actually! Always intended to pay it back. Now I can!"

When you give the swordfish's jawbone to Mayor Dorian, he eyes it dubiously. "Well, yes," he stammers, "I suppose that's a fair trade. Truth be told, I don't quite remember how much we loaned him, anyway." Delicately, with two fingers, Dorian accepts the unusual item. "Uh, alright, that's all, then. Thank you for your help. If you ever need anything in this town, do not hesitate to drop my name. I'm sure that's far more valuable than any monetary reward I could offer you, anyway."

 

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