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[F12] <<Just for the Halibut>>


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Floor 12
<<Just for the Halibut>>
Party Limit: 4 | 20+ Posts
Repeatable for standard thread rewards.

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Quest Rewards:

  • 1,000 Experience Points
  • Each player receives:
    • Angler Scales
      • A small scale that is encapsulated by a small glass orb filled with water, to keep the scale from drying out. The orb is attached to a string to be worn around the neck
      • Perfect T3 Trinket: +1 LD, +2 Prosperity

Requirements:

  • Choose which of the two fishermen to aid: Renault or Derrick.
  • Player’s must fish up The Lurker.
  • Players must kill a total of six Fossil Fish and the Lurker.

Summary:

The mire of the twelfth floor holds many secrets and legends. One such legend involves a catch larger than anyone had ever seen before.  Rumors are rife amongst many fishermen that there may be truth to it. Their hope is that catching and defeating it could restore peace and protection to their waters if they offered it to the Gods of the Swamp, but they can’t do it alone. One person wouldn’t be enough to put the beast down before it ate them whole, let alone catching it in the first place. Two fishermen have approached you asking for your help. The players must decide who they want aiding them, as a crewmate, to pull in the catch of the century.

Outline: 

The players head into Dayurga where they can meet the two fishermen that will ask for their help in catching the angler fish known as “The Lurker”. Once they’ve decided who they wish to help, they will be given certain benefits based on who they choose to aid:

  • Choosing Derrick will yield the players and extra ally in combat with the Lurker and Fossil Fish
  • Choosing Renault will make the Lurker easier to fish up.

No matter who the player decides to aid, they will gain the same rewards at the end of the quest.

Fish up the Lurker while fending off the humanoid fossil fish in the swamp. Fossil Fish will constantly attack players as they attempt to catch the lurker.

CD 1-4: Two Fossil Fish appear
CD 4-10: One Fossil Fish appears
CD 11-12: The Lurker rises with all of its minions (spawns six Fossil Fish, less however many have already been defeated)

Players with the Fisher profession add +2 to CD to their rolls.

If the Lurker is found before killing off the Fossil Fish, he will spawn with the remaining Fossil Fish, up to three at a time. Additional Fossil Fish reinforcements arrive on each new post, as they are defeated, until at least 6 Fossil Fish have been slain.  Once combat with the Lurker begins, the party cannot rest until it an all remaining Fossil Fish have been defeated.

Once the fish has been defeated, the fisherman will offer the party who helped him the scales of the fish for helping him.


Allies:

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<<Derrick, the spear fisher>>
A seasoned fisher who has become proficient in the use of a harpoon. A reserved, able bodied fighter, he’s seen his fair share of angry fish.

HP: 550/550 | DMG: 80 | MIT: 35 | ACC +1 | EVA: +1
This ally uses its own BD roll when attacking.

Abilities:

  • Spear Fisher | Derrick gains +20 DMG when he rolls CD 10-12

 


NPCs:

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<<Renault>>
A man with decades of fishing experience, gruff and confident. Aiding him will make fishing up the lurker a cakewalk.

Fishing Experience: Gives players +2 CD on their fishing roll when fishing for the Lurker.
Agile: Able to avoid combat, but cannot fight.

 


Enemies:

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<<Fossil Fish>>
A horrific abomination combining man and angler fish. These creatures are irrational and aggressive upon sight of threat, most notably including anything the walks on land. Fossil Fish will attempt to claw and bite their prey without hesitation.

HP: 500/500 | DMG: 100 (+10 minor crit; +30 major crit) | MIT: 25 | ACC: 1 | EVA: 2

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<<The Lurker>>
A massive angler fish that will fight the players while nearly beaching itself upon the shore. It will slide its way through the sand and mud to hunt down players then return to the water.

HP: 850/850 | DMG: 125 (+20 minor crit; +40 major crit) | MIT: 50 | ACC: 2 | EVA: -1

Abilities:

  • Upchuck | On CD of 11-12, the Lurker submerges momentarily to fill its gullet with water. When it resurfaces, it spits a wave of water on the battlefield as a Free Action. All players receive a -1 to evasion and accuracy for one turn. This ability also heals surrounding Fossil Fish, restoring 50 HP to each still alive.

Epilogue:

Spoiler

Upon quest completion, as promised, the fisherman who accompanied them offers each player some of the Lurker's scales. The NPC will then take them and their scales to a jeweler in the area to have them turned into necklaces. He thanks you before parting ways, glad to have the peace restored to his fishing grounds.

 

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