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[F06] <<The Gemini>>


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Floor 6
<<The Gemini>>
Party Limit: 1 | 20+ Posts
Repeatable for standard thread rewards, and to switch which Extra Skill the player has access to.

mirrorpond.png

Quest Rewards:

  • 1,500 Experience Points
  • POTENTIAL REWARD | Gain one of the following:
    • Unlock <<Concentration>> Extra Skill. (Awarded by sparing <<The Gemini>>)
    • Unlock <<Disguise>> Extra Skill. (Awarded by killing <<The Gemini>>)
    • Cannot possess <<Concentration>> and <<Disguise>> at the same time.

Requirements:

  • Be located by the Gemini and follow him/her to their desired destination.
  • Defeat the Gemini in solo combat.
  • Either spare the Gemini, or kill them.

Summary:

After spending some time in Krycim, the player is approached by a figure who is the same gender as them wearing a dark, hooded robe that covers their entire face. This person is easily noticed as an NPC, but they seem to act as though they know the player, saying they have been watching their progress up to now and wish to match skills in fair combat. Once the player agrees the Gemini will lead them out of the main settlement and a short walk into the forest near a pond.  The Mirror Pond is a location special to the Gemini. When the player walks with them, they can begin to feel a slight change in the atmosphere, like things around them are shifting. None of these changes are readily apparent, but, no matter how hard you try, this location cannot be found again unless the player is with the Gemini.

Once there, they will reveal their primary skill <<Disguise>> and attempt to attack you by surprise! You and your Gemini must fight until there is a victor.

The pond itself is crystal clear and shallow. Nothing swims within its waters, but it gives off a feeling of serenity and calmness. The player may look into the water once the fight has concluded and reflect on their choice of victory or a bitter defeat.

Outline:

Once combat begins, the Gemini will start with a surprise attack that catches the player off guard in some way. It can be dodged, but the player cannot react to the first round of combat. The quest is simple: Defeat the Gemini in fair combat to learn its Extra Skill <<Concentration>>, or kill them and obtain their other Extra Skill <<Disguise>>. Only one can be taken.
 


Enemies:

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<<The Gemini>>
The Gemini will test the player’s resolve, mocking the player’s fighting style and use its disguise ability to its advantage. They may remain quiet for most of the fight, but can taunt the player depending on how they respond. You cannot run from this fight, the Gemini will not allow you to escape until a victor is decided.

HP: (Player's Level) x 30
DMG: (Player's Level) x 8
MIT: (Player's Level) x 2
ACC: Equal to player's ACC (Will raise in accordance with any buffs consumed throughout combat)
EVA: Equal to player's EVA (Will raise in accordance with any buffs consumed throughout combat)
Paragon Levels are not taken into account when considering these calculations.

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).
       

Epilogue:

Spoiler

Upon death of the Gemini:

When the player defeats the Gemini, he or she will concede and accept defeat. If the player decides to kill them, they gain the <<Disguise>> extra skill as a result, and is left to wonder whether it was really worth it?

Sparing the Gemini:

If the player decides to spare the Gemini, the NPC will be grateful to you. They will leave you be from here on, but will promise to get stronger and perhaps challenge you again one day.

Upon failure:

If the player fails combat with the Gemini, they will spare you and the quest is failed. The will mention that you still have much to learn and leave you be, disappearing in the forest and leaving the player with a vial that can restore your health to full. It has a durability of thirty seconds and must be used before their next post action or it will disappear. 

 

 

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