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[F03] <<Captured>>


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Floor 3
<<Captured>>
Party Limit: 1 | 20+ Posts
Repeatable for standard thread rewards.

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Quest Rewards:

  • 500 Experience Points
  • 500 col 

Requirements:

  • Talk with Issela in Flora.
  • Roleplay travelling to the fort and getting captured by the pitfall trap along the way. (3+ posts)
  • Work your way through the fort, defeating six regular bandits and then the leader. (Enemies can be fought one at a time or in parties, not exceeding four mobs at a time. Rests may be taken between fights to replenish HP and EN. This works for Kagamine as well, who possesses standard T2 out-of-combat healing.)
  • Return the teenager to his mother in Flora.

Summary:

The peaceful town of Flora is located underneath the canopy of the forest of Floor Three, and has been plagued by a nasty predicament.  They need help. The Faultwarren Bandits have begun terrorizing the town, stealing from shops and breaking into homes. While wandering through Flora's cramped streets, you hear a Fae woman calling out to you. She pleads that bandits have kidnapped her son and are holding him for a ransom. They are asking for much more than she has to give however, leaving her to beg strangers for help.

Agreeing to help, she provides you with the instructions she was given to hand over the ransom.  Making your way towards that location in the Forest of the Wavering Mists, you fall prey to one of the bandit's traps near the fort where they’ve made their home. A hole in the ground opens beneath you, putting you in a celled room, trapped. In another cell across from yours, you find the boy you were sent to rescue.  Through strange coincidence, all that remains is to make your escape.

Outline: 

After accepting the quest, you will head towards Faultwarren Fort where the bandits main encampment resides. Here they have locked up Kagamine, Issela's son. Just as you spot and approaching the fort, a pitfall trap opens beneath you.  Suddenly, you are just as trapped as the person you set out to save. Put your brain and brawn together to make it out of the stone fort alive.

Kagamine will fight with you on your way through the fort. You can instruct him to use certain weapons if it means he makes it out alive. Giving him a one handed weapon and a shield or a two handed weapon will change his stats.

(Optional) Kagamine can also be instructed not to fight at all, which will keep him safe through the entire quest.

If Kagamine is defeated, he is knocked out. The player is instantly ejected from the fort and must retry the quest.
 


Allies:

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<<Kagamine>>
A somewhat nervous teenager who is willing to help fight if it gets him out of the dungeon more quickly. 

HP: 300/300 | DMG: 75 (1H) or 100 (2H) | MIT: 75 (1H) or 50 (2H)

Abilities:

  • Worrywart | On a CD 1-2 on Kagamine’s turn, he will get nervous and miss no matter what he rolled.
     

NPCs:

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<<Issela>>
A normally cool-headed woman who has gotten nervous with the kidnapping of her son. Urgency is in her voice until her son makes it back safe.


Enemies:

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<<Faultwarren Bandit>>
Brash men willing to use lethal force to ensure their ransom doesn’t escape.

HP: 350/350 | DMG: 100 | MIT: 40 |ACC: 1

Abilities:

  • Target Focus| On MD of 6-8, the Bandit will ignore hate values and focus the target with the least amount of current health points.

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<<Faultwarren Leader>>
A crude woman who has been leading this gang of bandits for years. Ruthless, but collected, her and her zweihander are always looking for a good fight.

HP: 600/600 | DMG: 125 (150 on a 9-10) | MIT: 60 | ACC: 1 | EVA: 1

Abilities:

  • Critical Target Focus | On Mob Dice of 9-10, the Bandit will ignore current hate values and focus on the target with the least amount of current health points.
     

Epilogue:

Spoiler

The player returns to Flora with Kagamine in tow. Reuniting him with his distraught mother.  Though unable to pay the ransom that had been set, Issela gives the player the amount she had managed to scrape together in her efforts, grateful that he has been returned to her safe and sound.

Note: If Kagamine is brought to zero HP, he will fall and the quest fails.  The player is instantly teleported to the beginning of the quest where they must retake the quest from the beginning. The NPCs will not recognize you if you undertake the quest from a restart.

 

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